diff options
| author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
|---|---|---|
| committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
| commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
| tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader | |
| parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) | |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader')
| -rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader deleted file mode 100644 index e8965d92..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader +++ /dev/null @@ -1,66 +0,0 @@ -Shader "Hidden/SimpleAddOpNode" -{ - Properties - { - _A ("_A", 2D) = "white" {} - _B ("_B", 2D) = "white" {} - _C ("_C", 2D) = "white" {} - _D ("_D", 2D) = "white" {} - _E ("_E", 2D) = "white" {} - _F ("_F", 2D) = "white" {} - _G ("_G", 2D) = "white" {} - _H ("_H", 2D) = "white" {} - _I ("_I", 2D) = "white" {} - _J ("_J", 2D) = "white" {} - _Count ("_Count", Int) = 0 - } - SubShader - { - Pass - { - CGPROGRAM - #include "UnityCG.cginc" - #pragma vertex vert_img - #pragma fragment frag - - sampler2D _A; - sampler2D _B; - sampler2D _C; - sampler2D _D; - sampler2D _E; - sampler2D _F; - sampler2D _G; - sampler2D _H; - sampler2D _I; - sampler2D _J; - int _Count; - - float4 frag( v2f_img i ) : SV_Target - { - float4 a = tex2D( _A, i.uv ); - float4 b = tex2D( _B, i.uv ); - float4 final = a + b; - - if( _Count > 2 ) - final += tex2D( _C, i.uv ); - if( _Count > 3 ) - final += tex2D( _D, i.uv ); - if( _Count > 4 ) - final += tex2D( _E, i.uv ); - if( _Count > 5 ) - final += tex2D( _F, i.uv ); - if( _Count > 6 ) - final += tex2D( _G, i.uv ); - if( _Count > 7 ) - final += tex2D( _H, i.uv ); - if( _Count > 8 ) - final += tex2D( _I, i.uv ); - if( _Count > 9 ) - final += tex2D( _J, i.uv ); - - return final; - } - ENDCG - } - } -} |
