diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject')
28 files changed, 0 insertions, 504 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs deleted file mode 100644 index e1beca39..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs +++ /dev/null @@ -1,22 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Returns Success if the GameObject is active in the hierarchy, otherwise Failure.")]
- public class ActiveInHierarchy : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- public override TaskStatus OnUpdate()
- {
- return GetDefaultGameObject(targetGameObject.Value).activeInHierarchy ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs.meta deleted file mode 100644 index 10414adf..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 0bbe57db7a21ee94f86aef75bbcd6d18
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs deleted file mode 100644 index 37945765..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs +++ /dev/null @@ -1,22 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Returns Success if the GameObject is active in the hierarchy, otherwise Failure.")]
- public class ActiveSelf : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- public override TaskStatus OnUpdate()
- {
- return GetDefaultGameObject(targetGameObject.Value).activeSelf ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs.meta deleted file mode 100644 index a367c1b1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 26a4530d0ecaa774aaf060511089ddc3
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- serializedVersion: 2
- defaultReferences: []
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/CompareTag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/CompareTag.cs deleted file mode 100644 index 86e676af..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/CompareTag.cs +++ /dev/null @@ -1,25 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Returns Success if tags match, otherwise Failure.")]
- public class CompareTag : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The tag to compare against")]
- public SharedString tag;
-
- public override TaskStatus OnUpdate()
- {
- return GetDefaultGameObject(targetGameObject.Value).CompareTag(tag.Value) ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- tag = "";
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/CompareTag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/CompareTag.cs.meta deleted file mode 100644 index 471d827f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/CompareTag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: fa50c2eedc866794890ff361bdd1d593
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs deleted file mode 100644 index 659157b5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs +++ /dev/null @@ -1,32 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Destorys the specified GameObject. Returns Success.")]
- public class Destroy : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Time to destroy the GameObject in")]
- public float time;
-
- public override TaskStatus OnUpdate()
- {
- var destroyGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (time == 0) {
- GameObject.Destroy(destroyGameObject);
- } else {
- GameObject.Destroy(destroyGameObject, time);
- }
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- time = 0;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs.meta deleted file mode 100644 index 0426b237..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 42a90ad4cba90604b8be494aa74df349
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
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- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/DestroyImmediate.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/DestroyImmediate.cs deleted file mode 100644 index 22338483..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/DestroyImmediate.cs +++ /dev/null @@ -1,25 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Destorys the specified GameObject immediately. Returns Success.")]
- public class DestroyImmediate : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- public override TaskStatus OnUpdate()
- {
- var destroyGameObject = GetDefaultGameObject(targetGameObject.Value);
- GameObject.DestroyImmediate(destroyGameObject);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/DestroyImmediate.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/DestroyImmediate.cs.meta deleted file mode 100644 index dfca4dbd..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/DestroyImmediate.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 81f8712bcbdbdbf4aad17ba5e1e20d8c
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Find.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Find.cs deleted file mode 100644 index 067adeed..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Find.cs +++ /dev/null @@ -1,28 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Finds a GameObject by name. Returns Success.")]
- public class Find : Action
- {
- [Tooltip("The GameObject name to find")]
- public SharedString gameObjectName;
- [Tooltip("The object found by name")]
- [RequiredField]
- public SharedGameObject storeValue;
-
- public override TaskStatus OnUpdate()
- {
- storeValue.Value = GameObject.Find(gameObjectName.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- gameObjectName = null;
- storeValue = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Find.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Find.cs.meta deleted file mode 100644 index 729c7c7d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Find.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 5388c9a6fc7770f44885176c24f68aaa
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- defaultReferences: []
- executionOrder: 0
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindGameObjectsWithTag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindGameObjectsWithTag.cs deleted file mode 100644 index db02e1bd..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindGameObjectsWithTag.cs +++ /dev/null @@ -1,31 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Finds a GameObject by tag. Returns Success.")]
- public class FindGameObjectsWithTag : Action
- {
- [Tooltip("The tag of the GameObject to find")]
- public SharedString tag;
- [Tooltip("The objects found by name")]
- [RequiredField]
- public SharedGameObjectList storeValue;
-
- public override TaskStatus OnUpdate()
- {
- var gameObjects = GameObject.FindGameObjectsWithTag(tag.Value);
- for (int i = 0; i < gameObjects.Length; ++i) {
- storeValue.Value.Add(gameObjects[i]);
- }
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- tag.Value = null;
- storeValue.Value = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindGameObjectsWithTag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindGameObjectsWithTag.cs.meta deleted file mode 100644 index 51a2649d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindGameObjectsWithTag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: ccc3e1d2bf7cfc74089c17d593472f98
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindWithTag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindWithTag.cs deleted file mode 100644 index 35a0ef63..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindWithTag.cs +++ /dev/null @@ -1,28 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Finds a GameObject by tag. Returns Success.")]
- public class FindWithTag : Action
- {
- [Tooltip("The tag of the GameObject to find")]
- public SharedString tag;
- [Tooltip("The object found by name")]
- [RequiredField]
- public SharedGameObject storeValue;
-
- public override TaskStatus OnUpdate()
- {
- storeValue.Value = GameObject.FindWithTag(tag.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- tag.Value = null;
- storeValue.Value = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindWithTag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindWithTag.cs.meta deleted file mode 100644 index c12ea132..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/FindWithTag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: d8768bdf841982f4aae662ee5dac3f2d
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs deleted file mode 100644 index 96069ed8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs +++ /dev/null @@ -1,31 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Returns the component of Type type if the game object has one attached, null if it doesn't. Returns Success.")]
- public class GetComponent : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The type of component")]
- public SharedString type;
- [Tooltip("The component")]
- [RequiredField]
- public SharedObject storeValue;
-
- public override TaskStatus OnUpdate()
- {
- storeValue.Value = GetDefaultGameObject(targetGameObject.Value).GetComponent(type.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- type.Value = "";
- storeValue.Value = null;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs.meta deleted file mode 100644 index 6d3bbf91..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetTag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetTag.cs deleted file mode 100644 index 6392cb5c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetTag.cs +++ /dev/null @@ -1,28 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Stores the GameObject tag. Returns Success.")]
- public class GetTag : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Active state of the GameObject")]
- [RequiredField]
- public SharedString storeValue;
-
- public override TaskStatus OnUpdate()
- {
- storeValue.Value = GetDefaultGameObject(targetGameObject.Value).tag;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- storeValue = "";
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetTag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetTag.cs.meta deleted file mode 100644 index 03efe771..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/GetTag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs deleted file mode 100644 index 61f53469..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Instantiates a new GameObject. Returns Success.")]
- public class Instantiate : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The position of the new GameObject")]
- public SharedVector3 position;
- [Tooltip("The rotation of the new GameObject")]
- public SharedQuaternion rotation = Quaternion.identity;
- [SharedRequired]
- [Tooltip("The instantiated GameObject")]
- public SharedGameObject storeResult;
-
- public override TaskStatus OnUpdate()
- {
- storeResult.Value = GameObject.Instantiate(targetGameObject.Value, position.Value, rotation.Value) as GameObject;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- position = Vector3.zero;
- rotation = Quaternion.identity;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs.meta deleted file mode 100644 index fc324f10..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
-guid: 804a64515d87a0546ad7c6c4408ed53f
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs deleted file mode 100644 index 87819e46..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Sends a message to the target GameObject. Returns Success.")]
- public class SendMessage : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The message to send")]
- public SharedString message;
- [Tooltip("The value to send")]
- public SharedGenericVariable value;
-
- public override TaskStatus OnUpdate()
- {
- if (value.Value != null) {
- GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value, value.Value.value.GetValue());
- } else {
- GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value);
- }
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- message = "";
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs.meta deleted file mode 100644 index 7eee6459..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs deleted file mode 100644 index c3cbd84f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs +++ /dev/null @@ -1,27 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Activates/Deactivates the GameObject. Returns Success.")]
- public class SetActive : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Active state of the GameObject")]
- public SharedBool active;
-
- public override TaskStatus OnUpdate()
- {
- GetDefaultGameObject(targetGameObject.Value).SetActive(active.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- active = false;
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs.meta deleted file mode 100644 index 58907327..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetTag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetTag.cs deleted file mode 100644 index d12ab6e4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetTag.cs +++ /dev/null @@ -1,27 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Sets the GameObject tag. Returns Success.")]
- public class SetTag : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The GameObject tag")]
- public SharedString tag;
-
- public override TaskStatus OnUpdate()
- {
- GetDefaultGameObject(targetGameObject.Value).tag = tag.Value;
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- tag = "";
- }
- }
-}
\ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetTag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetTag.cs.meta deleted file mode 100644 index 6293b8dc..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetTag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2
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|