diff options
author | chai <chaifix@163.com> | 2019-08-16 08:54:08 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-08-16 08:54:08 +0800 |
commit | a077eb38b01292611f4f6031b75e3e2c1c20f06e (patch) | |
tree | 8f760483d7b0290952bbdb5bcd8f3943102aeb3a /source | |
parent | 6a065c913e9308cc72e1ad0723b6167048f439b6 (diff) |
Diffstat (limited to 'source')
111 files changed, 332 insertions, 5569 deletions
diff --git a/source/Asura.Editor/Controls/GUIPanel.cpp b/source/Asura.Editor/Controls/GUIPanel.cpp index 3a78af7..e69de29 100644 --- a/source/Asura.Editor/Controls/GUIPanel.cpp +++ b/source/Asura.Editor/Controls/GUIPanel.cpp @@ -1,6 +0,0 @@ -#include "GUIPanel.h" - -namespace_begin(AsuraEditor) - - -namespace_end diff --git a/source/Asura.Editor/Controls/GUIPanel.h b/source/Asura.Editor/Controls/GUIPanel.h index 0f98eaa..9ff6eed 100644 --- a/source/Asura.Editor/Controls/GUIPanel.h +++ b/source/Asura.Editor/Controls/GUIPanel.h @@ -1,11 +1,13 @@ -#ifndef _ASURA_EDITOR_GUI_PANEL_H_ -#define _ASURA_EDITOR_GUI_PANEL_H_ +#ifndef _ASURA_EDITOR_GUIPANEL_H_ +#define _ASURA_EDITOR_GUIPANEL_H_ #include <asura-base/Classes.h> +#include "../System/GUIWindow.h" + namespace_begin(AsuraEditor) -/// IMGUI panel +// GUIWindowĵ class GUIPanel { public: @@ -15,10 +17,12 @@ public: private: + GUIWindow* m_GUIWindow; // Ļƴ }; + namespace_end #endif
\ No newline at end of file diff --git a/source/Asura.Editor/Graphics/Pen.cpp b/source/Asura.Editor/Graphics/Pen.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/Asura.Editor/Graphics/Pen.cpp +++ /dev/null diff --git a/source/Asura.Editor/Graphics/Pen.h b/source/Asura.Editor/Graphics/Pen.h deleted file mode 100644 index b949d14..0000000 --- a/source/Asura.Editor/Graphics/Pen.h +++ /dev/null @@ -1,7 +0,0 @@ -#ifndef _ASURA_EDITOR_PEN_H_ -#define _ASURA_EDITOR_PEN_H_ - - - - -#endif
\ No newline at end of file diff --git a/source/Asura.Editor/Graphics/Shader.h b/source/Asura.Editor/Graphics/Shader.h index a3abec1..af291a5 100644 --- a/source/Asura.Editor/Graphics/Shader.h +++ b/source/Asura.Editor/Graphics/Shader.h @@ -3,16 +3,13 @@ namespace AsuraEditor { - namespace Graphics - { - struct ShaderProgram - { - const char* vert; - const char* frag; - }; +struct ShaderProgram +{ + const char* vert; + const char* frag; +}; - } } #endif
\ No newline at end of file diff --git a/source/Asura.Editor/Graphics/Style.cpp b/source/Asura.Editor/Graphics/Style.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/Asura.Editor/Graphics/Style.cpp +++ /dev/null diff --git a/source/Asura.Editor/Graphics/Style.h b/source/Asura.Editor/Graphics/Style.h deleted file mode 100644 index 2676c68..0000000 --- a/source/Asura.Editor/Graphics/Style.h +++ /dev/null @@ -1,15 +0,0 @@ -#ifndef _ASURA_EDITOR_GUI_STYLE_H_ -#define _ASURA_EDITOR_GUI_STYLE_H_ - -#include <asura-base/Classes.h> - -namespace_begin(AsuraEditor) - -class GUIStyle -{ - -}; - -namespace_end - -#endif
\ No newline at end of file diff --git a/source/Asura.Editor/Graphics/shaders/image.shader.h b/source/Asura.Editor/Graphics/shaders/image.shader.h deleted file mode 100644 index cbdd542..0000000 --- a/source/Asura.Editor/Graphics/shaders/image.shader.h +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef _ASURA_EDITOR_SHADER_H_ -#include "../shader.h" -#endif - -// -static AsuraEditor::Graphics::ShaderProgram image_shader = -{ -R"( -in vec2 asura_position; -in vec2 asura_texcoord0; - -uniform mat4 asura_model_matrix; -uniform mat4 asura_view_matrix; -uniform mat4 asura_projection_matrix; - -void main() -{ - gl_Position = asura_projection_matrix * asura_view_matrix * asura_model_matrix * vec4(asura_position, 0, 1); - uv = asura_texcoord0; -} - -)", - -R"( -in vec2 uv; - -uniform sampler2D asura_maintex; - -void main() -{ - -} - -)" -};
\ No newline at end of file diff --git a/source/Asura.Editor/Graphics/shaders/polygon.shader.h b/source/Asura.Editor/Graphics/shaders/polygon.shader.h deleted file mode 100644 index a92e9a6..0000000 --- a/source/Asura.Editor/Graphics/shaders/polygon.shader.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef _ASURA_EDITOR_SHADER_H_ -#include "../shader.h" -#endif - -// -static AsuraEditor::Graphics::ShaderProgram polygon_shader = -{ - R"( -in vec2 position; - -uniform mat4 mvp_matrix; - -void main() -{ - gl_Position = mvp_matrix * vec4(position, 0, 1); -} - -)", - -R"( -uniform vec4 color; - -void main() -{ - gl_FragColor = color; -} - -)" -};
\ No newline at end of file diff --git a/source/Asura.Editor/System/ContainerWindow.h b/source/Asura.Editor/System/ContainerWindow.h index 5893aff..06a7b82 100644 --- a/source/Asura.Editor/System/ContainerWindow.h +++ b/source/Asura.Editor/System/ContainerWindow.h @@ -11,9 +11,7 @@ namespace_begin(AsuraEditor) -/// -/// ༭ڵnative -/// +/// ༭ڵnativeڣΪmenuûmenuģGUIWindow class ContainerWindow : public AEScripting::Portable<ContainerWindow> { public: @@ -40,10 +38,9 @@ public: private: - ContainerWindow* mParent; - WindowStyle mStyle; - HWND mHWND; - HDC mHDC; + WindowStyle m_Style; + HWND m_HWND; + HDC m_HDC; luaxport: @@ -57,6 +54,9 @@ luaxport: }; +// GUIWindowĿ +using ContainerFrame = ContainerWindow; + namespace_end #endif
\ No newline at end of file diff --git a/source/Asura.Editor/System/Input.cpp b/source/Asura.Editor/System/Input.cpp index c10eb3b..80086d3 100644 --- a/source/Asura.Editor/System/Input.cpp +++ b/source/Asura.Editor/System/Input.cpp @@ -49,7 +49,7 @@ LRESULT Input::OnDeviceChange(LPCWSTR name, bool add) { } -bool Input::ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, AEMath::Vector2f& newPos) +bool Input::ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, Vector2f& newPos) { } diff --git a/source/Asura.Editor/graphics/pen.cpp b/source/Asura.Editor/graphics/pen.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/Asura.Editor/graphics/pen.cpp +++ /dev/null diff --git a/source/Asura.Editor/graphics/pen.h b/source/Asura.Editor/graphics/pen.h deleted file mode 100644 index b949d14..0000000 --- a/source/Asura.Editor/graphics/pen.h +++ /dev/null @@ -1,7 +0,0 @@ -#ifndef _ASURA_EDITOR_PEN_H_ -#define _ASURA_EDITOR_PEN_H_ - - - - -#endif
\ No newline at end of file diff --git a/source/Asura.Editor/graphics/shader.h b/source/Asura.Editor/graphics/shader.h index a3abec1..af291a5 100644 --- a/source/Asura.Editor/graphics/shader.h +++ b/source/Asura.Editor/graphics/shader.h @@ -3,16 +3,13 @@ namespace AsuraEditor { - namespace Graphics - { - struct ShaderProgram - { - const char* vert; - const char* frag; - }; +struct ShaderProgram +{ + const char* vert; + const char* frag; +}; - } } #endif
\ No newline at end of file diff --git a/source/Asura.Editor/graphics/shaders/image.shader.h b/source/Asura.Editor/graphics/shaders/image.shader.h deleted file mode 100644 index cbdd542..0000000 --- a/source/Asura.Editor/graphics/shaders/image.shader.h +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef _ASURA_EDITOR_SHADER_H_ -#include "../shader.h" -#endif - -// -static AsuraEditor::Graphics::ShaderProgram image_shader = -{ -R"( -in vec2 asura_position; -in vec2 asura_texcoord0; - -uniform mat4 asura_model_matrix; -uniform mat4 asura_view_matrix; -uniform mat4 asura_projection_matrix; - -void main() -{ - gl_Position = asura_projection_matrix * asura_view_matrix * asura_model_matrix * vec4(asura_position, 0, 1); - uv = asura_texcoord0; -} - -)", - -R"( -in vec2 uv; - -uniform sampler2D asura_maintex; - -void main() -{ - -} - -)" -};
\ No newline at end of file diff --git a/source/Asura.Editor/graphics/shaders/polygon.shader.h b/source/Asura.Editor/graphics/shaders/polygon.shader.h deleted file mode 100644 index a92e9a6..0000000 --- a/source/Asura.Editor/graphics/shaders/polygon.shader.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef _ASURA_EDITOR_SHADER_H_ -#include "../shader.h" -#endif - -// -static AsuraEditor::Graphics::ShaderProgram polygon_shader = -{ - R"( -in vec2 position; - -uniform mat4 mvp_matrix; - -void main() -{ - gl_Position = mvp_matrix * vec4(position, 0, 1); -} - -)", - -R"( -uniform vec4 color; - -void main() -{ - gl_FragColor = color; -} - -)" -};
\ No newline at end of file diff --git a/source/Asura.Editor/graphics/style.cpp b/source/Asura.Editor/graphics/style.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/Asura.Editor/graphics/style.cpp +++ /dev/null diff --git a/source/Asura.Editor/graphics/style.h b/source/Asura.Editor/graphics/style.h deleted file mode 100644 index 2676c68..0000000 --- a/source/Asura.Editor/graphics/style.h +++ /dev/null @@ -1,15 +0,0 @@ -#ifndef _ASURA_EDITOR_GUI_STYLE_H_ -#define _ASURA_EDITOR_GUI_STYLE_H_ - -#include <asura-base/Classes.h> - -namespace_begin(AsuraEditor) - -class GUIStyle -{ - -}; - -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-box2d/Physics/Body.h b/source/modules/asura-box2d/Physics/Body.h deleted file mode 100644 index d7e79d5..0000000 --- a/source/modules/asura-box2d/Physics/Body.h +++ /dev/null @@ -1,64 +0,0 @@ -#ifndef __ASURA_BOX2D_BODY_H__ -#define __ASURA_BOX2D_BODY_H__ - -#include <Box2D/Box2D.h> - -#include <asura-base/Classes.h> -#include <asura-base/Scripting/Scripting.h> - -namespace_begin(AsuraEngine) -namespace_begin(Physics) - -class World; -class Joint; - -enum BodyType -{ - BODY_TYPE_INVALID, - BODY_TYPE_STATIC, - BODY_TYPE_DYNAMIC, - BODY_TYPE_KINEMATIC -}; - -class Body : public AEScripting::Portable<Body> -{ -public: - -private: - - friend class Joint; - - //----------------------------------------------------------------------------// - - LUAX_DECL_FACTORY(Body); - - LUAX_DECL_ENUM(BodyType, 1); - - LUAX_DECL_METHOD(_GetType); - LUAX_DECL_METHOD(_GetX); - LUAX_DECL_METHOD(_GetY); - LUAX_DECL_METHOD(_GetAngle); - LUAX_DECL_METHOD(_GetPosition); - LUAX_DECL_METHOD(_GetLinearVelocity); - LUAX_DECL_METHOD(_GetWorldCenter); - LUAX_DECL_METHOD(_GetLocalCenter); - LUAX_DECL_METHOD(_GetAngularVelocity); - LUAX_DECL_METHOD(_GetMass); - LUAX_DECL_METHOD(_GetInertia); - LUAX_DECL_METHOD(_GetMassData); - LUAX_DECL_METHOD(_GetAngularDamping); - LUAX_DECL_METHOD(_GetLinearDamping); - LUAX_DECL_METHOD(_GetGravityScale); - LUAX_DECL_METHOD(_GetGravityScale); - - //----------------------------------------------------------------------------// - - b2Body* m_Body; - World* m_World; - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-box2d/Physics/ChainShape.h b/source/modules/asura-box2d/Physics/ChainShape.h deleted file mode 100644 index 2403587..0000000 --- a/source/modules/asura-box2d/Physics/ChainShape.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef __ASURA_CHAIN_SHAPE_H__ -#define __ASURA_CHAIN_SHAPE_H__ - -#include <Box2D/Collision/Shapes/b2ChainShape.h> - -#include <asura-base/Scripting/Scripting.h> -#include <asura-base/Classes.h> - -namespace_begin(AsuraEngine) -namespace_begin(Physics) - -class ChainShape - : AEScripting::Portable<ChainShape> -{ -public: - - ChainShape(); - ~ChainShape(); - -private: - - b2ChainShape* m_Shape; - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-box2d/Physics/CircleShape.h b/source/modules/asura-box2d/Physics/CircleShape.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/CircleShape.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/Contact.h b/source/modules/asura-box2d/Physics/Contact.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/Contact.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/DebugDraw.h b/source/modules/asura-box2d/Physics/DebugDraw.h deleted file mode 100644 index a92be43..0000000 --- a/source/modules/asura-box2d/Physics/DebugDraw.h +++ /dev/null @@ -1,9 +0,0 @@ -#ifndef _ASURA_BOX2D_DEBUG_DRAW_H_ -#define _ASURA_BOX2D_DEBUG_DRAW_H_ - -namespace AsuraEngine -{ - -} - -#endif
\ No newline at end of file diff --git a/source/modules/asura-box2d/Physics/DistanceJoint.h b/source/modules/asura-box2d/Physics/DistanceJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/DistanceJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/EdgeShape.h b/source/modules/asura-box2d/Physics/EdgeShape.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/EdgeShape.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/Fixture.h b/source/modules/asura-box2d/Physics/Fixture.h deleted file mode 100644 index 69f0153..0000000 --- a/source/modules/asura-box2d/Physics/Fixture.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef _ASRUA_ENGINE_FIXTURE_H_ -#define _ASRUA_ENGINE_FIXTURE_H_ - -#include <asura-base/Classes.h> - -namespace_begin(AsuraEngine) -namespace_begin(Physics) - -class Fixture -{ - -}; - -namespace_end -namespace_end - -#endif diff --git a/source/modules/asura-box2d/Physics/FrictionJoint.h b/source/modules/asura-box2d/Physics/FrictionJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/FrictionJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/GearJoint.h b/source/modules/asura-box2d/Physics/GearJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/GearJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/Joint.h b/source/modules/asura-box2d/Physics/Joint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/Joint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/MotorJoint.h b/source/modules/asura-box2d/Physics/MotorJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/MotorJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/MouseJoint.h b/source/modules/asura-box2d/Physics/MouseJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/MouseJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/PolygonShape.h b/source/modules/asura-box2d/Physics/PolygonShape.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/PolygonShape.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/PrismaticJoint.h b/source/modules/asura-box2d/Physics/PrismaticJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/PrismaticJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/PulleyJoint.h b/source/modules/asura-box2d/Physics/PulleyJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/PulleyJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/RevoluteJoint.h b/source/modules/asura-box2d/Physics/RevoluteJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/RevoluteJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/RopeJoint.h b/source/modules/asura-box2d/Physics/RopeJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/RopeJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/Shape.h b/source/modules/asura-box2d/Physics/Shape.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/Shape.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/WeldJoint.h b/source/modules/asura-box2d/Physics/WeldJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/WeldJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/WheelJoint.h b/source/modules/asura-box2d/Physics/WheelJoint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/Physics/WheelJoint.h +++ /dev/null diff --git a/source/modules/asura-box2d/Physics/World.h b/source/modules/asura-box2d/Physics/World.h deleted file mode 100644 index a156c79..0000000 --- a/source/modules/asura-box2d/Physics/World.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef __ASURA_BOX2D_WORLD_H__ -#define __ASURA_BOX2D_WORLD_H__ - -#include <asura-base/Classes.h> -#include <asura-base/Scripting/Scripting.h> - -namespace_begin(AsuraEngine) -namespace_begin(Physics) - -class World : public AEScripting::Portable<World> -{ - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-box2d/Physics/binding/_body.cpp b/source/modules/asura-box2d/Physics/binding/_body.cpp deleted file mode 100644 index 0c9e3e8..0000000 --- a/source/modules/asura-box2d/Physics/binding/_body.cpp +++ /dev/null @@ -1,171 +0,0 @@ -#include "../Body.h" - -using namespace std; - -namespace AsuraEngine -{ - namespace Physics - { - - LUAX_REGISTRY(Body) - { - LUAX_REGISTER_METHODS(state, - { "GetType", _GetType }, - { "GetX", _GetX }, - { "GetY", _GetY }, - { "GetAngle", _GetAngle }, - { "GetPosition", _GetPosition }, - { "GetLinearVelocity", _GetLinearVelocity }, - { "GetWorldCenter", _GetWorldCenter }, - { "GetLocalCenter", _GetLocalCenter }, - { "GetAngularVelocity", _GetAngularVelocity }, - { "GetMass", _GetMass }, - { "GetInertia", _GetInertia }, - { "GetMassData", _GetMassData }, - { "GetAngularDamping", _GetAngularDamping }, - { "GetLinearDamping", _GetLinearDamping }, - { "GetGravityScale", _GetGravityScale }, - { "GetGravityScale", _GetGravityScale } - ); - } - - LUAX_POSTPROCESS(Body) - { - LUAX_REGISTER_ENUM(state, "EBodyType", - { "INVALID", BODY_TYPE_INVALID }, - { "STATIC", BODY_TYPE_STATIC }, - { "DYNAMIC", BODY_TYPE_DYNAMIC }, - { "KINEMATIC", BODY_TYPE_KINEMATIC } - ); - - } - - // body:GetType() - LUAX_IMPL_METHOD(Body, _GetType) - { - LUAX_PREPARE(L, Body); - return 0; - } - - // body:GetX() - LUAX_IMPL_METHOD(Body, _GetX) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetY() - LUAX_IMPL_METHOD(Body, _GetY) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetAngle() - LUAX_IMPL_METHOD(Body, _GetAngle) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetPosition() - LUAX_IMPL_METHOD(Body, _GetPosition) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetLinearVelocity() - LUAX_IMPL_METHOD(Body, _GetLinearVelocity) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetWorldCenter() - LUAX_IMPL_METHOD(Body, _GetWorldCenter) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetLocalCenter() - LUAX_IMPL_METHOD(Body, _GetLocalCenter) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetAngularVelocity() - LUAX_IMPL_METHOD(Body, _GetAngularVelocity) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetMass() - LUAX_IMPL_METHOD(Body, _GetMass) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetInertia() - LUAX_IMPL_METHOD(Body, _GetInertia) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetMassData() - LUAX_IMPL_METHOD(Body, _GetMassData) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetAngularDamping() - LUAX_IMPL_METHOD(Body, _GetAngularDamping) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetLinearDamping() - LUAX_IMPL_METHOD(Body, _GetLinearDamping) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetGravityScale() - LUAX_IMPL_METHOD(Body, _GetGravityScale) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetGravityScale() - LUAX_IMPL_METHOD(Body, _GetGravityScale) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - } -} diff --git a/source/modules/asura-box2d/Physics/binding/_world.cpp b/source/modules/asura-box2d/Physics/binding/_world.cpp deleted file mode 100644 index 0940959..0000000 --- a/source/modules/asura-box2d/Physics/binding/_world.cpp +++ /dev/null @@ -1,21 +0,0 @@ -#include "../World.h" - -using namespace std; - -namespace AsuraEngine -{ - namespace Physics - { - /* - LUAX_REGISTRY(World) - { - - } - - LUAX_POSTPROCESS(World) - { - - } -*/ - } -} diff --git a/source/modules/asura-box2d/physics/binding/_body.cpp b/source/modules/asura-box2d/physics/binding/_body.cpp deleted file mode 100644 index 0c9e3e8..0000000 --- a/source/modules/asura-box2d/physics/binding/_body.cpp +++ /dev/null @@ -1,171 +0,0 @@ -#include "../Body.h" - -using namespace std; - -namespace AsuraEngine -{ - namespace Physics - { - - LUAX_REGISTRY(Body) - { - LUAX_REGISTER_METHODS(state, - { "GetType", _GetType }, - { "GetX", _GetX }, - { "GetY", _GetY }, - { "GetAngle", _GetAngle }, - { "GetPosition", _GetPosition }, - { "GetLinearVelocity", _GetLinearVelocity }, - { "GetWorldCenter", _GetWorldCenter }, - { "GetLocalCenter", _GetLocalCenter }, - { "GetAngularVelocity", _GetAngularVelocity }, - { "GetMass", _GetMass }, - { "GetInertia", _GetInertia }, - { "GetMassData", _GetMassData }, - { "GetAngularDamping", _GetAngularDamping }, - { "GetLinearDamping", _GetLinearDamping }, - { "GetGravityScale", _GetGravityScale }, - { "GetGravityScale", _GetGravityScale } - ); - } - - LUAX_POSTPROCESS(Body) - { - LUAX_REGISTER_ENUM(state, "EBodyType", - { "INVALID", BODY_TYPE_INVALID }, - { "STATIC", BODY_TYPE_STATIC }, - { "DYNAMIC", BODY_TYPE_DYNAMIC }, - { "KINEMATIC", BODY_TYPE_KINEMATIC } - ); - - } - - // body:GetType() - LUAX_IMPL_METHOD(Body, _GetType) - { - LUAX_PREPARE(L, Body); - return 0; - } - - // body:GetX() - LUAX_IMPL_METHOD(Body, _GetX) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetY() - LUAX_IMPL_METHOD(Body, _GetY) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetAngle() - LUAX_IMPL_METHOD(Body, _GetAngle) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetPosition() - LUAX_IMPL_METHOD(Body, _GetPosition) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetLinearVelocity() - LUAX_IMPL_METHOD(Body, _GetLinearVelocity) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetWorldCenter() - LUAX_IMPL_METHOD(Body, _GetWorldCenter) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetLocalCenter() - LUAX_IMPL_METHOD(Body, _GetLocalCenter) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetAngularVelocity() - LUAX_IMPL_METHOD(Body, _GetAngularVelocity) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetMass() - LUAX_IMPL_METHOD(Body, _GetMass) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetInertia() - LUAX_IMPL_METHOD(Body, _GetInertia) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetMassData() - LUAX_IMPL_METHOD(Body, _GetMassData) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetAngularDamping() - LUAX_IMPL_METHOD(Body, _GetAngularDamping) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetLinearDamping() - LUAX_IMPL_METHOD(Body, _GetLinearDamping) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetGravityScale() - LUAX_IMPL_METHOD(Body, _GetGravityScale) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - // body:GetGravityScale() - LUAX_IMPL_METHOD(Body, _GetGravityScale) - { - LUAX_PREPARE(L, Body); - - return 0; - } - - } -} diff --git a/source/modules/asura-box2d/physics/binding/_world.cpp b/source/modules/asura-box2d/physics/binding/_world.cpp deleted file mode 100644 index 0940959..0000000 --- a/source/modules/asura-box2d/physics/binding/_world.cpp +++ /dev/null @@ -1,21 +0,0 @@ -#include "../World.h" - -using namespace std; - -namespace AsuraEngine -{ - namespace Physics - { - /* - LUAX_REGISTRY(World) - { - - } - - LUAX_POSTPROCESS(World) - { - - } -*/ - } -} diff --git a/source/modules/asura-box2d/physics/body.h b/source/modules/asura-box2d/physics/body.h deleted file mode 100644 index d7e79d5..0000000 --- a/source/modules/asura-box2d/physics/body.h +++ /dev/null @@ -1,64 +0,0 @@ -#ifndef __ASURA_BOX2D_BODY_H__ -#define __ASURA_BOX2D_BODY_H__ - -#include <Box2D/Box2D.h> - -#include <asura-base/Classes.h> -#include <asura-base/Scripting/Scripting.h> - -namespace_begin(AsuraEngine) -namespace_begin(Physics) - -class World; -class Joint; - -enum BodyType -{ - BODY_TYPE_INVALID, - BODY_TYPE_STATIC, - BODY_TYPE_DYNAMIC, - BODY_TYPE_KINEMATIC -}; - -class Body : public AEScripting::Portable<Body> -{ -public: - -private: - - friend class Joint; - - //----------------------------------------------------------------------------// - - LUAX_DECL_FACTORY(Body); - - LUAX_DECL_ENUM(BodyType, 1); - - LUAX_DECL_METHOD(_GetType); - LUAX_DECL_METHOD(_GetX); - LUAX_DECL_METHOD(_GetY); - LUAX_DECL_METHOD(_GetAngle); - LUAX_DECL_METHOD(_GetPosition); - LUAX_DECL_METHOD(_GetLinearVelocity); - LUAX_DECL_METHOD(_GetWorldCenter); - LUAX_DECL_METHOD(_GetLocalCenter); - LUAX_DECL_METHOD(_GetAngularVelocity); - LUAX_DECL_METHOD(_GetMass); - LUAX_DECL_METHOD(_GetInertia); - LUAX_DECL_METHOD(_GetMassData); - LUAX_DECL_METHOD(_GetAngularDamping); - LUAX_DECL_METHOD(_GetLinearDamping); - LUAX_DECL_METHOD(_GetGravityScale); - LUAX_DECL_METHOD(_GetGravityScale); - - //----------------------------------------------------------------------------// - - b2Body* m_Body; - World* m_World; - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-box2d/physics/contact.h b/source/modules/asura-box2d/physics/contact.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/physics/contact.h +++ /dev/null diff --git a/source/modules/asura-box2d/physics/fixture.h b/source/modules/asura-box2d/physics/fixture.h deleted file mode 100644 index 69f0153..0000000 --- a/source/modules/asura-box2d/physics/fixture.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef _ASRUA_ENGINE_FIXTURE_H_ -#define _ASRUA_ENGINE_FIXTURE_H_ - -#include <asura-base/Classes.h> - -namespace_begin(AsuraEngine) -namespace_begin(Physics) - -class Fixture -{ - -}; - -namespace_end -namespace_end - -#endif diff --git a/source/modules/asura-box2d/physics/joint.h b/source/modules/asura-box2d/physics/joint.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/physics/joint.h +++ /dev/null diff --git a/source/modules/asura-box2d/physics/shape.h b/source/modules/asura-box2d/physics/shape.h deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-box2d/physics/shape.h +++ /dev/null diff --git a/source/modules/asura-box2d/physics/world.h b/source/modules/asura-box2d/physics/world.h deleted file mode 100644 index a156c79..0000000 --- a/source/modules/asura-box2d/physics/world.h +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef __ASURA_BOX2D_WORLD_H__ -#define __ASURA_BOX2D_WORLD_H__ - -#include <asura-base/Classes.h> -#include <asura-base/Scripting/Scripting.h> - -namespace_begin(AsuraEngine) -namespace_begin(Physics) - -class World : public AEScripting::Portable<World> -{ - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/Font/TTF.cpp b/source/modules/asura-core/Font/TTF.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-core/Font/TTF.cpp +++ /dev/null diff --git a/source/modules/asura-core/Font/TTF.h b/source/modules/asura-core/Font/TTF.h deleted file mode 100644 index b83cf76..0000000 --- a/source/modules/asura-core/Font/TTF.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef _ASURA_TTF_H_ -#define _ASURA_TTF_H_ - -namespace AsuraEngine -{ - namespace Text - { - - class TTF - { - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/Font/Utf.hpp b/source/modules/asura-core/Font/Utf.hpp deleted file mode 100644 index 59f62ed..0000000 --- a/source/modules/asura-core/Font/Utf.hpp +++ /dev/null @@ -1,720 +0,0 @@ -#ifndef _ASURA_UTF_HPP_ -#define _ASURA_UTF_HPP_ - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <algorithm> -#include <locale> -#include <string> -#include <cstdlib> - -namespace AsuraEngine -{ - namespace Text - { - - template <unsigned int N> - class Utf; - - //////////////////////////////////////////////////////////// - /// \brief Specialization of the Utf template for UTF-8 - /// - //////////////////////////////////////////////////////////// - template <> - class Utf<8> - { - public: - - //////////////////////////////////////////////////////////// - /// \brief Decode a single UTF-8 character - /// - /// Decoding a character means finding its unique 32-bits - /// code (called the codepoint) in the Unicode standard. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Codepoint of the decoded UTF-8 character - /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-8 character - /// - /// Encoding a character means converting a unique 32-bits - /// code (called the codepoint) in the target encoding, UTF-8. - /// - /// \param input Codepoint to encode as UTF-8 - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to UTF-8 (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out Encode(Uint32 input, Out output, Uint8 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Advance to the next UTF-8 character - /// - /// This function is necessary for multi-elements encodings, as - /// a single character may use more than 1 storage element. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Next(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Count the number of characters of a UTF-8 sequence - /// - /// This function is necessary for multi-elements encodings, as - /// a single character may use more than 1 storage element, thus the - /// total size can be different from (begin - end). - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static std::size_t Count(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Convert an ANSI characters range to UTF-8 - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert a wide characters range to UTF-8 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromWide(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-8 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromLatin1(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-8 characters range to ANSI characters - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them) - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-8 characters range to wide characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-8 characters range to latin-1 (ISO-5589-1) characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToLatin1(In begin, In end, Out output, char replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-8 characters range to UTF-8 - /// - /// This functions does nothing more than a direct copy; - /// it is defined only to provide the same interface as other - /// specializations of the sf::Utf<> template, and allow - /// generic code to be written on top of it. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf8(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-8 characters range to UTF-16 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf16(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-8 characters range to UTF-32 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf32(In begin, In end, Out output); - }; - - //////////////////////////////////////////////////////////// - /// \brief Specialization of the Utf template for UTF-16 - /// - //////////////////////////////////////////////////////////// - template <> - class Utf<16> - { - public: - - //////////////////////////////////////////////////////////// - /// \brief Decode a single UTF-16 character - /// - /// Decoding a character means finding its unique 32-bits - /// code (called the codepoint) in the Unicode standard. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Codepoint of the decoded UTF-16 character - /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-16 character - /// - /// Encoding a character means converting a unique 32-bits - /// code (called the codepoint) in the target encoding, UTF-16. - /// - /// \param input Codepoint to encode as UTF-16 - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to UTF-16 (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out Encode(Uint32 input, Out output, Uint16 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Advance to the next UTF-16 character - /// - /// This function is necessary for multi-elements encodings, as - /// a single character may use more than 1 storage element. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Next(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Count the number of characters of a UTF-16 sequence - /// - /// This function is necessary for multi-elements encodings, as - /// a single character may use more than 1 storage element, thus the - /// total size can be different from (begin - end). - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static std::size_t Count(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Convert an ANSI characters range to UTF-16 - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert a wide characters range to UTF-16 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromWide(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-16 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromLatin1(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-16 characters range to ANSI characters - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them) - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-16 characters range to wide characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToLatin1(In begin, In end, Out output, char replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-16 characters range to UTF-8 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf8(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-16 characters range to UTF-16 - /// - /// This functions does nothing more than a direct copy; - /// it is defined only to provide the same interface as other - /// specializations of the sf::Utf<> template, and allow - /// generic code to be written on top of it. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf16(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-16 characters range to UTF-32 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf32(In begin, In end, Out output); - }; - - //////////////////////////////////////////////////////////// - /// \brief Specialization of the Utf template for UTF-32 - /// - //////////////////////////////////////////////////////////// - template <> - class Utf<32> - { - public: - - //////////////////////////////////////////////////////////// - /// \brief Decode a single UTF-32 character - /// - /// Decoding a character means finding its unique 32-bits - /// code (called the codepoint) in the Unicode standard. - /// For UTF-32, the character value is the same as the codepoint. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Codepoint of the decoded UTF-32 character - /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-32 character - /// - /// Encoding a character means converting a unique 32-bits - /// code (called the codepoint) in the target encoding, UTF-32. - /// For UTF-32, the codepoint is the same as the character value. - /// - /// \param input Codepoint to encode as UTF-32 - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to UTF-32 (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out Encode(Uint32 input, Out output, Uint32 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Advance to the next UTF-32 character - /// - /// This function is trivial for UTF-32, which can store - /// every character in a single storage element. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Next(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Count the number of characters of a UTF-32 sequence - /// - /// This function is trivial for UTF-32, which can store - /// every character in a single storage element. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static std::size_t Count(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Convert an ANSI characters range to UTF-32 - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert a wide characters range to UTF-32 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromWide(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-32 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromLatin1(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-32 characters range to ANSI characters - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them) - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-32 characters range to wide characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToLatin1(In begin, In end, Out output, char replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-32 characters range to UTF-8 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf8(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-32 characters range to UTF-16 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf16(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-32 characters range to UTF-32 - /// - /// This functions does nothing more than a direct copy; - /// it is defined only to provide the same interface as other - /// specializations of the sf::Utf<> template, and allow - /// generic code to be written on top of it. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf32(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Decode a single ANSI character to UTF-32 - /// - /// This function does not exist in other specializations - /// of sf::Utf<>, it is defined for convenience (it is used by - /// several other conversion functions). - /// - /// \param input Input ANSI character - /// \param locale Locale to use for conversion - /// - /// \return Converted character - /// - //////////////////////////////////////////////////////////// - template <typename In> - static Uint32 DecodeAnsi(In input, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Decode a single wide character to UTF-32 - /// - /// This function does not exist in other specializations - /// of sf::Utf<>, it is defined for convenience (it is used by - /// several other conversion functions). - /// - /// \param input Input wide character - /// - /// \return Converted character - /// - //////////////////////////////////////////////////////////// - template <typename In> - static Uint32 DecodeWide(In input); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-32 character to ANSI - /// - /// This function does not exist in other specializations - /// of sf::Utf<>, it is defined for convenience (it is used by - /// several other conversion functions). - /// - /// \param codepoint Iterator pointing to the beginning of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement if the input character is not convertible to ANSI (use 0 to skip it) - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out EncodeAnsi(Uint32 codepoint, Out output, char replacement = 0, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-32 character to wide - /// - /// This function does not exist in other specializations - /// of sf::Utf<>, it is defined for convenience (it is used by - /// several other conversion functions). - /// - /// \param codepoint Iterator pointing to the beginning of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement if the input character is not convertible to wide (use 0 to skip it) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out EncodeWide(Uint32 codepoint, Out output, wchar_t replacement = 0); - }; - -#include "Utf.inc" - - // Make typedefs to get rid of the template syntax - typedef Utf<8> Utf8; - typedef Utf<16> Utf16; - typedef Utf<32> Utf32; - - } // namespace sf - -} - - -#endif // SFML_UTF_HPP diff --git a/source/modules/asura-core/Font/Utf.inc b/source/modules/asura-core/Font/Utf.inc deleted file mode 100644 index 69a523b..0000000 --- a/source/modules/asura-core/Font/Utf.inc +++ /dev/null @@ -1,752 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - - -//////////////////////////////////////////////////////////// -// References: -// -// https://www.unicode.org/ -// https://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.c -// https://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.h -// https://people.w3.org/rishida/scripts/uniview/conversion -// -//////////////////////////////////////////////////////////// - - -//////////////////////////////////////////////////////////// -template <typename In> -In Utf<8>::Decode(In begin, In end, Uint32& output, Uint32 replacement) -{ - // Some useful precomputed data - static const int trailing[256] = - { - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5 - }; - static const Uint32 offsets[6] = - { - 0x00000000, 0x00003080, 0x000E2080, 0x03C82080, 0xFA082080, 0x82082080 - }; - - // decode the character - int trailingBytes = trailing[static_cast<Uint8>(*begin)]; - if (begin + trailingBytes < end) - { - output = 0; - switch (trailingBytes) - { - case 5: output += static_cast<Uint8>(*begin++); output <<= 6; - case 4: output += static_cast<Uint8>(*begin++); output <<= 6; - case 3: output += static_cast<Uint8>(*begin++); output <<= 6; - case 2: output += static_cast<Uint8>(*begin++); output <<= 6; - case 1: output += static_cast<Uint8>(*begin++); output <<= 6; - case 0: output += static_cast<Uint8>(*begin++); - } - output -= offsets[trailingBytes]; - } - else - { - // Incomplete character - begin = end; - output = replacement; - } - - return begin; -} - - -//////////////////////////////////////////////////////////// -template <typename Out> -Out Utf<8>::Encode(Uint32 input, Out output, Uint8 replacement) -{ - // Some useful precomputed data - static const Uint8 firstBytes[7] = - { - 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC - }; - - // encode the character - if ((input > 0x0010FFFF) || ((input >= 0xD800) && (input <= 0xDBFF))) - { - // Invalid character - if (replacement) - *output++ = replacement; - } - else - { - // Valid character - - // Get the number of bytes to write - std::size_t bytestoWrite = 1; - if (input < 0x80) bytestoWrite = 1; - else if (input < 0x800) bytestoWrite = 2; - else if (input < 0x10000) bytestoWrite = 3; - else if (input <= 0x0010FFFF) bytestoWrite = 4; - - // Extract the bytes to write - Uint8 bytes[4]; - switch (bytestoWrite) - { - case 4: bytes[3] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6; - case 3: bytes[2] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6; - case 2: bytes[1] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6; - case 1: bytes[0] = static_cast<Uint8> (input | firstBytes[bytestoWrite]); - } - - // Add them to the output - output = std::copy(bytes, bytes + bytestoWrite, output); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In> -In Utf<8>::Next(In begin, In end) -{ - Uint32 codepoint; - return Decode(begin, end, codepoint); -} - - -//////////////////////////////////////////////////////////// -template <typename In> -std::size_t Utf<8>::Count(In begin, In end) -{ - std::size_t length = 0; - while (begin < end) - { - begin = Next(begin, end); - ++length; - } - - return length; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::FromAnsi(In begin, In end, Out output, const std::locale& locale) -{ - while (begin < end) - { - Uint32 codepoint = Utf<32>::DecodeAnsi(*begin++, locale); - output = Encode(codepoint, output); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::FromWide(In begin, In end, Out output) -{ - while (begin < end) - { - Uint32 codepoint = Utf<32>::DecodeWide(*begin++); - output = Encode(codepoint, output); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::FromLatin1(In begin, In end, Out output) -{ - // Latin-1 is directly compatible with Unicode encodings, - // and can thus be treated as (a sub-range of) UTF-32 - while (begin < end) - output = Encode(*begin++, output); - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale) -{ - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - output = Utf<32>::EncodeAnsi(codepoint, output, replacement, locale); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::ToWide(In begin, In end, Out output, wchar_t replacement) -{ - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - output = Utf<32>::EncodeWide(codepoint, output, replacement); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::ToLatin1(In begin, In end, Out output, char replacement) -{ - // Latin-1 is directly compatible with Unicode encodings, - // and can thus be treated as (a sub-range of) UTF-32 - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - *output++ = codepoint < 256 ? static_cast<char>(codepoint) : replacement; - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::ToUtf8(In begin, In end, Out output) -{ - return std::copy(begin, end, output); -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::ToUtf16(In begin, In end, Out output) -{ - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - output = Utf<16>::Encode(codepoint, output); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<8>::ToUtf32(In begin, In end, Out output) -{ - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - *output++ = codepoint; - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In> -In Utf<16>::Decode(In begin, In end, Uint32& output, Uint32 replacement) -{ - Uint16 first = *begin++; - - // If it's a surrogate pair, first convert to a single UTF-32 character - if ((first >= 0xD800) && (first <= 0xDBFF)) - { - if (begin < end) - { - Uint32 second = *begin++; - if ((second >= 0xDC00) && (second <= 0xDFFF)) - { - // The second element is valid: convert the two elements to a UTF-32 character - output = ((first - 0xD800) << 10) + (second - 0xDC00) + 0x0010000; - } - else - { - // Invalid character - output = replacement; - } - } - else - { - // Invalid character - begin = end; - output = replacement; - } - } - else - { - // We can make a direct copy - output = first; - } - - return begin; -} - - -//////////////////////////////////////////////////////////// -template <typename Out> -Out Utf<16>::Encode(Uint32 input, Out output, Uint16 replacement) -{ - if (input <= 0xFFFF) - { - // The character can be copied directly, we just need to check if it's in the valid range - if ((input >= 0xD800) && (input <= 0xDFFF)) - { - // Invalid character (this range is reserved) - if (replacement) - *output++ = replacement; - } - else - { - // Valid character directly convertible to a single UTF-16 character - *output++ = static_cast<Uint16>(input); - } - } - else if (input > 0x0010FFFF) - { - // Invalid character (greater than the maximum Unicode value) - if (replacement) - *output++ = replacement; - } - else - { - // The input character will be converted to two UTF-16 elements - input -= 0x0010000; - *output++ = static_cast<Uint16>((input >> 10) + 0xD800); - *output++ = static_cast<Uint16>((input & 0x3FFUL) + 0xDC00); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In> -In Utf<16>::Next(In begin, In end) -{ - Uint32 codepoint; - return Decode(begin, end, codepoint); -} - - -//////////////////////////////////////////////////////////// -template <typename In> -std::size_t Utf<16>::Count(In begin, In end) -{ - std::size_t length = 0; - while (begin < end) - { - begin = Next(begin, end); - ++length; - } - - return length; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::FromAnsi(In begin, In end, Out output, const std::locale& locale) -{ - while (begin < end) - { - Uint32 codepoint = Utf<32>::DecodeAnsi(*begin++, locale); - output = Encode(codepoint, output); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::FromWide(In begin, In end, Out output) -{ - while (begin < end) - { - Uint32 codepoint = Utf<32>::DecodeWide(*begin++); - output = Encode(codepoint, output); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::FromLatin1(In begin, In end, Out output) -{ - // Latin-1 is directly compatible with Unicode encodings, - // and can thus be treated as (a sub-range of) UTF-32 - return std::copy(begin, end, output); -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale) -{ - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - output = Utf<32>::EncodeAnsi(codepoint, output, replacement, locale); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::ToWide(In begin, In end, Out output, wchar_t replacement) -{ - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - output = Utf<32>::EncodeWide(codepoint, output, replacement); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::ToLatin1(In begin, In end, Out output, char replacement) -{ - // Latin-1 is directly compatible with Unicode encodings, - // and can thus be treated as (a sub-range of) UTF-32 - while (begin < end) - { - *output++ = *begin < 256 ? static_cast<char>(*begin) : replacement; - begin++; - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::ToUtf8(In begin, In end, Out output) -{ - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - output = Utf<8>::Encode(codepoint, output); - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::ToUtf16(In begin, In end, Out output) -{ - return std::copy(begin, end, output); -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<16>::ToUtf32(In begin, In end, Out output) -{ - while (begin < end) - { - Uint32 codepoint; - begin = Decode(begin, end, codepoint); - *output++ = codepoint; - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In> -In Utf<32>::Decode(In begin, In /*end*/, Uint32& output, Uint32 /*replacement*/) -{ - output = *begin++; - return begin; -} - - -//////////////////////////////////////////////////////////// -template <typename Out> -Out Utf<32>::Encode(Uint32 input, Out output, Uint32 /*replacement*/) -{ - *output++ = input; - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In> -In Utf<32>::Next(In begin, In /*end*/) -{ - return ++begin; -} - - -//////////////////////////////////////////////////////////// -template <typename In> -std::size_t Utf<32>::Count(In begin, In end) -{ - return begin - end; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::FromAnsi(In begin, In end, Out output, const std::locale& locale) -{ - while (begin < end) - *output++ = DecodeAnsi(*begin++, locale); - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::FromWide(In begin, In end, Out output) -{ - while (begin < end) - *output++ = DecodeWide(*begin++); - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::FromLatin1(In begin, In end, Out output) -{ - // Latin-1 is directly compatible with Unicode encodings, - // and can thus be treated as (a sub-range of) UTF-32 - return std::copy(begin, end, output); -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::ToAnsi(In begin, In end, Out output, char replacement, const std::locale& locale) -{ - while (begin < end) - output = EncodeAnsi(*begin++, output, replacement, locale); - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::ToWide(In begin, In end, Out output, wchar_t replacement) -{ - while (begin < end) - output = EncodeWide(*begin++, output, replacement); - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::ToLatin1(In begin, In end, Out output, char replacement) -{ - // Latin-1 is directly compatible with Unicode encodings, - // and can thus be treated as (a sub-range of) UTF-32 - while (begin < end) - { - *output++ = *begin < 256 ? static_cast<char>(*begin) : replacement; - begin++; - } - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::ToUtf8(In begin, In end, Out output) -{ - while (begin < end) - output = Utf<8>::Encode(*begin++, output); - - return output; -} - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::ToUtf16(In begin, In end, Out output) -{ - while (begin < end) - output = Utf<16>::Encode(*begin++, output); - - return output; -} - - -//////////////////////////////////////////////////////////// -template <typename In, typename Out> -Out Utf<32>::ToUtf32(In begin, In end, Out output) -{ - return std::copy(begin, end, output); -} - - -//////////////////////////////////////////////////////////// -template <typename In> -Uint32 Utf<32>::DecodeAnsi(In input, const std::locale& locale) -{ - // On Windows, GCC's standard library (glibc++) has almost - // no support for Unicode stuff. As a consequence, in this - // context we can only use the default locale and ignore - // the one passed as parameter. - - #if defined(SFML_SYSTEM_WINDOWS) && /* if Windows ... */ \ - (defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \ - !(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */ - - (void)locale; // to avoid warnings - - wchar_t character = 0; - mbtowc(&character, &input, 1); - return static_cast<Uint32>(character); - - #else - - // Get the facet of the locale which deals with character conversion - const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale); - - // Use the facet to convert each character of the input string - return static_cast<Uint32>(facet.widen(input)); - - #endif -} - - -//////////////////////////////////////////////////////////// -template <typename In> -Uint32 Utf<32>::DecodeWide(In input) -{ - // The encoding of wide characters is not well defined and is left to the system; - // however we can safely assume that it is UCS-2 on Windows and - // UCS-4 on Unix systems. - // In both cases, a simple copy is enough (UCS-2 is a subset of UCS-4, - // and UCS-4 *is* UTF-32). - - return input; -} - - -//////////////////////////////////////////////////////////// -template <typename Out> -Out Utf<32>::EncodeAnsi(Uint32 codepoint, Out output, char replacement, const std::locale& locale) -{ - // On Windows, gcc's standard library (glibc++) has almost - // no support for Unicode stuff. As a consequence, in this - // context we can only use the default locale and ignore - // the one passed as parameter. - - #if defined(SFML_SYSTEM_WINDOWS) && /* if Windows ... */ \ - (defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \ - !(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */ - - (void)locale; // to avoid warnings - - char character = 0; - if (wctomb(&character, static_cast<wchar_t>(codepoint)) >= 0) - *output++ = character; - else if (replacement) - *output++ = replacement; - - return output; - - #else - - // Get the facet of the locale which deals with character conversion - const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale); - - // Use the facet to convert each character of the input string - *output++ = facet.narrow(static_cast<wchar_t>(codepoint), replacement); - - return output; - - #endif -} - - -//////////////////////////////////////////////////////////// -template <typename Out> -Out Utf<32>::EncodeWide(Uint32 codepoint, Out output, wchar_t replacement) -{ - // The encoding of wide characters is not well defined and is left to the system; - // however we can safely assume that it is UCS-2 on Windows and - // UCS-4 on Unix systems. - // For UCS-2 we need to check if the source characters fits in (UCS-2 is a subset of UCS-4). - // For UCS-4 we can do a direct copy (UCS-4 *is* UTF-32). - - switch (sizeof(wchar_t)) - { - case 4: - { - *output++ = static_cast<wchar_t>(codepoint); - break; - } - - default: - { - if ((codepoint <= 0xFFFF) && ((codepoint < 0xD800) || (codepoint > 0xDFFF))) - { - *output++ = static_cast<wchar_t>(codepoint); - } - else if (replacement) - { - *output++ = replacement; - } - break; - } - } - - return output; -} diff --git a/source/modules/asura-core/Graphics/DrawInfo.h b/source/modules/asura-core/Graphics/DrawInfo.h index 0082102..6167359 100644 --- a/source/modules/asura-core/Graphics/DrawInfo.h +++ b/source/modules/asura-core/Graphics/DrawInfo.h @@ -6,6 +6,14 @@ namespace_begin(AsuraEngine) namespace_begin(Graphics) +struct ShaderUniform; + +struct ShaderUniformSheet +{ + + +}; + /// struct DrawInfo { diff --git a/source/modules/asura-core/Graphics/GPUBuffer.cpp b/source/modules/asura-core/Graphics/GPUBuffer.cpp index f28b914..ded4708 100644 --- a/source/modules/asura-core/Graphics/GPUBuffer.cpp +++ b/source/modules/asura-core/Graphics/GPUBuffer.cpp @@ -69,16 +69,16 @@ bool GPUBuffer::Fill(const void * data, size_t size, uint offset) return false; if (m_Buffer == 0) { - g_Device.WipeError(); + g_GfxDevice.WipeError(); glGenBuffers(1, &m_Buffer); if (m_Buffer == 0) throw Exception("OpenGL glGenBuffers failed."); glBindBuffer(m_Target, m_Buffer); glBufferData(m_Target, m_Size, NULL, m_Usage); - if (g_Device.HasError()) + if (g_GfxDevice.HasError()) { glBindBuffer(m_Target, 0); - throw Exception("OpenGL glBufferData failed. Errorcode=%d.", g_Device.GetError()); + throw Exception("OpenGL glBufferData failed. Errorcode=%d.", g_GfxDevice.GetError()); } #if ASURA_DEBUG m_Data = (byte*)malloc(size); @@ -87,11 +87,12 @@ bool GPUBuffer::Fill(const void * data, size_t size, uint offset) } else glBindBuffer(m_Target, m_Buffer); - glBufferSubData(m_Target, offset, size, data); - if (g_Device.HasError()) + //glBufferSubData(m_Target, offset, size, data); + GL_CALL(glBufferSubData, m_Target, offset, size, data); + if (g_GfxDevice.HasError()) { glBindBuffer(m_Target, 0); - throw Exception("OpenGL glBufferSubData failed. Errorcode=%d.", g_Device.GetError()); + throw Exception("OpenGL glBufferSubData failed. Errorcode=%d.", g_GfxDevice.GetError()); } glBindBuffer(m_Target, 0); #if ASURA_DEBUG diff --git a/source/modules/asura-core/Graphics/GfxDevice.cpp b/source/modules/asura-core/Graphics/GfxDevice.cpp index 529a76c..ab5e281 100644 --- a/source/modules/asura-core/Graphics/GfxDevice.cpp +++ b/source/modules/asura-core/Graphics/GfxDevice.cpp @@ -7,7 +7,7 @@ #include "MatrixStack.h" #include "Color.h" -using namespace AEMath; + namespace_begin(AsuraEngine) namespace_begin(Graphics) @@ -16,7 +16,13 @@ namespace_begin(Graphics) static bool instantiated = false; #endif -GfxDevice g_Device; +#if ASURA_GL_PROFILE +#define Stats(f) m_Stats.f +#else +#define Stats(f) +#endif + +GfxDevice g_GfxDevice; GfxDevice::GfxDevice() { @@ -32,12 +38,12 @@ GfxDevice::~GfxDevice() GfxDevice& GfxDevice::Get() { - return g_Device; + return g_GfxDevice; } static bool inited = false; -bool GfxDevice::Init(const AEMath::Recti& view) +bool GfxDevice::Init(const Recti& view) { bool loaded = false; #if ASURA_OPENGL_LOADER & ASURA_OPENGL_GLAD @@ -74,113 +80,101 @@ GLenum GfxDevice::GetError() void GfxDevice::SetDrawColor(float r, float g, float b, float a) { - state.drawColor.Set(r, g, b, a); + m_State.drawColor.Set(r, g, b, a); } Color& GfxDevice::GetDrawColor() { - return state.drawColor; + return m_State.drawColor; } void GfxDevice::SetViewport(const Recti v) { - state.viewport = v; + m_State.viewport = v; glViewport(v.x, v.y, v.w, v.h); } const Recti& GfxDevice::GetViewport() { - return state.viewport; + return m_State.viewport; } void GfxDevice::SetActiveShader(Shader* shader) { - if (state.shader == shader) + if (m_State.activeShader == shader) return; - if (state.shader) - state.shader->OnDisable(); - state.shader = shader; + if (m_State.activeShader) + m_State.activeShader->OnDisable(); + m_State.activeShader = shader; if (shader) { GLint program = shader->GetGLProgram(); glUseProgram(program); -#if ASURA_GL_PROFILE - ++stats.shaderSwitch; -#endif shader->OnEnable(); + Stats(AddShaderSwitch()); } } Shader* GfxDevice::GetActiveShader() const { - return state.shader; -} - -void GfxDevice::DrawArrays(GLenum mode, GLint first, GLsizei count) -{ - glDrawArrays(mode, first, count); -#if ASURA_GL_PROFILE - ++stats.drawCall; -#endif - if (state.shader) - state.shader->OnUsed(); + return m_State.activeShader; } void GfxDevice::PushMatrix () { - state.matrix[state.matrixMode].Push (); + m_State.matrix[m_State.matrixMode].Push (); } void GfxDevice::PopMatrix () { - state.matrix[state.matrixMode].Pop(); + m_State.matrix[m_State.matrixMode].Pop(); } void GfxDevice::LoadIdentity() { - state.matrix[state.matrixMode].LoadIdentity(); + m_State.matrix[m_State.matrixMode].LoadIdentity(); } void GfxDevice::Rotate (float angle) { - state.matrix[state.matrixMode].Rotate(angle); + m_State.matrix[m_State.matrixMode].Rotate(angle); } void GfxDevice::Translate (float x, float y) { - state.matrix[state.matrixMode].Translate(x, y); + m_State.matrix[m_State.matrixMode].Translate(x, y); } void GfxDevice::Scale (float x, float y) { - state.matrix[state.matrixMode].Scale(x, y); + m_State.matrix[m_State.matrixMode].Scale(x, y); } void GfxDevice::Ortho(float l, float r, float b, float t, float n, float f) { - state.matrix[state.matrixMode].Ortho(l, r, b, t, n, f); + m_State.matrix[m_State.matrixMode].Ortho(l, r, b, t, n, f); } -AEMath::Matrix44& GfxDevice::GetMatrix(MatrixMode mode) +Matrix44& GfxDevice::GetMatrix(MatrixMode mode) { - return state.matrix[mode].GetTop(); + return m_State.matrix[mode].GetTop(); } -AEMath::Matrix44 GfxDevice::GetMVPMatrix() +Matrix44 GfxDevice::GetMVPMatrix() { - return state.matrix[MATRIX_MODE_PROJECTION].GetTop() - * state.matrix[MATRIX_MODE_VIEW].GetTop() - * state.matrix[MATRIX_MODE_MODEL].GetTop(); + return m_State.matrix[MATRIX_MODE_PROJECTION].GetTop() + * m_State.matrix[MATRIX_MODE_VIEW].GetTop() + * m_State.matrix[MATRIX_MODE_MODEL].GetTop(); } uint GfxDevice::GetMatrixDepth() { - return state.matrix[state.matrixMode].GetCapacity(); + return m_State.matrix[m_State.matrixMode].GetCapacity(); } uint GfxDevice::GetMatrixIndex() { - return state.matrix[state.matrixMode].GetTopIndex(); + return m_State.matrix[m_State.matrixMode].GetTopIndex(); } diff --git a/source/modules/asura-core/Graphics/GfxDevice.h b/source/modules/asura-core/Graphics/GfxDevice.h index 2b105df..7ef03a3 100644 --- a/source/modules/asura-core/Graphics/GfxDevice.h +++ b/source/modules/asura-core/Graphics/GfxDevice.h @@ -16,10 +16,40 @@ namespace_begin(AsuraEngine) namespace_begin(Graphics) +class Mesh; class Profiler; class Shader; class GPUBuffer; class Canvas; +class DynamicVBO; +class VBO; +class VBOList; + +#define GFX_STATS_PROPERTY(TYPE,PROP_NAME,VAR_NAME) \ +private: \ + TYPE VAR_NAME; \ +public: \ + void Set##PROP_NAME (TYPE val) { VAR_NAME = val; } \ + TYPE Get##PROP_NAME () {return VAR_NAME; } \ + void Add##PROP_NAME (TYPE v=1) { VAR_NAME+=v;}; + +struct GfxDeviceStats +{ + GFX_STATS_PROPERTY(uint, DrawCall, drawCall); ///< ͳdrawcall + GFX_STATS_PROPERTY(uint, CanvasSwitch, canvasSwitch); ///< лtextureĴ + GFX_STATS_PROPERTY(uint, ShaderSwitch, shaderSwitch); ///< лshaderĴ + GFX_STATS_PROPERTY(uint64, PrimsCount, primsCount); ///< ͼԪͳ + + void Reset() + { + drawCall = 0; + canvasSwitch = 0; + shaderSwitch = 0; + primsCount = 0; + } +}; + +#undef GFX_STATS_PROPERTY enum MatrixMode { @@ -28,6 +58,20 @@ enum MatrixMode MATRIX_MODE_VIEW = 2, }; + +enum GfxPrimitiveType +{ + GFX_PRIMITIVE_TRIANGLES = 0, + GFX_PRIMITIVE_TRIANGLESTRIPDEPRECATED, + GFX_PRIMITIVE_QUADS, + GFX_PRIMITIVE_LINES, + GFX_PRIMITIVE_LINESTRIP, + GFX_PRIMITIVE_POINTS, + + GFX_PRIMITIVE_TYPECOUNT, // KEEP THIS LAST! + GFX_PRIMITIVE_FORCE32BITINT = 0X7FFFFFFF // FORCE 32 BIT ENUM SIZE +}; + enum GLParams { GL_PARAM_MAX_TEXTURE_UNIT = 1, @@ -44,12 +88,12 @@ public: int GetParam(GLParams param); - bool Init(const AEMath::Recti& viewport); + bool Init(const Recti& viewport); bool Inited(); - void SetViewport(const AEMath::Recti viewport); + void SetViewport(const Recti viewport); - const AEMath::Recti& GetViewport(); + const Recti& GetViewport(); void PushMatrix(); void PopMatrix(); @@ -63,10 +107,8 @@ public: uint GetMatrixDepth(); uint GetMatrixIndex(); - void DrawArrays(GLenum mode, GLint first, GLsizei count); - - AEMath::Matrix44& GetMatrix(MatrixMode mode); - AEMath::Matrix44 GetMVPMatrix(); + Matrix44& GetMatrix(MatrixMode mode); + Matrix44 GetMVPMatrix(); void SetDrawColor(float r, float g, float b, float a); Color& GetDrawColor(); @@ -74,36 +116,47 @@ public: void SetActiveShader(Shader* = NULL); Shader* GetActiveShader() const; + VBO* CreateVBO(); + void DeleteVBO(); + + void DrawMesh(Mesh* mesh); + void DrawVBO(VBO* vbo); + void DrawDynamicVBO(); + void DrawTexture(Texture*); + void WipeError(); bool HasError(); GLenum GetError(); - GET_SET(MatrixMode, MatrixMode, state.matrixMode); - GET_SET(Canvas*, ActiveCanvas, state.canvas); + GET_SET(MatrixMode, MatrixMode, m_State.matrixMode); + GET_SET(Canvas*, ActiveCanvas, m_State.activeCanvas); private: + void BeforeDrawCall(); + + // Callbacks + void OnCreateVBO(VBO* vbo); + void OnDeleteVBO(VBO* vbo); + friend class Profiler; - struct - { - AEMath::Recti viewport; ///< ǰлHDC߱ڴСı߲ˢʱ䶯 - MatrixStack matrix[3]; ///< model, view, projection - MatrixMode matrixMode; ///< ǰľ - Color drawColor; ///< Ƶɫ - Canvas* canvas; ///< ǰcanvas - Shader* shader; ///< ǰʹõshader - } state; + struct { + Recti viewport; ///< ǰлHDC߱ڴСı߲ˢʱ䶯 + MatrixStack matrix[3]; ///< model, view, projection + MatrixMode matrixMode; ///< ǰľ + Color drawColor; ///< Ƶɫ + Canvas* activeCanvas; ///< ǰcanvas + Shader* activeShader; ///< ǰʹõshader + } m_State; #if ASURA_GL_PROFILE - struct - { - uint drawCall; ///< ͳdrawcall - uint canvasSwitch; ///< лtextureĴ - uint shaderSwitch; ///< лshaderĴ - } stats; + GfxDeviceStats m_Stats; #endif + DynamicVBO* m_DynamicVBO; + VBOList* m_VBOList; + luaxport: LUAX_DECL_SINGLETON(GfxDevice); @@ -127,13 +180,12 @@ luaxport: }; -extern GfxDevice g_Device; - - -#define GL_CALL(x) do { x; /*GLAssert(); */} while(0) - +// ȫgfx devicerunnereditor +extern GfxDevice g_GfxDevice; +inline GfxDevice& GetGfxDevice() { return g_GfxDevice; }; +#define GL_CALL(f, ...) do { f(__VA_ARGS__); /*GLAssert(); */} while(0) namespace_end namespace_end diff --git a/source/modules/asura-core/Graphics/Image.cpp b/source/modules/asura-core/Graphics/Image.cpp deleted file mode 100644 index 36d2478..0000000 --- a/source/modules/asura-core/Graphics/Image.cpp +++ /dev/null @@ -1,103 +0,0 @@ -#include <asura-base/Exception.h> - -#include "../CoreConfig.h" - -#include "Shader.h" -#include "Image.h" -#include "GfxDevice.h" - -using namespace AEFileSystem; -using namespace AEImage; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - -Image::Image() - : m_Width(0) - , m_Height(0) -{ -} - -Image::~Image() -{ -} - -bool Image::Load(ImageData* imgData) -{ - if (!imgData) return false; - - if (m_TexID == 0) - { - glGenTextures(1, &m_TexID); - if (m_TexID == 0) - throw Exception("OpenGL glGenTextures failed."); - } - - glBindTexture(GL_TEXTURE_2D, m_TexID); - imgData->Lock(); - int width = imgData->width; - int height = imgData->height; - TextureFormat tf = ConvertColorFormat(imgData->format); - glTexImage2D( - GL_TEXTURE_2D - , 0 - , tf.internalformat - , width, height - , 0 - , tf.externalformat - , tf.type - , imgData->pixels - ); - - m_Width = imgData->width; - m_Height = imgData->height; - imgData->Unlock(); - GLenum err = glGetError(); - if (err != GL_NO_ERROR) - throw Exception("OpenGL glTexImage2D cause error, error code=%d", err); - glBindTexture(GL_TEXTURE_2D, 0); - - return true; -} - -bool Image::Load(ImageData* imgData, const AEMath::Vector2i& pos) -{ - if (!imgData) return false; - - glBindTexture(GL_TEXTURE_2D, m_TexID); - imgData->Lock(); - int width = imgData->width; - int height = imgData->height; - TextureFormat tf = ConvertColorFormat(imgData->format); - glTexSubImage2D( - GL_TEXTURE_2D - , 0 - , pos.x - , pos.y - , imgData->width - , imgData->height - , tf.externalformat - , tf.type - , imgData->pixels - ); - imgData->Unlock(); - GLenum err = glGetError(); - if (err != GL_NO_ERROR) - throw Exception("OpenGL glTexSubImage2D cause error, error code=%d", err); - glBindTexture(GL_TEXTURE_2D, 0); - - return true; -} - -uint32 Image::GetWidth() -{ - return m_Width; -} - -uint32 Image::GetHeight() -{ - return m_Height; -} - -namespace_end -namespace_end
\ No newline at end of file diff --git a/source/modules/asura-core/Graphics/Image.h b/source/modules/asura-core/Graphics/Image.h deleted file mode 100644 index a76d06f..0000000 --- a/source/modules/asura-core/Graphics/Image.h +++ /dev/null @@ -1,63 +0,0 @@ -#ifndef _ASURA_ENGINE_IMAGE_H_ -#define _ASURA_ENGINE_IMAGE_H_ - -// asura modules -#include <asura-base/Math/Rect.hpp> -#include <asura-base/Math/Vector2.hpp> -#include <asura-base/Scripting/Scripting.h> -#include <asura-base/FileSystem/Renewable.h> -#include <asura-base/Utilities/Stringmap.hpp> -#include <asura-base/Manager.hpp> - -// module -#include "../Image/ImageData.h" - -// folder -#include "Color.h" -#include "Color32.h" -#include "RenderState.h" -#include "GPUBuffer.h" -#include "Texture.h" - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - -class Image ASURA_FINAL : public AEScripting::Portable<Image, Texture> -{ -public: - - Image(); - ~Image(); - - bool Load(AEImage::ImageData* decodeData); - bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos); - - uint GetWidth(); - uint GetHeight(); - - GPUBuffer* GenGPUBuffer(); - -private: - - uint32 m_Width, m_Height; - -luaxport: - - LUAX_DECL_FACTORY(Image, Texture); - - LUAX_DECL_METHOD(_New); - LUAX_DECL_METHOD(_Load); - LUAX_DECL_METHOD(_GetWidth); - LUAX_DECL_METHOD(_GetHeight); - LUAX_DECL_METHOD(_GetSize); - LUAX_DECL_METHOD(_GetPixel); - LUAX_DECL_METHOD(_Render); - -}; - -namespace_end -namespace_end - -namespace AEGraphics = AsuraEngine::Graphics; - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/Graphics/MatrixStack.cpp b/source/modules/asura-core/Graphics/MatrixStack.cpp index 987d29c..88b9b6b 100644 --- a/source/modules/asura-core/Graphics/MatrixStack.cpp +++ b/source/modules/asura-core/Graphics/MatrixStack.cpp @@ -36,7 +36,7 @@ bool MatrixStack::Pop() return true; } -AEMath::Matrix44& MatrixStack::GetTop() +Matrix44& MatrixStack::GetTop() { return m_Stack[top]; } diff --git a/source/modules/asura-core/Graphics/MatrixStack.h b/source/modules/asura-core/Graphics/MatrixStack.h index 8dd56bf..15ae7e5 100644 --- a/source/modules/asura-core/Graphics/MatrixStack.h +++ b/source/modules/asura-core/Graphics/MatrixStack.h @@ -8,17 +8,9 @@ namespace_begin(AsuraEngine) namespace_begin(Graphics) -/// -/// ջľȡ -/// -#define ASURA_MAX_MATRIX_STACK_DEPTH 32 // 2KB - -/// -/// ջ״ָ̬֮ǰ״̬ջеһstack[i]ֵstack[0]*..*stack[i-1] -/// ֵһϵtransform -/// -/// TODO: template<uint _capacity> MatrixStack -/// +// ջ״ָ̬֮ǰ״̬ջеһstack[i]ֵstack[0]*..*stack[i-1]ֵһϵtransform +// +// TODO: template<uint _capacity> MatrixStack class MatrixStack { public: @@ -30,11 +22,11 @@ public: bool Push(); bool Pop(); - AEMath::Matrix44& GetTop(); - void GetTop(ASURA_OUT AEMath::Matrix44& mat44); + Matrix44& GetTop(); + void GetTop(ASURA_OUT Matrix44& mat44); - void LoadMatrix(const AEMath::Matrix44& mat44); - void MultMatrix(const AEMath::Matrix44& mat44); + void LoadMatrix(const Matrix44& mat44); + void MultMatrix(const Matrix44& mat44); void Rotate(float angle); void Translate(float x, float y); @@ -47,8 +39,8 @@ public: private: - AEMath::Matrix44 m_Stack[ASURA_MAX_MATRIX_STACK_DEPTH]; - uint8 top; + Matrix44 m_Stack[32]; // 2kB + uint8 m_Top; }; diff --git a/source/modules/asura-core/Graphics/Mesh2D.cpp b/source/modules/asura-core/Graphics/Mesh2D.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-core/Graphics/Mesh2D.cpp +++ /dev/null diff --git a/source/modules/asura-core/Graphics/Mesh2D.h b/source/modules/asura-core/Graphics/Mesh2D.h deleted file mode 100644 index 7a0f62e..0000000 --- a/source/modules/asura-core/Graphics/Mesh2D.h +++ /dev/null @@ -1,52 +0,0 @@ -#ifndef _ASURA_ENGINE_MESH2D_H__ -#define _ASURA_ENGINE_MESH2D_H__ - -// cpp -#include <vector> - -// asura modules -#include <asura-base/Scripting/Scripting.h> -#include <asura-base/Math/Vector2.hpp> - -// module -#include "../Mesh/Mesh2dData.h" - -// folder -#include "Color.h" -#include "VertexBuffer.h" -#include "IndexBuffer.h" - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - -/// -/// 2D meshһЩ㶯 -/// https://en.wikipedia.org/wiki/Polygon_mesh -/// -class Mesh2D ASURA_FINAL - : public Scripting::Portable<Mesh2D> -{ -public: - - Mesh2D(); - ~Mesh2D(); - - bool Load(AEMesh::Mesh2DData* data); - -private: - - VertexBuffer* m_VBO; ///< vertex buffer - IndexBuffer* m_IBO; ///< index buffer - -luaxport: - - LUAX_DECL_FACTORY(Mesh2D); - - LUAX_DECL_METHOD(_SetVertex); - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/Graphics/RenderTarget.cpp b/source/modules/asura-core/Graphics/RenderTarget.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-core/Graphics/RenderTarget.cpp +++ /dev/null diff --git a/source/modules/asura-core/Graphics/RenderTarget.h b/source/modules/asura-core/Graphics/RenderTarget.h deleted file mode 100644 index ab09e35..0000000 --- a/source/modules/asura-core/Graphics/RenderTarget.h +++ /dev/null @@ -1,52 +0,0 @@ -#ifndef _ASURA_ENGINE_RENDERTARGET_H_ -#define _ASURA_ENGINE_RENDERTARGET_H_ - -#include <asura-base/Math/Vector2.hpp> -#include <asura-base/Math/Rect.hpp> -#include <asura-base/Scripting/Scripting.h> - -#include "Texture.h" -#include "Color.h" - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - -/// -/// ɱΪȾĿ࣬ -/// Canvas(RenderTexture) -/// Window(RenderWindow) -/// -class RenderTarget : public AEScripting::Object -{ -public: - - RenderTarget() {}; - - virtual ~RenderTarget() {}; - - /// - /// ɫcolRT - /// - virtual void Clear(const Color& col = Color::Black) = 0; - - /// - /// ɫcolղRT - /// - virtual void Clear(const Math::Recti& quad, const Color& col = Color::Black) = 0; - - /// - /// textureRT - /// - virtual void Draw(const Drawable* texture, const RenderState& state) = 0; - - /// - /// һtextureRT - /// - virtual void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state) = 0; - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/Graphics/Shader.cpp b/source/modules/asura-core/Graphics/Shader.cpp index 329b3f1..56d638d 100644 --- a/source/modules/asura-core/Graphics/Shader.cpp +++ b/source/modules/asura-core/Graphics/Shader.cpp @@ -24,12 +24,12 @@ Shader::~Shader() void Shader::SetActive(Shader* shader) { - g_Device.SetActiveShader(shader); + g_GfxDevice.SetActiveShader(shader); } Shader* Shader::GetActive() { - return g_Device.GetActiveShader(); + return g_GfxDevice.GetActiveShader(); } bool Shader::Load(const string& vert, const string& frag) @@ -157,56 +157,56 @@ GLuint Shader::GetGLProgram() void Shader::SetUniformFloat(uint loc, float value) { - if(g_Device.GetActiveShader() == this) + if(g_GfxDevice.GetActiveShader() == this) glUniform1f(loc, value); } bool Shader::SetUniformTexture(uint loc, const Texture& texture) { - if (g_Device.GetActiveShader() != this) + if (g_GfxDevice.GetActiveShader() != this) return false; - g_Device.WipeError(); + g_GfxDevice.WipeError(); glActiveTexture(GL_TEXTURE0 + texUnit); - if (g_Device.HasError()) + if (g_GfxDevice.HasError()) return false; GLint tex = texture.GetGLTexture(); glBindTexture(GL_TEXTURE_2D, tex); - if (g_Device.HasError()) + if (g_GfxDevice.HasError()) return false; glUniform1i(loc, texUnit); - if (g_Device.HasError()) + if (g_GfxDevice.HasError()) return false; ++texUnit; } void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniform2f(loc, vec2.x, vec2.y); } void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniform3f(loc, vec3.x, vec3.y, vec3.z); } void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniform4f(loc, vec4.x, vec4.y, vec4.z, vec4.w); } void Shader::SetUniformMatrix44(uint loc, const Math::Matrix44& mat) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniformMatrix4fv(loc, 1, GL_FALSE, mat.GetElements()); } void Shader::SetUniformColor(uint loc, const Color& color) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniform4f(loc, color.r, color.g, color.b, color.a); } diff --git a/source/modules/asura-core/Graphics/Shader.h b/source/modules/asura-core/Graphics/Shader.h index 615b028..6d7ef90 100644 --- a/source/modules/asura-core/Graphics/Shader.h +++ b/source/modules/asura-core/Graphics/Shader.h @@ -3,6 +3,7 @@ #include <map> #include <string> +#include <vector> #include <asura-base/Exception.h> #include <asura-base/Scripting/Scripting.h> @@ -23,10 +24,21 @@ namespace_begin(AsuraEngine) namespace_begin(Graphics) +enum ShaderChannel +{ + SHADER_CHANNEL_NONE = -1, + SHADER_CHANNEL_VERTEX = 0, // Vertex (vector3) + SHADER_CHANNEL_NORMAL, // Normal (vector3) + SHADER_CHANNEL_COLOR, // Vertex color + SHADER_CHANNEL_TEXCOORD0, // UV set 0 (vector2) + SHADER_CHANNEL_TEXCOORD1, // UV set 1 (vector2) + SHADER_CHANNEL_TANGENT, // Tangent (vector4) + SHADER_CHANNEL_COUNT, // Keep this last! +}; + /// -/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫ -/// ķ༭ÿshaderͨshaderҵuniforms¶frameworkmaterial -/// á +/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫķ +/// ༭ÿshaderͨshaderҵuniforms¶frameworkmaterialá /// class Shader ASURA_FINAL : public Scripting::Portable<Shader> @@ -64,10 +76,10 @@ public: bool SetUniformTexture(uint loc, const Texture& texture); float GetUniformFloat(uint loc); - AEMath::Vector2f GetUniformVector2(uint loc); - AEMath::Vector3f GetUniformVector3(uint loc); - AEMath::Vector4f GetUniformVector4s(uint loc); - AEMath::Matrix44 GetUniformMatrix44(uint loc); + Vector2f GetUniformVector2(uint loc); + Vector3f GetUniformVector3(uint loc); + Vector4f GetUniformVector4s(uint loc); + Matrix44 GetUniformMatrix44(uint loc); GLuint GetGLProgram(); @@ -109,6 +121,7 @@ luaxport: }; +// GPU program typedef Shader GpuProgram; namespace_end diff --git a/source/modules/asura-core/Graphics/Texture.h b/source/modules/asura-core/Graphics/Texture.h index 76b9a8f..572fad4 100644 --- a/source/modules/asura-core/Graphics/Texture.h +++ b/source/modules/asura-core/Graphics/Texture.h @@ -3,6 +3,7 @@ #include <asura-base/Math/Vector2.hpp> #include <asura-base/Math/Rect.hpp> +#include <asura-base/Type.h> #include "../CoreConfig.h" @@ -14,6 +15,17 @@ namespace_begin(Graphics) class RenderTarget; +/// ͼƬ +class ImageData +{ +public: + uint8* GetData(); +private: + int m_Format; + uint8* m_ImageData; + Vector2i m_ImageSize; +}; + /// UVʽ enum WrapMode { @@ -34,8 +46,8 @@ enum FilterMode enum ColorFormat { COLOR_FORMAT_UNKNOWN, - COLOR_FORMAT_RGBA8, ///< RGBA8bits int - COLOR_FORMAT_RGBA32F, ///< RGBA32bits float + COLOR_FORMAT_RGBA8, + COLOR_FORMAT_RGBA32F, }; /// ʽGPUڲCPUⲿʽ @@ -50,11 +62,14 @@ struct TextureFormat /// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿ /// ϵΪEditorҲϽΪԭ㣬Ϊ˷㡣 /// -ASURA_ABSTRACT class Texture : public AEScripting::Object +class Texture : public AEScripting::Object { public: - LUAX_DECL_ABSTRACT_FACTORY(Texture); + LUAX_DECL_FACTORY(Texture); + + // Texture generator + static Texture* GenerateTexture(); Texture(); virtual ~Texture(); @@ -67,9 +82,12 @@ public: void GetFilterMode(); void GetWrapMode(); - /// UVfilterΪ bool IsGenMipmap(); + int GetWidth(); + int GetHeight(); + Vector2i GetSize(); + protected: /// תcolor formatΪtexture format @@ -79,7 +97,12 @@ protected: FilterMode m_MinFilter; FilterMode m_MagFilter; WrapMode m_WrapMode; + int m_UsageMode; bool m_IsGenMipmap; + Vector2f m_TexelSize; + Vector2f m_UVScale; + +luaxport: LUAX_DECL_ENUM(ColorFormat, 1); LUAX_DECL_ENUM(FilterMode, 1); @@ -90,11 +113,12 @@ protected: LUAX_DECL_METHOD(_GetFilterMode); LUAX_DECL_METHOD(_GetWrapMode); LUAX_DECL_METHOD(_IsGenMipmap); + LUAX_DECL_METHOD(_GetWidth); + LUAX_DECL_METHOD(_GetHeight); + LUAX_DECL_METHOD(_GetSize); }; -typedef Texture Drawable; - namespace_end namespace_end diff --git a/source/modules/asura-core/Graphics/VBO.cpp b/source/modules/asura-core/Graphics/VBO.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-core/Graphics/VBO.cpp +++ /dev/null diff --git a/source/modules/asura-core/Graphics/VBO.h b/source/modules/asura-core/Graphics/VBO.h deleted file mode 100644 index f80991e..0000000 --- a/source/modules/asura-core/Graphics/VBO.h +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef _ASURA_ENGINE_VBO_H_ -#define _ASURA_ENGINE_VBO_H_ - -#include <asura-base/Classes.h> - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - -struct VertexBufferData -{ - -}; - -struct IndexBufferData -{ - -}; - -class VBO -{ - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/Graphics/binding/_canvas.cpp b/source/modules/asura-core/Graphics/binding/_canvas.cpp deleted file mode 100644 index 44841f5..0000000 --- a/source/modules/asura-core/Graphics/binding/_canvas.cpp +++ /dev/null @@ -1,48 +0,0 @@ -#include "../Canvas.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Canvas) - { - LUAX_REGISTER_METHODS(state, - { "SetSize", _SetSize }, - { "Bind", _Bind }, - { "Unbind", _Unbind } - ); - } - - LUAX_POSTPROCESS(Canvas) - { - - } - - // canvas:SetSize() - LUAX_IMPL_METHOD(Canvas, _SetSize) - { - LUAX_PREPARE(L, Canvas); - return 0; - - } - - // canvas:Bind() - LUAX_IMPL_METHOD(Canvas, _Bind) - { - LUAX_PREPARE(L, Canvas); - - return 0; - } - - // canvas:Unbind() - LUAX_IMPL_METHOD(Canvas, _Unbind) - { - LUAX_PREPARE(L, Canvas); - return 0; - - } - - } -} diff --git a/source/modules/asura-core/Graphics/binding/_color.cpp b/source/modules/asura-core/Graphics/binding/_color.cpp deleted file mode 100644 index 008d9c2..0000000 --- a/source/modules/asura-core/Graphics/binding/_color.cpp +++ /dev/null @@ -1,130 +0,0 @@ -#include "../Color.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - -LUAX_REGISTRY(Color) -{ - LUAX_REGISTER_METHODS(state, - { "ToColor32", _ToColor32 }, - { "SetColor", _SetColor }, - { "GetColor", _GetColor }, - { "GetR", _GetR }, - { "GetG", _GetG }, - { "GetB", _GetB }, - { "GetA", _GetA }, - { "__eq", ___eq }, - { "__add", ___add }, - { "__sub", ___sub }, - { "__mul", ___mul }, - { "__div", ___div } - ); -} - -LUAX_POSTPROCESS(Color) -{ - -} - -// color:ToColor32() -LUAX_IMPL_METHOD(Color, _ToColor32) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:SetColor() -LUAX_IMPL_METHOD(Color, _SetColor) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetColor() -LUAX_IMPL_METHOD(Color, _GetColor) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetR() -LUAX_IMPL_METHOD(Color, _GetR) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetG() -LUAX_IMPL_METHOD(Color, _GetG) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetB() -LUAX_IMPL_METHOD(Color, _GetB) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetA() -LUAX_IMPL_METHOD(Color, _GetA) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__eq() -LUAX_IMPL_METHOD(Color, ___eq) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__add() -LUAX_IMPL_METHOD(Color, ___add) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__sub() -LUAX_IMPL_METHOD(Color, ___sub) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__mul() -LUAX_IMPL_METHOD(Color, ___mul) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__div() -LUAX_IMPL_METHOD(Color, ___div) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -} -}
\ No newline at end of file diff --git a/source/modules/asura-core/Graphics/binding/_color32.cpp b/source/modules/asura-core/Graphics/binding/_color32.cpp deleted file mode 100644 index 7613361..0000000 --- a/source/modules/asura-core/Graphics/binding/_color32.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include "../Color32.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Color32) - { - LUAX_REGISTER_METHODS(state, - { "ToColor", _ToColor }, - { "GetRed", _GetRed }, - { "GetGreen", _GetGreen }, - { "GetBlue", _GetBlue }, - { "GetAlpha", _GetAlpha } - ); - } - - LUAX_POSTPROCESS(Color32) - { - - } - - // color32:ToColor() - LUAX_IMPL_METHOD(Color32, _ToColor) - { - LUAX_PREPARE(L, Color32); - return 0; - - } - - // color32:GetRed() - LUAX_IMPL_METHOD(Color32, _GetRed) - { - LUAX_PREPARE(L, Color32); - return 0; - } - - // color32:GetGreen() - LUAX_IMPL_METHOD(Color32, _GetGreen) - { - LUAX_PREPARE(L, Color32); - - return 0; - } - - // color32:GetBlue() - LUAX_IMPL_METHOD(Color32, _GetBlue) - { - LUAX_PREPARE(L, Color32); - - return 0; - } - - // color32:GetAlpha() - LUAX_IMPL_METHOD(Color32, _GetAlpha) - { - LUAX_PREPARE(L, Color32); - - return 0; - } - - } -} -
\ No newline at end of file diff --git a/source/modules/asura-core/Graphics/binding/_gfx_device.cpp b/source/modules/asura-core/Graphics/binding/_gfx_device.cpp deleted file mode 100644 index f6c2004..0000000 --- a/source/modules/asura-core/Graphics/binding/_gfx_device.cpp +++ /dev/null @@ -1,151 +0,0 @@ -#include "../GfxDevice.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(GfxDevice) - { - LUAX_REGISTER_METHODS(state, - { "SetMatrixMode", _SetMatrixMode }, - { "GetMatrixMode", _GetMatrixMode }, - { "PushMatrix", _PushMatrix }, - { "PopMatrix", _PopMatrix }, - { "LoadIdentity", _LoadIdentity }, - { "Rotate", _Rotate }, - { "Translate", _Translate }, - { "Scale", _Scale }, - { "Ortho", _Ortho }, - { "GetMatrixDepth", _GetMatrixDepth }, - { "GetMatrixIndex", _GetMatrixIndex }, - { "UseShader", _UseShader }, - { "UnuseShader", _UnuseShader } - ); - } - - LUAX_POSTPROCESS(GfxDevice) - { - LUAX_REGISTER_ENUM(state, "EMatrixMode", - { "PROJECTION", MATRIX_MODE_PROJECTION }, - { "0", 0 }, - { "MODEL", MATRIX_MODE_MODEL }, - { "1", 1 }, - { "VIEW", MATRIX_MODE_VIEW }, - { "2", 2 } - ); - LUAX_REGISTER_ENUM(state, "EGLParams", - { "MAX_TEXTURE_UNIT", GL_PARAM_MAX_TEXTURE_UNIT }, - { "1", 1 } - ); - - } - - // gfxdevice:SetMatrixMode() - LUAX_IMPL_METHOD(GfxDevice, _SetMatrixMode) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:GetMatrixMode() - LUAX_IMPL_METHOD(GfxDevice, _GetMatrixMode) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:PushMatrix() - LUAX_IMPL_METHOD(GfxDevice, _PushMatrix) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:PopMatrix() - LUAX_IMPL_METHOD(GfxDevice, _PopMatrix) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:LoadIdentity() - LUAX_IMPL_METHOD(GfxDevice, _LoadIdentity) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:Rotate() - LUAX_IMPL_METHOD(GfxDevice, _Rotate) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:Translate() - LUAX_IMPL_METHOD(GfxDevice, _Translate) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:Scale() - LUAX_IMPL_METHOD(GfxDevice, _Scale) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:Ortho() - LUAX_IMPL_METHOD(GfxDevice, _Ortho) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:GetMatrixDepth() - LUAX_IMPL_METHOD(GfxDevice, _GetMatrixDepth) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:GetMatrixIndex() - LUAX_IMPL_METHOD(GfxDevice, _GetMatrixIndex) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:UseShader() - LUAX_IMPL_METHOD(GfxDevice, _UseShader) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:UnuseShader() - LUAX_IMPL_METHOD(GfxDevice, _UnuseShader) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - } -} diff --git a/source/modules/asura-core/Graphics/binding/_gpu_buffer.cpp b/source/modules/asura-core/Graphics/binding/_gpu_buffer.cpp deleted file mode 100644 index 8c39a59..0000000 --- a/source/modules/asura-core/Graphics/binding/_gpu_buffer.cpp +++ /dev/null @@ -1,118 +0,0 @@ -#include <stdlib.h> - -#include "../image.h" -#include "../GPUBuffer.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(GPUBuffer) - { - LUAX_REGISTER_METHODS(state, - { "Fill", _Fill }, - { "GetSize", _GetSize }, - { "GetCount", _GetCount } - ); - } - - LUAX_POSTPROCESS(GPUBuffer) - { - LUAX_REGISTER_ENUM(state, "EBufferType", - { "VERTEX", BUFFER_TYPE_VERTEX }, - { "INDEX", BUFFER_TYPE_INDEX } - ); - LUAX_REGISTER_ENUM(state, "EBufferUsage", - { "STREAM", BUFFER_USAGE_STREAM }, - { "DYNAMIC", BUFFER_USAGE_DYNAMIC }, - { "STATIC", BUFFER_USAGE_STATIC } - ); - LUAX_REGISTER_ENUM(state, "EBufferDataType", - { "INT", BUFFER_DATA_TYPE_INT }, - { "FLOAT", BUFFER_DATA_TYPE_FLOAT }, - { "UNSIGNED_BYTE", BUFFER_DATA_TYPE_UNSIGNED_BYTE } - ); - - } - - // buffer = GPUBuffer.New(bufferType, bufferUsage, bufferDataType, size) - // buffer = GPUBuffer.New(image) - // buffer = GPUBuffer.New(mesh2d) - // buffer = GPUBuffer.New(canvas) - // buffer = GPUBuffer.New(shape) - //LUAX_IMPL_METHOD(GPUBuffer, _New) - //{ - // LUAX_STATE(L); - - // return 0; - //} - - // gpubuffer:Fill({data_unit_list}, offseti) - // data_unit_list ݵtable - // offseti : ʼǵĵطڵ(0ʼ - LUAX_IMPL_METHOD(GPUBuffer, _Fill) - { - LUAX_PREPARE(L, GPUBuffer); - - // ʹbufferӦbufferڵһεʱʼsizeСbufferȻ䡣 - int offset = state.GetValue(3, 0); - int count = lua_objlen(L, 2); - int size = count * self->GetDataTypeSize(); - byte* data = (byte*)malloc(size); - int unit = self->GetDataTypeSize(); - int i = 1; - lua_rawgeti(L, 2, i); - while (!lua_isnil(L, -1)) - { - switch (self->m_DataType) - { - case GL_INT: - { - int n = state.CheckValue<int>(-1); - memcpy(data + (i - 1)*unit, &n, unit); - break; - } - case GL_FLOAT: - { - float n = state.CheckValue<float>(-1); - memcpy(data + (i - 1)*unit, &n, unit); - break; - } - case GL_UNSIGNED_BYTE: - { - unsigned char n = state.CheckValue<unsigned char>(-1); - memcpy(data + (i - 1)*unit, &n, unit); - break; - } - } - state.Pop(1); // value - lua_rawgeti(L, 2, ++i); - } - state.Pop(); // nil - - self->Fill(data, size, offset * unit); - - free(data); - return 0; - } - - // gpubuffer:GetSize() - LUAX_IMPL_METHOD(GPUBuffer, _GetSize) - { - LUAX_PREPARE(L, GPUBuffer); - state.Push(self->m_Size); - return 0; - } - - LUAX_IMPL_METHOD(GPUBuffer, _GetCount) - { - LUAX_PREPARE(L, GPUBuffer); - state.Push(self->m_Size / self->GetDataTypeSize()); - return 0; - } - - } -} diff --git a/source/modules/asura-core/Graphics/binding/_image.cpp b/source/modules/asura-core/Graphics/binding/_image.cpp deleted file mode 100644 index 0e4cb16..0000000 --- a/source/modules/asura-core/Graphics/binding/_image.cpp +++ /dev/null @@ -1,71 +0,0 @@ -#include "../image.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Image) - { - LUAX_INHERIT(state, Texture); - - LUAX_REGISTER_METHODS(state, - { "New", _New }, - { "GetWidth", _GetWidth }, - { "GetHeight", _GetHeight }, - { "GetSize", _GetSize }, - { "Render", _Render } - ); - } - - LUAX_POSTPROCESS(Image) - { - } - - // image = Image.New() - LUAX_IMPL_METHOD(Image, _New) - { - LUAX_STATE(L); - Image* img = new Image(); - img->PushLuaxUserdata(state); - return 1; - } - - // width = image:GetWidth() - LUAX_IMPL_METHOD(Image, _GetWidth) - { - LUAX_PREPARE(L, Image); - state.Push(self->GetWidth()); - return 1; - } - - // height = image:GetHeight() - LUAX_IMPL_METHOD(Image, _GetHeight) - { - LUAX_PREPARE(L, Image); - state.Push(self->GetHeight()); - return 1; - } - - // width, height = image:GetSize() - LUAX_IMPL_METHOD(Image, _GetSize) - { - LUAX_PREPARE(L, Image); - int width = self->GetWidth(); - int height = self->GetHeight(); - state.Push(width); - state.Push(height); - return 2; - } - - // image:Render() - LUAX_IMPL_METHOD(Image, _Render) - { - LUAX_PREPARE(L, Image); - - return 0; - } - - } -} diff --git a/source/modules/asura-core/Graphics/binding/_index_buffer.cpp b/source/modules/asura-core/Graphics/binding/_index_buffer.cpp deleted file mode 100644 index 151dc98..0000000 --- a/source/modules/asura-core/Graphics/binding/_index_buffer.cpp +++ /dev/null @@ -1,31 +0,0 @@ -#include "../IndexBuffer.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(IndexBuffer) - { - LUAX_REGISTER_METHODS(state, - { "New", _New } - ); - } - - LUAX_POSTPROCESS(IndexBuffer) - { - - } - - // IndexBuffer.New() - LUAX_IMPL_METHOD(IndexBuffer, _New) - { - LUAX_STATE(L); - - return 0; - } - - } -} diff --git a/source/modules/asura-core/Graphics/binding/_mesh2d.cpp b/source/modules/asura-core/Graphics/binding/_mesh2d.cpp deleted file mode 100644 index 4e3f426..0000000 --- a/source/modules/asura-core/Graphics/binding/_mesh2d.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include "../mesh2d.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Mesh2D) - { - - } - - LUAX_POSTPROCESS(Mesh2D) - { - - } - - } -} diff --git a/source/modules/asura-core/Graphics/binding/_shader.cpp b/source/modules/asura-core/Graphics/binding/_shader.cpp deleted file mode 100644 index 85fd388..0000000 --- a/source/modules/asura-core/Graphics/binding/_shader.cpp +++ /dev/null @@ -1,131 +0,0 @@ -#include "../shader.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Shader) - { - LUAX_REGISTER_METHODS(state, - { "New", _New }, - { "Load", _Load }, - { "Update", _Update }, - { "HasUniform", _HasUniform }, - { "GetUniformLocation", _GetUniformLocation }, - { "SetBuiltInUniforms", _SetBuiltInUniforms }, - { "SetUniformFloat", _SetUniformFloat }, - { "SetUniformTexture", _SetUniformTexture }, - { "SetUniformVector2", _SetUniformVector2 }, - { "SetUniformVector3", _SetUniformVector3 }, - { "SetUniformVector4", _SetUniformVector4 }, - { "SetUniformColor", _SetUniformColor }, - { "SetBuiltInUniforms", _SetBuiltInUniforms } - ); - } - - LUAX_POSTPROCESS(Shader) - { - - } - - // Shader.New() - LUAX_IMPL_METHOD(Shader, _New) - { - LUAX_STATE(L); - - return 0; - } - - // shader:Load() - LUAX_IMPL_METHOD(Shader, _Load) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:Update() - LUAX_IMPL_METHOD(Shader, _Update) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:HasUniform() - LUAX_IMPL_METHOD(Shader, _HasUniform) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:GetUniformLocation() - LUAX_IMPL_METHOD(Shader, _GetUniformLocation) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetBuiltInUniforms() - LUAX_IMPL_METHOD(Shader, _SetBuiltInUniforms) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformFloat() - LUAX_IMPL_METHOD(Shader, _SetUniformFloat) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformTexture() - LUAX_IMPL_METHOD(Shader, _SetUniformTexture) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformVector2() - LUAX_IMPL_METHOD(Shader, _SetUniformVector2) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformVector3() - LUAX_IMPL_METHOD(Shader, _SetUniformVector3) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformVector4() - LUAX_IMPL_METHOD(Shader, _SetUniformVector4) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformColor() - LUAX_IMPL_METHOD(Shader, _SetUniformColor) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - } -} diff --git a/source/modules/asura-core/Graphics/binding/_sprite_batch.cpp b/source/modules/asura-core/Graphics/binding/_sprite_batch.cpp deleted file mode 100644 index 6b7d25c..0000000 --- a/source/modules/asura-core/Graphics/binding/_sprite_batch.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include "../SpriteBatch.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(SpriteBatch) - { - - } - - LUAX_POSTPROCESS(SpriteBatch) - { - - } - - } -} diff --git a/source/modules/asura-core/Graphics/binding/_texture.cpp b/source/modules/asura-core/Graphics/binding/_texture.cpp deleted file mode 100644 index f5e5f17..0000000 --- a/source/modules/asura-core/Graphics/binding/_texture.cpp +++ /dev/null @@ -1,85 +0,0 @@ -#include "../texture.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Texture) - { - LUAX_REGISTER_METHODS(state, - { "SetFilterMode", _SetFilterMode }, - { "SetWrapMode", _SetWrapMode }, - { "GetFilterMode", _GetFilterMode }, - { "GetWrapMode", _GetWrapMode }, - { "IsGenMipmap", _IsGenMipmap } - ); - } - - LUAX_POSTPROCESS(Texture) - { - LUAX_REGISTER_ENUM(state, "EColorFormat", - { "UNKNOWN", COLOR_FORMAT_UNKNOWN }, - { "RGBA8", COLOR_FORMAT_RGBA8 }, - { "RGBA32F", COLOR_FORMAT_RGBA32F } - ); - LUAX_REGISTER_ENUM(state, "EFilterMode", - { "NEAREST", FILTER_MODE_NEAREST }, - { "LINEAR", FILTER_MODE_LINEAR } - ); - LUAX_REGISTER_ENUM(state, "EWrapMode", - { "REPEAT", WRAP_MODE_REPEAT }, - { "MIRROR", WRAP_MODE_MIRROR }, - { "CLAMPTOEDGE", WRAP_MODE_CLAMPTOEDGE }, - { "CLAMPTOBORDER", WRAP_MODE_CLAMPTOBORDER } - ); - - } - - // texture:SetFilterMode(minFilter, magFilter) - LUAX_IMPL_METHOD(Texture, _SetFilterMode) - { - LUAX_PREPARE(L, Texture); - FilterMode min = (FilterMode)state.CheckValue<int>(2); - FilterMode mag = (FilterMode)state.CheckValue<int>(3); - self->SetFilterMode(min, mag); - return 0; - } - - // texture:SetWrapMode(wrap_mode) - LUAX_IMPL_METHOD(Texture, _SetWrapMode) - { - LUAX_PREPARE(L, Texture); - WrapMode wrap_mode = (WrapMode)state.CheckValue<int>(2); - self->SetWrapMode(wrap_mode); - return 0; - } - - // min, mag = texture:GetFilterMode() - LUAX_IMPL_METHOD(Texture, _GetFilterMode) - { - LUAX_PREPARE(L, Texture); - state.Push((int)self->m_MinFilter); - state.Push((int)self->m_MagFilter); - return 2; - } - - // wrapmode= texture:GetWrapMode() - LUAX_IMPL_METHOD(Texture, _GetWrapMode) - { - LUAX_PREPARE(L, Texture); - state.Push((int)self->m_WrapMode); - return 1; - } - - // texture:IsGenMipmap() - LUAX_IMPL_METHOD(Texture, _IsGenMipmap) - { - LUAX_PREPARE(L, Texture); - state.Push(self->IsGenMipmap()); - return 1; - } - - } -}
\ No newline at end of file diff --git a/source/modules/asura-core/Graphics/binding/_vertex_buffer.cpp b/source/modules/asura-core/Graphics/binding/_vertex_buffer.cpp deleted file mode 100644 index 8ed487b..0000000 --- a/source/modules/asura-core/Graphics/binding/_vertex_buffer.cpp +++ /dev/null @@ -1,38 +0,0 @@ -#include "../VertexBuffer.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(VertexBuffer) - { - LUAX_REGISTER_METHODS(state, - { "New", _New } - ); - } - - LUAX_POSTPROCESS(VertexBuffer) - { - - } - - // vbo = VertexBuffer.New(usage, data_type, count) - LUAX_IMPL_METHOD(VertexBuffer, _New) - { - LUAX_STATE(L); - - BufferUsage usage = (BufferUsage)state.CheckValue<uint>(1); - BufferDataType datatype = (BufferDataType)state.CheckValue<uint>(2); - uint count = state.CheckValue<uint>(3); - - VertexBuffer* vbo = new VertexBuffer(usage, datatype, count * GPUBuffer::GetDataTypeSize(datatype)); - vbo->PushLuaxUserdata(state); - - return 1; - } - - } -} diff --git a/source/modules/asura-core/Input/InputDevice.h b/source/modules/asura-core/Input/InputDevice.h index 2b3ff9b..42dfe43 100644 --- a/source/modules/asura-core/Input/InputDevice.h +++ b/source/modules/asura-core/Input/InputDevice.h @@ -16,6 +16,7 @@ namespace_begin(AsuraEngine) namespace_begin(Input) +// Ӳϵͳ class InputDevice ASURA_FINAL { public: @@ -35,7 +36,7 @@ public: LRESULT OnInput(HWND window, UINT message, WPARAM wParam, LPARAM lParam); LRESULT OnDeviceChange(LPCWSTR name, bool add); - static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, AEMath::Vector2f& newPos); + static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, Vector2f& newPos); #elif ASURA_RUNNER @@ -52,7 +53,7 @@ protected: bool UpdateState(); - MouseState m_Mouse; + MouseState m_Mouse; KeyboardState m_Keyboard; JoystickState m_Joysticks; diff --git a/source/modules/asura-core/Input/InputEvent.h b/source/modules/asura-core/Input/InputEvent.h index c643b75..fc7b9f6 100644 --- a/source/modules/asura-core/Input/InputEvent.h +++ b/source/modules/asura-core/Input/InputEvent.h @@ -32,7 +32,7 @@ struct InputEvent LRESULT OnInput(HWND window, UINT message, WPARAM wParam, LPARAM lParam); LRESULT OnDeviceChange(LPCWSTR name, bool add); - static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, AEMath::Vector2f& newPos); + static bool ConvertPositionToClientAreaCoord(HWND activeWindow, POINT position, Vector2f& newPos); #elif ASURA_RUNNER diff --git a/source/modules/asura-core/Input/InputManager.cpp b/source/modules/asura-core/Input/InputManager.cpp index cec1b36..03200f5 100644 --- a/source/modules/asura-core/Input/InputManager.cpp +++ b/source/modules/asura-core/Input/InputManager.cpp @@ -82,12 +82,12 @@ bool InputManager::GetKeyUp(int key) } -const AEMath::Vector2f& InputManager::GetMouseDelta() +const Vector2f& InputManager::GetMouseDelta() { return m_MouseDelta; } -const AEMath::Vector2f& InputManager::GetMousePosition() +const Vector2f& InputManager::GetMousePosition() { return m_MousePos; } @@ -114,11 +114,11 @@ void InputManager::SetKeyState(int key, bool state) m_CurrentKeyState[key] = state; } -void InputManager::SetMouseDelta(const AEMath::Vector2f& delta) +void InputManager::SetMouseDelta(const Vector2f& delta) { } -void InputManager::SetMousePosition(const AEMath::Vector2f& pos) +void InputManager::SetMousePosition(const Vector2f& pos) { } diff --git a/source/modules/asura-core/Input/InputManager.h b/source/modules/asura-core/Input/InputManager.h index 3c44745..4071b66 100644 --- a/source/modules/asura-core/Input/InputManager.h +++ b/source/modules/asura-core/Input/InputManager.h @@ -40,15 +40,15 @@ public: bool GetKeyDown(int key); bool GetKeyUp(int key); - const AEMath::Vector2f& GetMouseDelta(); - const AEMath::Vector2f& GetMousePosition(); + const Vector2f& GetMouseDelta(); + const Vector2f& GetMousePosition(); float GetJoystickPosition(); void setJoystickPosition(); void SetKeyState(int key, bool state); - void SetMouseDelta(const AEMath::Vector2f& delta); - void SetMousePosition(const AEMath::Vector2f& pos); + void SetMouseDelta(const Vector2f& delta); + void SetMousePosition(const Vector2f& pos); void SetMouseButton(int button, bool enabled); void ProcessInput(); @@ -62,8 +62,8 @@ private: std::vector<InputAxis> m_Axis; - AEMath::Vector2f m_MouseDelta; - AEMath::Vector2f m_MousePos; + Vector2f m_MouseDelta; + Vector2f m_MousePos; bool m_MousePresent; @@ -72,7 +72,7 @@ private: std::string m_InputString; std::string m_CompositionString; - AEMath::Vector2f m_TextFieldCursorPos; + Vector2f m_TextFieldCursorPos; bool m_TextFieldInput; bool m_EatKeyPressOnTextFieldFocus; diff --git a/source/modules/asura-core/Mesh/Mesh2DData.h b/source/modules/asura-core/Mesh/Mesh2DData.h index 3e30a06..f041e05 100644 --- a/source/modules/asura-core/Mesh/Mesh2DData.h +++ b/source/modules/asura-core/Mesh/Mesh2DData.h @@ -21,9 +21,9 @@ namespace_begin(Mesh) /// struct Vertex { - AEMath::Vector2f position; ///< + Vector2f position; ///< AEGraphics::Color color; ///< ɫ - AEMath::Vector2f texCoord[4]; ///< UVs + Vector2f texCoord[4]; ///< UVs }; /// diff --git a/source/modules/asura-core/font/ttf.cpp b/source/modules/asura-core/font/ttf.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-core/font/ttf.cpp +++ /dev/null diff --git a/source/modules/asura-core/font/ttf.h b/source/modules/asura-core/font/ttf.h deleted file mode 100644 index b83cf76..0000000 --- a/source/modules/asura-core/font/ttf.h +++ /dev/null @@ -1,17 +0,0 @@ -#ifndef _ASURA_TTF_H_ -#define _ASURA_TTF_H_ - -namespace AsuraEngine -{ - namespace Text - { - - class TTF - { - - }; - - } -} - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/font/utf.hpp b/source/modules/asura-core/font/utf.hpp deleted file mode 100644 index 59f62ed..0000000 --- a/source/modules/asura-core/font/utf.hpp +++ /dev/null @@ -1,720 +0,0 @@ -#ifndef _ASURA_UTF_HPP_ -#define _ASURA_UTF_HPP_ - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <algorithm> -#include <locale> -#include <string> -#include <cstdlib> - -namespace AsuraEngine -{ - namespace Text - { - - template <unsigned int N> - class Utf; - - //////////////////////////////////////////////////////////// - /// \brief Specialization of the Utf template for UTF-8 - /// - //////////////////////////////////////////////////////////// - template <> - class Utf<8> - { - public: - - //////////////////////////////////////////////////////////// - /// \brief Decode a single UTF-8 character - /// - /// Decoding a character means finding its unique 32-bits - /// code (called the codepoint) in the Unicode standard. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Codepoint of the decoded UTF-8 character - /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-8 character - /// - /// Encoding a character means converting a unique 32-bits - /// code (called the codepoint) in the target encoding, UTF-8. - /// - /// \param input Codepoint to encode as UTF-8 - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to UTF-8 (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out Encode(Uint32 input, Out output, Uint8 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Advance to the next UTF-8 character - /// - /// This function is necessary for multi-elements encodings, as - /// a single character may use more than 1 storage element. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Next(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Count the number of characters of a UTF-8 sequence - /// - /// This function is necessary for multi-elements encodings, as - /// a single character may use more than 1 storage element, thus the - /// total size can be different from (begin - end). - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static std::size_t Count(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Convert an ANSI characters range to UTF-8 - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert a wide characters range to UTF-8 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromWide(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-8 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromLatin1(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-8 characters range to ANSI characters - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them) - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-8 characters range to wide characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-8 characters range to latin-1 (ISO-5589-1) characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToLatin1(In begin, In end, Out output, char replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-8 characters range to UTF-8 - /// - /// This functions does nothing more than a direct copy; - /// it is defined only to provide the same interface as other - /// specializations of the sf::Utf<> template, and allow - /// generic code to be written on top of it. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf8(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-8 characters range to UTF-16 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf16(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-8 characters range to UTF-32 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf32(In begin, In end, Out output); - }; - - //////////////////////////////////////////////////////////// - /// \brief Specialization of the Utf template for UTF-16 - /// - //////////////////////////////////////////////////////////// - template <> - class Utf<16> - { - public: - - //////////////////////////////////////////////////////////// - /// \brief Decode a single UTF-16 character - /// - /// Decoding a character means finding its unique 32-bits - /// code (called the codepoint) in the Unicode standard. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Codepoint of the decoded UTF-16 character - /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-16 character - /// - /// Encoding a character means converting a unique 32-bits - /// code (called the codepoint) in the target encoding, UTF-16. - /// - /// \param input Codepoint to encode as UTF-16 - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to UTF-16 (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out Encode(Uint32 input, Out output, Uint16 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Advance to the next UTF-16 character - /// - /// This function is necessary for multi-elements encodings, as - /// a single character may use more than 1 storage element. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Next(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Count the number of characters of a UTF-16 sequence - /// - /// This function is necessary for multi-elements encodings, as - /// a single character may use more than 1 storage element, thus the - /// total size can be different from (begin - end). - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static std::size_t Count(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Convert an ANSI characters range to UTF-16 - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert a wide characters range to UTF-16 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromWide(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-16 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromLatin1(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-16 characters range to ANSI characters - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them) - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-16 characters range to wide characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToLatin1(In begin, In end, Out output, char replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-16 characters range to UTF-8 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf8(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-16 characters range to UTF-16 - /// - /// This functions does nothing more than a direct copy; - /// it is defined only to provide the same interface as other - /// specializations of the sf::Utf<> template, and allow - /// generic code to be written on top of it. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf16(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-16 characters range to UTF-32 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf32(In begin, In end, Out output); - }; - - //////////////////////////////////////////////////////////// - /// \brief Specialization of the Utf template for UTF-32 - /// - //////////////////////////////////////////////////////////// - template <> - class Utf<32> - { - public: - - //////////////////////////////////////////////////////////// - /// \brief Decode a single UTF-32 character - /// - /// Decoding a character means finding its unique 32-bits - /// code (called the codepoint) in the Unicode standard. - /// For UTF-32, the character value is the same as the codepoint. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Codepoint of the decoded UTF-32 character - /// \param replacement Replacement character to use in case the UTF-8 sequence is invalid - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Decode(In begin, In end, Uint32& output, Uint32 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-32 character - /// - /// Encoding a character means converting a unique 32-bits - /// code (called the codepoint) in the target encoding, UTF-32. - /// For UTF-32, the codepoint is the same as the character value. - /// - /// \param input Codepoint to encode as UTF-32 - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to UTF-32 (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out Encode(Uint32 input, Out output, Uint32 replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Advance to the next UTF-32 character - /// - /// This function is trivial for UTF-32, which can store - /// every character in a single storage element. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static In Next(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Count the number of characters of a UTF-32 sequence - /// - /// This function is trivial for UTF-32, which can store - /// every character in a single storage element. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// - /// \return Iterator pointing to one past the last read element of the input sequence - /// - //////////////////////////////////////////////////////////// - template <typename In> - static std::size_t Count(In begin, In end); - - //////////////////////////////////////////////////////////// - /// \brief Convert an ANSI characters range to UTF-32 - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert a wide characters range to UTF-32 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromWide(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a latin-1 (ISO-5589-1) characters range to UTF-32 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out FromLatin1(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-32 characters range to ANSI characters - /// - /// The current global locale will be used by default, unless you - /// pass a custom one in the \a locale parameter. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to ANSI (use 0 to skip them) - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-32 characters range to wide characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToWide(In begin, In end, Out output, wchar_t replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement for characters not convertible to wide (use 0 to skip them) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToLatin1(In begin, In end, Out output, char replacement = 0); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-32 characters range to UTF-8 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf8(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-32 characters range to UTF-16 - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf16(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Convert a UTF-32 characters range to UTF-32 - /// - /// This functions does nothing more than a direct copy; - /// it is defined only to provide the same interface as other - /// specializations of the sf::Utf<> template, and allow - /// generic code to be written on top of it. - /// - /// \param begin Iterator pointing to the beginning of the input sequence - /// \param end Iterator pointing to the end of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename In, typename Out> - static Out ToUtf32(In begin, In end, Out output); - - //////////////////////////////////////////////////////////// - /// \brief Decode a single ANSI character to UTF-32 - /// - /// This function does not exist in other specializations - /// of sf::Utf<>, it is defined for convenience (it is used by - /// several other conversion functions). - /// - /// \param input Input ANSI character - /// \param locale Locale to use for conversion - /// - /// \return Converted character - /// - //////////////////////////////////////////////////////////// - template <typename In> - static Uint32 DecodeAnsi(In input, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Decode a single wide character to UTF-32 - /// - /// This function does not exist in other specializations - /// of sf::Utf<>, it is defined for convenience (it is used by - /// several other conversion functions). - /// - /// \param input Input wide character - /// - /// \return Converted character - /// - //////////////////////////////////////////////////////////// - template <typename In> - static Uint32 DecodeWide(In input); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-32 character to ANSI - /// - /// This function does not exist in other specializations - /// of sf::Utf<>, it is defined for convenience (it is used by - /// several other conversion functions). - /// - /// \param codepoint Iterator pointing to the beginning of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement if the input character is not convertible to ANSI (use 0 to skip it) - /// \param locale Locale to use for conversion - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out EncodeAnsi(Uint32 codepoint, Out output, char replacement = 0, const std::locale& locale = std::locale()); - - //////////////////////////////////////////////////////////// - /// \brief Encode a single UTF-32 character to wide - /// - /// This function does not exist in other specializations - /// of sf::Utf<>, it is defined for convenience (it is used by - /// several other conversion functions). - /// - /// \param codepoint Iterator pointing to the beginning of the input sequence - /// \param output Iterator pointing to the beginning of the output sequence - /// \param replacement Replacement if the input character is not convertible to wide (use 0 to skip it) - /// - /// \return Iterator to the end of the output sequence which has been written - /// - //////////////////////////////////////////////////////////// - template <typename Out> - static Out EncodeWide(Uint32 codepoint, Out output, wchar_t replacement = 0); - }; - -#include "Utf.inc" - - // Make typedefs to get rid of the template syntax - typedef Utf<8> Utf8; - typedef Utf<16> Utf16; - typedef Utf<32> Utf32; - - } // namespace sf - -} - - -#endif // SFML_UTF_HPP diff --git a/source/modules/asura-core/graphics/binding/_canvas.cpp b/source/modules/asura-core/graphics/binding/_canvas.cpp deleted file mode 100644 index 44841f5..0000000 --- a/source/modules/asura-core/graphics/binding/_canvas.cpp +++ /dev/null @@ -1,48 +0,0 @@ -#include "../Canvas.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Canvas) - { - LUAX_REGISTER_METHODS(state, - { "SetSize", _SetSize }, - { "Bind", _Bind }, - { "Unbind", _Unbind } - ); - } - - LUAX_POSTPROCESS(Canvas) - { - - } - - // canvas:SetSize() - LUAX_IMPL_METHOD(Canvas, _SetSize) - { - LUAX_PREPARE(L, Canvas); - return 0; - - } - - // canvas:Bind() - LUAX_IMPL_METHOD(Canvas, _Bind) - { - LUAX_PREPARE(L, Canvas); - - return 0; - } - - // canvas:Unbind() - LUAX_IMPL_METHOD(Canvas, _Unbind) - { - LUAX_PREPARE(L, Canvas); - return 0; - - } - - } -} diff --git a/source/modules/asura-core/graphics/binding/_color.cpp b/source/modules/asura-core/graphics/binding/_color.cpp deleted file mode 100644 index 008d9c2..0000000 --- a/source/modules/asura-core/graphics/binding/_color.cpp +++ /dev/null @@ -1,130 +0,0 @@ -#include "../Color.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - -LUAX_REGISTRY(Color) -{ - LUAX_REGISTER_METHODS(state, - { "ToColor32", _ToColor32 }, - { "SetColor", _SetColor }, - { "GetColor", _GetColor }, - { "GetR", _GetR }, - { "GetG", _GetG }, - { "GetB", _GetB }, - { "GetA", _GetA }, - { "__eq", ___eq }, - { "__add", ___add }, - { "__sub", ___sub }, - { "__mul", ___mul }, - { "__div", ___div } - ); -} - -LUAX_POSTPROCESS(Color) -{ - -} - -// color:ToColor32() -LUAX_IMPL_METHOD(Color, _ToColor32) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:SetColor() -LUAX_IMPL_METHOD(Color, _SetColor) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetColor() -LUAX_IMPL_METHOD(Color, _GetColor) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetR() -LUAX_IMPL_METHOD(Color, _GetR) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetG() -LUAX_IMPL_METHOD(Color, _GetG) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetB() -LUAX_IMPL_METHOD(Color, _GetB) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:GetA() -LUAX_IMPL_METHOD(Color, _GetA) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__eq() -LUAX_IMPL_METHOD(Color, ___eq) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__add() -LUAX_IMPL_METHOD(Color, ___add) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__sub() -LUAX_IMPL_METHOD(Color, ___sub) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__mul() -LUAX_IMPL_METHOD(Color, ___mul) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -// color:__div() -LUAX_IMPL_METHOD(Color, ___div) -{ - LUAX_PREPARE(L, Color); - - return 0; -} - -} -}
\ No newline at end of file diff --git a/source/modules/asura-core/graphics/binding/_color32.cpp b/source/modules/asura-core/graphics/binding/_color32.cpp deleted file mode 100644 index 7613361..0000000 --- a/source/modules/asura-core/graphics/binding/_color32.cpp +++ /dev/null @@ -1,66 +0,0 @@ -#include "../Color32.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Color32) - { - LUAX_REGISTER_METHODS(state, - { "ToColor", _ToColor }, - { "GetRed", _GetRed }, - { "GetGreen", _GetGreen }, - { "GetBlue", _GetBlue }, - { "GetAlpha", _GetAlpha } - ); - } - - LUAX_POSTPROCESS(Color32) - { - - } - - // color32:ToColor() - LUAX_IMPL_METHOD(Color32, _ToColor) - { - LUAX_PREPARE(L, Color32); - return 0; - - } - - // color32:GetRed() - LUAX_IMPL_METHOD(Color32, _GetRed) - { - LUAX_PREPARE(L, Color32); - return 0; - } - - // color32:GetGreen() - LUAX_IMPL_METHOD(Color32, _GetGreen) - { - LUAX_PREPARE(L, Color32); - - return 0; - } - - // color32:GetBlue() - LUAX_IMPL_METHOD(Color32, _GetBlue) - { - LUAX_PREPARE(L, Color32); - - return 0; - } - - // color32:GetAlpha() - LUAX_IMPL_METHOD(Color32, _GetAlpha) - { - LUAX_PREPARE(L, Color32); - - return 0; - } - - } -} -
\ No newline at end of file diff --git a/source/modules/asura-core/graphics/binding/_gfx_device.cpp b/source/modules/asura-core/graphics/binding/_gfx_device.cpp deleted file mode 100644 index f6c2004..0000000 --- a/source/modules/asura-core/graphics/binding/_gfx_device.cpp +++ /dev/null @@ -1,151 +0,0 @@ -#include "../GfxDevice.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(GfxDevice) - { - LUAX_REGISTER_METHODS(state, - { "SetMatrixMode", _SetMatrixMode }, - { "GetMatrixMode", _GetMatrixMode }, - { "PushMatrix", _PushMatrix }, - { "PopMatrix", _PopMatrix }, - { "LoadIdentity", _LoadIdentity }, - { "Rotate", _Rotate }, - { "Translate", _Translate }, - { "Scale", _Scale }, - { "Ortho", _Ortho }, - { "GetMatrixDepth", _GetMatrixDepth }, - { "GetMatrixIndex", _GetMatrixIndex }, - { "UseShader", _UseShader }, - { "UnuseShader", _UnuseShader } - ); - } - - LUAX_POSTPROCESS(GfxDevice) - { - LUAX_REGISTER_ENUM(state, "EMatrixMode", - { "PROJECTION", MATRIX_MODE_PROJECTION }, - { "0", 0 }, - { "MODEL", MATRIX_MODE_MODEL }, - { "1", 1 }, - { "VIEW", MATRIX_MODE_VIEW }, - { "2", 2 } - ); - LUAX_REGISTER_ENUM(state, "EGLParams", - { "MAX_TEXTURE_UNIT", GL_PARAM_MAX_TEXTURE_UNIT }, - { "1", 1 } - ); - - } - - // gfxdevice:SetMatrixMode() - LUAX_IMPL_METHOD(GfxDevice, _SetMatrixMode) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:GetMatrixMode() - LUAX_IMPL_METHOD(GfxDevice, _GetMatrixMode) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:PushMatrix() - LUAX_IMPL_METHOD(GfxDevice, _PushMatrix) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:PopMatrix() - LUAX_IMPL_METHOD(GfxDevice, _PopMatrix) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:LoadIdentity() - LUAX_IMPL_METHOD(GfxDevice, _LoadIdentity) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:Rotate() - LUAX_IMPL_METHOD(GfxDevice, _Rotate) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:Translate() - LUAX_IMPL_METHOD(GfxDevice, _Translate) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:Scale() - LUAX_IMPL_METHOD(GfxDevice, _Scale) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:Ortho() - LUAX_IMPL_METHOD(GfxDevice, _Ortho) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:GetMatrixDepth() - LUAX_IMPL_METHOD(GfxDevice, _GetMatrixDepth) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:GetMatrixIndex() - LUAX_IMPL_METHOD(GfxDevice, _GetMatrixIndex) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:UseShader() - LUAX_IMPL_METHOD(GfxDevice, _UseShader) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - // gfxdevice:UnuseShader() - LUAX_IMPL_METHOD(GfxDevice, _UnuseShader) - { - LUAX_PREPARE(L, GfxDevice); - - return 0; - } - - } -} diff --git a/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp b/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp deleted file mode 100644 index 8c39a59..0000000 --- a/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp +++ /dev/null @@ -1,118 +0,0 @@ -#include <stdlib.h> - -#include "../image.h" -#include "../GPUBuffer.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(GPUBuffer) - { - LUAX_REGISTER_METHODS(state, - { "Fill", _Fill }, - { "GetSize", _GetSize }, - { "GetCount", _GetCount } - ); - } - - LUAX_POSTPROCESS(GPUBuffer) - { - LUAX_REGISTER_ENUM(state, "EBufferType", - { "VERTEX", BUFFER_TYPE_VERTEX }, - { "INDEX", BUFFER_TYPE_INDEX } - ); - LUAX_REGISTER_ENUM(state, "EBufferUsage", - { "STREAM", BUFFER_USAGE_STREAM }, - { "DYNAMIC", BUFFER_USAGE_DYNAMIC }, - { "STATIC", BUFFER_USAGE_STATIC } - ); - LUAX_REGISTER_ENUM(state, "EBufferDataType", - { "INT", BUFFER_DATA_TYPE_INT }, - { "FLOAT", BUFFER_DATA_TYPE_FLOAT }, - { "UNSIGNED_BYTE", BUFFER_DATA_TYPE_UNSIGNED_BYTE } - ); - - } - - // buffer = GPUBuffer.New(bufferType, bufferUsage, bufferDataType, size) - // buffer = GPUBuffer.New(image) - // buffer = GPUBuffer.New(mesh2d) - // buffer = GPUBuffer.New(canvas) - // buffer = GPUBuffer.New(shape) - //LUAX_IMPL_METHOD(GPUBuffer, _New) - //{ - // LUAX_STATE(L); - - // return 0; - //} - - // gpubuffer:Fill({data_unit_list}, offseti) - // data_unit_list ݵtable - // offseti : ʼǵĵطڵ(0ʼ - LUAX_IMPL_METHOD(GPUBuffer, _Fill) - { - LUAX_PREPARE(L, GPUBuffer); - - // ʹbufferӦbufferڵһεʱʼsizeСbufferȻ䡣 - int offset = state.GetValue(3, 0); - int count = lua_objlen(L, 2); - int size = count * self->GetDataTypeSize(); - byte* data = (byte*)malloc(size); - int unit = self->GetDataTypeSize(); - int i = 1; - lua_rawgeti(L, 2, i); - while (!lua_isnil(L, -1)) - { - switch (self->m_DataType) - { - case GL_INT: - { - int n = state.CheckValue<int>(-1); - memcpy(data + (i - 1)*unit, &n, unit); - break; - } - case GL_FLOAT: - { - float n = state.CheckValue<float>(-1); - memcpy(data + (i - 1)*unit, &n, unit); - break; - } - case GL_UNSIGNED_BYTE: - { - unsigned char n = state.CheckValue<unsigned char>(-1); - memcpy(data + (i - 1)*unit, &n, unit); - break; - } - } - state.Pop(1); // value - lua_rawgeti(L, 2, ++i); - } - state.Pop(); // nil - - self->Fill(data, size, offset * unit); - - free(data); - return 0; - } - - // gpubuffer:GetSize() - LUAX_IMPL_METHOD(GPUBuffer, _GetSize) - { - LUAX_PREPARE(L, GPUBuffer); - state.Push(self->m_Size); - return 0; - } - - LUAX_IMPL_METHOD(GPUBuffer, _GetCount) - { - LUAX_PREPARE(L, GPUBuffer); - state.Push(self->m_Size / self->GetDataTypeSize()); - return 0; - } - - } -} diff --git a/source/modules/asura-core/graphics/binding/_image.cpp b/source/modules/asura-core/graphics/binding/_image.cpp deleted file mode 100644 index 0e4cb16..0000000 --- a/source/modules/asura-core/graphics/binding/_image.cpp +++ /dev/null @@ -1,71 +0,0 @@ -#include "../image.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Image) - { - LUAX_INHERIT(state, Texture); - - LUAX_REGISTER_METHODS(state, - { "New", _New }, - { "GetWidth", _GetWidth }, - { "GetHeight", _GetHeight }, - { "GetSize", _GetSize }, - { "Render", _Render } - ); - } - - LUAX_POSTPROCESS(Image) - { - } - - // image = Image.New() - LUAX_IMPL_METHOD(Image, _New) - { - LUAX_STATE(L); - Image* img = new Image(); - img->PushLuaxUserdata(state); - return 1; - } - - // width = image:GetWidth() - LUAX_IMPL_METHOD(Image, _GetWidth) - { - LUAX_PREPARE(L, Image); - state.Push(self->GetWidth()); - return 1; - } - - // height = image:GetHeight() - LUAX_IMPL_METHOD(Image, _GetHeight) - { - LUAX_PREPARE(L, Image); - state.Push(self->GetHeight()); - return 1; - } - - // width, height = image:GetSize() - LUAX_IMPL_METHOD(Image, _GetSize) - { - LUAX_PREPARE(L, Image); - int width = self->GetWidth(); - int height = self->GetHeight(); - state.Push(width); - state.Push(height); - return 2; - } - - // image:Render() - LUAX_IMPL_METHOD(Image, _Render) - { - LUAX_PREPARE(L, Image); - - return 0; - } - - } -} diff --git a/source/modules/asura-core/graphics/binding/_index_buffer.cpp b/source/modules/asura-core/graphics/binding/_index_buffer.cpp deleted file mode 100644 index 151dc98..0000000 --- a/source/modules/asura-core/graphics/binding/_index_buffer.cpp +++ /dev/null @@ -1,31 +0,0 @@ -#include "../IndexBuffer.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(IndexBuffer) - { - LUAX_REGISTER_METHODS(state, - { "New", _New } - ); - } - - LUAX_POSTPROCESS(IndexBuffer) - { - - } - - // IndexBuffer.New() - LUAX_IMPL_METHOD(IndexBuffer, _New) - { - LUAX_STATE(L); - - return 0; - } - - } -} diff --git a/source/modules/asura-core/graphics/binding/_mesh2d.cpp b/source/modules/asura-core/graphics/binding/_mesh2d.cpp deleted file mode 100644 index 4e3f426..0000000 --- a/source/modules/asura-core/graphics/binding/_mesh2d.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include "../mesh2d.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Mesh2D) - { - - } - - LUAX_POSTPROCESS(Mesh2D) - { - - } - - } -} diff --git a/source/modules/asura-core/graphics/binding/_shader.cpp b/source/modules/asura-core/graphics/binding/_shader.cpp deleted file mode 100644 index 85fd388..0000000 --- a/source/modules/asura-core/graphics/binding/_shader.cpp +++ /dev/null @@ -1,131 +0,0 @@ -#include "../shader.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Shader) - { - LUAX_REGISTER_METHODS(state, - { "New", _New }, - { "Load", _Load }, - { "Update", _Update }, - { "HasUniform", _HasUniform }, - { "GetUniformLocation", _GetUniformLocation }, - { "SetBuiltInUniforms", _SetBuiltInUniforms }, - { "SetUniformFloat", _SetUniformFloat }, - { "SetUniformTexture", _SetUniformTexture }, - { "SetUniformVector2", _SetUniformVector2 }, - { "SetUniformVector3", _SetUniformVector3 }, - { "SetUniformVector4", _SetUniformVector4 }, - { "SetUniformColor", _SetUniformColor }, - { "SetBuiltInUniforms", _SetBuiltInUniforms } - ); - } - - LUAX_POSTPROCESS(Shader) - { - - } - - // Shader.New() - LUAX_IMPL_METHOD(Shader, _New) - { - LUAX_STATE(L); - - return 0; - } - - // shader:Load() - LUAX_IMPL_METHOD(Shader, _Load) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:Update() - LUAX_IMPL_METHOD(Shader, _Update) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:HasUniform() - LUAX_IMPL_METHOD(Shader, _HasUniform) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:GetUniformLocation() - LUAX_IMPL_METHOD(Shader, _GetUniformLocation) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetBuiltInUniforms() - LUAX_IMPL_METHOD(Shader, _SetBuiltInUniforms) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformFloat() - LUAX_IMPL_METHOD(Shader, _SetUniformFloat) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformTexture() - LUAX_IMPL_METHOD(Shader, _SetUniformTexture) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformVector2() - LUAX_IMPL_METHOD(Shader, _SetUniformVector2) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformVector3() - LUAX_IMPL_METHOD(Shader, _SetUniformVector3) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformVector4() - LUAX_IMPL_METHOD(Shader, _SetUniformVector4) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - // shader:SetUniformColor() - LUAX_IMPL_METHOD(Shader, _SetUniformColor) - { - LUAX_PREPARE(L, Shader); - - return 0; - } - - } -} diff --git a/source/modules/asura-core/graphics/binding/_sprite_batch.cpp b/source/modules/asura-core/graphics/binding/_sprite_batch.cpp deleted file mode 100644 index 6b7d25c..0000000 --- a/source/modules/asura-core/graphics/binding/_sprite_batch.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include "../SpriteBatch.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(SpriteBatch) - { - - } - - LUAX_POSTPROCESS(SpriteBatch) - { - - } - - } -} diff --git a/source/modules/asura-core/graphics/binding/_texture.cpp b/source/modules/asura-core/graphics/binding/_texture.cpp deleted file mode 100644 index f5e5f17..0000000 --- a/source/modules/asura-core/graphics/binding/_texture.cpp +++ /dev/null @@ -1,85 +0,0 @@ -#include "../texture.h" - -using namespace std; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(Texture) - { - LUAX_REGISTER_METHODS(state, - { "SetFilterMode", _SetFilterMode }, - { "SetWrapMode", _SetWrapMode }, - { "GetFilterMode", _GetFilterMode }, - { "GetWrapMode", _GetWrapMode }, - { "IsGenMipmap", _IsGenMipmap } - ); - } - - LUAX_POSTPROCESS(Texture) - { - LUAX_REGISTER_ENUM(state, "EColorFormat", - { "UNKNOWN", COLOR_FORMAT_UNKNOWN }, - { "RGBA8", COLOR_FORMAT_RGBA8 }, - { "RGBA32F", COLOR_FORMAT_RGBA32F } - ); - LUAX_REGISTER_ENUM(state, "EFilterMode", - { "NEAREST", FILTER_MODE_NEAREST }, - { "LINEAR", FILTER_MODE_LINEAR } - ); - LUAX_REGISTER_ENUM(state, "EWrapMode", - { "REPEAT", WRAP_MODE_REPEAT }, - { "MIRROR", WRAP_MODE_MIRROR }, - { "CLAMPTOEDGE", WRAP_MODE_CLAMPTOEDGE }, - { "CLAMPTOBORDER", WRAP_MODE_CLAMPTOBORDER } - ); - - } - - // texture:SetFilterMode(minFilter, magFilter) - LUAX_IMPL_METHOD(Texture, _SetFilterMode) - { - LUAX_PREPARE(L, Texture); - FilterMode min = (FilterMode)state.CheckValue<int>(2); - FilterMode mag = (FilterMode)state.CheckValue<int>(3); - self->SetFilterMode(min, mag); - return 0; - } - - // texture:SetWrapMode(wrap_mode) - LUAX_IMPL_METHOD(Texture, _SetWrapMode) - { - LUAX_PREPARE(L, Texture); - WrapMode wrap_mode = (WrapMode)state.CheckValue<int>(2); - self->SetWrapMode(wrap_mode); - return 0; - } - - // min, mag = texture:GetFilterMode() - LUAX_IMPL_METHOD(Texture, _GetFilterMode) - { - LUAX_PREPARE(L, Texture); - state.Push((int)self->m_MinFilter); - state.Push((int)self->m_MagFilter); - return 2; - } - - // wrapmode= texture:GetWrapMode() - LUAX_IMPL_METHOD(Texture, _GetWrapMode) - { - LUAX_PREPARE(L, Texture); - state.Push((int)self->m_WrapMode); - return 1; - } - - // texture:IsGenMipmap() - LUAX_IMPL_METHOD(Texture, _IsGenMipmap) - { - LUAX_PREPARE(L, Texture); - state.Push(self->IsGenMipmap()); - return 1; - } - - } -}
\ No newline at end of file diff --git a/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp b/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp deleted file mode 100644 index 8ed487b..0000000 --- a/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp +++ /dev/null @@ -1,38 +0,0 @@ -#include "../VertexBuffer.h" - -using namespace std; -using namespace Luax; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - - - LUAX_REGISTRY(VertexBuffer) - { - LUAX_REGISTER_METHODS(state, - { "New", _New } - ); - } - - LUAX_POSTPROCESS(VertexBuffer) - { - - } - - // vbo = VertexBuffer.New(usage, data_type, count) - LUAX_IMPL_METHOD(VertexBuffer, _New) - { - LUAX_STATE(L); - - BufferUsage usage = (BufferUsage)state.CheckValue<uint>(1); - BufferDataType datatype = (BufferDataType)state.CheckValue<uint>(2); - uint count = state.CheckValue<uint>(3); - - VertexBuffer* vbo = new VertexBuffer(usage, datatype, count * GPUBuffer::GetDataTypeSize(datatype)); - vbo->PushLuaxUserdata(state); - - return 1; - } - - } -} diff --git a/source/modules/asura-core/graphics/image.cpp b/source/modules/asura-core/graphics/image.cpp deleted file mode 100644 index 36d2478..0000000 --- a/source/modules/asura-core/graphics/image.cpp +++ /dev/null @@ -1,103 +0,0 @@ -#include <asura-base/Exception.h> - -#include "../CoreConfig.h" - -#include "Shader.h" -#include "Image.h" -#include "GfxDevice.h" - -using namespace AEFileSystem; -using namespace AEImage; - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - -Image::Image() - : m_Width(0) - , m_Height(0) -{ -} - -Image::~Image() -{ -} - -bool Image::Load(ImageData* imgData) -{ - if (!imgData) return false; - - if (m_TexID == 0) - { - glGenTextures(1, &m_TexID); - if (m_TexID == 0) - throw Exception("OpenGL glGenTextures failed."); - } - - glBindTexture(GL_TEXTURE_2D, m_TexID); - imgData->Lock(); - int width = imgData->width; - int height = imgData->height; - TextureFormat tf = ConvertColorFormat(imgData->format); - glTexImage2D( - GL_TEXTURE_2D - , 0 - , tf.internalformat - , width, height - , 0 - , tf.externalformat - , tf.type - , imgData->pixels - ); - - m_Width = imgData->width; - m_Height = imgData->height; - imgData->Unlock(); - GLenum err = glGetError(); - if (err != GL_NO_ERROR) - throw Exception("OpenGL glTexImage2D cause error, error code=%d", err); - glBindTexture(GL_TEXTURE_2D, 0); - - return true; -} - -bool Image::Load(ImageData* imgData, const AEMath::Vector2i& pos) -{ - if (!imgData) return false; - - glBindTexture(GL_TEXTURE_2D, m_TexID); - imgData->Lock(); - int width = imgData->width; - int height = imgData->height; - TextureFormat tf = ConvertColorFormat(imgData->format); - glTexSubImage2D( - GL_TEXTURE_2D - , 0 - , pos.x - , pos.y - , imgData->width - , imgData->height - , tf.externalformat - , tf.type - , imgData->pixels - ); - imgData->Unlock(); - GLenum err = glGetError(); - if (err != GL_NO_ERROR) - throw Exception("OpenGL glTexSubImage2D cause error, error code=%d", err); - glBindTexture(GL_TEXTURE_2D, 0); - - return true; -} - -uint32 Image::GetWidth() -{ - return m_Width; -} - -uint32 Image::GetHeight() -{ - return m_Height; -} - -namespace_end -namespace_end
\ No newline at end of file diff --git a/source/modules/asura-core/graphics/image.h b/source/modules/asura-core/graphics/image.h deleted file mode 100644 index a76d06f..0000000 --- a/source/modules/asura-core/graphics/image.h +++ /dev/null @@ -1,63 +0,0 @@ -#ifndef _ASURA_ENGINE_IMAGE_H_ -#define _ASURA_ENGINE_IMAGE_H_ - -// asura modules -#include <asura-base/Math/Rect.hpp> -#include <asura-base/Math/Vector2.hpp> -#include <asura-base/Scripting/Scripting.h> -#include <asura-base/FileSystem/Renewable.h> -#include <asura-base/Utilities/Stringmap.hpp> -#include <asura-base/Manager.hpp> - -// module -#include "../Image/ImageData.h" - -// folder -#include "Color.h" -#include "Color32.h" -#include "RenderState.h" -#include "GPUBuffer.h" -#include "Texture.h" - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - -class Image ASURA_FINAL : public AEScripting::Portable<Image, Texture> -{ -public: - - Image(); - ~Image(); - - bool Load(AEImage::ImageData* decodeData); - bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos); - - uint GetWidth(); - uint GetHeight(); - - GPUBuffer* GenGPUBuffer(); - -private: - - uint32 m_Width, m_Height; - -luaxport: - - LUAX_DECL_FACTORY(Image, Texture); - - LUAX_DECL_METHOD(_New); - LUAX_DECL_METHOD(_Load); - LUAX_DECL_METHOD(_GetWidth); - LUAX_DECL_METHOD(_GetHeight); - LUAX_DECL_METHOD(_GetSize); - LUAX_DECL_METHOD(_GetPixel); - LUAX_DECL_METHOD(_Render); - -}; - -namespace_end -namespace_end - -namespace AEGraphics = AsuraEngine::Graphics; - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/graphics/mesh2d.cpp b/source/modules/asura-core/graphics/mesh2d.cpp deleted file mode 100644 index e69de29..0000000 --- a/source/modules/asura-core/graphics/mesh2d.cpp +++ /dev/null diff --git a/source/modules/asura-core/graphics/mesh2d.h b/source/modules/asura-core/graphics/mesh2d.h deleted file mode 100644 index 7a0f62e..0000000 --- a/source/modules/asura-core/graphics/mesh2d.h +++ /dev/null @@ -1,52 +0,0 @@ -#ifndef _ASURA_ENGINE_MESH2D_H__ -#define _ASURA_ENGINE_MESH2D_H__ - -// cpp -#include <vector> - -// asura modules -#include <asura-base/Scripting/Scripting.h> -#include <asura-base/Math/Vector2.hpp> - -// module -#include "../Mesh/Mesh2dData.h" - -// folder -#include "Color.h" -#include "VertexBuffer.h" -#include "IndexBuffer.h" - -namespace_begin(AsuraEngine) -namespace_begin(Graphics) - -/// -/// 2D meshһЩ㶯 -/// https://en.wikipedia.org/wiki/Polygon_mesh -/// -class Mesh2D ASURA_FINAL - : public Scripting::Portable<Mesh2D> -{ -public: - - Mesh2D(); - ~Mesh2D(); - - bool Load(AEMesh::Mesh2DData* data); - -private: - - VertexBuffer* m_VBO; ///< vertex buffer - IndexBuffer* m_IBO; ///< index buffer - -luaxport: - - LUAX_DECL_FACTORY(Mesh2D); - - LUAX_DECL_METHOD(_SetVertex); - -}; - -namespace_end -namespace_end - -#endif
\ No newline at end of file diff --git a/source/modules/asura-core/graphics/shader.cpp b/source/modules/asura-core/graphics/shader.cpp index 329b3f1..56d638d 100644 --- a/source/modules/asura-core/graphics/shader.cpp +++ b/source/modules/asura-core/graphics/shader.cpp @@ -24,12 +24,12 @@ Shader::~Shader() void Shader::SetActive(Shader* shader) { - g_Device.SetActiveShader(shader); + g_GfxDevice.SetActiveShader(shader); } Shader* Shader::GetActive() { - return g_Device.GetActiveShader(); + return g_GfxDevice.GetActiveShader(); } bool Shader::Load(const string& vert, const string& frag) @@ -157,56 +157,56 @@ GLuint Shader::GetGLProgram() void Shader::SetUniformFloat(uint loc, float value) { - if(g_Device.GetActiveShader() == this) + if(g_GfxDevice.GetActiveShader() == this) glUniform1f(loc, value); } bool Shader::SetUniformTexture(uint loc, const Texture& texture) { - if (g_Device.GetActiveShader() != this) + if (g_GfxDevice.GetActiveShader() != this) return false; - g_Device.WipeError(); + g_GfxDevice.WipeError(); glActiveTexture(GL_TEXTURE0 + texUnit); - if (g_Device.HasError()) + if (g_GfxDevice.HasError()) return false; GLint tex = texture.GetGLTexture(); glBindTexture(GL_TEXTURE_2D, tex); - if (g_Device.HasError()) + if (g_GfxDevice.HasError()) return false; glUniform1i(loc, texUnit); - if (g_Device.HasError()) + if (g_GfxDevice.HasError()) return false; ++texUnit; } void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniform2f(loc, vec2.x, vec2.y); } void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniform3f(loc, vec3.x, vec3.y, vec3.z); } void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniform4f(loc, vec4.x, vec4.y, vec4.z, vec4.w); } void Shader::SetUniformMatrix44(uint loc, const Math::Matrix44& mat) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniformMatrix4fv(loc, 1, GL_FALSE, mat.GetElements()); } void Shader::SetUniformColor(uint loc, const Color& color) { - if (g_Device.GetActiveShader() == this) + if (g_GfxDevice.GetActiveShader() == this) glUniform4f(loc, color.r, color.g, color.b, color.a); } diff --git a/source/modules/asura-core/graphics/shader.h b/source/modules/asura-core/graphics/shader.h index 615b028..6d7ef90 100644 --- a/source/modules/asura-core/graphics/shader.h +++ b/source/modules/asura-core/graphics/shader.h @@ -3,6 +3,7 @@ #include <map> #include <string> +#include <vector> #include <asura-base/Exception.h> #include <asura-base/Scripting/Scripting.h> @@ -23,10 +24,21 @@ namespace_begin(AsuraEngine) namespace_begin(Graphics) +enum ShaderChannel +{ + SHADER_CHANNEL_NONE = -1, + SHADER_CHANNEL_VERTEX = 0, // Vertex (vector3) + SHADER_CHANNEL_NORMAL, // Normal (vector3) + SHADER_CHANNEL_COLOR, // Vertex color + SHADER_CHANNEL_TEXCOORD0, // UV set 0 (vector2) + SHADER_CHANNEL_TEXCOORD1, // UV set 1 (vector2) + SHADER_CHANNEL_TANGENT, // Tangent (vector4) + SHADER_CHANNEL_COUNT, // Keep this last! +}; + /// -/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫ -/// ķ༭ÿshaderͨshaderҵuniforms¶frameworkmaterial -/// á +/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫķ +/// ༭ÿshaderͨshaderҵuniforms¶frameworkmaterialá /// class Shader ASURA_FINAL : public Scripting::Portable<Shader> @@ -64,10 +76,10 @@ public: bool SetUniformTexture(uint loc, const Texture& texture); float GetUniformFloat(uint loc); - AEMath::Vector2f GetUniformVector2(uint loc); - AEMath::Vector3f GetUniformVector3(uint loc); - AEMath::Vector4f GetUniformVector4s(uint loc); - AEMath::Matrix44 GetUniformMatrix44(uint loc); + Vector2f GetUniformVector2(uint loc); + Vector3f GetUniformVector3(uint loc); + Vector4f GetUniformVector4s(uint loc); + Matrix44 GetUniformMatrix44(uint loc); GLuint GetGLProgram(); @@ -109,6 +121,7 @@ luaxport: }; +// GPU program typedef Shader GpuProgram; namespace_end diff --git a/source/modules/asura-core/graphics/texture.h b/source/modules/asura-core/graphics/texture.h index 76b9a8f..572fad4 100644 --- a/source/modules/asura-core/graphics/texture.h +++ b/source/modules/asura-core/graphics/texture.h @@ -3,6 +3,7 @@ #include <asura-base/Math/Vector2.hpp> #include <asura-base/Math/Rect.hpp> +#include <asura-base/Type.h> #include "../CoreConfig.h" @@ -14,6 +15,17 @@ namespace_begin(Graphics) class RenderTarget; +/// ͼƬ +class ImageData +{ +public: + uint8* GetData(); +private: + int m_Format; + uint8* m_ImageData; + Vector2i m_ImageSize; +}; + /// UVʽ enum WrapMode { @@ -34,8 +46,8 @@ enum FilterMode enum ColorFormat { COLOR_FORMAT_UNKNOWN, - COLOR_FORMAT_RGBA8, ///< RGBA8bits int - COLOR_FORMAT_RGBA32F, ///< RGBA32bits float + COLOR_FORMAT_RGBA8, + COLOR_FORMAT_RGBA32F, }; /// ʽGPUڲCPUⲿʽ @@ -50,11 +62,14 @@ struct TextureFormat /// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿ /// ϵΪEditorҲϽΪԭ㣬Ϊ˷㡣 /// -ASURA_ABSTRACT class Texture : public AEScripting::Object +class Texture : public AEScripting::Object { public: - LUAX_DECL_ABSTRACT_FACTORY(Texture); + LUAX_DECL_FACTORY(Texture); + + // Texture generator + static Texture* GenerateTexture(); Texture(); virtual ~Texture(); @@ -67,9 +82,12 @@ public: void GetFilterMode(); void GetWrapMode(); - /// UVfilterΪ bool IsGenMipmap(); + int GetWidth(); + int GetHeight(); + Vector2i GetSize(); + protected: /// תcolor formatΪtexture format @@ -79,7 +97,12 @@ protected: FilterMode m_MinFilter; FilterMode m_MagFilter; WrapMode m_WrapMode; + int m_UsageMode; bool m_IsGenMipmap; + Vector2f m_TexelSize; + Vector2f m_UVScale; + +luaxport: LUAX_DECL_ENUM(ColorFormat, 1); LUAX_DECL_ENUM(FilterMode, 1); @@ -90,11 +113,12 @@ protected: LUAX_DECL_METHOD(_GetFilterMode); LUAX_DECL_METHOD(_GetWrapMode); LUAX_DECL_METHOD(_IsGenMipmap); + LUAX_DECL_METHOD(_GetWidth); + LUAX_DECL_METHOD(_GetHeight); + LUAX_DECL_METHOD(_GetSize); }; -typedef Texture Drawable; - namespace_end namespace_end diff --git a/source/tests/win32/01-window/03_sub_menu.cpp b/source/tests/win32/01-window/03_sub_menu.cpp index fed841d..9c4ee85 100644 --- a/source/tests/win32/01-window/03_sub_menu.cpp +++ b/source/tests/win32/01-window/03_sub_menu.cpp @@ -28,7 +28,7 @@ void AddMenus(HWND); HWND wnd; HWND wnd2; -AEMath::Recti viewport; +Recti viewport; string vert = R"( @@ -172,16 +172,16 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, case WM_SIZE: { - if (g_Device.Inited()) + if (g_GfxDevice.Inited()) { RECT rect; GetClientRect(hwnd, &rect); viewport.Set(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top); - g_Device.SetViewport(viewport); + g_GfxDevice.SetViewport(viewport); } } case WM_PAINT: - if (!g_Device.Inited()) + if (!g_GfxDevice.Inited()) break; glEnable(GL_BLEND); glEnable(GL_DEPTH_TEST); @@ -206,28 +206,28 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, { int imgLoc = shader->GetUniformLocation("img"); - int code = g_Device.GetError(); - g_Device.SetActiveShader(shader); + int code = g_GfxDevice.GetError(); + g_GfxDevice.SetActiveShader(shader); shader->SetUniformTexture(imgLoc, *img); - g_Device.SetMatrixMode(MATRIX_MODE_PROJECTION); - g_Device.LoadIdentity(); - g_Device.Ortho(0, viewport.w, viewport.h, 0, -1, 1); - g_Device.SetMatrixMode(MATRIX_MODE_MODEL); - g_Device.LoadIdentity(); - g_Device.Translate(100, 100); - shader->SetUniformMatrix44(locs.m, g_Device.GetMatrix(MATRIX_MODE_MODEL)); - shader->SetUniformMatrix44(locs.v, g_Device.GetMatrix(MATRIX_MODE_VIEW)); - shader->SetUniformMatrix44(locs.p, g_Device.GetMatrix(MATRIX_MODE_PROJECTION)); + g_GfxDevice.SetMatrixMode(MATRIX_MODE_PROJECTION); + g_GfxDevice.LoadIdentity(); + g_GfxDevice.Ortho(0, viewport.w, viewport.h, 0, -1, 1); + g_GfxDevice.SetMatrixMode(MATRIX_MODE_MODEL); + g_GfxDevice.LoadIdentity(); + g_GfxDevice.Translate(100, 100); + shader->SetUniformMatrix44(locs.m, g_GfxDevice.GetMatrix(MATRIX_MODE_MODEL)); + shader->SetUniformMatrix44(locs.v, g_GfxDevice.GetMatrix(MATRIX_MODE_VIEW)); + shader->SetUniformMatrix44(locs.p, g_GfxDevice.GetMatrix(MATRIX_MODE_PROJECTION)); shader->SetAttribute(locs.pos, vb, 0, 4); shader->SetAttribute(locs.tex, vb, 2, 4); - g_Device.SetDrawColor(1, 1, 0, 1); - shader->SetUniformColor(locs.color, g_Device.GetDrawColor()); + g_GfxDevice.SetDrawColor(1, 1, 0, 1); + shader->SetUniformColor(locs.color, g_GfxDevice.GetDrawColor()); //glLineWidth(1); - g_Device.DrawArrays(GL_LINE_STRIP, 0, 5); - //g_Device.DrawArrays(GL_TRIANGLE_STRIP, 0, 4); + g_GfxDevice.DrawArrays(GL_LINE_STRIP, 0, 5); + //g_GfxDevice.DrawArrays(GL_TRIANGLE_STRIP, 0, 4); shader->DisableAttribute(locs.pos); shader->DisableAttribute(locs.tex); - g_Device.SetActiveShader(NULL); + g_GfxDevice.SetActiveShader(NULL); } glFlush(); BeginPaint(hwnd, &ps); EndPaint(hwnd, &ps); @@ -263,7 +263,7 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, RECT rect; GetWindowRect(hwnd, &rect); viewport.Set(0, 0, rect.right - rect.left, rect.bottom - rect.top); - if (!g_Device.Init(viewport)) + if (!g_GfxDevice.Init(viewport)) return 0; imgdata->Decode(db); |