diff options
author | chai <chaifix@163.com> | 2021-09-20 10:23:59 +0800 |
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committer | chai <chaifix@163.com> | 2021-09-20 10:23:59 +0800 |
commit | 4551d1d12fc3029fcf553cfdeb10402e42de705d (patch) | |
tree | 7c59a8c5a06e9b0f12d669c0b62fd3ef29ead953 /Assets/Scripts/Unit/Components | |
parent | 02b44c07adfcf921da594120b4cd8fc18b982725 (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Unit/Components')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 91 |
1 files changed, 45 insertions, 46 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs index 4b710aa4..5a6a309e 100644 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; @@ -7,24 +8,27 @@ using UnityEngine.Rendering; // Unit效果之一,镜头效果,通过command buffer实现 -//public class MaterailEntry -//{ -// public Material material; -//} - public class UnitLensEffect : UnitComponent { private List<RendererProxy> renderers; - private static ObjectPool<CommandBuffer> m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null); + private static ObjectPool<CommandBuffer> m_CommandBufferPool; + + private List<LensEffect> m_Effects; + + private CommandBuffer m_CommandBuffer; - CommandBuffer m_CommandBuffer; + static UnitLensEffect() + { + m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null); + } public override void Initialize() { base.Initialize(); renderers = new List<RendererProxy>(); + m_Effects = new List<LensEffect>(); } public override void OnPostInitialize() @@ -41,15 +45,19 @@ public class UnitLensEffect : UnitComponent continue; RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>(); proxy.Initialize(renderer); - proxy.onWillRenderObject = OnWillRenderObject; - proxy.onRenderObject = OnRenderObject; + proxy.onWillRenderObject = OnWillRenderObj; + proxy.onRenderObject = OnRenderObj; renderers.Add(proxy); } m_CommandBuffer = ClaimCommandBuffer(); + m_CommandBuffer.name = "Unit Render"; MainCamera.Instance.lensEffectHandler.onPreCull += OnWillRenderUnit; MainCamera.Instance.lensEffectHandler.onPostRender += OnRenderUnit; + + ///// + m_Effects.Add(LensEffect.MotionBlur()); } public override void Release() @@ -62,54 +70,45 @@ public class UnitLensEffect : UnitComponent private void OnWillRenderUnit() { + IBodyRendererAgent body = owner.unitRender.body; + if (body == null || body.renderers == null) + return; + if (m_Effects == null || m_Effects.Count == 0) + return; + m_CommandBuffer.Clear(); - MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + for (int i = 0; i < m_Effects.Count; ++i) + { + m_Effects[i].beforeIterate(m_CommandBuffer); + for (int j = 0; j < body.renderers.Length; ++j) + { + var renderer = body.renderers[j]; + if (renderer == null) + continue; + m_Effects[i].iterate(m_CommandBuffer,renderer); + } + m_Effects[i].afterIterate(m_CommandBuffer); + } + + MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, m_CommandBuffer); } private void OnRenderUnit() { - - MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_CommandBuffer); + MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, m_CommandBuffer); + for(int i = 0; i < m_Effects.Count; ++i) + { + m_Effects[i].finishRender?.Invoke(); + } } - private void OnWillRenderObject(BodyPartRenderer renderer) + private void OnWillRenderObj(BodyPartRenderer renderer) { - //Camera cam = SceneManager.Instance.mainCamera; - //if (cam == null) - // return; - //Material mat = new Material(Shader.Find(StaticDefine.shaders[EShader.SolidColor].name)); - //mat.SetColor("_Color", Color.red); - - //Matrix4x4 obj2Wod = Matrix4x4.identity; - ////obj2Wod = TransformUtility.GetLocalToWorldMatrixRootBone(owner.unitDetail.rootBone.transform); - //Vector3 pos = owner.unitDetail.rootBone.transform.position; - //Quaternion rot = owner.unitDetail.rootBone.transform.rotation; - //obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot); - //mat.SetMatrix("_ObjectToWorld", obj2Wod); - //mat.SetTexture("_MainTex", renderer.renderer.material.GetTexture("_MainTex")); - - //cb.Clear(); - //cb.name = "Unit Renderer"; - - //// create render texture for glow map - //int tempID = Shader.PropertyToID("_Temp1"); - //cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); - //cb.SetRenderTarget(tempID); - //cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); - //cb.DrawRenderer(renderer.renderer, mat); - - //cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget); - //Material blur = new Material(Shader.Find(StaticDefine.shaders[EShader.Blur].name)); - //cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur); - - //cam.AddCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); } - private void OnRenderObject(BodyPartRenderer renderer) + private void OnRenderObj(BodyPartRenderer renderer) { - //Camera cam = SceneManager.Instance.mainCamera; - //cam.RemoveCommandBuffer(CameraEvent.AfterImageEffectsOpaque, cb); } static CommandBuffer ClaimCommandBuffer() |