diff options
author | chai <chaifix@163.com> | 2022-04-25 14:38:07 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-25 14:38:07 +0800 |
commit | b1b0925ee2acf37639c3d211351d74e957c4d134 (patch) | |
tree | e7139984b8ac250a97f2148c47b11d2763d3fc3d | |
parent | 7eb9351d905ddf6316fd6b177fff967fbac6fc94 (diff) |
* lock aim
17 files changed, 493 insertions, 53 deletions
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m_PreMouse).magnitude > 0.01f; m_PreMouse = Input.mousePosition; - if(bJoytick) - { - m_ControlMode = ControlMode.Joystick; - } - if(bMouse) - { - m_ControlMode = ControlMode.Mouse; - } - - Vector2 centrePos = m_Centre.position; - Vector2 dir = Vector2.zero; - if (m_ControlMode == ControlMode.Mouse) + if (m_LockAim && !bJoytick && !bMouse) { - Vector2 camPos = GetCameraPosition(); - dir = (camPos - centrePos).normalized; + dir = m_MoveDirection; } else { - dir = new Vector2(xAxis, -yAxis).normalized; + m_LockAim = false; + + if (bJoytick) + { + m_ControlMode = ControlMode.Joystick; + } + if (bMouse) + { + m_ControlMode = ControlMode.Mouse; + } + + if (m_ControlMode == ControlMode.Mouse) + { + Vector2 camPos = GetCameraPosition(); + dir = (camPos - centrePos).normalized; + } + else + { + dir = new Vector2(xAxis, -yAxis).normalized; + } } - if(dir.magnitude > 0) + if (dir.magnitude > 0) { m_AimDirection = dir; Vector2 arrowPos = centrePos + m_ArrowRadius * m_AimDirection; diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang.meta b/SurvivalTest/Assets/Scripts/Weapons/Boomerang.meta new file mode 100644 index 0000000..3ed9b00 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ec5e14b226b545d4fb3041c338d56321 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs new file mode 100644 index 0000000..5d2a5bb --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs @@ -0,0 +1,73 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 回旋镖 +/// </summary> +public class Boomerang : MonoBehaviour +{ + public BoomerangAfterImage m_AfterImage; + + private Vector2 m_Direction; + + // 当前速度 + private float m_Speed; + + // 最大飞行距离 + private float m_MaxDist; + + private float m_RotateSpeed = 500f; + + Coroutine m_CoAfterImage; + + public void Set(Vector2 dir, float speed, float maxDist) + { + m_Direction = dir; + m_Speed = speed; + m_MaxDist = maxDist; + + m_CoAfterImage = StartCoroutine(CoAfterImage(0.05f)); + } + + private void Update() + { + Vector2 move = m_Direction * m_Speed * Time.deltaTime; + + m_MaxDist -= move.magnitude; + if(m_MaxDist <= 0) + { + Destroy(this.gameObject); + + if (m_CoAfterImage != null) + { + StopCoroutine(m_CoAfterImage); + } + + return; + } + + Vector3 pos = transform.position; + pos += new Vector3(move.x, move.y, 0); + + transform.position = pos; + + transform.rotation *= Quaternion.Euler(0,0,m_RotateSpeed * Time.deltaTime); + } + + IEnumerator CoAfterImage(float interval) + { + while (true) + { + BoomerangAfterImage afterImage = BoomerangAfterImage.Instantiate(m_AfterImage); + afterImage.Set(this); + afterImage.transform.position = this.transform.position; + afterImage.transform.localScale= new Vector3(0.5f, 0.5f, 1f); + afterImage.transform.rotation = this.transform.rotation; + afterImage.gameObject.SetActive(true); + + yield return new WaitForSeconds(interval); + } + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs.meta b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs.meta new file mode 100644 index 0000000..d400625 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4679a949f0f94fe47b708ff7b0d7ffb9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs new file mode 100644 index 0000000..25461ae --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BoomerangAfterImage : MonoBehaviour +{ + public SpriteRenderer sr; + + + Boomerang m_Boomerang; + + public void Set(Boomerang boomerang) + { + m_Boomerang = boomerang; + } + + private void Update() + { + //sr.sprite = m_Boomerang.GetComponent<SpriteRenderer>().sprite; + if(m_Boomerang != null) + { + //this.transform.rotation = m_Boomerang.transform.rotation; + } + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs.meta b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs.meta new file mode 100644 index 0000000..28b5eba --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6a150d5108a43f4386bda3a1707d743 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs new file mode 100644 index 0000000..f5588cd --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 回旋镖 +/// </summary> +public class Weapon_Boomerang : WeaponBase +{ + public override AutoMode autoMode => AutoMode.Condition; + + public override string name => "回旋镖"; + + public override string iconPath => "art/ui/weaponicon/boomerang"; + + string prefabPath = "prefabs/weapon/boomerang"; + + Boomerang boomerang; + + /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 + /// </summary> + /// <param name="owner"></param> + /// <returns></returns> + public override bool CheckCondition(GameObject owner) + { + return true; + } + + public override void OnInitialize(GameObject owner) + { + base.OnInitialize(owner); + boomerang = null; + } + + public override void OnTrigger(GameObject owner) + { + if (boomerang == null) + { + boomerang = UnityEngine.Object.Instantiate<Boomerang>(ResourceManager.Instance.Load<Boomerang>(prefabPath)); + CrewScript crew = owner.GetComponent<CrewScript>(); + Vector3 pos = crew.centre.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * 0.3f; + boomerang.transform.position = pos; + boomerang.Set(crew.aimDirection, 10f, 10f); + } + } + + public override void OnStop(GameObject owner) + { + + } + + public override void Update(GameObject owner) + { + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs.meta b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs.meta index 401fde6..401fde6 100644 --- a/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs.meta +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs.meta diff --git a/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs b/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs deleted file mode 100644 index d701c83..0000000 --- a/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary> -/// 回旋镖 -/// </summary> -public class Weapon_Boomerang : WeaponBase -{ - public override AutoMode autoMode => AutoMode.Condition; - - public override string name => "回旋镖"; - - public override string iconPath => "art/ui/weaponicon/boomerang"; - - /// <summary> - /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 - /// </summary> - /// <param name="owner"></param> - /// <returns></returns> - public override bool CheckCondition(GameObject owner) - { - return false; - } - - public override void OnTrigger(GameObject owner) - { - } - - public override void Update(GameObject owner) - { - } - -}
\ No newline at end of file diff --git a/SurvivalTest/ProjectSettings/InputManager.asset b/SurvivalTest/ProjectSettings/InputManager.asset index 1a8154e..12c11cf 100644 --- a/SurvivalTest/ProjectSettings/InputManager.asset +++ b/SurvivalTest/ProjectSettings/InputManager.asset @@ -597,3 +597,19 @@ InputManager: type: 0 axis: 0 joyNum: 0 + - serializedVersion: 3 + m_Name: LockAim + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 9 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 |