summaryrefslogtreecommitdiff
path: root/Assets/Scripts/AbilitySystem/Conditions
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/AbilitySystem/Conditions')
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs9
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs4
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs18
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs16
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta11
10 files changed, 95 insertions, 7 deletions
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs
index 019c16a9..cfdcfab5 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimAtEnd.cs
@@ -20,7 +20,7 @@ public class ConditionAnimAtEnd : ConditionBase
public override bool Evaluate()
{
AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
- if(info.fullPathHash == m_AnimationHash)
+ if(info.shortNameHash == m_AnimationHash)
{
float t = info.normalizedTime;
if (t >= 0.99f)
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
index 82db03e0..b8f98065 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionAnimRange.cs
@@ -12,14 +12,17 @@ public sealed class ConditionAnimRange : ConditionBase
public ConditionAnimRange(Animator animator, float start, float end)
{
- m_TimeRange.Set(start, end);
+ m_Animator = animator;
+
+ m_TimeRange.Set(start, end);
}
public override bool Evaluate()
{
AnimatorStateInfo info = m_Animator.GetCurrentAnimatorStateInfo(0);
float time = info.normalizedTime;
- return time >= m_TimeRange.x && time <= m_TimeRange.y;
- }
+ bool result = time >= m_TimeRange.x && time <= m_TimeRange.y;
+ return result;
+ }
}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs
new file mode 100644
index 00000000..52abad03
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionButtonHold : ConditionBase
+{
+ GamepadButton m_Button;
+
+ public ConditionButtonHold(GamepadButton button)
+ {
+ m_Button = button;
+ }
+
+ public override bool Evaluate()
+ {
+ return InputManager.Instance.IsButtonHold(m_Button);
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta
new file mode 100644
index 00000000..82d350e2
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionButtonHold.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2b0cd6f63cbe32649a15ab38d5bb6ee3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
index a7487d33..d735ef5b 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommand.cs
@@ -7,9 +7,9 @@ using UnityEngine;
/// </summary>
public class ConditionCommand : ConditionBase
{
- CommandCode m_TargetCommand;
+ GamepadButton m_TargetCommand;
- public ConditionCommand(CommandCode command)
+ public ConditionCommand(GamepadButton command)
{
m_TargetCommand = command;
}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
index 745d2aa8..8c955400 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
@@ -8,7 +8,7 @@ using UnityEngine;
public class ConditionCommandSeq : ConditionBase
{
- public ConditionCommandSeq(List<CommandCode> commandSeq, float maxDeltaTime)
+ public ConditionCommandSeq(List<GamepadButton> commandSeq, float maxDeltaTime)
{
}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs
new file mode 100644
index 00000000..1084f191
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionMoveButtonHold : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta
new file mode 100644
index 00000000..45cf47bb
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionMoveButtonHold.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 77299e998cbe9d1429c2d0b731bff6e3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs
new file mode 100644
index 00000000..06a76784
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ConditionNoMoveButtonHold : ConditionBase
+{
+ public ConditionNoMoveButtonHold()
+ {
+ }
+
+ public override bool Evaluate()
+ {
+ bool isMoveButtonDown = InputManager.Instance.IsButtonHold(GamepadButton.Left) || InputManager.Instance.IsButtonHold(GamepadButton.Right);
+ return !isMoveButtonDown;
+ }
+}
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta
new file mode 100644
index 00000000..db883c19
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionNoMoveButtonHold.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ce1302d58bf3a7043b6e2e25d13525d9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: