diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs deleted file mode 100644 index fc094119..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Decode Depth Normal", "Miscellaneous", "Decodes both Depth and Normal from a previously encoded pixel value" )] - public sealed class DecodeDepthNormalNode : ParentNode - { - private const string DecodeDepthNormalFunc = "DecodeDepthNormal( {0}, {1}, {2} );"; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT4, false, "Encoded" ); - AddOutputPort( WirePortDataType.FLOAT, "Depth" ); - AddOutputPort( WirePortDataType.FLOAT3, "Normal" ); - m_previewShaderGUID = "dbf37c4d3ce0f0b41822584d6c9ba203"; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - string encodedValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string depthDecodedVal = "depthDecodedVal" + OutputId; - string normalDecodedVal = "normalDecodedVal" + OutputId; - RegisterLocalVariable( 0, "0", ref dataCollector, depthDecodedVal ); - RegisterLocalVariable( 1, "float3(0,0,0)", ref dataCollector, normalDecodedVal ); - dataCollector.AddLocalVariable( UniqueId, string.Format( DecodeDepthNormalFunc, encodedValue , depthDecodedVal, normalDecodedVal) ); - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - } - } -} |