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authorchai <215380520@qq.com>2024-05-19 17:03:57 +0800
committerchai <215380520@qq.com>2024-05-19 17:03:57 +0800
commitcf58771365b5953c6eac548b172aae880d1f0acd (patch)
treea49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/FlatKit
parenteed315deae356ddfb17f28305e7cde6cdfc43313 (diff)
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/FlatKit')
-rw-r--r--Thronefall_1_57/Decompile/FlatKit/BlitTexturePass.cs80
-rw-r--r--Thronefall_1_57/Decompile/FlatKit/Buoyancy.cs105
-rw-r--r--Thronefall_1_57/Decompile/FlatKit/FlatKitFog.cs175
-rw-r--r--Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs139
-rw-r--r--Thronefall_1_57/Decompile/FlatKit/FogSettings.cs59
-rw-r--r--Thronefall_1_57/Decompile/FlatKit/OutlineSettings.cs61
-rw-r--r--Thronefall_1_57/Decompile/FlatKit/UvScroller.cs34
7 files changed, 0 insertions, 653 deletions
diff --git a/Thronefall_1_57/Decompile/FlatKit/BlitTexturePass.cs b/Thronefall_1_57/Decompile/FlatKit/BlitTexturePass.cs
deleted file mode 100644
index 5b9e754..0000000
--- a/Thronefall_1_57/Decompile/FlatKit/BlitTexturePass.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-using UnityEngine;
-using UnityEngine.Rendering;
-using UnityEngine.Rendering.Universal;
-
-namespace FlatKit;
-
-internal class BlitTexturePass : ScriptableRenderPass
-{
- public static readonly string CopyEffectShaderName = "Hidden/FlatKit/CopyTexture";
-
- private ProfilingSampler _profilingSampler;
-
- private Material _effectMaterial;
-
- private Material _copyMaterial;
-
- private RenderTargetHandle _temporaryColorTexture;
-
- public void Setup(Material effectMaterial, bool useDepth, bool useNormals, bool useColor)
- {
- _effectMaterial = effectMaterial;
- string text = effectMaterial.name.Substring(effectMaterial.name.LastIndexOf('/') + 1);
- _profilingSampler = new ProfilingSampler("Blit " + text);
- _copyMaterial = CoreUtils.CreateEngineMaterial(CopyEffectShaderName);
- ConfigureInput((useColor ? ScriptableRenderPassInput.Color : ScriptableRenderPassInput.None) | (useDepth ? ScriptableRenderPassInput.Depth : ScriptableRenderPassInput.None) | (useNormals ? ScriptableRenderPassInput.Normal : ScriptableRenderPassInput.None));
- }
-
- public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
- {
- ConfigureTarget(new RenderTargetIdentifier(renderingData.cameraData.renderer.cameraColorTarget, 0, CubemapFace.Unknown, -1));
- }
-
- public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
- {
- if (_effectMaterial == null || renderingData.cameraData.camera.cameraType != CameraType.Game)
- {
- return;
- }
- _temporaryColorTexture = default(RenderTargetHandle);
- CommandBuffer commandBuffer = CommandBufferPool.Get();
- using (new ProfilingScope(commandBuffer, _profilingSampler))
- {
- RenderTextureDescriptor cameraTargetDescriptor = renderingData.cameraData.cameraTargetDescriptor;
- cameraTargetDescriptor.depthBufferBits = 0;
- SetSourceSize(commandBuffer, cameraTargetDescriptor);
- RTHandle cameraColorTargetHandle = renderingData.cameraData.renderer.cameraColorTargetHandle;
- commandBuffer.GetTemporaryRT(_temporaryColorTexture.id, cameraTargetDescriptor);
- if (renderingData.cameraData.xrRendering)
- {
- _effectMaterial.EnableKeyword("_USE_DRAW_PROCEDURAL");
- commandBuffer.SetRenderTarget(_temporaryColorTexture.Identifier());
- commandBuffer.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, _effectMaterial, 0, 0);
- commandBuffer.SetGlobalTexture("_EffectTexture", _temporaryColorTexture.Identifier());
- commandBuffer.SetRenderTarget(new RenderTargetIdentifier(cameraColorTargetHandle, 0, CubemapFace.Unknown, -1));
- commandBuffer.DrawMesh(RenderingUtils.fullscreenMesh, Matrix4x4.identity, _copyMaterial, 0, 0);
- }
- else
- {
- _effectMaterial.DisableKeyword("_USE_DRAW_PROCEDURAL");
- commandBuffer.Blit(cameraColorTargetHandle, _temporaryColorTexture.Identifier(), _effectMaterial, 0);
- commandBuffer.Blit(_temporaryColorTexture.Identifier(), cameraColorTargetHandle);
- }
- }
- context.ExecuteCommandBuffer(commandBuffer);
- commandBuffer.Clear();
- CommandBufferPool.Release(commandBuffer);
- }
-
- private static void SetSourceSize(CommandBuffer cmd, RenderTextureDescriptor desc)
- {
- float num = desc.width;
- float num2 = desc.height;
- if (desc.useDynamicScale)
- {
- num *= ScalableBufferManager.widthScaleFactor;
- num2 *= ScalableBufferManager.heightScaleFactor;
- }
- cmd.SetGlobalVector("_SourceSize", new Vector4(num, num2, 1f / num, 1f / num2));
- }
-}
diff --git a/Thronefall_1_57/Decompile/FlatKit/Buoyancy.cs b/Thronefall_1_57/Decompile/FlatKit/Buoyancy.cs
deleted file mode 100644
index 9e876ab..0000000
--- a/Thronefall_1_57/Decompile/FlatKit/Buoyancy.cs
+++ /dev/null
@@ -1,105 +0,0 @@
-using UnityEngine;
-
-namespace FlatKit;
-
-public class Buoyancy : MonoBehaviour
-{
- [Tooltip("The object that contains a Water material.")]
- public Transform water;
-
- [Space]
- [Tooltip("Range of probing wave height for buoyancy rotation.")]
- public float size = 1f;
-
- [Tooltip("Max height of buoyancy going up and down.")]
- public float amplitude = 1f;
-
- [Space]
- [Tooltip("Optionally provide a separate material to get the wave parameters.")]
- public Material overrideWaterMaterial;
-
- private Material _material;
-
- private float _speed;
-
- private float _amplitude;
-
- private float _frequency;
-
- private float _direction;
-
- private Vector3 _originalPosition;
-
- private void Start()
- {
- Renderer component = water.GetComponent<Renderer>();
- _material = ((overrideWaterMaterial != null) ? overrideWaterMaterial : component.sharedMaterial);
- _speed = _material.GetFloat("_WaveSpeed");
- _amplitude = _material.GetFloat("_WaveAmplitude");
- _frequency = _material.GetFloat("_WaveFrequency");
- _direction = _material.GetFloat("_WaveDirection");
- Transform transform = base.transform;
- _originalPosition = transform.position;
- }
-
- private void Update()
- {
- Vector3 position = base.transform.position;
- Vector3 positionOS = water.InverseTransformPoint(position);
- position.y = GetHeightOS(positionOS) + _originalPosition.y;
- base.transform.position = position;
- base.transform.up = GetNormalWS(positionOS);
- }
-
- private Vector2 GradientNoiseDir(Vector2 p)
- {
- p = new Vector2(p.x % 289f, p.y % 289f);
- float num = (34f * p.x + 1f) * p.x % 289f + p.y;
- num = (34f * num + 1f) * num % 289f;
- num = num / 41f % 1f * 2f - 1f;
- return new Vector2(num - Mathf.Floor(num + 0.5f), Mathf.Abs(num) - 0.5f).normalized;
- }
-
- private float GradientNoise(Vector2 p)
- {
- Vector2 vector = new Vector2(Mathf.Floor(p.x), Mathf.Floor(p.y));
- Vector2 vector2 = new Vector2(p.x % 1f, p.y % 1f);
- float a = Vector3.Dot(GradientNoiseDir(vector), vector2);
- float b = Vector3.Dot(GradientNoiseDir(vector + Vector2.up), vector2 - Vector2.up);
- float a2 = Vector3.Dot(GradientNoiseDir(vector + Vector2.right), vector2 - Vector2.right);
- float b2 = Vector3.Dot(GradientNoiseDir(vector + Vector2.one), vector2 - Vector2.one);
- vector2 = vector2 * vector2 * vector2 * (vector2 * (vector2 * 6f - Vector2.one * 15f) + Vector2.one * 10f);
- return Mathf.Lerp(Mathf.Lerp(a, b, vector2.y), Mathf.Lerp(a2, b2, vector2.y), vector2.x);
- }
-
- private Vector3 GetNormalWS(Vector3 positionOS)
- {
- Vector3 vector = positionOS + Vector3.forward * size;
- vector.y = GetHeightOS(vector);
- Vector3 vector2 = positionOS + Vector3.right * size;
- vector2.y = GetHeightOS(vector);
- Vector3 normalized = Vector3.Cross(vector - positionOS, vector2 - positionOS).normalized;
- return water.TransformDirection(normalized);
- }
-
- private float SineWave(Vector3 positionOS, float offset)
- {
- float num = Time.timeSinceLevelLoad * 2f;
- float num2 = Mathf.Sin(offset + num * _speed + (positionOS.x * Mathf.Sin(offset + _direction) + positionOS.z * Mathf.Cos(offset + _direction)) * _frequency);
- if (_material.IsKeywordEnabled("_WAVEMODE_POINTY"))
- {
- num2 = 1f - Mathf.Abs(num2);
- }
- return num2 * _amplitude;
- }
-
- private float GetHeightOS(Vector3 positionOS)
- {
- float num = SineWave(positionOS, 0f);
- if (_material.IsKeywordEnabled("_WAVEMODE_GRID"))
- {
- num *= SineWave(positionOS, 1.57f);
- }
- return num * amplitude;
- }
-}
diff --git a/Thronefall_1_57/Decompile/FlatKit/FlatKitFog.cs b/Thronefall_1_57/Decompile/FlatKit/FlatKitFog.cs
deleted file mode 100644
index 6991bf9..0000000
--- a/Thronefall_1_57/Decompile/FlatKit/FlatKitFog.cs
+++ /dev/null
@@ -1,175 +0,0 @@
-using UnityEngine;
-using UnityEngine.Rendering;
-using UnityEngine.Rendering.Universal;
-
-namespace FlatKit;
-
-public class FlatKitFog : ScriptableRendererFeature
-{
- [Tooltip("To create new settings use 'Create > FlatKit > Fog Settings'.")]
- public FogSettings settings;
-
- [SerializeField]
- [HideInInspector]
- private Material _effectMaterial;
-
- private BlitTexturePass _blitTexturePass;
-
- private RenderTargetHandle _fogTexture;
-
- private Texture2D _lutDepth;
-
- private Texture2D _lutHeight;
-
- private static readonly string FogShaderName = "Hidden/FlatKit/FogFilter";
-
- private static readonly int DistanceLut = Shader.PropertyToID("_DistanceLUT");
-
- private static readonly int Near = Shader.PropertyToID("_Near");
-
- private static readonly int Far = Shader.PropertyToID("_Far");
-
- private static readonly int UseDistanceFog = Shader.PropertyToID("_UseDistanceFog");
-
- private static readonly int UseDistanceFogOnSky = Shader.PropertyToID("_UseDistanceFogOnSky");
-
- private static readonly int DistanceFogIntensity = Shader.PropertyToID("_DistanceFogIntensity");
-
- private static readonly int HeightLut = Shader.PropertyToID("_HeightLUT");
-
- private static readonly int LowWorldY = Shader.PropertyToID("_LowWorldY");
-
- private static readonly int HighWorldY = Shader.PropertyToID("_HighWorldY");
-
- private static readonly int UseHeightFog = Shader.PropertyToID("_UseHeightFog");
-
- private static readonly int UseHeightFogOnSky = Shader.PropertyToID("_UseHeightFogOnSky");
-
- private static readonly int HeightFogIntensity = Shader.PropertyToID("_HeightFogIntensity");
-
- private static readonly int DistanceHeightBlend = Shader.PropertyToID("_DistanceHeightBlend");
-
- public override void Create()
- {
- if (settings == null)
- {
- Debug.LogWarning("[FlatKit] Missing Fog Settings");
- return;
- }
- _blitTexturePass = new BlitTexturePass
- {
- renderPassEvent = settings.renderEvent
- };
- _fogTexture.Init("_EffectTexture");
- }
-
- public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
- {
- if (settings == null)
- {
- Debug.LogWarning("[FlatKit] Missing Fog Settings");
- }
- else if (CreateMaterials())
- {
- SetMaterialProperties();
- _blitTexturePass.Setup(_effectMaterial, useDepth: true, useNormals: false, useColor: false);
- renderer.EnqueuePass(_blitTexturePass);
- }
- }
-
- protected override void Dispose(bool disposing)
- {
- CoreUtils.Destroy(_effectMaterial);
- }
-
- private bool CreateMaterials()
- {
- if (_effectMaterial == null)
- {
- Shader shader = Shader.Find(FogShaderName);
- Shader shader2 = Shader.Find(BlitTexturePass.CopyEffectShaderName);
- if (shader == null || shader2 == null)
- {
- return false;
- }
- _effectMaterial = CoreUtils.CreateEngineMaterial(shader);
- }
- return true;
- }
-
- private void SetMaterialProperties()
- {
- if (!(_effectMaterial == null))
- {
- UpdateDistanceLut();
- _effectMaterial.SetTexture(DistanceLut, _lutDepth);
- _effectMaterial.SetFloat(Near, settings.near);
- _effectMaterial.SetFloat(Far, settings.far);
- _effectMaterial.SetFloat(UseDistanceFog, settings.useDistance ? 1f : 0f);
- _effectMaterial.SetFloat(UseDistanceFogOnSky, settings.useDistanceFogOnSky ? 1f : 0f);
- _effectMaterial.SetFloat(DistanceFogIntensity, settings.distanceFogIntensity);
- UpdateHeightLut();
- _effectMaterial.SetTexture(HeightLut, _lutHeight);
- _effectMaterial.SetFloat(LowWorldY, settings.low);
- _effectMaterial.SetFloat(HighWorldY, settings.high);
- _effectMaterial.SetFloat(UseHeightFog, settings.useHeight ? 1f : 0f);
- _effectMaterial.SetFloat(UseHeightFogOnSky, settings.useHeightFogOnSky ? 1f : 0f);
- _effectMaterial.SetFloat(HeightFogIntensity, settings.heightFogIntensity);
- _effectMaterial.SetFloat(DistanceHeightBlend, settings.distanceHeightBlend);
- }
- }
-
- private void UpdateDistanceLut()
- {
- if (settings.distanceGradient == null)
- {
- return;
- }
- if (_lutDepth != null)
- {
- Object.DestroyImmediate(_lutDepth);
- }
- _lutDepth = new Texture2D(256, 1, TextureFormat.RGBA32, mipChain: false)
- {
- wrapMode = TextureWrapMode.Clamp,
- hideFlags = HideFlags.HideAndDontSave,
- filterMode = FilterMode.Bilinear
- };
- for (float num = 0f; num < 256f; num += 1f)
- {
- Color color = settings.distanceGradient.Evaluate(num / 255f);
- for (float num2 = 0f; num2 < 1f; num2 += 1f)
- {
- _lutDepth.SetPixel(Mathf.CeilToInt(num), Mathf.CeilToInt(num2), color);
- }
- }
- _lutDepth.Apply();
- }
-
- private void UpdateHeightLut()
- {
- if (settings.heightGradient == null)
- {
- return;
- }
- if (_lutHeight != null)
- {
- Object.DestroyImmediate(_lutHeight);
- }
- _lutHeight = new Texture2D(256, 1, TextureFormat.RGBA32, mipChain: false)
- {
- wrapMode = TextureWrapMode.Clamp,
- hideFlags = HideFlags.HideAndDontSave,
- filterMode = FilterMode.Bilinear
- };
- for (float num = 0f; num < 256f; num += 1f)
- {
- Color color = settings.heightGradient.Evaluate(num / 255f);
- for (float num2 = 0f; num2 < 1f; num2 += 1f)
- {
- _lutHeight.SetPixel(Mathf.CeilToInt(num), Mathf.CeilToInt(num2), color);
- }
- }
- _lutHeight.Apply();
- }
-}
diff --git a/Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs b/Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs
deleted file mode 100644
index aefc75d..0000000
--- a/Thronefall_1_57/Decompile/FlatKit/FlatKitOutline.cs
+++ /dev/null
@@ -1,139 +0,0 @@
-using UnityEngine;
-using UnityEngine.Rendering;
-using UnityEngine.Rendering.Universal;
-
-namespace FlatKit;
-
-public class FlatKitOutline : ScriptableRendererFeature
-{
- [Tooltip("To create new settings use 'Create > FlatKit > Outline Settings'.")]
- public OutlineSettings settings;
-
- [SerializeField]
- [HideInInspector]
- private Material _effectMaterial;
-
- private BlitTexturePass _blitTexturePass;
-
- private static readonly string OutlineShaderName = "Hidden/FlatKit/OutlineFilter";
-
- private static readonly int EdgeColor = Shader.PropertyToID("_EdgeColor");
-
- private static readonly int Thickness = Shader.PropertyToID("_Thickness");
-
- private static readonly int DepthThresholdMin = Shader.PropertyToID("_DepthThresholdMin");
-
- private static readonly int DepthThresholdMax = Shader.PropertyToID("_DepthThresholdMax");
-
- private static readonly int NormalThresholdMin = Shader.PropertyToID("_NormalThresholdMin");
-
- private static readonly int NormalThresholdMax = Shader.PropertyToID("_NormalThresholdMax");
-
- private static readonly int ColorThresholdMin = Shader.PropertyToID("_ColorThresholdMin");
-
- private static readonly int ColorThresholdMax = Shader.PropertyToID("_ColorThresholdMax");
-
- public override void Create()
- {
- if (settings == null)
- {
- Debug.LogWarning("[FlatKit] Missing Outline Settings");
- }
- else if (_blitTexturePass == null)
- {
- _blitTexturePass = new BlitTexturePass
- {
- renderPassEvent = settings.renderEvent
- };
- }
- }
-
- public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
- {
- if (settings == null)
- {
- Debug.LogWarning("[FlatKit] Missing Outline Settings");
- }
- else if (CreateMaterials())
- {
- SetMaterialProperties();
- _blitTexturePass.Setup(_effectMaterial, settings.useDepth, settings.useNormals, useColor: true);
- renderer.EnqueuePass(_blitTexturePass);
- }
- }
-
- protected override void Dispose(bool disposing)
- {
- CoreUtils.Destroy(_effectMaterial);
- }
-
- private bool CreateMaterials()
- {
- if (_effectMaterial == null)
- {
- Shader shader = Shader.Find(OutlineShaderName);
- Shader shader2 = Shader.Find(BlitTexturePass.CopyEffectShaderName);
- if (shader == null || shader2 == null)
- {
- return false;
- }
- _effectMaterial = CoreUtils.CreateEngineMaterial(shader);
- }
- return true;
- }
-
- private void SetMaterialProperties()
- {
- if (!(_effectMaterial == null))
- {
- if (settings.useDepth)
- {
- _effectMaterial.EnableKeyword("OUTLINE_USE_DEPTH");
- }
- else
- {
- _effectMaterial.DisableKeyword("OUTLINE_USE_DEPTH");
- }
- if (settings.useNormals)
- {
- _effectMaterial.EnableKeyword("OUTLINE_USE_NORMALS");
- }
- else
- {
- _effectMaterial.DisableKeyword("OUTLINE_USE_NORMALS");
- }
- if (settings.useColor)
- {
- _effectMaterial.EnableKeyword("OUTLINE_USE_COLOR");
- }
- else
- {
- _effectMaterial.DisableKeyword("OUTLINE_USE_COLOR");
- }
- if (settings.outlineOnly)
- {
- _effectMaterial.EnableKeyword("OUTLINE_ONLY");
- }
- else
- {
- _effectMaterial.DisableKeyword("OUTLINE_ONLY");
- }
- if (settings.resolutionInvariant)
- {
- _effectMaterial.EnableKeyword("RESOLUTION_INVARIANT_THICKNESS");
- }
- else
- {
- _effectMaterial.DisableKeyword("RESOLUTION_INVARIANT_THICKNESS");
- }
- _effectMaterial.SetColor(EdgeColor, settings.edgeColor);
- _effectMaterial.SetFloat(Thickness, settings.thickness);
- _effectMaterial.SetFloat(DepthThresholdMin, settings.minDepthThreshold);
- _effectMaterial.SetFloat(DepthThresholdMax, settings.maxDepthThreshold);
- _effectMaterial.SetFloat(NormalThresholdMin, settings.minNormalsThreshold);
- _effectMaterial.SetFloat(NormalThresholdMax, settings.maxNormalsThreshold);
- _effectMaterial.SetFloat(ColorThresholdMin, settings.minColorThreshold);
- _effectMaterial.SetFloat(ColorThresholdMax, settings.maxColorThreshold);
- }
- }
-}
diff --git a/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs b/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs
deleted file mode 100644
index 60e5eb0..0000000
--- a/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using UnityEngine;
-using UnityEngine.Rendering.Universal;
-
-namespace FlatKit;
-
-[CreateAssetMenu(fileName = "FogSettings", menuName = "FlatKit/Fog Settings")]
-public class FogSettings : ScriptableObject
-{
- [Header("Distance Fog")]
- public bool useDistance = true;
-
- public Gradient distanceGradient;
-
- public float near;
-
- public float far = 100f;
-
- [Range(0f, 1f)]
- public float distanceFogIntensity = 1f;
-
- public bool useDistanceFogOnSky;
-
- [Header("Height Fog")]
- [Space]
- public bool useHeight;
-
- public Gradient heightGradient;
-
- public float low;
-
- public float high = 10f;
-
- [Range(0f, 1f)]
- public float heightFogIntensity = 1f;
-
- public bool useHeightFogOnSky;
-
- [Header("Blending")]
- [Space]
- [Range(0f, 1f)]
- public float distanceHeightBlend = 0.5f;
-
- [Header("Advanced settings")]
- [Space]
- [Tooltip("The render stage at which the effect is applied. To exclude transparent objects, like water or UI elements, set this to \"Before Transparent\".")]
- public RenderPassEvent renderEvent = RenderPassEvent.BeforeRenderingPostProcessing;
-
- private void OnValidate()
- {
- if (low > high)
- {
- Debug.LogWarning("[FlatKit] Fog Height configuration error: 'Low' must not be greater than 'High'");
- }
- if (near > far)
- {
- Debug.LogWarning("[FlatKit] Fog Distance configuration error: 'Near' must not be greater than 'Far'");
- }
- }
-}
diff --git a/Thronefall_1_57/Decompile/FlatKit/OutlineSettings.cs b/Thronefall_1_57/Decompile/FlatKit/OutlineSettings.cs
deleted file mode 100644
index 47a6b97..0000000
--- a/Thronefall_1_57/Decompile/FlatKit/OutlineSettings.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using UnityEngine;
-using UnityEngine.Rendering.Universal;
-
-namespace FlatKit;
-
-[CreateAssetMenu(fileName = "OutlineSettings", menuName = "FlatKit/Outline Settings")]
-public class OutlineSettings : ScriptableObject
-{
- public Color edgeColor = Color.white;
-
- [Range(0f, 5f)]
- public int thickness = 1;
-
- [Tooltip("If enabled, the line width will stay constant regardless of the rendering resolution. However, some of the lines may appear blurry.")]
- public bool resolutionInvariant;
-
- [Space]
- public bool useDepth = true;
-
- public bool useNormals;
-
- public bool useColor;
-
- [Header("Advanced settings")]
- public float minDepthThreshold;
-
- public float maxDepthThreshold = 0.25f;
-
- [Space]
- public float minNormalsThreshold;
-
- public float maxNormalsThreshold = 0.25f;
-
- [Space]
- public float minColorThreshold;
-
- public float maxColorThreshold = 0.25f;
-
- [Space]
- [Tooltip("The render stage at which the effect is applied. To exclude transparent objects, like water or UI elements, set this to \"Before Transparent\".")]
- public RenderPassEvent renderEvent = RenderPassEvent.BeforeRenderingPostProcessing;
-
- [Space]
- public bool outlineOnly;
-
- private void OnValidate()
- {
- if (minDepthThreshold > maxDepthThreshold)
- {
- Debug.LogWarning("[FlatKit] Outline configuration error: 'Min Depth Threshold' must not be greater than 'Max Depth Threshold'");
- }
- if (minNormalsThreshold > maxNormalsThreshold)
- {
- Debug.LogWarning("[FlatKit] Outline configuration error: 'Min Normals Threshold' must not be greater than 'Max Normals Threshold'");
- }
- if (minColorThreshold > maxColorThreshold)
- {
- Debug.LogWarning("[FlatKit] Outline configuration error: 'Min Color Threshold' must not be greater than 'Max Color Threshold'");
- }
- }
-}
diff --git a/Thronefall_1_57/Decompile/FlatKit/UvScroller.cs b/Thronefall_1_57/Decompile/FlatKit/UvScroller.cs
deleted file mode 100644
index e3ab4a3..0000000
--- a/Thronefall_1_57/Decompile/FlatKit/UvScroller.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using UnityEngine;
-
-namespace FlatKit;
-
-public class UvScroller : MonoBehaviour
-{
- public Material targetMaterial;
-
- public float speedX;
-
- public float speedY;
-
- private Vector2 offset;
-
- private Vector2 initOffset;
-
- private void Start()
- {
- offset = targetMaterial.mainTextureOffset;
- initOffset = targetMaterial.mainTextureOffset;
- }
-
- private void OnDisable()
- {
- targetMaterial.mainTextureOffset = initOffset;
- }
-
- private void Update()
- {
- offset.x += speedX * Time.deltaTime;
- offset.y += speedY * Time.deltaTime;
- targetMaterial.mainTextureOffset = offset;
- }
-}