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authorchai <chaifix@163.com>2019-08-16 08:54:08 +0800
committerchai <chaifix@163.com>2019-08-16 08:54:08 +0800
commita077eb38b01292611f4f6031b75e3e2c1c20f06e (patch)
tree8f760483d7b0290952bbdb5bcd8f3943102aeb3a /source/modules/asura-core
parent6a065c913e9308cc72e1ad0723b6167048f439b6 (diff)
Diffstat (limited to 'source/modules/asura-core')
-rw-r--r--source/modules/asura-core/Font/TTF.cpp0
-rw-r--r--source/modules/asura-core/Font/TTF.h17
-rw-r--r--source/modules/asura-core/Font/Utf.hpp720
-rw-r--r--source/modules/asura-core/Font/Utf.inc752
-rw-r--r--source/modules/asura-core/Graphics/DrawInfo.h8
-rw-r--r--source/modules/asura-core/Graphics/GPUBuffer.cpp13
-rw-r--r--source/modules/asura-core/Graphics/GfxDevice.cpp76
-rw-r--r--source/modules/asura-core/Graphics/GfxDevice.h110
-rw-r--r--source/modules/asura-core/Graphics/Image.cpp103
-rw-r--r--source/modules/asura-core/Graphics/Image.h63
-rw-r--r--source/modules/asura-core/Graphics/MatrixStack.cpp2
-rw-r--r--source/modules/asura-core/Graphics/MatrixStack.h26
-rw-r--r--source/modules/asura-core/Graphics/Mesh2D.cpp0
-rw-r--r--source/modules/asura-core/Graphics/Mesh2D.h52
-rw-r--r--source/modules/asura-core/Graphics/RenderTarget.cpp0
-rw-r--r--source/modules/asura-core/Graphics/RenderTarget.h52
-rw-r--r--source/modules/asura-core/Graphics/Shader.cpp26
-rw-r--r--source/modules/asura-core/Graphics/Shader.h27
-rw-r--r--source/modules/asura-core/Graphics/Texture.h38
-rw-r--r--source/modules/asura-core/Graphics/VBO.cpp0
-rw-r--r--source/modules/asura-core/Graphics/VBO.h27
-rw-r--r--source/modules/asura-core/Graphics/binding/_canvas.cpp48
-rw-r--r--source/modules/asura-core/Graphics/binding/_color.cpp130
-rw-r--r--source/modules/asura-core/Graphics/binding/_color32.cpp66
-rw-r--r--source/modules/asura-core/Graphics/binding/_gfx_device.cpp151
-rw-r--r--source/modules/asura-core/Graphics/binding/_gpu_buffer.cpp118
-rw-r--r--source/modules/asura-core/Graphics/binding/_image.cpp71
-rw-r--r--source/modules/asura-core/Graphics/binding/_index_buffer.cpp31
-rw-r--r--source/modules/asura-core/Graphics/binding/_mesh2d.cpp20
-rw-r--r--source/modules/asura-core/Graphics/binding/_shader.cpp131
-rw-r--r--source/modules/asura-core/Graphics/binding/_sprite_batch.cpp20
-rw-r--r--source/modules/asura-core/Graphics/binding/_texture.cpp85
-rw-r--r--source/modules/asura-core/Graphics/binding/_vertex_buffer.cpp38
-rw-r--r--source/modules/asura-core/Input/InputDevice.h5
-rw-r--r--source/modules/asura-core/Input/InputEvent.h2
-rw-r--r--source/modules/asura-core/Input/InputManager.cpp8
-rw-r--r--source/modules/asura-core/Input/InputManager.h14
-rw-r--r--source/modules/asura-core/Mesh/Mesh2DData.h4
-rw-r--r--source/modules/asura-core/font/ttf.cpp0
-rw-r--r--source/modules/asura-core/font/ttf.h17
-rw-r--r--source/modules/asura-core/font/utf.hpp720
-rw-r--r--source/modules/asura-core/graphics/binding/_canvas.cpp48
-rw-r--r--source/modules/asura-core/graphics/binding/_color.cpp130
-rw-r--r--source/modules/asura-core/graphics/binding/_color32.cpp66
-rw-r--r--source/modules/asura-core/graphics/binding/_gfx_device.cpp151
-rw-r--r--source/modules/asura-core/graphics/binding/_gpu_buffer.cpp118
-rw-r--r--source/modules/asura-core/graphics/binding/_image.cpp71
-rw-r--r--source/modules/asura-core/graphics/binding/_index_buffer.cpp31
-rw-r--r--source/modules/asura-core/graphics/binding/_mesh2d.cpp20
-rw-r--r--source/modules/asura-core/graphics/binding/_shader.cpp131
-rw-r--r--source/modules/asura-core/graphics/binding/_sprite_batch.cpp20
-rw-r--r--source/modules/asura-core/graphics/binding/_texture.cpp85
-rw-r--r--source/modules/asura-core/graphics/binding/_vertex_buffer.cpp38
-rw-r--r--source/modules/asura-core/graphics/image.cpp103
-rw-r--r--source/modules/asura-core/graphics/image.h63
-rw-r--r--source/modules/asura-core/graphics/mesh2d.cpp0
-rw-r--r--source/modules/asura-core/graphics/mesh2d.h52
-rw-r--r--source/modules/asura-core/graphics/shader.cpp26
-rw-r--r--source/modules/asura-core/graphics/shader.h27
-rw-r--r--source/modules/asura-core/graphics/texture.h38
60 files changed, 286 insertions, 4723 deletions
diff --git a/source/modules/asura-core/Font/TTF.cpp b/source/modules/asura-core/Font/TTF.cpp
deleted file mode 100644
index e69de29..0000000
--- a/source/modules/asura-core/Font/TTF.cpp
+++ /dev/null
diff --git a/source/modules/asura-core/Font/TTF.h b/source/modules/asura-core/Font/TTF.h
deleted file mode 100644
index b83cf76..0000000
--- a/source/modules/asura-core/Font/TTF.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#ifndef _ASURA_TTF_H_
-#define _ASURA_TTF_H_
-
-namespace AsuraEngine
-{
- namespace Text
- {
-
- class TTF
- {
-
- };
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/source/modules/asura-core/Font/Utf.hpp b/source/modules/asura-core/Font/Utf.hpp
deleted file mode 100644
index 59f62ed..0000000
--- a/source/modules/asura-core/Font/Utf.hpp
+++ /dev/null
@@ -1,720 +0,0 @@
-#ifndef _ASURA_UTF_HPP_
-#define _ASURA_UTF_HPP_
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <algorithm>
-#include <locale>
-#include <string>
-#include <cstdlib>
-
-namespace AsuraEngine
-{
- namespace Text
- {
-
- template <unsigned int N>
- class Utf;
-
- ////////////////////////////////////////////////////////////
- /// \brief Specialization of the Utf template for UTF-8
- ///
- ////////////////////////////////////////////////////////////
- template <>
- class Utf<8>
- {
- public:
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single UTF-8 character
- ///
- /// Decoding a character means finding its unique 32-bits
- /// code (called the codepoint) in the Unicode standard.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Codepoint of the decoded UTF-8 character
- /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-8 character
- ///
- /// Encoding a character means converting a unique 32-bits
- /// code (called the codepoint) in the target encoding, UTF-8.
- ///
- /// \param input Codepoint to encode as UTF-8
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to UTF-8 (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out Encode(Uint32 input, Out output, Uint8 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Advance to the next UTF-8 character
- ///
- /// This function is necessary for multi-elements encodings, as
- /// a single character may use more than 1 storage element.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Next(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Count the number of characters of a UTF-8 sequence
- ///
- /// This function is necessary for multi-elements encodings, as
- /// a single character may use more than 1 storage element, thus the
- /// total size can be different from (begin - end).
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static std::size_t Count(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an ANSI characters range to UTF-8
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a wide characters range to UTF-8
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromWide(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-8
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromLatin1(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-8 characters range to ANSI characters
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them)
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-8 characters range to wide characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-8 characters range to latin-1 (ISO-5589-1) characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToLatin1(In begin, In end, Out output, char replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-8 characters range to UTF-8
- ///
- /// This functions does nothing more than a direct copy;
- /// it is defined only to provide the same interface as other
- /// specializations of the sf::Utf<> template, and allow
- /// generic code to be written on top of it.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf8(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-8 characters range to UTF-16
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf16(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-8 characters range to UTF-32
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf32(In begin, In end, Out output);
- };
-
- ////////////////////////////////////////////////////////////
- /// \brief Specialization of the Utf template for UTF-16
- ///
- ////////////////////////////////////////////////////////////
- template <>
- class Utf<16>
- {
- public:
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single UTF-16 character
- ///
- /// Decoding a character means finding its unique 32-bits
- /// code (called the codepoint) in the Unicode standard.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Codepoint of the decoded UTF-16 character
- /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-16 character
- ///
- /// Encoding a character means converting a unique 32-bits
- /// code (called the codepoint) in the target encoding, UTF-16.
- ///
- /// \param input Codepoint to encode as UTF-16
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to UTF-16 (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out Encode(Uint32 input, Out output, Uint16 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Advance to the next UTF-16 character
- ///
- /// This function is necessary for multi-elements encodings, as
- /// a single character may use more than 1 storage element.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Next(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Count the number of characters of a UTF-16 sequence
- ///
- /// This function is necessary for multi-elements encodings, as
- /// a single character may use more than 1 storage element, thus the
- /// total size can be different from (begin - end).
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static std::size_t Count(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an ANSI characters range to UTF-16
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a wide characters range to UTF-16
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromWide(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-16
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromLatin1(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-16 characters range to ANSI characters
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them)
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-16 characters range to wide characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToLatin1(In begin, In end, Out output, char replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-16 characters range to UTF-8
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf8(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-16 characters range to UTF-16
- ///
- /// This functions does nothing more than a direct copy;
- /// it is defined only to provide the same interface as other
- /// specializations of the sf::Utf<> template, and allow
- /// generic code to be written on top of it.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf16(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-16 characters range to UTF-32
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf32(In begin, In end, Out output);
- };
-
- ////////////////////////////////////////////////////////////
- /// \brief Specialization of the Utf template for UTF-32
- ///
- ////////////////////////////////////////////////////////////
- template <>
- class Utf<32>
- {
- public:
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single UTF-32 character
- ///
- /// Decoding a character means finding its unique 32-bits
- /// code (called the codepoint) in the Unicode standard.
- /// For UTF-32, the character value is the same as the codepoint.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Codepoint of the decoded UTF-32 character
- /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-32 character
- ///
- /// Encoding a character means converting a unique 32-bits
- /// code (called the codepoint) in the target encoding, UTF-32.
- /// For UTF-32, the codepoint is the same as the character value.
- ///
- /// \param input Codepoint to encode as UTF-32
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to UTF-32 (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out Encode(Uint32 input, Out output, Uint32 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Advance to the next UTF-32 character
- ///
- /// This function is trivial for UTF-32, which can store
- /// every character in a single storage element.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Next(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Count the number of characters of a UTF-32 sequence
- ///
- /// This function is trivial for UTF-32, which can store
- /// every character in a single storage element.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static std::size_t Count(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an ANSI characters range to UTF-32
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a wide characters range to UTF-32
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromWide(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-32
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromLatin1(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-32 characters range to ANSI characters
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them)
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-32 characters range to wide characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToLatin1(In begin, In end, Out output, char replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-32 characters range to UTF-8
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf8(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-32 characters range to UTF-16
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf16(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-32 characters range to UTF-32
- ///
- /// This functions does nothing more than a direct copy;
- /// it is defined only to provide the same interface as other
- /// specializations of the sf::Utf<> template, and allow
- /// generic code to be written on top of it.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf32(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single ANSI character to UTF-32
- ///
- /// This function does not exist in other specializations
- /// of sf::Utf<>, it is defined for convenience (it is used by
- /// several other conversion functions).
- ///
- /// \param input Input ANSI character
- /// \param locale Locale to use for conversion
- ///
- /// \return Converted character
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static Uint32 DecodeAnsi(In input, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single wide character to UTF-32
- ///
- /// This function does not exist in other specializations
- /// of sf::Utf<>, it is defined for convenience (it is used by
- /// several other conversion functions).
- ///
- /// \param input Input wide character
- ///
- /// \return Converted character
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static Uint32 DecodeWide(In input);
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-32 character to ANSI
- ///
- /// This function does not exist in other specializations
- /// of sf::Utf<>, it is defined for convenience (it is used by
- /// several other conversion functions).
- ///
- /// \param codepoint Iterator pointing to the beginning of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement if the input character is not convertible to ANSI (use 0 to skip it)
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out EncodeAnsi(Uint32 codepoint, Out output, char replacement = 0, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-32 character to wide
- ///
- /// This function does not exist in other specializations
- /// of sf::Utf<>, it is defined for convenience (it is used by
- /// several other conversion functions).
- ///
- /// \param codepoint Iterator pointing to the beginning of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement if the input character is not convertible to wide (use 0 to skip it)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out EncodeWide(Uint32 codepoint, Out output, wchar_t replacement = 0);
- };
-
-#include "Utf.inc"
-
- // Make typedefs to get rid of the template syntax
- typedef Utf<8> Utf8;
- typedef Utf<16> Utf16;
- typedef Utf<32> Utf32;
-
- } // namespace sf
-
-}
-
-
-#endif // SFML_UTF_HPP
diff --git a/source/modules/asura-core/Font/Utf.inc b/source/modules/asura-core/Font/Utf.inc
deleted file mode 100644
index 69a523b..0000000
--- a/source/modules/asura-core/Font/Utf.inc
+++ /dev/null
@@ -1,752 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-
-////////////////////////////////////////////////////////////
-// References:
-//
-// https://www.unicode.org/
-// https://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.c
-// https://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.h
-// https://people.w3.org/rishida/scripts/uniview/conversion
-//
-////////////////////////////////////////////////////////////
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-In Utf<8>::Decode(In begin, In end, Uint32& output, Uint32 replacement)
-{
- // Some useful precomputed data
- static const int trailing[256] =
- {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
- };
- static const Uint32 offsets[6] =
- {
- 0x00000000, 0x00003080, 0x000E2080, 0x03C82080, 0xFA082080, 0x82082080
- };
-
- // decode the character
- int trailingBytes = trailing[static_cast<Uint8>(*begin)];
- if (begin + trailingBytes < end)
- {
- output = 0;
- switch (trailingBytes)
- {
- case 5: output += static_cast<Uint8>(*begin++); output <<= 6;
- case 4: output += static_cast<Uint8>(*begin++); output <<= 6;
- case 3: output += static_cast<Uint8>(*begin++); output <<= 6;
- case 2: output += static_cast<Uint8>(*begin++); output <<= 6;
- case 1: output += static_cast<Uint8>(*begin++); output <<= 6;
- case 0: output += static_cast<Uint8>(*begin++);
- }
- output -= offsets[trailingBytes];
- }
- else
- {
- // Incomplete character
- begin = end;
- output = replacement;
- }
-
- return begin;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename Out>
-Out Utf<8>::Encode(Uint32 input, Out output, Uint8 replacement)
-{
- // Some useful precomputed data
- static const Uint8 firstBytes[7] =
- {
- 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC
- };
-
- // encode the character
- if ((input > 0x0010FFFF) || ((input >= 0xD800) && (input <= 0xDBFF)))
- {
- // Invalid character
- if (replacement)
- *output++ = replacement;
- }
- else
- {
- // Valid character
-
- // Get the number of bytes to write
- std::size_t bytestoWrite = 1;
- if (input < 0x80) bytestoWrite = 1;
- else if (input < 0x800) bytestoWrite = 2;
- else if (input < 0x10000) bytestoWrite = 3;
- else if (input <= 0x0010FFFF) bytestoWrite = 4;
-
- // Extract the bytes to write
- Uint8 bytes[4];
- switch (bytestoWrite)
- {
- case 4: bytes[3] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
- case 3: bytes[2] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
- case 2: bytes[1] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
- case 1: bytes[0] = static_cast<Uint8> (input | firstBytes[bytestoWrite]);
- }
-
- // Add them to the output
- output = std::copy(bytes, bytes + bytestoWrite, output);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-In Utf<8>::Next(In begin, In end)
-{
- Uint32 codepoint;
- return Decode(begin, end, codepoint);
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-std::size_t Utf<8>::Count(In begin, In end)
-{
- std::size_t length = 0;
- while (begin < end)
- {
- begin = Next(begin, end);
- ++length;
- }
-
- return length;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::FromAnsi(In begin, In end, Out output, const std::locale& locale)
-{
- while (begin < end)
- {
- Uint32 codepoint = Utf<32>::DecodeAnsi(*begin++, locale);
- output = Encode(codepoint, output);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::FromWide(In begin, In end, Out output)
-{
- while (begin < end)
- {
- Uint32 codepoint = Utf<32>::DecodeWide(*begin++);
- output = Encode(codepoint, output);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::FromLatin1(In begin, In end, Out output)
-{
- // Latin-1 is directly compatible with Unicode encodings,
- // and can thus be treated as (a sub-range of) UTF-32
- while (begin < end)
- output = Encode(*begin++, output);
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
-{
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- output = Utf<32>::EncodeAnsi(codepoint, output, replacement, locale);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::ToWide(In begin, In end, Out output, wchar_t replacement)
-{
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- output = Utf<32>::EncodeWide(codepoint, output, replacement);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::ToLatin1(In begin, In end, Out output, char replacement)
-{
- // Latin-1 is directly compatible with Unicode encodings,
- // and can thus be treated as (a sub-range of) UTF-32
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- *output++ = codepoint < 256 ? static_cast<char>(codepoint) : replacement;
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::ToUtf8(In begin, In end, Out output)
-{
- return std::copy(begin, end, output);
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::ToUtf16(In begin, In end, Out output)
-{
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- output = Utf<16>::Encode(codepoint, output);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<8>::ToUtf32(In begin, In end, Out output)
-{
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- *output++ = codepoint;
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-In Utf<16>::Decode(In begin, In end, Uint32& output, Uint32 replacement)
-{
- Uint16 first = *begin++;
-
- // If it's a surrogate pair, first convert to a single UTF-32 character
- if ((first >= 0xD800) && (first <= 0xDBFF))
- {
- if (begin < end)
- {
- Uint32 second = *begin++;
- if ((second >= 0xDC00) && (second <= 0xDFFF))
- {
- // The second element is valid: convert the two elements to a UTF-32 character
- output = ((first - 0xD800) << 10) + (second - 0xDC00) + 0x0010000;
- }
- else
- {
- // Invalid character
- output = replacement;
- }
- }
- else
- {
- // Invalid character
- begin = end;
- output = replacement;
- }
- }
- else
- {
- // We can make a direct copy
- output = first;
- }
-
- return begin;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename Out>
-Out Utf<16>::Encode(Uint32 input, Out output, Uint16 replacement)
-{
- if (input <= 0xFFFF)
- {
- // The character can be copied directly, we just need to check if it's in the valid range
- if ((input >= 0xD800) && (input <= 0xDFFF))
- {
- // Invalid character (this range is reserved)
- if (replacement)
- *output++ = replacement;
- }
- else
- {
- // Valid character directly convertible to a single UTF-16 character
- *output++ = static_cast<Uint16>(input);
- }
- }
- else if (input > 0x0010FFFF)
- {
- // Invalid character (greater than the maximum Unicode value)
- if (replacement)
- *output++ = replacement;
- }
- else
- {
- // The input character will be converted to two UTF-16 elements
- input -= 0x0010000;
- *output++ = static_cast<Uint16>((input >> 10) + 0xD800);
- *output++ = static_cast<Uint16>((input & 0x3FFUL) + 0xDC00);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-In Utf<16>::Next(In begin, In end)
-{
- Uint32 codepoint;
- return Decode(begin, end, codepoint);
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-std::size_t Utf<16>::Count(In begin, In end)
-{
- std::size_t length = 0;
- while (begin < end)
- {
- begin = Next(begin, end);
- ++length;
- }
-
- return length;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::FromAnsi(In begin, In end, Out output, const std::locale& locale)
-{
- while (begin < end)
- {
- Uint32 codepoint = Utf<32>::DecodeAnsi(*begin++, locale);
- output = Encode(codepoint, output);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::FromWide(In begin, In end, Out output)
-{
- while (begin < end)
- {
- Uint32 codepoint = Utf<32>::DecodeWide(*begin++);
- output = Encode(codepoint, output);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::FromLatin1(In begin, In end, Out output)
-{
- // Latin-1 is directly compatible with Unicode encodings,
- // and can thus be treated as (a sub-range of) UTF-32
- return std::copy(begin, end, output);
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
-{
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- output = Utf<32>::EncodeAnsi(codepoint, output, replacement, locale);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::ToWide(In begin, In end, Out output, wchar_t replacement)
-{
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- output = Utf<32>::EncodeWide(codepoint, output, replacement);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::ToLatin1(In begin, In end, Out output, char replacement)
-{
- // Latin-1 is directly compatible with Unicode encodings,
- // and can thus be treated as (a sub-range of) UTF-32
- while (begin < end)
- {
- *output++ = *begin < 256 ? static_cast<char>(*begin) : replacement;
- begin++;
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::ToUtf8(In begin, In end, Out output)
-{
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- output = Utf<8>::Encode(codepoint, output);
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::ToUtf16(In begin, In end, Out output)
-{
- return std::copy(begin, end, output);
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<16>::ToUtf32(In begin, In end, Out output)
-{
- while (begin < end)
- {
- Uint32 codepoint;
- begin = Decode(begin, end, codepoint);
- *output++ = codepoint;
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-In Utf<32>::Decode(In begin, In /*end*/, Uint32& output, Uint32 /*replacement*/)
-{
- output = *begin++;
- return begin;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename Out>
-Out Utf<32>::Encode(Uint32 input, Out output, Uint32 /*replacement*/)
-{
- *output++ = input;
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-In Utf<32>::Next(In begin, In /*end*/)
-{
- return ++begin;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-std::size_t Utf<32>::Count(In begin, In end)
-{
- return begin - end;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::FromAnsi(In begin, In end, Out output, const std::locale& locale)
-{
- while (begin < end)
- *output++ = DecodeAnsi(*begin++, locale);
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::FromWide(In begin, In end, Out output)
-{
- while (begin < end)
- *output++ = DecodeWide(*begin++);
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::FromLatin1(In begin, In end, Out output)
-{
- // Latin-1 is directly compatible with Unicode encodings,
- // and can thus be treated as (a sub-range of) UTF-32
- return std::copy(begin, end, output);
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
-{
- while (begin < end)
- output = EncodeAnsi(*begin++, output, replacement, locale);
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::ToWide(In begin, In end, Out output, wchar_t replacement)
-{
- while (begin < end)
- output = EncodeWide(*begin++, output, replacement);
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::ToLatin1(In begin, In end, Out output, char replacement)
-{
- // Latin-1 is directly compatible with Unicode encodings,
- // and can thus be treated as (a sub-range of) UTF-32
- while (begin < end)
- {
- *output++ = *begin < 256 ? static_cast<char>(*begin) : replacement;
- begin++;
- }
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::ToUtf8(In begin, In end, Out output)
-{
- while (begin < end)
- output = Utf<8>::Encode(*begin++, output);
-
- return output;
-}
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::ToUtf16(In begin, In end, Out output)
-{
- while (begin < end)
- output = Utf<16>::Encode(*begin++, output);
-
- return output;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In, typename Out>
-Out Utf<32>::ToUtf32(In begin, In end, Out output)
-{
- return std::copy(begin, end, output);
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-Uint32 Utf<32>::DecodeAnsi(In input, const std::locale& locale)
-{
- // On Windows, GCC's standard library (glibc++) has almost
- // no support for Unicode stuff. As a consequence, in this
- // context we can only use the default locale and ignore
- // the one passed as parameter.
-
- #if defined(SFML_SYSTEM_WINDOWS) && /* if Windows ... */ \
- (defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
- !(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
-
- (void)locale; // to avoid warnings
-
- wchar_t character = 0;
- mbtowc(&character, &input, 1);
- return static_cast<Uint32>(character);
-
- #else
-
- // Get the facet of the locale which deals with character conversion
- const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale);
-
- // Use the facet to convert each character of the input string
- return static_cast<Uint32>(facet.widen(input));
-
- #endif
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename In>
-Uint32 Utf<32>::DecodeWide(In input)
-{
- // The encoding of wide characters is not well defined and is left to the system;
- // however we can safely assume that it is UCS-2 on Windows and
- // UCS-4 on Unix systems.
- // In both cases, a simple copy is enough (UCS-2 is a subset of UCS-4,
- // and UCS-4 *is* UTF-32).
-
- return input;
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename Out>
-Out Utf<32>::EncodeAnsi(Uint32 codepoint, Out output, char replacement, const std::locale& locale)
-{
- // On Windows, gcc's standard library (glibc++) has almost
- // no support for Unicode stuff. As a consequence, in this
- // context we can only use the default locale and ignore
- // the one passed as parameter.
-
- #if defined(SFML_SYSTEM_WINDOWS) && /* if Windows ... */ \
- (defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
- !(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
-
- (void)locale; // to avoid warnings
-
- char character = 0;
- if (wctomb(&character, static_cast<wchar_t>(codepoint)) >= 0)
- *output++ = character;
- else if (replacement)
- *output++ = replacement;
-
- return output;
-
- #else
-
- // Get the facet of the locale which deals with character conversion
- const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale);
-
- // Use the facet to convert each character of the input string
- *output++ = facet.narrow(static_cast<wchar_t>(codepoint), replacement);
-
- return output;
-
- #endif
-}
-
-
-////////////////////////////////////////////////////////////
-template <typename Out>
-Out Utf<32>::EncodeWide(Uint32 codepoint, Out output, wchar_t replacement)
-{
- // The encoding of wide characters is not well defined and is left to the system;
- // however we can safely assume that it is UCS-2 on Windows and
- // UCS-4 on Unix systems.
- // For UCS-2 we need to check if the source characters fits in (UCS-2 is a subset of UCS-4).
- // For UCS-4 we can do a direct copy (UCS-4 *is* UTF-32).
-
- switch (sizeof(wchar_t))
- {
- case 4:
- {
- *output++ = static_cast<wchar_t>(codepoint);
- break;
- }
-
- default:
- {
- if ((codepoint <= 0xFFFF) && ((codepoint < 0xD800) || (codepoint > 0xDFFF)))
- {
- *output++ = static_cast<wchar_t>(codepoint);
- }
- else if (replacement)
- {
- *output++ = replacement;
- }
- break;
- }
- }
-
- return output;
-}
diff --git a/source/modules/asura-core/Graphics/DrawInfo.h b/source/modules/asura-core/Graphics/DrawInfo.h
index 0082102..6167359 100644
--- a/source/modules/asura-core/Graphics/DrawInfo.h
+++ b/source/modules/asura-core/Graphics/DrawInfo.h
@@ -6,6 +6,14 @@
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
+struct ShaderUniform;
+
+struct ShaderUniformSheet
+{
+
+
+};
+
///
struct DrawInfo
{
diff --git a/source/modules/asura-core/Graphics/GPUBuffer.cpp b/source/modules/asura-core/Graphics/GPUBuffer.cpp
index f28b914..ded4708 100644
--- a/source/modules/asura-core/Graphics/GPUBuffer.cpp
+++ b/source/modules/asura-core/Graphics/GPUBuffer.cpp
@@ -69,16 +69,16 @@ bool GPUBuffer::Fill(const void * data, size_t size, uint offset)
return false;
if (m_Buffer == 0)
{
- g_Device.WipeError();
+ g_GfxDevice.WipeError();
glGenBuffers(1, &m_Buffer);
if (m_Buffer == 0)
throw Exception("OpenGL glGenBuffers failed.");
glBindBuffer(m_Target, m_Buffer);
glBufferData(m_Target, m_Size, NULL, m_Usage);
- if (g_Device.HasError())
+ if (g_GfxDevice.HasError())
{
glBindBuffer(m_Target, 0);
- throw Exception("OpenGL glBufferData failed. Errorcode=%d.", g_Device.GetError());
+ throw Exception("OpenGL glBufferData failed. Errorcode=%d.", g_GfxDevice.GetError());
}
#if ASURA_DEBUG
m_Data = (byte*)malloc(size);
@@ -87,11 +87,12 @@ bool GPUBuffer::Fill(const void * data, size_t size, uint offset)
}
else
glBindBuffer(m_Target, m_Buffer);
- glBufferSubData(m_Target, offset, size, data);
- if (g_Device.HasError())
+ //glBufferSubData(m_Target, offset, size, data);
+ GL_CALL(glBufferSubData, m_Target, offset, size, data);
+ if (g_GfxDevice.HasError())
{
glBindBuffer(m_Target, 0);
- throw Exception("OpenGL glBufferSubData failed. Errorcode=%d.", g_Device.GetError());
+ throw Exception("OpenGL glBufferSubData failed. Errorcode=%d.", g_GfxDevice.GetError());
}
glBindBuffer(m_Target, 0);
#if ASURA_DEBUG
diff --git a/source/modules/asura-core/Graphics/GfxDevice.cpp b/source/modules/asura-core/Graphics/GfxDevice.cpp
index 529a76c..ab5e281 100644
--- a/source/modules/asura-core/Graphics/GfxDevice.cpp
+++ b/source/modules/asura-core/Graphics/GfxDevice.cpp
@@ -7,7 +7,7 @@
#include "MatrixStack.h"
#include "Color.h"
-using namespace AEMath;
+
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
@@ -16,7 +16,13 @@ namespace_begin(Graphics)
static bool instantiated = false;
#endif
-GfxDevice g_Device;
+#if ASURA_GL_PROFILE
+#define Stats(f) m_Stats.f
+#else
+#define Stats(f)
+#endif
+
+GfxDevice g_GfxDevice;
GfxDevice::GfxDevice()
{
@@ -32,12 +38,12 @@ GfxDevice::~GfxDevice()
GfxDevice& GfxDevice::Get()
{
- return g_Device;
+ return g_GfxDevice;
}
static bool inited = false;
-bool GfxDevice::Init(const AEMath::Recti& view)
+bool GfxDevice::Init(const Recti& view)
{
bool loaded = false;
#if ASURA_OPENGL_LOADER & ASURA_OPENGL_GLAD
@@ -74,113 +80,101 @@ GLenum GfxDevice::GetError()
void GfxDevice::SetDrawColor(float r, float g, float b, float a)
{
- state.drawColor.Set(r, g, b, a);
+ m_State.drawColor.Set(r, g, b, a);
}
Color& GfxDevice::GetDrawColor()
{
- return state.drawColor;
+ return m_State.drawColor;
}
void GfxDevice::SetViewport(const Recti v)
{
- state.viewport = v;
+ m_State.viewport = v;
glViewport(v.x, v.y, v.w, v.h);
}
const Recti& GfxDevice::GetViewport()
{
- return state.viewport;
+ return m_State.viewport;
}
void GfxDevice::SetActiveShader(Shader* shader)
{
- if (state.shader == shader)
+ if (m_State.activeShader == shader)
return;
- if (state.shader)
- state.shader->OnDisable();
- state.shader = shader;
+ if (m_State.activeShader)
+ m_State.activeShader->OnDisable();
+ m_State.activeShader = shader;
if (shader)
{
GLint program = shader->GetGLProgram();
glUseProgram(program);
-#if ASURA_GL_PROFILE
- ++stats.shaderSwitch;
-#endif
shader->OnEnable();
+ Stats(AddShaderSwitch());
}
}
Shader* GfxDevice::GetActiveShader() const
{
- return state.shader;
-}
-
-void GfxDevice::DrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- glDrawArrays(mode, first, count);
-#if ASURA_GL_PROFILE
- ++stats.drawCall;
-#endif
- if (state.shader)
- state.shader->OnUsed();
+ return m_State.activeShader;
}
void GfxDevice::PushMatrix ()
{
- state.matrix[state.matrixMode].Push ();
+ m_State.matrix[m_State.matrixMode].Push ();
}
void GfxDevice::PopMatrix ()
{
- state.matrix[state.matrixMode].Pop();
+ m_State.matrix[m_State.matrixMode].Pop();
}
void GfxDevice::LoadIdentity()
{
- state.matrix[state.matrixMode].LoadIdentity();
+ m_State.matrix[m_State.matrixMode].LoadIdentity();
}
void GfxDevice::Rotate (float angle)
{
- state.matrix[state.matrixMode].Rotate(angle);
+ m_State.matrix[m_State.matrixMode].Rotate(angle);
}
void GfxDevice::Translate (float x, float y)
{
- state.matrix[state.matrixMode].Translate(x, y);
+ m_State.matrix[m_State.matrixMode].Translate(x, y);
}
void GfxDevice::Scale (float x, float y)
{
- state.matrix[state.matrixMode].Scale(x, y);
+ m_State.matrix[m_State.matrixMode].Scale(x, y);
}
void GfxDevice::Ortho(float l, float r, float b, float t, float n, float f)
{
- state.matrix[state.matrixMode].Ortho(l, r, b, t, n, f);
+ m_State.matrix[m_State.matrixMode].Ortho(l, r, b, t, n, f);
}
-AEMath::Matrix44& GfxDevice::GetMatrix(MatrixMode mode)
+Matrix44& GfxDevice::GetMatrix(MatrixMode mode)
{
- return state.matrix[mode].GetTop();
+ return m_State.matrix[mode].GetTop();
}
-AEMath::Matrix44 GfxDevice::GetMVPMatrix()
+Matrix44 GfxDevice::GetMVPMatrix()
{
- return state.matrix[MATRIX_MODE_PROJECTION].GetTop()
- * state.matrix[MATRIX_MODE_VIEW].GetTop()
- * state.matrix[MATRIX_MODE_MODEL].GetTop();
+ return m_State.matrix[MATRIX_MODE_PROJECTION].GetTop()
+ * m_State.matrix[MATRIX_MODE_VIEW].GetTop()
+ * m_State.matrix[MATRIX_MODE_MODEL].GetTop();
}
uint GfxDevice::GetMatrixDepth()
{
- return state.matrix[state.matrixMode].GetCapacity();
+ return m_State.matrix[m_State.matrixMode].GetCapacity();
}
uint GfxDevice::GetMatrixIndex()
{
- return state.matrix[state.matrixMode].GetTopIndex();
+ return m_State.matrix[m_State.matrixMode].GetTopIndex();
}
diff --git a/source/modules/asura-core/Graphics/GfxDevice.h b/source/modules/asura-core/Graphics/GfxDevice.h
index 2b105df..7ef03a3 100644
--- a/source/modules/asura-core/Graphics/GfxDevice.h
+++ b/source/modules/asura-core/Graphics/GfxDevice.h
@@ -16,10 +16,40 @@
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
+class Mesh;
class Profiler;
class Shader;
class GPUBuffer;
class Canvas;
+class DynamicVBO;
+class VBO;
+class VBOList;
+
+#define GFX_STATS_PROPERTY(TYPE,PROP_NAME,VAR_NAME) \
+private: \
+ TYPE VAR_NAME; \
+public: \
+ void Set##PROP_NAME (TYPE val) { VAR_NAME = val; } \
+ TYPE Get##PROP_NAME () {return VAR_NAME; } \
+ void Add##PROP_NAME (TYPE v=1) { VAR_NAME+=v;};
+
+struct GfxDeviceStats
+{
+ GFX_STATS_PROPERTY(uint, DrawCall, drawCall); ///< ͳdrawcall
+ GFX_STATS_PROPERTY(uint, CanvasSwitch, canvasSwitch); ///< лtextureĴ
+ GFX_STATS_PROPERTY(uint, ShaderSwitch, shaderSwitch); ///< лshaderĴ
+ GFX_STATS_PROPERTY(uint64, PrimsCount, primsCount); ///< ͼԪͳ
+
+ void Reset()
+ {
+ drawCall = 0;
+ canvasSwitch = 0;
+ shaderSwitch = 0;
+ primsCount = 0;
+ }
+};
+
+#undef GFX_STATS_PROPERTY
enum MatrixMode
{
@@ -28,6 +58,20 @@ enum MatrixMode
MATRIX_MODE_VIEW = 2,
};
+
+enum GfxPrimitiveType
+{
+ GFX_PRIMITIVE_TRIANGLES = 0,
+ GFX_PRIMITIVE_TRIANGLESTRIPDEPRECATED,
+ GFX_PRIMITIVE_QUADS,
+ GFX_PRIMITIVE_LINES,
+ GFX_PRIMITIVE_LINESTRIP,
+ GFX_PRIMITIVE_POINTS,
+
+ GFX_PRIMITIVE_TYPECOUNT, // KEEP THIS LAST!
+ GFX_PRIMITIVE_FORCE32BITINT = 0X7FFFFFFF // FORCE 32 BIT ENUM SIZE
+};
+
enum GLParams
{
GL_PARAM_MAX_TEXTURE_UNIT = 1,
@@ -44,12 +88,12 @@ public:
int GetParam(GLParams param);
- bool Init(const AEMath::Recti& viewport);
+ bool Init(const Recti& viewport);
bool Inited();
- void SetViewport(const AEMath::Recti viewport);
+ void SetViewport(const Recti viewport);
- const AEMath::Recti& GetViewport();
+ const Recti& GetViewport();
void PushMatrix();
void PopMatrix();
@@ -63,10 +107,8 @@ public:
uint GetMatrixDepth();
uint GetMatrixIndex();
- void DrawArrays(GLenum mode, GLint first, GLsizei count);
-
- AEMath::Matrix44& GetMatrix(MatrixMode mode);
- AEMath::Matrix44 GetMVPMatrix();
+ Matrix44& GetMatrix(MatrixMode mode);
+ Matrix44 GetMVPMatrix();
void SetDrawColor(float r, float g, float b, float a);
Color& GetDrawColor();
@@ -74,36 +116,47 @@ public:
void SetActiveShader(Shader* = NULL);
Shader* GetActiveShader() const;
+ VBO* CreateVBO();
+ void DeleteVBO();
+
+ void DrawMesh(Mesh* mesh);
+ void DrawVBO(VBO* vbo);
+ void DrawDynamicVBO();
+ void DrawTexture(Texture*);
+
void WipeError();
bool HasError();
GLenum GetError();
- GET_SET(MatrixMode, MatrixMode, state.matrixMode);
- GET_SET(Canvas*, ActiveCanvas, state.canvas);
+ GET_SET(MatrixMode, MatrixMode, m_State.matrixMode);
+ GET_SET(Canvas*, ActiveCanvas, m_State.activeCanvas);
private:
+ void BeforeDrawCall();
+
+ // Callbacks
+ void OnCreateVBO(VBO* vbo);
+ void OnDeleteVBO(VBO* vbo);
+
friend class Profiler;
- struct
- {
- AEMath::Recti viewport; ///< ǰлHDC߱ڴСı߲ˢʱ䶯
- MatrixStack matrix[3]; ///< model, view, projection
- MatrixMode matrixMode; ///< ǰľ
- Color drawColor; ///< Ƶɫ
- Canvas* canvas; ///< ǰcanvas
- Shader* shader; ///< ǰʹõshader
- } state;
+ struct {
+ Recti viewport; ///< ǰлHDC߱ڴСı߲ˢʱ䶯
+ MatrixStack matrix[3]; ///< model, view, projection
+ MatrixMode matrixMode; ///< ǰľ
+ Color drawColor; ///< Ƶɫ
+ Canvas* activeCanvas; ///< ǰcanvas
+ Shader* activeShader; ///< ǰʹõshader
+ } m_State;
#if ASURA_GL_PROFILE
- struct
- {
- uint drawCall; ///< ͳdrawcall
- uint canvasSwitch; ///< лtextureĴ
- uint shaderSwitch; ///< лshaderĴ
- } stats;
+ GfxDeviceStats m_Stats;
#endif
+ DynamicVBO* m_DynamicVBO;
+ VBOList* m_VBOList;
+
luaxport:
LUAX_DECL_SINGLETON(GfxDevice);
@@ -127,13 +180,12 @@ luaxport:
};
-extern GfxDevice g_Device;
-
-
-#define GL_CALL(x) do { x; /*GLAssert(); */} while(0)
-
+// ȫgfx devicerunnereditor
+extern GfxDevice g_GfxDevice;
+inline GfxDevice& GetGfxDevice() { return g_GfxDevice; };
+#define GL_CALL(f, ...) do { f(__VA_ARGS__); /*GLAssert(); */} while(0)
namespace_end
namespace_end
diff --git a/source/modules/asura-core/Graphics/Image.cpp b/source/modules/asura-core/Graphics/Image.cpp
deleted file mode 100644
index 36d2478..0000000
--- a/source/modules/asura-core/Graphics/Image.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-#include <asura-base/Exception.h>
-
-#include "../CoreConfig.h"
-
-#include "Shader.h"
-#include "Image.h"
-#include "GfxDevice.h"
-
-using namespace AEFileSystem;
-using namespace AEImage;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-Image::Image()
- : m_Width(0)
- , m_Height(0)
-{
-}
-
-Image::~Image()
-{
-}
-
-bool Image::Load(ImageData* imgData)
-{
- if (!imgData) return false;
-
- if (m_TexID == 0)
- {
- glGenTextures(1, &m_TexID);
- if (m_TexID == 0)
- throw Exception("OpenGL glGenTextures failed.");
- }
-
- glBindTexture(GL_TEXTURE_2D, m_TexID);
- imgData->Lock();
- int width = imgData->width;
- int height = imgData->height;
- TextureFormat tf = ConvertColorFormat(imgData->format);
- glTexImage2D(
- GL_TEXTURE_2D
- , 0
- , tf.internalformat
- , width, height
- , 0
- , tf.externalformat
- , tf.type
- , imgData->pixels
- );
-
- m_Width = imgData->width;
- m_Height = imgData->height;
- imgData->Unlock();
- GLenum err = glGetError();
- if (err != GL_NO_ERROR)
- throw Exception("OpenGL glTexImage2D cause error, error code=%d", err);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return true;
-}
-
-bool Image::Load(ImageData* imgData, const AEMath::Vector2i& pos)
-{
- if (!imgData) return false;
-
- glBindTexture(GL_TEXTURE_2D, m_TexID);
- imgData->Lock();
- int width = imgData->width;
- int height = imgData->height;
- TextureFormat tf = ConvertColorFormat(imgData->format);
- glTexSubImage2D(
- GL_TEXTURE_2D
- , 0
- , pos.x
- , pos.y
- , imgData->width
- , imgData->height
- , tf.externalformat
- , tf.type
- , imgData->pixels
- );
- imgData->Unlock();
- GLenum err = glGetError();
- if (err != GL_NO_ERROR)
- throw Exception("OpenGL glTexSubImage2D cause error, error code=%d", err);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return true;
-}
-
-uint32 Image::GetWidth()
-{
- return m_Width;
-}
-
-uint32 Image::GetHeight()
-{
- return m_Height;
-}
-
-namespace_end
-namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/Graphics/Image.h b/source/modules/asura-core/Graphics/Image.h
deleted file mode 100644
index a76d06f..0000000
--- a/source/modules/asura-core/Graphics/Image.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef _ASURA_ENGINE_IMAGE_H_
-#define _ASURA_ENGINE_IMAGE_H_
-
-// asura modules
-#include <asura-base/Math/Rect.hpp>
-#include <asura-base/Math/Vector2.hpp>
-#include <asura-base/Scripting/Scripting.h>
-#include <asura-base/FileSystem/Renewable.h>
-#include <asura-base/Utilities/Stringmap.hpp>
-#include <asura-base/Manager.hpp>
-
-// module
-#include "../Image/ImageData.h"
-
-// folder
-#include "Color.h"
-#include "Color32.h"
-#include "RenderState.h"
-#include "GPUBuffer.h"
-#include "Texture.h"
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-class Image ASURA_FINAL : public AEScripting::Portable<Image, Texture>
-{
-public:
-
- Image();
- ~Image();
-
- bool Load(AEImage::ImageData* decodeData);
- bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos);
-
- uint GetWidth();
- uint GetHeight();
-
- GPUBuffer* GenGPUBuffer();
-
-private:
-
- uint32 m_Width, m_Height;
-
-luaxport:
-
- LUAX_DECL_FACTORY(Image, Texture);
-
- LUAX_DECL_METHOD(_New);
- LUAX_DECL_METHOD(_Load);
- LUAX_DECL_METHOD(_GetWidth);
- LUAX_DECL_METHOD(_GetHeight);
- LUAX_DECL_METHOD(_GetSize);
- LUAX_DECL_METHOD(_GetPixel);
- LUAX_DECL_METHOD(_Render);
-
-};
-
-namespace_end
-namespace_end
-
-namespace AEGraphics = AsuraEngine::Graphics;
-
-#endif \ No newline at end of file
diff --git a/source/modules/asura-core/Graphics/MatrixStack.cpp b/source/modules/asura-core/Graphics/MatrixStack.cpp
index 987d29c..88b9b6b 100644
--- a/source/modules/asura-core/Graphics/MatrixStack.cpp
+++ b/source/modules/asura-core/Graphics/MatrixStack.cpp
@@ -36,7 +36,7 @@ bool MatrixStack::Pop()
return true;
}
-AEMath::Matrix44& MatrixStack::GetTop()
+Matrix44& MatrixStack::GetTop()
{
return m_Stack[top];
}
diff --git a/source/modules/asura-core/Graphics/MatrixStack.h b/source/modules/asura-core/Graphics/MatrixStack.h
index 8dd56bf..15ae7e5 100644
--- a/source/modules/asura-core/Graphics/MatrixStack.h
+++ b/source/modules/asura-core/Graphics/MatrixStack.h
@@ -8,17 +8,9 @@
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
-///
-/// ջľȡ
-///
-#define ASURA_MAX_MATRIX_STACK_DEPTH 32 // 2KB
-
-///
-/// ջ״ָ̬֮ǰ״̬ջеһstack[i]ֵstack[0]*..*stack[i-1]
-/// ֵһϵtransform
-///
-/// TODO: template<uint _capacity> MatrixStack
-///
+// ջ״ָ̬֮ǰ״̬ջеһstack[i]ֵstack[0]*..*stack[i-1]ֵһϵtransform
+//
+// TODO: template<uint _capacity> MatrixStack
class MatrixStack
{
public:
@@ -30,11 +22,11 @@ public:
bool Push();
bool Pop();
- AEMath::Matrix44& GetTop();
- void GetTop(ASURA_OUT AEMath::Matrix44& mat44);
+ Matrix44& GetTop();
+ void GetTop(ASURA_OUT Matrix44& mat44);
- void LoadMatrix(const AEMath::Matrix44& mat44);
- void MultMatrix(const AEMath::Matrix44& mat44);
+ void LoadMatrix(const Matrix44& mat44);
+ void MultMatrix(const Matrix44& mat44);
void Rotate(float angle);
void Translate(float x, float y);
@@ -47,8 +39,8 @@ public:
private:
- AEMath::Matrix44 m_Stack[ASURA_MAX_MATRIX_STACK_DEPTH];
- uint8 top;
+ Matrix44 m_Stack[32]; // 2kB
+ uint8 m_Top;
};
diff --git a/source/modules/asura-core/Graphics/Mesh2D.cpp b/source/modules/asura-core/Graphics/Mesh2D.cpp
deleted file mode 100644
index e69de29..0000000
--- a/source/modules/asura-core/Graphics/Mesh2D.cpp
+++ /dev/null
diff --git a/source/modules/asura-core/Graphics/Mesh2D.h b/source/modules/asura-core/Graphics/Mesh2D.h
deleted file mode 100644
index 7a0f62e..0000000
--- a/source/modules/asura-core/Graphics/Mesh2D.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#ifndef _ASURA_ENGINE_MESH2D_H__
-#define _ASURA_ENGINE_MESH2D_H__
-
-// cpp
-#include <vector>
-
-// asura modules
-#include <asura-base/Scripting/Scripting.h>
-#include <asura-base/Math/Vector2.hpp>
-
-// module
-#include "../Mesh/Mesh2dData.h"
-
-// folder
-#include "Color.h"
-#include "VertexBuffer.h"
-#include "IndexBuffer.h"
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-///
-/// 2D meshһЩ㶯
-/// https://en.wikipedia.org/wiki/Polygon_mesh
-///
-class Mesh2D ASURA_FINAL
- : public Scripting::Portable<Mesh2D>
-{
-public:
-
- Mesh2D();
- ~Mesh2D();
-
- bool Load(AEMesh::Mesh2DData* data);
-
-private:
-
- VertexBuffer* m_VBO; ///< vertex buffer
- IndexBuffer* m_IBO; ///< index buffer
-
-luaxport:
-
- LUAX_DECL_FACTORY(Mesh2D);
-
- LUAX_DECL_METHOD(_SetVertex);
-
-};
-
-namespace_end
-namespace_end
-
-#endif \ No newline at end of file
diff --git a/source/modules/asura-core/Graphics/RenderTarget.cpp b/source/modules/asura-core/Graphics/RenderTarget.cpp
deleted file mode 100644
index e69de29..0000000
--- a/source/modules/asura-core/Graphics/RenderTarget.cpp
+++ /dev/null
diff --git a/source/modules/asura-core/Graphics/RenderTarget.h b/source/modules/asura-core/Graphics/RenderTarget.h
deleted file mode 100644
index ab09e35..0000000
--- a/source/modules/asura-core/Graphics/RenderTarget.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#ifndef _ASURA_ENGINE_RENDERTARGET_H_
-#define _ASURA_ENGINE_RENDERTARGET_H_
-
-#include <asura-base/Math/Vector2.hpp>
-#include <asura-base/Math/Rect.hpp>
-#include <asura-base/Scripting/Scripting.h>
-
-#include "Texture.h"
-#include "Color.h"
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-///
-/// ɱΪȾĿ࣬
-/// Canvas(RenderTexture)
-/// Window(RenderWindow)
-///
-class RenderTarget : public AEScripting::Object
-{
-public:
-
- RenderTarget() {};
-
- virtual ~RenderTarget() {};
-
- ///
- /// ɫcolRT
- ///
- virtual void Clear(const Color& col = Color::Black) = 0;
-
- ///
- /// ɫcolղRT
- ///
- virtual void Clear(const Math::Recti& quad, const Color& col = Color::Black) = 0;
-
- ///
- /// textureRT
- ///
- virtual void Draw(const Drawable* texture, const RenderState& state) = 0;
-
- ///
- /// һtextureRT
- ///
- virtual void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state) = 0;
-
-};
-
-namespace_end
-namespace_end
-
-#endif \ No newline at end of file
diff --git a/source/modules/asura-core/Graphics/Shader.cpp b/source/modules/asura-core/Graphics/Shader.cpp
index 329b3f1..56d638d 100644
--- a/source/modules/asura-core/Graphics/Shader.cpp
+++ b/source/modules/asura-core/Graphics/Shader.cpp
@@ -24,12 +24,12 @@ Shader::~Shader()
void Shader::SetActive(Shader* shader)
{
- g_Device.SetActiveShader(shader);
+ g_GfxDevice.SetActiveShader(shader);
}
Shader* Shader::GetActive()
{
- return g_Device.GetActiveShader();
+ return g_GfxDevice.GetActiveShader();
}
bool Shader::Load(const string& vert, const string& frag)
@@ -157,56 +157,56 @@ GLuint Shader::GetGLProgram()
void Shader::SetUniformFloat(uint loc, float value)
{
- if(g_Device.GetActiveShader() == this)
+ if(g_GfxDevice.GetActiveShader() == this)
glUniform1f(loc, value);
}
bool Shader::SetUniformTexture(uint loc, const Texture& texture)
{
- if (g_Device.GetActiveShader() != this)
+ if (g_GfxDevice.GetActiveShader() != this)
return false;
- g_Device.WipeError();
+ g_GfxDevice.WipeError();
glActiveTexture(GL_TEXTURE0 + texUnit);
- if (g_Device.HasError())
+ if (g_GfxDevice.HasError())
return false;
GLint tex = texture.GetGLTexture();
glBindTexture(GL_TEXTURE_2D, tex);
- if (g_Device.HasError())
+ if (g_GfxDevice.HasError())
return false;
glUniform1i(loc, texUnit);
- if (g_Device.HasError())
+ if (g_GfxDevice.HasError())
return false;
++texUnit;
}
void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniform2f(loc, vec2.x, vec2.y);
}
void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniform3f(loc, vec3.x, vec3.y, vec3.z);
}
void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniform4f(loc, vec4.x, vec4.y, vec4.z, vec4.w);
}
void Shader::SetUniformMatrix44(uint loc, const Math::Matrix44& mat)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniformMatrix4fv(loc, 1, GL_FALSE, mat.GetElements());
}
void Shader::SetUniformColor(uint loc, const Color& color)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniform4f(loc, color.r, color.g, color.b, color.a);
}
diff --git a/source/modules/asura-core/Graphics/Shader.h b/source/modules/asura-core/Graphics/Shader.h
index 615b028..6d7ef90 100644
--- a/source/modules/asura-core/Graphics/Shader.h
+++ b/source/modules/asura-core/Graphics/Shader.h
@@ -3,6 +3,7 @@
#include <map>
#include <string>
+#include <vector>
#include <asura-base/Exception.h>
#include <asura-base/Scripting/Scripting.h>
@@ -23,10 +24,21 @@
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
+enum ShaderChannel
+{
+ SHADER_CHANNEL_NONE = -1,
+ SHADER_CHANNEL_VERTEX = 0, // Vertex (vector3)
+ SHADER_CHANNEL_NORMAL, // Normal (vector3)
+ SHADER_CHANNEL_COLOR, // Vertex color
+ SHADER_CHANNEL_TEXCOORD0, // UV set 0 (vector2)
+ SHADER_CHANNEL_TEXCOORD1, // UV set 1 (vector2)
+ SHADER_CHANNEL_TANGENT, // Tangent (vector4)
+ SHADER_CHANNEL_COUNT, // Keep this last!
+};
+
///
-/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫ
-/// ķ༭ÿshaderͨshaderҵuniforms¶frameworkmaterial
-/// á
+/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫķ
+/// ༭ÿshaderͨshaderҵuniforms¶frameworkmaterialá
///
class Shader ASURA_FINAL
: public Scripting::Portable<Shader>
@@ -64,10 +76,10 @@ public:
bool SetUniformTexture(uint loc, const Texture& texture);
float GetUniformFloat(uint loc);
- AEMath::Vector2f GetUniformVector2(uint loc);
- AEMath::Vector3f GetUniformVector3(uint loc);
- AEMath::Vector4f GetUniformVector4s(uint loc);
- AEMath::Matrix44 GetUniformMatrix44(uint loc);
+ Vector2f GetUniformVector2(uint loc);
+ Vector3f GetUniformVector3(uint loc);
+ Vector4f GetUniformVector4s(uint loc);
+ Matrix44 GetUniformMatrix44(uint loc);
GLuint GetGLProgram();
@@ -109,6 +121,7 @@ luaxport:
};
+// GPU program
typedef Shader GpuProgram;
namespace_end
diff --git a/source/modules/asura-core/Graphics/Texture.h b/source/modules/asura-core/Graphics/Texture.h
index 76b9a8f..572fad4 100644
--- a/source/modules/asura-core/Graphics/Texture.h
+++ b/source/modules/asura-core/Graphics/Texture.h
@@ -3,6 +3,7 @@
#include <asura-base/Math/Vector2.hpp>
#include <asura-base/Math/Rect.hpp>
+#include <asura-base/Type.h>
#include "../CoreConfig.h"
@@ -14,6 +15,17 @@ namespace_begin(Graphics)
class RenderTarget;
+/// ͼƬ
+class ImageData
+{
+public:
+ uint8* GetData();
+private:
+ int m_Format;
+ uint8* m_ImageData;
+ Vector2i m_ImageSize;
+};
+
/// UVʽ
enum WrapMode
{
@@ -34,8 +46,8 @@ enum FilterMode
enum ColorFormat
{
COLOR_FORMAT_UNKNOWN,
- COLOR_FORMAT_RGBA8, ///< RGBA8bits int
- COLOR_FORMAT_RGBA32F, ///< RGBA32bits float
+ COLOR_FORMAT_RGBA8,
+ COLOR_FORMAT_RGBA32F,
};
/// ʽGPUڲCPUⲿʽ
@@ -50,11 +62,14 @@ struct TextureFormat
/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿ
/// ϵΪ׼EditorҲϽΪԭ㣬Ϊ˷㡣
///
-ASURA_ABSTRACT class Texture : public AEScripting::Object
+class Texture : public AEScripting::Object
{
public:
- LUAX_DECL_ABSTRACT_FACTORY(Texture);
+ LUAX_DECL_FACTORY(Texture);
+
+ // Texture generator
+ static Texture* GenerateTexture();
Texture();
virtual ~Texture();
@@ -67,9 +82,12 @@ public:
void GetFilterMode();
void GetWrapMode();
- /// UVfilterΪ
bool IsGenMipmap();
+ int GetWidth();
+ int GetHeight();
+ Vector2i GetSize();
+
protected:
/// תcolor formatΪtexture format
@@ -79,7 +97,12 @@ protected:
FilterMode m_MinFilter;
FilterMode m_MagFilter;
WrapMode m_WrapMode;
+ int m_UsageMode;
bool m_IsGenMipmap;
+ Vector2f m_TexelSize;
+ Vector2f m_UVScale;
+
+luaxport:
LUAX_DECL_ENUM(ColorFormat, 1);
LUAX_DECL_ENUM(FilterMode, 1);
@@ -90,11 +113,12 @@ protected:
LUAX_DECL_METHOD(_GetFilterMode);
LUAX_DECL_METHOD(_GetWrapMode);
LUAX_DECL_METHOD(_IsGenMipmap);
+ LUAX_DECL_METHOD(_GetWidth);
+ LUAX_DECL_METHOD(_GetHeight);
+ LUAX_DECL_METHOD(_GetSize);
};
-typedef Texture Drawable;
-
namespace_end
namespace_end
diff --git a/source/modules/asura-core/Graphics/VBO.cpp b/source/modules/asura-core/Graphics/VBO.cpp
deleted file mode 100644
index e69de29..0000000
--- a/source/modules/asura-core/Graphics/VBO.cpp
+++ /dev/null
diff --git a/source/modules/asura-core/Graphics/VBO.h b/source/modules/asura-core/Graphics/VBO.h
deleted file mode 100644
index f80991e..0000000
--- a/source/modules/asura-core/Graphics/VBO.h
+++ /dev/null
@@ -1,27 +0,0 @@
-#ifndef _ASURA_ENGINE_VBO_H_
-#define _ASURA_ENGINE_VBO_H_
-
-#include <asura-base/Classes.h>
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-struct VertexBufferData
-{
-
-};
-
-struct IndexBufferData
-{
-
-};
-
-class VBO
-{
-
-};
-
-namespace_end
-namespace_end
-
-#endif \ No newline at end of file
diff --git a/source/modules/asura-core/Graphics/binding/_canvas.cpp b/source/modules/asura-core/Graphics/binding/_canvas.cpp
deleted file mode 100644
index 44841f5..0000000
--- a/source/modules/asura-core/Graphics/binding/_canvas.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-#include "../Canvas.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Canvas)
- {
- LUAX_REGISTER_METHODS(state,
- { "SetSize", _SetSize },
- { "Bind", _Bind },
- { "Unbind", _Unbind }
- );
- }
-
- LUAX_POSTPROCESS(Canvas)
- {
-
- }
-
- // canvas:SetSize()
- LUAX_IMPL_METHOD(Canvas, _SetSize)
- {
- LUAX_PREPARE(L, Canvas);
- return 0;
-
- }
-
- // canvas:Bind()
- LUAX_IMPL_METHOD(Canvas, _Bind)
- {
- LUAX_PREPARE(L, Canvas);
-
- return 0;
- }
-
- // canvas:Unbind()
- LUAX_IMPL_METHOD(Canvas, _Unbind)
- {
- LUAX_PREPARE(L, Canvas);
- return 0;
-
- }
-
- }
-}
diff --git a/source/modules/asura-core/Graphics/binding/_color.cpp b/source/modules/asura-core/Graphics/binding/_color.cpp
deleted file mode 100644
index 008d9c2..0000000
--- a/source/modules/asura-core/Graphics/binding/_color.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-#include "../Color.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
-LUAX_REGISTRY(Color)
-{
- LUAX_REGISTER_METHODS(state,
- { "ToColor32", _ToColor32 },
- { "SetColor", _SetColor },
- { "GetColor", _GetColor },
- { "GetR", _GetR },
- { "GetG", _GetG },
- { "GetB", _GetB },
- { "GetA", _GetA },
- { "__eq", ___eq },
- { "__add", ___add },
- { "__sub", ___sub },
- { "__mul", ___mul },
- { "__div", ___div }
- );
-}
-
-LUAX_POSTPROCESS(Color)
-{
-
-}
-
-// color:ToColor32()
-LUAX_IMPL_METHOD(Color, _ToColor32)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:SetColor()
-LUAX_IMPL_METHOD(Color, _SetColor)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetColor()
-LUAX_IMPL_METHOD(Color, _GetColor)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetR()
-LUAX_IMPL_METHOD(Color, _GetR)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetG()
-LUAX_IMPL_METHOD(Color, _GetG)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetB()
-LUAX_IMPL_METHOD(Color, _GetB)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetA()
-LUAX_IMPL_METHOD(Color, _GetA)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__eq()
-LUAX_IMPL_METHOD(Color, ___eq)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__add()
-LUAX_IMPL_METHOD(Color, ___add)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__sub()
-LUAX_IMPL_METHOD(Color, ___sub)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__mul()
-LUAX_IMPL_METHOD(Color, ___mul)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__div()
-LUAX_IMPL_METHOD(Color, ___div)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-}
-} \ No newline at end of file
diff --git a/source/modules/asura-core/Graphics/binding/_color32.cpp b/source/modules/asura-core/Graphics/binding/_color32.cpp
deleted file mode 100644
index 7613361..0000000
--- a/source/modules/asura-core/Graphics/binding/_color32.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "../Color32.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Color32)
- {
- LUAX_REGISTER_METHODS(state,
- { "ToColor", _ToColor },
- { "GetRed", _GetRed },
- { "GetGreen", _GetGreen },
- { "GetBlue", _GetBlue },
- { "GetAlpha", _GetAlpha }
- );
- }
-
- LUAX_POSTPROCESS(Color32)
- {
-
- }
-
- // color32:ToColor()
- LUAX_IMPL_METHOD(Color32, _ToColor)
- {
- LUAX_PREPARE(L, Color32);
- return 0;
-
- }
-
- // color32:GetRed()
- LUAX_IMPL_METHOD(Color32, _GetRed)
- {
- LUAX_PREPARE(L, Color32);
- return 0;
- }
-
- // color32:GetGreen()
- LUAX_IMPL_METHOD(Color32, _GetGreen)
- {
- LUAX_PREPARE(L, Color32);
-
- return 0;
- }
-
- // color32:GetBlue()
- LUAX_IMPL_METHOD(Color32, _GetBlue)
- {
- LUAX_PREPARE(L, Color32);
-
- return 0;
- }
-
- // color32:GetAlpha()
- LUAX_IMPL_METHOD(Color32, _GetAlpha)
- {
- LUAX_PREPARE(L, Color32);
-
- return 0;
- }
-
- }
-}
- \ No newline at end of file
diff --git a/source/modules/asura-core/Graphics/binding/_gfx_device.cpp b/source/modules/asura-core/Graphics/binding/_gfx_device.cpp
deleted file mode 100644
index f6c2004..0000000
--- a/source/modules/asura-core/Graphics/binding/_gfx_device.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-#include "../GfxDevice.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(GfxDevice)
- {
- LUAX_REGISTER_METHODS(state,
- { "SetMatrixMode", _SetMatrixMode },
- { "GetMatrixMode", _GetMatrixMode },
- { "PushMatrix", _PushMatrix },
- { "PopMatrix", _PopMatrix },
- { "LoadIdentity", _LoadIdentity },
- { "Rotate", _Rotate },
- { "Translate", _Translate },
- { "Scale", _Scale },
- { "Ortho", _Ortho },
- { "GetMatrixDepth", _GetMatrixDepth },
- { "GetMatrixIndex", _GetMatrixIndex },
- { "UseShader", _UseShader },
- { "UnuseShader", _UnuseShader }
- );
- }
-
- LUAX_POSTPROCESS(GfxDevice)
- {
- LUAX_REGISTER_ENUM(state, "EMatrixMode",
- { "PROJECTION", MATRIX_MODE_PROJECTION },
- { "0", 0 },
- { "MODEL", MATRIX_MODE_MODEL },
- { "1", 1 },
- { "VIEW", MATRIX_MODE_VIEW },
- { "2", 2 }
- );
- LUAX_REGISTER_ENUM(state, "EGLParams",
- { "MAX_TEXTURE_UNIT", GL_PARAM_MAX_TEXTURE_UNIT },
- { "1", 1 }
- );
-
- }
-
- // gfxdevice:SetMatrixMode()
- LUAX_IMPL_METHOD(GfxDevice, _SetMatrixMode)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:GetMatrixMode()
- LUAX_IMPL_METHOD(GfxDevice, _GetMatrixMode)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:PushMatrix()
- LUAX_IMPL_METHOD(GfxDevice, _PushMatrix)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:PopMatrix()
- LUAX_IMPL_METHOD(GfxDevice, _PopMatrix)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:LoadIdentity()
- LUAX_IMPL_METHOD(GfxDevice, _LoadIdentity)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:Rotate()
- LUAX_IMPL_METHOD(GfxDevice, _Rotate)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:Translate()
- LUAX_IMPL_METHOD(GfxDevice, _Translate)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:Scale()
- LUAX_IMPL_METHOD(GfxDevice, _Scale)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:Ortho()
- LUAX_IMPL_METHOD(GfxDevice, _Ortho)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:GetMatrixDepth()
- LUAX_IMPL_METHOD(GfxDevice, _GetMatrixDepth)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:GetMatrixIndex()
- LUAX_IMPL_METHOD(GfxDevice, _GetMatrixIndex)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:UseShader()
- LUAX_IMPL_METHOD(GfxDevice, _UseShader)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:UnuseShader()
- LUAX_IMPL_METHOD(GfxDevice, _UnuseShader)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/Graphics/binding/_gpu_buffer.cpp b/source/modules/asura-core/Graphics/binding/_gpu_buffer.cpp
deleted file mode 100644
index 8c39a59..0000000
--- a/source/modules/asura-core/Graphics/binding/_gpu_buffer.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-#include <stdlib.h>
-
-#include "../image.h"
-#include "../GPUBuffer.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(GPUBuffer)
- {
- LUAX_REGISTER_METHODS(state,
- { "Fill", _Fill },
- { "GetSize", _GetSize },
- { "GetCount", _GetCount }
- );
- }
-
- LUAX_POSTPROCESS(GPUBuffer)
- {
- LUAX_REGISTER_ENUM(state, "EBufferType",
- { "VERTEX", BUFFER_TYPE_VERTEX },
- { "INDEX", BUFFER_TYPE_INDEX }
- );
- LUAX_REGISTER_ENUM(state, "EBufferUsage",
- { "STREAM", BUFFER_USAGE_STREAM },
- { "DYNAMIC", BUFFER_USAGE_DYNAMIC },
- { "STATIC", BUFFER_USAGE_STATIC }
- );
- LUAX_REGISTER_ENUM(state, "EBufferDataType",
- { "INT", BUFFER_DATA_TYPE_INT },
- { "FLOAT", BUFFER_DATA_TYPE_FLOAT },
- { "UNSIGNED_BYTE", BUFFER_DATA_TYPE_UNSIGNED_BYTE }
- );
-
- }
-
- // buffer = GPUBuffer.New(bufferType, bufferUsage, bufferDataType, size)
- // buffer = GPUBuffer.New(image)
- // buffer = GPUBuffer.New(mesh2d)
- // buffer = GPUBuffer.New(canvas)
- // buffer = GPUBuffer.New(shape)
- //LUAX_IMPL_METHOD(GPUBuffer, _New)
- //{
- // LUAX_STATE(L);
-
- // return 0;
- //}
-
- // gpubuffer:Fill({data_unit_list}, offseti)
- // data_unit_list ݵtable
- // offseti : ʼǵĵطڵ(0ʼ
- LUAX_IMPL_METHOD(GPUBuffer, _Fill)
- {
- LUAX_PREPARE(L, GPUBuffer);
-
- // ʹbufferӦ޸bufferڵһεʱʼsizeСbufferȻ䡣
- int offset = state.GetValue(3, 0);
- int count = lua_objlen(L, 2);
- int size = count * self->GetDataTypeSize();
- byte* data = (byte*)malloc(size);
- int unit = self->GetDataTypeSize();
- int i = 1;
- lua_rawgeti(L, 2, i);
- while (!lua_isnil(L, -1))
- {
- switch (self->m_DataType)
- {
- case GL_INT:
- {
- int n = state.CheckValue<int>(-1);
- memcpy(data + (i - 1)*unit, &n, unit);
- break;
- }
- case GL_FLOAT:
- {
- float n = state.CheckValue<float>(-1);
- memcpy(data + (i - 1)*unit, &n, unit);
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- unsigned char n = state.CheckValue<unsigned char>(-1);
- memcpy(data + (i - 1)*unit, &n, unit);
- break;
- }
- }
- state.Pop(1); // value
- lua_rawgeti(L, 2, ++i);
- }
- state.Pop(); // nil
-
- self->Fill(data, size, offset * unit);
-
- free(data);
- return 0;
- }
-
- // gpubuffer:GetSize()
- LUAX_IMPL_METHOD(GPUBuffer, _GetSize)
- {
- LUAX_PREPARE(L, GPUBuffer);
- state.Push(self->m_Size);
- return 0;
- }
-
- LUAX_IMPL_METHOD(GPUBuffer, _GetCount)
- {
- LUAX_PREPARE(L, GPUBuffer);
- state.Push(self->m_Size / self->GetDataTypeSize());
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/Graphics/binding/_image.cpp b/source/modules/asura-core/Graphics/binding/_image.cpp
deleted file mode 100644
index 0e4cb16..0000000
--- a/source/modules/asura-core/Graphics/binding/_image.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#include "../image.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Image)
- {
- LUAX_INHERIT(state, Texture);
-
- LUAX_REGISTER_METHODS(state,
- { "New", _New },
- { "GetWidth", _GetWidth },
- { "GetHeight", _GetHeight },
- { "GetSize", _GetSize },
- { "Render", _Render }
- );
- }
-
- LUAX_POSTPROCESS(Image)
- {
- }
-
- // image = Image.New()
- LUAX_IMPL_METHOD(Image, _New)
- {
- LUAX_STATE(L);
- Image* img = new Image();
- img->PushLuaxUserdata(state);
- return 1;
- }
-
- // width = image:GetWidth()
- LUAX_IMPL_METHOD(Image, _GetWidth)
- {
- LUAX_PREPARE(L, Image);
- state.Push(self->GetWidth());
- return 1;
- }
-
- // height = image:GetHeight()
- LUAX_IMPL_METHOD(Image, _GetHeight)
- {
- LUAX_PREPARE(L, Image);
- state.Push(self->GetHeight());
- return 1;
- }
-
- // width, height = image:GetSize()
- LUAX_IMPL_METHOD(Image, _GetSize)
- {
- LUAX_PREPARE(L, Image);
- int width = self->GetWidth();
- int height = self->GetHeight();
- state.Push(width);
- state.Push(height);
- return 2;
- }
-
- // image:Render()
- LUAX_IMPL_METHOD(Image, _Render)
- {
- LUAX_PREPARE(L, Image);
-
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/Graphics/binding/_index_buffer.cpp b/source/modules/asura-core/Graphics/binding/_index_buffer.cpp
deleted file mode 100644
index 151dc98..0000000
--- a/source/modules/asura-core/Graphics/binding/_index_buffer.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "../IndexBuffer.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(IndexBuffer)
- {
- LUAX_REGISTER_METHODS(state,
- { "New", _New }
- );
- }
-
- LUAX_POSTPROCESS(IndexBuffer)
- {
-
- }
-
- // IndexBuffer.New()
- LUAX_IMPL_METHOD(IndexBuffer, _New)
- {
- LUAX_STATE(L);
-
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/Graphics/binding/_mesh2d.cpp b/source/modules/asura-core/Graphics/binding/_mesh2d.cpp
deleted file mode 100644
index 4e3f426..0000000
--- a/source/modules/asura-core/Graphics/binding/_mesh2d.cpp
+++ /dev/null
@@ -1,20 +0,0 @@
-#include "../mesh2d.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Mesh2D)
- {
-
- }
-
- LUAX_POSTPROCESS(Mesh2D)
- {
-
- }
-
- }
-}
diff --git a/source/modules/asura-core/Graphics/binding/_shader.cpp b/source/modules/asura-core/Graphics/binding/_shader.cpp
deleted file mode 100644
index 85fd388..0000000
--- a/source/modules/asura-core/Graphics/binding/_shader.cpp
+++ /dev/null
@@ -1,131 +0,0 @@
-#include "../shader.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Shader)
- {
- LUAX_REGISTER_METHODS(state,
- { "New", _New },
- { "Load", _Load },
- { "Update", _Update },
- { "HasUniform", _HasUniform },
- { "GetUniformLocation", _GetUniformLocation },
- { "SetBuiltInUniforms", _SetBuiltInUniforms },
- { "SetUniformFloat", _SetUniformFloat },
- { "SetUniformTexture", _SetUniformTexture },
- { "SetUniformVector2", _SetUniformVector2 },
- { "SetUniformVector3", _SetUniformVector3 },
- { "SetUniformVector4", _SetUniformVector4 },
- { "SetUniformColor", _SetUniformColor },
- { "SetBuiltInUniforms", _SetBuiltInUniforms }
- );
- }
-
- LUAX_POSTPROCESS(Shader)
- {
-
- }
-
- // Shader.New()
- LUAX_IMPL_METHOD(Shader, _New)
- {
- LUAX_STATE(L);
-
- return 0;
- }
-
- // shader:Load()
- LUAX_IMPL_METHOD(Shader, _Load)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:Update()
- LUAX_IMPL_METHOD(Shader, _Update)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:HasUniform()
- LUAX_IMPL_METHOD(Shader, _HasUniform)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:GetUniformLocation()
- LUAX_IMPL_METHOD(Shader, _GetUniformLocation)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetBuiltInUniforms()
- LUAX_IMPL_METHOD(Shader, _SetBuiltInUniforms)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformFloat()
- LUAX_IMPL_METHOD(Shader, _SetUniformFloat)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformTexture()
- LUAX_IMPL_METHOD(Shader, _SetUniformTexture)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformVector2()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector2)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformVector3()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector3)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformVector4()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector4)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformColor()
- LUAX_IMPL_METHOD(Shader, _SetUniformColor)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/Graphics/binding/_sprite_batch.cpp b/source/modules/asura-core/Graphics/binding/_sprite_batch.cpp
deleted file mode 100644
index 6b7d25c..0000000
--- a/source/modules/asura-core/Graphics/binding/_sprite_batch.cpp
+++ /dev/null
@@ -1,20 +0,0 @@
-#include "../SpriteBatch.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(SpriteBatch)
- {
-
- }
-
- LUAX_POSTPROCESS(SpriteBatch)
- {
-
- }
-
- }
-}
diff --git a/source/modules/asura-core/Graphics/binding/_texture.cpp b/source/modules/asura-core/Graphics/binding/_texture.cpp
deleted file mode 100644
index f5e5f17..0000000
--- a/source/modules/asura-core/Graphics/binding/_texture.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-#include "../texture.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Texture)
- {
- LUAX_REGISTER_METHODS(state,
- { "SetFilterMode", _SetFilterMode },
- { "SetWrapMode", _SetWrapMode },
- { "GetFilterMode", _GetFilterMode },
- { "GetWrapMode", _GetWrapMode },
- { "IsGenMipmap", _IsGenMipmap }
- );
- }
-
- LUAX_POSTPROCESS(Texture)
- {
- LUAX_REGISTER_ENUM(state, "EColorFormat",
- { "UNKNOWN", COLOR_FORMAT_UNKNOWN },
- { "RGBA8", COLOR_FORMAT_RGBA8 },
- { "RGBA32F", COLOR_FORMAT_RGBA32F }
- );
- LUAX_REGISTER_ENUM(state, "EFilterMode",
- { "NEAREST", FILTER_MODE_NEAREST },
- { "LINEAR", FILTER_MODE_LINEAR }
- );
- LUAX_REGISTER_ENUM(state, "EWrapMode",
- { "REPEAT", WRAP_MODE_REPEAT },
- { "MIRROR", WRAP_MODE_MIRROR },
- { "CLAMPTOEDGE", WRAP_MODE_CLAMPTOEDGE },
- { "CLAMPTOBORDER", WRAP_MODE_CLAMPTOBORDER }
- );
-
- }
-
- // texture:SetFilterMode(minFilter, magFilter)
- LUAX_IMPL_METHOD(Texture, _SetFilterMode)
- {
- LUAX_PREPARE(L, Texture);
- FilterMode min = (FilterMode)state.CheckValue<int>(2);
- FilterMode mag = (FilterMode)state.CheckValue<int>(3);
- self->SetFilterMode(min, mag);
- return 0;
- }
-
- // texture:SetWrapMode(wrap_mode)
- LUAX_IMPL_METHOD(Texture, _SetWrapMode)
- {
- LUAX_PREPARE(L, Texture);
- WrapMode wrap_mode = (WrapMode)state.CheckValue<int>(2);
- self->SetWrapMode(wrap_mode);
- return 0;
- }
-
- // min, mag = texture:GetFilterMode()
- LUAX_IMPL_METHOD(Texture, _GetFilterMode)
- {
- LUAX_PREPARE(L, Texture);
- state.Push((int)self->m_MinFilter);
- state.Push((int)self->m_MagFilter);
- return 2;
- }
-
- // wrapmode= texture:GetWrapMode()
- LUAX_IMPL_METHOD(Texture, _GetWrapMode)
- {
- LUAX_PREPARE(L, Texture);
- state.Push((int)self->m_WrapMode);
- return 1;
- }
-
- // texture:IsGenMipmap()
- LUAX_IMPL_METHOD(Texture, _IsGenMipmap)
- {
- LUAX_PREPARE(L, Texture);
- state.Push(self->IsGenMipmap());
- return 1;
- }
-
- }
-} \ No newline at end of file
diff --git a/source/modules/asura-core/Graphics/binding/_vertex_buffer.cpp b/source/modules/asura-core/Graphics/binding/_vertex_buffer.cpp
deleted file mode 100644
index 8ed487b..0000000
--- a/source/modules/asura-core/Graphics/binding/_vertex_buffer.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#include "../VertexBuffer.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(VertexBuffer)
- {
- LUAX_REGISTER_METHODS(state,
- { "New", _New }
- );
- }
-
- LUAX_POSTPROCESS(VertexBuffer)
- {
-
- }
-
- // vbo = VertexBuffer.New(usage, data_type, count)
- LUAX_IMPL_METHOD(VertexBuffer, _New)
- {
- LUAX_STATE(L);
-
- BufferUsage usage = (BufferUsage)state.CheckValue<uint>(1);
- BufferDataType datatype = (BufferDataType)state.CheckValue<uint>(2);
- uint count = state.CheckValue<uint>(3);
-
- VertexBuffer* vbo = new VertexBuffer(usage, datatype, count * GPUBuffer::GetDataTypeSize(datatype));
- vbo->PushLuaxUserdata(state);
-
- return 1;
- }
-
- }
-}
diff --git a/source/modules/asura-core/Input/InputDevice.h b/source/modules/asura-core/Input/InputDevice.h
index 2b3ff9b..42dfe43 100644
--- a/source/modules/asura-core/Input/InputDevice.h
+++ b/source/modules/asura-core/Input/InputDevice.h
@@ -16,6 +16,7 @@
namespace_begin(AsuraEngine)
namespace_begin(Input)
+// Ӳϵͳ
class InputDevice ASURA_FINAL
{
public:
@@ -35,7 +36,7 @@ public:
LRESULT OnInput(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT OnDeviceChange(LPCWSTR name, bool add);
- static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, AEMath::Vector2f& newPos);
+ static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, Vector2f& newPos);
#elif ASURA_RUNNER
@@ -52,7 +53,7 @@ protected:
bool UpdateState();
- MouseState m_Mouse;
+ MouseState m_Mouse;
KeyboardState m_Keyboard;
JoystickState m_Joysticks;
diff --git a/source/modules/asura-core/Input/InputEvent.h b/source/modules/asura-core/Input/InputEvent.h
index c643b75..fc7b9f6 100644
--- a/source/modules/asura-core/Input/InputEvent.h
+++ b/source/modules/asura-core/Input/InputEvent.h
@@ -32,7 +32,7 @@ struct InputEvent
LRESULT OnInput(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT OnDeviceChange(LPCWSTR name, bool add);
- static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, AEMath::Vector2f& newPos);
+ static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, Vector2f& newPos);
#elif ASURA_RUNNER
diff --git a/source/modules/asura-core/Input/InputManager.cpp b/source/modules/asura-core/Input/InputManager.cpp
index cec1b36..03200f5 100644
--- a/source/modules/asura-core/Input/InputManager.cpp
+++ b/source/modules/asura-core/Input/InputManager.cpp
@@ -82,12 +82,12 @@ bool InputManager::GetKeyUp(int key)
}
-const AEMath::Vector2f& InputManager::GetMouseDelta()
+const Vector2f& InputManager::GetMouseDelta()
{
return m_MouseDelta;
}
-const AEMath::Vector2f& InputManager::GetMousePosition()
+const Vector2f& InputManager::GetMousePosition()
{
return m_MousePos;
}
@@ -114,11 +114,11 @@ void InputManager::SetKeyState(int key, bool state)
m_CurrentKeyState[key] = state;
}
-void InputManager::SetMouseDelta(const AEMath::Vector2f& delta)
+void InputManager::SetMouseDelta(const Vector2f& delta)
{
}
-void InputManager::SetMousePosition(const AEMath::Vector2f& pos)
+void InputManager::SetMousePosition(const Vector2f& pos)
{
}
diff --git a/source/modules/asura-core/Input/InputManager.h b/source/modules/asura-core/Input/InputManager.h
index 3c44745..4071b66 100644
--- a/source/modules/asura-core/Input/InputManager.h
+++ b/source/modules/asura-core/Input/InputManager.h
@@ -40,15 +40,15 @@ public:
bool GetKeyDown(int key);
bool GetKeyUp(int key);
- const AEMath::Vector2f& GetMouseDelta();
- const AEMath::Vector2f& GetMousePosition();
+ const Vector2f& GetMouseDelta();
+ const Vector2f& GetMousePosition();
float GetJoystickPosition();
void setJoystickPosition();
void SetKeyState(int key, bool state);
- void SetMouseDelta(const AEMath::Vector2f& delta);
- void SetMousePosition(const AEMath::Vector2f& pos);
+ void SetMouseDelta(const Vector2f& delta);
+ void SetMousePosition(const Vector2f& pos);
void SetMouseButton(int button, bool enabled);
void ProcessInput();
@@ -62,8 +62,8 @@ private:
std::vector<InputAxis> m_Axis;
- AEMath::Vector2f m_MouseDelta;
- AEMath::Vector2f m_MousePos;
+ Vector2f m_MouseDelta;
+ Vector2f m_MousePos;
bool m_MousePresent;
@@ -72,7 +72,7 @@ private:
std::string m_InputString;
std::string m_CompositionString;
- AEMath::Vector2f m_TextFieldCursorPos;
+ Vector2f m_TextFieldCursorPos;
bool m_TextFieldInput;
bool m_EatKeyPressOnTextFieldFocus;
diff --git a/source/modules/asura-core/Mesh/Mesh2DData.h b/source/modules/asura-core/Mesh/Mesh2DData.h
index 3e30a06..f041e05 100644
--- a/source/modules/asura-core/Mesh/Mesh2DData.h
+++ b/source/modules/asura-core/Mesh/Mesh2DData.h
@@ -21,9 +21,9 @@ namespace_begin(Mesh)
///
struct Vertex
{
- AEMath::Vector2f position; ///<
+ Vector2f position; ///<
AEGraphics::Color color; ///< ɫ
- AEMath::Vector2f texCoord[4]; ///< UVs
+ Vector2f texCoord[4]; ///< UVs
};
///
diff --git a/source/modules/asura-core/font/ttf.cpp b/source/modules/asura-core/font/ttf.cpp
deleted file mode 100644
index e69de29..0000000
--- a/source/modules/asura-core/font/ttf.cpp
+++ /dev/null
diff --git a/source/modules/asura-core/font/ttf.h b/source/modules/asura-core/font/ttf.h
deleted file mode 100644
index b83cf76..0000000
--- a/source/modules/asura-core/font/ttf.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#ifndef _ASURA_TTF_H_
-#define _ASURA_TTF_H_
-
-namespace AsuraEngine
-{
- namespace Text
- {
-
- class TTF
- {
-
- };
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/source/modules/asura-core/font/utf.hpp b/source/modules/asura-core/font/utf.hpp
deleted file mode 100644
index 59f62ed..0000000
--- a/source/modules/asura-core/font/utf.hpp
+++ /dev/null
@@ -1,720 +0,0 @@
-#ifndef _ASURA_UTF_HPP_
-#define _ASURA_UTF_HPP_
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <algorithm>
-#include <locale>
-#include <string>
-#include <cstdlib>
-
-namespace AsuraEngine
-{
- namespace Text
- {
-
- template <unsigned int N>
- class Utf;
-
- ////////////////////////////////////////////////////////////
- /// \brief Specialization of the Utf template for UTF-8
- ///
- ////////////////////////////////////////////////////////////
- template <>
- class Utf<8>
- {
- public:
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single UTF-8 character
- ///
- /// Decoding a character means finding its unique 32-bits
- /// code (called the codepoint) in the Unicode standard.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Codepoint of the decoded UTF-8 character
- /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-8 character
- ///
- /// Encoding a character means converting a unique 32-bits
- /// code (called the codepoint) in the target encoding, UTF-8.
- ///
- /// \param input Codepoint to encode as UTF-8
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to UTF-8 (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out Encode(Uint32 input, Out output, Uint8 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Advance to the next UTF-8 character
- ///
- /// This function is necessary for multi-elements encodings, as
- /// a single character may use more than 1 storage element.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Next(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Count the number of characters of a UTF-8 sequence
- ///
- /// This function is necessary for multi-elements encodings, as
- /// a single character may use more than 1 storage element, thus the
- /// total size can be different from (begin - end).
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static std::size_t Count(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an ANSI characters range to UTF-8
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a wide characters range to UTF-8
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromWide(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-8
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromLatin1(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-8 characters range to ANSI characters
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them)
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-8 characters range to wide characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-8 characters range to latin-1 (ISO-5589-1) characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToLatin1(In begin, In end, Out output, char replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-8 characters range to UTF-8
- ///
- /// This functions does nothing more than a direct copy;
- /// it is defined only to provide the same interface as other
- /// specializations of the sf::Utf<> template, and allow
- /// generic code to be written on top of it.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf8(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-8 characters range to UTF-16
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf16(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-8 characters range to UTF-32
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf32(In begin, In end, Out output);
- };
-
- ////////////////////////////////////////////////////////////
- /// \brief Specialization of the Utf template for UTF-16
- ///
- ////////////////////////////////////////////////////////////
- template <>
- class Utf<16>
- {
- public:
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single UTF-16 character
- ///
- /// Decoding a character means finding its unique 32-bits
- /// code (called the codepoint) in the Unicode standard.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Codepoint of the decoded UTF-16 character
- /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-16 character
- ///
- /// Encoding a character means converting a unique 32-bits
- /// code (called the codepoint) in the target encoding, UTF-16.
- ///
- /// \param input Codepoint to encode as UTF-16
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to UTF-16 (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out Encode(Uint32 input, Out output, Uint16 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Advance to the next UTF-16 character
- ///
- /// This function is necessary for multi-elements encodings, as
- /// a single character may use more than 1 storage element.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Next(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Count the number of characters of a UTF-16 sequence
- ///
- /// This function is necessary for multi-elements encodings, as
- /// a single character may use more than 1 storage element, thus the
- /// total size can be different from (begin - end).
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static std::size_t Count(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an ANSI characters range to UTF-16
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a wide characters range to UTF-16
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromWide(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-16
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromLatin1(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-16 characters range to ANSI characters
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them)
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-16 characters range to wide characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToLatin1(In begin, In end, Out output, char replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-16 characters range to UTF-8
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf8(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-16 characters range to UTF-16
- ///
- /// This functions does nothing more than a direct copy;
- /// it is defined only to provide the same interface as other
- /// specializations of the sf::Utf<> template, and allow
- /// generic code to be written on top of it.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf16(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-16 characters range to UTF-32
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf32(In begin, In end, Out output);
- };
-
- ////////////////////////////////////////////////////////////
- /// \brief Specialization of the Utf template for UTF-32
- ///
- ////////////////////////////////////////////////////////////
- template <>
- class Utf<32>
- {
- public:
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single UTF-32 character
- ///
- /// Decoding a character means finding its unique 32-bits
- /// code (called the codepoint) in the Unicode standard.
- /// For UTF-32, the character value is the same as the codepoint.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Codepoint of the decoded UTF-32 character
- /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-32 character
- ///
- /// Encoding a character means converting a unique 32-bits
- /// code (called the codepoint) in the target encoding, UTF-32.
- /// For UTF-32, the codepoint is the same as the character value.
- ///
- /// \param input Codepoint to encode as UTF-32
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to UTF-32 (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out Encode(Uint32 input, Out output, Uint32 replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Advance to the next UTF-32 character
- ///
- /// This function is trivial for UTF-32, which can store
- /// every character in a single storage element.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static In Next(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Count the number of characters of a UTF-32 sequence
- ///
- /// This function is trivial for UTF-32, which can store
- /// every character in a single storage element.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- ///
- /// \return Iterator pointing to one past the last read element of the input sequence
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static std::size_t Count(In begin, In end);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an ANSI characters range to UTF-32
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a wide characters range to UTF-32
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromWide(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-32
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out FromLatin1(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-32 characters range to ANSI characters
- ///
- /// The current global locale will be used by default, unless you
- /// pass a custom one in the \a locale parameter.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them)
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-32 characters range to wide characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToLatin1(In begin, In end, Out output, char replacement = 0);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-32 characters range to UTF-8
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf8(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-32 characters range to UTF-16
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf16(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Convert a UTF-32 characters range to UTF-32
- ///
- /// This functions does nothing more than a direct copy;
- /// it is defined only to provide the same interface as other
- /// specializations of the sf::Utf<> template, and allow
- /// generic code to be written on top of it.
- ///
- /// \param begin Iterator pointing to the beginning of the input sequence
- /// \param end Iterator pointing to the end of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename In, typename Out>
- static Out ToUtf32(In begin, In end, Out output);
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single ANSI character to UTF-32
- ///
- /// This function does not exist in other specializations
- /// of sf::Utf<>, it is defined for convenience (it is used by
- /// several other conversion functions).
- ///
- /// \param input Input ANSI character
- /// \param locale Locale to use for conversion
- ///
- /// \return Converted character
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static Uint32 DecodeAnsi(In input, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Decode a single wide character to UTF-32
- ///
- /// This function does not exist in other specializations
- /// of sf::Utf<>, it is defined for convenience (it is used by
- /// several other conversion functions).
- ///
- /// \param input Input wide character
- ///
- /// \return Converted character
- ///
- ////////////////////////////////////////////////////////////
- template <typename In>
- static Uint32 DecodeWide(In input);
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-32 character to ANSI
- ///
- /// This function does not exist in other specializations
- /// of sf::Utf<>, it is defined for convenience (it is used by
- /// several other conversion functions).
- ///
- /// \param codepoint Iterator pointing to the beginning of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement if the input character is not convertible to ANSI (use 0 to skip it)
- /// \param locale Locale to use for conversion
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out EncodeAnsi(Uint32 codepoint, Out output, char replacement = 0, const std::locale& locale = std::locale());
-
- ////////////////////////////////////////////////////////////
- /// \brief Encode a single UTF-32 character to wide
- ///
- /// This function does not exist in other specializations
- /// of sf::Utf<>, it is defined for convenience (it is used by
- /// several other conversion functions).
- ///
- /// \param codepoint Iterator pointing to the beginning of the input sequence
- /// \param output Iterator pointing to the beginning of the output sequence
- /// \param replacement Replacement if the input character is not convertible to wide (use 0 to skip it)
- ///
- /// \return Iterator to the end of the output sequence which has been written
- ///
- ////////////////////////////////////////////////////////////
- template <typename Out>
- static Out EncodeWide(Uint32 codepoint, Out output, wchar_t replacement = 0);
- };
-
-#include "Utf.inc"
-
- // Make typedefs to get rid of the template syntax
- typedef Utf<8> Utf8;
- typedef Utf<16> Utf16;
- typedef Utf<32> Utf32;
-
- } // namespace sf
-
-}
-
-
-#endif // SFML_UTF_HPP
diff --git a/source/modules/asura-core/graphics/binding/_canvas.cpp b/source/modules/asura-core/graphics/binding/_canvas.cpp
deleted file mode 100644
index 44841f5..0000000
--- a/source/modules/asura-core/graphics/binding/_canvas.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-#include "../Canvas.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Canvas)
- {
- LUAX_REGISTER_METHODS(state,
- { "SetSize", _SetSize },
- { "Bind", _Bind },
- { "Unbind", _Unbind }
- );
- }
-
- LUAX_POSTPROCESS(Canvas)
- {
-
- }
-
- // canvas:SetSize()
- LUAX_IMPL_METHOD(Canvas, _SetSize)
- {
- LUAX_PREPARE(L, Canvas);
- return 0;
-
- }
-
- // canvas:Bind()
- LUAX_IMPL_METHOD(Canvas, _Bind)
- {
- LUAX_PREPARE(L, Canvas);
-
- return 0;
- }
-
- // canvas:Unbind()
- LUAX_IMPL_METHOD(Canvas, _Unbind)
- {
- LUAX_PREPARE(L, Canvas);
- return 0;
-
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/binding/_color.cpp b/source/modules/asura-core/graphics/binding/_color.cpp
deleted file mode 100644
index 008d9c2..0000000
--- a/source/modules/asura-core/graphics/binding/_color.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-#include "../Color.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
-LUAX_REGISTRY(Color)
-{
- LUAX_REGISTER_METHODS(state,
- { "ToColor32", _ToColor32 },
- { "SetColor", _SetColor },
- { "GetColor", _GetColor },
- { "GetR", _GetR },
- { "GetG", _GetG },
- { "GetB", _GetB },
- { "GetA", _GetA },
- { "__eq", ___eq },
- { "__add", ___add },
- { "__sub", ___sub },
- { "__mul", ___mul },
- { "__div", ___div }
- );
-}
-
-LUAX_POSTPROCESS(Color)
-{
-
-}
-
-// color:ToColor32()
-LUAX_IMPL_METHOD(Color, _ToColor32)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:SetColor()
-LUAX_IMPL_METHOD(Color, _SetColor)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetColor()
-LUAX_IMPL_METHOD(Color, _GetColor)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetR()
-LUAX_IMPL_METHOD(Color, _GetR)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetG()
-LUAX_IMPL_METHOD(Color, _GetG)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetB()
-LUAX_IMPL_METHOD(Color, _GetB)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:GetA()
-LUAX_IMPL_METHOD(Color, _GetA)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__eq()
-LUAX_IMPL_METHOD(Color, ___eq)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__add()
-LUAX_IMPL_METHOD(Color, ___add)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__sub()
-LUAX_IMPL_METHOD(Color, ___sub)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__mul()
-LUAX_IMPL_METHOD(Color, ___mul)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-// color:__div()
-LUAX_IMPL_METHOD(Color, ___div)
-{
- LUAX_PREPARE(L, Color);
-
- return 0;
-}
-
-}
-} \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/binding/_color32.cpp b/source/modules/asura-core/graphics/binding/_color32.cpp
deleted file mode 100644
index 7613361..0000000
--- a/source/modules/asura-core/graphics/binding/_color32.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "../Color32.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Color32)
- {
- LUAX_REGISTER_METHODS(state,
- { "ToColor", _ToColor },
- { "GetRed", _GetRed },
- { "GetGreen", _GetGreen },
- { "GetBlue", _GetBlue },
- { "GetAlpha", _GetAlpha }
- );
- }
-
- LUAX_POSTPROCESS(Color32)
- {
-
- }
-
- // color32:ToColor()
- LUAX_IMPL_METHOD(Color32, _ToColor)
- {
- LUAX_PREPARE(L, Color32);
- return 0;
-
- }
-
- // color32:GetRed()
- LUAX_IMPL_METHOD(Color32, _GetRed)
- {
- LUAX_PREPARE(L, Color32);
- return 0;
- }
-
- // color32:GetGreen()
- LUAX_IMPL_METHOD(Color32, _GetGreen)
- {
- LUAX_PREPARE(L, Color32);
-
- return 0;
- }
-
- // color32:GetBlue()
- LUAX_IMPL_METHOD(Color32, _GetBlue)
- {
- LUAX_PREPARE(L, Color32);
-
- return 0;
- }
-
- // color32:GetAlpha()
- LUAX_IMPL_METHOD(Color32, _GetAlpha)
- {
- LUAX_PREPARE(L, Color32);
-
- return 0;
- }
-
- }
-}
- \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/binding/_gfx_device.cpp b/source/modules/asura-core/graphics/binding/_gfx_device.cpp
deleted file mode 100644
index f6c2004..0000000
--- a/source/modules/asura-core/graphics/binding/_gfx_device.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-#include "../GfxDevice.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(GfxDevice)
- {
- LUAX_REGISTER_METHODS(state,
- { "SetMatrixMode", _SetMatrixMode },
- { "GetMatrixMode", _GetMatrixMode },
- { "PushMatrix", _PushMatrix },
- { "PopMatrix", _PopMatrix },
- { "LoadIdentity", _LoadIdentity },
- { "Rotate", _Rotate },
- { "Translate", _Translate },
- { "Scale", _Scale },
- { "Ortho", _Ortho },
- { "GetMatrixDepth", _GetMatrixDepth },
- { "GetMatrixIndex", _GetMatrixIndex },
- { "UseShader", _UseShader },
- { "UnuseShader", _UnuseShader }
- );
- }
-
- LUAX_POSTPROCESS(GfxDevice)
- {
- LUAX_REGISTER_ENUM(state, "EMatrixMode",
- { "PROJECTION", MATRIX_MODE_PROJECTION },
- { "0", 0 },
- { "MODEL", MATRIX_MODE_MODEL },
- { "1", 1 },
- { "VIEW", MATRIX_MODE_VIEW },
- { "2", 2 }
- );
- LUAX_REGISTER_ENUM(state, "EGLParams",
- { "MAX_TEXTURE_UNIT", GL_PARAM_MAX_TEXTURE_UNIT },
- { "1", 1 }
- );
-
- }
-
- // gfxdevice:SetMatrixMode()
- LUAX_IMPL_METHOD(GfxDevice, _SetMatrixMode)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:GetMatrixMode()
- LUAX_IMPL_METHOD(GfxDevice, _GetMatrixMode)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:PushMatrix()
- LUAX_IMPL_METHOD(GfxDevice, _PushMatrix)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:PopMatrix()
- LUAX_IMPL_METHOD(GfxDevice, _PopMatrix)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:LoadIdentity()
- LUAX_IMPL_METHOD(GfxDevice, _LoadIdentity)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:Rotate()
- LUAX_IMPL_METHOD(GfxDevice, _Rotate)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:Translate()
- LUAX_IMPL_METHOD(GfxDevice, _Translate)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:Scale()
- LUAX_IMPL_METHOD(GfxDevice, _Scale)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:Ortho()
- LUAX_IMPL_METHOD(GfxDevice, _Ortho)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:GetMatrixDepth()
- LUAX_IMPL_METHOD(GfxDevice, _GetMatrixDepth)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:GetMatrixIndex()
- LUAX_IMPL_METHOD(GfxDevice, _GetMatrixIndex)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:UseShader()
- LUAX_IMPL_METHOD(GfxDevice, _UseShader)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- // gfxdevice:UnuseShader()
- LUAX_IMPL_METHOD(GfxDevice, _UnuseShader)
- {
- LUAX_PREPARE(L, GfxDevice);
-
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp b/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp
deleted file mode 100644
index 8c39a59..0000000
--- a/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-#include <stdlib.h>
-
-#include "../image.h"
-#include "../GPUBuffer.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(GPUBuffer)
- {
- LUAX_REGISTER_METHODS(state,
- { "Fill", _Fill },
- { "GetSize", _GetSize },
- { "GetCount", _GetCount }
- );
- }
-
- LUAX_POSTPROCESS(GPUBuffer)
- {
- LUAX_REGISTER_ENUM(state, "EBufferType",
- { "VERTEX", BUFFER_TYPE_VERTEX },
- { "INDEX", BUFFER_TYPE_INDEX }
- );
- LUAX_REGISTER_ENUM(state, "EBufferUsage",
- { "STREAM", BUFFER_USAGE_STREAM },
- { "DYNAMIC", BUFFER_USAGE_DYNAMIC },
- { "STATIC", BUFFER_USAGE_STATIC }
- );
- LUAX_REGISTER_ENUM(state, "EBufferDataType",
- { "INT", BUFFER_DATA_TYPE_INT },
- { "FLOAT", BUFFER_DATA_TYPE_FLOAT },
- { "UNSIGNED_BYTE", BUFFER_DATA_TYPE_UNSIGNED_BYTE }
- );
-
- }
-
- // buffer = GPUBuffer.New(bufferType, bufferUsage, bufferDataType, size)
- // buffer = GPUBuffer.New(image)
- // buffer = GPUBuffer.New(mesh2d)
- // buffer = GPUBuffer.New(canvas)
- // buffer = GPUBuffer.New(shape)
- //LUAX_IMPL_METHOD(GPUBuffer, _New)
- //{
- // LUAX_STATE(L);
-
- // return 0;
- //}
-
- // gpubuffer:Fill({data_unit_list}, offseti)
- // data_unit_list ݵtable
- // offseti : ʼǵĵطڵ(0ʼ
- LUAX_IMPL_METHOD(GPUBuffer, _Fill)
- {
- LUAX_PREPARE(L, GPUBuffer);
-
- // ʹbufferӦ޸bufferڵһεʱʼsizeСbufferȻ䡣
- int offset = state.GetValue(3, 0);
- int count = lua_objlen(L, 2);
- int size = count * self->GetDataTypeSize();
- byte* data = (byte*)malloc(size);
- int unit = self->GetDataTypeSize();
- int i = 1;
- lua_rawgeti(L, 2, i);
- while (!lua_isnil(L, -1))
- {
- switch (self->m_DataType)
- {
- case GL_INT:
- {
- int n = state.CheckValue<int>(-1);
- memcpy(data + (i - 1)*unit, &n, unit);
- break;
- }
- case GL_FLOAT:
- {
- float n = state.CheckValue<float>(-1);
- memcpy(data + (i - 1)*unit, &n, unit);
- break;
- }
- case GL_UNSIGNED_BYTE:
- {
- unsigned char n = state.CheckValue<unsigned char>(-1);
- memcpy(data + (i - 1)*unit, &n, unit);
- break;
- }
- }
- state.Pop(1); // value
- lua_rawgeti(L, 2, ++i);
- }
- state.Pop(); // nil
-
- self->Fill(data, size, offset * unit);
-
- free(data);
- return 0;
- }
-
- // gpubuffer:GetSize()
- LUAX_IMPL_METHOD(GPUBuffer, _GetSize)
- {
- LUAX_PREPARE(L, GPUBuffer);
- state.Push(self->m_Size);
- return 0;
- }
-
- LUAX_IMPL_METHOD(GPUBuffer, _GetCount)
- {
- LUAX_PREPARE(L, GPUBuffer);
- state.Push(self->m_Size / self->GetDataTypeSize());
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/binding/_image.cpp b/source/modules/asura-core/graphics/binding/_image.cpp
deleted file mode 100644
index 0e4cb16..0000000
--- a/source/modules/asura-core/graphics/binding/_image.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#include "../image.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Image)
- {
- LUAX_INHERIT(state, Texture);
-
- LUAX_REGISTER_METHODS(state,
- { "New", _New },
- { "GetWidth", _GetWidth },
- { "GetHeight", _GetHeight },
- { "GetSize", _GetSize },
- { "Render", _Render }
- );
- }
-
- LUAX_POSTPROCESS(Image)
- {
- }
-
- // image = Image.New()
- LUAX_IMPL_METHOD(Image, _New)
- {
- LUAX_STATE(L);
- Image* img = new Image();
- img->PushLuaxUserdata(state);
- return 1;
- }
-
- // width = image:GetWidth()
- LUAX_IMPL_METHOD(Image, _GetWidth)
- {
- LUAX_PREPARE(L, Image);
- state.Push(self->GetWidth());
- return 1;
- }
-
- // height = image:GetHeight()
- LUAX_IMPL_METHOD(Image, _GetHeight)
- {
- LUAX_PREPARE(L, Image);
- state.Push(self->GetHeight());
- return 1;
- }
-
- // width, height = image:GetSize()
- LUAX_IMPL_METHOD(Image, _GetSize)
- {
- LUAX_PREPARE(L, Image);
- int width = self->GetWidth();
- int height = self->GetHeight();
- state.Push(width);
- state.Push(height);
- return 2;
- }
-
- // image:Render()
- LUAX_IMPL_METHOD(Image, _Render)
- {
- LUAX_PREPARE(L, Image);
-
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/binding/_index_buffer.cpp b/source/modules/asura-core/graphics/binding/_index_buffer.cpp
deleted file mode 100644
index 151dc98..0000000
--- a/source/modules/asura-core/graphics/binding/_index_buffer.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "../IndexBuffer.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(IndexBuffer)
- {
- LUAX_REGISTER_METHODS(state,
- { "New", _New }
- );
- }
-
- LUAX_POSTPROCESS(IndexBuffer)
- {
-
- }
-
- // IndexBuffer.New()
- LUAX_IMPL_METHOD(IndexBuffer, _New)
- {
- LUAX_STATE(L);
-
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/binding/_mesh2d.cpp b/source/modules/asura-core/graphics/binding/_mesh2d.cpp
deleted file mode 100644
index 4e3f426..0000000
--- a/source/modules/asura-core/graphics/binding/_mesh2d.cpp
+++ /dev/null
@@ -1,20 +0,0 @@
-#include "../mesh2d.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Mesh2D)
- {
-
- }
-
- LUAX_POSTPROCESS(Mesh2D)
- {
-
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/binding/_shader.cpp b/source/modules/asura-core/graphics/binding/_shader.cpp
deleted file mode 100644
index 85fd388..0000000
--- a/source/modules/asura-core/graphics/binding/_shader.cpp
+++ /dev/null
@@ -1,131 +0,0 @@
-#include "../shader.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Shader)
- {
- LUAX_REGISTER_METHODS(state,
- { "New", _New },
- { "Load", _Load },
- { "Update", _Update },
- { "HasUniform", _HasUniform },
- { "GetUniformLocation", _GetUniformLocation },
- { "SetBuiltInUniforms", _SetBuiltInUniforms },
- { "SetUniformFloat", _SetUniformFloat },
- { "SetUniformTexture", _SetUniformTexture },
- { "SetUniformVector2", _SetUniformVector2 },
- { "SetUniformVector3", _SetUniformVector3 },
- { "SetUniformVector4", _SetUniformVector4 },
- { "SetUniformColor", _SetUniformColor },
- { "SetBuiltInUniforms", _SetBuiltInUniforms }
- );
- }
-
- LUAX_POSTPROCESS(Shader)
- {
-
- }
-
- // Shader.New()
- LUAX_IMPL_METHOD(Shader, _New)
- {
- LUAX_STATE(L);
-
- return 0;
- }
-
- // shader:Load()
- LUAX_IMPL_METHOD(Shader, _Load)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:Update()
- LUAX_IMPL_METHOD(Shader, _Update)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:HasUniform()
- LUAX_IMPL_METHOD(Shader, _HasUniform)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:GetUniformLocation()
- LUAX_IMPL_METHOD(Shader, _GetUniformLocation)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetBuiltInUniforms()
- LUAX_IMPL_METHOD(Shader, _SetBuiltInUniforms)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformFloat()
- LUAX_IMPL_METHOD(Shader, _SetUniformFloat)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformTexture()
- LUAX_IMPL_METHOD(Shader, _SetUniformTexture)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformVector2()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector2)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformVector3()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector3)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformVector4()
- LUAX_IMPL_METHOD(Shader, _SetUniformVector4)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- // shader:SetUniformColor()
- LUAX_IMPL_METHOD(Shader, _SetUniformColor)
- {
- LUAX_PREPARE(L, Shader);
-
- return 0;
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/binding/_sprite_batch.cpp b/source/modules/asura-core/graphics/binding/_sprite_batch.cpp
deleted file mode 100644
index 6b7d25c..0000000
--- a/source/modules/asura-core/graphics/binding/_sprite_batch.cpp
+++ /dev/null
@@ -1,20 +0,0 @@
-#include "../SpriteBatch.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(SpriteBatch)
- {
-
- }
-
- LUAX_POSTPROCESS(SpriteBatch)
- {
-
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/binding/_texture.cpp b/source/modules/asura-core/graphics/binding/_texture.cpp
deleted file mode 100644
index f5e5f17..0000000
--- a/source/modules/asura-core/graphics/binding/_texture.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-#include "../texture.h"
-
-using namespace std;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(Texture)
- {
- LUAX_REGISTER_METHODS(state,
- { "SetFilterMode", _SetFilterMode },
- { "SetWrapMode", _SetWrapMode },
- { "GetFilterMode", _GetFilterMode },
- { "GetWrapMode", _GetWrapMode },
- { "IsGenMipmap", _IsGenMipmap }
- );
- }
-
- LUAX_POSTPROCESS(Texture)
- {
- LUAX_REGISTER_ENUM(state, "EColorFormat",
- { "UNKNOWN", COLOR_FORMAT_UNKNOWN },
- { "RGBA8", COLOR_FORMAT_RGBA8 },
- { "RGBA32F", COLOR_FORMAT_RGBA32F }
- );
- LUAX_REGISTER_ENUM(state, "EFilterMode",
- { "NEAREST", FILTER_MODE_NEAREST },
- { "LINEAR", FILTER_MODE_LINEAR }
- );
- LUAX_REGISTER_ENUM(state, "EWrapMode",
- { "REPEAT", WRAP_MODE_REPEAT },
- { "MIRROR", WRAP_MODE_MIRROR },
- { "CLAMPTOEDGE", WRAP_MODE_CLAMPTOEDGE },
- { "CLAMPTOBORDER", WRAP_MODE_CLAMPTOBORDER }
- );
-
- }
-
- // texture:SetFilterMode(minFilter, magFilter)
- LUAX_IMPL_METHOD(Texture, _SetFilterMode)
- {
- LUAX_PREPARE(L, Texture);
- FilterMode min = (FilterMode)state.CheckValue<int>(2);
- FilterMode mag = (FilterMode)state.CheckValue<int>(3);
- self->SetFilterMode(min, mag);
- return 0;
- }
-
- // texture:SetWrapMode(wrap_mode)
- LUAX_IMPL_METHOD(Texture, _SetWrapMode)
- {
- LUAX_PREPARE(L, Texture);
- WrapMode wrap_mode = (WrapMode)state.CheckValue<int>(2);
- self->SetWrapMode(wrap_mode);
- return 0;
- }
-
- // min, mag = texture:GetFilterMode()
- LUAX_IMPL_METHOD(Texture, _GetFilterMode)
- {
- LUAX_PREPARE(L, Texture);
- state.Push((int)self->m_MinFilter);
- state.Push((int)self->m_MagFilter);
- return 2;
- }
-
- // wrapmode= texture:GetWrapMode()
- LUAX_IMPL_METHOD(Texture, _GetWrapMode)
- {
- LUAX_PREPARE(L, Texture);
- state.Push((int)self->m_WrapMode);
- return 1;
- }
-
- // texture:IsGenMipmap()
- LUAX_IMPL_METHOD(Texture, _IsGenMipmap)
- {
- LUAX_PREPARE(L, Texture);
- state.Push(self->IsGenMipmap());
- return 1;
- }
-
- }
-} \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp b/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp
deleted file mode 100644
index 8ed487b..0000000
--- a/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#include "../VertexBuffer.h"
-
-using namespace std;
-using namespace Luax;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-
- LUAX_REGISTRY(VertexBuffer)
- {
- LUAX_REGISTER_METHODS(state,
- { "New", _New }
- );
- }
-
- LUAX_POSTPROCESS(VertexBuffer)
- {
-
- }
-
- // vbo = VertexBuffer.New(usage, data_type, count)
- LUAX_IMPL_METHOD(VertexBuffer, _New)
- {
- LUAX_STATE(L);
-
- BufferUsage usage = (BufferUsage)state.CheckValue<uint>(1);
- BufferDataType datatype = (BufferDataType)state.CheckValue<uint>(2);
- uint count = state.CheckValue<uint>(3);
-
- VertexBuffer* vbo = new VertexBuffer(usage, datatype, count * GPUBuffer::GetDataTypeSize(datatype));
- vbo->PushLuaxUserdata(state);
-
- return 1;
- }
-
- }
-}
diff --git a/source/modules/asura-core/graphics/image.cpp b/source/modules/asura-core/graphics/image.cpp
deleted file mode 100644
index 36d2478..0000000
--- a/source/modules/asura-core/graphics/image.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-#include <asura-base/Exception.h>
-
-#include "../CoreConfig.h"
-
-#include "Shader.h"
-#include "Image.h"
-#include "GfxDevice.h"
-
-using namespace AEFileSystem;
-using namespace AEImage;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-Image::Image()
- : m_Width(0)
- , m_Height(0)
-{
-}
-
-Image::~Image()
-{
-}
-
-bool Image::Load(ImageData* imgData)
-{
- if (!imgData) return false;
-
- if (m_TexID == 0)
- {
- glGenTextures(1, &m_TexID);
- if (m_TexID == 0)
- throw Exception("OpenGL glGenTextures failed.");
- }
-
- glBindTexture(GL_TEXTURE_2D, m_TexID);
- imgData->Lock();
- int width = imgData->width;
- int height = imgData->height;
- TextureFormat tf = ConvertColorFormat(imgData->format);
- glTexImage2D(
- GL_TEXTURE_2D
- , 0
- , tf.internalformat
- , width, height
- , 0
- , tf.externalformat
- , tf.type
- , imgData->pixels
- );
-
- m_Width = imgData->width;
- m_Height = imgData->height;
- imgData->Unlock();
- GLenum err = glGetError();
- if (err != GL_NO_ERROR)
- throw Exception("OpenGL glTexImage2D cause error, error code=%d", err);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return true;
-}
-
-bool Image::Load(ImageData* imgData, const AEMath::Vector2i& pos)
-{
- if (!imgData) return false;
-
- glBindTexture(GL_TEXTURE_2D, m_TexID);
- imgData->Lock();
- int width = imgData->width;
- int height = imgData->height;
- TextureFormat tf = ConvertColorFormat(imgData->format);
- glTexSubImage2D(
- GL_TEXTURE_2D
- , 0
- , pos.x
- , pos.y
- , imgData->width
- , imgData->height
- , tf.externalformat
- , tf.type
- , imgData->pixels
- );
- imgData->Unlock();
- GLenum err = glGetError();
- if (err != GL_NO_ERROR)
- throw Exception("OpenGL glTexSubImage2D cause error, error code=%d", err);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return true;
-}
-
-uint32 Image::GetWidth()
-{
- return m_Width;
-}
-
-uint32 Image::GetHeight()
-{
- return m_Height;
-}
-
-namespace_end
-namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/image.h b/source/modules/asura-core/graphics/image.h
deleted file mode 100644
index a76d06f..0000000
--- a/source/modules/asura-core/graphics/image.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef _ASURA_ENGINE_IMAGE_H_
-#define _ASURA_ENGINE_IMAGE_H_
-
-// asura modules
-#include <asura-base/Math/Rect.hpp>
-#include <asura-base/Math/Vector2.hpp>
-#include <asura-base/Scripting/Scripting.h>
-#include <asura-base/FileSystem/Renewable.h>
-#include <asura-base/Utilities/Stringmap.hpp>
-#include <asura-base/Manager.hpp>
-
-// module
-#include "../Image/ImageData.h"
-
-// folder
-#include "Color.h"
-#include "Color32.h"
-#include "RenderState.h"
-#include "GPUBuffer.h"
-#include "Texture.h"
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-class Image ASURA_FINAL : public AEScripting::Portable<Image, Texture>
-{
-public:
-
- Image();
- ~Image();
-
- bool Load(AEImage::ImageData* decodeData);
- bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos);
-
- uint GetWidth();
- uint GetHeight();
-
- GPUBuffer* GenGPUBuffer();
-
-private:
-
- uint32 m_Width, m_Height;
-
-luaxport:
-
- LUAX_DECL_FACTORY(Image, Texture);
-
- LUAX_DECL_METHOD(_New);
- LUAX_DECL_METHOD(_Load);
- LUAX_DECL_METHOD(_GetWidth);
- LUAX_DECL_METHOD(_GetHeight);
- LUAX_DECL_METHOD(_GetSize);
- LUAX_DECL_METHOD(_GetPixel);
- LUAX_DECL_METHOD(_Render);
-
-};
-
-namespace_end
-namespace_end
-
-namespace AEGraphics = AsuraEngine::Graphics;
-
-#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/mesh2d.cpp b/source/modules/asura-core/graphics/mesh2d.cpp
deleted file mode 100644
index e69de29..0000000
--- a/source/modules/asura-core/graphics/mesh2d.cpp
+++ /dev/null
diff --git a/source/modules/asura-core/graphics/mesh2d.h b/source/modules/asura-core/graphics/mesh2d.h
deleted file mode 100644
index 7a0f62e..0000000
--- a/source/modules/asura-core/graphics/mesh2d.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#ifndef _ASURA_ENGINE_MESH2D_H__
-#define _ASURA_ENGINE_MESH2D_H__
-
-// cpp
-#include <vector>
-
-// asura modules
-#include <asura-base/Scripting/Scripting.h>
-#include <asura-base/Math/Vector2.hpp>
-
-// module
-#include "../Mesh/Mesh2dData.h"
-
-// folder
-#include "Color.h"
-#include "VertexBuffer.h"
-#include "IndexBuffer.h"
-
-namespace_begin(AsuraEngine)
-namespace_begin(Graphics)
-
-///
-/// 2D meshһЩ㶯
-/// https://en.wikipedia.org/wiki/Polygon_mesh
-///
-class Mesh2D ASURA_FINAL
- : public Scripting::Portable<Mesh2D>
-{
-public:
-
- Mesh2D();
- ~Mesh2D();
-
- bool Load(AEMesh::Mesh2DData* data);
-
-private:
-
- VertexBuffer* m_VBO; ///< vertex buffer
- IndexBuffer* m_IBO; ///< index buffer
-
-luaxport:
-
- LUAX_DECL_FACTORY(Mesh2D);
-
- LUAX_DECL_METHOD(_SetVertex);
-
-};
-
-namespace_end
-namespace_end
-
-#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/shader.cpp b/source/modules/asura-core/graphics/shader.cpp
index 329b3f1..56d638d 100644
--- a/source/modules/asura-core/graphics/shader.cpp
+++ b/source/modules/asura-core/graphics/shader.cpp
@@ -24,12 +24,12 @@ Shader::~Shader()
void Shader::SetActive(Shader* shader)
{
- g_Device.SetActiveShader(shader);
+ g_GfxDevice.SetActiveShader(shader);
}
Shader* Shader::GetActive()
{
- return g_Device.GetActiveShader();
+ return g_GfxDevice.GetActiveShader();
}
bool Shader::Load(const string& vert, const string& frag)
@@ -157,56 +157,56 @@ GLuint Shader::GetGLProgram()
void Shader::SetUniformFloat(uint loc, float value)
{
- if(g_Device.GetActiveShader() == this)
+ if(g_GfxDevice.GetActiveShader() == this)
glUniform1f(loc, value);
}
bool Shader::SetUniformTexture(uint loc, const Texture& texture)
{
- if (g_Device.GetActiveShader() != this)
+ if (g_GfxDevice.GetActiveShader() != this)
return false;
- g_Device.WipeError();
+ g_GfxDevice.WipeError();
glActiveTexture(GL_TEXTURE0 + texUnit);
- if (g_Device.HasError())
+ if (g_GfxDevice.HasError())
return false;
GLint tex = texture.GetGLTexture();
glBindTexture(GL_TEXTURE_2D, tex);
- if (g_Device.HasError())
+ if (g_GfxDevice.HasError())
return false;
glUniform1i(loc, texUnit);
- if (g_Device.HasError())
+ if (g_GfxDevice.HasError())
return false;
++texUnit;
}
void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniform2f(loc, vec2.x, vec2.y);
}
void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniform3f(loc, vec3.x, vec3.y, vec3.z);
}
void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniform4f(loc, vec4.x, vec4.y, vec4.z, vec4.w);
}
void Shader::SetUniformMatrix44(uint loc, const Math::Matrix44& mat)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniformMatrix4fv(loc, 1, GL_FALSE, mat.GetElements());
}
void Shader::SetUniformColor(uint loc, const Color& color)
{
- if (g_Device.GetActiveShader() == this)
+ if (g_GfxDevice.GetActiveShader() == this)
glUniform4f(loc, color.r, color.g, color.b, color.a);
}
diff --git a/source/modules/asura-core/graphics/shader.h b/source/modules/asura-core/graphics/shader.h
index 615b028..6d7ef90 100644
--- a/source/modules/asura-core/graphics/shader.h
+++ b/source/modules/asura-core/graphics/shader.h
@@ -3,6 +3,7 @@
#include <map>
#include <string>
+#include <vector>
#include <asura-base/Exception.h>
#include <asura-base/Scripting/Scripting.h>
@@ -23,10 +24,21 @@
namespace_begin(AsuraEngine)
namespace_begin(Graphics)
+enum ShaderChannel
+{
+ SHADER_CHANNEL_NONE = -1,
+ SHADER_CHANNEL_VERTEX = 0, // Vertex (vector3)
+ SHADER_CHANNEL_NORMAL, // Normal (vector3)
+ SHADER_CHANNEL_COLOR, // Vertex color
+ SHADER_CHANNEL_TEXCOORD0, // UV set 0 (vector2)
+ SHADER_CHANNEL_TEXCOORD1, // UV set 1 (vector2)
+ SHADER_CHANNEL_TANGENT, // Tangent (vector4)
+ SHADER_CHANNEL_COUNT, // Keep this last!
+};
+
///
-/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫ
-/// ķ༭ÿshaderͨshaderҵuniforms¶frameworkmaterial
-/// á
+/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫķ
+/// ༭ÿshaderͨshaderҵuniforms¶frameworkmaterialá
///
class Shader ASURA_FINAL
: public Scripting::Portable<Shader>
@@ -64,10 +76,10 @@ public:
bool SetUniformTexture(uint loc, const Texture& texture);
float GetUniformFloat(uint loc);
- AEMath::Vector2f GetUniformVector2(uint loc);
- AEMath::Vector3f GetUniformVector3(uint loc);
- AEMath::Vector4f GetUniformVector4s(uint loc);
- AEMath::Matrix44 GetUniformMatrix44(uint loc);
+ Vector2f GetUniformVector2(uint loc);
+ Vector3f GetUniformVector3(uint loc);
+ Vector4f GetUniformVector4s(uint loc);
+ Matrix44 GetUniformMatrix44(uint loc);
GLuint GetGLProgram();
@@ -109,6 +121,7 @@ luaxport:
};
+// GPU program
typedef Shader GpuProgram;
namespace_end
diff --git a/source/modules/asura-core/graphics/texture.h b/source/modules/asura-core/graphics/texture.h
index 76b9a8f..572fad4 100644
--- a/source/modules/asura-core/graphics/texture.h
+++ b/source/modules/asura-core/graphics/texture.h
@@ -3,6 +3,7 @@
#include <asura-base/Math/Vector2.hpp>
#include <asura-base/Math/Rect.hpp>
+#include <asura-base/Type.h>
#include "../CoreConfig.h"
@@ -14,6 +15,17 @@ namespace_begin(Graphics)
class RenderTarget;
+/// ͼƬ
+class ImageData
+{
+public:
+ uint8* GetData();
+private:
+ int m_Format;
+ uint8* m_ImageData;
+ Vector2i m_ImageSize;
+};
+
/// UVʽ
enum WrapMode
{
@@ -34,8 +46,8 @@ enum FilterMode
enum ColorFormat
{
COLOR_FORMAT_UNKNOWN,
- COLOR_FORMAT_RGBA8, ///< RGBA8bits int
- COLOR_FORMAT_RGBA32F, ///< RGBA32bits float
+ COLOR_FORMAT_RGBA8,
+ COLOR_FORMAT_RGBA32F,
};
/// ʽGPUڲCPUⲿʽ
@@ -50,11 +62,14 @@ struct TextureFormat
/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿ
/// ϵΪ׼EditorҲϽΪԭ㣬Ϊ˷㡣
///
-ASURA_ABSTRACT class Texture : public AEScripting::Object
+class Texture : public AEScripting::Object
{
public:
- LUAX_DECL_ABSTRACT_FACTORY(Texture);
+ LUAX_DECL_FACTORY(Texture);
+
+ // Texture generator
+ static Texture* GenerateTexture();
Texture();
virtual ~Texture();
@@ -67,9 +82,12 @@ public:
void GetFilterMode();
void GetWrapMode();
- /// UVfilterΪ
bool IsGenMipmap();
+ int GetWidth();
+ int GetHeight();
+ Vector2i GetSize();
+
protected:
/// תcolor formatΪtexture format
@@ -79,7 +97,12 @@ protected:
FilterMode m_MinFilter;
FilterMode m_MagFilter;
WrapMode m_WrapMode;
+ int m_UsageMode;
bool m_IsGenMipmap;
+ Vector2f m_TexelSize;
+ Vector2f m_UVScale;
+
+luaxport:
LUAX_DECL_ENUM(ColorFormat, 1);
LUAX_DECL_ENUM(FilterMode, 1);
@@ -90,11 +113,12 @@ protected:
LUAX_DECL_METHOD(_GetFilterMode);
LUAX_DECL_METHOD(_GetWrapMode);
LUAX_DECL_METHOD(_IsGenMipmap);
+ LUAX_DECL_METHOD(_GetWidth);
+ LUAX_DECL_METHOD(_GetHeight);
+ LUAX_DECL_METHOD(_GetSize);
};
-typedef Texture Drawable;
-
namespace_end
namespace_end