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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exrbin164430 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta69
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader232
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta11
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader36
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader31
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader601
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader73
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader33
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader48
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader62
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader47
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader47
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader30
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader26
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader26
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader34
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader32
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader135
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader75
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader358
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader39
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta11
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader123
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader62
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader41
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader33
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader106
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader128
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta13
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader90
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader73
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader32
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader26
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader56
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader43
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta11
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader26
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader55
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader267
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader22
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader25
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader22
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader25
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader36
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader28
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader25
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader25
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader19
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader40
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader44
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader21
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader22
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader35
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader19
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader37
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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader43
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader141
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader33
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader62
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader34
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader66
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader39
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader272
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader32
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader59
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader53
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader85
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader59
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader3103
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader38
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader89
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader41
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader49
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader31
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader22
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader47
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader80
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader63
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader84
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader87
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader30
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader103
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader33
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader31
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader39
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader31
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader57
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader251
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader84
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader66
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader23
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader77
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader20
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader22
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader33
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader20
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader30
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader.meta9
380 files changed, 0 insertions, 13550 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr
deleted file mode 100644
index 90154e84..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta
deleted file mode 100644
index fd585500..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta
+++ /dev/null
@@ -1,69 +0,0 @@
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-guid: ef7513b54a0670140b9b967af7620563
-timeCreated: 1512052044
-licenseType: Store
-TextureImporter:
- fileIDToRecycleName:
- 8900000: generatedCubemap
- serializedVersion: 4
- mipmaps:
- mipMapMode: 0
- enableMipMap: 1
- sRGBTexture: 1
- linearTexture: 0
- fadeOut: 0
- borderMipMap: 0
- mipMapFadeDistanceStart: 1
- mipMapFadeDistanceEnd: 3
- bumpmap:
- convertToNormalMap: 0
- externalNormalMap: 0
- heightScale: 0.25
- normalMapFilter: 0
- isReadable: 0
- grayScaleToAlpha: 0
- generateCubemap: 6
- cubemapConvolution: 1
- seamlessCubemap: 1
- textureFormat: 1
- maxTextureSize: 2048
- textureSettings:
- filterMode: 2
- aniso: 0
- mipBias: 0
- wrapMode: 1
- nPOTScale: 1
- lightmap: 0
- compressionQuality: 50
- spriteMode: 0
- spriteExtrude: 1
- spriteMeshType: 1
- alignment: 0
- spritePivot: {x: 0.5, y: 0.5}
- spriteBorder: {x: 0, y: 0, z: 0, w: 0}
- spritePixelsToUnits: 100
- alphaUsage: 1
- alphaIsTransparency: 0
- spriteTessellationDetail: -1
- textureType: 0
- textureShape: 2
- maxTextureSizeSet: 0
- compressionQualitySet: 0
- textureFormatSet: 0
- platformSettings:
- - buildTarget: DefaultTexturePlatform
- maxTextureSize: 2048
- textureFormat: -1
- textureCompression: 1
- compressionQuality: 100
- crunchedCompression: 0
- allowsAlphaSplitting: 0
- overridden: 0
- spriteSheet:
- serializedVersion: 2
- sprites: []
- outline: []
- spritePackingTag:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader
deleted file mode 100644
index 077ef3a9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader
+++ /dev/null
@@ -1,232 +0,0 @@
-Shader "Hidden/LinearMaterial"
-{
- Properties
- {
- _MainTex( "Texture", any ) = "" {}
- _BackGround( "Back", 2D) = "white" {}
- }
-
- SubShader
- {
- Lighting Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
- ZWrite Off
- ZTest Always
-
-
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- uniform float4 _MainTex_ST;
- float4 _Mask;
-
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- v2f vert( appdata_t v )
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float4 c = tex2D( _MainTex, i.texcoord );
- c.rgb *= _Mask.rgb;
-
- c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
- return c;
- }
- ENDCG
- }
-
- Pass { // sphere preview = true, alpha mask = false
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- uniform float4 _MainTex_ST;
- float _InvertedZoom;
- float4 _Mask;
-
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- v2f vert( appdata_t v )
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float2 p = 2 * i.texcoord - 1;
- float r = sqrt( dot( p,p ) );
-
- float alpha = saturate( ( 1 - r )*( 45 * _InvertedZoom + 5 ) );
-
- float4 c = tex2D( _MainTex, i.texcoord );
- c.rgb *= _Mask.rgb;
-
- c.rgb *= alpha;
-
- c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
- return c;
- }
- ENDCG
- }
-
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- sampler2D _BackGround;
- uniform float4 _MainTex_ST;
- uniform float4 _BackGround_ST;
- float _InvertedZoom;
- float4 _Mask;
-
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- v2f vert( appdata_t v )
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float3 back = tex2D( _BackGround, ( i.texcoord * 2 - 1 ) * _InvertedZoom).b;
-
- float4 c = tex2D( _MainTex, i.texcoord );
- c.rgb *= _Mask.rgb;
- c.rgb = lerp( back, c.rgb, c.a );
-
- c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
- return c;
- }
- ENDCG
- }
-
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- sampler2D _BackGround;
- uniform float4 _MainTex_ST;
- uniform float4 _BackGround_ST;
- float _InvertedZoom;
- float4 _Mask;
-
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- v2f vert( appdata_t v )
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float2 p = 2 * i.texcoord - 1;
- float3 back = tex2D( _BackGround, p * _InvertedZoom).b;
- float r = sqrt( dot( p,p ) );
-
- float alpha = saturate( ( 1 - r )*( 45 * _InvertedZoom + 5 ) );
-
- float4 c = 0;
- c = tex2D( _MainTex, i.texcoord );
- c.rgb *= _Mask.rgb;
- c.rgb = lerp( back, c.rgb, c.a * alpha);
-
- c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
- return c;
- }
- ENDCG
- }
- }
- Fallback Off
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta
deleted file mode 100644
index 03bf6e56..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: e90ef6ea05743b84baf9549874c52e47
-timeCreated: 1489078120
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _MainTex: {instanceID: 0}
- - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader
deleted file mode 100644
index a06859d0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ACosOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return acos(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta
deleted file mode 100644
index 8cb6d6a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 710f3c0bbd7ba0c4aada6d7dfadd49c2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader
deleted file mode 100644
index 8273b040..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ASinOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return asin(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta
deleted file mode 100644
index 69d34bac..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2b016c135284add4cb3364d4a0bd0638
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader
deleted file mode 100644
index f15dbcd1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/ATan2OpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return atan2(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta
deleted file mode 100644
index fc57c1ad..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 02e3ff61784e38840af6313936b6a730
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader
deleted file mode 100644
index acc5cdba..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ATanOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return atan(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta
deleted file mode 100644
index 178006ab..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 7d7f3331a98831241b017364e80625ea
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader
deleted file mode 100644
index ecff53d0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/AbsOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return abs(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta
deleted file mode 100644
index 43b75957..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: cd6d6dfa3df214a479f68a490e177db6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader
deleted file mode 100644
index f91228b2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader
+++ /dev/null
@@ -1,36 +0,0 @@
-Shader "Hidden/AppendNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float x = tex2D(_A, i.uv).x;
- float y = tex2D(_B, i.uv).y;
- float z = tex2D(_C, i.uv).z;
- float w = tex2D(_D, i.uv).w;
-
- return float4(x,y,z,w);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta
deleted file mode 100644
index fc3d21e6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d80ac81aabf643848a4eaa76f2f88d65
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader
deleted file mode 100644
index 0d1c0182..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader
+++ /dev/null
@@ -1,31 +0,0 @@
-Shader "Hidden/BlendNormalsNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float3 a = tex2D( _A, i.uv ).rgb;
- float3 b = tex2D( _B, i.uv ).rgb;
- return float4(BlendNormals(a, b), 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta
deleted file mode 100644
index fac57de2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bcdf750ff5f70444f98b8a3efa50dc6f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader
deleted file mode 100644
index 80665118..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader
+++ /dev/null
@@ -1,601 +0,0 @@
-Shader "Hidden/BlendOpsNode"
-{
- Properties
- {
- _A ("_Source", 2D) = "white" {}
- _B ("_Destiny", 2D) = "white" {}
- _C ("_Alpha", 2D) = "white" {}
- }
- SubShader
- {
- Pass //colorburn
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( 1.0 - ( ( 1.0 - des) / max( src,0.00001)) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp(des, c, alpha);
- }
-
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //colordodge
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( des/ max( 1.0 - src,0.00001 ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //darken
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( min( src , des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //divide
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( des / max( src,0.00001) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //difference
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( abs( src - des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //exclusion
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( 0.5 - 2.0 * ( src - 0.5 ) * ( des - 0.5 ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //softlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( 2.0f*src*des + des*des*(1.0f - 2.0f*src) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //hardlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src > 0.5 ? ( 1.0 - ( 1.0 - 2.0 * ( src - 0.5 ) ) * ( 1.0 - des ) ) : ( 2.0 * src * des ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //hardmix
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( round( 0.5 * ( src + des ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //lighten
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( max( src, des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //linearburn
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src + des - 1.0 ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //lineardodge
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src + des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //linearlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src > 0.5 ? ( des + 2.0 * src - 1.0 ) : ( des + 2.0 * ( src - 0.5 ) ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //multiply
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src * des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //overlay
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( des > 0.5 ? ( 1.0 - 2.0 * ( 1.0 - des ) * ( 1.0 - src ) ) : ( 2.0 * des * src ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //pinlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src > 0.5 ? max( des, 2.0 * ( src - 0.5 ) ) : min( des, 2.0 * src ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //subtract
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( des - src ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //screen
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( 1.0 - ( 1.0 - src ) * ( 1.0 - des ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //vividlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src > 0.5 ? ( des / max( ( 1.0 - src ) * 2.0 ,0.00001) ) : ( 1.0 - ( ( ( 1.0 - des ) * 0.5 ) / max(src,0.00001) ) ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta
deleted file mode 100644
index 37d0722b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6d6b3518705b3ba49acdc6e18e480257
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader
deleted file mode 100644
index e6306b59..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader
+++ /dev/null
@@ -1,73 +0,0 @@
-Shader "Hidden/BreakToComponentsNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).x;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).y;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).z;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).w;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta
deleted file mode 100644
index 05a23744..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5f58f74a202ba804daddec838b75207d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader
deleted file mode 100644
index 7065d1e4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/CeilOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return ceil(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta
deleted file mode 100644
index e278da28..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ce0588227a766a245a85291977c1f222
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader
deleted file mode 100644
index df9318ec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/ClampOpNode"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_Min", 2D) = "white" {}
- _C ("_Max", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 value = tex2D( _A, i.uv );
- float4 min = tex2D( _B, i.uv );
- float4 max = tex2D( _C, i.uv );
-
- return clamp(value, min, max);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta
deleted file mode 100644
index aedd754d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ab6163c4b10bfc84da8e3c486520490a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader
deleted file mode 100644
index 47bd6e09..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/Clip"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
-
- clip(b - c);
-
- return a;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta
deleted file mode 100644
index 637c32a4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1fca7774f364aee4d8c64e8634ef4be4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader
deleted file mode 100644
index 59f55435..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ClipPlanes"
-{
- Properties
- {
- _PlaneId ("_PlaneId", Int) = 0
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- int _PlaneId;
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_CameraWorldClipPlanes[_PlaneId];
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta
deleted file mode 100644
index 7de7975e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6afe5a4ad7bbd0e4ab352c758f543a09
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader
deleted file mode 100644
index 4663c496..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/ColorNode"
-{
- Properties {
- _InputColor ("_InputColor", Color) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 _InputColor;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _InputColor;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta
deleted file mode 100644
index 27cfeaf0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6cf365ccc7ae776488ae8960d6d134c3
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader
deleted file mode 100644
index c27833a2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/ColorSpaceDouble"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_ColorSpaceDouble;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta
deleted file mode 100644
index 66ba194e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ac680a8772bb97c46851a7f075fd04e3
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader
deleted file mode 100644
index 7a3009bb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader
+++ /dev/null
@@ -1,48 +0,0 @@
-Shader "Hidden/TFHCCompareEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _Operator;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
-
- if( _Operator == 0 )
- return ( ( A == B ) ? True : False );
- else if( _Operator == 1 )
- return ( ( A != B ) ? True : False );
- else if( _Operator == 2 )
- return ( ( A > B ) ? True : False );
- else if( _Operator == 3 )
- return ( ( A >= B ) ? True : False );
- else if( _Operator == 4 )
- return ( ( A < B ) ? True : False );
- else
- return ( ( A <= B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta
deleted file mode 100644
index 9e2ee0ea..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 381937898f0c15747af1da09a751890c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader
deleted file mode 100644
index b607639b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader
+++ /dev/null
@@ -1,62 +0,0 @@
-Shader "Hidden/ComponentMaskNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- float _Singular;
- float4 _Order;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 r = 0;
- if(_Singular == 0)
- r = a.x;
- else if(_Singular == 1)
- r = a.y;
- else if(_Singular == 2)
- r = a.z;
- else if(_Singular == 3)
- r = a.w;
-
- if ( _Order.x == 0 )
- r.x = a.x;
- else if(_Order.y == 0)
- r.x = a.y;
- else if(_Order.z == 0)
- r.x = a.z;
- else if(_Order.w == 0)
- r.x = a.w;
-
- if(_Order.y == 1)
- r.y = a.y;
- else if(_Order.z == 1)
- r.y = a.z;
- else if(_Order.w == 1)
- r.y = a.w;
-
- if(_Order.z == 2)
- r.z = a.z;
- else if(_Order.w == 2)
- r.z = a.w;
-
- if(_Order.w == 3)
- r.w = a.w;
-
- return r;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta
deleted file mode 100644
index a019f585..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b78e2b295c265cd439c80d218fb3e88e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader
deleted file mode 100644
index 175ae3ba..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader
+++ /dev/null
@@ -1,47 +0,0 @@
-Shader "Hidden/ComputeScreenPos"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 screenPos = ComputeScreenPos(a);
- return screenPos;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 screenPos = ComputeScreenPos(a);
- screenPos = screenPos / screenPos.w;
- screenPos.z = (UNITY_NEAR_CLIP_VALUE >= 0) ? screenPos.z : screenPos.z* 0.5 + 0.5;
- return screenPos;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta
deleted file mode 100644
index 983e7e46..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 97bd4895d847d764eb21d2bf7aa13671
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader
deleted file mode 100644
index 1121f0d0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader
+++ /dev/null
@@ -1,47 +0,0 @@
-Shader "Hidden/Preview_ConditionalIfNode"
-{
- Properties
- {
- _A ( "_A", 2D) = "white" {}
- _B ( "_B", 2D ) = "white" {}
- _C ( "_AGreaterThanB", 2D ) = "white" {}
- _D ( "_AEqualToB", 2D ) = "white" {}
- _E ( "_ALessThanB", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
- uniform sampler2D _C;
- uniform sampler2D _D;
- uniform sampler2D _E;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float aVal = tex2D ( _A, i.uv ).r;
- float bVal = tex2D ( _B, i.uv ).r;
- float4 aGreaterbVal = tex2D ( _C, i.uv );
- float4 aEqualbVal = tex2D ( _D, i.uv );
- float4 aLessbVal = tex2D ( _E, i.uv );
-
- if ( aVal > bVal )
- return aGreaterbVal;
-
- if ( aVal == bVal )
- return aEqualbVal;
-
- return aLessbVal;
-
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta
deleted file mode 100644
index 2a79ade7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f6fb4d46bddf29e45a8a3ddfed75d0c0
-timeCreated: 1515424552
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader
deleted file mode 100644
index 7db02403..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/CosOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return cos(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta
deleted file mode 100644
index 85cde2f1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3dde9e80389196f459eb94137268de4a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader
deleted file mode 100644
index 8e591b68..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/CosTime"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float _EditorTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorTime;
- t.x = _EditorTime / 8;
- t.y = _EditorTime / 4;
- t.z = _EditorTime / 2;
- return cos(t);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta
deleted file mode 100644
index 4a17551b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3093999b42c3c0940a71799511d7781c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader
deleted file mode 100644
index 8bdcf409..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/CoshOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return cosh(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta
deleted file mode 100644
index cb2b2fe8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 154a4c85fe88657489a54a02416402c0
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader
deleted file mode 100644
index 6b50b149..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/CrossProductOpNode"
-{
- Properties
- {
- _A ("_Lhs", 2D) = "white" {}
- _B ("_Rhs", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return float4(cross(a.rgb, b.rgb),0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta
deleted file mode 100644
index 8a06c644..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 65a9be5cc7037654db8e148d669f03ee
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader
deleted file mode 100644
index d6fd37ba..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/DdxOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return ddx(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta
deleted file mode 100644
index 80e1431a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b54ea73d5568b3540977557813eb9c3c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader
deleted file mode 100644
index cfffd11c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/DdyOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return ddy(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta
deleted file mode 100644
index ec2c4efd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 197dcc7f05339da47b6b0e681c475c5e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader
deleted file mode 100644
index 41ee539c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader
+++ /dev/null
@@ -1,30 +0,0 @@
-Shader "Hidden/DecodeDepthNormalNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float depthValue = 0;
- float3 normalValue = 0;
- DecodeDepthNormal( a , depthValue, normalValue );
- return float4( depthValue,normalValue );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta
deleted file mode 100644
index 6f6d8ac8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: dbf37c4d3ce0f0b41822584d6c9ba203
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader
deleted file mode 100644
index e7494660..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/DecodeFloatRGBAHlpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- return DecodeFloatRGBA( a );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta
deleted file mode 100644
index a1237f67..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f71b31b15ff3f2042bafbed40acd29f4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader
deleted file mode 100644
index e60788ce..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/DecodeFloatRGHlpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 a = tex2D( _A, i.uv ).rg;
- return DecodeFloatRG( a );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta
deleted file mode 100644
index c6e62f26..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1fb3121b1c8febb4dbcc2a507a2df2db
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader
deleted file mode 100644
index b0629e6e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/DecodeLighmapHlpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- return float4(DecodeLightmap ( a ),0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta
deleted file mode 100644
index e0806a2d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c2d3bee1aee183343b31b9208cb402e9
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader
deleted file mode 100644
index cf7c62fd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/DecodeViewNormalStereoHlpNode"
-{
- Properties
- {
- _A ( "_A", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 a = tex2D ( _A, i.uv );
- return float4( DecodeViewNormalStereo ( a ),0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta
deleted file mode 100644
index 409d139d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e996db1cc4510c84185cb9f933f916bb
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader
deleted file mode 100644
index 9e91f8c8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/DegreesOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return degrees(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta
deleted file mode 100644
index 67fd1f3b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2a8eebb5566830c4a9d7c4b9021bb743
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader
deleted file mode 100644
index 092d1f9b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/DeltaTime"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float _EditorDeltaTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorDeltaTime;
- t.y = 1 / _EditorDeltaTime;
- t.z = _EditorDeltaTime;
- t.w = 1 / _EditorDeltaTime;
- return cos(t);
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta
deleted file mode 100644
index c39cf8da..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9d69a693042c443498f96d6da60535eb
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
deleted file mode 100644
index 1bc967fa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
+++ /dev/null
@@ -1,34 +0,0 @@
-Shader "Hidden/DesaturateNode"
-{
- Properties
- {
- _A ( "_RBG", 2D ) = "white" {}
- _B ( "_Fraction", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgb = tex2D ( _A, i.uv ).rgb;
- float fraction = tex2D ( _B, i.uv ).r;
-
- float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) );
- float3 finalColor = lerp ( rgb, dotResult.xxx, fraction );
-
- return float4( finalColor, 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta
deleted file mode 100644
index 97fe8c09..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: faabe9efdf44b9648a523f1742abdfd3
-timeCreated: 1515421907
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader
deleted file mode 100644
index 9d2f4077..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-Shader "Hidden/DiffuseAndSpecularFromMetallicNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 albedo = tex2D( _A, i.uv );
- float metallic = tex2D( _A, i.uv ).r;
- float3 specColor = 0;
- float oneMinusReflectivity;
- float3 albedoFinal = DiffuseAndSpecularFromMetallic(albedo,metallic,specColor,oneMinusReflectivity);
- return float4( albedoFinal , 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta
deleted file mode 100644
index 46286ed7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c7c4485750948a045b5dab0985896e17
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader
deleted file mode 100644
index 0ba2dfdf..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/DistanceOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return distance( a, b );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta
deleted file mode 100644
index 6ca677b7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3be9a95031c0cb740ae982e465dfc242
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader
deleted file mode 100644
index a467eed3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/DotProductOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return dot(tex2D(_A, i.uv).rgb, tex2D(_B, i.uv).rgb);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta
deleted file mode 100644
index d506912f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 85f11fd5cb9bb954c8615a45c57a3784
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader
deleted file mode 100644
index d7e7b160..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader
+++ /dev/null
@@ -1,135 +0,0 @@
-Shader "Hidden/DynamicAppendNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _Mask("_Mask", Vector) = (0,0,0,0)
- }
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 _Mask;
- ENDCG
-
- Pass //0
- {
- Name "1111"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 c = tex2D(_C, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.x,b.x,c.x,d.x)*_Mask;
- }
- ENDCG
- }
-
- Pass //1
- {
- Name "1120"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 c = tex2D(_C, i.uv);
-
- return float4(a.x,b.x,c.xy)*_Mask;
- }
- ENDCG
- }
-
- Pass //2
- {
- Name "1201"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.x,b.xy,d.x)*_Mask;
- }
- ENDCG
- }
-
- Pass //3
- {
- Name "1300"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- return float4(a.x,b.xyz)*_Mask;
- }
- ENDCG
- }
-
- Pass //4
- {
- Name "2011"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 c = tex2D(_C, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.xy,c.x,d.x)*_Mask;
- }
- ENDCG
- }
-
- Pass //5
- {
- Name "2020"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 c = tex2D(_C, i.uv);
- return float4(a.xy,c.xy)*_Mask;
- }
- ENDCG
- }
-
- Pass //6
- {
- Name "3001"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.xyz,d.x)*_Mask;
- }
- ENDCG
- }
-
- Pass //7
- {
- Name "4000"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return a*_Mask;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta
deleted file mode 100644
index ebe42e4d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bfcd2919fe75bbf428fbbe583f463a9e
-timeCreated: 1510580676
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader
deleted file mode 100644
index 80e3070f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/EncodeFloatRGBAHlpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float a = tex2D( _A, i.uv ).r;
- return EncodeFloatRGBA( a );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta
deleted file mode 100644
index 416d650e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c21569bf5b9371b4ca13c0c00abd5562
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader
deleted file mode 100644
index f3b8ff14..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/EncodeFloatRGNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float a = tex2D( _A, i.uv ).r;
- return float4( EncodeFloatRG( a ), 0,0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta
deleted file mode 100644
index 8b064ebd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a44b520baa5c39e41bc69a22ea46f24d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader
deleted file mode 100644
index d23d09fa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/EncodeViewNormalStereoHlpNode"
-{
- Properties
- {
- _A ( "_A", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 a = tex2D ( _A, i.uv ).rgb;
- return float4( EncodeViewNormalStereo( a ),0,0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta
deleted file mode 100644
index 1db2cbf3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3d0b3d482b7246c4cb60fa73e6ceac6c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader
deleted file mode 100644
index 36ab7114..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/Exp2OpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return exp2(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta
deleted file mode 100644
index b5c6d567..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ceb70ed5423a36647a504a41de7dbfe6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader
deleted file mode 100644
index 83afb73c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ExpOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return exp(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta
deleted file mode 100644
index 53b5e1ef..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6416ff506137d97479a7ebde790b45e5
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader
deleted file mode 100644
index d7116473..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FWidthOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return fwidth(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta
deleted file mode 100644
index c251ea4f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 81ea481faaef9c8459a555479ba64df7
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader
deleted file mode 100644
index 9cb44282..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/FaceVariableNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
- {
- return ase_vface;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta
deleted file mode 100644
index 9239bc98..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 4b0b5b9f16353b840a5f5ad2baab3c3c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader
deleted file mode 100644
index ad11b597..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FloorOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return floor(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta
deleted file mode 100644
index 11687b4f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 46ae4a72a9a38de40a2d8f20cfccc67d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader
deleted file mode 100644
index 2149b14d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/FmodOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return fmod(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta
deleted file mode 100644
index 8bbfee68..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 65083930f9d7812479fd6ff203ad2992
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader
deleted file mode 100644
index b2b5b937..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader
+++ /dev/null
@@ -1,75 +0,0 @@
-Shader "Hidden/FogAndAmbientColors"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return UNITY_LIGHTMODEL_AMBIENT;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- return unity_AmbientSky;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- return unity_AmbientEquator;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- return unity_AmbientGround;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- return unity_FogColor;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta
deleted file mode 100644
index 40a27fe2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 937c7bde062f0f942b600d9950d2ebb2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader
deleted file mode 100644
index c2914ce9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/FogParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_FogParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta
deleted file mode 100644
index bef96887..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 42abde3281b1848438c3b53443c91a1e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader
deleted file mode 100644
index d85eaf69..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FractNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return frac(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta
deleted file mode 100644
index 4de2ceeb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 53a335f8f18d4694b8d94e8aee21fdca
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader
deleted file mode 100644
index 256a4d66..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader
+++ /dev/null
@@ -1,358 +0,0 @@
-Shader "Hidden/FresnelNode"
-{
- Properties
- {
- _A ("_Normal", 2D) = "white" {}
- _B ("_Bias", 2D) = "white" {}
- _C ("_Scale", 2D) = "white" {}
- _D ("_Power", 2D) = "white" {}
- _E ("_View", 2D) = "white" {}
- }
- SubShader
- {
- Pass //not connected world
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldNormal = normalize(float3(xy, z));
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //connected world
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldNormal = tex2D( _A, i.uv );
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //connected tangent
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldNormal = normalize(float3(xy, z));
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float2 sphereUVs = i.uv;
-
- sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
-
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //not connected half vector
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
- float4 _EditorWorldLightPos;
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-(dot(xy,xy)));
- float3 vertexPos = normalize(float3(xy, z));
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- float3 halfVector = normalize(worldViewDir+lightDir);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( halfVector, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( halfVector, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( halfVector, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //connected both
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldNormal = tex2D( _A, i.uv );
- float3 worldViewDir = tex2D( _E, i.uv );;
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //not connected world and light
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
- float4 _EditorWorldLightPos;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-(dot(xy,xy)));
- float3 vertexPos = normalize(float3(xy, z));
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, lightDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, lightDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, lightDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //connected view
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
- float3 worldViewDir = tex2D( _E, i.uv );
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //not connected half vector with connected view
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- int _FresnelType;
- float4 _EditorWorldLightPos;
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-(dot(xy,xy)));
- float3 vertexPos = normalize(float3(xy, z));
- float3 worldViewDir = tex2D( _E, i.uv );
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- float3 halfVector = normalize(worldViewDir+lightDir);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( halfVector, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( halfVector, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( halfVector, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta
deleted file mode 100644
index c98c0fe3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 240145eb70cf79f428015012559f4e7d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader
deleted file mode 100644
index 898706af..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/FunctionInputNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- int _Type;
-
- float4 frag(v2f_img i) : SV_Target
- {
- if( _Type == 1 )
- {
- return tex2D( _A, i.uv ).r;
- } else if( _Type == 2 )
- {
- return float4(tex2D( _A, i.uv ).rg,0,0);
- } else if( _Type == 3 )
- {
- return float4(tex2D( _A, i.uv ).rgb,0);
- }
- else
- {
- return tex2D( _A, i.uv );
- }
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta
deleted file mode 100644
index e2cf164b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 04bc8e7b317dccb4d8da601680dd8140
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader
deleted file mode 100644
index e8b7c4a8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FunctionNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta
deleted file mode 100644
index 7209bcd2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: aca70c900c50c004e8ef0b47c4fac4d4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader
deleted file mode 100644
index 5fa7d2d1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FunctionOutputNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta
deleted file mode 100644
index 689efb66..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e6d5f64114b18e24f99dc65290c0fe98
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader
deleted file mode 100644
index 585f4038..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/GammaToLinearNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 c = tex2D( _A, i.uv );
- c.rgb = GammaToLinearSpace( c.rgb );
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta
deleted file mode 100644
index 9ebe8def..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: e82a888a6ebdb1443823aafceaa051b9
-timeCreated: 1489078120
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _MainTex: {instanceID: 0}
- - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader
deleted file mode 100644
index f9398ac0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/GetLocalVarNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta
deleted file mode 100644
index 513bcad1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f21a6e44c7d7b8543afacd19751d24c6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader
deleted file mode 100644
index 28aebf55..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader
+++ /dev/null
@@ -1,123 +0,0 @@
-Shader "Hidden/GradientSample"
-{
- Properties
- {
- _GTime( "_Time", 2D ) = "white" {}
- _GType( "_GType", Int ) = 0
- _GColorNum( "_GColorNum", Int ) = 0
- _GAlphaNum( "_GAlphaNum", Int ) = 0
- _Col0( "_Col0", Vector ) = ( 0, 0, 0, 0 )
- _Col1( "_Col1", Vector ) = ( 0, 0, 0, 0 )
- _Col2( "_Col2", Vector ) = ( 0, 0, 0, 0 )
- _Col3( "_Col3", Vector ) = ( 0, 0, 0, 0 )
- _Col4( "_Col4", Vector ) = ( 0, 0, 0, 0 )
- _Col5( "_Col5", Vector ) = ( 0, 0, 0, 0 )
- _Col6( "_Col6", Vector ) = ( 0, 0, 0, 0 )
- _Col7( "_Col7", Vector ) = ( 0, 0, 0, 0 )
- _Alp0( "_Alp0", Vector ) = ( 0, 0, 0, 0 )
- _Alp1( "_Alp1", Vector ) = ( 0, 0, 0, 0 )
- _Alp2( "_Alp2", Vector ) = ( 0, 0, 0, 0 )
- _Alp3( "_Alp3", Vector ) = ( 0, 0, 0, 0 )
- _Alp4( "_Alp4", Vector ) = ( 0, 0, 0, 0 )
- _Alp5( "_Alp5", Vector ) = ( 0, 0, 0, 0 )
- _Alp6( "_Alp6", Vector ) = ( 0, 0, 0, 0 )
- _Alp7( "_Alp7", Vector ) = ( 0, 0, 0, 0 )
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _GTime;
- int _GType;
- int _GColorNum;
- int _GAlphaNum;
- float4 _Col0;
- float4 _Col1;
- float4 _Col2;
- float4 _Col3;
- float4 _Col4;
- float4 _Col5;
- float4 _Col6;
- float4 _Col7;
- float4 _Alp0;
- float4 _Alp1;
- float4 _Alp2;
- float4 _Alp3;
- float4 _Alp4;
- float4 _Alp5;
- float4 _Alp6;
- float4 _Alp7;
-
- struct Gradient
- {
- int type;
- int colorsLength;
- int alphasLength;
- float4 colors[ 8 ];
- float2 alphas[ 8 ];
- };
-
- Gradient NewGradient( int type, int colorsLength, int alphasLength,
- float4 colors0, float4 colors1, float4 colors2, float4 colors3, float4 colors4, float4 colors5, float4 colors6, float4 colors7,
- float2 alphas0, float2 alphas1, float2 alphas2, float2 alphas3, float2 alphas4, float2 alphas5, float2 alphas6, float2 alphas7 )
- {
- Gradient g;
- g.type = type;
- g.colorsLength = colorsLength;
- g.alphasLength = alphasLength;
- g.colors[ 0 ] = colors0;
- g.colors[ 1 ] = colors1;
- g.colors[ 2 ] = colors2;
- g.colors[ 3 ] = colors3;
- g.colors[ 4 ] = colors4;
- g.colors[ 5 ] = colors5;
- g.colors[ 6 ] = colors6;
- g.colors[ 7 ] = colors7;
- g.alphas[ 0 ] = alphas0;
- g.alphas[ 1 ] = alphas1;
- g.alphas[ 2 ] = alphas2;
- g.alphas[ 3 ] = alphas3;
- g.alphas[ 4 ] = alphas4;
- g.alphas[ 5 ] = alphas5;
- g.alphas[ 6 ] = alphas6;
- g.alphas[ 7 ] = alphas7;
- return g;
- }
-
- float4 SampleGradient( Gradient gradient, float time )
- {
- float3 color = gradient.colors[ 0 ].rgb;
- UNITY_UNROLL
- for( int c = 1; c < 8; c++ )
- {
- float colorPos = saturate( ( time - gradient.colors[ c - 1 ].w ) / ( gradient.colors[ c ].w - gradient.colors[ c - 1 ].w ) ) * step( c, (float)gradient.colorsLength - 1 );
- color = lerp( color, gradient.colors[ c ].rgb, lerp( colorPos, step( 0.01, colorPos ), gradient.type ) );
- }
- #ifndef UNITY_COLORSPACE_GAMMA
- color = GammaToLinearSpace( color );
- #endif
- float alpha = gradient.alphas[ 0 ].x;
- UNITY_UNROLL
- for( int a = 1; a < 8; a++ )
- {
- float alphaPos = saturate( ( time - gradient.alphas[ a - 1 ].y ) / ( gradient.alphas[ a ].y - gradient.alphas[ a - 1 ].y ) ) * step( a, (float)gradient.alphasLength - 1 );
- alpha = lerp( alpha, gradient.alphas[ a ].x, lerp( alphaPos, step( 0.01, alphaPos ), gradient.type ) );
- }
- return float4( color, alpha );
- }
-
- float4 frag( v2f_img i ) : SV_Target
- {
- Gradient gradient = NewGradient( _GType, _GColorNum, _GAlphaNum, _Col0, _Col1, _Col2, _Col3, _Col4, _Col5, _Col6, _Col7, _Alp0.xy, _Alp1.xy, _Alp2.xy, _Alp3.xy, _Alp4.xy, _Alp5.xy, _Alp6.xy, _Alp7.xy );
- float time = tex2D( _GTime, i.uv ).r;
- return SampleGradient( gradient, time );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta
deleted file mode 100644
index 5082a60c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8a09124cd6e4aa54a996e7487ec16b90
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
deleted file mode 100644
index 2f604607..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
+++ /dev/null
@@ -1,62 +0,0 @@
-Shader "Hidden/GrayscaleNode"
-{
- Properties
- {
- _A ("_RGB", 2D) = "white" {}
- }
- SubShader
- {
- Pass //Luminance
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float lum = Luminance( tex2D( _A, i.uv ) );
- return float4( lum.xxx, 1);
- }
- ENDCG
- }
-
- Pass //Natural Classic
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float lum = dot ( tex2D ( _A, i.uv ), float3( 0.299,0.587,0.114 ) );
- return float4( lum.xxx, 1 );
- }
- ENDCG
- }
-
- Pass //Old School
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgbValue = tex2D ( _A, i.uv ).rgb;
- float lum = ( rgbValue.r + rgbValue.g + rgbValue.b ) / 3;
- return float4( lum.xxx, 1 );
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta
deleted file mode 100644
index 329b7091..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 56781cd022be9124597f0f396a46a35f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
deleted file mode 100644
index 3bb972a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
+++ /dev/null
@@ -1,41 +0,0 @@
-Shader "Hidden/HSVToRGBNode"
-{
- Properties
- {
- _A ( "_Hue", 2D ) = "white" {}
- _B ( "_Saturation", 2D ) = "white" {}
- _C ( "_Value", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
- uniform sampler2D _C;
-
- float3 HSVToRGB( float3 c )
- {
- float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
- float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
- return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float h = tex2D ( _A, i.uv ).r;
- float s = tex2D ( _B, i.uv ).r;
- float v = tex2D ( _C, i.uv ).r;
-
- return float4( HSVToRGB(float3(h,s,v)), 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta
deleted file mode 100644
index 952938e0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fab445eb945d63047822a7a6b81b959d
-timeCreated: 1515421907
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader
deleted file mode 100644
index f15f92e6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/HeightMapTextureBlend"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float heightmap = tex2D( _A, i.uv ).x;
- float splatMask = tex2D( _B, i.uv ).x;
- float blendStrength = tex2D( _C, i.uv ).x;
- float result = saturate( pow((( heightmap*splatMask ) * 4 ) + ( splatMask * 2 ), blendStrength ));
- return float4( result.x , 0, 0, 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta
deleted file mode 100644
index 35ffff5c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b2ac23d6d5dcb334982b6f31c2e7a734
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader
deleted file mode 100644
index 65695576..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader
+++ /dev/null
@@ -1,106 +0,0 @@
-Shader "Hidden/IndirectDiffuseLight"
-{
- Properties
- {
- _Intensity ("Intensity", Float) = 1
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- float _Intensity;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- float3 vertexPos = float3(xy, z);
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float4 back = lerp(float4(0.4117,0.3843,0.3647,1),float4(0.4117,0.5059,0.6470,1),worldPos.y * 0.5 + 0.5);
- return float4(GammaToLinearSpace(back.rgb * _Intensity),1);
- }
- ENDCG
- }
-
- Pass // connected tangent
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- float _Intensity;
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float2 sphereUVs = i.uv;
-
- sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
- // Needs further checking
- //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
-
- float4 back = lerp(float4(0.4117,0.3843,0.3647,1),float4(0.4117,0.5059,0.6470,1),worldNormal.y * 0.5 + 0.5);
-
- return float4(GammaToLinearSpace(back.rgb * _Intensity),1);
- }
- ENDCG
- }
-
- Pass // connected world
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- float _Intensity;
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt( 1 - saturate( dot( xy,xy ) ) );
- float3 vertexPos = float3( xy, z );
- float3 normal = normalize( vertexPos );
- float3 worldNormal = tex2D( _A, i.uv );
-
- float4 back = lerp( float4( 0.4117,0.3843,0.3647,1 ),float4( 0.4117,0.5059,0.6470,1 ),worldNormal.y * 0.5 + 0.5 );
-
- return float4( GammaToLinearSpace( back.rgb * _Intensity ),1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta
deleted file mode 100644
index 59f74619..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b45d57fa606c1ea438fe9a2c08426bc7
-timeCreated: 1512043114
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader
deleted file mode 100644
index 6c48d9e6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader
+++ /dev/null
@@ -1,128 +0,0 @@
-Shader "Hidden/IndirectSpecularLight"
-{
- Properties
- {
- _Skybox("_Skybox", CUBE) = "white" {}
- _A ("Normal", 2D) = "white" {}
- _B ("Smoothness", 2D) = "white" {}
- _C ("Occlusion", 2D) = "white" {}
- }
-
- SubShader
- {
- Pass // not connected
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- uniform samplerCUBE _Skybox;
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- float3 vertexPos = float3(xy, z);
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 worldRefl = -worldViewDir;
- worldRefl = normalize(reflect( worldRefl, worldNormal ));
-
- float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
-
- return float4(sky * tex2D(_C,i.uv).r, 1);
- }
- ENDCG
- }
-
- Pass // connected tangent
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- uniform samplerCUBE _Skybox;
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float3 worldRefl = -worldViewDir;
-
- float2 sphereUVs = i.uv;
- sphereUVs.x = atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5;
-
- // Needs further checking
- //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldRefl = reflect( worldRefl, half3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ) );
-
- float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
-
- return float4(sky * tex2D(_C,i.uv).r, 1);
- }
- ENDCG
- }
-
- Pass // connected world
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- uniform samplerCUBE _Skybox;
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = tex2D( _A, i.uv );
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 worldRefl = reflect( -worldViewDir, worldNormal );
-
- float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
-
- return float4(sky * tex2D(_C,i.uv).r, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta
deleted file mode 100644
index 44a99df2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta
+++ /dev/null
@@ -1,13 +0,0 @@
-fileFormatVersion: 2
-guid: d6e441d0a8608954c97fa347d3735e92
-timeCreated: 1512052132
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _Skybox: {fileID: 8900000, guid: ef7513b54a0670140b9b967af7620563, type: 3}
- - _A: {instanceID: 0}
- - _B: {instanceID: 0}
- - _C: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader
deleted file mode 100644
index 828da9fa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/InstanceIDNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- uint currInstanceId = 0;
- #ifdef UNITY_INSTANCING_ENABLED
- currInstanceId = unity_InstanceID;
- #endif
-
- return currInstanceId;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta
deleted file mode 100644
index acd68c49..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 03febce56a8cf354b90e7d5180c1dbd7
-timeCreated: 1542641929
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader
deleted file mode 100644
index 5e1b367d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/IntNode"
-{
- Properties {
- _InputInt ("_InputInt", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _InputInt;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _InputInt;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta
deleted file mode 100644
index 6854db4a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0f64d695b6ffacc469f2dd31432a232a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader
deleted file mode 100644
index b855246b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/LODFadeNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_LODFade;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta
deleted file mode 100644
index 9fee1f6c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fcd4d93f57ffc51458d4ade10df2fdb4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader
deleted file mode 100644
index bf562c30..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader
+++ /dev/null
@@ -1,90 +0,0 @@
-Shader "Hidden/LayeredBlendNode"
-{
- Properties
- {
- _A ( "_Weights", 2D) = "white" {}
- _B ( "_LayerBase", 2D) = "white" {}
- _C ( "_Layer1", 2D) = "white" {}
- _D ( "_Layer2", 2D ) = "white" {}
- _E ( "_Layer3", 2D ) = "white" {}
- _F ( "_Layer4", 2D ) = "white" {}
- }
- SubShader
- {
-
- CGINCLUDE
-
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 Weights = tex2D( _A, i.uv );
- float4 LayerBase = tex2D( _B, i.uv );
- float4 Layer1 = tex2D( _C, i.uv );
- return lerp ( LayerBase, Layer1, Weights.x );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _D;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 LayerBase = tex2D ( _B, i.uv );
- float4 Layer1 = tex2D ( _C, i.uv );
- float4 Layer2 = tex2D ( _D, i.uv );
- return lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _D;
- sampler2D _E;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 LayerBase = tex2D ( _B, i.uv );
- float4 Layer1 = tex2D ( _C, i.uv );
- float4 Layer2 = tex2D ( _D, i.uv );
- float4 Layer3 = tex2D ( _E, i.uv );
- return lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 LayerBase = tex2D ( _B, i.uv );
- float4 Layer1 = tex2D ( _C, i.uv );
- float4 Layer2 = tex2D ( _D, i.uv );
- float4 Layer3 = tex2D ( _E, i.uv );
- float4 Layer4 = tex2D ( _F, i.uv );
- return lerp ( lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ), Layer4, Weights.w );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta
deleted file mode 100644
index 81f601e3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 48faca2f6506fc44c97adb1e2b79c37d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader
deleted file mode 100644
index 213607da..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader
+++ /dev/null
@@ -1,73 +0,0 @@
-Shader "Hidden/LengthOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D (_A, i.uv).x );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv).xy );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv).xyz );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta
deleted file mode 100644
index 641415af..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1c1f6d6512b758942a8b9dd1bea12f34
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader
deleted file mode 100644
index 3b95b837..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-Shader "Hidden/LerpOp"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_Alpha", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 alpha = tex2D( _C, i.uv );
- return lerp(a,b,alpha);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta
deleted file mode 100644
index 07b4fbcc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 34d9c4cdcf1fadb49af2de3f90bbc57d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
deleted file mode 100644
index a3fc3842..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/LightAttenuation"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorWorldLightPos;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- return saturate(dot(worldNormal ,lightDir) * 10 + 0.1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta
deleted file mode 100644
index 7f133af6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 4b12227498a5c8d46b6c44ea018e5b56
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader
deleted file mode 100644
index ad3d5ebd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader
+++ /dev/null
@@ -1,56 +0,0 @@
-Shader "Hidden/LightColorNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return _EditorLightColor;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return float4(_EditorLightColor.rgb, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return _EditorLightColor.a;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta
deleted file mode 100644
index fcd86897..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 43f5d3c033eb5044e9aeb40241358349
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
deleted file mode 100644
index 0bcf7794..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
+++ /dev/null
@@ -1,43 +0,0 @@
-Shader "Hidden/LinearDepthNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float depthValue = tex2D( _A, i.uv ).r;
- return LinearEyeDepth( depthValue );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float depthValue = tex2D( _A, i.uv ).r;
- return Linear01Depth( depthValue );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta
deleted file mode 100644
index 754a2f47..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2b0785cc8b854974ab4e45419072705a
-timeCreated: 1546440865
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader
deleted file mode 100644
index b2468804..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/LinearToGammaNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 c = tex2D( _A, i.uv );
- c.rgb = LinearToGammaSpace( c.rgb );
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta
deleted file mode 100644
index 2c413a8e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9027c408b928c5c4d8b450712049d541
-timeCreated: 1489078120
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _MainTex: {instanceID: 0}
- - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader
deleted file mode 100644
index 6259c6cc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/Log10OpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return log10(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta
deleted file mode 100644
index 981dbc50..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9e7cfa357dd261f499d0ba8637ff2614
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader
deleted file mode 100644
index 44dabdb9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/Log2OpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return log2(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta
deleted file mode 100644
index a8a3888d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5975a154432d4c64cacd78d015ed08ba
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader
deleted file mode 100644
index b95abb03..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/LogOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return log(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta
deleted file mode 100644
index 317db1f7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a3293e0a73834b24682775f5d8ee1e7c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader
deleted file mode 100644
index a56bbe32..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/LuminanceNode"
-{
- Properties
- {
- _A ("_RGB", 2D) = "white" {}
- }
- SubShader
- {
- Pass //Luminance
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float lum = Luminance( tex2D( _A, i.uv ) );
- return float4( lum.xxx, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta
deleted file mode 100644
index a3039712..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 81e1d8ffeec8a4b4cabb1094bc981048
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader
deleted file mode 100644
index 9d94ffbc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/NegateNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return -(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta
deleted file mode 100644
index 8cff94e0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b035bc40da1ac7c4eafad4116382ec79
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader
deleted file mode 100644
index b129cccb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader
+++ /dev/null
@@ -1,55 +0,0 @@
-Shader "Hidden/NodeMasking"
-{
- Properties {
- _Ports ("_Ports", Vector) = (0,0,0,0)
- _MainTex("_MainTex", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _MainTex;
- float4 _Ports;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _MainTex, i.uv );
- return a * _Ports;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _MaskTex;
- float _Port;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _MaskTex, i.uv );
- float4 c = 0;
- if ( _Port == 1 )
- c = a.x;
- else if ( _Port == 2 )
- c = a.y;
- else if ( _Port == 3 )
- c = a.z;
- else if ( _Port == 4 )
- c = a.w;
-
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta
deleted file mode 100644
index 4a020c31..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9c34f18ebe2be3e48b201b748c73dec0
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader
deleted file mode 100644
index a8b92866..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader
+++ /dev/null
@@ -1,267 +0,0 @@
-Shader "Hidden/NoiseGeneratorNode"
-{
- Properties
- {
- _A ("_RGB", 2D) = "white" {}
- _B ("_RGB", 2D) = "white" {}
- _To01Range ("_To01Range", Float) = 0
- }
-
- SubShader
- {
- CGINCLUDE
- sampler2D _A;
- sampler2D _B;
- float _To01Range;
- ENDCG
-
- Pass //Simplex2D
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
-
- float3 mod2D289 ( float3 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; }
- float2 mod2D289 ( float2 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; }
- float3 permute ( float3 x ) { return mod2D289 ( ( ( x * 34.0 ) + 1.0 ) * x ); }
-
- float snoise ( float2 v )
- {
- const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
- float2 i = floor ( v + dot ( v, C.yy ) );
- float2 x0 = v - i + dot ( i, C.xx );
- float2 i1;
- i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
- float4 x12 = x0.xyxy + C.xxzz;
- x12.xy -= i1;
- i = mod2D289 ( i );
- float3 p = permute ( permute ( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
- float3 m = max ( 0.5 - float3( dot ( x0, x0 ), dot ( x12.xy, x12.xy ), dot ( x12.zw, x12.zw ) ), 0.0 );
- m = m * m;
- m = m * m;
- float3 x = 2.0 * frac ( p * C.www ) - 1.0;
- float3 h = abs ( x ) - 0.5;
- float3 ox = floor ( x + 0.5 );
- float3 a0 = x - ox;
- m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
- float3 g;
- g.x = a0.x * x0.x + h.x * x0.y;
- g.yz = a0.yz * x12.xz + h.yz * x12.yw;
- return 130.0 * dot ( m, g );
- }
- float4 frag(v2f_img i) : SV_Target
- {
- float2 size = tex2D( _A, i.uv ).rg;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = snoise ( size * scale );
- noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
- return float4( noiseVal.xxx, 1);
- }
- ENDCG
- }
-
- Pass //Simplex3D
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float3 mod3D289 ( float3 x ) { return x - floor ( x / 289.0 ) * 289.0; }
-
- float4 mod3D289 ( float4 x ) { return x - floor ( x / 289.0 ) * 289.0; }
-
- float4 permute ( float4 x ) { return mod3D289 ( ( x * 34.0 + 1.0 ) * x ); }
-
- float4 taylorInvSqrt ( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }
-
- float snoise ( float3 v )
- {
- const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );
- float3 i = floor ( v + dot ( v, C.yyy ) );
- float3 x0 = v - i + dot ( i, C.xxx );
- float3 g = step ( x0.yzx, x0.xyz );
- float3 l = 1.0 - g;
- float3 i1 = min ( g.xyz, l.zxy );
- float3 i2 = max ( g.xyz, l.zxy );
- float3 x1 = x0 - i1 + C.xxx;
- float3 x2 = x0 - i2 + C.yyy;
- float3 x3 = x0 - 0.5;
- i = mod3D289 ( i );
- float4 p = permute ( permute ( permute ( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );
- float4 j = p - 49.0 * floor ( p / 49.0 ); // mod(p,7*7)
- float4 x_ = floor ( j / 7.0 );
- float4 y_ = floor ( j - 7.0 * x_ ); // mod(j,N)
- float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 h = 1.0 - abs ( x ) - abs ( y );
- float4 b0 = float4( x.xy, y.xy );
- float4 b1 = float4( x.zw, y.zw );
- float4 s0 = floor ( b0 ) * 2.0 + 1.0;
- float4 s1 = floor ( b1 ) * 2.0 + 1.0;
- float4 sh = -step ( h, 0.0 );
- float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
- float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
- float3 g0 = float3( a0.xy, h.x );
- float3 g1 = float3( a0.zw, h.y );
- float3 g2 = float3( a1.xy, h.z );
- float3 g3 = float3( a1.zw, h.w );
- float4 norm = taylorInvSqrt ( float4( dot ( g0, g0 ), dot ( g1, g1 ), dot ( g2, g2 ), dot ( g3, g3 ) ) );
- g0 *= norm.x;
- g1 *= norm.y;
- g2 *= norm.z;
- g3 *= norm.w;
- float4 m = max ( 0.6 - float4( dot ( x0, x0 ), dot ( x1, x1 ), dot ( x2, x2 ), dot ( x3, x3 ) ), 0.0 );
- m = m* m;
- m = m* m;
- float4 px = float4( dot ( x0, g0 ), dot ( x1, g1 ), dot ( x2, g2 ), dot ( x3, g3 ) );
- return 42.0 * dot ( m, px );
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 size = tex2D ( _A, i.uv ).rgb;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = snoise ( size * scale );
- noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
- return float4( noiseVal.xxx, 1 );
- }
- ENDCG
- }
-
- Pass // Gradient - Shader Toy
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //https://www.shadertoy.com/view/XdXGW8
- float2 GradientNoiseDir (float2 x)
- {
- const float2 k = float2(0.3183099, 0.3678794);
- x = x * k + k.yx;
- return -1.0 + 2.0 * frac (16.0 * k * frac (x.x * x.y * (x.x + x.y)));
- }
-
- float GradientNoise (float2 UV, float Scale)
- {
- float2 p = UV * Scale;
- float2 i = floor (p);
- float2 f = frac (p);
- float2 u = f * f * (3.0 - 2.0 * f);
- return lerp (lerp (dot (GradientNoiseDir (i + float2(0.0, 0.0)), f - float2(0.0, 0.0)),
- dot (GradientNoiseDir (i + float2(1.0, 0.0)), f - float2(1.0, 0.0)), u.x),
- lerp (dot (GradientNoiseDir (i + float2(0.0, 1.0)), f - float2(0.0, 1.0)),
- dot (GradientNoiseDir (i + float2(1.0, 1.0)), f - float2(1.0, 1.0)), u.x), u.y);
- }
-
- float4 frag (v2f_img i) : SV_Target
- {
- float3 size = tex2D (_A, i.uv).rgb;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = GradientNoise (size , scale);
- noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
- return float4(noiseVal.xxx, 1);
- }
- ENDCG
- }
-
- Pass // Gradient - Unity
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float2 UnityGradientNoiseDir (float2 p)
- {
- p = fmod (p , 289);
- float x = fmod ((34 * p.x + 1) * p.x , 289) + p.y;
- x = fmod ((34 * x + 1) * x , 289);
- x = frac (x / 41) * 2 - 1;
- return normalize (float2(x - floor (x + 0.5), abs (x) - 0.5));
- }
-
- float UnityGradientNoise (float2 UV, float Scale)
- {
- float2 p = UV * Scale;
- float2 ip = floor (p);
- float2 fp = frac (p);
- float d00 = dot (UnityGradientNoiseDir (ip), fp);
- float d01 = dot (UnityGradientNoiseDir (ip + float2(0, 1)), fp - float2(0, 1));
- float d10 = dot (UnityGradientNoiseDir (ip + float2(1, 0)), fp - float2(1, 0));
- float d11 = dot (UnityGradientNoiseDir (ip + float2(1, 1)), fp - float2(1, 1));
- fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
- return lerp (lerp (d00, d01, fp.y), lerp (d10, d11, fp.y), fp.x) + 0.5;
- }
-
- float4 frag (v2f_img i) : SV_Target
- {
- float3 size = tex2D (_A, i.uv).rgb;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = UnityGradientNoise(size , scale);
- noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
- return float4(noiseVal.xxx, 1);
- }
- ENDCG
- }
-
- Pass // Simple
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- inline float noise_randomValue (float2 uv) { return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453); }
- inline float noise_interpolate (float a, float b, float t) { return (1.0-t)*a + (t*b); }
- inline float valueNoise (float2 uv)
- {
- float2 i = floor(uv);
- float2 f = frac( uv );
- f = f* f * (3.0 - 2.0 * f);
- uv = abs( frac(uv) - 0.5);
- float2 c0 = i + float2( 0.0, 0.0 );
- float2 c1 = i + float2( 1.0, 0.0 );
- float2 c2 = i + float2( 0.0, 1.0 );
- float2 c3 = i + float2( 1.0, 1.0 );
- float r0 = noise_randomValue( c0 );
- float r1 = noise_randomValue( c1 );
- float r2 = noise_randomValue( c2 );
- float r3 = noise_randomValue( c3 );
- float bottomOfGrid = noise_interpolate( r0, r1, f.x );
- float topOfGrid = noise_interpolate( r2, r3, f.x );
- float t = noise_interpolate( bottomOfGrid, topOfGrid, f.y );
- return t;
- }
-
- float SimpleNoise(float2 UV)
- {
- float t = 0.0;
- float freq = pow( 2.0, float( 0 ) );
- float amp = pow( 0.5, float( 3 - 0 ) );
- t += valueNoise( UV/freq )*amp;
- freq = pow(2.0, float(1));
- amp = pow(0.5, float(3-1));
- t += valueNoise( UV/freq )*amp;
- freq = pow(2.0, float(2));
- amp = pow(0.5, float(3-2));
- t += valueNoise( UV/freq )*amp;
- return t;
- }
-
- float4 frag (v2f_img i) : SV_Target
- {
- float3 size = tex2D (_A, i.uv).rgb;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = SimpleNoise(size * scale);
- noiseVal = (_To01Range == 0) ? noiseVal * 2 - 1 : noiseVal;
- return float4(noiseVal.xxx, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta
deleted file mode 100644
index d92bbfc3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: cd2d37ef5da190b42a91a5a690ba2a7d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader
deleted file mode 100644
index 8fce5f63..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/NormalVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 normal = normalize(float3(xy, z));
- return float4(normal, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta
deleted file mode 100644
index 9ec1526f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6b24b06c33f9fe84c8a2393f13ab5406
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader
deleted file mode 100644
index fdcc64f1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/NormalizeNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return normalize(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta
deleted file mode 100644
index 98ea8d36..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a51b11dfb6b32884e930595e5f9defa8
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader
deleted file mode 100644
index 4aa3e889..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/ObjSpaceLightDirHlpNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 _EditorWorldLightPos;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 lightDir = mul(unity_WorldToObject, normalize( _EditorWorldLightPos.xyz ) );
- return float4 ( lightDir, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta
deleted file mode 100644
index a1d64ecc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c7852de24cec4a744b5358921e23feee
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader
deleted file mode 100644
index 3535052d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ObjSpaceViewDirHlpNode"
-{
-Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4(ObjSpaceViewDir(tex2D( _A, i.uv )),0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta
deleted file mode 100644
index 4c8fc971..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b6b985e165d0dd44c96a05b46e267e64
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader
deleted file mode 100644
index 445c6274..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader
+++ /dev/null
@@ -1,36 +0,0 @@
-Shader "Hidden/ObjectScaleNode"
-{
- SubShader
- {
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
- return float4(objectScale, 1);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag (v2f_img i) : SV_Target
- {
- float3 objectScale = 1.0 / float3(length (unity_WorldToObject[0].xyz), length (unity_WorldToObject[1].xyz), length (unity_WorldToObject[2].xyz));
- return float4(objectScale, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta
deleted file mode 100644
index 3c410d62..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5540033c6c52f51468938c1a42bd2730
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader
deleted file mode 100644
index b85a4103..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader
+++ /dev/null
@@ -1,28 +0,0 @@
-Shader "Hidden/ObjectToClipPos"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 pos = tex2D( _A, i.uv ).xyz;
- return UnityObjectToClipPos(pos);
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta
deleted file mode 100644
index 929708b9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 14ec765a147a53340877b489e73f1c9f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
deleted file mode 100644
index 6acf81a9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/ObjectToViewPos"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 pos = tex2D( _A, i.uv ).xyz;
- float3 result = UnityObjectToViewPos(pos);
- return float4(result, 1.0);
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta
deleted file mode 100644
index 94537742..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b790bc1d468a51840a9facef372b4729
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader
deleted file mode 100644
index 57050b8b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ObjectToWorldTransfNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return mul(unity_ObjectToWorld, tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta
deleted file mode 100644
index 9aa0dd96..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a4044ee165813654486d0cecd0de478c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader
deleted file mode 100644
index 6c290ee1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/OneMinusNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return 1-tex2D(_A, i.uv);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta
deleted file mode 100644
index 84d6766d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bed5300b92e7bb0419d0f4accb853312
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader
deleted file mode 100644
index 119867b4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/OrthoParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_OrthoParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta
deleted file mode 100644
index b619a3a8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 88a910ece3dce224793e669bb1bc158d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader
deleted file mode 100644
index be63723a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader
+++ /dev/null
@@ -1,40 +0,0 @@
-Shader "Hidden/PannerNode"
-{
- Properties
- {
- _A ("_UVs", 2D) = "white" {}
- _B ("_PanTime", 2D) = "white" {}
- _C ("_PanSpeed", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- Name "Panner" // 14 - UV panner node
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float _UsingEditor;
- float _EditorTime;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float multiplier = tex2D ( _B, i.uv ).r;
- float time = _EditorTime*multiplier;
- if ( _UsingEditor == 0 )
- {
- time = multiplier;
- }
- float2 speed = tex2D ( _C, i.uv ).rg;
- return tex2D( _A, i.uv) + time * float4( speed, 0, 0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta
deleted file mode 100644
index d3b5057f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6f89a5d96bdad114b9bbd0c236cac622
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader
deleted file mode 100644
index 5ea1a1bb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader
+++ /dev/null
@@ -1,44 +0,0 @@
-Shader "Hidden/ParallaxMappingNode"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- _B ("_Height", 2D) = "white" {}
- _C ("_Scale", 2D) = "white" {}
- _D ("_ViewDirTan", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- float _ParallaxType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float h = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float3 vt = tex2D( _D, i.uv ).xyz;
- float2 parallaxed = uv;
- if ( _ParallaxType == 1 ) {
- parallaxed = ( ( h - 1 )*( vt.xy / vt.z ) * s ) + uv;
- }
- else {
- parallaxed = ( ( h - 1 )*( vt.xy ) * s ) + uv;
- }
-
- return float4(parallaxed, 0 , 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta
deleted file mode 100644
index 35dfe966..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 589f12f68e00ac74286815aa56053fcc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader
deleted file mode 100644
index 0db961ad..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/ParallaxOffset"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float h = tex2D( _A, i.uv ).x;
- float height = tex2D( _B, i.uv ).x;
- float3 viewDir = tex2D( _C, i.uv ).xyz;
- float2 result = ParallaxOffset (h, height, viewDir);
- return float4(result, 0, 1);
-
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta
deleted file mode 100644
index 5c74486d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6085f804c6fbf354eac039c11feaa7cc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader
deleted file mode 100644
index 000e8c04..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader
+++ /dev/null
@@ -1,21 +0,0 @@
-Shader "Hidden/PiNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).r * UNITY_PI;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta
deleted file mode 100644
index a3cac8ce..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bf4a65726dab3d445a69fb1d0945c33e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader
deleted file mode 100644
index 15f3ad94..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/PosVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- return float4(vertexPos, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta
deleted file mode 100644
index b86aa1a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a5c14f759dd021b4b8d4b6eeb85ac227
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader
deleted file mode 100644
index 099d105c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/PosterizeNode"
-{
- Properties
- {
- _A ( "_RGBA", 2D ) = "white" {}
- _B ( "_Power", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 rgba = tex2D ( _B, i.uv );
- float power = tex2D ( _A, i.uv ).r;
- if ( power < 1 )
- return float4(0,0,0,0);
- float divideOp = 256.0 / float ( (int)power );
- float4 finalColor = ( floor ( rgba * divideOp ) / divideOp );
-
- return finalColor;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta
deleted file mode 100644
index e652f83e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ecb3048ef0eec1645bad1d72a98d8279
-timeCreated: 1515421907
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader
deleted file mode 100644
index 721fe1d1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/PowerNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return pow(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta
deleted file mode 100644
index 205e0379..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 758cc2f8b537b4e4b93d9833075d138c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader
deleted file mode 100644
index 30dc0ca9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/PrimitiveIDVariableNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target
- {
- return ase_primitiveId;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta
deleted file mode 100644
index f2438c30..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 92c1b588d7658594cb219696f593f64b
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader
deleted file mode 100644
index 835f8865..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/ProjectionParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _ProjectionParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta
deleted file mode 100644
index acd54338..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 97ae846cb0a6b044388fad3bc03bb4c2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader
deleted file mode 100644
index 510fb753..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader
+++ /dev/null
@@ -1,37 +0,0 @@
-Shader "Hidden/RGBToHSVNode"
-{
- Properties
- {
- _A ( "_RGB", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
-
- float3 RGBToHSV(float3 c)
- {
- float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
- float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
- float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
- float d = q.x - min( q.w, q.y );
- float e = 1.0e-10;
- return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgb = tex2D ( _A, i.uv ).rgb;
- return float4( RGBToHSV(rgb), 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta
deleted file mode 100644
index 87cdb899..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0f2f09b49bf4954428aafa2dfe1a9a09
-timeCreated: 1515423140
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader
deleted file mode 100644
index 48c8343d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RadiansOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return radians(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta
deleted file mode 100644
index aa740942..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d27d189eaf6eeb04fae9913d9617ece5
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader
deleted file mode 100644
index 62a378ed..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/RangedFloatNode"
-{
- Properties {
- _InputFloat ("_InputFloat", Float) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float _InputFloat;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _InputFloat;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta
deleted file mode 100644
index 35db24d8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d9ca47581ac157145bff6f72ac5dd73e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader
deleted file mode 100644
index c9f2a559..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/ReflectOpNode"
-{
- Properties
- {
- _A ("_Incident", 2D) = "white" {}
- _B ("_Normal", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return reflect(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta
deleted file mode 100644
index 48ebfd45..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fb520f2145c0fa0409320a9e6d720758
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader
deleted file mode 100644
index 0aee3cf1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-Shader "Hidden/RefractOpVec"
-{
- Properties
- {
- _A ("_Incident", 2D) = "white" {}
- _B ("_Normal", 2D) = "white" {}
- _C ("_Eta", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 inc = tex2D( _A, i.uv );
- float4 nor = tex2D( _B, i.uv );
- float4 eta = tex2D( _C, i.uv );
- return refract( inc, nor, eta );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta
deleted file mode 100644
index 47b5f3d3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5ab44ca484bed8b4884b03b1c00fdc3d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader
deleted file mode 100644
index 8538155e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RegisterLocalVarNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta
deleted file mode 100644
index af9e1bed..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5aaa1d3ea9e1fa64781647e035a82334
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader
deleted file mode 100644
index 598f22bd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RelayNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta
deleted file mode 100644
index 29421efd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 74e4d859fbdb2c0468de3612145f4929
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader
deleted file mode 100644
index 59c2d434..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader
+++ /dev/null
@@ -1,43 +0,0 @@
-Shader "Hidden/RotatorNode"
-{
- Properties
- {
- _A ("_UVs", 2D) = "white" {}
- _B ("_Anchor", 2D) = "white" {}
- _C ("_RotTimeTex", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- float _UsingEditor;
- float _EditorTime;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float multiplier = tex2D ( _C, i.uv ).r;
- float time = _EditorTime*multiplier;
-
- if ( _UsingEditor == 0 )
- {
- time = multiplier;
- }
-
- float cosT = cos( time );
- float sinT = sin( time );
-
- float2 a = tex2D( _B, i.uv ).rg;
- return float4( mul( tex2D( _A, i.uv ).xy - a, float2x2( cosT, -sinT, sinT, cosT ) ) + a, 0, 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta
deleted file mode 100644
index c9a283ee..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e21408a1c7f12f14bbc2652f69bce1fc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader
deleted file mode 100644
index 85226ad2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RoundOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return round(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta
deleted file mode 100644
index 21a0a034..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 554d561417b207c4bb3cd4a0c86b6907
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader
deleted file mode 100644
index b15f1ebc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RSqrtOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return rsqrt(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta
deleted file mode 100644
index 077ff4f7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c58c17cb1f7f6e6429a2c7a6cdaef87d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader
deleted file mode 100644
index ca573ce4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader
+++ /dev/null
@@ -1,141 +0,0 @@
-Shader "Hidden/SamplerNode"
-{
- Properties
- {
- _B ("_UVs", 2D) = "white" {}
- _C ("_Level", 2D) = "white" {}
- _F ("_NormalScale", 2D) = "white" {}
- _CustomUVs ("_CustomUVs", Int) = 0
- _Unpack ("_Unpack", Int) = 0
- _LodType ("_LodType", Int) = 0
-
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube( "_Cube", CUBE) = "white" {}
- _Default ("_Default", Int) = 0
- _Type ("_Type", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _F;
- int _CustomUVs;
- int _Unpack;
- int _Default;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- if( _Default == 1 )
- {
- return 1;
- }
- else if( _Default == 2 )
- {
- return 0;
- }
- else if( _Default == 3 )
- {
- return 0.5f;
- }
- else if( _Default == 4 )
- {
- float4 h = float4(0.5,0.5,1,1);
- if ( _Unpack == 1 )
- {
- h.rgb = UnpackScaleNormal( h.xxyy, tex2D( _F, i.uv ).r );
- }
- return h;
- }
- return 1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _B;
- sampler2D _C;
- sampler2D _F;
- int _CustomUVs;
- int _Unpack;
- int _LodType;
-
- UNITY_DECLARE_TEX2DARRAY (_Array);
- samplerCUBE _Cube;
- sampler2D _Sampler;
- sampler3D _Sampler3D;
- int _Type;
-
- float4 frag (v2f_img i) : SV_Target
- {
- if (_Type == 4)
- {
- return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
- }
- else if (_Type == 3)
- {
- float3 uvs = float3(i.uv,0);
-
- if (_CustomUVs == 1)
- uvs = tex2D (_B, i.uv).xyz;
-
- return texCUBE (_Cube, uvs);
- }
- else if (_Type == 2)
- {
- return tex3D (_Sampler3D, float3(i.uv,0));
- }
- else
- {
- float2 uvs = i.uv;
- float4 c = 0;
-
- if (_CustomUVs == 1)
- uvs = tex2D (_B, i.uv).xy;
-
- if (_LodType == 1)
- {
- float lod = tex2D (_C, i.uv).r;
- c = tex2Dlod (_Sampler, float4(uvs,0,lod));
- }
- else if (_LodType == 2)
- {
- float bias = tex2D (_C, i.uv).r;
- c = tex2Dbias (_Sampler, float4(uvs,0,bias));
- }
- else
- {
- c = tex2D (_Sampler, uvs);
- }
-
- if (_Unpack == 1)
- {
- float nscale = tex2D (_F, i.uv).r;
- c.rgb = UnpackScaleNormal (c, nscale);
- }
-
- return c;
- }
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta
deleted file mode 100644
index c212b3bd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 7b4e86a89b70ae64993bf422eb406422
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader
deleted file mode 100644
index 53af8e0a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SaturateNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return saturate(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta
deleted file mode 100644
index 9dc04ea1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d9e53418dc8b9d34fb395e3ea3c75985
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader
deleted file mode 100644
index fadf9919..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/ScaleAndOffsetNode"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_Scale", 2D) = "white" {}
- _C ("_Offset", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 v = tex2D( _A, i.uv );
- float4 s = tex2D( _B, i.uv );
- float4 o = tex2D( _C, i.uv );
-
- return v * s + o;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta
deleted file mode 100644
index 6bb63824..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a1f1053d4d9c3be439e0382038b74771
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader
deleted file mode 100644
index 4a8f15cb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/ScaleNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- float _ScaleFloat;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- return a * _ScaleFloat;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta
deleted file mode 100644
index 1f8ba8e7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6d8ec9d9dab62c44aa2dcc0e3987760d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader
deleted file mode 100644
index 65e42baf..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/ScreenParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _ScreenParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta
deleted file mode 100644
index 697cc330..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 78173633b803de4419206191fed3d61e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader
deleted file mode 100644
index 4c0338c4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader
+++ /dev/null
@@ -1,62 +0,0 @@
-Shader "Hidden/ScreenPosInputsNode"
-{
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- inline float4 PrevComputeNonStereoScreenPos (float4 pos) {
- float4 o = pos * 0.5f;
- o.xy = float2(o.x, o.y*_ProjectionParams.x) + o.w;
- o.zw = pos.zw;
- return o;
- }
-
- inline float4 CalculateScreenPos (float2 uv)
- {
- float2 xy = 2 * uv - 1;
- float z = -sqrt (1 - saturate (dot (xy,xy)));
- float3 vertexPos = float3(xy, z);
- float4x4 P = float4x4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_P
- float4x4 V = UNITY_MATRIX_V;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_V
- float4x4 M = unity_ObjectToWorld;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //unity_ObjectToWorld
- float4x4 VPmatrix = mul (P, V);
- float4 clipPos = mul (VPmatrix, mul (M, float4(vertexPos, 1.0))); //same as object to clip pos
- float4 screenPos = ComputeScreenPos (clipPos);
- return screenPos;
- }
- ENDCG
-
- //Normalized
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return CalculateScreenPos(i.uv);
- }
- ENDCG
- }
-
- //Screen
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform float4 _ASEPreviewSize;
-
- float4 frag (v2f_img i) : SV_Target
- {
- float4 screenPos = CalculateScreenPos (i.uv);
- screenPos.xy *= _ASEPreviewSize.xy;
- return screenPos;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta
deleted file mode 100644
index f6c791da..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a5e7295278a404175b732f1516fb68a6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
deleted file mode 100644
index 23dc3b3f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
+++ /dev/null
@@ -1,34 +0,0 @@
-Shader "Hidden/ShadeVertexLights"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _LightCount( "_LightCount", Int ) = 4
- _IsSpotlight ("_IsSpotlight", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- int _LightCount;
- int _IsSpotlight;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 vertexPosition = tex2D( _A, i.uv );
- float3 vertexNormal = tex2D( _B, i.uv ).xyz;
- float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0));
- return float4(result, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta
deleted file mode 100644
index 73b03f3b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3b6075034a85ad047be2d31dd213fb4f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader
deleted file mode 100644
index 45da74aa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SignOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return sign(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta
deleted file mode 100644
index 6a6b6fdd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3aca80b49aadf5046b7133730818e18f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader
deleted file mode 100644
index e8965d92..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader
+++ /dev/null
@@ -1,66 +0,0 @@
-Shader "Hidden/SimpleAddOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- _J ("_J", 2D) = "white" {}
- _Count ("_Count", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- sampler2D _J;
- int _Count;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 final = a + b;
-
- if( _Count > 2 )
- final += tex2D( _C, i.uv );
- if( _Count > 3 )
- final += tex2D( _D, i.uv );
- if( _Count > 4 )
- final += tex2D( _E, i.uv );
- if( _Count > 5 )
- final += tex2D( _F, i.uv );
- if( _Count > 6 )
- final += tex2D( _G, i.uv );
- if( _Count > 7 )
- final += tex2D( _H, i.uv );
- if( _Count > 8 )
- final += tex2D( _I, i.uv );
- if( _Count > 9 )
- final += tex2D( _J, i.uv );
-
- return final;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta
deleted file mode 100644
index acd038b4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9eb150cbc752cbc458a0a37984b9934a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
deleted file mode 100644
index 96fa3b1b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/SimpleContrastNode"
-{
- Properties
- {
- _A ( "_RBG", 2D ) = "white" {}
- _B ( "_Fraction", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 CalculateContrast ( float contrastValue, float4 colorTarget )
- {
- float t = 0.5 * ( 1.0 - contrastValue );
- return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget );
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 rgba = tex2D ( _B, i.uv );
- float value = tex2D ( _A, i.uv ).r;
-
- float4 finalColor = CalculateContrast( value , rgba );
-
- return finalColor;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta
deleted file mode 100644
index 5c780fe9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8d76799413f9f0547ac9b1de7ba798f1
-timeCreated: 1515421907
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader
deleted file mode 100644
index 5f414cd8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleDivideOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return a / b;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta
deleted file mode 100644
index 582a69b2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 409f06d00d1094849b0834c52791fa72
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader
deleted file mode 100644
index f9739070..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleMaxOp"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return max( a, b );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta
deleted file mode 100644
index 9575af56..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 79d7f2a11092ac84a95ef6823b34adf2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader
deleted file mode 100644
index 183d0dd6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleMinNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return min( a, b );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta
deleted file mode 100644
index 0f2a2665..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d6033298044f0f14aa9932ca46e58ce6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader
deleted file mode 100644
index 5bd25e3e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader
+++ /dev/null
@@ -1,272 +0,0 @@
-Shader "Hidden/SimpleMultiplyOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- _J ("_J", 2D) = "white" {}
- _Count ("_Count", Int) = 0
- }
-
- SubShader
- {
- Pass //2
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
-
- return a * b;
- }
- ENDCG
- }
-
- Pass //3
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
-
- return a * b * c;
- }
- ENDCG
- }
-
- Pass //4
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
-
- return a * b * c * d;
- }
- ENDCG
- }
-
- Pass //5
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
-
- return a * b * c * d * e;
- }
- ENDCG
- }
-
- Pass //6
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
-
- return a * b * c * d * e * f;
- }
- ENDCG
- }
-
- Pass //7
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
-
- return a * b * c * d * e * f * g;
- }
- ENDCG
- }
-
- Pass //8
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
-
- return a * b * c * d * e * f * g * h;
- }
- ENDCG
- }
-
- Pass //9
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
- float4 is = tex2D( _I, i.uv );
-
- return a * b * c * d * e * f * g * h * is;
- }
- ENDCG
- }
-
- Pass //10
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- sampler2D _J;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
- float4 is = tex2D( _I, i.uv );
- float4 j = tex2D( _J, i.uv );
-
- return a * b * c * d * e * f * g * h * is * j;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta
deleted file mode 100644
index 721b5dfc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1ba1e43e86415ff4bbdf4d81dfcf035b
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader
deleted file mode 100644
index b62c655f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleRemainderNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return a % b;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta
deleted file mode 100644
index 1cf624d8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8fdfc429d6b191c4985c9531364c1a95
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader
deleted file mode 100644
index 7282f978..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleSubtractOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return a - b;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta
deleted file mode 100644
index 89565019..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5725e8300be208449973f771ab6682f2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader
deleted file mode 100644
index 428eea6c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleTimeNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _Count ("_Count", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
- float _EditorTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 t = _EditorTime;
- return t * a.x;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta
deleted file mode 100644
index 2fa56549..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 45b7107d5d11f124fad92bcb1fa53661
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader
deleted file mode 100644
index 8cc3d4ab..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimplifiedFModOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return frac( a / b ) * b;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta
deleted file mode 100644
index 29f7167c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2688236fb4f37ce47b81cc818c53321d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader
deleted file mode 100644
index 0645bf41..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SinOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return sin(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta
deleted file mode 100644
index bf7ab483..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bcd9f8749ddd3ac4f94f4c2071c1d0d4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader
deleted file mode 100644
index 443f807f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SinTimeNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float _EditorTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorTime;
- t.x = _EditorTime / 8;
- t.y = _EditorTime / 4;
- t.z = _EditorTime / 2;
- return sin(t);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta
deleted file mode 100644
index 2cbb3c16..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e4ba809e0badeb94994170b2cbbbba10
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader
deleted file mode 100644
index b1c09847..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SinhOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return sinh(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta
deleted file mode 100644
index e9890543..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 4e9c00e6dceb4024f80d4e3d7786abad
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader
deleted file mode 100644
index bcfb8763..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-Shader "Hidden/SmoothstepOpNode"
-{
- Properties
- {
- _A ("_Alpha", 2D) = "white" {}
- _B ("_Min", 2D) = "white" {}
- _C ("_Max", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 alpha = tex2D( _A, i.uv );
- float4 min = tex2D( _B, i.uv );
- float4 max = tex2D( _C, i.uv );
- return smoothstep(min, max, alpha);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta
deleted file mode 100644
index 817fd470..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 954cdd40a7a528344a0a4d3ff1db5176
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader
deleted file mode 100644
index b45f3251..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SqrtOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return sqrt(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta
deleted file mode 100644
index a5ab372b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1791e2fbf36af084da7ecfc289e89b6e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader
deleted file mode 100644
index 4931a07c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader
+++ /dev/null
@@ -1,59 +0,0 @@
-Shader "Hidden/StaticSwitchNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- int _Condition;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- if( _Condition == 0)
- return tex2D( _B, i.uv ); // A nd B are switched
- else if( _Condition == 1 )
- return tex2D( _A, i.uv );
- else if( _Condition == 2 )
- return tex2D( _C, i.uv );
- else if( _Condition == 3 )
- return tex2D( _D, i.uv );
- else if( _Condition == 4 )
- return tex2D( _E, i.uv );
- else if( _Condition == 5 )
- return tex2D( _F, i.uv );
- else if( _Condition == 6 )
- return tex2D( _G, i.uv );
- else if( _Condition == 7 )
- return tex2D( _H, i.uv );
- else
- return tex2D( _I, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta
deleted file mode 100644
index 306b9811..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0b708c11c68e6a9478ac97fe3643eab1
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader
deleted file mode 100644
index 86fdf066..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/StepOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return step(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta
deleted file mode 100644
index a23d36dc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2c757add7f97ecd4abd9ce6ec4659697
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader
deleted file mode 100644
index 86a2adcc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader
+++ /dev/null
@@ -1,53 +0,0 @@
-Shader "Hidden/SubstanceSamplerNode"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _GenTex;
- int _CustomUVs;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 uvs = i.uv;
- if( _CustomUVs == 1 )
- uvs = tex2D( _A, i.uv ).xy;
- float4 genTex = tex2D( _GenTex, uvs);
- return genTex;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _GenTex;
- int _CustomUVs;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 uvs = i.uv;
- if( _CustomUVs == 1 )
- uvs = tex2D( _A, i.uv ).xy;
- float3 genTex = UnpackNormal( tex2D( _GenTex, uvs ) );
- return float4( genTex, 0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta
deleted file mode 100644
index 322d7848..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6f322c1da33f1e744941aafcb0ad1a2d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader
deleted file mode 100644
index 4f3b670d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader
+++ /dev/null
@@ -1,85 +0,0 @@
-Shader "Hidden/SummedBlendNode"
-{
- Properties
- {
- _A ( "_Weights", 2D) = "white" {}
- _B ( "_Layer1", 2D) = "white" {}
- _C ( "_Layer2", 2D ) = "white" {}
- _D ( "_Layer3", 2D ) = "white" {}
- _E ( "_Layer4", 2D ) = "white" {}
- }
-
- SubShader
- {
-
- CGINCLUDE
-
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
-
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D( _B, i.uv );
- return Weights*Layer1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D ( _B, i.uv );
- float4 Layer2 = tex2D ( _C, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- sampler2D _D;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D( _A, i.uv );
- float4 Layer1 = tex2D( _B, i.uv );
- float4 Layer2 = tex2D( _C, i.uv );
- float4 Layer3 = tex2D( _D, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D ( _B, i.uv );
- float4 Layer2 = tex2D ( _C, i.uv );
- float4 Layer3 = tex2D ( _D, i.uv );
- float4 Layer4 = tex2D ( _E, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta
deleted file mode 100644
index 700d2e68..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: eda18b96e13f78b49bbdaa4da3fead19
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader
deleted file mode 100644
index 0f8176c3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SwitchByFaceNode"
-{
- Properties
- {
- _A ("_Front", 2D) = "white" {}
- _B ("_Back", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
- {
- float4 front = tex2D( _A, i.uv );
- float4 back = tex2D( _B, i.uv );
- return ( ( ase_vface > 0 ) ? ( front ) : ( back ) );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta
deleted file mode 100644
index 1dbf813d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f4edf6febb54dc743b25bd5b56facea8
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader
deleted file mode 100644
index d7978725..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader
+++ /dev/null
@@ -1,59 +0,0 @@
-Shader "Hidden/SwitchNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- float _Current;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- if( _Current == 0 )
- return tex2D( _A, i.uv );
- else if( _Current == 1 )
- return tex2D( _B, i.uv );
- else if( _Current == 2 )
- return tex2D( _C, i.uv );
- else if( _Current == 3 )
- return tex2D( _D, i.uv );
- else if( _Current == 4 )
- return tex2D( _E, i.uv );
- else if( _Current == 5 )
- return tex2D( _F, i.uv );
- else if( _Current == 6 )
- return tex2D( _G, i.uv );
- else if( _Current == 7 )
- return tex2D( _H, i.uv );
- else
- return tex2D( _I, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta
deleted file mode 100644
index 8319d2a0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a58e46feaa5e3d14383bfeac24d008bc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader
deleted file mode 100644
index 9433c797..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader
+++ /dev/null
@@ -1,3103 +0,0 @@
-Shader "Hidden/SwizzleNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _Mask("_Mask", Vector) = (0,0,0,0)
- }
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 _Mask;
- ENDCG
- ///////////////////////////////////////////////////////////////////////////////
- Pass
- {
- Name "xxxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "xxyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xywx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xywy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xywz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "xwyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.w,a.w)*_Mask;
- }
- ENDCG
- }
- ///////////////////////////////////////////////////////////////////////////////
- Pass
- {
- Name "yxxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "yxyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yywx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yywy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yywz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "ywyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.w,a.w)*_Mask;
- }
- ENDCG
- }
- ///////////////////////////////////////////////////////////////////////////////
- Pass
- {
- Name "zxxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "zxyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zywx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zywy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zywz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "zwyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.w,a.w)*_Mask;
- }
- ENDCG
- }
- ///////////////////////////////////////////////////////////////////////////////
- Pass
- {
- Name "wxxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "wxyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wywx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wywy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wywz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "wwyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.w,a.w)*_Mask;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta
deleted file mode 100644
index 0fdc1114..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d20531704ce28b14bafb296f291f6608
-timeCreated: 1510580676
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader
deleted file mode 100644
index 83bf4a8f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A == B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta
deleted file mode 100644
index 730c9a8a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6904de6cf8c08e7439672390b425ab50
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader
deleted file mode 100644
index 3c5d9349..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareGreater"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A > B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta
deleted file mode 100644
index bd60bd3a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 363192dbd019ad2478f2fe6c277b7e48
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader
deleted file mode 100644
index 9da87b1f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareGreaterEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A >= B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta
deleted file mode 100644
index 0b28956f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f4ff76282a117c2429a1bcd8ba3a9112
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader
deleted file mode 100644
index e5eb1987..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareLess"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A < B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta
deleted file mode 100644
index 6cca1105..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8024509244392ed44b37c28473e66a8a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader
deleted file mode 100644
index be9b7f0e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareLessEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A <= B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta
deleted file mode 100644
index 471968d7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9a3e17508793b9d42b1efaaf5bcd2554
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader
deleted file mode 100644
index b40f85e5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareNotEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A != B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta
deleted file mode 100644
index 44e64f91..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 75f433376eef1ad4a881d99124e08008
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader
deleted file mode 100644
index 516727f2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader
+++ /dev/null
@@ -1,38 +0,0 @@
-Shader "Hidden/TFHCCompareWithRange"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_RangeMin", 2D) = "white" {}
- _C ("_RangeMax", 2D) = "white" {}
- _D ( "_True", 2D ) = "white" {}
- _E ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 Value = tex2D( _A, i.uv ).x;
- float4 RangeMin = tex2D( _B, i.uv ).x;
- float4 RangeMax = tex2D( _C, i.uv );
- float4 True = tex2D ( _D, i.uv );
- float4 False = tex2D ( _E, i.uv );
- return ( ( Value >= RangeMin && Value <= RangeMax ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta
deleted file mode 100644
index 65b4bf68..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 127d114eed178d7409f900134a6c00d1
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader
deleted file mode 100644
index a3778980..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader
+++ /dev/null
@@ -1,89 +0,0 @@
-Shader "Hidden/TFHCFlipBookUVAnimation"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- _B ("_Columns", 2D) = "white" {}
- _C ("_Rows", 2D) = "white" {}
- _D ("_Speed", 2D) = "white" {}
- _E ("_StartFrame", 2D) = "white" {}
- _F ("_Speed", 2D) = "white" {}
- }
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- float _EditorTime;
- ENDCG
-
- //Time port disconnected
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float col = tex2D( _B, i.uv ).r;
- float row = tex2D( _C, i.uv ).r;
- float spd = tex2D( _D, i.uv ).r;
- float str = tex2D( _E, i.uv ).r;
-
- float fbtotaltiles = col * row;
- float fbcolsoffset = 1.0f / col;
- float fbrowsoffset = 1.0f / row;
- float fbspeed = _EditorTime * spd;
- float2 fbtiling = float2(fbcolsoffset, fbrowsoffset);
- float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) );
- fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0;
- float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) );
- float fboffsetx = fblinearindextox * fbcolsoffset;
- float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) );
- fblinearindextoy = (int)(row-1) - fblinearindextoy;
- float fboffsety = fblinearindextoy * fbrowsoffset;
- float2 fboffset = float2(fboffsetx, fboffsety);
- float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset;
- return float4(fbuv, 0 , 0);
- }
- ENDCG
- }
-
- //Time port connected
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float col = tex2D( _B, i.uv ).r;
- float row = tex2D( _C, i.uv ).r;
- float spd = tex2D( _D, i.uv ).r;
- float str = tex2D( _E, i.uv ).r;
- float time = tex2D( _F, i.uv ).r;
- float fbtotaltiles = col * row;
- float fbcolsoffset = 1.0f / col;
- float fbrowsoffset = 1.0f / row;
- float fbspeed = time * spd;
- float2 fbtiling = float2(fbcolsoffset, fbrowsoffset);
- float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) );
- fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0;
- float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) );
- float fboffsetx = fblinearindextox * fbcolsoffset;
- float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) );
- fblinearindextoy = (int)(row-1) - fblinearindextoy;
- float fboffsety = fblinearindextoy * fbrowsoffset;
- float2 fboffset = float2(fboffsetx, fboffsety);
- float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset;
- return float4(fbuv, 0 , 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta
deleted file mode 100644
index 9f796804..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 04fe24be792bfd5428b92132d7cf0f7d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader
deleted file mode 100644
index fb605cb2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader
+++ /dev/null
@@ -1,41 +0,0 @@
-Shader "Hidden/TFHCIf"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_AGreaterB", 2D) = "white" {}
- _D ( "_AEqualsB", 2D ) = "white" {}
- _E ( "_ALessB", 2D ) = "white" {}
- _F ( "_EqualThreshold", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 A = tex2D( _A, i.uv ).x;
- float4 B = tex2D( _B, i.uv ).x;
- float4 AGreaterB = tex2D( _C, i.uv );
- float4 AEqualsB = tex2D ( _D, i.uv );
- float4 ALessB = tex2D ( _E, i.uv );
- float4 EqualThreshold = tex2D ( _F, i.uv );
- return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta
deleted file mode 100644
index 5d187167..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5c7bc7e3cab81da499e4864ace0d86c5
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
deleted file mode 100644
index f9d3d8a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCPixelateUV"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- _B ("_PixelX", 2D) = "white" {}
- _C ("_PixelY", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float pix = tex2D( _B, i.uv ).r;
- float piy = tex2D( _C, i.uv ).r;
-
- float2 steppedPixel = float2( pix, piy );
- float2 pixelatedUV = floor( uv * steppedPixel ) / steppedPixel;
- return float4(pixelatedUV, 0 , 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta
deleted file mode 100644
index bfaaa63c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e2f7e3c513ed18340868b8cbd0d85cfb
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader
deleted file mode 100644
index bf10c8a1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader
+++ /dev/null
@@ -1,49 +0,0 @@
-Shader "Hidden/TFHCRemap"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_MinOld", 2D) = "white" {}
- _C ("_MaxOld", 2D) = "white" {}
- _D ("_MinNew", 2D) = "white" {}
- _E ("_MaxNew", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 value = tex2D( _A, i.uv );
- float4 minold = tex2D( _B, i.uv );
- float4 maxold = tex2D( _C, i.uv );
- float4 minnew = tex2D( _D, i.uv );
- float4 maxnew = tex2D( _E, i.uv );
-
- float4 denom = maxold - minold;
- if(denom.x == 0)
- denom.x = 0.000001;
- if(denom.y == 0)
- denom.y = 0.000001;
- if(denom.z == 0)
- denom.z = 0.000001;
- if(denom.w == 0)
- denom.w = 0.000001;
-
- return (minnew + (value - minold) * (maxnew - minnew) / denom);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta
deleted file mode 100644
index 8ebceb4a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 72dd1cbea889fa047b929d5191e360c0
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader
deleted file mode 100644
index 475be371..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/TanOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tan(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta
deleted file mode 100644
index f7a22d2c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 312e291832cac5749a3626547dfc8607
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
deleted file mode 100644
index c84d7f2f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
+++ /dev/null
@@ -1,31 +0,0 @@
-Shader "Hidden/TangentVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- //float2 tp = 2 * i.uv - 1;
- //float tr = sqrt( dot(tp,tp) );
- //tr = saturate( tr );
-
- //float2 tuvs;
- //float f = ( 1 - sqrt( 1 - tr ) ) / tr;
-
- //float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
-
- //float4((tangent), 1);
-
- //TODO: needs revision at some point
- return -1;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta
deleted file mode 100644
index 15b2740c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f5466d126f4bb1f49917eac88b1cb6af
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader
deleted file mode 100644
index e465eaf2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/TangentVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- return float4((tangent), 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta
deleted file mode 100644
index f3c7c387..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0a44bb521d06d6143a4acbc3602037f8
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader
deleted file mode 100644
index f4c54f82..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/TanhOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tanh(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta
deleted file mode 100644
index b3565b6b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 52f78d3a1c66d1c489cd63b0a9300b38
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader
deleted file mode 100644
index 4bd66c51..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/TauNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- return UNITY_PI * 2;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta
deleted file mode 100644
index e46f21a7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 701bc295c0d75d8429eabcf45e8e008d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader
deleted file mode 100644
index 9285b9b8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader
+++ /dev/null
@@ -1,47 +0,0 @@
-Shader "Hidden/TemplateShaderProperty"
-{
- Properties
- {
- [HideFromInspector]_IntData ( "_IntData", Int ) = 0
- [HideFromInspector]_FloatData ( "_FloatData", Float ) = 0
- [HideFromInspector]_VectorData ( "_VectorData", Vector ) = ( 0,0,0,0 )
- [HideFromInspector]_Sampler2DData ( "_Sampler2DData", 2D ) = "white" {}
- [HideFromInspector]_Sampler3DData ( "_Sampler3DData", 3D ) = "white" {}
- [HideFromInspector]_SamplerCubeData ( "_SamplerCubeData", Cube ) = "white" {}
- }
-
- CGINCLUDE
- #include "UnityCG.cginc"
- uniform int _IntData;
- uniform float _FloatData;
- uniform float4 _VectorData;
- uniform sampler2D _Sampler2DData;
- uniform sampler3D _Sampler3DData;
- uniform samplerCUBE _SamplerCubeData;
-
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 CalculatePreviewColor ( v2f_img i, const int dataType )
- {
- /*Int*/ if ( dataType == 0 ) return float4( _IntData.xxx,1);
- /*Float*/ if ( dataType == 1 ) return float4( _FloatData.xxx, 1 );
- /*Vector4/Color*/ if ( dataType == 2 ) return _VectorData;
- /*Sampler 2D*/ if ( dataType == 3 ) return tex2D ( _Sampler2DData, i.uv );
- /*Sampler 3D*/ if ( dataType == 4 ) return tex3D ( _Sampler3DData, float3( i.uv, 0.0 ) );
- /*Sampler Cube*/ if ( dataType == 5 ) return texCUBE ( _SamplerCubeData, float3( i.uv, 0.0 ) );
- return (0).xxxx;
- }
-
- ENDCG
-
- SubShader
- {
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,0); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,1); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,2); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,3); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,4); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,5); } ENDCG }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta
deleted file mode 100644
index 4a4090d5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 4feb2016be0ece148b8bf234508f6aa4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader
deleted file mode 100644
index e03aca73..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/TexCoordVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4( i.uv, 0, 0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta
deleted file mode 100644
index 01ddea9f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6c1bee77276896041bbb73b1b9e7f8ac
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader
deleted file mode 100644
index b3e43ff4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader
+++ /dev/null
@@ -1,80 +0,0 @@
-Shader "Hidden/TexelSize"
-{
- Properties
- {
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube ("_Cube", CUBE) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _Sampler;
- float4 _Sampler_TexelSize;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _Sampler_TexelSize;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler3D _Sampler3D;
- float4 _Sampler3D_TexelSize;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Sampler3D_TexelSize;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- UNITY_DECLARE_TEX2DARRAY (_Array);
- float4 _Array_TexelSize;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Array_TexelSize;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- samplerCUBE _Cube;
- float4 _Cube_TexelSize;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Cube_TexelSize;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta
deleted file mode 100644
index b4773e81..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6b20226576a059443b58aa2d0b942276
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader
deleted file mode 100644
index b1f48be2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/Texture2D"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return 0;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta
deleted file mode 100644
index 92979229..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 13bd295c44d04e1419f20f792d331e33
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader
deleted file mode 100644
index 9b9c8bec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader
+++ /dev/null
@@ -1,63 +0,0 @@
-Shader "Hidden/TextureArrayNode"
-{
- Properties
- {
- _A ("_UVs", 2D) = "white" {}
- _B ("_Index", 2D) = "white" {}
- _C ("_Lod", 2D) = "white" {}
- _D ("_NormalScale", 2D) = "white" {}
- _G ("_Tex", 2D) = "white" {}
- _TexConnected ("_TexConnected", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- uniform UNITY_DECLARE_TEX2DARRAY( _Sampler );
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _G;
- float _CustomUVs;
- float _LodType;
- float _Unpack;
- int _TexConnected;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 uvs = i.uv;
- if ( _CustomUVs == 1 )
- uvs = tex2D( _A, i.uv ).xy;
-
- float n = tex2D( _D, i.uv ).r;
- float4 c = 0;
- if ( _LodType == 1 ) {
- float lod = tex2D( _C, i.uv ).r;
- c = UNITY_SAMPLE_TEX2DARRAY_LOD( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ), lod );
- }
- else if( _TexConnected == 0) {
- c = UNITY_SAMPLE_TEX2DARRAY( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ) );
- }
- else {
- c = tex2D( _G, uvs );
- }
-
- if ( _Unpack == 1 )
- {
- c.rgb = UnpackScaleNormal(c, n);
- }
-
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta
deleted file mode 100644
index 936540b3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2e6d093df2d289f47b827b36efb31a81
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader
deleted file mode 100644
index aaa78e0b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/TextureCoordinatesNode"
-{
- Properties
- {
- _A ("_Tilling", 2D) = "white" {}
- _B ("_Offset", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = tex2D( _A, i.uv );
- float4 o = tex2D( _B, i.uv );
- return float4( i.uv * t.xy + o.xy, 0, 0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta
deleted file mode 100644
index 656fedd4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 085e462b2de441a42949be0e666cf5d2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
deleted file mode 100644
index 28079d64..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
+++ /dev/null
@@ -1,84 +0,0 @@
-Shader "Hidden/TexturePropertyNode"
-{
- Properties
- {
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube( "_Cube", CUBE) = "white" {}
- _Default ("_Default", Int) = 0
- _Type ("_Type", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
- int _Default;
- float4 frag( v2f_img i ) : SV_Target
- {
- if(_Default == 1)
- {
- return 1;
- }
- else if(_Default == 2)
- {
- return 0;
- }
- else if(_Default == 3)
- {
- return 0.5f;
- }
- else if(_Default == 4)
- {
- return float4(0.5,0.5,1,1);
- }
-
- return 1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
-
- UNITY_DECLARE_TEX2DARRAY (_Array);
- samplerCUBE _Cube;
- sampler2D _Sampler;
- sampler3D _Sampler3D;
- int _Type;
-
- float4 frag (v2f_img i) : SV_Target
- {
- if (_Type == 4)
- {
- return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
- }
- else if (_Type == 3)
- {
- return texCUBE (_Cube, float3(i.uv,0));
- }
- else if (_Type == 2)
- {
- return tex3D (_Sampler3D, float3(i.uv,0));
- }
- else
- {
- return tex2D (_Sampler, i.uv);
- }
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta
deleted file mode 100644
index c2ac2c0e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e53988745ec6e034694ee2640cd3d372
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader
deleted file mode 100644
index 55adec1b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader
+++ /dev/null
@@ -1,87 +0,0 @@
-Shader "Hidden/TextureTransform"
-{
- Properties
- {
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube ("_Cube", CUBE) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _PreviewID = 0;
- sampler2D _Sampler;
- float4 _Sampler_ST;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _PreviewID == 0?float4(_Sampler_ST.xy,0,0): float4(_Sampler_ST.zw,0,0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _PreviewID = 0;
- sampler3D _Sampler3D;
- float4 _Sampler3D_ST;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Sampler3D_ST;
- return _PreviewID == 0 ? float4(_Sampler3D_ST.xy, 0, 0) : float4(_Sampler3D_ST.zw, 0, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _PreviewID = 0;
- UNITY_DECLARE_TEX2DARRAY (_Array);
- float4 _Array_ST;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Array_ST;
- return _PreviewID == 0 ? float4(_Array_ST.xy, 0, 0) : float4(_Array_ST.zw, 0, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _PreviewID = 0;
- samplerCUBE _Cube;
- float4 _Cube_ST;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Cube_ST;
- return _PreviewID == 0 ? float4(_Cube_ST.xy, 0, 0) : float4(_Cube_ST.zw, 0, 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta
deleted file mode 100644
index 6d5bc4e4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 25ba2903568b00343ae06788994cab54
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader
deleted file mode 100644
index 7a5fc9ef..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/TimeNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float _EditorTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorTime;
- t.x = _EditorTime / 20;
- t.z = _EditorTime * 2;
- t.w = _EditorTime * 3;
- return t;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta
deleted file mode 100644
index 43a36984..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 73abc10c8d1399444827a7eeb9c24c2a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader
deleted file mode 100644
index e9d0eec4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader
+++ /dev/null
@@ -1,30 +0,0 @@
-Shader "Hidden/ToggleSwitchNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- float _Current;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return lerp(a,b,_Current);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta
deleted file mode 100644
index a6c388c0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: beeb138daeb592a4887454f81dba2b3f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader
deleted file mode 100644
index b5fc2b69..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader
+++ /dev/null
@@ -1,103 +0,0 @@
-Shader "Hidden/TriplanarNode"
-{
- Properties
- {
- _A ("_TopTex", 2D) = "white" {}
- _B ("_MidTex", 2D) = "white" {}
- _C ("_BotTex", 2D) = "white" {}
- _D ("_Tilling", 2D) = "white" {}
- _E ("_Falloff", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- float _IsNormal;
- float _IsSpherical;
-
- inline float3 TriplanarSamplingCNF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling )
- {
- float3 projNormal = ( pow( abs( worldNormal ), falloff ) );
- projNormal /= projNormal.x + projNormal.y + projNormal.z;
- float3 nsign = sign( worldNormal );
- float negProjNormalY = max( 0, projNormal.y * -nsign.y );
- projNormal.y = max( 0, projNormal.y * nsign.y );
- half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;
- xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) );
- yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
- yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
- zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) );
- xNorm.xyz = half3( UnpackNormal( xNorm ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;
- yNorm.xyz = half3( UnpackNormal( yNorm ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;
- zNorm.xyz = half3( UnpackNormal( zNorm ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;
- yNormN.xyz = half3( UnpackNormal( yNormN ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;
- return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + yNormN.xyz * negProjNormalY + zNorm.xyz * projNormal.z );
- }
-
- inline float4 TriplanarSamplingCF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling )
- {
- float3 projNormal = ( pow( abs( worldNormal ), falloff ) );
- projNormal /= projNormal.x + projNormal.y + projNormal.z;
- float3 nsign = sign( worldNormal );
- float negProjNormalY = max( 0, projNormal.y * -nsign.y );
- projNormal.y = max( 0, projNormal.y * nsign.y );
- half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;
- xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) );
- yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
- yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
- zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) );
- return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z;
- }
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
- float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz;
-
- float falloff = tex2D( _E, xy ).r;
- float tilling = tex2D( _D, xy ).r * 0.625;
- float4 triplanar = 1;
-
- if ( _IsNormal == 1 ) {
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float3x3 worldToTangent = float3x3( worldTangent, worldBinormal, worldNormal );
- if ( _IsSpherical == 1 )
- triplanar.xyz = TriplanarSamplingCNF( _A, _A, _A, worldPos, worldNormal, falloff, tilling );
- else
- triplanar.xyz = TriplanarSamplingCNF( _A, _B, _C, worldPos, worldNormal, falloff, tilling );
-
- triplanar.xyz = mul( worldToTangent, triplanar.xyz );
- }
- else
- {
- if ( _IsSpherical == 1 )
- triplanar = TriplanarSamplingCF( _A, _A, _A, worldPos, worldNormal, falloff, tilling );
- else
- triplanar = TriplanarSamplingCF( _A, _B, _C, worldPos, worldNormal, falloff, tilling );
- }
-
- return triplanar;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta
deleted file mode 100644
index d990502b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8723015ec59743143aadfbe480e34391
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader
deleted file mode 100644
index 31b23c11..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/TruncOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return trunc(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta
deleted file mode 100644
index 40189d21..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c717aaa68f4ac9e469b15763e82933e1
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader
deleted file mode 100644
index 72e2fcf6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/UnpackScaleNormalNode"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_NormalScale", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 c = tex2D( _A, i.uv );
- float n = tex2D( _B, i.uv ).r;
- c.rgb = UnpackScaleNormal( c, n );
-
- return float4(c.rgb, 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta
deleted file mode 100644
index 7cf87f1e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8b0ae05e25d280c45af81ded56f8012e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader
deleted file mode 100644
index 4edf77fe..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/Vector2Node"
-{
- Properties {
- _InputVector ("_InputVector", Vector) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 _InputVector;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4(_InputVector.x,_InputVector.y,0,0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta
deleted file mode 100644
index b9e7d39e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 88b4191eb06084d4da85d1dd2f984085
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader
deleted file mode 100644
index 299f3adb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/Vector3Node"
-{
- Properties {
- _InputVector ("_InputVector", Vector) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 _InputVector;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4(_InputVector.x,_InputVector.y,_InputVector.z,0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta
deleted file mode 100644
index 677eadca..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8a44d38f06246bf48944b3f314bc7920
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader
deleted file mode 100644
index 044be7a4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/Vector4Node"
-{
- Properties {
- _InputVector ("_InputVector", Vector) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 _InputVector;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _InputVector;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta
deleted file mode 100644
index e90efaf2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: aac241d0e47a5a84fbd2edcd640788dc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader
deleted file mode 100644
index f54cf44b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader
+++ /dev/null
@@ -1,31 +0,0 @@
-Shader "Hidden/VertexBinormalNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
-
- return float4(worldBinormal, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta
deleted file mode 100644
index ec27e263..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 76873532ab67d2947beaf07151383cbe
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader
deleted file mode 100644
index 99b62ca8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/VertexColorNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return 1;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta
deleted file mode 100644
index 0ac109c2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ca1d22db6470c5f4d9f93a9873b4f5bc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader
deleted file mode 100644
index a3ef76f5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/VertexIdVariableNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert
- #pragma fragment frag
-
- struct appdata_custom
- {
- float4 vertex : POSITION;
- uint vertexId : SV_VertexID;
- };
-
- struct v2f_custom
- {
- float4 pos : SV_POSITION;
- half vertexId : TEXCOORD0;
- };
-
- v2f_custom vert( appdata_custom v )
- {
- v2f_custom o;
- o.pos = UnityObjectToClipPos (v.vertex);
- o.vertexId = v.vertexId;
- return o;
- }
-
- float4 frag( v2f_custom i ) : SV_Target
- {
- return i.vertexId;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta
deleted file mode 100644
index e7ac67a5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5934bf2c10b127a459177a3b622cea65
-timeCreated: 1542641929
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
deleted file mode 100644
index 3769192e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
+++ /dev/null
@@ -1,31 +0,0 @@
-Shader "Hidden/VertexTangentNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 tp = 2 * i.uv - 1;
- float tr = sqrt( dot(tp,tp) );
- tr = saturate( tr );
- //if ( tr < 1 ) {
- float2 tuvs;
- float f = ( 1 - sqrt( 1 - tr ) ) / tr;
-
- float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
- return float4((tangent), 1);
- //}
- //else {
- // return 0;
- //}
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta
deleted file mode 100644
index 93c49b13..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 61f0b80493c9b404d8c7bf56d59c3f81
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
deleted file mode 100644
index 7bf6d619..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
+++ /dev/null
@@ -1,57 +0,0 @@
-Shader "Hidden/WorldPosInputsNode"
-{
- SubShader
- {
- Pass //world space
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- return float4(worldViewDir, 1);
- }
- ENDCG
- }
-
- Pass //tangent space
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- fixed3 viewDirTan = tSpace0.xyz * worldViewDir.x + tSpace1.xyz * worldViewDir.y + tSpace2.xyz * worldViewDir.z;
-
- return float4(viewDirTan, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta
deleted file mode 100644
index 6fdc1d17..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 07b57d9823df4bd4d8fe6dcb29fca36a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader
deleted file mode 100644
index 81543702..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader
+++ /dev/null
@@ -1,251 +0,0 @@
-Shader "Hidden/VoronoiNode"
-{
- Properties
- {
- _A("_RGB", 2D) = "white" {}
- _B("_RGB", 2D) = "white" {}
- _C("_RGB", 2D) = "white" {}
- _D ("_RGB", 2D) = "white" {}
- _UseTileScale("_UseTileScale", Float) = 0
- _TileScale ("_TileScale", Int) = 1
- _MinkowskiPower("_MinkowskiPower", Float) = 0
- _DistFunc("_DistFunc", Int) = 0
- _MethodType("_MethodType", Int) = 0
- _SearchQuality("_SearchQuality", Int) = 1
- _Octaves("_Octaves", Int) = 1
- _UseSmoothness("_UseSmoothness", Int ) = 0
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- CGINCLUDE
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- float _UseTileScale = 0;
- int _TileScale = 1;
- float _MinkowskiPower = 1;
- int _DistFunc = 0;
- int _MethodType = 0;
- int _SearchQuality = 0;
- int _Octaves = 1;
- int _PreviewID = 0;
- int _UseSmoothness = 0;
-
- float2 VoronoiHash( float2 p )
- {
- p = lerp( p, p - _TileScale * floor (p / _TileScale), _UseTileScale );
- p = float2(dot (p, float2(127.1, 311.7)), dot (p, float2(269.5, 183.3)));
- return frac (sin (p) *43758.5453);
- }
-
- float Voronoi( float2 v, float time, inout float2 id , float smoothness )
- {
- float2 n = floor(v);
- float2 f = frac(v);
- float F1 = 8.0;
- float F2 = 8.0;
- float2 mr = 0;
- float2 mg = 0;
- for (int j = -_SearchQuality; j <= _SearchQuality; j++)
- {
- for (int i = -_SearchQuality; i <= _SearchQuality; i++)
- {
- float2 g = float2(i, j);
- float2 o = VoronoiHash (n + g);
- o = (sin (time + o * 6.2831) * 0.5 + 0.5); float2 r = g - f + o;
- float d = 0;
- //Euclidean^2
- if (_DistFunc == 0)
- {
- d = 0.5 * dot (r, r);
- }
- //Euclidean
- else if (_DistFunc == 1)
- {
- d = 0.707 * sqrt (dot (r, r));
- }
- //Manhattan
- else if (_DistFunc == 2)
- {
- d = 0.5 * (abs (r.x) + abs (r.y));
- }
- //Chebyshev
- else if (_DistFunc == 3)
- {
- d = max (abs (r.x), abs (r.y));
- }
- //Minkowski
- else if (_DistFunc == 4)
- {
- d = (1 / pow(2, 1 / _MinkowskiPower)) * pow( ( pow( abs( r.x ), _MinkowskiPower) + pow( abs( r.y ), _MinkowskiPower) ), (1 / _MinkowskiPower));
- }
-
- if (_MethodType == 0 && _UseSmoothness == 1)
- {
- float h = smoothstep (0.0, 1.0, 0.5 + 0.5 * (F1 - d) / smoothness);
- F1 = lerp (F1, d, h) - smoothness * h * (1.0 - h);
- mg = g; mr = r; id = o;
- }
- else
- {
- if (d < F1)
- {
- F2 = F1;
- F1 = d; mg = g; mr = r; id = o;
- }
- else if (d < F2)
- {
- F2 = d;
- }
-
- }
-
- }
- }
-
- //Cells
- if(_MethodType == 0)
- {
- return F1;
- }
- //Crystal
- else if (_MethodType == 1)
- {
- return F2;
- }
- //Glass
- else if (_MethodType == 2)
- {
- return F2 - F1;
- }
- //Caustic
- else if (_MethodType == 3)
- {
- return (F2 + F1) * 0.5;
- }
- //Distance
- else if (_MethodType == 4)
- {
- F1 = 8.0;
- for (int j = -2; j <= 2; j++)
- {
- for (int i = -2; i <= 2; i++)
- {
- float2 g = mg + float2(i, j);
- float2 o = VoronoiHash (n + g);
- o = ( sin (time + o * 6.2831) * 0.5 + 0.5);
- float2 r = g - f + o;
- float d = dot (0.5 * (mr + r), normalize (r - mr));
- F1 = min (F1, d);
- }
- }
- return F1;
- }
- else
- return F1;
- }
-
-
- ENDCG
-
- Pass // Voronoi - Unity
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- inline float2 UnityVoronoiRandomVector (float2 UV, float offset)
- {
- float2x2 m = float2x2(15.27, 47.63, 99.41, 89.98);
- UV = frac (sin (mul (UV, m)) * 46839.32);
- return float2(sin (UV.y* +offset) * 0.5 + 0.5, cos (UV.x* offset) * 0.5 + 0.5);
- }
-
- //x - Out y - Cells
- float3 UnityVoronoi (float2 UV, float AngleOffset, float CellDensity)
- {
- float2 g = floor (UV * CellDensity);
- float2 f = frac (UV * CellDensity);
- float t = 8.0;
- float3 res = float3(8.0, 0.0, 0.0);
-
- for (int y = -1; y <= 1; y++)
- {
- for (int x = -1; x <= 1; x++)
- {
- float2 lattice = float2(x, y);
- float2 offset = UnityVoronoiRandomVector (lattice + g, AngleOffset);
- float d = distance (lattice + offset, f);
-
- if (d < res.x)
- {
- res = float3(d, offset.x, offset.y);
- }
- }
- }
- return res;
- }
-
- float4 frag (v2f_img i) : SV_Target
- {
- float2 uvValue = tex2D(_A, i.uv).rg;
- float angleOffset = tex2D(_B, i.uv).r;
- float cellDensity = tex2D(_C, i.uv).r;
- float3 voronoiVal = UnityVoronoi( uvValue, angleOffset , cellDensity );
- if( _PreviewID == 1 )
- return float4( voronoiVal.yz, 0, 1 );
- else
- return float4( voronoiVal.xxx, 1);
- }
- ENDCG
- }
-
- Pass // Voronoi - ASE
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag (v2f_img i) : SV_Target
- {
- float2 uvValue = tex2D (_A, i.uv).rg;
- float time = tex2D (_B, i.uv).r;
- float scale = tex2D (_C, i.uv).r;
- float smoothness = tex2D (_D, i.uv).r;
-
- float2 id = 0;
- float voronoiVal = Voronoi( uvValue*scale,time, id, smoothness );
- if (_Octaves == 1)
- {
- if( _PreviewID == 1)
- return float4( id, 0, 1 );
- else
- return float4(voronoiVal.xxx, 1);
- }
- else
- {
- float fade = 0.5;
- float voroi = 0;
- float rest = 0;
- for (int it = 0; it < _Octaves; it++)
- {
- voroi += fade * Voronoi( uvValue*scale, time, id, smoothness);
- rest += fade;
- uvValue *= 2;
- fade *= 0.5;
- }
- voroi /= rest;
- if( _PreviewID == 1 )
- return float4( id, 0, 1 );
- else
- return float4(voroi.xxx, 1);
- }
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta
deleted file mode 100644
index 420e71ca..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bc1498ccdade442479038b24982fc946
-timeCreated: 1566905239
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader
deleted file mode 100644
index e0a46b51..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader
+++ /dev/null
@@ -1,84 +0,0 @@
-Shader "Hidden/WeightedBlendNode"
-{
- Properties
- {
- _A ( "_Weights", 2D) = "white" {}
- _B ( "_Layer1", 2D) = "white" {}
- _C ( "_Layer2", 2D ) = "white" {}
- _D ( "_Layer3", 2D ) = "white" {}
- _E ( "_Layer4", 2D ) = "white" {}
- }
-
- SubShader
- {
-
- CGINCLUDE
-
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
-
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 Layer1 = tex2D( _B, i.uv );
- return Layer1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D ( _B, i.uv );
- float4 Layer2 = tex2D ( _C, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 ) / ( Weights.x + Weights.y );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- sampler2D _D;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D( _A, i.uv );
- float4 Layer1 = tex2D( _B, i.uv );
- float4 Layer2 = tex2D( _C, i.uv );
- float4 Layer3 = tex2D( _D, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 ) / ( Weights.x + Weights.y + Weights.z );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D ( _B, i.uv );
- float4 Layer2 = tex2D ( _C, i.uv );
- float4 Layer3 = tex2D ( _D, i.uv );
- float4 Layer4 = tex2D ( _E, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 ) / ( Weights.x + Weights.y + Weights.z + Weights.w );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta
deleted file mode 100644
index 9738a46c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6076cbeaa41ebb14c85ff81b58df7d88
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader
deleted file mode 100644
index 7d040599..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/WireNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta
deleted file mode 100644
index 255c3362..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fa1e3e404e6b3c243b5527b82739d682
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader
deleted file mode 100644
index 7a6983b8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader
+++ /dev/null
@@ -1,66 +0,0 @@
-Shader "Hidden/WorldNormalVector"
-{
- Properties
- {
- _A ("_WorldNormal", 2D) = "white" {}
- }
- SubShader
- {
- Pass //not connected
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- return float4(worldNormal, 1);
- }
- ENDCG
- }
-
- Pass //connected
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float2 sphereUVs = i.uv;
-
- sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
- // Needs further checking
- //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
-
- return float4(worldNormal, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta
deleted file mode 100644
index dfc9ffac..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5f55f4841abb61e45967957788593a9d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader
deleted file mode 100644
index c36df0f5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader
+++ /dev/null
@@ -1,23 +0,0 @@
-Shader "Hidden/WorldPosInputsNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float4 vertexPos = float4(xy, z,1);
- float4 worldPos = mul(unity_ObjectToWorld, vertexPos);
- return float4 (worldPos.xyz, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta
deleted file mode 100644
index 713d2ac0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 70d5405009b31a349a4d8285f30cf5d9
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader
deleted file mode 100644
index e3cfb4e2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader
+++ /dev/null
@@ -1,77 +0,0 @@
-Shader "Hidden/WorldReflectionVector"
-{
- Properties
- {
- _A ("_TangentNormal", 2D) = "white" {}
- }
- SubShader
- {
- Pass //not connected
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
- float3 worldRefl = -worldViewDir;
- worldRefl = reflect( worldRefl, worldNormal );
-
- return float4((worldRefl), 1);
- }
- ENDCG
- }
-
- Pass //connected
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float3 worldRefl = -worldViewDir;
-
- float2 sphereUVs = i.uv;
- sphereUVs.x = atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5;
-
- // Needs further checking
- //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldRefl = reflect( worldRefl, half3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ) );
-
- return float4((worldRefl), 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta
deleted file mode 100644
index 44034b50..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8e267e9aa545eeb418585a730f50273e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader
deleted file mode 100644
index 9f04ac18..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader
+++ /dev/null
@@ -1,20 +0,0 @@
-Shader "Hidden/WorldSpaceCameraPos"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- //_WorldSpaceCameraPos
- return float4(float3(0,0,-5),0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta
deleted file mode 100644
index 78177cec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6b0c78411043dd24dac1152c84bb63ba
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader
deleted file mode 100644
index 742e4928..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/WorldSpaceLightDirHlpNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 _EditorWorldLightPos;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- return float4 ( lightDir, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta
deleted file mode 100644
index 10ed2757..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2e8dc46eb6fb2124d9f0007caf9567e3
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader
deleted file mode 100644
index 3bb5ef16..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/WorldSpaceLightPosNode"
-{
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 _EditorWorldLightPos;
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- return float4 ( lightDir, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- float4 frag( v2f_img i ) : SV_Target
- {
- return (0).xxxx;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta
deleted file mode 100644
index f9fa58c7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2292a614672283c41a367b22cdde4620
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader
deleted file mode 100644
index e90bacb6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/WorldSpaceViewDirHlpNode"
-{
-Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4( float3( 0,0,-5 ) - tex2D( _A, i.uv ).rgb,1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta
deleted file mode 100644
index edeada69..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fe0e09756a8a0ba408015b43e66cb8a6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader
deleted file mode 100644
index d3ff2a76..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/WorldToObjectTransfNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return mul(unity_WorldToObject, tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta
deleted file mode 100644
index 069ac0b0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 79a5efd1e3309f54d8ba3e7fdf5e459b
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader
deleted file mode 100644
index 92726760..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader
+++ /dev/null
@@ -1,20 +0,0 @@
-Shader "Hidden/WorldTransformParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_WorldTransformParams;
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta
deleted file mode 100644
index b6b2479d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5a2642605f085da458d6e03ade47b87a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader
deleted file mode 100644
index 9f817b1e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/ZBufferParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _ZBufferParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta
deleted file mode 100644
index c7caf5ec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 56c42c106bcb497439187f5bb6b6f94d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader
deleted file mode 100644
index 408050d1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader
+++ /dev/null
@@ -1,30 +0,0 @@
-Shader "Hidden/TextureArrayEditor"
-{
- Properties
- {
- _MainTex ("_MainTex", 2DArray) = "white" {}
- _Index ("_Index", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- uniform UNITY_DECLARE_TEX2DARRAY( _MainTex );
- int _Index;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- //return UNITY_SAMPLE_TEX2DARRAY_LOD( _MainTex, float3( i.uv, _Index), 0 );
- return UNITY_SAMPLE_TEX2DARRAY( _MainTex, float3( i.uv, _Index) );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader.meta
deleted file mode 100644
index 8f6ce0ae..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/TextureArrayInspector.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 610c24aad350fba4583068c6c22fa428
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant: