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-rw-r--r--Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp8
-rw-r--r--Editor/Scripting/EditorGUI/EditorGUI.bind.cpp11
-rw-r--r--Editor/Scripting/EditorScripting.cpp20
3 files changed, 25 insertions, 14 deletions
diff --git a/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp b/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp
index f51b6b4..265ea2e 100644
--- a/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp
+++ b/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp
@@ -10,6 +10,14 @@ LUA_BIND_REGISTRY(ContainnerWindow)
LUA_BIND_POSTPROCESS(ContainnerWindow)
{
+ LUA_BIND_REGISTER_ENUM(state, "EShowMode",
+ { "NormalWindow", ShowMode::kShowNormalWindow },
+ { "ShowPopupMenu", ShowMode::kShowPopupMenu },
+ { "Utility ", ShowMode::kShowUtility },
+ { "NoShadow", ShowMode::kShowNoShadow },
+ { "MainWindow", ShowMode::kShowMainWindow },
+ { "AuxWindow", ShowMode::kShowAuxWindow }
+ );
}
LUA_BIND_IMPL_METHOD(ContainnerWindow, _SetTitle)
diff --git a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
index be97638..57c45ca 100644
--- a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
+++ b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
@@ -1,21 +1,18 @@
#include "Editor/GUI/EditorWindows.h"
// GameLab.Editor.GUI
-void luaopen_GameLab_Editor_GUI(lua_State* L)
+int luaopen_GameLab_Editor_GUI(lua_State* L)
{
+ log_info("Scripting", "luaopen_GameLab_Editor_GUI()");
+
LUA_BIND_STATE(L);
state.PushGlobalNamespace();
-
state.PushNamespace("GameLab");
state.PushNamespace("Editor");
state.PushNamespace("GUI");
state.RegisterFactory<ContainnerWindow>();
- state.PopNamespace();// EditorGUI
- state.PopNamespace();// GameLab
- state.PopNamespace();// Editor
- state.PopNamespace();// Global
-
+ return 1;
} \ No newline at end of file
diff --git a/Editor/Scripting/EditorScripting.cpp b/Editor/Scripting/EditorScripting.cpp
index 235636a..65fa8c4 100644
--- a/Editor/Scripting/EditorScripting.cpp
+++ b/Editor/Scripting/EditorScripting.cpp
@@ -1,22 +1,28 @@
#include "EditorScripting.h"
-#include "Editor/Utils/Log.h"
+#include "Runtime/Debug/Log.h"
// GameLab.Editor
-extern void luaopen_GameLab_Editor_GUI(lua_State* L); // GameLab.Editor.GUI
-extern void luaopen_GameLab_Editor_GUILayout(lua_State* L); // GameLab.Editor.GUILayout
-extern void luaopen_GameLab_Editor_IMGUI(lua_State* L); // GameLab.Editor.IMGUI
-extern void luaopen_GameLab_Editor_Resource(lua_State* L); // GameLab.Editor.Resource
+extern int luaopen_GameLab_Editor_GUI(lua_State* L); // GameLab.Editor.GUI
+extern int luaopen_GameLab_Editor_GUILayout(lua_State* L); // GameLab.Editor.GUILayout
+extern int luaopen_GameLab_Editor_IMGUI(lua_State* L); // GameLab.Editor.IMGUI
+extern int luaopen_GameLab_Editor_Resource(lua_State* L); // GameLab.Editor.Resource
// GameLab.Engine
+extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering
// GameLab
-extern void luaopen_GameLab_Debug(lua_State* L);
+extern int luaopen_GameLab_Debug(lua_State* L);
+
+#define openlib(cfunc) \
+ lua_pushcfunction(L, cfunc);\
+ lua_call(L, 0, 0);
bool SetupGameLabEditorScripting(lua_State* L)
{
log_info("Scripting", "SetupGameLabEditorScripting()");
- luaopen_GameLab_Editor_GUI(L);
+ openlib(luaopen_GameLab_Debug);
+ openlib(luaopen_GameLab_Editor_GUI);
return true;
}