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-rw-r--r--marching/Assets/Scripts/Affects.meta8
-rw-r--r--marching/Assets/Scripts/Affects/AffectBase.cs10
-rw-r--r--marching/Assets/Scripts/Affects/AffectBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Animation.meta8
-rw-r--r--marching/Assets/Scripts/Animation/AnimationCurveAsset.cs7
-rw-r--r--marching/Assets/Scripts/Animation/AnimationCurveAsset.cs.meta11
-rw-r--r--marching/Assets/Scripts/AssetCollection.cs25
-rw-r--r--marching/Assets/Scripts/AssetCollection.cs.meta11
-rw-r--r--marching/Assets/Scripts/Battle.meta8
-rw-r--r--marching/Assets/Scripts/Battle/BattleManager.cs10
-rw-r--r--marching/Assets/Scripts/Battle/BattleManager.cs.meta11
-rw-r--r--marching/Assets/Scripts/Battle/GridMap.cs47
-rw-r--r--marching/Assets/Scripts/Battle/GridMap.cs.meta11
-rw-r--r--marching/Assets/Scripts/Battle/SceneManager.cs11
-rw-r--r--marching/Assets/Scripts/Battle/SceneManager.cs.meta11
-rw-r--r--marching/Assets/Scripts/Buffs.meta8
-rw-r--r--marching/Assets/Scripts/Buffs/Buff.cs18
-rw-r--r--marching/Assets/Scripts/Buffs/Buff.cs.meta11
-rw-r--r--marching/Assets/Scripts/Buffs/BuffEfectorBase.cs32
-rw-r--r--marching/Assets/Scripts/Buffs/BuffEfectorBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Buffs/BuffMetadata.cs22
-rw-r--r--marching/Assets/Scripts/Buffs/BuffMetadata.cs.meta11
-rw-r--r--marching/Assets/Scripts/Common.meta8
-rw-r--r--marching/Assets/Scripts/Common/Singleton.cs16
-rw-r--r--marching/Assets/Scripts/Common/Singleton.cs.meta11
-rw-r--r--marching/Assets/Scripts/Common/SingletonMB.cs58
-rw-r--r--marching/Assets/Scripts/Common/SingletonMB.cs.meta11
-rw-r--r--marching/Assets/Scripts/Data.meta8
-rw-r--r--marching/Assets/Scripts/Data/DataManager.cs37
-rw-r--r--marching/Assets/Scripts/Data/DataManager.cs.meta11
-rw-r--r--marching/Assets/Scripts/Effects.meta8
-rw-r--r--marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs39
-rw-r--r--marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs.meta11
-rw-r--r--marching/Assets/Scripts/EntityBase.cs52
-rw-r--r--marching/Assets/Scripts/EntityBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Items.meta8
-rw-r--r--marching/Assets/Scripts/Items/ItemBase.cs22
-rw-r--r--marching/Assets/Scripts/Items/ItemBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Items/Item_Coin.cs30
-rw-r--r--marching/Assets/Scripts/Items/Item_Coin.cs.meta11
-rw-r--r--marching/Assets/Scripts/Managers.meta8
-rw-r--r--marching/Assets/Scripts/Managers/CameraManager.cs10
-rw-r--r--marching/Assets/Scripts/Managers/CameraManager.cs.meta11
-rw-r--r--marching/Assets/Scripts/Managers/ResourceManager.cs32
-rw-r--r--marching/Assets/Scripts/Managers/ResourceManager.cs.meta11
-rw-r--r--marching/Assets/Scripts/Mod.meta8
-rw-r--r--marching/Assets/Scripts/Mod/ModManager.cs23
-rw-r--r--marching/Assets/Scripts/Mod/ModManager.cs.meta11
-rw-r--r--marching/Assets/Scripts/Modifier.meta8
-rw-r--r--marching/Assets/Scripts/Perks.meta8
-rw-r--r--marching/Assets/Scripts/Perks/PerkBase.cs13
-rw-r--r--marching/Assets/Scripts/Perks/PerkBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics.meta8
-rw-r--r--marching/Assets/Scripts/Physics/FastBoxCollider.cs90
-rw-r--r--marching/Assets/Scripts/Physics/FastBoxCollider.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/FastCircleCollider.cs82
-rw-r--r--marching/Assets/Scripts/Physics/FastCircleCollider.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager.cs46
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager_Collide.cs186
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager_Collide.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager_CollisionDetection.cs183
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager_CollisionDetection.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs45
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager_HurtboxTree.cs40
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager_HurtboxTree.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsQuadtree.cs87
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsQuadtree.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsSystem.cs23
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsSystem.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/Quadtree.cs292
-rw-r--r--marching/Assets/Scripts/Physics/Quadtree.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/TestQuadtree.cs32
-rw-r--r--marching/Assets/Scripts/Physics/TestQuadtree.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/TestSpirits.cs58
-rw-r--r--marching/Assets/Scripts/Physics/TestSpirits.cs.meta11
-rw-r--r--marching/Assets/Scripts/Physics/unity-quadtree-master.meta8
-rw-r--r--marching/Assets/Scripts/ProjectileBase.cs18
-rw-r--r--marching/Assets/Scripts/ProjectileBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Projectiles.meta8
-rw-r--r--marching/Assets/Scripts/Projectiles/BladeScript.cs85
-rw-r--r--marching/Assets/Scripts/Projectiles/BladeScript.cs.meta11
-rw-r--r--marching/Assets/Scripts/Props.meta8
-rw-r--r--marching/Assets/Scripts/Props/PropBase.cs28
-rw-r--r--marching/Assets/Scripts/Props/PropBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Stats.meta8
-rw-r--r--marching/Assets/Scripts/Stats/CharacterStatsBase.cs58
-rw-r--r--marching/Assets/Scripts/Stats/CharacterStatsBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Stats/CharacterStatsMetadata.cs23
-rw-r--r--marching/Assets/Scripts/Stats/CharacterStatsMetadata.cs.meta11
-rw-r--r--marching/Assets/Scripts/TestAABB.cs32
-rw-r--r--marching/Assets/Scripts/TestAABB.cs.meta11
-rw-r--r--marching/Assets/Scripts/Tests.meta8
-rw-r--r--marching/Assets/Scripts/Tests/TestCSV.cs57
-rw-r--r--marching/Assets/Scripts/Tests/TestCSV.cs.meta11
-rw-r--r--marching/Assets/Scripts/UI.meta8
-rw-r--r--marching/Assets/Scripts/UI/HUD.meta8
-rw-r--r--marching/Assets/Scripts/UI/HUD/HealthBar.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/AlienHunter.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Commander.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Cowboy.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Cyborg.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Finisher.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/KingArthur.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Master.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Mechanic.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Ronin.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Ryoma.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Sifu.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Type2.meta8
-rw-r--r--marching/Assets/Scripts/UI/Operators/Wizard.meta8
-rw-r--r--marching/Assets/Scripts/Unit.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Characters.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Characters/CharacterBase.cs8
-rw-r--r--marching/Assets/Scripts/Unit/Characters/CharacterBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs94
-rw-r--r--marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs.meta11
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs216
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs.meta11
-rw-r--r--marching/Assets/Scripts/Unit/Enemies.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs113
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta11
-rw-r--r--marching/Assets/Scripts/Unit/UnitBase.cs22
-rw-r--r--marching/Assets/Scripts/Unit/UnitBase.cs.meta11
-rw-r--r--marching/Assets/Scripts/Utils.meta8
-rw-r--r--marching/Assets/Scripts/Utils/FPSScript.cs33
-rw-r--r--marching/Assets/Scripts/Utils/FPSScript.cs.meta11
-rw-r--r--marching/Assets/Scripts/Utils/MathUtils.cs25
-rw-r--r--marching/Assets/Scripts/Utils/MathUtils.cs.meta11
-rw-r--r--marching/Assets/Scripts/Utils/Vector2Extension.cs24
-rw-r--r--marching/Assets/Scripts/Utils/Vector2Extension.cs.meta11
-rw-r--r--marching/Assets/Scripts/Utils/Vector3Extension.cs26
-rw-r--r--marching/Assets/Scripts/Utils/Vector3Extension.cs.meta11
-rw-r--r--marching/Assets/Scripts/Utils/Vector4Extension.cs34
-rw-r--r--marching/Assets/Scripts/Utils/Vector4Extension.cs.meta11
-rw-r--r--marching/Assets/Scripts/VampireScript.cs68
-rw-r--r--marching/Assets/Scripts/VampireScript.cs.meta11
-rw-r--r--marching/Assets/Scripts/WaypointScript.cs35
-rw-r--r--marching/Assets/Scripts/WaypointScript.cs.meta11
142 files changed, 0 insertions, 3558 deletions
diff --git a/marching/Assets/Scripts/Affects.meta b/marching/Assets/Scripts/Affects.meta
deleted file mode 100644
index 29bdb1f..0000000
--- a/marching/Assets/Scripts/Affects.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: d99d7a9649a0e3243a9d36cd0621eab1
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Affects/AffectBase.cs b/marching/Assets/Scripts/Affects/AffectBase.cs
deleted file mode 100644
index 5180304..0000000
--- a/marching/Assets/Scripts/Affects/AffectBase.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class AffectBases
-{
-
-
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Affects/AffectBase.cs.meta b/marching/Assets/Scripts/Affects/AffectBase.cs.meta
deleted file mode 100644
index 1b2a4a7..0000000
--- a/marching/Assets/Scripts/Affects/AffectBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 05189e41f11956d45a41655cb86f2fc7
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Animation.meta b/marching/Assets/Scripts/Animation.meta
deleted file mode 100644
index 01a3fee..0000000
--- a/marching/Assets/Scripts/Animation.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 6786608179d88f44a8c67db41ba38535
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
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diff --git a/marching/Assets/Scripts/Animation/AnimationCurveAsset.cs b/marching/Assets/Scripts/Animation/AnimationCurveAsset.cs
deleted file mode 100644
index 50a1c6e..0000000
--- a/marching/Assets/Scripts/Animation/AnimationCurveAsset.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-using UnityEngine;
-
-[CreateAssetMenu(menuName = "WK/Animation Curve Asset")]
-public class AnimationCurveAsset : ScriptableObject
-{
- public AnimationCurve value;
-}
diff --git a/marching/Assets/Scripts/Animation/AnimationCurveAsset.cs.meta b/marching/Assets/Scripts/Animation/AnimationCurveAsset.cs.meta
deleted file mode 100644
index 3fb00ea..0000000
--- a/marching/Assets/Scripts/Animation/AnimationCurveAsset.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9f666cda03edfd943861dc45bef602e0
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
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- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/AssetCollection.cs b/marching/Assets/Scripts/AssetCollection.cs
deleted file mode 100644
index 2942f75..0000000
--- a/marching/Assets/Scripts/AssetCollection.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System;
-using UnityEngine;
-
-[CreateAssetMenu(menuName = "WK/AssetCollection")]
-public class AssetCollection : ScriptableObject
-{
- public UnityEngine.Object[] assets = Array.Empty<UnityEngine.Object>();
-
- [ContextMenu("Add selected assets.")]
- private void AddSelectedAssets()
- {
- UnityEngine.Object[] additionalAssets = Array.Empty<UnityEngine.Object>();
- AddAssets(additionalAssets);
- }
-
- public void AddAssets(UnityEngine.Object[] additionalAssets)
- {
- int num = assets.Length;
- Array.Resize(ref assets, assets.Length + additionalAssets.Length);
- for (int i = 0; i < additionalAssets.Length; i++)
- {
- assets[num + i] = additionalAssets[i];
- }
- }
-}
diff --git a/marching/Assets/Scripts/AssetCollection.cs.meta b/marching/Assets/Scripts/AssetCollection.cs.meta
deleted file mode 100644
index 46d77a1..0000000
--- a/marching/Assets/Scripts/AssetCollection.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
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diff --git a/marching/Assets/Scripts/Battle.meta b/marching/Assets/Scripts/Battle.meta
deleted file mode 100644
index 446dac0..0000000
--- a/marching/Assets/Scripts/Battle.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 62800c830f138d1439e0974c0c683f76
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Battle/BattleManager.cs b/marching/Assets/Scripts/Battle/BattleManager.cs
deleted file mode 100644
index 8372139..0000000
--- a/marching/Assets/Scripts/Battle/BattleManager.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BattleManager : Singleton<BattleManager>
-{
-
-
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Battle/BattleManager.cs.meta b/marching/Assets/Scripts/Battle/BattleManager.cs.meta
deleted file mode 100644
index a89b003..0000000
--- a/marching/Assets/Scripts/Battle/BattleManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: bea0e35a4b2fa264698b0e2816565545
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Battle/GridMap.cs b/marching/Assets/Scripts/Battle/GridMap.cs
deleted file mode 100644
index c99bf4a..0000000
--- a/marching/Assets/Scripts/Battle/GridMap.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 鐢℅rid鎵樼闇瑕佸疄鐜拌繖涓帴鍙
-/// </summary>
-public interface IGridMapObject
-{
- // 鍧愭爣锛宼ransform.position
- public Vector2 coordinate { get; }
-}
-
-public class GridCell
-{
- public List<IGridMapObject> m_Object;
-}
-
-/// <summary>
-/// 鐢ㄧ綉鏍煎垝鍒嗗満鏅紝涓嶄緷璧栧舰鐘讹紝鍙緷璧栦綅缃
-/// </summary>
-public class GridMap
-{
-
- // 鍗曚釜cell鐨勫ぇ灏
- private Vector2 m_CellSize;
-
- // 鏁翠釜grid鐨勮寖鍥 x, y, xcount, ycount
- private Vector4 m_Range;
-
- // 宸︿笂瑙掑紑濮嬬储寮
- private List<GridCell> m_GridCells;
-
- public GridMap()
- {
- m_GridCells = new List<GridCell>();
- }
-
- private int GetGridIndex(Vector2 pos)
- {
-
-
- return -1;
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Battle/GridMap.cs.meta b/marching/Assets/Scripts/Battle/GridMap.cs.meta
deleted file mode 100644
index 989a829..0000000
--- a/marching/Assets/Scripts/Battle/GridMap.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 66e52a379c253b54d896c3a5631bfdfa
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Battle/SceneManager.cs b/marching/Assets/Scripts/Battle/SceneManager.cs
deleted file mode 100644
index 9ed2fc9..0000000
--- a/marching/Assets/Scripts/Battle/SceneManager.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SceneManager : Singleton<SceneManager>
-{
-
- // 鍦烘櫙鍐呮墍鏈夊璞$敤杩欎釜缁撴瀯缁存姢
- private GridMap m_GridMap;
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Battle/SceneManager.cs.meta b/marching/Assets/Scripts/Battle/SceneManager.cs.meta
deleted file mode 100644
index fe1604c..0000000
--- a/marching/Assets/Scripts/Battle/SceneManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Buffs.meta b/marching/Assets/Scripts/Buffs.meta
deleted file mode 100644
index 69bca8e..0000000
--- a/marching/Assets/Scripts/Buffs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 4580776bfe5403949b3aaf98b1a673d8
-folderAsset: yes
-DefaultImporter:
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diff --git a/marching/Assets/Scripts/Buffs/Buff.cs b/marching/Assets/Scripts/Buffs/Buff.cs
deleted file mode 100644
index 430fa70..0000000
--- a/marching/Assets/Scripts/Buffs/Buff.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using WK;
-using WK.Data;
-
-/// <summary>
-/// Buff结构
-/// </summary>
-public abstract class Buff
-{
- // 元数据
- public BuffMetadata metadata;
-
- // buff效果器
- public BuffEfectorBase effector;
-
-}
diff --git a/marching/Assets/Scripts/Buffs/Buff.cs.meta b/marching/Assets/Scripts/Buffs/Buff.cs.meta
deleted file mode 100644
index 2028306..0000000
--- a/marching/Assets/Scripts/Buffs/Buff.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: f69d7d622acac0647a5981d9420a42d9
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Buffs/BuffEfectorBase.cs b/marching/Assets/Scripts/Buffs/BuffEfectorBase.cs
deleted file mode 100644
index b90beb8..0000000
--- a/marching/Assets/Scripts/Buffs/BuffEfectorBase.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BuffEfectorBase
-{
- private CharacterBase m_Character;
-
- /// <summary>
- /// buff鐢熸垚鏃跺
- /// </summary>
- public virtual void OnCreate()
- {
-
- }
-
- /// <summary>
- /// 鏇存柊
- /// </summary>
- public virtual void OnUpdate()
- {
-
- }
-
- /// <summary>
- /// 瑙掕壊姝讳骸
- /// </summary>
- public virtual void OnCharacterDeath()
- {
- }
-
-}
diff --git a/marching/Assets/Scripts/Buffs/BuffEfectorBase.cs.meta b/marching/Assets/Scripts/Buffs/BuffEfectorBase.cs.meta
deleted file mode 100644
index a433744..0000000
--- a/marching/Assets/Scripts/Buffs/BuffEfectorBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Buffs/BuffMetadata.cs b/marching/Assets/Scripts/Buffs/BuffMetadata.cs
deleted file mode 100644
index de7c391..0000000
--- a/marching/Assets/Scripts/Buffs/BuffMetadata.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace WK.Data
-{
-
- public class BuffMetadata
- {
-
- public string uid;
-
- public string name_key;
-
- public string icon;
-
- // 暂留数据
- public string extra_data;
-
- }
-
-}
diff --git a/marching/Assets/Scripts/Buffs/BuffMetadata.cs.meta b/marching/Assets/Scripts/Buffs/BuffMetadata.cs.meta
deleted file mode 100644
index 2fbd7ff..0000000
--- a/marching/Assets/Scripts/Buffs/BuffMetadata.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Common.meta b/marching/Assets/Scripts/Common.meta
deleted file mode 100644
index 35d853d..0000000
--- a/marching/Assets/Scripts/Common.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Common/Singleton.cs b/marching/Assets/Scripts/Common/Singleton.cs
deleted file mode 100644
index bb382e2..0000000
--- a/marching/Assets/Scripts/Common/Singleton.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System;
-
-public class Singleton<T> where T : class, new()
-{
- private static T _instance;
-
- public static T Instance
- {
- get
- {
- if (_instance == null)
- _instance = Activator.CreateInstance<T>();
- return _instance;
- }
- }
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Common/Singleton.cs.meta b/marching/Assets/Scripts/Common/Singleton.cs.meta
deleted file mode 100644
index 9a9cdf7..0000000
--- a/marching/Assets/Scripts/Common/Singleton.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Common/SingletonMB.cs b/marching/Assets/Scripts/Common/SingletonMB.cs
deleted file mode 100644
index 5debe57..0000000
--- a/marching/Assets/Scripts/Common/SingletonMB.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using Newtonsoft.Json.Utilities;
-using UnityEngine;
-
-public abstract class SingletonMB<T> : MonoBehaviour where T : class
-{
- protected static T m_Instance;
-
- public static T Instance
- {
- get { return m_Instance; }
- set
- {
- if (m_Instance != null)
- {
- throw new System.ApplicationException("An instance was created duplicate!");
- }
-
- m_Instance = value;
- }
- }
-
- protected virtual void Awake()
- {
- //if (null != m_Instance)
- //{
- // LogHelper.LogError(StringUtil.Concat("Exception: Duplicated Instance!! type is ", typeof(T).ToString(), ", plz send this error msg to hanjun!"));
- //}
-
- m_Instance = gameObject.GetComponent<T>();
- }
-
- /// <summary>
- /// CN: 鍔犺繖涓嚱鏁版槸涓轰簡鍚屼竴涓狦ameObject鎸備簡澶氫釜Manager绫伙紝鍐峅nDestroy閲岃缃嚜宸辩殑鍗曚緥涓簄ull
- /// </summary>
- protected virtual void OnDestroy()
- {
- //m_Instance = null;
- DoWhenOnDestroy();
- }
-
- protected virtual void DoWhenOnDestroy()
- {
-
- }
-
- public void ReleaseInstance()
- {
- if (m_Instance != null)
- {
- UnityEngine.Object.Destroy(this.gameObject);
- //m_Instance = null;
- }
- else
- {
- Debug.LogError("m_Instance is already null!! type is " + typeof(T).ToString());
- }
- }
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Common/SingletonMB.cs.meta b/marching/Assets/Scripts/Common/SingletonMB.cs.meta
deleted file mode 100644
index 2305ad2..0000000
--- a/marching/Assets/Scripts/Common/SingletonMB.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Data.meta b/marching/Assets/Scripts/Data.meta
deleted file mode 100644
index 3622fa8..0000000
--- a/marching/Assets/Scripts/Data.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Data/DataManager.cs b/marching/Assets/Scripts/Data/DataManager.cs
deleted file mode 100644
index e56c80b..0000000
--- a/marching/Assets/Scripts/Data/DataManager.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEngine;
-
-namespace WK.Data
-{
-
- public class DataManager : Singleton<DataManager>
- {
-
- private Dictionary<string/*uid*/, CharacterStatsMetadata> m_CharacterStatsMetadata;
- private Dictionary<string/*uid*/, BuffMetadata> m_BuffMetadata;
-
- public CharacterStatsMetadata GetCharacterStats(string uid)
- {
- CharacterStatsMetadata metadata;
- if(m_CharacterStatsMetadata.TryGetValue(uid, out metadata))
- {
- return metadata;
- }
- return null;
- }
-
- public BuffMetadata GetBuffMetadata(string uid)
- {
- BuffMetadata metadata;
- if(m_BuffMetadata.TryGetValue(uid, out metadata))
- {
- return metadata;
- }
- return null;
- }
-
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Data/DataManager.cs.meta b/marching/Assets/Scripts/Data/DataManager.cs.meta
deleted file mode 100644
index e2f87df..0000000
--- a/marching/Assets/Scripts/Data/DataManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Effects.meta b/marching/Assets/Scripts/Effects.meta
deleted file mode 100644
index d9d583c..0000000
--- a/marching/Assets/Scripts/Effects.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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diff --git a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs b/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs
deleted file mode 100644
index 727f02b..0000000
--- a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FadeoutAndDestroy : MonoBehaviour
-{
- #region 搴忓垪鍖
- public float m_LifeTime;
- #endregion
-
- #region 鍏叡瀛楁
-
- #endregion
-
- #region 绉佹湁瀛楁
- private float time = 0;
- private SpriteRenderer m_SpriteRenderer;
- #endregion
-
- private void Awake()
- {
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
-
- }
-
- public void Update()
- {
- time += Time.deltaTime;
- if(time > m_LifeTime)
- {
- Destroy(gameObject);
- }
-
- Color c = m_SpriteRenderer.color;
- c.a = 1 - time / m_LifeTime;
- m_SpriteRenderer.color = c;
- }
-
-}
diff --git a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs.meta b/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs.meta
deleted file mode 100644
index cd07093..0000000
--- a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/EntityBase.cs b/marching/Assets/Scripts/EntityBase.cs
deleted file mode 100644
index 3470d3c..0000000
--- a/marching/Assets/Scripts/EntityBase.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EntityBase : MonoBehaviour
-{
- public SpriteRenderer m_Shadow;
-
- private SpriteRenderer m_SpriteRenderer;
-
- protected virtual void Awake()
- {
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
-
- GameObject shadow = new GameObject("shadow");
- shadow.transform.parent = transform;
- shadow.transform.localPosition = Vector3.zero;
- shadow.transform.localScale = new Vector3(1, 0.5f, 1);
- SpriteRenderer sr = shadow.AddComponent<SpriteRenderer>();
- sr.material = new Material(Shader.Find("UI/SpriteSkewShader"));
- sr.material.SetFloat("_HorizontalSkew", 0.4f);
- sr.color = new Color(0, 0, 0, 0.4f);
- sr.sortingOrder = short.MinValue;
- m_Shadow = sr;
- }
-
- protected virtual void Update()
- {
- if (m_SpriteRenderer != null)
- {
- float y = transform.position.y;
- int order = -(int)(y * 100);
- if (order != m_SpriteRenderer.sortingOrder)
- {
- m_SpriteRenderer.sortingOrder = order;
- }
- }
- }
-
- protected virtual void LateUpdate()
- {
- if (m_Shadow != null)
- {
- if (m_Shadow.sprite != m_SpriteRenderer.sprite)
- {
- //m_Shadow.sprite = m_SpriteRenderer.sprite;
- //m_Shadow.flipX = m_SpriteRenderer.flipX;
- }
- }
- }
-
-}
diff --git a/marching/Assets/Scripts/EntityBase.cs.meta b/marching/Assets/Scripts/EntityBase.cs.meta
deleted file mode 100644
index bea4770..0000000
--- a/marching/Assets/Scripts/EntityBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Items.meta b/marching/Assets/Scripts/Items.meta
deleted file mode 100644
index 240e859..0000000
--- a/marching/Assets/Scripts/Items.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Items/ItemBase.cs b/marching/Assets/Scripts/Items/ItemBase.cs
deleted file mode 100644
index 98f3c2a..0000000
--- a/marching/Assets/Scripts/Items/ItemBase.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ItemBase : EntityBase
-{
- protected virtual void Awake()
- {
- base.Awake();
- }
-
- protected virtual void Update()
- {
- base.Update();
- }
-
- protected virtual void LateUpdate()
- {
- base.LateUpdate();
- }
-
-}
diff --git a/marching/Assets/Scripts/Items/ItemBase.cs.meta b/marching/Assets/Scripts/Items/ItemBase.cs.meta
deleted file mode 100644
index 0893db8..0000000
--- a/marching/Assets/Scripts/Items/ItemBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Items/Item_Coin.cs b/marching/Assets/Scripts/Items/Item_Coin.cs
deleted file mode 100644
index 1549646..0000000
--- a/marching/Assets/Scripts/Items/Item_Coin.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using MH;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Rendering.Universal;
-
-public class Item_Coin : ItemBase
-{
-
- protected override void Update()
- {
- base.Update();
-
- UnitBase hero = UnitManager.hero;
-
- Vector2 pos = transform.position;
- Vector2 target = hero.transform.position;
-
- if(Vector2.Distance(pos, target) <= 0.1f)
- {
- this.gameObject.SetActive(false);
- Destroy(this.gameObject);
- return;
- }
-
- Vector2 cur = Vector2.Lerp(pos, target, 0.01f);
- transform.position = cur.ToVector3();
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Items/Item_Coin.cs.meta b/marching/Assets/Scripts/Items/Item_Coin.cs.meta
deleted file mode 100644
index 9bc770a..0000000
--- a/marching/Assets/Scripts/Items/Item_Coin.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Managers.meta b/marching/Assets/Scripts/Managers.meta
deleted file mode 100644
index 4c87204..0000000
--- a/marching/Assets/Scripts/Managers.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Managers/CameraManager.cs b/marching/Assets/Scripts/Managers/CameraManager.cs
deleted file mode 100644
index b063bb2..0000000
--- a/marching/Assets/Scripts/Managers/CameraManager.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class CameraManager : Singleton<CameraManager>
-{
-
-
-
-}
diff --git a/marching/Assets/Scripts/Managers/CameraManager.cs.meta b/marching/Assets/Scripts/Managers/CameraManager.cs.meta
deleted file mode 100644
index 13e9a10..0000000
--- a/marching/Assets/Scripts/Managers/CameraManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Managers/ResourceManager.cs b/marching/Assets/Scripts/Managers/ResourceManager.cs
deleted file mode 100644
index 4b318ca..0000000
--- a/marching/Assets/Scripts/Managers/ResourceManager.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-using UnityEngine;
-
-namespace WK
-{
-
- public class ResourceManager : Singleton<ResourceManager>
- {
-
- // 资源根目录是Assets/Bundle/,后续可能会把部分资源移动到streamingAssets目录
- public const string kAssetRoot = "Assets/Bundle/";
-
- public T LoadAsset<T>(string relativePath) where T : UnityEngine.Object
- {
-#if UNITY_EDITOR
- string path = kAssetRoot + relativePath;
- T obj = AssetDatabase.LoadAssetAtPath(path, typeof(T)) as T;
- return obj;
-#else
- return null ;
-#endif
- }
-
-
-
- }
-
-}
diff --git a/marching/Assets/Scripts/Managers/ResourceManager.cs.meta b/marching/Assets/Scripts/Managers/ResourceManager.cs.meta
deleted file mode 100644
index b3c985b..0000000
--- a/marching/Assets/Scripts/Managers/ResourceManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Mod.meta b/marching/Assets/Scripts/Mod.meta
deleted file mode 100644
index d77af1d..0000000
--- a/marching/Assets/Scripts/Mod.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Mod/ModManager.cs b/marching/Assets/Scripts/Mod/ModManager.cs
deleted file mode 100644
index 4357a2a..0000000
--- a/marching/Assets/Scripts/Mod/ModManager.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace MH.Modding
-{
-
- public class ModManager : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
- }
-
-}
diff --git a/marching/Assets/Scripts/Mod/ModManager.cs.meta b/marching/Assets/Scripts/Mod/ModManager.cs.meta
deleted file mode 100644
index d942c9d..0000000
--- a/marching/Assets/Scripts/Mod/ModManager.cs.meta
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@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Modifier.meta b/marching/Assets/Scripts/Modifier.meta
deleted file mode 100644
index c1fbb44..0000000
--- a/marching/Assets/Scripts/Modifier.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Perks.meta b/marching/Assets/Scripts/Perks.meta
deleted file mode 100644
index a4e7dd3..0000000
--- a/marching/Assets/Scripts/Perks.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Perks/PerkBase.cs b/marching/Assets/Scripts/Perks/PerkBase.cs
deleted file mode 100644
index 18e39ea..0000000
--- a/marching/Assets/Scripts/Perks/PerkBase.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 琚姩鎶鑳絓鐘舵佸姞鎴
-/// </summary>
-public class PerkBase
-{
-
-
-
-}
diff --git a/marching/Assets/Scripts/Perks/PerkBase.cs.meta b/marching/Assets/Scripts/Perks/PerkBase.cs.meta
deleted file mode 100644
index a1402e2..0000000
--- a/marching/Assets/Scripts/Perks/PerkBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Physics.meta b/marching/Assets/Scripts/Physics.meta
deleted file mode 100644
index 7aa2761..0000000
--- a/marching/Assets/Scripts/Physics.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Physics/FastBoxCollider.cs b/marching/Assets/Scripts/Physics/FastBoxCollider.cs
deleted file mode 100644
index df84e0d..0000000
--- a/marching/Assets/Scripts/Physics/FastBoxCollider.cs
+++ /dev/null
@@ -1,90 +0,0 @@
-using mh;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FastBoxCollider : MonoBehaviour, IQuadTreeObject
-{
-
- [SerializeField] private ColliderType m_Type;
- [SerializeField] private Vector2 m_Offset;
- [SerializeField] private Vector2 m_Size;
-
- public Vector2 center
- {
- get
- {
- Vector3 pos = transform.position + m_Offset.ToVector3();
- return pos;
- }
- }
-
- public Vector2 offset => m_Offset;
- public Vector2 size => m_Size;
-
- public Vector4 bound
- {
- get
- {
- Vector3 pos = transform.position + m_Offset.ToVector3();
- Vector4 b = new Vector4();
- b.x = pos.x;
- b.y = pos.y;
- b.z = size.x;
- b.w = size.y;
- return b;
- }
- }
-
- public Vector4 box
- {
- get
- {
- Vector2 c = center;
- Vector4 b = new Vector4();
- b.x = c.x;
- b.y = c.y;
- b.z = size.x;
- b.w = size.y;
- return b;
- }
- }
-
- public void Awake()
- {
- if (m_Type == ColliderType.Collider)
- {
- PhysicsManager.Instance.AddCollider(this);
- }
- else if (m_Type == ColliderType.Hurtbox)
- {
- PhysicsManager.Instance.AddHurtboxes(this);
- }
- }
-
- public void OnDestroy()
- {
- if (m_Type == ColliderType.Collider)
- {
- PhysicsManager.Instance.RemoveCollider(this);
- }
- else if (m_Type == ColliderType.Hurtbox)
- {
- PhysicsManager.Instance.RemoveHurtbox(this);
- }
- }
-
- private void OnDrawGizmos()
- {
- Color c = Gizmos.color;
-
- if(m_Type == ColliderType.Hurtbox)
- {
- Gizmos.color = Color.red;
- }
- Gizmos.DrawWireCube(transform.position + m_Offset.ToVector3(), m_Size.ToVector3());
-
- Gizmos.color = c;
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Physics/FastBoxCollider.cs.meta b/marching/Assets/Scripts/Physics/FastBoxCollider.cs.meta
deleted file mode 100644
index c4a5b19..0000000
--- a/marching/Assets/Scripts/Physics/FastBoxCollider.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
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- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Physics/FastCircleCollider.cs b/marching/Assets/Scripts/Physics/FastCircleCollider.cs
deleted file mode 100644
index dde49f9..0000000
--- a/marching/Assets/Scripts/Physics/FastCircleCollider.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-using mh;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FastCircleCollider : MonoBehaviour, IQuadTreeObject
-{
-
- [SerializeField] private ColliderType m_Type;
- [SerializeField] private float m_Radius;
- [SerializeField] private Vector2 m_Offset;
-
- public Vector2 center
- {
- get
- {
- Vector3 pos = transform.position + m_Offset.ToVector3();
- return pos;
- }
- }
-
- public float radius => m_Radius;
-
- public Vector4 bound
- {
- get
- {
- Vector3 pos = transform.position + m_Offset.ToVector3();
- Vector4 b = new Vector4();
- b.x = pos.x;
- b.y = pos.y;
- b.z = m_Radius * 2;
- b.w = m_Radius * 2;
- return b;
- }
- }
-
- public Vector3 circle
- {
- get
- {
- Vector3 c = new Vector3();
- Vector2 ct = center;
- c.x = ct.x;
- c.y = ct.y;
- c.z = radius;
- return c;
- }
- }
-
- public Vector2 offset => m_Offset;
-
- public void Awake()
- {
- if(m_Type == ColliderType.Collider)
- {
- PhysicsManager.Instance.AddCollider(this);
- }
- else if(m_Type == ColliderType.Hurtbox)
- {
- PhysicsManager.Instance.AddHurtboxes(this);
- }
- }
-
- public void OnDestroy()
- {
- if (m_Type == ColliderType.Collider)
- {
- PhysicsManager.Instance.RemoveCollider(this);
- }
- else if (m_Type == ColliderType.Hurtbox)
- {
- PhysicsManager.Instance.RemoveHurtbox(this);
- }
- }
-
- private void OnDrawGizmos()
- {
- Gizmos.DrawWireSphere(transform.position + m_Offset.ToVector3(), m_Radius);
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Physics/FastCircleCollider.cs.meta b/marching/Assets/Scripts/Physics/FastCircleCollider.cs.meta
deleted file mode 100644
index 8457227..0000000
--- a/marching/Assets/Scripts/Physics/FastCircleCollider.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- serializedVersion: 2
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diff --git a/marching/Assets/Scripts/Physics/PhysicsManager.cs b/marching/Assets/Scripts/Physics/PhysicsManager.cs
deleted file mode 100644
index 279ebbb..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using mh;
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEngine;
-
-public enum ColliderType
-{
- Collider,
- Hurtbox,
-}
-
-public partial class PhysicsManager : Singleton<PhysicsManager>
-{
- // 四叉树筛选结果
- public List<IQuadTreeObject> sharedRetriveResults => m_SharedRetriveResults;
- private List<IQuadTreeObject> m_SharedRetriveResults = new List<IQuadTreeObject>();
-
- public PhysicsManager()
- {
- m_CollisionQuadtree = new PhysicsQuadtree(new Vector4(0, 0, 30, 30));
- m_HurtboxQuadtree = new PhysicsQuadtree(new Vector4(0, 0, 30, 30));
- }
-
- public System.Func<Vector4, bool> GetRetriverByType(ColliderType type)
- {
- if (type == ColliderType.Collider)
- return RetriveColliders;
- else if (type == ColliderType.Hurtbox)
- return RetriveHurtboxes;
- else
- return null;
- }
-
- public void Update()
- {
- m_CollisionQuadtree.UpdateQuadtree();
- m_HurtboxQuadtree.UpdateQuadtree();
- }
-
- public void Debug()
- {
- m_CollisionQuadtree.Debug();
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Physics/PhysicsManager.cs.meta b/marching/Assets/Scripts/Physics/PhysicsManager.cs.meta
deleted file mode 100644
index 1bc7b8b..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 309b3570728b5ca40b98a4799850238f
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diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_Collide.cs b/marching/Assets/Scripts/Physics/PhysicsManager_Collide.cs
deleted file mode 100644
index 4710b2e..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager_Collide.cs
+++ /dev/null
@@ -1,186 +0,0 @@
-using mh;
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting.Antlr3.Runtime.Tree;
-using UnityEngine;
-using UnityEngine.UIElements;
-
-/// <summary>
-/// 物理查询
-/// </summary>
-public partial class PhysicsManager : Singleton<PhysicsManager>
-{
- // 碰撞检测结果
- private List<IQuadTreeObject> m_SharedCollideResults = new List<IQuadTreeObject>();
-
- public static Vector4 GetCircleBound(Vector3 circle)
- {
- float size = circle.z * 2;
- return new Vector4(circle.x, circle.y, size, size);
- }
-
- public static Vector4 GetBoxBound(Vector4 box)
- {
- return box;
- }
-
- public static Vector4 GetRayBound(Vector4 ray)
- {
- Vector2 tr = ray.xy() + ray.zw();
- Vector4 bound = new Vector4();
- bound.x = (tr.x + ray.x) / 2;
- bound.y = (tr.y + ray.y) / 2;
- bound.z = Mathf.Max(Mathf.Abs(tr.x - ray.x), 1);
- bound.w = Mathf.Max(Mathf.Abs(tr.y - ray.y), 1);
- return bound;
- }
-
- public static Vector4 GetRaySegment(Vector4 ray)
- {
- Vector2 tr = ray.xy() + ray.zw();
- Vector4 seg = new Vector4();
- seg.x = ray.x;
- seg.y = ray.y;
- seg.z = tr.x;
- seg.w = tr.y;
- return seg;
- }
-
- public static Vector4 GetPointBound(Vector2 point)
- {
- Vector4 bound = new Vector4();
- bound.x = point.x;
- bound.y = point.y;
- bound.z = 1;
- bound.w = 1;
- return bound;
- }
-
- /// <summary>
- /// 把x,y,w,h的box转换为lowerx,higherx,lowery,highery
- /// </summary>
- /// <returns></returns>
- public static Vector4 GetBoxRange(Vector4 box)
- {
- Vector4 Range = new();
- Range.x = box.x - box.z / 2;
- Range.y = box.x + box.z / 2;
- Range.z = box.y - box.w / 2;
- Range.w = box.y + box.w / 2;
- return Range;
- }
-
- public ref readonly List<IQuadTreeObject> CircleCast(ColliderType target, Vector3 circle)
- {
- m_SharedCollideResults.Clear();
- var retriver = GetRetriverByType(target);
- if(retriver != null)
- {
- if (retriver(GetCircleBound(circle)))
- {
- for(int i = 0; i < m_SharedRetriveResults.Count; ++i)
- {
- var collider = m_SharedRetriveResults[i];
- if(collider != null)
- {
- if(collider is FastCircleCollider)
- {
- if(CircleVsCircle((collider as FastCircleCollider).circle, circle))
- {
- m_SharedCollideResults.Add(collider);
- }
- }
- else if(collider is FastBoxCollider)
- {
- if (BoxVsCircle((collider as FastBoxCollider).box, circle))
- {
- m_SharedCollideResults.Add(collider);
- }
- }
- }
- }
- }
- }
- return ref m_SharedCollideResults;
- }
-
- public ref readonly List<IQuadTreeObject> BoxCast(ColliderType target, Vector4 box)
- {
- m_SharedCollideResults.Clear();
- var retriver = GetRetriverByType(target);
- if (retriver != null)
- {
- if (retriver(GetBoxBound(box)))
- {
- for (int i = 0; i < m_SharedRetriveResults.Count; ++i)
- {
- var collider = m_SharedRetriveResults[i];
- if (collider != null)
- {
- if (collider is FastCircleCollider)
- {
- if (BoxVsCircle(box, (collider as FastCircleCollider).circle))
- {
- m_SharedCollideResults.Add(collider);
- }
- }
- else if (collider is FastBoxCollider)
- {
- if (BoxVsBox(box, (collider as FastBoxCollider).box))
- {
- m_SharedCollideResults.Add(collider);
- }
- }
- }
- }
- }
- }
- return ref m_SharedCollideResults;
- }
-
- /// <summary>
- /// x,y dir.x dir.y(dir带长度)
- /// </summary>
- /// <param name="target"></param>
- /// <param name="line"></param>
- /// <returns></returns>
- public ref readonly List<IQuadTreeObject> RayCast(ColliderType target, Vector4 ray)
- {
- m_SharedCollideResults.Clear();
- var retriver = GetRetriverByType(target);
- if(retriver != null)
- {
- if(retriver(GetRayBound(ray)))
- {
- for (int i = 0; i < m_SharedRetriveResults.Count; ++i)
- {
- var collider = m_SharedRetriveResults[i];
- if (collider != null)
- {
- if (collider is FastCircleCollider)
- {
- if (RayVsCircle(ray, (collider as FastCircleCollider).circle))
- {
- m_SharedCollideResults.Add(collider);
- }
- }
- else if (collider is FastBoxCollider)
- {
- if (RayVsBox(ray, (collider as FastBoxCollider).box))
- {
- m_SharedCollideResults.Add(collider);
- }
- }
- }
- }
- }
- }
- return ref m_SharedCollideResults;
- }
-
- public ref readonly List<IQuadTreeObject> PointCast(ColliderType target, Vector2 point)
- {
- return ref m_SharedCollideResults;
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_Collide.cs.meta b/marching/Assets/Scripts/Physics/PhysicsManager_Collide.cs.meta
deleted file mode 100644
index d5f9202..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager_Collide.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionDetection.cs b/marching/Assets/Scripts/Physics/PhysicsManager_CollisionDetection.cs
deleted file mode 100644
index d5fd913..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionDetection.cs
+++ /dev/null
@@ -1,183 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 碰撞检测
-/// </summary>
-public partial class PhysicsManager : Singleton<PhysicsManager>
-{
-
- /// <summary>
- /// circle x,y,radius
- /// </summary>
- /// <param name="pos1"></param>
- /// <param name="r1"></param>
- /// <param name="pos2"></param>
- /// <param name="r2"></param>
- /// <returns></returns>
- public static bool CircleVsCircle(Vector2 pos1, float r1, Vector2 pos2, float r2)
- {
- return (pos1 - pos2).magnitude <= r1 + r2;
- }
-
- public static bool CircleVsCircle(Vector3 c1, Vector3 c2)
- {
- return (c1.xy() - c2.xy()).magnitude <= c1.z + c2.z;
- }
-
- /// <summary>
- /// intersection是r2对于r1
- /// </summary>
- /// <param name="b1"></param>
- /// <param name="b2"></param>
- /// <param name="intersection"></param>
- /// <returns></returns>
- public static bool BoxVsBox(Vector4 b1, Vector4 b2, out Vector2 intersection)
- {
- float b1w = b1.z / 2f, b1h = b1.w / 2f, b2w = b2.z / 2f, b2h = b2.w / 2f;
- float distX = b2.x - b1.x;
- float distY = b2.y - b1.y;
- if(Mathf.Abs(distX) < b1w + b2w && Mathf.Abs(distY) < b1h +b2h)
- {
- intersection = new Vector2();
- intersection.x = Mathf.Sign(distX) * (b1w + b2w - Mathf.Abs(distX));
- intersection.y = Mathf.Sign(distY) * (b1h + b2h - Mathf.Abs(distY));
- return true;
- }
- intersection = Vector2.zero;
- return false;
- }
-
- public static bool BoxVsBox(Vector4 b1, Vector4 b2)
- {
- float b1w = b1.z / 2f, b1h = b1.w / 2f, b2w = b2.z / 2f, b2h = b2.w / 2f;
- float distX = b2.x - b1.x;
- float distY = b2.y - b1.y;
- if (Mathf.Abs(distX) < b1w + b2w && Mathf.Abs(distY) < b1h + b2h)
- {
- return true;
- }
- return false;
- }
-
- public static bool BoxVsCircle(Vector4 box, Vector2 pos, float radius)
- {
- Vector4 boxScaled = box;
- boxScaled.z = box.z + radius * 2;
- boxScaled.w = box.w + radius * 2;
- if (!IsPointInsideBox(boxScaled, pos))
- return false;
- Vector2 v = MathUtils.Abs(pos - box.xy());
- Vector2 u = MathUtils.Max(v - box.zw(), 0);
- return Vector2.Dot(u, u) < radius * radius;
- }
-
- public static bool RayVsCircle(Vector4 ray, Vector3 circle)
- {
- Vector4 seg = GetRaySegment(ray);
- Vector2 dir = ray.zw().normalized;
- Vector2 center = circle.xy();
- float u = Vector2.Dot(center - seg.xy(), dir);
- Vector2 near = new Vector2();
- if(u <= 0)
- {
- near = seg.xy();
- }
- else if(u >= ray.zw().magnitude)
- {
- near = seg.zw();
- }
- else
- {
- near = seg.xy() + dir * u;
- }
- return (near - center).sqrMagnitude <= circle.z * circle.z;
- }
-
-
- // From Real-time Collision Detection, p179
- // box2d
- public static bool RayVsBox(Vector4 ray, Vector4 box)
- {
- float tmin = float.MinValue;
- float tmax = float.MaxValue;
- Vector2 dir = ray.zw().normalized;
- Vector4 range = GetBoxRange(box); //lowerx,higherx,lowery,highery
- Vector2 lowerBound = new Vector2(range.x, range.z);
- Vector2 upperBound = new Vector2(range.y, range.w);
- //Vector2 normal = new Vector2();
- Vector2 p = ray.xy();
-
- for (int i = 0; i < 2; ++i)
- {
-
- if (dir[i] < float.Epsilon) // 和x-slab平行
- {
- if (p[i] < lowerBound[i] || p[i] > upperBound[i])
- {
- return false;
- }
- }
- else
- {
- float inv_d = 1f / dir[i];
- float t1 = (lowerBound[i] - p[i]) * inv_d;
- float t2 = (upperBound[i] - p[i]) * inv_d;
- float s = -1f;
- if (t1 > t2)
- {
- MathUtils.Swap(ref t1, ref t2);
- s = 1f;
- }
- if (t1 > tmin)
- {
- //normal = Vector2.zero;
- //normal[i] = s;
- tmin = t1;
- }
-
- tmax = Mathf.Min(tmax, t2);
-
- if (tmin > tmax)
- {
- return false;
- }
- }
- }
-
- // Does the ray start inside the box?
- // Does the ray intersect beyond the max fraction?
- if (tmin < 0 || ray.zw().magnitude < tmin)
- {
- if (IsPointInsideBox(box, p))
- return true;
- return false;
- }
- //// Intersection.
- //output->fraction = tmin;
- //output->normal = normal;
-
- return true;
- }
-
- /// <summary>
- /// box x,y,w,h circle x,y,raduis
- /// </summary>
- /// <param name="box"></param>
- /// <param name="circle"></param>
- /// <returns></returns>
- public static bool BoxVsCircle(Vector4 box, Vector3 circle)
- {
- return BoxVsCircle(box, circle.xy(), circle.z);
- }
-
- public static bool IsPointInsideBox(Vector4 box, Vector2 point)
- {
- return point.x >= box.x - box.z / 2f
- && point.x <= box.x + box.z / 2f
- && point.y >= box.y - box.w / 2f
- && point.y <= box.y + box.w / 2f;
- }
-
-}
diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionDetection.cs.meta b/marching/Assets/Scripts/Physics/PhysicsManager_CollisionDetection.cs.meta
deleted file mode 100644
index 7be9116..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionDetection.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs b/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs
deleted file mode 100644
index f372f3a..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using mh;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PhysicsManager : Singleton<PhysicsManager>
-{
-
- private PhysicsQuadtree m_CollisionQuadtree;
-
- public Vector4 collisionQuadtreeRange
- {
- set
- {
- m_CollisionQuadtree.quadtreeRange = value;
- }
- }
-
- public void AddCollider(IQuadTreeObject collider)
- {
- m_CollisionQuadtree.AddObject(collider);
- }
-
- public void RemoveCollider(IQuadTreeObject collider)
- {
- m_CollisionQuadtree.RemoveObject(collider);
- }
-
- public bool RetriveColliders(ref List<IQuadTreeObject> returnObjs, IQuadTreeObject obj)
- {
- return m_CollisionQuadtree.Retrive(ref returnObjs, obj);
- }
-
- public bool RetriveColliders(ref List<IQuadTreeObject> returnObjs, Vector4 bound)
- {
- return m_CollisionQuadtree.Retrive(ref returnObjs, bound);
- }
-
- public bool RetriveColliders(Vector4 bound)
- {
- m_SharedRetriveResults.Clear();
- return m_CollisionQuadtree.Retrive(ref m_SharedRetriveResults, bound);
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs.meta b/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs.meta
deleted file mode 100644
index 1ac4a70..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager_CollisionTree.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_HurtboxTree.cs b/marching/Assets/Scripts/Physics/PhysicsManager_HurtboxTree.cs
deleted file mode 100644
index ca13935..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager_HurtboxTree.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using mh;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PhysicsManager : Singleton<PhysicsManager>
-{
-
- private PhysicsQuadtree m_HurtboxQuadtree;
-
- public Vector4 hurtboxQuadtreeRange
- {
- set
- {
- m_HurtboxQuadtree.quadtreeRange = value;
- }
- }
-
- public void AddHurtboxes(IQuadTreeObject hurtbox)
- {
- m_HurtboxQuadtree.AddObject(hurtbox);
- }
-
- public void RemoveHurtbox(IQuadTreeObject hurtbox)
- {
- m_HurtboxQuadtree.RemoveObject(hurtbox);
- }
-
- public bool RetriveHurtboxes(ref List<IQuadTreeObject> returnObjs, Vector4 bound)
- {
- return m_HurtboxQuadtree.Retrive(ref returnObjs, bound);
- }
-
- public bool RetriveHurtboxes(Vector4 bound)
- {
- m_SharedRetriveResults.Clear();
- return m_HurtboxQuadtree.Retrive(ref m_SharedRetriveResults, bound);
- }
-
-}
diff --git a/marching/Assets/Scripts/Physics/PhysicsManager_HurtboxTree.cs.meta b/marching/Assets/Scripts/Physics/PhysicsManager_HurtboxTree.cs.meta
deleted file mode 100644
index 39cd699..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsManager_HurtboxTree.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9fc247f3e6aafbd45a935ef4b1ced70c
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Physics/PhysicsQuadtree.cs b/marching/Assets/Scripts/Physics/PhysicsQuadtree.cs
deleted file mode 100644
index 5cd374e..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsQuadtree.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using mh;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 鍩轰簬鍥惧舰鐨勫洓鍙夋爲
-/// </summary>
-class PhysicsQuadtree
-{
- /// <summary>
- /// 杈圭晫
- /// </summary>
- public Vector4 quadtreeRange { set { m_QuadtreeRange = value; } }
- private Vector4 m_QuadtreeRange;
-
- /// <summary>
- /// 鏍硅妭鐐
- /// </summary>
- private Quadtree m_Quadtree;
-
- /// <summary>
- /// 鎵樼鐨勫叏閮ㄥ璞★紝浣嗕笉涓瀹氫細鍔犲叆鍒版爲閲岄潰锛堜腑蹇冪偣鍦ㄨ竟鐣屽鐨勪笉鍔犲叆鏍戯級
- /// </summary>
- private List<IQuadTreeObject> m_Objects = new List<IQuadTreeObject>();
-
- public PhysicsQuadtree(Vector4 range)
- {
- m_QuadtreeRange = range;
- m_Quadtree = new Quadtree(0, range, true);
- }
-
- public void AddObject(IQuadTreeObject obj)
- {
- m_Objects.Add(obj);
- }
-
- public void RemoveObject(IQuadTreeObject obj)
- {
- m_Objects.Remove(obj);
- }
-
- public void UpdateQuadtree()
- {
- m_Quadtree.Clear(false);
- m_Quadtree.Rebound(m_QuadtreeRange);
- InsertAllObjects();
- }
-
- private void InsertAllObjects()
- {
- Vector4 bound = m_Quadtree.bound;
- for (int i = 0; i < m_Objects.Count; i++)
- {
- IQuadTreeObject obj = m_Objects[i];
- // 绠鍗曠殑蹇界暐涓績鍦ㄨ竟鐣屽鐨刼bject
- if (PhysicsManager.IsPointInsideBox(bound, obj.bound.xy()))
- {
- m_Quadtree.Insert(obj);
- }
- }
- }
-
- public void Debug()
- {
- Color c = Gizmos.color;
- Gizmos.color = Color.green;
- m_Quadtree?.Iterate((t) =>
- {
- Vector3 pos = new Vector3(t.x, t.y, 0);
- Vector3 size = new Vector3(t.w, t.h, 1);
- Gizmos.DrawWireCube(pos, size);
- });
- Gizmos.color = c;
- }
-
- public bool Retrive(ref List<IQuadTreeObject> returnObjs, IQuadTreeObject obj)
- {
- return m_Quadtree.Retrieve(ref returnObjs, obj);
- }
-
- public bool Retrive(ref List<IQuadTreeObject> returnObjs, Vector4 bound)
- {
- return m_Quadtree.Retrieve(ref returnObjs, bound);
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Physics/PhysicsQuadtree.cs.meta b/marching/Assets/Scripts/Physics/PhysicsQuadtree.cs.meta
deleted file mode 100644
index c9d1346..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsQuadtree.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 07c60bb0f452e9a4a8cec80be4c6183a
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diff --git a/marching/Assets/Scripts/Physics/PhysicsSystem.cs b/marching/Assets/Scripts/Physics/PhysicsSystem.cs
deleted file mode 100644
index 5c7283f..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsSystem.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PhysicsSystem : SingletonMB<PhysicsSystem>
-{
-
- protected override void Awake()
- {
- base.Awake();
- }
-
- protected override void OnDestroy()
- {
- base.OnDestroy();
- }
-
- protected override void DoWhenOnDestroy()
- {
- base.DoWhenOnDestroy();
- }
-
-}
diff --git a/marching/Assets/Scripts/Physics/PhysicsSystem.cs.meta b/marching/Assets/Scripts/Physics/PhysicsSystem.cs.meta
deleted file mode 100644
index 098c3e2..0000000
--- a/marching/Assets/Scripts/Physics/PhysicsSystem.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 424982e85f480904d9712074785f9227
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
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diff --git a/marching/Assets/Scripts/Physics/Quadtree.cs b/marching/Assets/Scripts/Physics/Quadtree.cs
deleted file mode 100644
index a012d26..0000000
--- a/marching/Assets/Scripts/Physics/Quadtree.cs
+++ /dev/null
@@ -1,292 +0,0 @@
-using JetBrains.Annotations;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Runtime.InteropServices.WindowsRuntime;
-using Unity.VisualScripting;
-using UnityEngine;
-
-// https://gamedev.stackexchange.com/questions/6345/quad-tree-vs-grid-based-collision-detection
-
-namespace mh
-{
-
- public interface IQuadTreeObject
- {
- public Vector4 bound { get; }
- }
-
- /// <summary>
- /// 四叉树空间分割
- /// </summary>
- public class Quadtree
- {
- public const int kMaxObjectsPerBlock = 4;
- public const int kMaxLevel = 5;
-
- private int m_Level;
- private Vector4 m_Bounds; // x,y,z,w => posx,posy,width,height
- private Quadtree[] m_SubTrees; // 从右上角开始逆时针索引
- private List<IQuadTreeObject> m_Objects; // 非叶节点的为0
- private bool m_IsRoot;
-
- public Vector4 bound { get { return m_Bounds; } }
- public float x { get { return m_Bounds.x; } }
- public float y { get { return m_Bounds.y; } }
- public float w { get { return m_Bounds.z; } }
- public float h { get { return m_Bounds.w; } }
- public float halfW { get { return w / 2; } }
- public float halfH { get { return h / 2; } }
- public float left { get { return x - halfW; } }
- public float right { get { return x + halfW; } }
- public float top { get { return y + halfH; } }
- public float bottom { get { return y - halfH; } }
-
- public bool isRoot { get { return m_IsRoot; } }
-
- private static Queue<List<IQuadTreeObject>> m_QuadtreeObjPool = new Queue<List<IQuadTreeObject>>();
- private static Queue<Quadtree> m_QuadtreePool = new Queue<Quadtree>();
-
- private Quadtree QueryQuadtree(int level, Vector4 bounds)
- {
- if(m_QuadtreePool.Count == 0)
- {
- return new Quadtree(level, bounds);
- }
- Quadtree tree = m_QuadtreePool.Dequeue();
- tree.m_Level = level;
- tree.m_Bounds = bounds;
- if (tree.m_Objects == null)
- tree.m_Objects = QueryQuadtreeObjList();
- return tree;
- }
-
- private void RecycleQuadtree(ref Quadtree tree)
- {
- tree.Clear();
- m_QuadtreePool.Enqueue(tree);
- tree = null;
- }
-
- private List<IQuadTreeObject> QueryQuadtreeObjList()
- {
- if(m_QuadtreeObjPool.Count == 0)
- {
- return new List<IQuadTreeObject>();
- }
- List<IQuadTreeObject> list = m_QuadtreeObjPool.Dequeue();
- return list;
- }
-
- private void RecycleQuadtreeObjList(ref List<IQuadTreeObject> list)
- {
- list.Clear();
- m_QuadtreeObjPool.Enqueue(list);
- list = null;
- }
-
- public Quadtree(int level, Vector4 bounds, bool isRoot = false)
- {
- m_Level = level;
- m_Bounds = bounds;
- m_SubTrees = new Quadtree[4];
- m_Objects = QueryQuadtreeObjList();
- m_IsRoot = isRoot;
- }
-
- /// <summary>
- /// 更改边界,只适用于最外层的tree
- /// </summary>
- /// <param name="bounds"></param>
- public void Rebound(Vector4 bounds)
- {
- if(!m_IsRoot)
- {
- Debug.LogError("Quadtree.Rebound()只能运用于最外层");
- return;
- }
- m_Bounds = bounds;
- }
-
- public void Clear(bool clearObjectList = true)
- {
- if (clearObjectList)
- RecycleQuadtreeObjList(ref m_Objects);
- else
- m_Objects.Clear();
- for (int i = 0; i < m_SubTrees.Length; i++)
- {
- if (m_SubTrees[i] != null)
- {
- //m_SubTrees[i].Clear();
- //m_SubTrees[i] = null;
- RecycleQuadtree(ref m_SubTrees[i]);
- }
- }
- }
-
- public void Split()
- {
- float subWidth = (m_Bounds.z / 2);
- float subHeight = (m_Bounds.w / 2);
- float x = m_Bounds.x;
- float y = m_Bounds.y;
- m_SubTrees[0] = QueryQuadtree(m_Level + 1, new Vector4(x + subWidth / 2, y + subHeight / 2, subWidth, subHeight));
- m_SubTrees[1] = QueryQuadtree(m_Level + 1, new Vector4(x - subWidth / 2, y + subHeight / 2, subWidth, subHeight));
- m_SubTrees[2] = QueryQuadtree(m_Level + 1, new Vector4(x - subWidth / 2, y - subHeight / 2, subWidth, subHeight));
- m_SubTrees[3] = QueryQuadtree(m_Level + 1, new Vector4(x + subWidth / 2, y - subHeight / 2, subWidth, subHeight));
- }
-
- /// <summary>
- /// 0表示没法完全放在一个subTree: subtree交界或者整个越界
- /// </summary>
- /// <param name="bound"></param>
- /// <returns></returns>
- public int GetSubtreeIndices(Vector4 bound)
- {
- int indices = 0;
- float halfw = bound.z / 2;
- float halfh = bound.w / 2;
- float lowerx = bound.x - halfw;
- float higherx = bound.x + halfw;
- float lowery = bound.y - halfh;
- float highery = bound.y + halfh;
- bool startIsNorth = highery > y;
- bool startIsWest = lowerx < x;
- bool endIsEast = higherx > x;
- bool endIsSouth = lowery < y;
- //top-right quad
- if (startIsNorth && endIsEast)
- {
- indices |= 1;
- }
-
- //top-left quad
- if (startIsWest && startIsNorth)
- {
- indices |= 1 << 1;
- }
-
- //bottom-left quad
- if (startIsWest && endIsSouth)
- {
- indices |= 1 << 2;
- }
-
- //bottom-right quad
- if (endIsEast && endIsSouth)
- {
- indices |= 1 << 3;
- }
-
- return indices;
- }
-
- public void Insert(IQuadTreeObject obj)
- {
- if (m_SubTrees[0] != null)
- {
- int indices = GetSubtreeIndices(obj.bound);
- for(int i = 0; i < 4; i++)
- {
- if((indices & (1 << i)) != 0)
- {
- m_SubTrees[i].Insert(obj);
- }
- }
- return;
- }
-
- m_Objects.Add(obj);
-
- if (m_Objects.Count > kMaxObjectsPerBlock && m_Level < kMaxLevel) // 本层满了之后重新排布层内对象
- {
- if (m_SubTrees[0] == null) Split();
-
- for (int i = m_Objects.Count - 1; i >= 0; i--)
- {
- int indices = GetSubtreeIndices(m_Objects[i].bound);
- for (int j = 0; j < 4; j++)
- {
- if ((indices & (1 << j)) != 0)
- {
- m_SubTrees[j].Insert(m_Objects[i]);
- }
- }
- }
-
- m_Objects.Clear();
- }
- }
-
- /// <summary>
- /// 获得可能和obj碰撞的对象(不包括自己)
- /// </summary>
- /// <param name="returnObjs"></param>
- /// <param name="obj"></param>
- /// <returns></returns>
- public bool Retrieve(ref List<IQuadTreeObject> returnObjs, IQuadTreeObject obj)
- {
- for(int i = 0; i < m_Objects.Count; ++i)
- {
- if (!returnObjs.Contains(m_Objects[i]) && obj != m_Objects[i])
- {
- returnObjs.Add(m_Objects[i]);
- }
- }
- if (m_SubTrees[0] != null)
- {
- int indices = GetSubtreeIndices(obj.bound);
- for (int i = 0; i < 4; i++)
- {
- if ((indices & (1 << i)) != 0)
- {
- m_SubTrees[i].Retrieve(ref returnObjs, obj);
- }
- }
- }
- return returnObjs.Count > 0;
- }
-
- /// <summary>
- /// 获得可能和obj碰撞的对象(不包括自己)
- /// </summary>
- /// <param name="returnObjs"></param>
- /// <param name="obj"></param>
- /// <returns></returns>
- public bool Retrieve(ref List<IQuadTreeObject> returnObjs, Vector4 bound)
- {
- for (int i = 0; i < m_Objects.Count; ++i) // 根节点count==0
- {
- if (!returnObjs.Contains(m_Objects[i]))
- {
- returnObjs.Add(m_Objects[i]);
- }
- }
- if (m_SubTrees[0] != null)
- {
- int indices = GetSubtreeIndices(bound);
- for (int i = 0; i < 4; i++)
- {
- if ((indices & (1 << i)) != 0)
- {
- m_SubTrees[i].Retrieve(ref returnObjs, bound);
- }
- }
- }
- return returnObjs.Count > 0;
- }
-
- public void Iterate(System.Action<Quadtree> action)
- {
- action?.Invoke(this);
- m_SubTrees[0]?.Iterate(action);
- m_SubTrees[1]?.Iterate(action);
- m_SubTrees[2]?.Iterate(action);
- m_SubTrees[3]?.Iterate(action);
- }
-
- }
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Physics/Quadtree.cs.meta b/marching/Assets/Scripts/Physics/Quadtree.cs.meta
deleted file mode 100644
index 89087fb..0000000
--- a/marching/Assets/Scripts/Physics/Quadtree.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Physics/TestQuadtree.cs b/marching/Assets/Scripts/Physics/TestQuadtree.cs
deleted file mode 100644
index 2ea967e..0000000
--- a/marching/Assets/Scripts/Physics/TestQuadtree.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using mh;
-using MH;
-using Unity.VisualScripting;
-
-namespace mh
-{
- [DefaultExecutionOrder(-1000)]
- public class TestQuadtree : MonoBehaviour
- {
-
- private void Awake()
- {
- }
-
- private void FixedUpdate()
- {
- var pos = UnitManager.hero.transform.position;
- PhysicsManager.Instance.collisionQuadtreeRange = new Vector4(pos.x, pos.y, 30, 20);
- PhysicsManager.Instance.hurtboxQuadtreeRange = new Vector4(pos.x, pos.y, 30, 20);
- PhysicsManager.Instance.Update();
- }
-
- private void OnDrawGizmos()
- {
- PhysicsManager.Instance.Debug();
- }
- }
-
-}
diff --git a/marching/Assets/Scripts/Physics/TestQuadtree.cs.meta b/marching/Assets/Scripts/Physics/TestQuadtree.cs.meta
deleted file mode 100644
index ed81efe..0000000
--- a/marching/Assets/Scripts/Physics/TestQuadtree.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Physics/TestSpirits.cs b/marching/Assets/Scripts/Physics/TestSpirits.cs
deleted file mode 100644
index 3f313ae..0000000
--- a/marching/Assets/Scripts/Physics/TestSpirits.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UIElements;
-
-public class TestSpirits : MonoBehaviour
-{
- public SpiritScript prefab;
-
- public static List<SpiritScript> spirits = new List<SpiritScript>();
-
- private const int kMaxCount = 500;
-
- // Start is called before the first frame update
- void Start()
- {
- int count = kMaxCount - spirits.Count;
- for (int i = 0; i < count; ++i)
- {
- float x = UnityEngine.Random.Range(-20, 10);
- float y = UnityEngine.Random.Range(-20, 10);
- SpiritScript go = Instantiate(prefab) as SpiritScript;
- go.transform.position = new Vector3(x, y, 0);
- go.transform.parent = this.transform;
- go.gameObject.SetActive(true);
- }
- StartCoroutine(CoSpawn(5));
- }
-
- IEnumerator CoSpawn(float interval)
- {
- while (true)
- {
- int count = kMaxCount - spirits.Count;
- for (int i = 0; i < count; ++i)
- {
- float x = UnityEngine.Random.Range(-20, 10);
- float y = UnityEngine.Random.Range(-20, 10);
- SpiritScript go = Instantiate(prefab) as SpiritScript;
- go.transform.position = new Vector3(x, y, 0);
- go.transform.parent = this.transform;
- go.gameObject.SetActive(true);
- }
-
- yield return new WaitForSeconds(interval);
- }
- }
-
- private void FixedUpdate()
- {
- for(int i = 0; i < spirits.Count; ++i)
- {
- spirits[i].Tick();
- }
- }
-
-}
diff --git a/marching/Assets/Scripts/Physics/TestSpirits.cs.meta b/marching/Assets/Scripts/Physics/TestSpirits.cs.meta
deleted file mode 100644
index 479bb7a..0000000
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+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Physics/unity-quadtree-master.meta b/marching/Assets/Scripts/Physics/unity-quadtree-master.meta
deleted file mode 100644
index cbdce18..0000000
--- a/marching/Assets/Scripts/Physics/unity-quadtree-master.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
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diff --git a/marching/Assets/Scripts/ProjectileBase.cs b/marching/Assets/Scripts/ProjectileBase.cs
deleted file mode 100644
index 5721c58..0000000
--- a/marching/Assets/Scripts/ProjectileBase.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ProjectileBase : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/marching/Assets/Scripts/ProjectileBase.cs.meta b/marching/Assets/Scripts/ProjectileBase.cs.meta
deleted file mode 100644
index 92b6448..0000000
--- a/marching/Assets/Scripts/ProjectileBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Projectiles.meta b/marching/Assets/Scripts/Projectiles.meta
deleted file mode 100644
index 20b505d..0000000
--- a/marching/Assets/Scripts/Projectiles.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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-DefaultImporter:
- externalObjects: {}
- userData:
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diff --git a/marching/Assets/Scripts/Projectiles/BladeScript.cs b/marching/Assets/Scripts/Projectiles/BladeScript.cs
deleted file mode 100644
index 5a37e4a..0000000
--- a/marching/Assets/Scripts/Projectiles/BladeScript.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-using mh;
-using MH;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BladeScript : ProjectileBase
-{
- [NonSerialized] public float life;
-
- public Vector2 dir;
-
- private static List<IQuadTreeObject> collisions = new List<IQuadTreeObject>();
-
- private FastCircleCollider collider;
-
- private SpriteRenderer sr
- {
- get
- {
- return this.gameObject.GetComponent<SpriteRenderer>();
- }
- }
-
- public void Start()
- {
- collider = GetComponent<FastCircleCollider>();
- Invoke("DestroySelf", life);
- // Attack();
- }
-
- void DestroySelf()
- {
- Destroy(this.gameObject);
- }
-
- public void Update()
- {
- Color c = sr.color;
- c.a *= 0.99f;
- sr.color = c;
-
- transform.localRotation *= Quaternion.Euler(0, 0, 20);
-
- transform.position += (dir * Time.deltaTime * 10f).ToVector3();
- }
-
- public void SetFlip(bool flip)
- {
- sr.flipX = flip;
- }
-
- public void Attack()
- {
- Vector3 pos = transform.position;
- if (PhysicsManager.Instance.RetriveHurtboxes(ref collisions, new Vector4(pos.x, pos.y, 2, 2)))
- {
- for (int i = 0; i < collisions.Count; i++)
- {
- var col = collisions[i] as MonoBehaviour;
- if (col != null)
- {
- if (col is FastBoxCollider)
- {
- var box = col as FastBoxCollider;
- if (box != null)
- {
- if (PhysicsManager.BoxVsCircle(box.box, collider.circle))
- {
- GameObject.Destroy(box.gameObject);
- }
- }
- }
- }
- }
- }
- }
-
- public void FixedUpdate()
- {
- Attack();
- }
-
-}
diff --git a/marching/Assets/Scripts/Projectiles/BladeScript.cs.meta b/marching/Assets/Scripts/Projectiles/BladeScript.cs.meta
deleted file mode 100644
index 11f43ed..0000000
--- a/marching/Assets/Scripts/Projectiles/BladeScript.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a4c0b0adacc6e3148aab9ce0f1c0cca1
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Props.meta b/marching/Assets/Scripts/Props.meta
deleted file mode 100644
index 3e1a2d7..0000000
--- a/marching/Assets/Scripts/Props.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3e47f3c86e97913409a27a4db22e00e0
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Props/PropBase.cs b/marching/Assets/Scripts/Props/PropBase.cs
deleted file mode 100644
index f971ed5..0000000
--- a/marching/Assets/Scripts/Props/PropBase.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PropBase : MonoBehaviour
-{
- #region 搴忓垪鍖
-
- #endregion
-
- #region 鍏叡瀛楁
-
- #endregion
-
- #region 绉佹湁瀛楁
-
- #endregion
-
- private void Awake()
- {
- // 绉佹湁瀛楁璧嬪
-
- // 鍏叡瀛楁璧嬪
-
- // 鍒濆鍖
- }
-
-}
diff --git a/marching/Assets/Scripts/Props/PropBase.cs.meta b/marching/Assets/Scripts/Props/PropBase.cs.meta
deleted file mode 100644
index 1c13ca9..0000000
--- a/marching/Assets/Scripts/Props/PropBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Stats.meta b/marching/Assets/Scripts/Stats.meta
deleted file mode 100644
index 6a41c6d..0000000
--- a/marching/Assets/Scripts/Stats.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Stats/CharacterStatsBase.cs b/marching/Assets/Scripts/Stats/CharacterStatsBase.cs
deleted file mode 100644
index b4869cb..0000000
--- a/marching/Assets/Scripts/Stats/CharacterStatsBase.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using UnityEngine;
-using WK.Data;
-
-namespace WK
-{
-
- [System.Runtime.InteropServices.StructLayout(LayoutKind.Explicit)]
- public struct CharacterStatsValue
- {
- [System.Runtime.InteropServices.FieldOffset(0)]
- public int i;
- [System.Runtime.InteropServices.FieldOffset(0)]
- public float f;
- [System.Runtime.InteropServices.FieldOffset(0)]
- public bool boolean;
- [System.Runtime.InteropServices.FieldOffset(0)]
- public char c;
- [System.Runtime.InteropServices.FieldOffset(0)]
- public Vector2 v2;
- [System.Runtime.InteropServices.FieldOffset(0)]
- public Vector3 v3;
- [System.Runtime.InteropServices.FieldOffset(0)]
- public Vector4 v4;
- [System.Runtime.InteropServices.FieldOffset(0)]
- public Color color;
- }
-
-
- /// <summary>
- /// 运行时角色基础属性
- /// </summary>
- public abstract class CharacterStats
- {
-
- /// <summary>
- /// 表格数据
- /// </summary>
- public CharacterStatsMetadata metadata;
-
- /// <summary>
- /// 当前属性值
- /// </summary>
- public CharacterStatsValue value;
-
- public string uid
- {
- get
- {
- return metadata.uid;
- }
- }
-
- }
-
-}
diff --git a/marching/Assets/Scripts/Stats/CharacterStatsBase.cs.meta b/marching/Assets/Scripts/Stats/CharacterStatsBase.cs.meta
deleted file mode 100644
index 758018e..0000000
--- a/marching/Assets/Scripts/Stats/CharacterStatsBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 749cbea7742c65244b0d1a662be4fb9e
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diff --git a/marching/Assets/Scripts/Stats/CharacterStatsMetadata.cs b/marching/Assets/Scripts/Stats/CharacterStatsMetadata.cs
deleted file mode 100644
index 3b0b13b..0000000
--- a/marching/Assets/Scripts/Stats/CharacterStatsMetadata.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace WK.Data
-{
-
- /// <summary>
- /// 角色基础属性元数据
- /// </summary>
- public class CharacterStatsMetadata
- {
- public string uid;
-
- public string name_key;
-
- public int type;
-
- // 暂留数据
- public string extra_data;
- }
-
-}
diff --git a/marching/Assets/Scripts/Stats/CharacterStatsMetadata.cs.meta b/marching/Assets/Scripts/Stats/CharacterStatsMetadata.cs.meta
deleted file mode 100644
index a8d9a08..0000000
--- a/marching/Assets/Scripts/Stats/CharacterStatsMetadata.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- serializedVersion: 2
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diff --git a/marching/Assets/Scripts/TestAABB.cs b/marching/Assets/Scripts/TestAABB.cs
deleted file mode 100644
index ed33ab3..0000000
--- a/marching/Assets/Scripts/TestAABB.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEngine;
-
-public class TestAABB : MonoBehaviour
-{
-
- public Vector4 ray;
-
- public Vector2 size;
-
- private void Awake()
- {
-
- }
-
- private void OnDrawGizmos()
- {
- if(PhysicsManager.RayVsBox(ray, new Vector4(transform.position.x, transform.position.y, size.x, size.y)))
- {
- Gizmos.color = Color.red;
- }
- else
- {
- Gizmos.color = Color.white;
- }
- Gizmos.DrawLine(ray.xy().ToVector3(), ray.xy().ToVector3() + ray.zw().ToVector3());
- Gizmos.DrawCube(transform.position, size.ToVector3());
- }
-
-}
diff --git a/marching/Assets/Scripts/TestAABB.cs.meta b/marching/Assets/Scripts/TestAABB.cs.meta
deleted file mode 100644
index 042e981..0000000
--- a/marching/Assets/Scripts/TestAABB.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- externalObjects: {}
- serializedVersion: 2
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diff --git a/marching/Assets/Scripts/Tests.meta b/marching/Assets/Scripts/Tests.meta
deleted file mode 100644
index 3219e35..0000000
--- a/marching/Assets/Scripts/Tests.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f6e9b28f26f6aee49be2a1c0676abaf1
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Tests/TestCSV.cs b/marching/Assets/Scripts/Tests/TestCSV.cs
deleted file mode 100644
index 068d235..0000000
--- a/marching/Assets/Scripts/Tests/TestCSV.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Resources;
-using System.Text;
-using UnityEngine;
-using yutokun;
-
-public class TestCSV : MonoBehaviour
-{
- #region 搴忓垪鍖
-
- #endregion
-
- #region 鍏叡瀛楁
-
- #endregion
-
- #region 绉佹湁瀛楁
-
- #endregion
-
- private void OnEnable()
- {
- // 绉佹湁瀛楁璧嬪
-
- // 鍏叡瀛楁璧嬪
-
- // 鍒濆鍖
-
- TextAsset text = WK.ResourceManager.Instance.LoadAsset<TextAsset>("metadata/default_stats.csv");
-
- var sheet = CSVParser.LoadFromString(text.text);
-
- var styled = new StringBuilder();
- foreach (var row in sheet)
- {
- styled.Append("| ");
-
- if (row[0][0] == '#')
- continue;
-
- foreach (var cell in row)
- {
- styled.Append(cell);
- styled.Append(" | ");
- }
-
- styled.AppendLine();
- }
-
- Debug.Log(styled.ToString()); // Unity
- Console.WriteLine(styled.ToString()); // C#
-
- }
-
-}
diff --git a/marching/Assets/Scripts/Tests/TestCSV.cs.meta b/marching/Assets/Scripts/Tests/TestCSV.cs.meta
deleted file mode 100644
index 48e6de1..0000000
--- a/marching/Assets/Scripts/Tests/TestCSV.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI.meta b/marching/Assets/Scripts/UI.meta
deleted file mode 100644
index e8c5c97..0000000
--- a/marching/Assets/Scripts/UI.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI/HUD.meta b/marching/Assets/Scripts/UI/HUD.meta
deleted file mode 100644
index 6718031..0000000
--- a/marching/Assets/Scripts/UI/HUD.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI/HUD/HealthBar.meta b/marching/Assets/Scripts/UI/HUD/HealthBar.meta
deleted file mode 100644
index b5188ad..0000000
--- a/marching/Assets/Scripts/UI/HUD/HealthBar.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI/Operators.meta b/marching/Assets/Scripts/UI/Operators.meta
deleted file mode 100644
index 04f831c..0000000
--- a/marching/Assets/Scripts/UI/Operators.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI/Operators/AlienHunter.meta b/marching/Assets/Scripts/UI/Operators/AlienHunter.meta
deleted file mode 100644
index cdff466..0000000
--- a/marching/Assets/Scripts/UI/Operators/AlienHunter.meta
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diff --git a/marching/Assets/Scripts/UI/Operators/Commander.meta b/marching/Assets/Scripts/UI/Operators/Commander.meta
deleted file mode 100644
index 9023d77..0000000
--- a/marching/Assets/Scripts/UI/Operators/Commander.meta
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diff --git a/marching/Assets/Scripts/UI/Operators/Cowboy.meta b/marching/Assets/Scripts/UI/Operators/Cowboy.meta
deleted file mode 100644
index f20cf83..0000000
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diff --git a/marching/Assets/Scripts/UI/Operators/Cyborg.meta b/marching/Assets/Scripts/UI/Operators/Cyborg.meta
deleted file mode 100644
index b813caa..0000000
--- a/marching/Assets/Scripts/UI/Operators/Cyborg.meta
+++ /dev/null
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diff --git a/marching/Assets/Scripts/UI/Operators/Finisher.meta b/marching/Assets/Scripts/UI/Operators/Finisher.meta
deleted file mode 100644
index cff88d8..0000000
--- a/marching/Assets/Scripts/UI/Operators/Finisher.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI/Operators/KingArthur.meta b/marching/Assets/Scripts/UI/Operators/KingArthur.meta
deleted file mode 100644
index 9e43dc8..0000000
--- a/marching/Assets/Scripts/UI/Operators/KingArthur.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI/Operators/Master.meta b/marching/Assets/Scripts/UI/Operators/Master.meta
deleted file mode 100644
index 4354f3e..0000000
--- a/marching/Assets/Scripts/UI/Operators/Master.meta
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diff --git a/marching/Assets/Scripts/UI/Operators/Mechanic.meta b/marching/Assets/Scripts/UI/Operators/Mechanic.meta
deleted file mode 100644
index c4b77cf..0000000
--- a/marching/Assets/Scripts/UI/Operators/Mechanic.meta
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diff --git a/marching/Assets/Scripts/UI/Operators/Ronin.meta b/marching/Assets/Scripts/UI/Operators/Ronin.meta
deleted file mode 100644
index d7240d4..0000000
--- a/marching/Assets/Scripts/UI/Operators/Ronin.meta
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diff --git a/marching/Assets/Scripts/UI/Operators/Ryoma.meta b/marching/Assets/Scripts/UI/Operators/Ryoma.meta
deleted file mode 100644
index 8ad1a71..0000000
--- a/marching/Assets/Scripts/UI/Operators/Ryoma.meta
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diff --git a/marching/Assets/Scripts/UI/Operators/Sifu.meta b/marching/Assets/Scripts/UI/Operators/Sifu.meta
deleted file mode 100644
index 8b28750..0000000
--- a/marching/Assets/Scripts/UI/Operators/Sifu.meta
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@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI/Operators/Type2.meta b/marching/Assets/Scripts/UI/Operators/Type2.meta
deleted file mode 100644
index ba8e64a..0000000
--- a/marching/Assets/Scripts/UI/Operators/Type2.meta
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@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/UI/Operators/Wizard.meta b/marching/Assets/Scripts/UI/Operators/Wizard.meta
deleted file mode 100644
index c1da9fa..0000000
--- a/marching/Assets/Scripts/UI/Operators/Wizard.meta
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@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Unit.meta b/marching/Assets/Scripts/Unit.meta
deleted file mode 100644
index 27611bc..0000000
--- a/marching/Assets/Scripts/Unit.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Unit/Characters.meta b/marching/Assets/Scripts/Unit/Characters.meta
deleted file mode 100644
index 3fdf467..0000000
--- a/marching/Assets/Scripts/Unit/Characters.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs b/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs
deleted file mode 100644
index d27d853..0000000
--- a/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class CharacterBase
-{
-
-}
diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs.meta b/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs.meta
deleted file mode 100644
index 87e3ef5..0000000
--- a/marching/Assets/Scripts/Unit/Characters/CharacterBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs b/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs
deleted file mode 100644
index 950b7ae..0000000
--- a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs
+++ /dev/null
@@ -1,94 +0,0 @@
-using JetBrains.Annotations;
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEngine;
-using WK.Data;
-using WK;
-
-namespace WK
-{
-
- public class CharacterStatsCollection
- {
-
- }
-
- public class CharacterBuffsCollection
- {
-
- }
-
- public class CharacterPerksCollection
- {
-
- }
-
- /// <summary>
- /// 角色当前状态
- /// </summary>
- public class CharacterInfo
- {
-
- /// <summary>
- /// 角色当前所有属性
- /// </summary>
- private List<CharacterStats> m_Stats;
-
- public CharacterStatsCollection stats { get { return m_AllStats; } }
- private CharacterStatsCollection m_AllStats;
-
- /// <summary>
- /// 角色当前所有buff
- /// </summary>
- private List<Buff> m_Buffs;
-
- /// <summary>
- /// 角色当前所有被动
- /// </summary>
- private List<PerkBase> m_Perks;
-
- public CharacterStats this[string statsUID]
- {
- get
- {
- if (m_Stats == null)
- {
- return null;
- }
- return GetStats(statsUID);
- }
- }
-
- public CharacterStats GetStats(string statsUID)
- {
- for (int i = 0; i < m_Stats.Count; ++i)
- {
- if (m_Stats[i].uid == statsUID)
- {
- return m_Stats[i];
- }
- }
- return null;
- }
-
- public bool HasStats(string statsUID)
- {
- for (int i = 0; i < m_Stats.Count; ++i)
- {
- if (m_Stats[i].uid == statsUID)
- {
- return true;
- }
- }
- return false;
- }
-
- public bool HasBuff(string buffUID)
- {
- return false;
- }
-
- }
-
-}
diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs.meta b/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs.meta
deleted file mode 100644
index b3d2f04..0000000
--- a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai.meta b/marching/Assets/Scripts/Unit/Characters/Samurai.meta
deleted file mode 100644
index 0900ff5..0000000
--- a/marching/Assets/Scripts/Unit/Characters/Samurai.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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- externalObjects: {}
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diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
deleted file mode 100644
index 966c3d0..0000000
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
+++ /dev/null
@@ -1,216 +0,0 @@
-using JetBrains.Annotations;
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEngine;
-using UnityEngine.UIElements;
-
-namespace MH
-{
-
- public class UnitManager
- {
- public static UnitBase hero;
- }
-
- public class SamuraiScript : UnitBase
- {
- [SerializeField] private WaypointScript m_Waypoint;
- [SerializeField] private float m_Speed;
- [SerializeField] private BladeScript m_Blade;
- [SerializeField] private GameObject m_GroundBreak;
-
- private SpriteRenderer m_Sprite;
- private bool m_Moving;
- private Camera m_Camera;
- private float m_TimeSinceLastMove;
- private const float kKeepMovingThreshold = 0.4f;
- private bool m_IsKeepMoving = false;
- private Coroutine m_CoWaypoint;
- private bool m_Attacking = false;
- private bool m_IsKeepAttacking = false;
-
- private void Awake()
- {
- UnitManager.hero = this;
- }
-
- void Start()
- {
- m_Camera = Camera.main;
- m_Moving = true;
- m_Sprite = GetComponent<SpriteRenderer>();
- m_TimeSinceLastMove = float.MaxValue;
- StartCoroutine(CoAttack(1f));
- StartCoroutine(CoStrike(1f));
- }
-
- protected override void Update()
- {
- base.Update();
- Move();
- LookAt();
- }
-
- private void LookAt()
- {
- Vector3 pos = transform.position;
- Vector3 camPos = m_Camera.transform.position;
- camPos.x = pos.x;
- camPos.y = pos.y;
- m_Camera.transform.position = camPos;
- }
-
- private void Move()
- {
- if(Input.GetMouseButtonDown(0))
- {
- float dt = Time.time - m_TimeSinceLastMove;
- if(dt > 0 && dt < kKeepMovingThreshold)
- {
- m_IsKeepMoving = true;
- }
- else
- {
- m_IsKeepMoving = false;
- }
- }
-
- m_Attacking = true;//Input.GetMouseButton(1);
-
- if (Input.GetMouseButton(0) || m_IsKeepMoving)
- {
- m_Moving = true;
-
- Vector3 mousePos = Input.mousePosition;
- Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos);
- mousePos3D.z = 0;
-
- Vector3 pos = transform.position;
- pos.z = 0;
-
- Vector3 toward = mousePos3D - pos;
- toward.z = 0;
-
- if (toward.magnitude < 0.1f)
- {
- return;
- }
-
- Vector3 dir = (mousePos3D - pos).normalized;
- dir.z = 0;
-
- //pos.x += Time.deltaTime;
- transform.position += dir * Time.deltaTime * m_Speed;
-
- m_Sprite.flipX = dir.x <= 0;
-
- if(m_CoWaypoint == null)
- {
- m_CoWaypoint = StartCoroutine(CoShowWaypoint(0.05f));
- }
- }
- else
- {
- if(m_CoWaypoint != null)
- {
- StopCoroutine(m_CoWaypoint);
- m_CoWaypoint = null;
- }
-
- m_Moving = false;
- }
-
- GetComponent<Animator>().speed = m_Moving ? 1 : 0;
-
- if(Input.GetMouseButtonUp(0))
- {
- m_TimeSinceLastMove = Time.time;
- }
- }
-
- IEnumerator CoShowWaypoint(float dt)
- {
- while (true)
- {
- WaypointScript waypoint = Instantiate(m_Waypoint) as WaypointScript;
- Vector3 mousePos = Input.mousePosition;
- Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos);
- mousePos3D.z = 0;
- waypoint.transform.position = mousePos3D;
- waypoint.life = 1;
- yield return new WaitForSeconds(dt);
- }
- }
-
- IEnumerator CoAttack(float interval)
- {
- int fac = 1;
- while (true)
- {
- if (!m_Attacking)
- {
- yield return null;
- }
- else
- {
- Vector3 mousePos = Input.mousePosition;
- Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos);
- Vector2 dir = (mousePos3D.xy() - transform.position.xy()).normalized;
- BladeScript blade = Instantiate(m_Blade);
- blade.life = 5f;
- blade.transform.position = transform.position + new Vector3(1 * fac, 1f, 0);
- blade.SetFlip(fac == -1);
- blade.dir = dir;
- fac *= -1;
- yield return new WaitForSeconds(interval);
- }
- }
- }
-
- IEnumerator CoStrike(float interval)
- {
- int fac = 1;
- while (true)
- {
- if (!m_Attacking)
- {
- yield return null;
- }
- else
- {
- yield return new WaitForSeconds(interval);
- yield return new WaitForFixedUpdate();
- Strike();
- }
- }
- }
-
- private void Strike()
- {
- Vector3 pos = transform.position;
-
- float radius = 2;
-
- var go = Instantiate(m_GroundBreak);
- go.transform.position = pos;
- go.gameObject.SetActive(true);
- go.transform.localScale *= radius / 1.7f;
-
- var colliders = PhysicsManager.Instance.CircleCast(ColliderType.Hurtbox, new Vector3(pos.x, pos.y, radius));
- if (colliders.Count != 0)
- {
- for(int i = 0; i < colliders.Count; ++i)
- {
- go = (colliders[i] as MonoBehaviour).gameObject;
- if(go != this.gameObject)
- {
- GameObject.Destroy(go);
- }
- }
- }
- }
-
- }
-
-}
diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs.meta b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs.meta
deleted file mode 100644
index 9f84435..0000000
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: aebd1bb3a775f7748832acc6222117cb
-MonoImporter:
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- serializedVersion: 2
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diff --git a/marching/Assets/Scripts/Unit/Enemies.meta b/marching/Assets/Scripts/Unit/Enemies.meta
deleted file mode 100644
index 0256866..0000000
--- a/marching/Assets/Scripts/Unit/Enemies.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
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-DefaultImporter:
- externalObjects: {}
- userData:
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diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
deleted file mode 100644
index 7ebae9c..0000000
--- a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
+++ /dev/null
@@ -1,113 +0,0 @@
-using mh;
-using MH;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SpiritScript : UnitBase
-{
- public float speed = 10f;
-
- public Item_Coin coinPrefab;
-
- public int count = 0;
- public float avg = 0;
-
- private FastCircleCollider collider;
-
- private static List<IQuadTreeObject> collisions = new List<IQuadTreeObject>();
-
- private SpriteRenderer m_SpriteRenderer;
-
- private int m_CollisionCheckerCount = 0;
-
- private static int sCount = 0;
- private static float sAvg = 0;
-
- protected override void Awake()
- {
- base.Awake();
- collider = GetComponent<FastCircleCollider>();
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
- speed = 2;
- TestSpirits.spirits.Add(this);
- }
-
- protected override void Update()
- {
- base.Update();
- }
-
- public void Tick()
- {
- UnitBase hero = UnitManager.hero;
- Vector2 pos = transform.position;
- Vector2 heroPos = hero.transform.position;
- Vector2 dir = (heroPos - pos).normalized;
- Vector2 dist = dir * Time.deltaTime * speed; // 位移
- m_SpriteRenderer.flipX = dir.x < 0;
-
- collisions.Clear();
-
- bool bCollide = false;
- // 这个优化可能会导致穿透
- //if (m_CollisionCheckerCount == 0 && PhysicsManager.Instance.RetriveColliders(ref collisions, collider))
- if (/*m_CollisionCheckerCount == 0 &&*/ PhysicsManager.Instance.RetriveColliders(ref collisions, collider))
- {
- count = collisions.Count;
- sAvg = (sCount * sAvg + count) / (float)(sCount + 1);
- avg = sAvg;
- sCount++;
- bool movable = true;
- Vector2 seperate = new Vector2();
- for (int i = 0; i < collisions.Count; ++i)
- {
- FastCircleCollider col = collisions[i] as FastCircleCollider;
- if (col == collider)
- continue;
- if (PhysicsManager.CircleVsCircle(col.center, col.radius, collider.center, collider.radius))
- {
- bCollide = true;
- movable = false;
- Vector2 distance = collider.center - col.center;
- seperate = distance.normalized * (col.radius + collider.radius - distance.magnitude); //
- dist -= (distance.normalized * dist) * distance.normalized; // 去除这个方向的位移
- dist += seperate;
- }
- }
- if (!movable)
- {
- }
- }
- if (bCollide)
- {
- m_CollisionCheckerCount = 0;
- }
- else
- {
- m_CollisionCheckerCount++;
- m_CollisionCheckerCount %= 10;
- }
- // dist = dist.normalized * Time.deltaTime * speed; // 保持原速
- transform.position += dist.ToVector3();
- }
-
- private void FixedUpdate()
- {
- }
-
- public void OnDestroy()
- {
- TestSpirits.spirits.Remove(this);
- }
-
- public void Die()
- {
- Item_Coin coin = Instantiate(coinPrefab) as Item_Coin;
- coin.transform.position = this.transform.position;
-
- this.gameObject.SetActive(false);
- Destroy(this.gameObject);
- }
-
-}
diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
deleted file mode 100644
index 57d99b0..0000000
--- a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Unit/UnitBase.cs b/marching/Assets/Scripts/Unit/UnitBase.cs
deleted file mode 100644
index 9c5f0d0..0000000
--- a/marching/Assets/Scripts/Unit/UnitBase.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitBase : EntityBase
-{
- protected virtual void Awake()
- {
- base.Awake();
- }
-
- protected virtual void Update()
- {
- base.Update();
- }
-
- protected virtual void LateUpdate()
- {
- base.LateUpdate();
- }
-
-}
diff --git a/marching/Assets/Scripts/Unit/UnitBase.cs.meta b/marching/Assets/Scripts/Unit/UnitBase.cs.meta
deleted file mode 100644
index 8552c51..0000000
--- a/marching/Assets/Scripts/Unit/UnitBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Utils.meta b/marching/Assets/Scripts/Utils.meta
deleted file mode 100644
index d4a02c5..0000000
--- a/marching/Assets/Scripts/Utils.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/marching/Assets/Scripts/Utils/FPSScript.cs b/marching/Assets/Scripts/Utils/FPSScript.cs
deleted file mode 100644
index 9c9a444..0000000
--- a/marching/Assets/Scripts/Utils/FPSScript.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-using System.Collections;
-
-namespace FBCapture
-{
- public class FPSScript : MonoBehaviour
- {
- /// <summary>
- /// Delta time
- /// </summary>
- float deltaTime = 0.0f;
-
- /// <summary>
- /// It will be used for printing out fps text on screen
- /// </summary>
- Text text;
-
- void Start()
- {
- text = GetComponent<Text>();
- }
-
- void Update()
- {
- deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
- float msec = deltaTime * 1000.0f;
- float fps = 1.0f / deltaTime;
- text.text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
- }
- }
-
-}
diff --git a/marching/Assets/Scripts/Utils/FPSScript.cs.meta b/marching/Assets/Scripts/Utils/FPSScript.cs.meta
deleted file mode 100644
index d6119a8..0000000
--- a/marching/Assets/Scripts/Utils/FPSScript.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Utils/MathUtils.cs b/marching/Assets/Scripts/Utils/MathUtils.cs
deleted file mode 100644
index c997495..0000000
--- a/marching/Assets/Scripts/Utils/MathUtils.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public static class MathUtils
-{
-
- public static Vector2 Abs(Vector2 v)
- {
- return new Vector2(Mathf.Abs(v.x), Mathf.Abs(v.y));
- }
-
- public static Vector2 Max(Vector2 src, float v)
- {
- return new Vector2(Mathf.Max(src.x, v), Mathf.Max(src.y, v));
- }
-
- public static void Swap(ref float f1, ref float f2)
- {
- float t = f1;
- f1 = f2;
- f2 = t;
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Utils/MathUtils.cs.meta b/marching/Assets/Scripts/Utils/MathUtils.cs.meta
deleted file mode 100644
index 8e8b33c..0000000
--- a/marching/Assets/Scripts/Utils/MathUtils.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Utils/Vector2Extension.cs b/marching/Assets/Scripts/Utils/Vector2Extension.cs
deleted file mode 100644
index aa96509..0000000
--- a/marching/Assets/Scripts/Utils/Vector2Extension.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEditor;
-using UnityEngine;
-
-public static class Vector2Extension
-{
-
- public static Vector3 ConvertToVector3(Vector2 src)
- {
- Vector3 dst = new Vector3();
- dst.x = src.x;
- dst.y = src.y;
- dst.z = 0;
- return dst;
- }
-
- public static Vector3 ToVector3(this Vector2 src)
- {
- return ConvertToVector3(src);
- }
-
-}
diff --git a/marching/Assets/Scripts/Utils/Vector2Extension.cs.meta b/marching/Assets/Scripts/Utils/Vector2Extension.cs.meta
deleted file mode 100644
index 3acd9ed..0000000
--- a/marching/Assets/Scripts/Utils/Vector2Extension.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Utils/Vector3Extension.cs b/marching/Assets/Scripts/Utils/Vector3Extension.cs
deleted file mode 100644
index 5afe941..0000000
--- a/marching/Assets/Scripts/Utils/Vector3Extension.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEditor;
-using UnityEngine;
-
-public static class Vector3Extension
-{
-
- public static Vector2 xy(this Vector3 src)
- {
- Vector2 xy = new Vector2();
- xy.x = src.x;
- xy.y = src.y;
- return xy;
- }
-
- public static Vector2 ToVector2(this Vector3 src)
- {
- Vector2 xy = new Vector2();
- xy.x = src.x;
- xy.y = src.y;
- return xy;
- }
-
-}
diff --git a/marching/Assets/Scripts/Utils/Vector3Extension.cs.meta b/marching/Assets/Scripts/Utils/Vector3Extension.cs.meta
deleted file mode 100644
index e563122..0000000
--- a/marching/Assets/Scripts/Utils/Vector3Extension.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/Utils/Vector4Extension.cs b/marching/Assets/Scripts/Utils/Vector4Extension.cs
deleted file mode 100644
index e4b9b35..0000000
--- a/marching/Assets/Scripts/Utils/Vector4Extension.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using Unity.VisualScripting;
-using UnityEditor;
-using UnityEngine;
-
-public static class Vector4Extension
-{
-
- public static Vector2 xy(this Vector4 src)
- {
- Vector2 xy = new Vector2();
- xy.x = src.x;
- xy.y = src.y;
- return xy;
- }
-
- public static Vector2 zw(this Vector4 src)
- {
- Vector2 zw = new Vector2();
- zw.x = src.z;
- zw.y = src.w;
- return zw;
- }
-
- public static Vector2 ToVector2(this Vector4 src)
- {
- Vector2 xy = new Vector2();
- xy.x = src.x;
- xy.y = src.y;
- return xy;
- }
-
-}
diff --git a/marching/Assets/Scripts/Utils/Vector4Extension.cs.meta b/marching/Assets/Scripts/Utils/Vector4Extension.cs.meta
deleted file mode 100644
index b2d1dc0..0000000
--- a/marching/Assets/Scripts/Utils/Vector4Extension.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/marching/Assets/Scripts/VampireScript.cs b/marching/Assets/Scripts/VampireScript.cs
deleted file mode 100644
index 2f993d3..0000000
--- a/marching/Assets/Scripts/VampireScript.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace MH
-{
-
- public class VampireScript : UnitBase
- {
- public Camera m_Camera;
-
- private SpriteRenderer m_Sprite;
-
- private bool m_Moving;
-
- void Start()
- {
- m_Moving = true;
- m_Sprite = GetComponent<SpriteRenderer>();
- }
-
- protected override void Update()
- {
- base.Update();
-
- if (Input.GetMouseButtonDown(1))
- {
- m_Moving = !m_Moving;
- }
-
- GetComponent<Animator>().speed = m_Moving ? 1 : 0;
-
- if (!m_Moving)
- return;
-
- Vector3 mousePos = Input.mousePosition;
- Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos);
- mousePos3D.z = 0;
-
- Vector3 pos = transform.position;
- pos.z = 0;
-
- Vector3 toward = mousePos3D - pos;
- toward.z = 0;
-
- if (toward.magnitude < 0.1f)
- {
- return;
- }
-
- Vector3 dir = (mousePos3D - pos).normalized;
- dir.z = 0;
-
- //pos.x += Time.deltaTime;
- transform.position += dir * Time.deltaTime*2;
-
- Vector3 camPos = m_Camera.transform.position;
- camPos.x = pos.x;
- camPos.y = pos.y;
- m_Camera.transform.position = camPos;
-
- m_Sprite.flipX = dir.x <= 0;
-
- }
-
- }
-
-}
diff --git a/marching/Assets/Scripts/VampireScript.cs.meta b/marching/Assets/Scripts/VampireScript.cs.meta
deleted file mode 100644
index 0704d49..0000000
--- a/marching/Assets/Scripts/VampireScript.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9a61bc1447e0f5a43a2a45443a32cd50
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/WaypointScript.cs b/marching/Assets/Scripts/WaypointScript.cs
deleted file mode 100644
index 1012bc2..0000000
--- a/marching/Assets/Scripts/WaypointScript.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class WaypointScript : MonoBehaviour
-{
- public float life;
-
- // Start is called before the first frame update
- void Start()
- {
- StartCoroutine(CoUpdate());
- }
-
-
- IEnumerator CoUpdate() {
- float t = 0;
- while (true)
- {
- Color c = this.gameObject.GetComponent<SpriteRenderer>().color;
- c.a *= 0.99f;
- this.gameObject.GetComponent<SpriteRenderer>().color = c;
- this.transform.localScale *= 1.002f;
- t+= Time.deltaTime;
- if(t > life)
- {
- Destroy(this.gameObject);
- yield break;
- }
- yield return null;
- }
- }
-
-
-}
diff --git a/marching/Assets/Scripts/WaypointScript.cs.meta b/marching/Assets/Scripts/WaypointScript.cs.meta
deleted file mode 100644
index f58f668..0000000
--- a/marching/Assets/Scripts/WaypointScript.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: f30c6188a9717a44a8a44c46bfd45a1a
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: