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authorchai <chaifix@163.com>2019-05-11 22:54:56 +0800
committerchai <chaifix@163.com>2019-05-11 22:54:56 +0800
commit9645be0af1b1d5cb0ad5892d5464e1b23c51b550 (patch)
tree129c716bed8e93312421c3adb2f8e7c4f811602d /source/3rd-party/SDL2/src/video/directfb
Diffstat (limited to 'source/3rd-party/SDL2/src/video/directfb')
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_WM.c413
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_WM.h56
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_dyn.c117
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_dyn.h41
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_events.c748
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_events.h34
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_modes.c414
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_modes.h59
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_mouse.c389
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_mouse.h44
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c332
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.h64
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_render.c1335
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_render.h25
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_shape.c131
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_shape.h38
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_video.c418
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_video.h170
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_window.c565
-rw-r--r--source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_window.h82
20 files changed, 5475 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_WM.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_WM.c
new file mode 100644
index 0000000..d9d0c3a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_WM.c
@@ -0,0 +1,413 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_window.h"
+
+#include "../../events/SDL_windowevents_c.h"
+
+#define COLOR_EXPAND(col) col.r, col.g, col.b, col.a
+
+static DFB_Theme theme_std = {
+ 4, 4, 8, 8,
+ {255, 200, 200, 200},
+ 24,
+ {255, 0, 0, 255},
+ 16,
+ {255, 255, 255, 255},
+ "/usr/share/fonts/truetype/freefont/FreeSans.ttf",
+ {255, 255, 0, 0},
+ {255, 255, 255, 0},
+};
+
+static DFB_Theme theme_none = {
+ 0, 0, 0, 0,
+ {0, 0, 0, 0},
+ 0,
+ {0, 0, 0, 0},
+ 0,
+ {0, 0, 0, 0},
+ NULL
+};
+
+static void
+DrawTriangle(IDirectFBSurface * s, int down, int x, int y, int w)
+{
+ int x1, x2, x3;
+ int y1, y2, y3;
+
+ if (down) {
+ x1 = x + w / 2;
+ x2 = x;
+ x3 = x + w;
+ y1 = y + w;
+ y2 = y;
+ y3 = y;
+ } else {
+ x1 = x + w / 2;
+ x2 = x;
+ x3 = x + w;
+ y1 = y;
+ y2 = y + w;
+ y3 = y + w;
+ }
+ s->FillTriangle(s, x1, y1, x2, y2, x3, y3);
+}
+
+static void
+LoadFont(_THIS, SDL_Window * window)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_DFB_WINDOWDATA(window);
+
+ if (windata->font != NULL) {
+ SDL_DFB_RELEASE(windata->font);
+ windata->font = NULL;
+ SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, windata->font));
+ }
+
+ if (windata->theme.font != NULL)
+ {
+ DFBFontDescription fdesc;
+
+ SDL_zero(fdesc);
+ fdesc.flags = DFDESC_HEIGHT;
+ fdesc.height = windata->theme.font_size;
+ SDL_DFB_CHECK(devdata->
+ dfb->CreateFont(devdata->dfb, windata->theme.font,
+ &fdesc, &windata->font));
+ SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, windata->font));
+ }
+}
+
+static void
+DrawCraption(_THIS, IDirectFBSurface * s, int x, int y, char *text)
+{
+ DFBSurfaceTextFlags flags;
+
+ flags = DSTF_CENTER | DSTF_TOP;
+
+ s->DrawString(s, text, -1, x, y, flags);
+}
+
+void
+DirectFB_WM_RedrawLayout(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ IDirectFBSurface *s = windata->window_surface;
+ DFB_Theme *t = &windata->theme;
+ int i;
+ int d = (t->caption_size - t->font_size) / 2;
+ int x, y, w;
+
+
+ if (!windata->is_managed || (window->flags & SDL_WINDOW_FULLSCREEN))
+ return;
+
+ SDL_DFB_CHECK(s->SetSrcBlendFunction(s, DSBF_ONE));
+ SDL_DFB_CHECK(s->SetDstBlendFunction(s, DSBF_ZERO));
+ SDL_DFB_CHECK(s->SetDrawingFlags(s, DSDRAW_NOFX));
+ SDL_DFB_CHECK(s->SetBlittingFlags(s, DSBLIT_NOFX));
+
+ LoadFont(_this, window);
+ /* s->SetDrawingFlags(s, DSDRAW_BLEND); */
+ s->SetColor(s, COLOR_EXPAND(t->frame_color));
+ /* top */
+ for (i = 0; i < t->top_size; i++)
+ s->DrawLine(s, 0, i, windata->size.w, i);
+ /* bottom */
+ for (i = windata->size.h - t->bottom_size; i < windata->size.h; i++)
+ s->DrawLine(s, 0, i, windata->size.w, i);
+ /* left */
+ for (i = 0; i < t->left_size; i++)
+ s->DrawLine(s, i, 0, i, windata->size.h);
+ /* right */
+ for (i = windata->size.w - t->right_size; i < windata->size.w; i++)
+ s->DrawLine(s, i, 0, i, windata->size.h);
+ /* Caption */
+ s->SetColor(s, COLOR_EXPAND(t->caption_color));
+ s->FillRectangle(s, t->left_size, t->top_size, windata->client.w,
+ t->caption_size);
+ /* Close Button */
+ w = t->caption_size;
+ x = windata->size.w - t->right_size - w + d;
+ y = t->top_size + d;
+ s->SetColor(s, COLOR_EXPAND(t->close_color));
+ DrawTriangle(s, 1, x, y, w - 2 * d);
+ /* Max Button */
+ s->SetColor(s, COLOR_EXPAND(t->max_color));
+ DrawTriangle(s, window->flags & SDL_WINDOW_MAXIMIZED ? 1 : 0, x - w,
+ y, w - 2 * d);
+
+ /* Caption */
+ if (*window->title) {
+ s->SetColor(s, COLOR_EXPAND(t->font_color));
+ DrawCraption(_this, s, (x - w) / 2, t->top_size + d, window->title);
+ }
+ /* Icon */
+ if (windata->icon) {
+ DFBRectangle dr;
+
+ dr.x = t->left_size + d;
+ dr.y = t->top_size + d;
+ dr.w = w - 2 * d;
+ dr.h = w - 2 * d;
+ s->SetBlittingFlags(s, DSBLIT_BLEND_ALPHACHANNEL);
+
+ s->StretchBlit(s, windata->icon, NULL, &dr);
+ }
+ windata->wm_needs_redraw = 0;
+}
+
+DFBResult
+DirectFB_WM_GetClientSize(_THIS, SDL_Window * window, int *cw, int *ch)
+{
+ SDL_DFB_WINDOWDATA(window);
+ IDirectFBWindow *dfbwin = windata->dfbwin;
+
+ SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, cw, ch));
+ dfbwin->GetSize(dfbwin, cw, ch);
+ *cw -= windata->theme.left_size + windata->theme.right_size;
+ *ch -=
+ windata->theme.top_size + windata->theme.caption_size +
+ windata->theme.bottom_size;
+ return DFB_OK;
+}
+
+void
+DirectFB_WM_AdjustWindowLayout(SDL_Window * window, int flags, int w, int h)
+{
+ SDL_DFB_WINDOWDATA(window);
+
+ if (!windata->is_managed)
+ windata->theme = theme_none;
+ else if (flags & SDL_WINDOW_BORDERLESS)
+ /* desc.caps |= DWCAPS_NODECORATION;) */
+ windata->theme = theme_none;
+ else if (flags & SDL_WINDOW_FULLSCREEN) {
+ windata->theme = theme_none;
+ } else if (flags & SDL_WINDOW_MAXIMIZED) {
+ windata->theme = theme_std;
+ windata->theme.left_size = 0;
+ windata->theme.right_size = 0;
+ windata->theme.top_size = 0;
+ windata->theme.bottom_size = 0;
+ } else {
+ windata->theme = theme_std;
+ }
+
+ windata->client.x = windata->theme.left_size;
+ windata->client.y = windata->theme.top_size + windata->theme.caption_size;
+ windata->client.w = w;
+ windata->client.h = h;
+ windata->size.w =
+ w + windata->theme.left_size + windata->theme.right_size;
+ windata->size.h =
+ h + windata->theme.top_size +
+ windata->theme.caption_size + windata->theme.bottom_size;
+}
+
+
+enum
+{
+ WM_POS_NONE = 0x00,
+ WM_POS_CAPTION = 0x01,
+ WM_POS_CLOSE = 0x02,
+ WM_POS_MAX = 0x04,
+ WM_POS_LEFT = 0x08,
+ WM_POS_RIGHT = 0x10,
+ WM_POS_TOP = 0x20,
+ WM_POS_BOTTOM = 0x40,
+};
+
+static int
+WMIsClient(DFB_WindowData * p, int x, int y)
+{
+ x -= p->client.x;
+ y -= p->client.y;
+ if (x < 0 || y < 0)
+ return 0;
+ if (x >= p->client.w || y >= p->client.h)
+ return 0;
+ return 1;
+}
+
+static int
+WMPos(DFB_WindowData * p, int x, int y)
+{
+ int pos = WM_POS_NONE;
+
+ if (!WMIsClient(p, x, y)) {
+ if (y < p->theme.top_size) {
+ pos |= WM_POS_TOP;
+ } else if (y < p->client.y) {
+ if (x <
+ p->size.w - p->theme.right_size - 2 * p->theme.caption_size) {
+ pos |= WM_POS_CAPTION;
+ } else if (x <
+ p->size.w - p->theme.right_size -
+ p->theme.caption_size) {
+ pos |= WM_POS_MAX;
+ } else {
+ pos |= WM_POS_CLOSE;
+ }
+ } else if (y >= p->size.h - p->theme.bottom_size) {
+ pos |= WM_POS_BOTTOM;
+ }
+ if (x < p->theme.left_size) {
+ pos |= WM_POS_LEFT;
+ } else if (x >= p->size.w - p->theme.right_size) {
+ pos |= WM_POS_RIGHT;
+ }
+ }
+ return pos;
+}
+
+int
+DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_DFB_WINDOWDATA(window);
+ DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);
+ IDirectFBWindow *dfbwin = windata->dfbwin;
+ DFBWindowOptions wopts;
+
+ if (!windata->is_managed)
+ return 0;
+
+ SDL_DFB_CHECK(dfbwin->GetOptions(dfbwin, &wopts));
+
+ switch (evt->type) {
+ case DWET_BUTTONDOWN:
+ if (evt->buttons & DIBM_LEFT) {
+ int pos = WMPos(windata, evt->x, evt->y);
+ switch (pos) {
+ case WM_POS_NONE:
+ return 0;
+ case WM_POS_CLOSE:
+ windata->wm_grab = WM_POS_NONE;
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_CLOSE, 0,
+ 0);
+ return 1;
+ case WM_POS_MAX:
+ windata->wm_grab = WM_POS_NONE;
+ if (window->flags & SDL_WINDOW_MAXIMIZED) {
+ SDL_RestoreWindow(window);
+ } else {
+ SDL_MaximizeWindow(window);
+ }
+ return 1;
+ case WM_POS_CAPTION:
+ if (!(wopts & DWOP_KEEP_STACKING)) {
+ DirectFB_RaiseWindow(_this, window);
+ }
+ if (window->flags & SDL_WINDOW_MAXIMIZED)
+ return 1;
+ /* fall through */
+ default:
+ windata->wm_grab = pos;
+ if (gwindata != NULL)
+ SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin));
+ SDL_DFB_CHECK(dfbwin->GrabPointer(dfbwin));
+ windata->wm_lastx = evt->cx;
+ windata->wm_lasty = evt->cy;
+ }
+ }
+ return 1;
+ case DWET_BUTTONUP:
+ if (!windata->wm_grab)
+ return 0;
+ if (!(evt->buttons & DIBM_LEFT)) {
+ if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) {
+ int dx = evt->cx - windata->wm_lastx;
+ int dy = evt->cy - windata->wm_lasty;
+
+ if (!(wopts & DWOP_KEEP_SIZE)) {
+ int cw, ch;
+ if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM)
+ dx = 0;
+ else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT)
+ dy = 0;
+ SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));
+
+ /* necessary to trigger an event - ugly */
+ SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));
+ SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx + 1, ch + dy));
+ SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));
+
+ SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy));
+ }
+ }
+ SDL_DFB_CHECK(dfbwin->UngrabPointer(dfbwin));
+ if (gwindata != NULL)
+ SDL_DFB_CHECK(gwindata->dfbwin->GrabPointer(gwindata->dfbwin));
+ windata->wm_grab = WM_POS_NONE;
+ return 1;
+ }
+ break;
+ case DWET_MOTION:
+ if (!windata->wm_grab)
+ return 0;
+ if (evt->buttons & DIBM_LEFT) {
+ int dx = evt->cx - windata->wm_lastx;
+ int dy = evt->cy - windata->wm_lasty;
+
+ if (windata->wm_grab & WM_POS_CAPTION) {
+ if (!(wopts & DWOP_KEEP_POSITION))
+ SDL_DFB_CHECK(dfbwin->Move(dfbwin, dx, dy));
+ }
+ if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) {
+ if (!(wopts & DWOP_KEEP_SIZE)) {
+ int cw, ch;
+
+ /* Make sure all events are disabled for this operation ! */
+ SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));
+
+ if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM)
+ dx = 0;
+ else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT)
+ dy = 0;
+
+ SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));
+ SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy));
+
+ SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));
+ }
+ }
+ windata->wm_lastx = evt->cx;
+ windata->wm_lasty = evt->cy;
+ return 1;
+ }
+ break;
+ case DWET_KEYDOWN:
+ break;
+ case DWET_KEYUP:
+ break;
+ default:
+ ;
+ }
+ return 0;
+}
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_WM.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_WM.h
new file mode 100644
index 0000000..98d943f
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_WM.h
@@ -0,0 +1,56 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_directfb_wm_h_
+#define SDL_directfb_wm_h_
+
+#include "SDL_DirectFB_video.h"
+
+typedef struct _DFB_Theme DFB_Theme;
+struct _DFB_Theme
+{
+ int left_size;
+ int right_size;
+ int top_size;
+ int bottom_size;
+ DFBColor frame_color;
+ int caption_size;
+ DFBColor caption_color;
+ int font_size;
+ DFBColor font_color;
+ char *font;
+ DFBColor close_color;
+ DFBColor max_color;
+};
+
+extern void DirectFB_WM_AdjustWindowLayout(SDL_Window * window, int flags, int w, int h);
+extern void DirectFB_WM_RedrawLayout(_THIS, SDL_Window * window);
+
+extern int DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window,
+ DFBWindowEvent * evt);
+
+extern DFBResult DirectFB_WM_GetClientSize(_THIS, SDL_Window * window,
+ int *cw, int *ch);
+
+
+#endif /* SDL_directfb_wm_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_dyn.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_dyn.c
new file mode 100644
index 0000000..12cf21a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_dyn.c
@@ -0,0 +1,117 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_dyn.h"
+
+#ifdef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
+#include "SDL_name.h"
+#include "SDL_loadso.h"
+
+#define DFB_SYM(ret, name, args, al, func) ret (*name) args;
+static struct _SDL_DirectFB_Symbols
+{
+ DFB_SYMS
+ const unsigned int *directfb_major_version;
+ const unsigned int *directfb_minor_version;
+ const unsigned int *directfb_micro_version;
+} SDL_DirectFB_Symbols;
+#undef DFB_SYM
+
+#define DFB_SYM(ret, name, args, al, func) ret name args { func SDL_DirectFB_Symbols.name al ; }
+DFB_SYMS
+#undef DFB_SYM
+
+static void *handle = NULL;
+
+int
+SDL_DirectFB_LoadLibrary(void)
+{
+ int retval = 0;
+
+ if (handle == NULL) {
+ handle = SDL_LoadObject(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC);
+ if (handle != NULL) {
+ retval = 1;
+#define DFB_SYM(ret, name, args, al, func) if (!(SDL_DirectFB_Symbols.name = SDL_LoadFunction(handle, # name))) retval = 0;
+ DFB_SYMS
+#undef DFB_SYM
+ if (!
+ (SDL_DirectFB_Symbols.directfb_major_version =
+ SDL_LoadFunction(handle, "directfb_major_version")))
+ retval = 0;
+ if (!
+ (SDL_DirectFB_Symbols.directfb_minor_version =
+ SDL_LoadFunction(handle, "directfb_minor_version")))
+ retval = 0;
+ if (!
+ (SDL_DirectFB_Symbols.directfb_micro_version =
+ SDL_LoadFunction(handle, "directfb_micro_version")))
+ retval = 0;
+ }
+ }
+ if (retval) {
+ const char *stemp = DirectFBCheckVersion(DIRECTFB_MAJOR_VERSION,
+ DIRECTFB_MINOR_VERSION,
+ DIRECTFB_MICRO_VERSION);
+ /* Version Check */
+ if (stemp != NULL) {
+ fprintf(stderr,
+ "DirectFB Lib: Version mismatch. Compiled: %d.%d.%d Library %d.%d.%d\n",
+ DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION,
+ DIRECTFB_MICRO_VERSION,
+ *SDL_DirectFB_Symbols.directfb_major_version,
+ *SDL_DirectFB_Symbols.directfb_minor_version,
+ *SDL_DirectFB_Symbols.directfb_micro_version);
+ retval = 0;
+ }
+ }
+ if (!retval)
+ SDL_DirectFB_UnLoadLibrary();
+ return retval;
+}
+
+void
+SDL_DirectFB_UnLoadLibrary(void)
+{
+ if (handle != NULL) {
+ SDL_UnloadObject(handle);
+ handle = NULL;
+ }
+}
+
+#else
+int
+SDL_DirectFB_LoadLibrary(void)
+{
+ return 1;
+}
+
+void
+SDL_DirectFB_UnLoadLibrary(void)
+{
+}
+#endif
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_dyn.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_dyn.h
new file mode 100644
index 0000000..1a370c6
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_dyn.h
@@ -0,0 +1,41 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_DirectFB_dyn_h_
+#define SDL_DirectFB_dyn_h_
+
+#define DFB_SYMS \
+ DFB_SYM(DFBResult, DirectFBError, (const char *msg, DFBResult result), (msg, result), return) \
+ DFB_SYM(DFBResult, DirectFBErrorFatal, (const char *msg, DFBResult result), (msg, result), return) \
+ DFB_SYM(const char *, DirectFBErrorString, (DFBResult result), (result), return) \
+ DFB_SYM(const char *, DirectFBUsageString, ( void ), (), return) \
+ DFB_SYM(DFBResult, DirectFBInit, (int *argc, char *(*argv[]) ), (argc, argv), return) \
+ DFB_SYM(DFBResult, DirectFBSetOption, (const char *name, const char *value), (name, value), return) \
+ DFB_SYM(DFBResult, DirectFBCreate, (IDirectFB **interface), (interface), return) \
+ DFB_SYM(const char *, DirectFBCheckVersion, (unsigned int required_major, unsigned int required_minor, unsigned int required_micro), \
+ (required_major, required_minor, required_micro), return)
+
+int SDL_DirectFB_LoadLibrary(void);
+void SDL_DirectFB_UnLoadLibrary(void);
+
+#endif /* SDL_DirectFB_dyn_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_events.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_events.c
new file mode 100644
index 0000000..27cf19f
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_events.c
@@ -0,0 +1,748 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+/* Handle the event stream, converting DirectFB input events into SDL events */
+
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_window.h"
+#include "SDL_DirectFB_modes.h"
+
+#include "SDL_syswm.h"
+
+#include "../../events/SDL_mouse_c.h"
+#include "../../events/SDL_keyboard_c.h"
+#include "../../events/SDL_windowevents_c.h"
+#include "../../events/SDL_events_c.h"
+#include "../../events/scancodes_linux.h"
+#include "../../events/scancodes_xfree86.h"
+
+#include "SDL_DirectFB_events.h"
+
+#if USE_MULTI_API
+#define SDL_SendMouseMotion_ex(w, id, relative, x, y, p) SDL_SendMouseMotion(w, id, relative, x, y, p)
+#define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button)
+#define SDL_SendKeyboardKey_ex(id, state, scancode) SDL_SendKeyboardKey(id, state, scancode)
+#define SDL_SendKeyboardText_ex(id, text) SDL_SendKeyboardText(id, text)
+#else
+#define SDL_SendMouseMotion_ex(w, id, relative, x, y, p) SDL_SendMouseMotion(w, id, relative, x, y)
+#define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button)
+#define SDL_SendKeyboardKey_ex(id, state, scancode) SDL_SendKeyboardKey(state, scancode)
+#define SDL_SendKeyboardText_ex(id, text) SDL_SendKeyboardText(text)
+#endif
+
+typedef struct _cb_data cb_data;
+struct _cb_data
+{
+ DFB_DeviceData *devdata;
+ int sys_ids;
+ int sys_kbd;
+};
+
+/* The translation tables from a DirectFB keycode to a SDL keysym */
+static SDL_Scancode oskeymap[256];
+
+
+static SDL_Keysym *DirectFB_TranslateKey(_THIS, DFBWindowEvent * evt,
+ SDL_Keysym * keysym, Uint32 *unicode);
+static SDL_Keysym *DirectFB_TranslateKeyInputEvent(_THIS, DFBInputEvent * evt,
+ SDL_Keysym * keysym, Uint32 *unicode);
+
+static void DirectFB_InitOSKeymap(_THIS, SDL_Scancode * keypmap, int numkeys);
+static int DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button);
+
+static void UnicodeToUtf8( Uint16 w , char *utf8buf)
+{
+ unsigned char *utf8s = (unsigned char *) utf8buf;
+
+ if ( w < 0x0080 ) {
+ utf8s[0] = ( unsigned char ) w;
+ utf8s[1] = 0;
+ }
+ else if ( w < 0x0800 ) {
+ utf8s[0] = 0xc0 | (( w ) >> 6 );
+ utf8s[1] = 0x80 | (( w ) & 0x3f );
+ utf8s[2] = 0;
+ }
+ else {
+ utf8s[0] = 0xe0 | (( w ) >> 12 );
+ utf8s[1] = 0x80 | (( ( w ) >> 6 ) & 0x3f );
+ utf8s[2] = 0x80 | (( w ) & 0x3f );
+ utf8s[3] = 0;
+ }
+}
+
+static void
+FocusAllMice(_THIS, SDL_Window *window)
+{
+#if USE_MULTI_API
+ SDL_DFB_DEVICEDATA(_this);
+ int index;
+
+ for (index = 0; index < devdata->num_mice; index++)
+ SDL_SetMouseFocus(devdata->mouse_id[index], id);
+#else
+ SDL_SetMouseFocus(window);
+#endif
+}
+
+
+static void
+FocusAllKeyboards(_THIS, SDL_Window *window)
+{
+#if USE_MULTI_API
+ SDL_DFB_DEVICEDATA(_this);
+ int index;
+
+ for (index = 0; index < devdata->num_keyboard; index++)
+ SDL_SetKeyboardFocus(index, id);
+#else
+ SDL_SetKeyboardFocus(window);
+#endif
+}
+
+static void
+MotionAllMice(_THIS, int x, int y)
+{
+#if USE_MULTI_API
+ SDL_DFB_DEVICEDATA(_this);
+ int index;
+
+ for (index = 0; index < devdata->num_mice; index++) {
+ SDL_Mouse *mouse = SDL_GetMouse(index);
+ mouse->x = mouse->last_x = x;
+ mouse->y = mouse->last_y = y;
+ /* SDL_SendMouseMotion(devdata->mouse_id[index], 0, x, y, 0); */
+ }
+#endif
+}
+
+static int
+KbdIndex(_THIS, int id)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ int index;
+
+ for (index = 0; index < devdata->num_keyboard; index++) {
+ if (devdata->keyboard[index].id == id)
+ return index;
+ }
+ return -1;
+}
+
+static int
+ClientXY(DFB_WindowData * p, int *x, int *y)
+{
+ int cx, cy;
+
+ cx = *x;
+ cy = *y;
+
+ cx -= p->client.x;
+ cy -= p->client.y;
+
+ if (cx < 0 || cy < 0)
+ return 0;
+ if (cx >= p->client.w || cy >= p->client.h)
+ return 0;
+ *x = cx;
+ *y = cy;
+ return 1;
+}
+
+static void
+ProcessWindowEvent(_THIS, SDL_Window *sdlwin, DFBWindowEvent * evt)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_DFB_WINDOWDATA(sdlwin);
+ SDL_Keysym keysym;
+ Uint32 unicode;
+ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
+
+ if (evt->clazz == DFEC_WINDOW) {
+ switch (evt->type) {
+ case DWET_BUTTONDOWN:
+ if (ClientXY(windata, &evt->x, &evt->y)) {
+ if (!devdata->use_linux_input) {
+ SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0, evt->x,
+ evt->y, 0);
+ SDL_SendMouseButton_ex(sdlwin, devdata->mouse_id[0],
+ SDL_PRESSED,
+ DirectFB_TranslateButton
+ (evt->button));
+ } else {
+ MotionAllMice(_this, evt->x, evt->y);
+ }
+ }
+ break;
+ case DWET_BUTTONUP:
+ if (ClientXY(windata, &evt->x, &evt->y)) {
+ if (!devdata->use_linux_input) {
+ SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0, evt->x,
+ evt->y, 0);
+ SDL_SendMouseButton_ex(sdlwin, devdata->mouse_id[0],
+ SDL_RELEASED,
+ DirectFB_TranslateButton
+ (evt->button));
+ } else {
+ MotionAllMice(_this, evt->x, evt->y);
+ }
+ }
+ break;
+ case DWET_MOTION:
+ if (ClientXY(windata, &evt->x, &evt->y)) {
+ if (!devdata->use_linux_input) {
+ if (!(sdlwin->flags & SDL_WINDOW_INPUT_GRABBED))
+ SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0,
+ evt->x, evt->y, 0);
+ } else {
+ /* relative movements are not exact!
+ * This code should limit the number of events sent.
+ * However it kills MAME axis recognition ... */
+ static int cnt = 0;
+ if (1 && ++cnt > 20) {
+ MotionAllMice(_this, evt->x, evt->y);
+ cnt = 0;
+ }
+ }
+ if (!(sdlwin->flags & SDL_WINDOW_MOUSE_FOCUS))
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_ENTER, 0,
+ 0);
+ }
+ break;
+ case DWET_KEYDOWN:
+ if (!devdata->use_linux_input) {
+ DirectFB_TranslateKey(_this, evt, &keysym, &unicode);
+ /* printf("Scancode %d %d %d\n", keysym.scancode, evt->key_code, evt->key_id); */
+ SDL_SendKeyboardKey_ex(0, SDL_PRESSED, keysym.scancode);
+ if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
+ SDL_zero(text);
+ UnicodeToUtf8(unicode, text);
+ if (*text) {
+ SDL_SendKeyboardText_ex(0, text);
+ }
+ }
+ }
+ break;
+ case DWET_KEYUP:
+ if (!devdata->use_linux_input) {
+ DirectFB_TranslateKey(_this, evt, &keysym, &unicode);
+ SDL_SendKeyboardKey_ex(0, SDL_RELEASED, keysym.scancode);
+ }
+ break;
+ case DWET_POSITION:
+ if (ClientXY(windata, &evt->x, &evt->y)) {
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_MOVED,
+ evt->x, evt->y);
+ }
+ break;
+ case DWET_POSITION_SIZE:
+ if (ClientXY(windata, &evt->x, &evt->y)) {
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_MOVED,
+ evt->x, evt->y);
+ }
+ /* fall throught */
+ case DWET_SIZE:
+ /* FIXME: what about < 0 */
+ evt->w -= (windata->theme.right_size + windata->theme.left_size);
+ evt->h -=
+ (windata->theme.top_size + windata->theme.bottom_size +
+ windata->theme.caption_size);
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_RESIZED,
+ evt->w, evt->h);
+ break;
+ case DWET_CLOSE:
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_CLOSE, 0, 0);
+ break;
+ case DWET_GOTFOCUS:
+ DirectFB_SetContext(_this, sdlwin);
+ FocusAllKeyboards(_this, sdlwin);
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_FOCUS_GAINED,
+ 0, 0);
+ break;
+ case DWET_LOSTFOCUS:
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
+ FocusAllKeyboards(_this, 0);
+ break;
+ case DWET_ENTER:
+ /* SDL_DirectFB_ReshowCursor(_this, 0); */
+ FocusAllMice(_this, sdlwin);
+ /* FIXME: when do we really enter ? */
+ if (ClientXY(windata, &evt->x, &evt->y))
+ MotionAllMice(_this, evt->x, evt->y);
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_ENTER, 0, 0);
+ break;
+ case DWET_LEAVE:
+ SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_LEAVE, 0, 0);
+ FocusAllMice(_this, 0);
+ /* SDL_DirectFB_ReshowCursor(_this, 1); */
+ break;
+ default:
+ ;
+ }
+ } else
+ printf("Event Clazz %d\n", evt->clazz);
+}
+
+static void
+ProcessInputEvent(_THIS, DFBInputEvent * ievt)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_Keysym keysym;
+ int kbd_idx;
+ Uint32 unicode;
+ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
+
+ if (!devdata->use_linux_input) {
+ if (ievt->type == DIET_AXISMOTION) {
+ if ((devdata->grabbed_window != NULL) && (ievt->flags & DIEF_AXISREL)) {
+ if (ievt->axis == DIAI_X)
+ SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1,
+ ievt->axisrel, 0, 0);
+ else if (ievt->axis == DIAI_Y)
+ SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1, 0,
+ ievt->axisrel, 0);
+ }
+ }
+ } else {
+ static int last_x, last_y;
+
+ switch (ievt->type) {
+ case DIET_AXISMOTION:
+ if (ievt->flags & DIEF_AXISABS) {
+ if (ievt->axis == DIAI_X)
+ last_x = ievt->axisabs;
+ else if (ievt->axis == DIAI_Y)
+ last_y = ievt->axisabs;
+ if (!(ievt->flags & DIEF_FOLLOW)) {
+#if USE_MULTI_API
+ SDL_Mouse *mouse = SDL_GetMouse(ievt->device_id);
+ SDL_Window *window = SDL_GetWindowFromID(mouse->focus);
+#else
+ SDL_Window *window = devdata->grabbed_window;
+#endif
+ if (window) {
+ DFB_WindowData *windata =
+ (DFB_WindowData *) window->driverdata;
+ int x, y;
+
+ windata->dfbwin->GetPosition(windata->dfbwin, &x, &y);
+ SDL_SendMouseMotion_ex(window, ievt->device_id, 0,
+ last_x - (x +
+ windata->client.x),
+ last_y - (y +
+ windata->client.y), 0);
+ } else {
+ SDL_SendMouseMotion_ex(window, ievt->device_id, 0, last_x,
+ last_y, 0);
+ }
+ }
+ } else if (ievt->flags & DIEF_AXISREL) {
+ if (ievt->axis == DIAI_X)
+ SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1,
+ ievt->axisrel, 0, 0);
+ else if (ievt->axis == DIAI_Y)
+ SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1, 0,
+ ievt->axisrel, 0);
+ }
+ break;
+ case DIET_KEYPRESS:
+ kbd_idx = KbdIndex(_this, ievt->device_id);
+ DirectFB_TranslateKeyInputEvent(_this, ievt, &keysym, &unicode);
+ /* printf("Scancode %d %d %d\n", keysym.scancode, evt->key_code, evt->key_id); */
+ SDL_SendKeyboardKey_ex(kbd_idx, SDL_PRESSED, keysym.scancode);
+ if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
+ SDL_zero(text);
+ UnicodeToUtf8(unicode, text);
+ if (*text) {
+ SDL_SendKeyboardText_ex(kbd_idx, text);
+ }
+ }
+ break;
+ case DIET_KEYRELEASE:
+ kbd_idx = KbdIndex(_this, ievt->device_id);
+ DirectFB_TranslateKeyInputEvent(_this, ievt, &keysym, &unicode);
+ SDL_SendKeyboardKey_ex(kbd_idx, SDL_RELEASED, keysym.scancode);
+ break;
+ case DIET_BUTTONPRESS:
+ if (ievt->buttons & DIBM_LEFT)
+ SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 1);
+ if (ievt->buttons & DIBM_MIDDLE)
+ SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 2);
+ if (ievt->buttons & DIBM_RIGHT)
+ SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 3);
+ break;
+ case DIET_BUTTONRELEASE:
+ if (!(ievt->buttons & DIBM_LEFT))
+ SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 1);
+ if (!(ievt->buttons & DIBM_MIDDLE))
+ SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 2);
+ if (!(ievt->buttons & DIBM_RIGHT))
+ SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 3);
+ break;
+ default:
+ break; /* please gcc */
+ }
+ }
+}
+
+void
+DirectFB_PumpEventsWindow(_THIS)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ DFBInputEvent ievt;
+ SDL_Window *w;
+
+ for (w = devdata->firstwin; w != NULL; w = w->next) {
+ SDL_DFB_WINDOWDATA(w);
+ DFBWindowEvent evt;
+
+ while (windata->eventbuffer->GetEvent(windata->eventbuffer,
+ DFB_EVENT(&evt)) == DFB_OK) {
+ if (!DirectFB_WM_ProcessEvent(_this, w, &evt)) {
+ /* Send a SDL_SYSWMEVENT if the application wants them */
+ if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
+ SDL_SysWMmsg wmmsg;
+ SDL_VERSION(&wmmsg.version);
+ wmmsg.subsystem = SDL_SYSWM_DIRECTFB;
+ wmmsg.msg.dfb.event.window = evt;
+ SDL_SendSysWMEvent(&wmmsg);
+ }
+ ProcessWindowEvent(_this, w, &evt);
+ }
+ }
+ }
+
+ /* Now get relative events in case we need them */
+ while (devdata->events->GetEvent(devdata->events,
+ DFB_EVENT(&ievt)) == DFB_OK) {
+
+ if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
+ SDL_SysWMmsg wmmsg;
+ SDL_VERSION(&wmmsg.version);
+ wmmsg.subsystem = SDL_SYSWM_DIRECTFB;
+ wmmsg.msg.dfb.event.input = ievt;
+ SDL_SendSysWMEvent(&wmmsg);
+ }
+ ProcessInputEvent(_this, &ievt);
+ }
+}
+
+void
+DirectFB_InitOSKeymap(_THIS, SDL_Scancode * keymap, int numkeys)
+{
+ int i;
+
+ /* Initialize the DirectFB key translation table */
+ for (i = 0; i < numkeys; ++i)
+ keymap[i] = SDL_SCANCODE_UNKNOWN;
+
+ keymap[DIKI_A - DIKI_UNKNOWN] = SDL_SCANCODE_A;
+ keymap[DIKI_B - DIKI_UNKNOWN] = SDL_SCANCODE_B;
+ keymap[DIKI_C - DIKI_UNKNOWN] = SDL_SCANCODE_C;
+ keymap[DIKI_D - DIKI_UNKNOWN] = SDL_SCANCODE_D;
+ keymap[DIKI_E - DIKI_UNKNOWN] = SDL_SCANCODE_E;
+ keymap[DIKI_F - DIKI_UNKNOWN] = SDL_SCANCODE_F;
+ keymap[DIKI_G - DIKI_UNKNOWN] = SDL_SCANCODE_G;
+ keymap[DIKI_H - DIKI_UNKNOWN] = SDL_SCANCODE_H;
+ keymap[DIKI_I - DIKI_UNKNOWN] = SDL_SCANCODE_I;
+ keymap[DIKI_J - DIKI_UNKNOWN] = SDL_SCANCODE_J;
+ keymap[DIKI_K - DIKI_UNKNOWN] = SDL_SCANCODE_K;
+ keymap[DIKI_L - DIKI_UNKNOWN] = SDL_SCANCODE_L;
+ keymap[DIKI_M - DIKI_UNKNOWN] = SDL_SCANCODE_M;
+ keymap[DIKI_N - DIKI_UNKNOWN] = SDL_SCANCODE_N;
+ keymap[DIKI_O - DIKI_UNKNOWN] = SDL_SCANCODE_O;
+ keymap[DIKI_P - DIKI_UNKNOWN] = SDL_SCANCODE_P;
+ keymap[DIKI_Q - DIKI_UNKNOWN] = SDL_SCANCODE_Q;
+ keymap[DIKI_R - DIKI_UNKNOWN] = SDL_SCANCODE_R;
+ keymap[DIKI_S - DIKI_UNKNOWN] = SDL_SCANCODE_S;
+ keymap[DIKI_T - DIKI_UNKNOWN] = SDL_SCANCODE_T;
+ keymap[DIKI_U - DIKI_UNKNOWN] = SDL_SCANCODE_U;
+ keymap[DIKI_V - DIKI_UNKNOWN] = SDL_SCANCODE_V;
+ keymap[DIKI_W - DIKI_UNKNOWN] = SDL_SCANCODE_W;
+ keymap[DIKI_X - DIKI_UNKNOWN] = SDL_SCANCODE_X;
+ keymap[DIKI_Y - DIKI_UNKNOWN] = SDL_SCANCODE_Y;
+ keymap[DIKI_Z - DIKI_UNKNOWN] = SDL_SCANCODE_Z;
+
+ keymap[DIKI_0 - DIKI_UNKNOWN] = SDL_SCANCODE_0;
+ keymap[DIKI_1 - DIKI_UNKNOWN] = SDL_SCANCODE_1;
+ keymap[DIKI_2 - DIKI_UNKNOWN] = SDL_SCANCODE_2;
+ keymap[DIKI_3 - DIKI_UNKNOWN] = SDL_SCANCODE_3;
+ keymap[DIKI_4 - DIKI_UNKNOWN] = SDL_SCANCODE_4;
+ keymap[DIKI_5 - DIKI_UNKNOWN] = SDL_SCANCODE_5;
+ keymap[DIKI_6 - DIKI_UNKNOWN] = SDL_SCANCODE_6;
+ keymap[DIKI_7 - DIKI_UNKNOWN] = SDL_SCANCODE_7;
+ keymap[DIKI_8 - DIKI_UNKNOWN] = SDL_SCANCODE_8;
+ keymap[DIKI_9 - DIKI_UNKNOWN] = SDL_SCANCODE_9;
+
+ keymap[DIKI_F1 - DIKI_UNKNOWN] = SDL_SCANCODE_F1;
+ keymap[DIKI_F2 - DIKI_UNKNOWN] = SDL_SCANCODE_F2;
+ keymap[DIKI_F3 - DIKI_UNKNOWN] = SDL_SCANCODE_F3;
+ keymap[DIKI_F4 - DIKI_UNKNOWN] = SDL_SCANCODE_F4;
+ keymap[DIKI_F5 - DIKI_UNKNOWN] = SDL_SCANCODE_F5;
+ keymap[DIKI_F6 - DIKI_UNKNOWN] = SDL_SCANCODE_F6;
+ keymap[DIKI_F7 - DIKI_UNKNOWN] = SDL_SCANCODE_F7;
+ keymap[DIKI_F8 - DIKI_UNKNOWN] = SDL_SCANCODE_F8;
+ keymap[DIKI_F9 - DIKI_UNKNOWN] = SDL_SCANCODE_F9;
+ keymap[DIKI_F10 - DIKI_UNKNOWN] = SDL_SCANCODE_F10;
+ keymap[DIKI_F11 - DIKI_UNKNOWN] = SDL_SCANCODE_F11;
+ keymap[DIKI_F12 - DIKI_UNKNOWN] = SDL_SCANCODE_F12;
+
+ keymap[DIKI_ESCAPE - DIKI_UNKNOWN] = SDL_SCANCODE_ESCAPE;
+ keymap[DIKI_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_LEFT;
+ keymap[DIKI_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_RIGHT;
+ keymap[DIKI_UP - DIKI_UNKNOWN] = SDL_SCANCODE_UP;
+ keymap[DIKI_DOWN - DIKI_UNKNOWN] = SDL_SCANCODE_DOWN;
+ keymap[DIKI_CONTROL_L - DIKI_UNKNOWN] = SDL_SCANCODE_LCTRL;
+ keymap[DIKI_CONTROL_R - DIKI_UNKNOWN] = SDL_SCANCODE_RCTRL;
+ keymap[DIKI_SHIFT_L - DIKI_UNKNOWN] = SDL_SCANCODE_LSHIFT;
+ keymap[DIKI_SHIFT_R - DIKI_UNKNOWN] = SDL_SCANCODE_RSHIFT;
+ keymap[DIKI_ALT_L - DIKI_UNKNOWN] = SDL_SCANCODE_LALT;
+ keymap[DIKI_ALT_R - DIKI_UNKNOWN] = SDL_SCANCODE_RALT;
+ keymap[DIKI_META_L - DIKI_UNKNOWN] = SDL_SCANCODE_LGUI;
+ keymap[DIKI_META_R - DIKI_UNKNOWN] = SDL_SCANCODE_RGUI;
+ keymap[DIKI_SUPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
+ keymap[DIKI_SUPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
+ /* FIXME:Do we read hyper keys ?
+ * keymap[DIKI_HYPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
+ * keymap[DIKI_HYPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION;
+ */
+ keymap[DIKI_TAB - DIKI_UNKNOWN] = SDL_SCANCODE_TAB;
+ keymap[DIKI_ENTER - DIKI_UNKNOWN] = SDL_SCANCODE_RETURN;
+ keymap[DIKI_SPACE - DIKI_UNKNOWN] = SDL_SCANCODE_SPACE;
+ keymap[DIKI_BACKSPACE - DIKI_UNKNOWN] = SDL_SCANCODE_BACKSPACE;
+ keymap[DIKI_INSERT - DIKI_UNKNOWN] = SDL_SCANCODE_INSERT;
+ keymap[DIKI_DELETE - DIKI_UNKNOWN] = SDL_SCANCODE_DELETE;
+ keymap[DIKI_HOME - DIKI_UNKNOWN] = SDL_SCANCODE_HOME;
+ keymap[DIKI_END - DIKI_UNKNOWN] = SDL_SCANCODE_END;
+ keymap[DIKI_PAGE_UP - DIKI_UNKNOWN] = SDL_SCANCODE_PAGEUP;
+ keymap[DIKI_PAGE_DOWN - DIKI_UNKNOWN] = SDL_SCANCODE_PAGEDOWN;
+ keymap[DIKI_CAPS_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_CAPSLOCK;
+ keymap[DIKI_NUM_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_NUMLOCKCLEAR;
+ keymap[DIKI_SCROLL_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_SCROLLLOCK;
+ keymap[DIKI_PRINT - DIKI_UNKNOWN] = SDL_SCANCODE_PRINTSCREEN;
+ keymap[DIKI_PAUSE - DIKI_UNKNOWN] = SDL_SCANCODE_PAUSE;
+
+ keymap[DIKI_KP_EQUAL - DIKI_UNKNOWN] = SDL_SCANCODE_KP_EQUALS;
+ keymap[DIKI_KP_DECIMAL - DIKI_UNKNOWN] = SDL_SCANCODE_KP_PERIOD;
+ keymap[DIKI_KP_0 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_0;
+ keymap[DIKI_KP_1 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_1;
+ keymap[DIKI_KP_2 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_2;
+ keymap[DIKI_KP_3 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_3;
+ keymap[DIKI_KP_4 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_4;
+ keymap[DIKI_KP_5 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_5;
+ keymap[DIKI_KP_6 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_6;
+ keymap[DIKI_KP_7 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_7;
+ keymap[DIKI_KP_8 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_8;
+ keymap[DIKI_KP_9 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_9;
+ keymap[DIKI_KP_DIV - DIKI_UNKNOWN] = SDL_SCANCODE_KP_DIVIDE;
+ keymap[DIKI_KP_MULT - DIKI_UNKNOWN] = SDL_SCANCODE_KP_MULTIPLY;
+ keymap[DIKI_KP_MINUS - DIKI_UNKNOWN] = SDL_SCANCODE_KP_MINUS;
+ keymap[DIKI_KP_PLUS - DIKI_UNKNOWN] = SDL_SCANCODE_KP_PLUS;
+ keymap[DIKI_KP_ENTER - DIKI_UNKNOWN] = SDL_SCANCODE_KP_ENTER;
+
+ keymap[DIKI_QUOTE_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_GRAVE; /* TLDE */
+ keymap[DIKI_MINUS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_MINUS; /* AE11 */
+ keymap[DIKI_EQUALS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_EQUALS; /* AE12 */
+ keymap[DIKI_BRACKET_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_RIGHTBRACKET; /* AD11 */
+ keymap[DIKI_BRACKET_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_LEFTBRACKET; /* AD12 */
+ keymap[DIKI_BACKSLASH - DIKI_UNKNOWN] = SDL_SCANCODE_BACKSLASH; /* BKSL */
+ keymap[DIKI_SEMICOLON - DIKI_UNKNOWN] = SDL_SCANCODE_SEMICOLON; /* AC10 */
+ keymap[DIKI_QUOTE_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_APOSTROPHE; /* AC11 */
+ keymap[DIKI_COMMA - DIKI_UNKNOWN] = SDL_SCANCODE_COMMA; /* AB08 */
+ keymap[DIKI_PERIOD - DIKI_UNKNOWN] = SDL_SCANCODE_PERIOD; /* AB09 */
+ keymap[DIKI_SLASH - DIKI_UNKNOWN] = SDL_SCANCODE_SLASH; /* AB10 */
+ keymap[DIKI_LESS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_NONUSBACKSLASH; /* 103rd */
+
+}
+
+static SDL_Keysym *
+DirectFB_TranslateKey(_THIS, DFBWindowEvent * evt, SDL_Keysym * keysym, Uint32 *unicode)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ int kbd_idx = 0; /* Window events lag the device source KbdIndex(_this, evt->device_id); */
+ DFB_KeyboardData *kbd = &devdata->keyboard[kbd_idx];
+
+ keysym->scancode = SDL_SCANCODE_UNKNOWN;
+
+ if (kbd->map && evt->key_code >= kbd->map_adjust &&
+ evt->key_code < kbd->map_size + kbd->map_adjust)
+ keysym->scancode = kbd->map[evt->key_code - kbd->map_adjust];
+
+ if (keysym->scancode == SDL_SCANCODE_UNKNOWN ||
+ devdata->keyboard[kbd_idx].is_generic) {
+ if (evt->key_id - DIKI_UNKNOWN < SDL_arraysize(oskeymap))
+ keysym->scancode = oskeymap[evt->key_id - DIKI_UNKNOWN];
+ else
+ keysym->scancode = SDL_SCANCODE_UNKNOWN;
+ }
+
+ *unicode =
+ (DFB_KEY_TYPE(evt->key_symbol) == DIKT_UNICODE) ? evt->key_symbol : 0;
+ if (*unicode == 0 &&
+ (evt->key_symbol > 0 && evt->key_symbol < 255))
+ *unicode = evt->key_symbol;
+
+ return keysym;
+}
+
+static SDL_Keysym *
+DirectFB_TranslateKeyInputEvent(_THIS, DFBInputEvent * evt,
+ SDL_Keysym * keysym, Uint32 *unicode)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ int kbd_idx = KbdIndex(_this, evt->device_id);
+ DFB_KeyboardData *kbd = &devdata->keyboard[kbd_idx];
+
+ keysym->scancode = SDL_SCANCODE_UNKNOWN;
+
+ if (kbd->map && evt->key_code >= kbd->map_adjust &&
+ evt->key_code < kbd->map_size + kbd->map_adjust)
+ keysym->scancode = kbd->map[evt->key_code - kbd->map_adjust];
+
+ if (keysym->scancode == SDL_SCANCODE_UNKNOWN || devdata->keyboard[kbd_idx].is_generic) {
+ if (evt->key_id - DIKI_UNKNOWN < SDL_arraysize(oskeymap))
+ keysym->scancode = oskeymap[evt->key_id - DIKI_UNKNOWN];
+ else
+ keysym->scancode = SDL_SCANCODE_UNKNOWN;
+ }
+
+ *unicode =
+ (DFB_KEY_TYPE(evt->key_symbol) == DIKT_UNICODE) ? evt->key_symbol : 0;
+ if (*unicode == 0 &&
+ (evt->key_symbol > 0 && evt->key_symbol < 255))
+ *unicode = evt->key_symbol;
+
+ return keysym;
+}
+
+static int
+DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button)
+{
+ switch (button) {
+ case DIBI_LEFT:
+ return 1;
+ case DIBI_MIDDLE:
+ return 2;
+ case DIBI_RIGHT:
+ return 3;
+ default:
+ return 0;
+ }
+}
+
+static DFBEnumerationResult
+EnumKeyboards(DFBInputDeviceID device_id,
+ DFBInputDeviceDescription desc, void *callbackdata)
+{
+ cb_data *cb = callbackdata;
+ DFB_DeviceData *devdata = cb->devdata;
+#if USE_MULTI_API
+ SDL_Keyboard keyboard;
+#endif
+ SDL_Keycode keymap[SDL_NUM_SCANCODES];
+
+ if (!cb->sys_kbd) {
+ if (cb->sys_ids) {
+ if (device_id >= 0x10)
+ return DFENUM_OK;
+ } else {
+ if (device_id < 0x10)
+ return DFENUM_OK;
+ }
+ } else {
+ if (device_id != DIDID_KEYBOARD)
+ return DFENUM_OK;
+ }
+
+ if ((desc.caps & DIDTF_KEYBOARD)) {
+#if USE_MULTI_API
+ SDL_zero(keyboard);
+ SDL_AddKeyboard(&keyboard, devdata->num_keyboard);
+#endif
+ devdata->keyboard[devdata->num_keyboard].id = device_id;
+ devdata->keyboard[devdata->num_keyboard].is_generic = 0;
+ if (!strncmp("X11", desc.name, 3))
+ {
+ devdata->keyboard[devdata->num_keyboard].map = xfree86_scancode_table2;
+ devdata->keyboard[devdata->num_keyboard].map_size = SDL_arraysize(xfree86_scancode_table2);
+ devdata->keyboard[devdata->num_keyboard].map_adjust = 8;
+ } else {
+ devdata->keyboard[devdata->num_keyboard].map = linux_scancode_table;
+ devdata->keyboard[devdata->num_keyboard].map_size = SDL_arraysize(linux_scancode_table);
+ devdata->keyboard[devdata->num_keyboard].map_adjust = 0;
+ }
+
+ SDL_DFB_LOG("Keyboard %d - %s\n", device_id, desc.name);
+
+ SDL_GetDefaultKeymap(keymap);
+#if USE_MULTI_API
+ SDL_SetKeymap(devdata->num_keyboard, 0, keymap, SDL_NUM_SCANCODES);
+#else
+ SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
+#endif
+ devdata->num_keyboard++;
+
+ if (cb->sys_kbd)
+ return DFENUM_CANCEL;
+ }
+ return DFENUM_OK;
+}
+
+void
+DirectFB_InitKeyboard(_THIS)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ cb_data cb;
+
+ DirectFB_InitOSKeymap(_this, &oskeymap[0], SDL_arraysize(oskeymap));
+
+ devdata->num_keyboard = 0;
+ cb.devdata = devdata;
+
+ if (devdata->use_linux_input) {
+ cb.sys_kbd = 0;
+ cb.sys_ids = 0;
+ SDL_DFB_CHECK(devdata->dfb->
+ EnumInputDevices(devdata->dfb, EnumKeyboards, &cb));
+ if (devdata->num_keyboard == 0) {
+ cb.sys_ids = 1;
+ SDL_DFB_CHECK(devdata->dfb->EnumInputDevices(devdata->dfb,
+ EnumKeyboards,
+ &cb));
+ }
+ } else {
+ cb.sys_kbd = 1;
+ SDL_DFB_CHECK(devdata->dfb->EnumInputDevices(devdata->dfb,
+ EnumKeyboards,
+ &cb));
+ }
+}
+
+void
+DirectFB_QuitKeyboard(_THIS)
+{
+ /* SDL_DFB_DEVICEDATA(_this); */
+}
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_events.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_events.h
new file mode 100644
index 0000000..ccbdb0a
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_events.h
@@ -0,0 +1,34 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_DirectFB_events_h_
+#define SDL_DirectFB_events_h_
+
+#include "../SDL_sysvideo.h"
+
+/* Functions to be exported */
+extern void DirectFB_InitKeyboard(_THIS);
+extern void DirectFB_QuitKeyboard(_THIS);
+extern void DirectFB_PumpEventsWindow(_THIS);
+
+#endif /* SDL_DirectFB_events_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_modes.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_modes.c
new file mode 100644
index 0000000..a3b8b45
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_modes.c
@@ -0,0 +1,414 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_modes.h"
+
+#define DFB_MAX_MODES 200
+
+struct screen_callback_t
+{
+ int numscreens;
+ DFBScreenID screenid[DFB_MAX_SCREENS];
+ DFBDisplayLayerID gralayer[DFB_MAX_SCREENS];
+ DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS];
+ int aux; /* auxiliary integer for callbacks */
+};
+
+struct modes_callback_t
+{
+ int nummodes;
+ SDL_DisplayMode *modelist;
+};
+
+static DFBEnumerationResult
+EnumModesCallback(int width, int height, int bpp, void *data)
+{
+ struct modes_callback_t *modedata = (struct modes_callback_t *) data;
+ SDL_DisplayMode mode;
+
+ mode.w = width;
+ mode.h = height;
+ mode.refresh_rate = 0;
+ mode.driverdata = NULL;
+ mode.format = SDL_PIXELFORMAT_UNKNOWN;
+
+ if (modedata->nummodes < DFB_MAX_MODES) {
+ modedata->modelist[modedata->nummodes++] = mode;
+ }
+
+ return DFENUM_OK;
+}
+
+static DFBEnumerationResult
+EnumScreensCallback(DFBScreenID screen_id, DFBScreenDescription desc,
+ void *callbackdata)
+{
+ struct screen_callback_t *devdata = (struct screen_callback_t *) callbackdata;
+
+ devdata->screenid[devdata->numscreens++] = screen_id;
+ return DFENUM_OK;
+}
+
+static DFBEnumerationResult
+EnumLayersCallback(DFBDisplayLayerID layer_id, DFBDisplayLayerDescription desc,
+ void *callbackdata)
+{
+ struct screen_callback_t *devdata = (struct screen_callback_t *) callbackdata;
+
+ if (desc.caps & DLCAPS_SURFACE) {
+ if ((desc.type & DLTF_GRAPHICS) && (desc.type & DLTF_VIDEO)) {
+ if (devdata->vidlayer[devdata->aux] == -1)
+ devdata->vidlayer[devdata->aux] = layer_id;
+ } else if (desc.type & DLTF_GRAPHICS) {
+ if (devdata->gralayer[devdata->aux] == -1)
+ devdata->gralayer[devdata->aux] = layer_id;
+ }
+ }
+ return DFENUM_OK;
+}
+
+static void
+CheckSetDisplayMode(_THIS, SDL_VideoDisplay * display, DFB_DisplayData * data, SDL_DisplayMode * mode)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ DFBDisplayLayerConfig config;
+ DFBDisplayLayerConfigFlags failed;
+
+ SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
+ DLSCL_ADMINISTRATIVE));
+ config.width = mode->w;
+ config.height = mode->h;
+ config.pixelformat = DirectFB_SDLToDFBPixelFormat(mode->format);
+ config.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT;
+ if (devdata->use_yuv_underlays) {
+ config.flags |= DLCONF_OPTIONS;
+ config.options = DLOP_ALPHACHANNEL;
+ }
+ failed = 0;
+ data->layer->TestConfiguration(data->layer, &config, &failed);
+ SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
+ DLSCL_SHARED));
+ if (failed == 0)
+ {
+ SDL_AddDisplayMode(display, mode);
+ SDL_DFB_LOG("Mode %d x %d Added\n", mode->w, mode->h);
+ }
+ else
+ SDL_DFB_ERR("Mode %d x %d not available: %x\n", mode->w,
+ mode->h, failed);
+
+ return;
+ error:
+ return;
+}
+
+
+void
+DirectFB_SetContext(_THIS, SDL_Window *window)
+{
+#if (DFB_VERSION_ATLEAST(1,0,0))
+ /* FIXME: does not work on 1.0/1.2 with radeon driver
+ * the approach did work with the matrox driver
+ * This has simply no effect.
+ */
+
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
+
+ /* FIXME: should we handle the error */
+ if (dispdata->vidIDinuse)
+ SDL_DFB_CHECK(dispdata->vidlayer->SwitchContext(dispdata->vidlayer,
+ DFB_TRUE));
+#endif
+}
+
+void
+DirectFB_InitModes(_THIS)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ IDirectFBDisplayLayer *layer = NULL;
+ SDL_VideoDisplay display;
+ DFB_DisplayData *dispdata = NULL;
+ SDL_DisplayMode mode;
+ DFBGraphicsDeviceDescription caps;
+ DFBDisplayLayerConfig dlc;
+ struct screen_callback_t *screencbdata;
+
+ int tcw[DFB_MAX_SCREENS];
+ int tch[DFB_MAX_SCREENS];
+ int i;
+ DFBResult ret;
+
+ SDL_DFB_ALLOC_CLEAR(screencbdata, sizeof(*screencbdata));
+
+ screencbdata->numscreens = 0;
+
+ for (i = 0; i < DFB_MAX_SCREENS; i++) {
+ screencbdata->gralayer[i] = -1;
+ screencbdata->vidlayer[i] = -1;
+ }
+
+ SDL_DFB_CHECKERR(devdata->dfb->EnumScreens(devdata->dfb, &EnumScreensCallback,
+ screencbdata));
+
+ for (i = 0; i < screencbdata->numscreens; i++) {
+ IDirectFBScreen *screen;
+
+ SDL_DFB_CHECKERR(devdata->dfb->GetScreen(devdata->dfb,
+ screencbdata->screenid
+ [i], &screen));
+
+ screencbdata->aux = i;
+ SDL_DFB_CHECKERR(screen->EnumDisplayLayers(screen, &EnumLayersCallback,
+ screencbdata));
+ screen->GetSize(screen, &tcw[i], &tch[i]);
+
+ screen->Release(screen);
+ }
+
+ /* Query card capabilities */
+
+ devdata->dfb->GetDeviceDescription(devdata->dfb, &caps);
+
+ for (i = 0; i < screencbdata->numscreens; i++) {
+ SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
+ screencbdata->gralayer
+ [i], &layer));
+
+ SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer,
+ DLSCL_ADMINISTRATIVE));
+ layer->EnableCursor(layer, 1);
+ SDL_DFB_CHECKERR(layer->SetCursorOpacity(layer, 0xC0));
+
+ if (devdata->use_yuv_underlays) {
+ dlc.flags = DLCONF_PIXELFORMAT | DLCONF_OPTIONS;
+ dlc.pixelformat = DSPF_ARGB;
+ dlc.options = DLOP_ALPHACHANNEL;
+
+ ret = layer->SetConfiguration(layer, &dlc);
+ if (ret != DFB_OK) {
+ /* try AiRGB if the previous failed */
+ dlc.pixelformat = DSPF_AiRGB;
+ SDL_DFB_CHECKERR(layer->SetConfiguration(layer, &dlc));
+ }
+ }
+
+ /* Query layer configuration to determine the current mode and pixelformat */
+ dlc.flags = DLCONF_ALL;
+ SDL_DFB_CHECKERR(layer->GetConfiguration(layer, &dlc));
+
+ mode.format = DirectFB_DFBToSDLPixelFormat(dlc.pixelformat);
+
+ if (mode.format == SDL_PIXELFORMAT_UNKNOWN) {
+ SDL_DFB_ERR("Unknown dfb pixelformat %x !\n", dlc.pixelformat);
+ goto error;
+ }
+
+ mode.w = dlc.width;
+ mode.h = dlc.height;
+ mode.refresh_rate = 0;
+ mode.driverdata = NULL;
+
+ SDL_DFB_ALLOC_CLEAR(dispdata, sizeof(*dispdata));
+
+ dispdata->layer = layer;
+ dispdata->pixelformat = dlc.pixelformat;
+ dispdata->cw = tcw[i];
+ dispdata->ch = tch[i];
+
+ /* YUV - Video layer */
+
+ dispdata->vidID = screencbdata->vidlayer[i];
+ dispdata->vidIDinuse = 0;
+
+ SDL_zero(display);
+
+ display.desktop_mode = mode;
+ display.current_mode = mode;
+ display.driverdata = dispdata;
+
+#if (DFB_VERSION_ATLEAST(1,2,0))
+ dlc.flags =
+ DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
+ DLCONF_OPTIONS;
+ ret = layer->SetConfiguration(layer, &dlc);
+#endif
+
+ SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, DLSCL_SHARED));
+
+ SDL_AddVideoDisplay(&display);
+ }
+ SDL_DFB_FREE(screencbdata);
+ return;
+ error:
+ /* FIXME: Cleanup not complete, Free existing displays */
+ SDL_DFB_FREE(dispdata);
+ SDL_DFB_RELEASE(layer);
+ return;
+}
+
+void
+DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
+ SDL_DisplayMode mode;
+ struct modes_callback_t data;
+ int i;
+
+ data.nummodes = 0;
+ /* Enumerate the available fullscreen modes */
+ SDL_DFB_CALLOC(data.modelist, DFB_MAX_MODES, sizeof(SDL_DisplayMode));
+ SDL_DFB_CHECKERR(devdata->dfb->EnumVideoModes(devdata->dfb,
+ EnumModesCallback, &data));
+
+ for (i = 0; i < data.nummodes; ++i) {
+ mode = data.modelist[i];
+
+ mode.format = SDL_PIXELFORMAT_ARGB8888;
+ CheckSetDisplayMode(_this, display, dispdata, &mode);
+ mode.format = SDL_PIXELFORMAT_RGB888;
+ CheckSetDisplayMode(_this, display, dispdata, &mode);
+ mode.format = SDL_PIXELFORMAT_RGB24;
+ CheckSetDisplayMode(_this, display, dispdata, &mode);
+ mode.format = SDL_PIXELFORMAT_RGB565;
+ CheckSetDisplayMode(_this, display, dispdata, &mode);
+ mode.format = SDL_PIXELFORMAT_INDEX8;
+ CheckSetDisplayMode(_this, display, dispdata, &mode);
+ }
+
+ SDL_DFB_FREE(data.modelist);
+error:
+ return;
+}
+
+int
+DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
+{
+ /*
+ * FIXME: video mode switch is currently broken for 1.2.0
+ *
+ */
+
+ SDL_DFB_DEVICEDATA(_this);
+ DFB_DisplayData *data = (DFB_DisplayData *) display->driverdata;
+ DFBDisplayLayerConfig config, rconfig;
+ DFBDisplayLayerConfigFlags fail = 0;
+
+ SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer,
+ DLSCL_ADMINISTRATIVE));
+
+ SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &config));
+ config.flags = DLCONF_WIDTH | DLCONF_HEIGHT;
+ if (mode->format != SDL_PIXELFORMAT_UNKNOWN) {
+ config.flags |= DLCONF_PIXELFORMAT;
+ config.pixelformat = DirectFB_SDLToDFBPixelFormat(mode->format);
+ data->pixelformat = config.pixelformat;
+ }
+ config.width = mode->w;
+ config.height = mode->h;
+
+ if (devdata->use_yuv_underlays) {
+ config.flags |= DLCONF_OPTIONS;
+ config.options = DLOP_ALPHACHANNEL;
+ }
+
+ data->layer->TestConfiguration(data->layer, &config, &fail);
+
+ if (fail &
+ (DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
+ DLCONF_OPTIONS)) {
+ SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h,
+ mode->format);
+ return -1;
+ }
+
+ config.flags &= ~fail;
+ SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config));
+#if (DFB_VERSION_ATLEAST(1,2,0))
+ /* Need to call this twice ! */
+ SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config));
+#endif
+
+ /* Double check */
+ SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &rconfig));
+ SDL_DFB_CHECKERR(data->
+ layer->SetCooperativeLevel(data->layer, DLSCL_SHARED));
+
+ if ((config.width != rconfig.width) || (config.height != rconfig.height)
+ || ((mode->format != SDL_PIXELFORMAT_UNKNOWN)
+ && (config.pixelformat != rconfig.pixelformat))) {
+ SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h,
+ mode->format);
+ return -1;
+ }
+
+ data->pixelformat = rconfig.pixelformat;
+ data->cw = config.width;
+ data->ch = config.height;
+ display->current_mode = *mode;
+
+ return 0;
+ error:
+ return -1;
+}
+
+void
+DirectFB_QuitModes(_THIS)
+{
+ SDL_DisplayMode tmode;
+ int i;
+
+ for (i = 0; i < _this->num_displays; ++i) {
+ SDL_VideoDisplay *display = &_this->displays[i];
+ DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
+
+ SDL_GetDesktopDisplayMode(i, &tmode);
+ tmode.format = SDL_PIXELFORMAT_UNKNOWN;
+ DirectFB_SetDisplayMode(_this, display, &tmode);
+
+ SDL_GetDesktopDisplayMode(i, &tmode);
+ DirectFB_SetDisplayMode(_this, display, &tmode);
+
+ if (dispdata->layer) {
+ SDL_DFB_CHECK(dispdata->
+ layer->SetCooperativeLevel(dispdata->layer,
+ DLSCL_ADMINISTRATIVE));
+ SDL_DFB_CHECK(dispdata->
+ layer->SetCursorOpacity(dispdata->layer, 0x00));
+ SDL_DFB_CHECK(dispdata->
+ layer->SetCooperativeLevel(dispdata->layer,
+ DLSCL_SHARED));
+ }
+
+ SDL_DFB_RELEASE(dispdata->layer);
+ SDL_DFB_RELEASE(dispdata->vidlayer);
+
+ }
+}
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_modes.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_modes.h
new file mode 100644
index 0000000..75d8bbf
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_modes.h
@@ -0,0 +1,59 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_directfb_modes_h_
+#define SDL_directfb_modes_h_
+
+#include <directfb.h>
+
+#include "../SDL_sysvideo.h"
+
+#define SDL_DFB_DISPLAYDATA(win) DFB_DisplayData *dispdata = ((win) ? (DFB_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata : NULL)
+
+typedef struct _DFB_DisplayData DFB_DisplayData;
+struct _DFB_DisplayData
+{
+ IDirectFBDisplayLayer *layer;
+ DFBSurfacePixelFormat pixelformat;
+ /* FIXME: support for multiple video layer.
+ * However, I do not know any card supporting
+ * more than one
+ */
+ DFBDisplayLayerID vidID;
+ IDirectFBDisplayLayer *vidlayer;
+
+ int vidIDinuse;
+
+ int cw;
+ int ch;
+};
+
+
+extern void DirectFB_InitModes(_THIS);
+extern void DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
+extern int DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
+extern void DirectFB_QuitModes(_THIS);
+
+extern void DirectFB_SetContext(_THIS, SDL_Window *window);
+
+#endif /* SDL_directfb_modes_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_mouse.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_mouse.c
new file mode 100644
index 0000000..a2b3e41
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_mouse.c
@@ -0,0 +1,389 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+#include "SDL_assert.h"
+
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_mouse.h"
+#include "SDL_DirectFB_modes.h"
+#include "SDL_DirectFB_window.h"
+
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_mouse_c.h"
+
+static SDL_Cursor *DirectFB_CreateDefaultCursor(void);
+static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface,
+ int hot_x, int hot_y);
+static int DirectFB_ShowCursor(SDL_Cursor * cursor);
+static void DirectFB_FreeCursor(SDL_Cursor * cursor);
+static void DirectFB_WarpMouse(SDL_Window * window, int x, int y);
+
+static const char *arrow[] = {
+ /* pixels */
+ "X ",
+ "XX ",
+ "X.X ",
+ "X..X ",
+ "X...X ",
+ "X....X ",
+ "X.....X ",
+ "X......X ",
+ "X.......X ",
+ "X........X ",
+ "X.....XXXXX ",
+ "X..X..X ",
+ "X.X X..X ",
+ "XX X..X ",
+ "X X..X ",
+ " X..X ",
+ " X..X ",
+ " X..X ",
+ " XX ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+ " ",
+};
+
+static SDL_Cursor *
+DirectFB_CreateDefaultCursor(void)
+{
+ SDL_VideoDevice *dev = SDL_GetVideoDevice();
+
+ SDL_DFB_DEVICEDATA(dev);
+ DFB_CursorData *curdata;
+ DFBSurfaceDescription dsc;
+ SDL_Cursor *cursor;
+ Uint32 *dest;
+ int pitch, i, j;
+
+ SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor));
+ SDL_DFB_ALLOC_CLEAR(curdata, sizeof(*curdata));
+
+ dsc.flags =
+ DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
+ dsc.caps = DSCAPS_VIDEOONLY;
+ dsc.width = 32;
+ dsc.height = 32;
+ dsc.pixelformat = DSPF_ARGB;
+
+ SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
+ &curdata->surf));
+ curdata->hotx = 0;
+ curdata->hoty = 0;
+ cursor->driverdata = curdata;
+
+ SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE,
+ (void *) &dest, &pitch));
+
+ /* Relies on the fact that this is only called with ARGB surface. */
+ for (i = 0; i < 32; i++)
+ {
+ for (j = 0; j < 32; j++)
+ {
+ switch (arrow[i][j])
+ {
+ case ' ': dest[j] = 0x00000000; break;
+ case '.': dest[j] = 0xffffffff; break;
+ case 'X': dest[j] = 0xff000000; break;
+ }
+ }
+ dest += (pitch >> 2);
+ }
+
+ curdata->surf->Unlock(curdata->surf);
+ return cursor;
+ error:
+ return NULL;
+}
+
+/* Create a cursor from a surface */
+static SDL_Cursor *
+DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
+{
+ SDL_VideoDevice *dev = SDL_GetVideoDevice();
+
+ SDL_DFB_DEVICEDATA(dev);
+ DFB_CursorData *curdata;
+ DFBSurfaceDescription dsc;
+ SDL_Cursor *cursor;
+ Uint32 *dest;
+ Uint32 *p;
+ int pitch, i;
+
+ SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
+ SDL_assert(surface->pitch == surface->w * 4);
+
+ SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor));
+ SDL_DFB_ALLOC_CLEAR(curdata, sizeof(*curdata));
+
+ dsc.flags =
+ DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
+ dsc.caps = DSCAPS_VIDEOONLY;
+ dsc.width = surface->w;
+ dsc.height = surface->h;
+ dsc.pixelformat = DSPF_ARGB;
+
+ SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
+ &curdata->surf));
+ curdata->hotx = hot_x;
+ curdata->hoty = hot_y;
+ cursor->driverdata = curdata;
+
+ SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE,
+ (void *) &dest, &pitch));
+
+ p = surface->pixels;
+ for (i = 0; i < surface->h; i++)
+ memcpy((char *) dest + i * pitch,
+ (char *) p + i * surface->pitch, 4 * surface->w);
+
+ curdata->surf->Unlock(curdata->surf);
+ return cursor;
+ error:
+ return NULL;
+}
+
+/* Show the specified cursor, or hide if cursor is NULL */
+static int
+DirectFB_ShowCursor(SDL_Cursor * cursor)
+{
+ SDL_DFB_CURSORDATA(cursor);
+ SDL_Window *window;
+
+ window = SDL_GetFocusWindow();
+ if (!window)
+ return -1;
+ else {
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+
+ if (display) {
+ DFB_DisplayData *dispdata =
+ (DFB_DisplayData *) display->driverdata;
+ DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
+
+ if (cursor)
+ SDL_DFB_CHECKERR(windata->dfbwin->
+ SetCursorShape(windata->dfbwin,
+ curdata->surf, curdata->hotx,
+ curdata->hoty));
+
+ SDL_DFB_CHECKERR(dispdata->layer->
+ SetCooperativeLevel(dispdata->layer,
+ DLSCL_ADMINISTRATIVE));
+ SDL_DFB_CHECKERR(dispdata->layer->
+ SetCursorOpacity(dispdata->layer,
+ cursor ? 0xC0 : 0x00));
+ SDL_DFB_CHECKERR(dispdata->layer->
+ SetCooperativeLevel(dispdata->layer,
+ DLSCL_SHARED));
+ }
+ }
+
+ return 0;
+ error:
+ return -1;
+}
+
+/* Free a window manager cursor */
+static void
+DirectFB_FreeCursor(SDL_Cursor * cursor)
+{
+ SDL_DFB_CURSORDATA(cursor);
+
+ SDL_DFB_RELEASE(curdata->surf);
+ SDL_DFB_FREE(cursor->driverdata);
+ SDL_DFB_FREE(cursor);
+}
+
+/* Warp the mouse to (x,y) */
+static void
+DirectFB_WarpMouse(SDL_Window * window, int x, int y)
+{
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
+ DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
+ int cx, cy;
+
+ SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy));
+ SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer,
+ cx + x + windata->client.x,
+ cy + y + windata->client.y));
+
+ error:
+ return;
+}
+
+#if USE_MULTI_API
+
+static void DirectFB_MoveCursor(SDL_Cursor * cursor);
+static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window,
+ int x, int y);
+static void DirectFB_FreeMouse(SDL_Mouse * mouse);
+
+static int id_mask;
+
+static DFBEnumerationResult
+EnumMice(DFBInputDeviceID device_id, DFBInputDeviceDescription desc,
+ void *callbackdata)
+{
+ DFB_DeviceData *devdata = callbackdata;
+
+ if ((desc.type & DIDTF_MOUSE) && (device_id & id_mask)) {
+ SDL_Mouse mouse;
+
+ SDL_zero(mouse);
+ mouse.id = device_id;
+ mouse.CreateCursor = DirectFB_CreateCursor;
+ mouse.ShowCursor = DirectFB_ShowCursor;
+ mouse.MoveCursor = DirectFB_MoveCursor;
+ mouse.FreeCursor = DirectFB_FreeCursor;
+ mouse.WarpMouse = DirectFB_WarpMouse;
+ mouse.FreeMouse = DirectFB_FreeMouse;
+ mouse.cursor_shown = 1;
+
+ SDL_AddMouse(&mouse, desc.name, 0, 0, 1);
+ devdata->mouse_id[devdata->num_mice++] = device_id;
+ }
+ return DFENUM_OK;
+}
+
+void
+DirectFB_InitMouse(_THIS)
+{
+ SDL_DFB_DEVICEDATA(_this);
+
+ devdata->num_mice = 0;
+ if (devdata->use_linux_input) {
+ /* try non-core devices first */
+ id_mask = 0xF0;
+ devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata);
+ if (devdata->num_mice == 0) {
+ /* try core devices */
+ id_mask = 0x0F;
+ devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata);
+ }
+ }
+ if (devdata->num_mice == 0) {
+ SDL_Mouse mouse;
+
+ SDL_zero(mouse);
+ mouse.CreateCursor = DirectFB_CreateCursor;
+ mouse.ShowCursor = DirectFB_ShowCursor;
+ mouse.MoveCursor = DirectFB_MoveCursor;
+ mouse.FreeCursor = DirectFB_FreeCursor;
+ mouse.WarpMouse = DirectFB_WarpMouse;
+ mouse.FreeMouse = DirectFB_FreeMouse;
+ mouse.cursor_shown = 1;
+
+ SDL_AddMouse(&mouse, "Mouse", 0, 0, 1);
+ devdata->num_mice = 1;
+ }
+}
+
+void
+DirectFB_QuitMouse(_THIS)
+{
+ SDL_DFB_DEVICEDATA(_this);
+
+ if (devdata->use_linux_input) {
+ SDL_MouseQuit();
+ } else {
+ SDL_DelMouse(0);
+ }
+}
+
+
+/* This is called when a mouse motion event occurs */
+static void
+DirectFB_MoveCursor(SDL_Cursor * cursor)
+{
+
+}
+
+/* Warp the mouse to (x,y) */
+static void
+DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window, int x, int y)
+{
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
+ DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
+ DFBResult ret;
+ int cx, cy;
+
+ SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy));
+ SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer,
+ cx + x + windata->client.x,
+ cy + y + windata->client.y));
+
+ error:
+ return;
+}
+
+/* Free the mouse when it's time */
+static void
+DirectFB_FreeMouse(SDL_Mouse * mouse)
+{
+ /* nothing yet */
+}
+
+#else /* USE_MULTI_API */
+
+void
+DirectFB_InitMouse(_THIS)
+{
+ SDL_DFB_DEVICEDATA(_this);
+
+ SDL_Mouse *mouse = SDL_GetMouse();
+
+ mouse->CreateCursor = DirectFB_CreateCursor;
+ mouse->ShowCursor = DirectFB_ShowCursor;
+ mouse->WarpMouse = DirectFB_WarpMouse;
+ mouse->FreeCursor = DirectFB_FreeCursor;
+
+ SDL_SetDefaultCursor(DirectFB_CreateDefaultCursor());
+
+ devdata->num_mice = 1;
+}
+
+void
+DirectFB_QuitMouse(_THIS)
+{
+}
+
+
+#endif
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_mouse.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_mouse.h
new file mode 100644
index 0000000..e1236a0
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_mouse.h
@@ -0,0 +1,44 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_DirectFB_mouse_h_
+#define SDL_DirectFB_mouse_h_
+
+#include <directfb.h>
+
+#include "../SDL_sysvideo.h"
+
+typedef struct _DFB_CursorData DFB_CursorData;
+struct _DFB_CursorData
+{
+ IDirectFBSurface *surf;
+ int hotx;
+ int hoty;
+};
+
+#define SDL_DFB_CURSORDATA(curs) DFB_CursorData *curdata = (DFB_CursorData *) ((curs) ? (curs)->driverdata : NULL)
+
+extern void DirectFB_InitMouse(_THIS);
+extern void DirectFB_QuitMouse(_THIS);
+
+#endif /* SDL_DirectFB_mouse_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c
new file mode 100644
index 0000000..93d2fde
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c
@@ -0,0 +1,332 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+#include "SDL_DirectFB_video.h"
+
+#if SDL_DIRECTFB_OPENGL
+
+#include "SDL_DirectFB_opengl.h"
+#include "SDL_DirectFB_window.h"
+
+#include <directfbgl.h>
+#include "SDL_loadso.h"
+#endif
+
+#if SDL_DIRECTFB_OPENGL
+
+struct SDL_GLDriverData
+{
+ int gl_active; /* to stop switching drivers while we have a valid context */
+ int initialized;
+ DirectFB_GLContext *firstgl; /* linked list */
+
+ /* OpenGL */
+ void (*glFinish) (void);
+ void (*glFlush) (void);
+};
+
+#define OPENGL_REQUIRS_DLOPEN
+#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
+#include <dlfcn.h>
+#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
+#define GL_LoadFunction dlsym
+#define GL_UnloadObject dlclose
+#else
+#define GL_LoadObject SDL_LoadObject
+#define GL_LoadFunction SDL_LoadFunction
+#define GL_UnloadObject SDL_UnloadObject
+#endif
+
+static void DirectFB_GL_UnloadLibrary(_THIS);
+
+int
+DirectFB_GL_Initialize(_THIS)
+{
+ if (_this->gl_data) {
+ return 0;
+ }
+
+ _this->gl_data =
+ (struct SDL_GLDriverData *) SDL_calloc(1,
+ sizeof(struct
+ SDL_GLDriverData));
+ if (!_this->gl_data) {
+ return SDL_OutOfMemory();
+ }
+ _this->gl_data->initialized = 0;
+
+ ++_this->gl_data->initialized;
+ _this->gl_data->firstgl = NULL;
+
+ if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
+ return -1;
+ }
+
+ /* Initialize extensions */
+ /* FIXME needed?
+ * X11_GL_InitExtensions(_this);
+ */
+
+ return 0;
+}
+
+void
+DirectFB_GL_Shutdown(_THIS)
+{
+ if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
+ return;
+ }
+
+ DirectFB_GL_UnloadLibrary(_this);
+
+ SDL_free(_this->gl_data);
+ _this->gl_data = NULL;
+}
+
+int
+DirectFB_GL_LoadLibrary(_THIS, const char *path)
+{
+ void *handle = NULL;
+
+ SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
+
+ if (_this->gl_data->gl_active) {
+ return SDL_SetError("OpenGL context already created");
+ }
+
+
+ if (path == NULL) {
+ path = SDL_getenv("SDL_OPENGL_LIBRARY");
+ if (path == NULL) {
+ path = "libGL.so.1";
+ }
+ }
+
+ handle = GL_LoadObject(path);
+ if (handle == NULL) {
+ SDL_DFB_ERR("Library not found: %s\n", path);
+ /* SDL_LoadObject() will call SDL_SetError() for us. */
+ return -1;
+ }
+
+ SDL_DFB_DEBUG("Loaded library: %s\n", path);
+
+ _this->gl_config.dll_handle = handle;
+ if (path) {
+ SDL_strlcpy(_this->gl_config.driver_path, path,
+ SDL_arraysize(_this->gl_config.driver_path));
+ } else {
+ *_this->gl_config.driver_path = '\0';
+ }
+
+ _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
+ _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");
+
+ return 0;
+}
+
+static void
+DirectFB_GL_UnloadLibrary(_THIS)
+{
+ #if 0
+ int ret = GL_UnloadObject(_this->gl_config.dll_handle);
+ if (ret)
+ SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
+ _this->gl_config.dll_handle = NULL;
+#endif
+ /* Free OpenGL memory */
+ SDL_free(_this->gl_data);
+ _this->gl_data = NULL;
+}
+
+void *
+DirectFB_GL_GetProcAddress(_THIS, const char *proc)
+{
+ void *handle;
+
+ handle = _this->gl_config.dll_handle;
+ return GL_LoadFunction(handle, proc);
+}
+
+SDL_GLContext
+DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ DirectFB_GLContext *context;
+
+ SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext));
+
+ SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface,
+ &context->context));
+
+ if (!context->context)
+ return NULL;
+
+ context->is_locked = 0;
+ context->sdl_window = window;
+
+ context->next = _this->gl_data->firstgl;
+ _this->gl_data->firstgl = context;
+
+ SDL_DFB_CHECK(context->context->Unlock(context->context));
+
+ if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
+ DirectFB_GL_DeleteContext(_this, context);
+ return NULL;
+ }
+
+ return context;
+
+ error:
+ return NULL;
+}
+
+int
+DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
+{
+ DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
+ DirectFB_GLContext *p;
+
+ for (p = _this->gl_data->firstgl; p; p = p->next)
+ {
+ if (p->is_locked) {
+ SDL_DFB_CHECKERR(p->context->Unlock(p->context));
+ p->is_locked = 0;
+ }
+
+ }
+
+ if (ctx != NULL) {
+ SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
+ ctx->is_locked = 1;
+ }
+
+ return 0;
+ error:
+ return -1;
+}
+
+int
+DirectFB_GL_SetSwapInterval(_THIS, int interval)
+{
+ return SDL_Unsupported();
+}
+
+int
+DirectFB_GL_GetSwapInterval(_THIS)
+{
+ return 0;
+}
+
+int
+DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ DirectFB_GLContext *p;
+
+#if 0
+ if (devdata->glFinish)
+ devdata->glFinish();
+ else if (devdata->glFlush)
+ devdata->glFlush();
+#endif
+
+ for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
+ if (p->sdl_window == window && p->is_locked)
+ {
+ SDL_DFB_CHECKERR(p->context->Unlock(p->context));
+ p->is_locked = 0;
+ }
+
+ SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC ));
+ return 0;
+ error:
+ return -1;
+}
+
+void
+DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
+{
+ DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
+ DirectFB_GLContext *p;
+
+ if (ctx->is_locked)
+ SDL_DFB_CHECK(ctx->context->Unlock(ctx->context));
+ SDL_DFB_RELEASE(ctx->context);
+
+ for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next)
+ ;
+ if (p)
+ p->next = ctx->next;
+ else
+ _this->gl_data->firstgl = ctx->next;
+
+ SDL_DFB_FREE(ctx);
+}
+
+void
+DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window)
+{
+ DirectFB_GLContext *p;
+
+ for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
+ if (p->sdl_window == window)
+ {
+ if (p->is_locked)
+ SDL_DFB_CHECK(p->context->Unlock(p->context));
+ SDL_DFB_RELEASE(p->context);
+ }
+}
+
+void
+DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window)
+{
+ DirectFB_GLContext *p;
+
+ for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
+ if (p->sdl_window == window)
+ {
+ SDL_DFB_WINDOWDATA(window);
+ SDL_DFB_CHECK(windata->surface->GetGL(windata->surface,
+ &p->context));
+ if (p->is_locked)
+ SDL_DFB_CHECK(p->context->Lock(p->context));
+ }
+}
+
+void
+DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window)
+{
+ DirectFB_GLContext *p;
+
+ for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
+ if (p->sdl_window == window)
+ DirectFB_GL_DeleteContext(_this, p);
+}
+
+#endif
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.h
new file mode 100644
index 0000000..9463e1b
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.h
@@ -0,0 +1,64 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef SDL_directfb_opengl_h_
+#define SDL_directfb_opengl_h_
+
+#include "SDL_DirectFB_video.h"
+
+#if SDL_DIRECTFB_OPENGL
+
+#include "SDL_opengl.h"
+
+typedef struct _DirectFB_GLContext DirectFB_GLContext;
+struct _DirectFB_GLContext
+{
+ IDirectFBGL *context;
+ DirectFB_GLContext *next;
+
+ SDL_Window *sdl_window;
+ int is_locked;
+};
+
+/* OpenGL functions */
+extern int DirectFB_GL_Initialize(_THIS);
+extern void DirectFB_GL_Shutdown(_THIS);
+
+extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
+extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
+extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
+extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
+ SDL_GLContext context);
+extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
+extern int DirectFB_GL_GetSwapInterval(_THIS);
+extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
+extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
+
+extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
+extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
+extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
+
+#endif /* SDL_DIRECTFB_OPENGL */
+
+#endif /* SDL_directfb_opengl_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_render.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_render.c
new file mode 100644
index 0000000..4054f73
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_render.c
@@ -0,0 +1,1335 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+#include "SDL_DirectFB_window.h"
+#include "SDL_DirectFB_modes.h"
+
+#include "SDL_syswm.h"
+#include "SDL_DirectFB_shape.h"
+
+#include "../SDL_sysvideo.h"
+#include "../../render/SDL_sysrender.h"
+
+#ifndef DFB_VERSION_ATLEAST
+
+#define DFB_VERSIONNUM(X, Y, Z) \
+ ((X)*1000 + (Y)*100 + (Z))
+
+#define DFB_COMPILEDVERSION \
+ DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
+
+#define DFB_VERSION_ATLEAST(X, Y, Z) \
+ (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
+
+#define SDL_DFB_CHECK(x) x
+
+#endif
+
+/* the following is not yet tested ... */
+#define USE_DISPLAY_PALETTE (0)
+
+
+#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
+
+
+/* DirectFB renderer implementation */
+
+static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
+ Uint32 flags);
+static void DirectFB_ActivateRenderer(SDL_Renderer * renderer);
+static int DirectFB_CreateTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ void **pixels, int *pitch);
+static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Color * colors,
+ int firstcolor, int ncolors);
+static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ SDL_Color * colors,
+ int firstcolor, int ncolors);
+static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const void *pixels, int pitch);
+static int DirectFB_LockTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Rect * rect,
+ void **pixels, int *pitch);
+static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture, int numrects,
+ const SDL_Rect * rects);
+static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
+static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count);
+static int DirectFB_RenderDrawRects(SDL_Renderer * renderer,
+ const SDL_Rect ** rects, int count);
+static int DirectFB_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_FRect * rects, int count);
+static int DirectFB_RenderCopy(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_FRect * dstrect);
+static void DirectFB_RenderPresent(SDL_Renderer * renderer);
+static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
+ SDL_Texture * texture);
+static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
+static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch);
+static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, const void * pixels, int pitch);
+static int DirectFB_UpdateViewport(SDL_Renderer * renderer);
+static int DirectFB_UpdateClipRect(SDL_Renderer * renderer);
+static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
+
+static int PrepareDraw(SDL_Renderer * renderer);
+
+
+#define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;
+
+SDL_RenderDriver DirectFB_RenderDriver = {
+ DirectFB_CreateRenderer,
+ {
+ "directfb",
+ (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
+ /* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
+ SDL_TEXTUREMODULATE_ALPHA),
+ (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
+ SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
+ (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
+ SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
+ 0,
+ {
+ /* formats filled in later */
+ },
+ 0,
+ 0}
+};
+
+typedef struct
+{
+ SDL_Window *window;
+ DFBSurfaceFlipFlags flipflags;
+ int size_changed;
+ int lastBlendMode;
+ DFBSurfaceBlittingFlags blitFlags;
+ DFBSurfaceDrawingFlags drawFlags;
+ IDirectFBSurface* target;
+} DirectFB_RenderData;
+
+typedef struct
+{
+ IDirectFBSurface *surface;
+ Uint32 format;
+ void *pixels;
+ int pitch;
+ IDirectFBPalette *palette;
+ int isDirty;
+
+ SDL_VideoDisplay *display; /* only for yuv textures */
+
+#if (DFB_VERSION_ATLEAST(1,2,0))
+ DFBSurfaceRenderOptions render_options;
+#endif
+} DirectFB_TextureData;
+
+static SDL_INLINE void
+SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
+{
+ dr->x = sr->x;
+ dr->y = sr->y;
+ dr->h = sr->h;
+ dr->w = sr->w;
+}
+static SDL_INLINE void
+SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr)
+{
+ dr->x = sr->x;
+ dr->y = sr->y;
+ dr->h = sr->h;
+ dr->w = sr->w;
+}
+
+
+static int
+TextureHasAlpha(DirectFB_TextureData * data)
+{
+ /* Drawing primitive ? */
+ if (!data)
+ return 0;
+
+ return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0);
+#if 0
+ switch (data->format) {
+ case SDL_PIXELFORMAT_INDEX4LSB:
+ case SDL_PIXELFORMAT_INDEX4MSB:
+ case SDL_PIXELFORMAT_ARGB4444:
+ case SDL_PIXELFORMAT_ARGB1555:
+ case SDL_PIXELFORMAT_ARGB8888:
+ case SDL_PIXELFORMAT_RGBA8888:
+ case SDL_PIXELFORMAT_ABGR8888:
+ case SDL_PIXELFORMAT_BGRA8888:
+ case SDL_PIXELFORMAT_ARGB2101010:
+ return 1;
+ default:
+ return 0;
+ }
+#endif
+}
+
+static SDL_INLINE IDirectFBSurface *get_dfb_surface(SDL_Window *window)
+{
+ SDL_SysWMinfo wm_info;
+ SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
+
+ SDL_VERSION(&wm_info.version);
+ if (!SDL_GetWindowWMInfo(window, &wm_info)) {
+ return NULL;
+ }
+
+ return wm_info.info.dfb.surface;
+}
+
+static SDL_INLINE IDirectFBWindow *get_dfb_window(SDL_Window *window)
+{
+ SDL_SysWMinfo wm_info;
+ SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
+
+ SDL_VERSION(&wm_info.version);
+ if (!SDL_GetWindowWMInfo(window, &wm_info)) {
+ return NULL;
+ }
+
+ return wm_info.info.dfb.window;
+}
+
+static void
+SetBlendMode(DirectFB_RenderData * data, int blendMode,
+ DirectFB_TextureData * source)
+{
+ IDirectFBSurface *destsurf = data->target;
+
+ /* FIXME: check for format change */
+ if (1 || data->lastBlendMode != blendMode) {
+ switch (blendMode) {
+ case SDL_BLENDMODE_NONE:
+ /**< No blending */
+ data->blitFlags = DSBLIT_NOFX;
+ data->drawFlags = DSDRAW_NOFX;
+ SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
+ SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO));
+ break;
+#if 0
+ case SDL_BLENDMODE_MASK:
+ data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
+ data->drawFlags = DSDRAW_BLEND;
+ SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
+ SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
+ break;
+#endif
+ case SDL_BLENDMODE_BLEND:
+ data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
+ data->drawFlags = DSDRAW_BLEND;
+ SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
+ SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
+ break;
+ case SDL_BLENDMODE_ADD:
+ data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
+ data->drawFlags = DSDRAW_BLEND;
+ /* FIXME: SRCALPHA kills performance on radeon ...
+ * It will be cheaper to copy the surface to a temporary surface and premultiply
+ */
+ if (source && TextureHasAlpha(source))
+ SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
+ else
+ SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
+ SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE));
+ break;
+ case SDL_BLENDMODE_MOD:
+ data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
+ data->drawFlags = DSDRAW_BLEND;
+ SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ZERO));
+ SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_SRCCOLOR));
+
+ break;
+ }
+ data->lastBlendMode = blendMode;
+ }
+}
+
+static int
+DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
+{
+#if USE_DISPLAY_PALETTE
+ DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
+ SDL_DFB_WINDOWSURFACE(data->window);
+ IDirectFBPalette *surfpal;
+
+ int i;
+ int ncolors;
+ DFBColor entries[256];
+
+ SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal));
+
+ /* FIXME: number of colors */
+ ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);
+
+ for (i = 0; i < ncolors; ++i) {
+ entries[i].r = palette->colors[i].r;
+ entries[i].g = palette->colors[i].g;
+ entries[i].b = palette->colors[i].b;
+ entries[i].a = palette->colors[i].a;
+ }
+ SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
+ return 0;
+ error:
+#else
+ SDL_Unsupported();
+#endif
+ return -1;
+}
+
+static void
+DirectFB_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
+{
+ SDL_DFB_RENDERERDATA(renderer);
+
+ if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ /* Rebind the context to the window area and update matrices */
+ /* SDL_CurrentContext = NULL; */
+ /* data->updateSize = SDL_TRUE; */
+ renddata->size_changed = SDL_TRUE;
+ }
+}
+
+static int
+DirectFB_RenderClear(SDL_Renderer * renderer)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *destsurf = data->target;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ PrepareDraw(renderer);
+
+ destsurf->Clear(destsurf, renderer->r, renderer->g, renderer->b, renderer->a);
+
+ return 0;
+}
+
+SDL_Renderer *
+DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+ IDirectFBSurface *winsurf = get_dfb_surface(window);
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ SDL_Renderer *renderer = NULL;
+ DirectFB_RenderData *data = NULL;
+ DFBSurfaceCapabilities scaps;
+
+ if (!winsurf) {
+ return NULL;
+ }
+
+ SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
+ SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
+
+ renderer->WindowEvent = DirectFB_WindowEvent;
+ renderer->CreateTexture = DirectFB_CreateTexture;
+ renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
+ renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
+ renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
+ renderer->UpdateTexture = DirectFB_UpdateTexture;
+ renderer->LockTexture = DirectFB_LockTexture;
+ renderer->RenderClear = DirectFB_RenderClear;
+ renderer->UnlockTexture = DirectFB_UnlockTexture;
+ renderer->RenderDrawPoints = DirectFB_RenderDrawPoints;
+ renderer->RenderDrawLines = DirectFB_RenderDrawLines;
+ /* SetDrawColor - no needed */
+ renderer->RenderFillRects = DirectFB_RenderFillRects;
+
+ renderer->RenderCopy = DirectFB_RenderCopy;
+ renderer->RenderPresent = DirectFB_RenderPresent;
+
+ /* FIXME: Yet to be tested */
+ renderer->RenderReadPixels = DirectFB_RenderReadPixels;
+ /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */
+
+ renderer->DestroyTexture = DirectFB_DestroyTexture;
+ renderer->DestroyRenderer = DirectFB_DestroyRenderer;
+ renderer->UpdateViewport = DirectFB_UpdateViewport;
+ renderer->UpdateClipRect = DirectFB_UpdateClipRect;
+ renderer->SetRenderTarget = DirectFB_SetRenderTarget;
+
+#if 0
+ renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
+ renderer->SetTexturePalette = DirectFB_SetTexturePalette;
+ renderer->GetTexturePalette = DirectFB_GetTexturePalette;
+ renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
+ renderer->DirtyTexture = DirectFB_DirtyTexture;
+ renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode;
+ renderer->RenderDrawRects = DirectFB_RenderDrawRects;
+#endif
+
+ renderer->info = DirectFB_RenderDriver.info;
+ renderer->window = window; /* SDL window */
+ renderer->driverdata = data;
+
+ renderer->info.flags =
+ SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
+
+ data->window = window;
+ data->target = winsurf;
+
+ data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
+
+ if (flags & SDL_RENDERER_PRESENTVSYNC) {
+ data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
+ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
+ } else
+ data->flipflags |= DSFLIP_ONSYNC;
+
+ SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
+
+#if 0
+ if (scaps & DSCAPS_DOUBLE)
+ renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
+ else if (scaps & DSCAPS_TRIPLE)
+ renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
+ else
+ renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
+#endif
+
+ DirectFB_SetSupportedPixelFormats(&renderer->info);
+
+#if 0
+ /* Set up a palette watch on the display palette */
+ if (display-> palette) {
+ SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
+ }
+#endif
+
+ return renderer;
+
+ error:
+ SDL_DFB_FREE(renderer);
+ SDL_DFB_FREE(data);
+ return NULL;
+}
+
+static void
+DirectFB_ActivateRenderer(SDL_Renderer * renderer)
+{
+ SDL_DFB_RENDERERDATA(renderer);
+ SDL_Window *window = renderer->window;
+ SDL_DFB_WINDOWDATA(window);
+
+ if (renddata->size_changed /* || windata->wm_needs_redraw */) {
+ renddata->size_changed = SDL_FALSE;
+ }
+}
+
+
+static int
+DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_Window *window = renderer->window;
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ SDL_DFB_DEVICEDATA(display->device);
+ DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
+ DirectFB_TextureData *data = texture->driverdata;
+ DFBDisplayLayerConfig layconf;
+ DFBResult ret;
+
+ if (devdata->use_yuv_direct && (dispdata->vidID >= 0)
+ && (!dispdata->vidIDinuse)
+ && SDL_ISPIXELFORMAT_FOURCC(data->format)) {
+ layconf.flags =
+ DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
+ DLCONF_SURFACE_CAPS;
+ layconf.width = texture->w;
+ layconf.height = texture->h;
+ layconf.pixelformat = DirectFB_SDLToDFBPixelFormat(data->format);
+ layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
+
+ SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
+ dispdata->vidID,
+ &dispdata->vidlayer));
+ SDL_DFB_CHECKERR(dispdata->
+ vidlayer->SetCooperativeLevel(dispdata->vidlayer,
+ DLSCL_EXCLUSIVE));
+
+ if (devdata->use_yuv_underlays) {
+ ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
+ if (ret != DFB_OK)
+ SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
+ }
+ SDL_DFB_CHECKERR(dispdata->
+ vidlayer->SetConfiguration(dispdata->vidlayer,
+ &layconf));
+ SDL_DFB_CHECKERR(dispdata->
+ vidlayer->GetSurface(dispdata->vidlayer,
+ &data->surface));
+ dispdata->vidIDinuse = 1;
+ data->display = display;
+ return 0;
+ }
+ return 1;
+ error:
+ if (dispdata->vidlayer) {
+ SDL_DFB_RELEASE(data->surface);
+ SDL_DFB_CHECKERR(dispdata->
+ vidlayer->SetCooperativeLevel(dispdata->vidlayer,
+ DLSCL_ADMINISTRATIVE));
+ SDL_DFB_RELEASE(dispdata->vidlayer);
+ }
+ return 1;
+}
+
+static int
+DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ SDL_Window *window = renderer->window;
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ SDL_DFB_DEVICEDATA(display->device);
+ DirectFB_TextureData *data;
+ DFBSurfaceDescription dsc;
+ DFBSurfacePixelFormat pixelformat;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
+ texture->driverdata = data;
+
+ /* find the right pixelformat */
+ pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format);
+ if (pixelformat == DSPF_UNKNOWN) {
+ SDL_SetError("Unknown pixel format %d", data->format);
+ goto error;
+ }
+
+ data->format = texture->format;
+ data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat);
+
+ if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
+ /* fill surface description */
+ dsc.flags =
+ DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
+ dsc.width = texture->w;
+ dsc.height = texture->h;
+ if(texture->format == SDL_PIXELFORMAT_YV12 ||
+ texture->format == SDL_PIXELFORMAT_IYUV) {
+ /* dfb has problems with odd sizes -make them even internally */
+ dsc.width += (dsc.width % 2);
+ dsc.height += (dsc.height % 2);
+ }
+ /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
+ * No DSCAPS_SYSTEMONLY either - let dfb decide
+ * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
+ * Depends on other settings as well. Let dfb decide.
+ */
+ dsc.caps = DSCAPS_PREMULTIPLIED;
+#if 0
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING)
+ dsc.caps |= DSCAPS_SYSTEMONLY;
+ else
+ dsc.caps |= DSCAPS_VIDEOONLY;
+#endif
+
+ dsc.pixelformat = pixelformat;
+ data->pixels = NULL;
+
+ /* Create the surface */
+ SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
+ &data->surface));
+ if (SDL_ISPIXELFORMAT_INDEXED(data->format)
+ && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
+#if 1
+ SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette));
+#else
+ /* DFB has issues with blitting LUT8 surfaces.
+ * Creating a new palette does not help.
+ */
+ DFBPaletteDescription pal_desc;
+ pal_desc.flags = DPDESC_SIZE; /* | DPDESC_ENTRIES */
+ pal_desc.size = 256;
+ SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette));
+ SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette));
+#endif
+ }
+
+ }
+#if (DFB_VERSION_ATLEAST(1,2,0))
+ data->render_options = DSRO_NONE;
+#endif
+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
+ /* 3 plane YUVs return 1 bpp, but we need more space for other planes */
+ if(texture->format == SDL_PIXELFORMAT_YV12 ||
+ texture->format == SDL_PIXELFORMAT_IYUV) {
+ SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4));
+ } else {
+ SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch);
+ }
+ }
+
+ return 0;
+
+ error:
+ SDL_DFB_RELEASE(data->palette);
+ SDL_DFB_RELEASE(data->surface);
+ SDL_DFB_FREE(texture->driverdata);
+ return -1;
+}
+
+static int
+DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
+ SDL_Texture * texture, void **pixels, int *pitch)
+{
+ DirectFB_TextureData *texturedata =
+ (DirectFB_TextureData *) texture->driverdata;
+
+ if (texturedata->display) {
+ return -1;
+ } else {
+ *pixels = texturedata->pixels;
+ *pitch = texturedata->pitch;
+ }
+ return 0;
+}
+
+static int
+DirectFB_SetTexturePalette(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Color * colors, int firstcolor,
+ int ncolors)
+{
+ DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
+ if (SDL_ISPIXELFORMAT_INDEXED(data->format)
+ && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
+ DFBColor entries[256];
+ int i;
+
+ if (ncolors > 256)
+ ncolors = 256;
+
+ for (i = 0; i < ncolors; ++i) {
+ entries[i].r = colors[i].r;
+ entries[i].g = colors[i].g;
+ entries[i].b = colors[i].b;
+ entries[i].a = 0xff;
+ }
+ SDL_DFB_CHECKERR(data->
+ palette->SetEntries(data->palette, entries, ncolors, firstcolor));
+ return 0;
+ } else {
+ return SDL_SetError("YUV textures don't have a palette");
+ }
+ error:
+ return -1;
+}
+
+static int
+DirectFB_GetTexturePalette(SDL_Renderer * renderer,
+ SDL_Texture * texture, SDL_Color * colors,
+ int firstcolor, int ncolors)
+{
+ DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
+
+ if (SDL_ISPIXELFORMAT_INDEXED(data->format)
+ && !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
+ DFBColor entries[256];
+ int i;
+
+ SDL_DFB_CHECKERR(data->
+ palette->GetEntries(data->palette, entries, ncolors,
+ firstcolor));
+
+ for (i = 0; i < ncolors; ++i) {
+ colors[i].r = entries[i].r;
+ colors[i].g = entries[i].g;
+ colors[i].b = entries[i].b;
+ colors[i].a = SDL_ALPHA_OPAQUE;
+ }
+ return 0;
+ } else {
+ return SDL_SetError("YUV textures don't have a palette");
+ }
+ error:
+ return -1;
+}
+
+static int
+DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ return 0;
+}
+
+static int
+DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ return 0;
+}
+
+static int
+DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ switch (texture->blendMode) {
+ case SDL_BLENDMODE_NONE:
+ /* case SDL_BLENDMODE_MASK: */
+ case SDL_BLENDMODE_BLEND:
+ case SDL_BLENDMODE_ADD:
+ case SDL_BLENDMODE_MOD:
+ return 0;
+ default:
+ texture->blendMode = SDL_BLENDMODE_NONE;
+ return SDL_Unsupported();
+ }
+}
+
+static int
+DirectFB_SetDrawBlendMode(SDL_Renderer * renderer)
+{
+ switch (renderer->blendMode) {
+ case SDL_BLENDMODE_NONE:
+ /* case SDL_BLENDMODE_MASK: */
+ case SDL_BLENDMODE_BLEND:
+ case SDL_BLENDMODE_ADD:
+ case SDL_BLENDMODE_MOD:
+ return 0;
+ default:
+ renderer->blendMode = SDL_BLENDMODE_NONE;
+ return SDL_Unsupported();
+ }
+}
+
+#if 0
+static int
+DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+#if (DFB_VERSION_ATLEAST(1,2,0))
+
+ DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
+
+ switch (texture->scaleMode) {
+ case SDL_SCALEMODE_NONE:
+ case SDL_SCALEMODE_FAST:
+ data->render_options = DSRO_NONE;
+ break;
+ case SDL_SCALEMODE_SLOW:
+ data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
+ break;
+ case SDL_SCALEMODE_BEST:
+ data->render_options =
+ DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
+ break;
+ default:
+ data->render_options = DSRO_NONE;
+ texture->scaleMode = SDL_SCALEMODE_NONE;
+ return SDL_Unsupported();
+ }
+#endif
+ return 0;
+}
+#endif
+
+static int
+DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels, int pitch)
+{
+ DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
+ Uint8 *dpixels;
+ int dpitch;
+ Uint8 *src, *dst;
+ int row;
+ size_t length;
+ int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
+ /* FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes */
+
+ DirectFB_ActivateRenderer(renderer);
+
+ if ((texture->format == SDL_PIXELFORMAT_YV12) ||
+ (texture->format == SDL_PIXELFORMAT_IYUV)) {
+ bpp = 1;
+ }
+
+ SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
+ DSLF_WRITE | DSLF_READ,
+ ((void **) &dpixels), &dpitch));
+ src = (Uint8 *) pixels;
+ dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
+ length = rect->w * bpp;
+ for (row = 0; row < rect->h; ++row) {
+ SDL_memcpy(dst, src, length);
+ src += pitch;
+ dst += dpitch;
+ }
+ /* copy other planes for 3 plane formats */
+ if ((texture->format == SDL_PIXELFORMAT_YV12) ||
+ (texture->format == SDL_PIXELFORMAT_IYUV)) {
+ src = (Uint8 *) pixels + texture->h * pitch;
+ dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2;
+ for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
+ SDL_memcpy(dst, src, length / 2);
+ src += pitch / 2;
+ dst += dpitch / 2;
+ }
+ src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4;
+ dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2;
+ for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
+ SDL_memcpy(dst, src, length / 2);
+ src += pitch / 2;
+ dst += dpitch / 2;
+ }
+ }
+ SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
+ data->isDirty = 0;
+ return 0;
+ error:
+ return 1;
+
+}
+
+static int
+DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch)
+{
+ DirectFB_TextureData *texturedata =
+ (DirectFB_TextureData *) texture->driverdata;
+
+ DirectFB_ActivateRenderer(renderer);
+
+#if 0
+ if (markDirty) {
+ SDL_AddDirtyRect(&texturedata->dirty, rect);
+ }
+#endif
+
+ if (texturedata->display) {
+ void *fdata;
+ int fpitch;
+
+ SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
+ DSLF_WRITE | DSLF_READ,
+ &fdata, &fpitch));
+ *pitch = fpitch;
+ *pixels = fdata;
+ } else {
+ *pixels =
+ (void *) ((Uint8 *) texturedata->pixels +
+ rect->y * texturedata->pitch +
+ rect->x * DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)));
+ *pitch = texturedata->pitch;
+ texturedata->isDirty = 1;
+ }
+ return 0;
+
+ error:
+ return -1;
+}
+
+static void
+DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ DirectFB_TextureData *texturedata =
+ (DirectFB_TextureData *) texture->driverdata;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ if (texturedata->display) {
+ SDL_DFB_CHECK(texturedata->surface->Unlock(texturedata->surface));
+ texturedata->pixels = NULL;
+ }
+}
+
+#if 0
+static void
+DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
+ int numrects, const SDL_Rect * rects)
+{
+ DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
+ int i;
+
+ for (i = 0; i < numrects; ++i) {
+ SDL_AddDirtyRect(&data->dirty, &rects[i]);
+ }
+}
+#endif
+
+static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ DirectFB_TextureData *tex_data = NULL;
+
+ DirectFB_ActivateRenderer(renderer);
+ if (texture) {
+ tex_data = (DirectFB_TextureData *) texture->driverdata;
+ data->target = tex_data->surface;
+ } else {
+ data->target = get_dfb_surface(data->window);
+ }
+ data->lastBlendMode = 0;
+ return 0;
+}
+
+
+static int
+PrepareDraw(SDL_Renderer * renderer)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *destsurf = data->target;
+
+ Uint8 r, g, b, a;
+
+ r = renderer->r;
+ g = renderer->g;
+ b = renderer->b;
+ a = renderer->a;
+
+ SetBlendMode(data, renderer->blendMode, NULL);
+ SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
+
+ switch (renderer->blendMode) {
+ case SDL_BLENDMODE_NONE:
+ /* case SDL_BLENDMODE_MASK: */
+ case SDL_BLENDMODE_BLEND:
+ break;
+ case SDL_BLENDMODE_ADD:
+ case SDL_BLENDMODE_MOD:
+ r = ((int) r * (int) a) / 255;
+ g = ((int) g * (int) a) / 255;
+ b = ((int) b * (int) a) / 255;
+ a = 255;
+ break;
+ }
+
+ SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
+ return 0;
+ error:
+ return -1;
+}
+
+static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *destsurf = data->target;
+ DFBRegion clip_region;
+ int i;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ PrepareDraw(renderer);
+ destsurf->GetClip(destsurf, &clip_region);
+ for (i=0; i < count; i++) {
+ int x = points[i].x + clip_region.x1;
+ int y = points[i].y + clip_region.y1;
+ SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x, y, x, y));
+ }
+ return 0;
+ error:
+ return -1;
+}
+
+static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_FPoint * points, int count)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *destsurf = data->target;
+ DFBRegion clip_region;
+ int i;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ PrepareDraw(renderer);
+ /* Use antialiasing when available */
+#if (DFB_VERSION_ATLEAST(1,2,0))
+ SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS));
+#endif
+
+ destsurf->GetClip(destsurf, &clip_region);
+ for (i=0; i < count - 1; i++) {
+ int x1 = points[i].x + clip_region.x1;
+ int y1 = points[i].y + clip_region.y1;
+ int x2 = points[i + 1].x + clip_region.x1;
+ int y2 = points[i + 1].y + clip_region.y1;
+ SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x1, y1, x2, y2));
+ }
+
+ return 0;
+ error:
+ return -1;
+}
+
+static int
+DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *destsurf = data->target;
+ DFBRegion clip_region;
+ int i;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ PrepareDraw(renderer);
+
+ destsurf->GetClip(destsurf, &clip_region);
+ for (i=0; i<count; i++) {
+ SDL_Rect dst = {rects[i]->x, rects[i]->y, rects[i]->w, rects[i]->h};
+ dst.x += clip_region.x1;
+ dst.y += clip_region.y1;
+ SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, dst.x, dst.y,
+ dst.w, dst.h));
+ }
+
+ return 0;
+ error:
+ return -1;
+}
+
+static int
+DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *destsurf = data->target;
+ DFBRegion clip_region;
+ int i;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ PrepareDraw(renderer);
+
+ destsurf->GetClip(destsurf, &clip_region);
+ for (i=0; i<count; i++) {
+ SDL_Rect dst = {rects[i].x, rects[i].y, rects[i].w, rects[i].h};
+ dst.x += clip_region.x1;
+ dst.y += clip_region.y1;
+ SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, dst.x, dst.y,
+ dst.w, dst.h));
+ }
+
+ return 0;
+ error:
+ return -1;
+}
+
+static int
+DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *destsurf = data->target;
+ DirectFB_TextureData *texturedata =
+ (DirectFB_TextureData *) texture->driverdata;
+ Uint8 alpha, r, g, b;
+ DFBRegion clip_region;
+ DFBRectangle sr, dr;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ SDLtoDFBRect(srcrect, &sr);
+ SDLtoDFBRect_Float(dstrect, &dr);
+
+ destsurf->GetClip(destsurf, &clip_region);
+ dr.x += clip_region.x1;
+ dr.y += clip_region.y1;
+
+ if (texturedata->display) {
+ int px, py;
+ SDL_Window *window = renderer->window;
+ IDirectFBWindow *dfbwin = get_dfb_window(window);
+ SDL_DFB_WINDOWDATA(window);
+ SDL_VideoDisplay *display = texturedata->display;
+ DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
+
+ SDL_DFB_CHECKERR(dispdata->
+ vidlayer->SetSourceRectangle(dispdata->vidlayer,
+ sr.x, sr.y, sr.w, sr.h));
+ dfbwin->GetPosition(dfbwin, &px, &py);
+ px += windata->client.x;
+ py += windata->client.y;
+ SDL_DFB_CHECKERR(dispdata->
+ vidlayer->SetScreenRectangle(dispdata->vidlayer,
+ px + dr.x,
+ py + dr.y,
+ dr.w,
+ dr.h));
+ } else {
+ DFBSurfaceBlittingFlags flags = 0;
+
+#if 0
+ if (texturedata->dirty.list) {
+ SDL_DirtyRect *dirty;
+ void *pixels;
+ int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
+ int pitch = texturedata->pitch;
+
+ for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
+ SDL_Rect *rect = &dirty->rect;
+ pixels =
+ (void *) ((Uint8 *) texturedata->pixels +
+ rect->y * pitch + rect->x * bpp);
+ DirectFB_UpdateTexture(renderer, texture, rect,
+ pixels,
+ texturedata->pitch);
+ }
+ SDL_ClearDirtyRects(&texturedata->dirty);
+ }
+#endif
+ if (texturedata->isDirty)
+ {
+ SDL_Rect rect;
+
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = texture->w;
+ rect.h = texture->h;
+
+ DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
+ }
+
+ alpha = r = g = b = 0xff;
+ if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
+ alpha = texture->a;
+ flags |= DSBLIT_BLEND_COLORALPHA;
+ }
+
+ if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
+ r = texture->r;
+ g = texture->g;
+ b = texture->b;
+ flags |= DSBLIT_COLORIZE;
+ }
+ SDL_DFB_CHECKERR(destsurf->
+ SetColor(destsurf, r, g, b, alpha));
+
+ /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */
+
+ SetBlendMode(data, texture->blendMode, texturedata);
+
+ SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf,
+ data->blitFlags | flags));
+
+#if (DFB_VERSION_ATLEAST(1,2,0))
+ SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf,
+ texturedata->
+ render_options));
+#endif
+
+ if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
+ SDL_DFB_CHECKERR(destsurf->Blit(destsurf,
+ texturedata->surface,
+ &sr, dr.x, dr.y));
+ } else {
+ SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf,
+ texturedata->surface,
+ &sr, &dr));
+ }
+ }
+ return 0;
+ error:
+ return -1;
+}
+
+static void
+DirectFB_RenderPresent(SDL_Renderer * renderer)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ SDL_Window *window = renderer->window;
+ SDL_DFB_WINDOWDATA(window);
+ SDL_ShapeData *shape_data = (window->shaper ? window->shaper->driverdata : NULL);
+
+ DirectFB_ActivateRenderer(renderer);
+
+ if (shape_data && shape_data->surface) {
+ /* saturate the window surface alpha channel */
+ SDL_DFB_CHECK(windata->window_surface->SetSrcBlendFunction(windata->window_surface, DSBF_ONE));
+ SDL_DFB_CHECK(windata->window_surface->SetDstBlendFunction(windata->window_surface, DSBF_ONE));
+ SDL_DFB_CHECK(windata->window_surface->SetDrawingFlags(windata->window_surface, DSDRAW_BLEND));
+ SDL_DFB_CHECK(windata->window_surface->SetColor(windata->window_surface, 0, 0, 0, 0xff));
+ SDL_DFB_CHECK(windata->window_surface->FillRectangle(windata->window_surface, 0,0, windata->size.w, windata->size.h));
+
+ /* blit the mask */
+ SDL_DFB_CHECK(windata->surface->SetSrcBlendFunction(windata->surface, DSBF_DESTCOLOR));
+ SDL_DFB_CHECK(windata->surface->SetDstBlendFunction(windata->surface, DSBF_ZERO));
+ SDL_DFB_CHECK(windata->surface->SetBlittingFlags(windata->surface, DSBLIT_BLEND_ALPHACHANNEL));
+#if (DFB_VERSION_ATLEAST(1,2,0))
+ SDL_DFB_CHECK(windata->surface->SetRenderOptions(windata->surface, DSRO_NONE));
+#endif
+ SDL_DFB_CHECK(windata->surface->Blit(windata->surface, shape_data->surface, NULL, 0, 0));
+ }
+
+ /* Send the data to the display */
+ SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL,
+ data->flipflags));
+}
+
+static void
+DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
+{
+ DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ if (!data) {
+ return;
+ }
+ SDL_DFB_RELEASE(data->palette);
+ SDL_DFB_RELEASE(data->surface);
+ if (data->display) {
+ DFB_DisplayData *dispdata =
+ (DFB_DisplayData *) data->display->driverdata;
+ dispdata->vidIDinuse = 0;
+ /* FIXME: Shouldn't we reset the cooperative level */
+ SDL_DFB_CHECK(dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer,
+ DLSCL_ADMINISTRATIVE));
+ SDL_DFB_RELEASE(dispdata->vidlayer);
+ }
+ SDL_DFB_FREE(data->pixels);
+ SDL_free(data);
+ texture->driverdata = NULL;
+}
+
+static void
+DirectFB_DestroyRenderer(SDL_Renderer * renderer)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
+#if 0
+ if (display->palette) {
+ SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
+ }
+#endif
+
+ SDL_free(data);
+ SDL_free(renderer);
+}
+
+static int
+DirectFB_UpdateViewport(SDL_Renderer * renderer)
+{
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *winsurf = data->target;
+ DFBRegion dreg;
+
+ dreg.x1 = renderer->viewport.x;
+ dreg.y1 = renderer->viewport.y;
+ dreg.x2 = dreg.x1 + renderer->viewport.w - 1;
+ dreg.y2 = dreg.y1 + renderer->viewport.h - 1;
+
+ winsurf->SetClip(winsurf, &dreg);
+ return 0;
+}
+
+static int
+DirectFB_UpdateClipRect(SDL_Renderer * renderer)
+{
+ const SDL_Rect *rect = &renderer->clip_rect;
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *destsurf = get_dfb_surface(data->window);
+ DFBRegion region;
+
+ if (!SDL_RectEmpty(rect)) {
+ region.x1 = rect->x;
+ region.x2 = rect->x + rect->w;
+ region.y1 = rect->y;
+ region.y2 = rect->y + rect->h;
+ SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, &region));
+ } else {
+ SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, NULL));
+ }
+ return 0;
+ error:
+ return -1;
+}
+
+static int
+DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch)
+{
+ Uint32 sdl_format;
+ unsigned char* laypixels;
+ int laypitch;
+ DFBSurfacePixelFormat dfb_format;
+ DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
+ IDirectFBSurface *winsurf = data->target;
+
+ DirectFB_ActivateRenderer(renderer);
+
+ winsurf->GetPixelFormat(winsurf, &dfb_format);
+ sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
+ winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch);
+
+ laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
+ SDL_ConvertPixels(rect->w, rect->h,
+ sdl_format, laypixels, laypitch,
+ format, pixels, pitch);
+
+ winsurf->Unlock(winsurf);
+
+ return 0;
+}
+
+#if 0
+static int
+DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, const void * pixels, int pitch)
+{
+ SDL_Window *window = renderer->window;
+ SDL_DFB_WINDOWDATA(window);
+ Uint32 sdl_format;
+ unsigned char* laypixels;
+ int laypitch;
+ DFBSurfacePixelFormat dfb_format;
+
+ SDL_DFB_CHECK(windata->surface->GetPixelFormat(windata->surface, &dfb_format));
+ sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
+
+ SDL_DFB_CHECK(windata->surface->Lock(windata->surface, DSLF_WRITE, (void **) &laypixels, &laypitch));
+
+ laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
+ SDL_ConvertPixels(rect->w, rect->h,
+ format, pixels, pitch,
+ sdl_format, laypixels, laypitch);
+
+ SDL_DFB_CHECK(windata->surface->Unlock(windata->surface));
+
+ return 0;
+}
+#endif
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_render.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_render.h
new file mode 100644
index 0000000..bc3c075
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_render.h
@@ -0,0 +1,25 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+/* SDL surface based renderer implementation */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_shape.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_shape.c
new file mode 100644
index 0000000..3655931
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_shape.c
@@ -0,0 +1,131 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+#include "SDL_assert.h"
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_shape.h"
+#include "SDL_DirectFB_window.h"
+
+#include "../SDL_shape_internals.h"
+
+SDL_WindowShaper*
+DirectFB_CreateShaper(SDL_Window* window) {
+ SDL_WindowShaper* result = NULL;
+ SDL_ShapeData* data;
+ int resized_properly;
+
+ result = malloc(sizeof(SDL_WindowShaper));
+ result->window = window;
+ result->mode.mode = ShapeModeDefault;
+ result->mode.parameters.binarizationCutoff = 1;
+ result->userx = result->usery = 0;
+ data = SDL_malloc(sizeof(SDL_ShapeData));
+ result->driverdata = data;
+ data->surface = NULL;
+ window->shaper = result;
+ resized_properly = DirectFB_ResizeWindowShape(window);
+ SDL_assert(resized_properly == 0);
+
+ return result;
+}
+
+int
+DirectFB_ResizeWindowShape(SDL_Window* window) {
+ SDL_ShapeData* data = window->shaper->driverdata;
+ SDL_assert(data != NULL);
+
+ if (window->x != -1000)
+ {
+ window->shaper->userx = window->x;
+ window->shaper->usery = window->y;
+ }
+ SDL_SetWindowPosition(window,-1000,-1000);
+
+ return 0;
+}
+
+int
+DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
+
+ if(shaper == NULL || shape == NULL || shaper->driverdata == NULL)
+ return -1;
+ if(shape->format->Amask == 0 && SDL_SHAPEMODEALPHA(shape_mode->mode))
+ return -2;
+ if(shape->w != shaper->window->w || shape->h != shaper->window->h)
+ return -3;
+
+ {
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(shaper->window);
+ SDL_DFB_DEVICEDATA(display->device);
+ Uint32 *pixels;
+ Sint32 pitch;
+ Uint32 h,w;
+ Uint8 *src, *bitmap;
+ DFBSurfaceDescription dsc;
+
+ SDL_ShapeData *data = shaper->driverdata;
+
+ SDL_DFB_RELEASE(data->surface);
+
+ dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
+ dsc.width = shape->w;
+ dsc.height = shape->h;
+ dsc.caps = DSCAPS_PREMULTIPLIED;
+ dsc.pixelformat = DSPF_ARGB;
+
+ SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface));
+
+ /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */
+ SDL_DFB_ALLOC_CLEAR(bitmap, shape->w * shape->h);
+ SDL_CalculateShapeBitmap(shaper->mode,shape,bitmap,1);
+
+ src = bitmap;
+
+ SDL_DFB_CHECK(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, (void **) &pixels, &pitch));
+
+ h = shaper->window->h;
+ while (h--) {
+ for (w = 0; w < shaper->window->w; w++) {
+ if (*src)
+ pixels[w] = 0xFFFFFFFF;
+ else
+ pixels[w] = 0;
+ src++;
+
+ }
+ pixels += (pitch >> 2);
+ }
+ SDL_DFB_CHECK(data->surface->Unlock(data->surface));
+ SDL_DFB_FREE(bitmap);
+
+ /* FIXME: Need to call this here - Big ?? */
+ DirectFB_WM_RedrawLayout(SDL_GetDisplayForWindow(shaper->window)->device, shaper->window);
+ }
+
+ return 0;
+error:
+ return -1;
+}
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_shape.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_shape.h
new file mode 100644
index 0000000..f0a418d
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_shape.h
@@ -0,0 +1,38 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_DirectFB_shape_h_
+#define SDL_DirectFB_shape_h_
+
+#include <directfb.h>
+
+#include "../SDL_sysvideo.h"
+#include "SDL_shape.h"
+
+typedef struct {
+ IDirectFBSurface *surface;
+} SDL_ShapeData;
+
+extern SDL_WindowShaper* DirectFB_CreateShaper(SDL_Window* window);
+extern int DirectFB_ResizeWindowShape(SDL_Window* window);
+extern int DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
+
+#endif /* SDL_DirectFB_shape_h_ */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_video.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_video.c
new file mode 100644
index 0000000..8740ce1
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_video.c
@@ -0,0 +1,418 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+/*
+ * #include "SDL_DirectFB_keyboard.h"
+ */
+#include "SDL_DirectFB_modes.h"
+#include "SDL_DirectFB_opengl.h"
+#include "SDL_DirectFB_window.h"
+#include "SDL_DirectFB_WM.h"
+
+
+/* DirectFB video driver implementation.
+*/
+
+#include <fcntl.h>
+#include <unistd.h>
+#include <sys/mman.h>
+
+#include <directfb.h>
+#include <directfb_version.h>
+#include <directfb_strings.h>
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_events.h"
+#include "SDL_DirectFB_render.h"
+#include "SDL_DirectFB_mouse.h"
+#include "SDL_DirectFB_shape.h"
+
+
+#include "SDL_DirectFB_dyn.h"
+
+/* Initialization/Query functions */
+static int DirectFB_VideoInit(_THIS);
+static void DirectFB_VideoQuit(_THIS);
+
+static int DirectFB_Available(void);
+static SDL_VideoDevice *DirectFB_CreateDevice(int devindex);
+
+VideoBootStrap DirectFB_bootstrap = {
+ "directfb", "DirectFB",
+ DirectFB_Available, DirectFB_CreateDevice
+};
+
+static const DirectFBSurfaceDrawingFlagsNames(drawing_flags);
+static const DirectFBSurfaceBlittingFlagsNames(blitting_flags);
+static const DirectFBAccelerationMaskNames(acceleration_mask);
+
+/* DirectFB driver bootstrap functions */
+
+static int
+DirectFB_Available(void)
+{
+ if (!SDL_DirectFB_LoadLibrary())
+ return 0;
+ SDL_DirectFB_UnLoadLibrary();
+ return 1;
+}
+
+static void
+DirectFB_DeleteDevice(SDL_VideoDevice * device)
+{
+ SDL_DirectFB_UnLoadLibrary();
+ SDL_DFB_FREE(device->driverdata);
+ SDL_DFB_FREE(device);
+}
+
+static SDL_VideoDevice *
+DirectFB_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ if (!SDL_DirectFB_LoadLibrary()) {
+ return NULL;
+ }
+
+ /* Initialize all variables that we clean on shutdown */
+ SDL_DFB_ALLOC_CLEAR(device, sizeof(SDL_VideoDevice));
+
+ /* Set the function pointers */
+ device->VideoInit = DirectFB_VideoInit;
+ device->VideoQuit = DirectFB_VideoQuit;
+ device->GetDisplayModes = DirectFB_GetDisplayModes;
+ device->SetDisplayMode = DirectFB_SetDisplayMode;
+ device->PumpEvents = DirectFB_PumpEventsWindow;
+ device->CreateSDLWindow = DirectFB_CreateWindow;
+ device->CreateSDLWindowFrom = DirectFB_CreateWindowFrom;
+ device->SetWindowTitle = DirectFB_SetWindowTitle;
+ device->SetWindowIcon = DirectFB_SetWindowIcon;
+ device->SetWindowPosition = DirectFB_SetWindowPosition;
+ device->SetWindowSize = DirectFB_SetWindowSize;
+ device->SetWindowOpacity = DirectFB_SetWindowOpacity;
+ device->ShowWindow = DirectFB_ShowWindow;
+ device->HideWindow = DirectFB_HideWindow;
+ device->RaiseWindow = DirectFB_RaiseWindow;
+ device->MaximizeWindow = DirectFB_MaximizeWindow;
+ device->MinimizeWindow = DirectFB_MinimizeWindow;
+ device->RestoreWindow = DirectFB_RestoreWindow;
+ device->SetWindowGrab = DirectFB_SetWindowGrab;
+ device->DestroyWindow = DirectFB_DestroyWindow;
+ device->GetWindowWMInfo = DirectFB_GetWindowWMInfo;
+
+ /* !!! FIXME: implement SetWindowBordered */
+
+#if SDL_DIRECTFB_OPENGL
+ device->GL_LoadLibrary = DirectFB_GL_LoadLibrary;
+ device->GL_GetProcAddress = DirectFB_GL_GetProcAddress;
+ device->GL_MakeCurrent = DirectFB_GL_MakeCurrent;
+
+ device->GL_CreateContext = DirectFB_GL_CreateContext;
+ device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval;
+ device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval;
+ device->GL_SwapWindow = DirectFB_GL_SwapWindow;
+ device->GL_DeleteContext = DirectFB_GL_DeleteContext;
+
+#endif
+
+ /* Shaped window support */
+ device->shape_driver.CreateShaper = DirectFB_CreateShaper;
+ device->shape_driver.SetWindowShape = DirectFB_SetWindowShape;
+ device->shape_driver.ResizeWindowShape = DirectFB_ResizeWindowShape;
+
+ device->free = DirectFB_DeleteDevice;
+
+ return device;
+ error:
+ if (device)
+ SDL_free(device);
+ return (0);
+}
+
+static void
+DirectFB_DeviceInformation(IDirectFB * dfb)
+{
+ DFBGraphicsDeviceDescription desc;
+ int n;
+
+ dfb->GetDeviceDescription(dfb, &desc);
+
+ SDL_DFB_LOG( "DirectFB Device Information");
+ SDL_DFB_LOG( "===========================");
+ SDL_DFB_LOG( "Name: %s", desc.name);
+ SDL_DFB_LOG( "Vendor: %s", desc.vendor);
+ SDL_DFB_LOG( "Driver Name: %s", desc.driver.name);
+ SDL_DFB_LOG( "Driver Vendor: %s", desc.driver.vendor);
+ SDL_DFB_LOG( "Driver Version: %d.%d", desc.driver.major,
+ desc.driver.minor);
+
+ SDL_DFB_LOG( "Video memory: %d", desc.video_memory);
+
+ SDL_DFB_LOG( "Blitting flags:");
+ for (n = 0; blitting_flags[n].flag; n++) {
+ if (desc.blitting_flags & blitting_flags[n].flag)
+ SDL_DFB_LOG( " %s", blitting_flags[n].name);
+ }
+
+ SDL_DFB_LOG( "Drawing flags:");
+ for (n = 0; drawing_flags[n].flag; n++) {
+ if (desc.drawing_flags & drawing_flags[n].flag)
+ SDL_DFB_LOG( " %s", drawing_flags[n].name);
+ }
+
+
+ SDL_DFB_LOG( "Acceleration flags:");
+ for (n = 0; acceleration_mask[n].mask; n++) {
+ if (desc.acceleration_mask & acceleration_mask[n].mask)
+ SDL_DFB_LOG( " %s", acceleration_mask[n].name);
+ }
+
+
+}
+
+static int readBoolEnv(const char *env_name, int def_val)
+{
+ char *stemp;
+
+ stemp = SDL_getenv(env_name);
+ if (stemp)
+ return atoi(stemp);
+ else
+ return def_val;
+}
+
+static int
+DirectFB_VideoInit(_THIS)
+{
+ IDirectFB *dfb = NULL;
+ DFB_DeviceData *devdata = NULL;
+ DFBResult ret;
+
+ SDL_DFB_ALLOC_CLEAR(devdata, sizeof(*devdata));
+
+ SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL));
+
+ /* avoid switching to the framebuffer when we
+ * are running X11 */
+ ret = readBoolEnv(DFBENV_USE_X11_CHECK , 1);
+ if (ret) {
+ if (SDL_getenv("DISPLAY"))
+ DirectFBSetOption("system", "x11");
+ else
+ DirectFBSetOption("disable-module", "x11input");
+ }
+
+ devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 1); /* default: on */
+
+ if (!devdata->use_linux_input)
+ {
+ SDL_DFB_LOG("Disabling linux input\n");
+ DirectFBSetOption("disable-module", "linux_input");
+ }
+
+ SDL_DFB_CHECKERR(DirectFBCreate(&dfb));
+
+ DirectFB_DeviceInformation(dfb);
+
+ devdata->use_yuv_underlays = readBoolEnv(DFBENV_USE_YUV_UNDERLAY, 0); /* default: off */
+ devdata->use_yuv_direct = readBoolEnv(DFBENV_USE_YUV_DIRECT, 0); /* default is off! */
+
+ /* Create global Eventbuffer for axis events */
+ if (devdata->use_linux_input) {
+ SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_ALL,
+ DFB_TRUE,
+ &devdata->events));
+ } else {
+ SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_AXES
+ /* DICAPS_ALL */ ,
+ DFB_TRUE,
+ &devdata->events));
+ }
+
+ /* simple window manager support */
+ devdata->has_own_wm = readBoolEnv(DFBENV_USE_WM, 0);
+
+ devdata->initialized = 1;
+
+ devdata->dfb = dfb;
+ devdata->firstwin = NULL;
+ devdata->grabbed_window = NULL;
+
+ _this->driverdata = devdata;
+
+ DirectFB_InitModes(_this);
+
+#if SDL_DIRECTFB_OPENGL
+ DirectFB_GL_Initialize(_this);
+#endif
+
+ DirectFB_InitMouse(_this);
+ DirectFB_InitKeyboard(_this);
+
+ return 0;
+
+
+ error:
+ SDL_DFB_FREE(devdata);
+ SDL_DFB_RELEASE(dfb);
+ return -1;
+}
+
+static void
+DirectFB_VideoQuit(_THIS)
+{
+ DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata;
+
+ DirectFB_QuitModes(_this);
+ DirectFB_QuitKeyboard(_this);
+ DirectFB_QuitMouse(_this);
+
+ devdata->events->Reset(devdata->events);
+ SDL_DFB_RELEASE(devdata->events);
+ SDL_DFB_RELEASE(devdata->dfb);
+
+#if SDL_DIRECTFB_OPENGL
+ DirectFB_GL_Shutdown(_this);
+#endif
+
+ devdata->initialized = 0;
+}
+
+/* DirectFB driver general support functions */
+
+static const struct {
+ DFBSurfacePixelFormat dfb;
+ Uint32 sdl;
+} pixelformat_tab[] =
+{
+ { DSPF_RGB32, SDL_PIXELFORMAT_RGB888 }, /* 24 bit RGB (4 byte, nothing@24, red 8@16, green 8@8, blue 8@0) */
+ { DSPF_ARGB, SDL_PIXELFORMAT_ARGB8888 }, /* 32 bit ARGB (4 byte, alpha 8@24, red 8@16, green 8@8, blue 8@0) */
+ { DSPF_RGB16, SDL_PIXELFORMAT_RGB565 }, /* 16 bit RGB (2 byte, red 5@11, green 6@5, blue 5@0) */
+ { DSPF_RGB332, SDL_PIXELFORMAT_RGB332 }, /* 8 bit RGB (1 byte, red 3@5, green 3@2, blue 2@0) */
+ { DSPF_ARGB4444, SDL_PIXELFORMAT_ARGB4444 }, /* 16 bit ARGB (2 byte, alpha 4@12, red 4@8, green 4@4, blue 4@0) */
+ { DSPF_ARGB1555, SDL_PIXELFORMAT_ARGB1555 }, /* 16 bit ARGB (2 byte, alpha 1@15, red 5@10, green 5@5, blue 5@0) */
+ { DSPF_RGB24, SDL_PIXELFORMAT_RGB24 }, /* 24 bit RGB (3 byte, red 8@16, green 8@8, blue 8@0) */
+ { DSPF_RGB444, SDL_PIXELFORMAT_RGB444 }, /* 16 bit RGB (2 byte, nothing @12, red 4@8, green 4@4, blue 4@0) */
+ { DSPF_YV12, SDL_PIXELFORMAT_YV12 }, /* 12 bit YUV (8 bit Y plane followed by 8 bit quarter size V/U planes) */
+ { DSPF_I420,SDL_PIXELFORMAT_IYUV }, /* 12 bit YUV (8 bit Y plane followed by 8 bit quarter size U/V planes) */
+ { DSPF_YUY2, SDL_PIXELFORMAT_YUY2 }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains CbYCrY [31:0]) */
+ { DSPF_UYVY, SDL_PIXELFORMAT_UYVY }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains YCbYCr [31:0]) */
+ { DSPF_RGB555, SDL_PIXELFORMAT_RGB555 }, /* 16 bit RGB (2 byte, nothing @15, red 5@10, green 5@5, blue 5@0) */
+ { DSPF_ABGR, SDL_PIXELFORMAT_ABGR8888 }, /* 32 bit ABGR (4 byte, alpha 8@24, blue 8@16, green 8@8, red 8@0) */
+#if (ENABLE_LUT8)
+ { DSPF_LUT8, SDL_PIXELFORMAT_INDEX8 }, /* 8 bit LUT (8 bit color and alpha lookup from palette) */
+#endif
+
+#if (DFB_VERSION_ATLEAST(1,2,0))
+ { DSPF_BGR555, SDL_PIXELFORMAT_BGR555 }, /* 16 bit BGR (2 byte, nothing @15, blue 5@10, green 5@5, red 5@0) */
+#else
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR555 },
+#endif
+
+ /* Pfff ... nonmatching formats follow */
+
+ { DSPF_ALUT44, SDL_PIXELFORMAT_UNKNOWN }, /* 8 bit ALUT (1 byte, alpha 4@4, color lookup 4@0) */
+ { DSPF_A8, SDL_PIXELFORMAT_UNKNOWN }, /* 8 bit alpha (1 byte, alpha 8@0), e.g. anti-aliased glyphs */
+ { DSPF_AiRGB, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit ARGB (4 byte, inv. alpha 8@24, red 8@16, green 8@8, blue 8@0) */
+ { DSPF_A1, SDL_PIXELFORMAT_UNKNOWN }, /* 1 bit alpha (1 byte/ 8 pixel, most significant bit used first) */
+ { DSPF_NV12, SDL_PIXELFORMAT_UNKNOWN }, /* 12 bit YUV (8 bit Y plane followed by one 16 bit quarter size CbCr [15:0] plane) */
+ { DSPF_NV16, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit YUV (8 bit Y plane followed by one 16 bit half width CbCr [15:0] plane) */
+ { DSPF_ARGB2554, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit ARGB (2 byte, alpha 2@14, red 5@9, green 5@4, blue 4@0) */
+ { DSPF_NV21, SDL_PIXELFORMAT_UNKNOWN }, /* 12 bit YUV (8 bit Y plane followed by one 16 bit quarter size CrCb [15:0] plane) */
+ { DSPF_AYUV, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit AYUV (4 byte, alpha 8@24, Y 8@16, Cb 8@8, Cr 8@0) */
+ { DSPF_A4, SDL_PIXELFORMAT_UNKNOWN }, /* 4 bit alpha (1 byte/ 2 pixel, more significant nibble used first) */
+ { DSPF_ARGB1666, SDL_PIXELFORMAT_UNKNOWN }, /* 1 bit alpha (3 byte/ alpha 1@18, red 6@16, green 6@6, blue 6@0) */
+ { DSPF_ARGB6666, SDL_PIXELFORMAT_UNKNOWN }, /* 6 bit alpha (3 byte/ alpha 6@18, red 6@16, green 6@6, blue 6@0) */
+ { DSPF_RGB18, SDL_PIXELFORMAT_UNKNOWN }, /* 6 bit RGB (3 byte/ red 6@16, green 6@6, blue 6@0) */
+ { DSPF_LUT2, SDL_PIXELFORMAT_UNKNOWN }, /* 2 bit LUT (1 byte/ 4 pixel, 2 bit color and alpha lookup from palette) */
+
+#if (DFB_VERSION_ATLEAST(1,3,0))
+ { DSPF_RGBA4444, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit RGBA (2 byte, red 4@12, green 4@8, blue 4@4, alpha 4@0) */
+#endif
+
+#if (DFB_VERSION_ATLEAST(1,4,3))
+ { DSPF_RGBA5551, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit RGBA (2 byte, red 5@11, green 5@6, blue 5@1, alpha 1@0) */
+ { DSPF_YUV444P, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit full YUV planar (8 bit Y plane followed by an 8 bit Cb and an 8 bit Cr plane) */
+ { DSPF_ARGB8565, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit ARGB (3 byte, alpha 8@16, red 5@11, green 6@5, blue 5@0) */
+ { DSPF_AVYU, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit AVYU 4:4:4 (4 byte, alpha 8@24, Cr 8@16, Y 8@8, Cb 8@0) */
+ { DSPF_VYU, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit VYU 4:4:4 (3 byte, Cr 8@16, Y 8@8, Cb 8@0) */
+#endif
+
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX1MSB },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX4LSB },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX4MSB },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR24 },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR888 },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_RGBA8888 },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGRA8888 },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_ARGB2101010 },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR4444 },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR1555 },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR565 },
+ { DSPF_UNKNOWN, SDL_PIXELFORMAT_YVYU }, /**< Packed mode: Y0+V0+Y1+U0 (1 pla */
+};
+
+Uint32
+DirectFB_DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat)
+{
+ int i;
+
+ for (i=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++)
+ if (pixelformat_tab[i].dfb == pixelformat)
+ {
+ return pixelformat_tab[i].sdl;
+ }
+ return SDL_PIXELFORMAT_UNKNOWN;
+}
+
+DFBSurfacePixelFormat
+DirectFB_SDLToDFBPixelFormat(Uint32 format)
+{
+ int i;
+
+ for (i=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++)
+ if (pixelformat_tab[i].sdl == format)
+ {
+ return pixelformat_tab[i].dfb;
+ }
+ return DSPF_UNKNOWN;
+}
+
+void DirectFB_SetSupportedPixelFormats(SDL_RendererInfo* ri)
+{
+ int i, j;
+
+ for (i=0, j=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++)
+ if (pixelformat_tab[i].sdl != SDL_PIXELFORMAT_UNKNOWN)
+ ri->texture_formats[j++] = pixelformat_tab[i].sdl;
+ ri->num_texture_formats = j;
+}
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_video.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_video.h
new file mode 100644
index 0000000..f019031
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_video.h
@@ -0,0 +1,170 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#ifndef SDL_DirectFB_video_h_
+#define SDL_DirectFB_video_h_
+
+#include <directfb.h>
+#include <directfb_version.h>
+
+#include "../SDL_sysvideo.h"
+#include "SDL_scancode.h"
+#include "SDL_render.h"
+
+#include "SDL_log.h"
+
+#define DFB_VERSIONNUM(X, Y, Z) \
+ ((X)*1000 + (Y)*100 + (Z))
+
+#define DFB_COMPILEDVERSION \
+ DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
+
+#define DFB_VERSION_ATLEAST(X, Y, Z) \
+ (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
+
+#if (DFB_VERSION_ATLEAST(1,0,0))
+#ifdef SDL_VIDEO_OPENGL
+#define SDL_DIRECTFB_OPENGL 1
+#endif
+#else
+#error "SDL_DIRECTFB: Please compile against libdirectfb version >= 1.0.0"
+#endif
+
+/* Set below to 1 to compile with (old) multi mice/keyboard api. Code left in
+ * in case we see this again ...
+ */
+
+#define USE_MULTI_API (0)
+
+/* Support for LUT8/INDEX8 pixel format.
+ * This is broken in DirectFB 1.4.3. It works in 1.4.0 and 1.4.5
+ * occurred.
+ */
+
+#if (DFB_COMPILEDVERSION == DFB_VERSIONNUM(1, 4, 3))
+#define ENABLE_LUT8 (0)
+#else
+#define ENABLE_LUT8 (1)
+#endif
+
+#define DIRECTFB_DEBUG 1
+
+#define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" /* Default: off */
+#define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" /* Default: off */
+#define DFBENV_USE_X11_CHECK "SDL_DIRECTFB_X11_CHECK" /* Default: on */
+#define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */
+#define DFBENV_USE_WM "SDL_DIRECTFB_WM" /* Default: off */
+
+#define SDL_DFB_RELEASE(x) do { if ( (x) != NULL ) { SDL_DFB_CHECK(x->Release(x)); x = NULL; } } while (0)
+#define SDL_DFB_FREE(x) do { SDL_free((x)); (x) = NULL; } while (0)
+#define SDL_DFB_UNLOCK(x) do { if ( (x) != NULL ) { x->Unlock(x); } } while (0)
+
+#define SDL_DFB_CONTEXT "SDL_DirectFB"
+
+#define SDL_DFB_ERR(x...) SDL_LogError(SDL_LOG_CATEGORY_ERROR, x)
+
+#if (DIRECTFB_DEBUG)
+#define SDL_DFB_LOG(x...) SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, x)
+
+#define SDL_DFB_DEBUG(x...) SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, x)
+
+static SDL_INLINE DFBResult sdl_dfb_check(DFBResult ret, const char *src_file, int src_line) {
+ if (ret != DFB_OK) {
+ SDL_DFB_LOG("%s (%d):%s", src_file, src_line, DirectFBErrorString (ret) );
+ SDL_SetError("%s:%s", SDL_DFB_CONTEXT, DirectFBErrorString (ret) );
+ }
+ return ret;
+}
+
+#define SDL_DFB_CHECK(x...) do { sdl_dfb_check( x, __FILE__, __LINE__); } while (0)
+#define SDL_DFB_CHECKERR(x...) do { if ( sdl_dfb_check( x, __FILE__, __LINE__) != DFB_OK ) goto error; } while (0)
+
+#else
+
+#define SDL_DFB_CHECK(x...) x
+#define SDL_DFB_CHECKERR(x...) do { if (x != DFB_OK ) goto error; } while (0)
+#define SDL_DFB_LOG(x...) do {} while (0)
+#define SDL_DFB_DEBUG(x...) do {} while (0)
+
+#endif
+
+
+#define SDL_DFB_CALLOC(r, n, s) \
+ do { \
+ r = SDL_calloc (n, s); \
+ if (!(r)) { \
+ SDL_DFB_ERR("Out of memory"); \
+ SDL_OutOfMemory(); \
+ goto error; \
+ } \
+ } while (0)
+
+#define SDL_DFB_ALLOC_CLEAR(r, s) SDL_DFB_CALLOC(r, 1, s)
+
+/* Private display data */
+
+#define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (dev ? (DFB_DeviceData *) ((dev)->driverdata) : NULL)
+
+#define DFB_MAX_SCREENS 10
+
+typedef struct _DFB_KeyboardData DFB_KeyboardData;
+struct _DFB_KeyboardData
+{
+ const SDL_Scancode *map; /* keyboard scancode map */
+ int map_size; /* size of map */
+ int map_adjust; /* index adjust */
+ int is_generic; /* generic keyboard */
+ int id;
+};
+
+typedef struct _DFB_DeviceData DFB_DeviceData;
+struct _DFB_DeviceData
+{
+ int initialized;
+
+ IDirectFB *dfb;
+ int num_mice;
+ int mouse_id[0x100];
+ int num_keyboard;
+ DFB_KeyboardData keyboard[10];
+ SDL_Window *firstwin;
+
+ int use_yuv_underlays;
+ int use_yuv_direct;
+ int use_linux_input;
+ int has_own_wm;
+
+
+ /* window grab */
+ SDL_Window *grabbed_window;
+
+ /* global events */
+ IDirectFBEventBuffer *events;
+};
+
+Uint32 DirectFB_DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat);
+DFBSurfacePixelFormat DirectFB_SDLToDFBPixelFormat(Uint32 format);
+void DirectFB_SetSupportedPixelFormats(SDL_RendererInfo *ri);
+
+
+#endif /* SDL_DirectFB_video_h_ */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_window.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_window.c
new file mode 100644
index 0000000..55171ed
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_window.c
@@ -0,0 +1,565 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_DIRECTFB
+
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_modes.h"
+#include "SDL_DirectFB_window.h"
+#include "SDL_DirectFB_shape.h"
+
+#if SDL_DIRECTFB_OPENGL
+#include "SDL_DirectFB_opengl.h"
+#endif
+
+#include "SDL_syswm.h"
+
+#include "../SDL_pixels_c.h"
+
+int
+DirectFB_CreateWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_DFB_DISPLAYDATA(window);
+ DFB_WindowData *windata = NULL;
+ DFBWindowOptions wopts;
+ DFBWindowDescription desc;
+ int x, y;
+ int bshaped = 0;
+
+ SDL_DFB_ALLOC_CLEAR(window->driverdata, sizeof(DFB_WindowData));
+ SDL_memset(&desc, 0, sizeof(DFBWindowDescription));
+ windata = (DFB_WindowData *) window->driverdata;
+
+ windata->is_managed = devdata->has_own_wm;
+#if 1
+ SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb,
+ DFSCL_NORMAL));
+ SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer,
+ DLSCL_ADMINISTRATIVE));
+#endif
+ /* FIXME ... ughh, ugly */
+ if (window->x == -1000 && window->y == -1000)
+ bshaped = 1;
+
+ /* Fill the window description. */
+ x = window->x;
+ y = window->y;
+
+ DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
+
+ /* Create Window */
+ desc.caps = 0;
+ desc.flags =
+ DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS;
+
+ if (bshaped) {
+ desc.flags |= DWDESC_CAPS;
+ desc.caps |= DWCAPS_ALPHACHANNEL;
+ }
+ else
+ {
+ desc.flags |= DWDESC_PIXELFORMAT;
+ }
+
+ if (!(window->flags & SDL_WINDOW_BORDERLESS))
+ desc.caps |= DWCAPS_NODECORATION;
+
+ desc.posx = x;
+ desc.posy = y;
+ desc.width = windata->size.w;
+ desc.height = windata->size.h;
+ desc.pixelformat = dispdata->pixelformat;
+ desc.surface_caps = DSCAPS_PREMULTIPLIED;
+#if DIRECTFB_MAJOR_VERSION == 1 && DIRECTFB_MINOR_VERSION >= 6
+ if (window->flags & SDL_WINDOW_OPENGL) {
+ desc.surface_caps |= DSCAPS_GL;
+ }
+#endif
+
+ /* Create the window. */
+ SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc,
+ &windata->dfbwin));
+
+ /* Set Options */
+ SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
+
+ /* explicit rescaling of surface */
+ wopts |= DWOP_SCALE;
+ if (window->flags & SDL_WINDOW_RESIZABLE) {
+ wopts &= ~DWOP_KEEP_SIZE;
+ }
+ else {
+ wopts |= DWOP_KEEP_SIZE;
+ }
+
+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
+ wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
+ SDL_DFB_CHECK(windata->dfbwin->SetStackingClass(windata->dfbwin, DWSC_UPPER));
+ }
+
+ if (bshaped) {
+ wopts |= DWOP_SHAPED | DWOP_ALPHACHANNEL;
+ wopts &= ~DWOP_OPAQUE_REGION;
+ }
+
+ SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
+
+ /* See what we got */
+ SDL_DFB_CHECK(DirectFB_WM_GetClientSize
+ (_this, window, &window->w, &window->h));
+
+ /* Get the window's surface. */
+ SDL_DFB_CHECKERR(windata->dfbwin->GetSurface(windata->dfbwin,
+ &windata->window_surface));
+
+ /* And get a subsurface for rendering */
+ SDL_DFB_CHECKERR(windata->window_surface->
+ GetSubSurface(windata->window_surface, &windata->client,
+ &windata->surface));
+
+ SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0xFF));
+
+ /* Create Eventbuffer */
+
+ SDL_DFB_CHECKERR(windata->dfbwin->CreateEventBuffer(windata->dfbwin,
+ &windata->
+ eventbuffer));
+ SDL_DFB_CHECKERR(windata->dfbwin->
+ EnableEvents(windata->dfbwin, DWET_ALL));
+
+ /* Create a font */
+ /* FIXME: once during Video_Init */
+ windata->font = NULL;
+
+ /* Make it the top most window. */
+ SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin));
+
+ /* remember parent */
+ /* windata->sdlwin = window; */
+
+ /* Add to list ... */
+
+ windata->next = devdata->firstwin;
+ windata->opacity = 0xFF;
+ devdata->firstwin = window;
+
+ /* Draw Frame */
+ DirectFB_WM_RedrawLayout(_this, window);
+
+ return 0;
+ error:
+ SDL_DFB_RELEASE(windata->surface);
+ SDL_DFB_RELEASE(windata->dfbwin);
+ return -1;
+}
+
+int
+DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
+{
+ return SDL_Unsupported();
+}
+
+void
+DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+
+ if (windata->is_managed) {
+ windata->wm_needs_redraw = 1;
+ DirectFB_WM_RedrawLayout(_this, window);
+ } else {
+ SDL_Unsupported();
+ }
+}
+
+void
+DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_DFB_WINDOWDATA(window);
+ SDL_Surface *surface = NULL;
+
+ if (icon) {
+ SDL_PixelFormat format;
+ DFBSurfaceDescription dsc;
+ Uint32 *dest;
+ Uint32 *p;
+ int pitch, i;
+
+ /* Convert the icon to ARGB for modern window managers */
+ SDL_InitFormat(&format, SDL_PIXELFORMAT_ARGB8888);
+ surface = SDL_ConvertSurface(icon, &format, 0);
+ if (!surface) {
+ return;
+ }
+ dsc.flags =
+ DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
+ dsc.caps = DSCAPS_VIDEOONLY;
+ dsc.width = surface->w;
+ dsc.height = surface->h;
+ dsc.pixelformat = DSPF_ARGB;
+
+ SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
+ &windata->icon));
+
+ SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE,
+ (void *) &dest, &pitch));
+
+ p = surface->pixels;
+ for (i = 0; i < surface->h; i++)
+ memcpy((char *) dest + i * pitch,
+ (char *) p + i * surface->pitch, 4 * surface->w);
+
+ SDL_DFB_CHECK(windata->icon->Unlock(windata->icon));
+ SDL_FreeSurface(surface);
+ } else {
+ SDL_DFB_RELEASE(windata->icon);
+ }
+ return;
+ error:
+ SDL_FreeSurface(surface);
+ SDL_DFB_RELEASE(windata->icon);
+ return;
+}
+
+void
+DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ int x, y;
+
+ x = window->x;
+ y = window->y;
+
+ DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
+ SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, x, y));
+}
+
+void
+DirectFB_SetWindowSize(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+
+ if(SDL_IsShapedWindow(window))
+ DirectFB_ResizeWindowShape(window);
+
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+ int cw;
+ int ch;
+
+ /* Make sure all events are disabled for this operation ! */
+ SDL_DFB_CHECKERR(windata->dfbwin->DisableEvents(windata->dfbwin,
+ DWET_ALL));
+ SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch));
+
+ if (cw != window->w || ch != window->h) {
+
+ DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
+ SDL_DFB_CHECKERR(windata->dfbwin->Resize(windata->dfbwin,
+ windata->size.w,
+ windata->size.h));
+ }
+
+ SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize
+ (_this, window, &window->w, &window->h));
+ DirectFB_AdjustWindowSurface(window);
+
+ SDL_DFB_CHECKERR(windata->dfbwin->EnableEvents(windata->dfbwin,
+ DWET_ALL));
+
+ }
+ return;
+ error:
+ SDL_DFB_CHECK(windata->dfbwin->EnableEvents(windata->dfbwin, DWET_ALL));
+ return;
+}
+
+void
+DirectFB_ShowWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+
+ SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, windata->opacity));
+
+}
+
+void
+DirectFB_HideWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+
+ SDL_DFB_CHECK(windata->dfbwin->GetOpacity(windata->dfbwin, &windata->opacity));
+ SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0));
+}
+
+void
+DirectFB_RaiseWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+
+ SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin));
+ SDL_DFB_CHECK(windata->dfbwin->RequestFocus(windata->dfbwin));
+}
+
+void
+DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ DFBWindowOptions wopts;
+
+ SDL_DFB_CHECK(windata->dfbwin->GetPosition(windata->dfbwin,
+ &windata->restore.x, &windata->restore.y));
+ SDL_DFB_CHECK(windata->dfbwin->GetSize(windata->dfbwin, &windata->restore.w,
+ &windata->restore.h));
+
+ DirectFB_WM_AdjustWindowLayout(window, window->flags | SDL_WINDOW_MAXIMIZED, display->current_mode.w, display->current_mode.h) ;
+
+ SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, 0, 0));
+ SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin,
+ display->current_mode.w, display->current_mode.h));
+
+ /* Set Options */
+ SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
+ wopts |= DWOP_KEEP_SIZE | DWOP_KEEP_POSITION;
+ SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
+}
+
+void
+DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
+{
+ /* FIXME: Size to 32x32 ? */
+
+ SDL_Unsupported();
+}
+
+void
+DirectFB_RestoreWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ DFBWindowOptions wopts;
+
+ /* Set Options */
+ SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts));
+ wopts &= ~(DWOP_KEEP_SIZE | DWOP_KEEP_POSITION);
+ SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
+
+ /* Window layout */
+ DirectFB_WM_AdjustWindowLayout(window, window->flags & ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED),
+ windata->restore.w, windata->restore.h);
+ SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin, windata->restore.w,
+ windata->restore.h));
+ SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, windata->restore.x,
+ windata->restore.y));
+
+ if (!(window->flags & SDL_WINDOW_RESIZABLE))
+ wopts |= DWOP_KEEP_SIZE;
+
+ if (window->flags & SDL_WINDOW_FULLSCREEN)
+ wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_SIZE;
+ SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts));
+
+
+}
+
+void
+DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_DFB_WINDOWDATA(window);
+ DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);
+
+ if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) {
+ if (gwindata != NULL)
+ {
+ SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin));
+ SDL_DFB_CHECK(gwindata->dfbwin->UngrabKeyboard(gwindata->dfbwin));
+ }
+ SDL_DFB_CHECK(windata->dfbwin->GrabPointer(windata->dfbwin));
+ SDL_DFB_CHECK(windata->dfbwin->GrabKeyboard(windata->dfbwin));
+ devdata->grabbed_window = window;
+ } else {
+ SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin));
+ SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin));
+ devdata->grabbed_window = NULL;
+ }
+}
+
+void
+DirectFB_DestroyWindow(_THIS, SDL_Window * window)
+{
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_DFB_WINDOWDATA(window);
+ DFB_WindowData *p;
+
+ /* Some cleanups */
+ SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin));
+ SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin));
+
+#if SDL_DIRECTFB_OPENGL
+ DirectFB_GL_DestroyWindowContexts(_this, window);
+#endif
+
+ if (window->shaper)
+ {
+ SDL_ShapeData *data = window->shaper->driverdata;
+ SDL_DFB_CHECK(data->surface->ReleaseSource(data->surface));
+ SDL_DFB_RELEASE(data->surface);
+ SDL_DFB_FREE(data);
+ SDL_DFB_FREE(window->shaper);
+ }
+
+ SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL));
+ SDL_DFB_CHECK(windata->surface->ReleaseSource(windata->surface));
+ SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface));
+ SDL_DFB_RELEASE(windata->icon);
+ SDL_DFB_RELEASE(windata->font);
+ SDL_DFB_RELEASE(windata->eventbuffer);
+ SDL_DFB_RELEASE(windata->surface);
+ SDL_DFB_RELEASE(windata->window_surface);
+
+ SDL_DFB_RELEASE(windata->dfbwin);
+
+ /* Remove from list ... */
+
+ p = devdata->firstwin->driverdata;
+
+ while (p && p->next != window)
+ p = (p->next ? p->next->driverdata : NULL);
+ if (p)
+ p->next = windata->next;
+ else
+ devdata->firstwin = windata->next;
+ SDL_free(windata);
+ return;
+}
+
+SDL_bool
+DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
+ struct SDL_SysWMinfo * info)
+{
+ const Uint32 version = ((((Uint32) info->version.major) * 1000000) +
+ (((Uint32) info->version.minor) * 10000) +
+ (((Uint32) info->version.patch)));
+
+ SDL_DFB_DEVICEDATA(_this);
+ SDL_DFB_WINDOWDATA(window);
+
+ /* Before 2.0.6, it was possible to build an SDL with DirectFB support
+ (SDL_SysWMinfo will be large enough to hold DirectFB info), but build
+ your app against SDL headers that didn't have DirectFB support
+ (SDL_SysWMinfo could be smaller than DirectFB needs. This would lead
+ to an app properly using SDL_GetWindowWMInfo() but we'd accidentally
+ overflow memory on the stack or heap. To protect against this, we've
+ padded out the struct unconditionally in the headers and DirectFB will
+ just return an error for older apps using this function. Those apps
+ will need to be recompiled against newer headers or not use DirectFB,
+ maybe by forcing SDL_VIDEODRIVER=x11. */
+ if (version < 2000006) {
+ info->subsystem = SDL_SYSWM_UNKNOWN;
+ SDL_SetError("Version must be 2.0.6 or newer");
+ return SDL_FALSE;
+ }
+
+ if (info->version.major == SDL_MAJOR_VERSION &&
+ info->version.minor == SDL_MINOR_VERSION) {
+ info->subsystem = SDL_SYSWM_DIRECTFB;
+ info->info.dfb.dfb = devdata->dfb;
+ info->info.dfb.window = windata->dfbwin;
+ info->info.dfb.surface = windata->surface;
+ return SDL_TRUE;
+ } else {
+ SDL_SetError("Application not compiled with SDL %d.%d",
+ SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+ return SDL_FALSE;
+ }
+}
+
+void
+DirectFB_AdjustWindowSurface(SDL_Window * window)
+{
+ SDL_DFB_WINDOWDATA(window);
+ int adjust = windata->wm_needs_redraw;
+ int cw, ch;
+
+ DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
+
+ SDL_DFB_CHECKERR(windata->
+ window_surface->GetSize(windata->window_surface, &cw,
+ &ch));
+ if (cw != windata->size.w || ch != windata->size.h) {
+ adjust = 1;
+ }
+
+ if (adjust) {
+#if SDL_DIRECTFB_OPENGL
+ DirectFB_GL_FreeWindowContexts(SDL_GetVideoDevice(), window);
+#endif
+
+#if (DFB_VERSION_ATLEAST(1,2,1))
+ SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin,
+ windata->size.w,
+ windata->size.h));
+ SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface,
+ windata->
+ window_surface,
+ &windata->client));
+#else
+ DFBWindowOptions opts;
+
+ SDL_DFB_CHECKERR(windata->dfbwin->GetOptions(windata->dfbwin, &opts));
+ /* recreate subsurface */
+ SDL_DFB_RELEASE(windata->surface);
+
+ if (opts & DWOP_SCALE)
+ SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin,
+ windata->size.w,
+ windata->size.h));
+ SDL_DFB_CHECKERR(windata->window_surface->
+ GetSubSurface(windata->window_surface,
+ &windata->client, &windata->surface));
+#endif
+ DirectFB_WM_RedrawLayout(SDL_GetVideoDevice(), window);
+
+#if SDL_DIRECTFB_OPENGL
+ DirectFB_GL_ReAllocWindowContexts(SDL_GetVideoDevice(), window);
+#endif
+ }
+ error:
+ return;
+}
+
+int
+DirectFB_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
+{
+ const Uint8 alpha = (Uint8) ((unsigned int) (opacity * 255.0f));
+ SDL_DFB_WINDOWDATA(window);
+ SDL_DFB_CHECKERR(windata->dfbwin->SetOpacity(windata->dfbwin, alpha));
+ windata->opacity = alpha;
+ return 0;
+
+error:
+ return -1;
+}
+
+#endif /* SDL_VIDEO_DRIVER_DIRECTFB */
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_window.h b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_window.h
new file mode 100644
index 0000000..f03aab2
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_window.h
@@ -0,0 +1,82 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_directfb_window_h_
+#define SDL_directfb_window_h_
+
+#include "SDL_DirectFB_video.h"
+#include "SDL_DirectFB_WM.h"
+
+#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
+
+typedef struct _DFB_WindowData DFB_WindowData;
+struct _DFB_WindowData
+{
+ IDirectFBSurface *window_surface; /* window surface */
+ IDirectFBSurface *surface; /* client drawing surface */
+ IDirectFBWindow *dfbwin;
+ IDirectFBEventBuffer *eventbuffer;
+ /* SDL_Window *sdlwin; */
+ SDL_Window *next;
+ Uint8 opacity;
+ DFBRectangle client;
+ DFBDimension size;
+ DFBRectangle restore;
+
+ /* WM extras */
+ int is_managed;
+ int wm_needs_redraw;
+ IDirectFBSurface *icon;
+ IDirectFBFont *font;
+ DFB_Theme theme;
+
+ /* WM moving and sizing */
+ int wm_grab;
+ int wm_lastx;
+ int wm_lasty;
+};
+
+extern int DirectFB_CreateWindow(_THIS, SDL_Window * window);
+extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
+ const void *data);
+extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
+extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window,
+ SDL_Surface * icon);
+
+extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window);
+extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
+extern void DirectFB_ShowWindow(_THIS, SDL_Window * window);
+extern void DirectFB_HideWindow(_THIS, SDL_Window * window);
+extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
+extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
+extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
+extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
+extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
+extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
+extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
+ struct SDL_SysWMinfo *info);
+
+extern void DirectFB_AdjustWindowSurface(SDL_Window * window);
+extern int DirectFB_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
+
+#endif /* SDL_directfb_window_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */