diff options
author | chai <chaifix@163.com> | 2019-01-31 09:06:15 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-31 09:06:15 +0800 |
commit | c581dfbf1e849f393861d15e82aa6446c0c1c310 (patch) | |
tree | 2df779ba98acdd04a4b52f6bff0de143dfba4600 /Source/Asura.Framework/scripts/filesystem/asset.lua | |
parent | fc1713e9df3ae8db6e612610023e7bd5f6b6f5fe (diff) |
*misc
Diffstat (limited to 'Source/Asura.Framework/scripts/filesystem/asset.lua')
-rw-r--r-- | Source/Asura.Framework/scripts/filesystem/asset.lua | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/Source/Asura.Framework/scripts/filesystem/asset.lua b/Source/Asura.Framework/scripts/filesystem/asset.lua new file mode 100644 index 0000000..afe4ea6 --- /dev/null +++ b/Source/Asura.Framework/scripts/filesystem/asset.lua @@ -0,0 +1,20 @@ +-- +-- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会 +-- 生成对应的对象,而是直接运行脚本将结果保存。 +-- +AsuraEngine.Asset = AsuraEngine.Class("Asset") + +local Asset = AsuraEngine.Asset + +function Asset.Ctor(self) + self.guid = nil +end + +--获得资源编号 +function Asset.GetGUID(self) + +end + +function Asset.GetAssetByGUID(guid) + +end
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