diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers')
3 files changed, 4 insertions, 2 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs index 681e87b..701f27c 100644 --- a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs +++ b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs @@ -8,7 +8,7 @@ public class BattleManager : Singleton<BattleManager> public void Init() { UIManager.Instance.OpenPanel(PanelType.PanelTopSuffBar, null); - UIManager.Instance.OpenPanel(PanelType.PanelBossHpBar, null); + //UIManager.Instance.OpenPanel(PanelType.PanelBossHpBar, null); //UIManager.Instance.OpenPanel(PanelType.PanelItemBar, null); //UIManager.Instance.OpenPanel(PanelType.PanelEquipBar, null); } diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs index 5076dea..ea4ba78 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs @@ -15,6 +15,8 @@ public partial class PlayerManager : Singleton<PlayerManager> m_Decorations.Add(new Decoration_MystreyMask()); m_Decorations.Add(new Decoration_PowerRing()); m_Decorations.Add(new Decoration_Horn()); + m_Decorations.Add(new Decoration_Battery()); + m_Decorations.Add(new Decoration_SwordSpectrum()); } void UpdateDecorations() diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs index d921545..7f50ea9 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs @@ -19,12 +19,12 @@ public partial class PlayerManager : Singleton<PlayerManager> void InitEquips() { + m_Equips.Add(new Equip_LightSaber()); m_Equips.Add(new Equip_Gun()); m_Equips.Add(new Equip_GrenadeLauncher()); m_Equips.Add(new Equip_Boomerang()); m_Equips.Add(new Equip_TeslaCoil()); m_Equips.Add(new Equip_MightyGlove()); - m_Equips.Add(new Equip_LightSaber()); m_AutoFire = false; |