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-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/GUISkins.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/GUISkins/MainSkin.guiskin5340
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/GUISkins/MainSkin.guiskin.meta8
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/Bezier1X2AA.pngbin174 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/Bezier1X2AA.png.meta59
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/GPUInstancingIconOFF.pngbin19742 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/GPUInstancingIconOFF.png.meta58
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/GPUInstancingIconON.pngbin20254 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/GPUInstancingIconON.png.meta58
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/LinkIcon.pngbin18334 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/LinkIcon.png.meta76
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/MasterNodeIconOFF.pngbin23236 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/MasterNodeIconOFF.png.meta58
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/MasterNodeIconON.pngbin23337 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/MasterNodeIconON.png.meta58
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/TextureReferenceBg.pngbin788 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes/TextureReferenceBg.png.meta58
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exrbin164430 -> 0 bytes
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/IndirectSpecularPreview.exr.meta69
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader232
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta11
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader36
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader31
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader601
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader73
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader33
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader48
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader62
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader47
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader47
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader30
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader26
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader26
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader34
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader32
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader135
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader75
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader358
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader39
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta11
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader123
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader62
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader41
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader33
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader106
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader128
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta13
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader24
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader90
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader73
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader32
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader26
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader56
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader43
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader27
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta11
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader26
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader55
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader267
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader22
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader22
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader36
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader28
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader25
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader40
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader44
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader21
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader22
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader35
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader29
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader19
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta9
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader37
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta9
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Nodes.meta
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews.meta
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader
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index 077ef3a9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader
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-Shader "Hidden/LinearMaterial"
-{
- Properties
- {
- _MainTex( "Texture", any ) = "" {}
- _BackGround( "Back", 2D) = "white" {}
- }
-
- SubShader
- {
- Lighting Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull Off
- ZWrite Off
- ZTest Always
-
-
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- uniform float4 _MainTex_ST;
- float4 _Mask;
-
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- v2f vert( appdata_t v )
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float4 c = tex2D( _MainTex, i.texcoord );
- c.rgb *= _Mask.rgb;
-
- c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
- return c;
- }
- ENDCG
- }
-
- Pass { // sphere preview = true, alpha mask = false
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- uniform float4 _MainTex_ST;
- float _InvertedZoom;
- float4 _Mask;
-
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- v2f vert( appdata_t v )
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float2 p = 2 * i.texcoord - 1;
- float r = sqrt( dot( p,p ) );
-
- float alpha = saturate( ( 1 - r )*( 45 * _InvertedZoom + 5 ) );
-
- float4 c = tex2D( _MainTex, i.texcoord );
- c.rgb *= _Mask.rgb;
-
- c.rgb *= alpha;
-
- c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
- return c;
- }
- ENDCG
- }
-
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- sampler2D _BackGround;
- uniform float4 _MainTex_ST;
- uniform float4 _BackGround_ST;
- float _InvertedZoom;
- float4 _Mask;
-
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- v2f vert( appdata_t v )
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float3 back = tex2D( _BackGround, ( i.texcoord * 2 - 1 ) * _InvertedZoom).b;
-
- float4 c = tex2D( _MainTex, i.texcoord );
- c.rgb *= _Mask.rgb;
- c.rgb = lerp( back, c.rgb, c.a );
-
- c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
- return c;
- }
- ENDCG
- }
-
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- sampler2D _BackGround;
- uniform float4 _MainTex_ST;
- uniform float4 _BackGround_ST;
- float _InvertedZoom;
- float4 _Mask;
-
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- v2f vert( appdata_t v )
- {
- v2f o;
- o.vertex = UnityObjectToClipPos( v.vertex );
- o.texcoord = TRANSFORM_TEX( v.texcoord.xy, _MainTex );
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float2 p = 2 * i.texcoord - 1;
- float3 back = tex2D( _BackGround, p * _InvertedZoom).b;
- float r = sqrt( dot( p,p ) );
-
- float alpha = saturate( ( 1 - r )*( 45 * _InvertedZoom + 5 ) );
-
- float4 c = 0;
- c = tex2D( _MainTex, i.texcoord );
- c.rgb *= _Mask.rgb;
- c.rgb = lerp( back, c.rgb, c.a * alpha);
-
- c.a = tex2D( _GUIClipTexture, i.clipUV ).a;
- return c;
- }
- ENDCG
- }
- }
- Fallback Off
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta
deleted file mode 100644
index 03bf6e56..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/LinearPreviews.shader.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: e90ef6ea05743b84baf9549874c52e47
-timeCreated: 1489078120
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _MainTex: {instanceID: 0}
- - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader
deleted file mode 100644
index a06859d0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ACosOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return acos(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta
deleted file mode 100644
index 8cb6d6a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ACosOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 710f3c0bbd7ba0c4aada6d7dfadd49c2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader
deleted file mode 100644
index 8273b040..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ASinOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return asin(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta
deleted file mode 100644
index 69d34bac..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ASinOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2b016c135284add4cb3364d4a0bd0638
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader
deleted file mode 100644
index f15dbcd1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/ATan2OpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return atan2(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta
deleted file mode 100644
index fc57c1ad..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATan2OpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 02e3ff61784e38840af6313936b6a730
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader
deleted file mode 100644
index acc5cdba..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ATanOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return atan(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta
deleted file mode 100644
index 178006ab..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ATanOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 7d7f3331a98831241b017364e80625ea
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader
deleted file mode 100644
index ecff53d0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/AbsOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return abs(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta
deleted file mode 100644
index 43b75957..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AbsOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: cd6d6dfa3df214a479f68a490e177db6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader
deleted file mode 100644
index f91228b2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader
+++ /dev/null
@@ -1,36 +0,0 @@
-Shader "Hidden/AppendNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float x = tex2D(_A, i.uv).x;
- float y = tex2D(_B, i.uv).y;
- float z = tex2D(_C, i.uv).z;
- float w = tex2D(_D, i.uv).w;
-
- return float4(x,y,z,w);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta
deleted file mode 100644
index fc3d21e6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_AppendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d80ac81aabf643848a4eaa76f2f88d65
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader
deleted file mode 100644
index 0d1c0182..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader
+++ /dev/null
@@ -1,31 +0,0 @@
-Shader "Hidden/BlendNormalsNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float3 a = tex2D( _A, i.uv ).rgb;
- float3 b = tex2D( _B, i.uv ).rgb;
- return float4(BlendNormals(a, b), 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta
deleted file mode 100644
index fac57de2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendNormalsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bcdf750ff5f70444f98b8a3efa50dc6f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader
deleted file mode 100644
index 80665118..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader
+++ /dev/null
@@ -1,601 +0,0 @@
-Shader "Hidden/BlendOpsNode"
-{
- Properties
- {
- _A ("_Source", 2D) = "white" {}
- _B ("_Destiny", 2D) = "white" {}
- _C ("_Alpha", 2D) = "white" {}
- }
- SubShader
- {
- Pass //colorburn
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( 1.0 - ( ( 1.0 - des) / max( src,0.00001)) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp(des, c, alpha);
- }
-
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //colordodge
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( des/ max( 1.0 - src,0.00001 ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //darken
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( min( src , des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //divide
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( des / max( src,0.00001) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //difference
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( abs( src - des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //exclusion
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( 0.5 - 2.0 * ( src - 0.5 ) * ( des - 0.5 ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //softlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( 2.0f*src*des + des*des*(1.0f - 2.0f*src) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //hardlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src > 0.5 ? ( 1.0 - ( 1.0 - 2.0 * ( src - 0.5 ) ) * ( 1.0 - des ) ) : ( 2.0 * src * des ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //hardmix
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( round( 0.5 * ( src + des ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //lighten
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( max( src, des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //linearburn
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src + des - 1.0 ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //lineardodge
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src + des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //linearlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src > 0.5 ? ( des + 2.0 * src - 1.0 ) : ( des + 2.0 * ( src - 0.5 ) ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //multiply
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src * des ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //overlay
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( des > 0.5 ? ( 1.0 - 2.0 * ( 1.0 - des ) * ( 1.0 - src ) ) : ( 2.0 * des * src ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //pinlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src > 0.5 ? max( des, 2.0 * ( src - 0.5 ) ) : min( des, 2.0 * src ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //subtract
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( des - src ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //screen
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( 1.0 - ( 1.0 - src ) * ( 1.0 - des ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
-
- Pass //vividlight
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- int _Sat;
- int _Lerp;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 src = tex2D( _A, i.uv );
- float4 des = tex2D( _B, i.uv );
-
- float4 c = ( ( src > 0.5 ? ( des / max( ( 1.0 - src ) * 2.0 ,0.00001) ) : ( 1.0 - ( ( ( 1.0 - des ) * 0.5 ) / max(src,0.00001) ) ) ) );
- if (_Lerp == 1)
- {
- float alpha = tex2D (_C, i.uv).r;
- c = lerp (des, c, alpha);
- }
- if( _Sat == 1 )
- c = saturate( c );
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta
deleted file mode 100644
index 37d0722b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BlendOpsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6d6b3518705b3ba49acdc6e18e480257
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader
deleted file mode 100644
index e6306b59..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader
+++ /dev/null
@@ -1,73 +0,0 @@
-Shader "Hidden/BreakToComponentsNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).x;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).y;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).z;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).w;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta
deleted file mode 100644
index 05a23744..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_BreakToComponentsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5f58f74a202ba804daddec838b75207d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader
deleted file mode 100644
index 7065d1e4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/CeilOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return ceil(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta
deleted file mode 100644
index e278da28..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CeilOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ce0588227a766a245a85291977c1f222
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader
deleted file mode 100644
index df9318ec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/ClampOpNode"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_Min", 2D) = "white" {}
- _C ("_Max", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 value = tex2D( _A, i.uv );
- float4 min = tex2D( _B, i.uv );
- float4 max = tex2D( _C, i.uv );
-
- return clamp(value, min, max);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta
deleted file mode 100644
index aedd754d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ab6163c4b10bfc84da8e3c486520490a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader
deleted file mode 100644
index 47bd6e09..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/Clip"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
-
- clip(b - c);
-
- return a;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta
deleted file mode 100644
index 637c32a4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Clip.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1fca7774f364aee4d8c64e8634ef4be4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader
deleted file mode 100644
index 59f55435..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ClipPlanes"
-{
- Properties
- {
- _PlaneId ("_PlaneId", Int) = 0
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- int _PlaneId;
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_CameraWorldClipPlanes[_PlaneId];
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta
deleted file mode 100644
index 7de7975e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6afe5a4ad7bbd0e4ab352c758f543a09
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader
deleted file mode 100644
index 4663c496..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/ColorNode"
-{
- Properties {
- _InputColor ("_InputColor", Color) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 _InputColor;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _InputColor;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta
deleted file mode 100644
index 27cfeaf0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6cf365ccc7ae776488ae8960d6d134c3
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader
deleted file mode 100644
index c27833a2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/ColorSpaceDouble"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_ColorSpaceDouble;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta
deleted file mode 100644
index 66ba194e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorSpaceDouble.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ac680a8772bb97c46851a7f075fd04e3
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader
deleted file mode 100644
index 7a3009bb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader
+++ /dev/null
@@ -1,48 +0,0 @@
-Shader "Hidden/TFHCCompareEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _Operator;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
-
- if( _Operator == 0 )
- return ( ( A == B ) ? True : False );
- else if( _Operator == 1 )
- return ( ( A != B ) ? True : False );
- else if( _Operator == 2 )
- return ( ( A > B ) ? True : False );
- else if( _Operator == 3 )
- return ( ( A >= B ) ? True : False );
- else if( _Operator == 4 )
- return ( ( A < B ) ? True : False );
- else
- return ( ( A <= B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta
deleted file mode 100644
index 9e2ee0ea..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Compare.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 381937898f0c15747af1da09a751890c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader
deleted file mode 100644
index b607639b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader
+++ /dev/null
@@ -1,62 +0,0 @@
-Shader "Hidden/ComponentMaskNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- float _Singular;
- float4 _Order;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 r = 0;
- if(_Singular == 0)
- r = a.x;
- else if(_Singular == 1)
- r = a.y;
- else if(_Singular == 2)
- r = a.z;
- else if(_Singular == 3)
- r = a.w;
-
- if ( _Order.x == 0 )
- r.x = a.x;
- else if(_Order.y == 0)
- r.x = a.y;
- else if(_Order.z == 0)
- r.x = a.z;
- else if(_Order.w == 0)
- r.x = a.w;
-
- if(_Order.y == 1)
- r.y = a.y;
- else if(_Order.z == 1)
- r.y = a.z;
- else if(_Order.w == 1)
- r.y = a.w;
-
- if(_Order.z == 2)
- r.z = a.z;
- else if(_Order.w == 2)
- r.z = a.w;
-
- if(_Order.w == 3)
- r.w = a.w;
-
- return r;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta
deleted file mode 100644
index a019f585..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComponentMaskNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b78e2b295c265cd439c80d218fb3e88e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader
deleted file mode 100644
index 175ae3ba..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader
+++ /dev/null
@@ -1,47 +0,0 @@
-Shader "Hidden/ComputeScreenPos"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 screenPos = ComputeScreenPos(a);
- return screenPos;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 screenPos = ComputeScreenPos(a);
- screenPos = screenPos / screenPos.w;
- screenPos.z = (UNITY_NEAR_CLIP_VALUE >= 0) ? screenPos.z : screenPos.z* 0.5 + 0.5;
- return screenPos;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta
deleted file mode 100644
index 983e7e46..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ComputeScreenPos.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 97bd4895d847d764eb21d2bf7aa13671
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader
deleted file mode 100644
index 1121f0d0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader
+++ /dev/null
@@ -1,47 +0,0 @@
-Shader "Hidden/Preview_ConditionalIfNode"
-{
- Properties
- {
- _A ( "_A", 2D) = "white" {}
- _B ( "_B", 2D ) = "white" {}
- _C ( "_AGreaterThanB", 2D ) = "white" {}
- _D ( "_AEqualToB", 2D ) = "white" {}
- _E ( "_ALessThanB", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
- uniform sampler2D _C;
- uniform sampler2D _D;
- uniform sampler2D _E;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float aVal = tex2D ( _A, i.uv ).r;
- float bVal = tex2D ( _B, i.uv ).r;
- float4 aGreaterbVal = tex2D ( _C, i.uv );
- float4 aEqualbVal = tex2D ( _D, i.uv );
- float4 aLessbVal = tex2D ( _E, i.uv );
-
- if ( aVal > bVal )
- return aGreaterbVal;
-
- if ( aVal == bVal )
- return aEqualbVal;
-
- return aLessbVal;
-
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta
deleted file mode 100644
index 2a79ade7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ConditionalIfNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f6fb4d46bddf29e45a8a3ddfed75d0c0
-timeCreated: 1515424552
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader
deleted file mode 100644
index 7db02403..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/CosOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return cos(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta
deleted file mode 100644
index 85cde2f1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3dde9e80389196f459eb94137268de4a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader
deleted file mode 100644
index 8e591b68..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/CosTime"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float _EditorTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorTime;
- t.x = _EditorTime / 8;
- t.y = _EditorTime / 4;
- t.z = _EditorTime / 2;
- return cos(t);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta
deleted file mode 100644
index 4a17551b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CosTime.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3093999b42c3c0940a71799511d7781c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader
deleted file mode 100644
index 8bdcf409..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/CoshOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return cosh(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta
deleted file mode 100644
index cb2b2fe8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CoshOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 154a4c85fe88657489a54a02416402c0
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader
deleted file mode 100644
index 6b50b149..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/CrossProductOpNode"
-{
- Properties
- {
- _A ("_Lhs", 2D) = "white" {}
- _B ("_Rhs", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return float4(cross(a.rgb, b.rgb),0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta
deleted file mode 100644
index 8a06c644..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 65a9be5cc7037654db8e148d669f03ee
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader
deleted file mode 100644
index d6fd37ba..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/DdxOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return ddx(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta
deleted file mode 100644
index 80e1431a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdxOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b54ea73d5568b3540977557813eb9c3c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader
deleted file mode 100644
index cfffd11c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/DdyOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return ddy(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta
deleted file mode 100644
index ec2c4efd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DdyOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 197dcc7f05339da47b6b0e681c475c5e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader
deleted file mode 100644
index 41ee539c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader
+++ /dev/null
@@ -1,30 +0,0 @@
-Shader "Hidden/DecodeDepthNormalNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float depthValue = 0;
- float3 normalValue = 0;
- DecodeDepthNormal( a , depthValue, normalValue );
- return float4( depthValue,normalValue );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta
deleted file mode 100644
index 6f6d8ac8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeDepthNormalNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: dbf37c4d3ce0f0b41822584d6c9ba203
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader
deleted file mode 100644
index e7494660..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/DecodeFloatRGBAHlpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- return DecodeFloatRGBA( a );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta
deleted file mode 100644
index a1237f67..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGBAHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f71b31b15ff3f2042bafbed40acd29f4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader
deleted file mode 100644
index e60788ce..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/DecodeFloatRGHlpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 a = tex2D( _A, i.uv ).rg;
- return DecodeFloatRG( a );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta
deleted file mode 100644
index c6e62f26..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeFloatRGHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1fb3121b1c8febb4dbcc2a507a2df2db
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader
deleted file mode 100644
index b0629e6e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/DecodeLighmapHlpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- return float4(DecodeLightmap ( a ),0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta
deleted file mode 100644
index e0806a2d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeLightmapHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c2d3bee1aee183343b31b9208cb402e9
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader
deleted file mode 100644
index cf7c62fd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/DecodeViewNormalStereoHlpNode"
-{
- Properties
- {
- _A ( "_A", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 a = tex2D ( _A, i.uv );
- return float4( DecodeViewNormalStereo ( a ),0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta
deleted file mode 100644
index 409d139d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DecodeViewNormalStereoHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e996db1cc4510c84185cb9f933f916bb
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader
deleted file mode 100644
index 9e91f8c8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/DegreesOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return degrees(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta
deleted file mode 100644
index 67fd1f3b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DegreesOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2a8eebb5566830c4a9d7c4b9021bb743
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader
deleted file mode 100644
index 092d1f9b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/DeltaTime"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float _EditorDeltaTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorDeltaTime;
- t.y = 1 / _EditorDeltaTime;
- t.z = _EditorDeltaTime;
- t.w = 1 / _EditorDeltaTime;
- return cos(t);
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta
deleted file mode 100644
index c39cf8da..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9d69a693042c443498f96d6da60535eb
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
deleted file mode 100644
index 1bc967fa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader
+++ /dev/null
@@ -1,34 +0,0 @@
-Shader "Hidden/DesaturateNode"
-{
- Properties
- {
- _A ( "_RBG", 2D ) = "white" {}
- _B ( "_Fraction", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgb = tex2D ( _A, i.uv ).rgb;
- float fraction = tex2D ( _B, i.uv ).r;
-
- float dotResult = dot ( rgb, float3( 0.299, 0.587, 0.114 ) );
- float3 finalColor = lerp ( rgb, dotResult.xxx, fraction );
-
- return float4( finalColor, 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta
deleted file mode 100644
index 97fe8c09..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DesaturateNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: faabe9efdf44b9648a523f1742abdfd3
-timeCreated: 1515421907
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader
deleted file mode 100644
index 9d2f4077..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-Shader "Hidden/DiffuseAndSpecularFromMetallicNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 albedo = tex2D( _A, i.uv );
- float metallic = tex2D( _A, i.uv ).r;
- float3 specColor = 0;
- float oneMinusReflectivity;
- float3 albedoFinal = DiffuseAndSpecularFromMetallic(albedo,metallic,specColor,oneMinusReflectivity);
- return float4( albedoFinal , 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta
deleted file mode 100644
index 46286ed7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DiffuseAndSpecularFromMetallic.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c7c4485750948a045b5dab0985896e17
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader
deleted file mode 100644
index 0ba2dfdf..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/DistanceOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return distance( a, b );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta
deleted file mode 100644
index 6ca677b7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DistanceOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3be9a95031c0cb740ae982e465dfc242
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader
deleted file mode 100644
index a467eed3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/DotProductOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return dot(tex2D(_A, i.uv).rgb, tex2D(_B, i.uv).rgb);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta
deleted file mode 100644
index d506912f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DotProductOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 85f11fd5cb9bb954c8615a45c57a3784
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader
deleted file mode 100644
index d7e7b160..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader
+++ /dev/null
@@ -1,135 +0,0 @@
-Shader "Hidden/DynamicAppendNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _Mask("_Mask", Vector) = (0,0,0,0)
- }
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 _Mask;
- ENDCG
-
- Pass //0
- {
- Name "1111"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 c = tex2D(_C, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.x,b.x,c.x,d.x)*_Mask;
- }
- ENDCG
- }
-
- Pass //1
- {
- Name "1120"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 c = tex2D(_C, i.uv);
-
- return float4(a.x,b.x,c.xy)*_Mask;
- }
- ENDCG
- }
-
- Pass //2
- {
- Name "1201"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.x,b.xy,d.x)*_Mask;
- }
- ENDCG
- }
-
- Pass //3
- {
- Name "1300"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 b = tex2D(_B, i.uv);
- return float4(a.x,b.xyz)*_Mask;
- }
- ENDCG
- }
-
- Pass //4
- {
- Name "2011"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 c = tex2D(_C, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.xy,c.x,d.x)*_Mask;
- }
- ENDCG
- }
-
- Pass //5
- {
- Name "2020"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 c = tex2D(_C, i.uv);
- return float4(a.xy,c.xy)*_Mask;
- }
- ENDCG
- }
-
- Pass //6
- {
- Name "3001"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- float4 d = tex2D(_D, i.uv);
- return float4(a.xyz,d.x)*_Mask;
- }
- ENDCG
- }
-
- Pass //7
- {
- Name "4000"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return a*_Mask;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta
deleted file mode 100644
index ebe42e4d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DynamicAppendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bfcd2919fe75bbf428fbbe583f463a9e
-timeCreated: 1510580676
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader
deleted file mode 100644
index 80e3070f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/EncodeFloatRGBAHlpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float a = tex2D( _A, i.uv ).r;
- return EncodeFloatRGBA( a );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta
deleted file mode 100644
index 416d650e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGBAHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c21569bf5b9371b4ca13c0c00abd5562
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader
deleted file mode 100644
index f3b8ff14..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/EncodeFloatRGNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float a = tex2D( _A, i.uv ).r;
- return float4( EncodeFloatRG( a ), 0,0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta
deleted file mode 100644
index 8b064ebd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeFloatRGHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a44b520baa5c39e41bc69a22ea46f24d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader
deleted file mode 100644
index d23d09fa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/EncodeViewNormalStereoHlpNode"
-{
- Properties
- {
- _A ( "_A", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 a = tex2D ( _A, i.uv ).rgb;
- return float4( EncodeViewNormalStereo( a ),0,0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta
deleted file mode 100644
index 1db2cbf3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3d0b3d482b7246c4cb60fa73e6ceac6c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader
deleted file mode 100644
index 36ab7114..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/Exp2OpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return exp2(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta
deleted file mode 100644
index b5c6d567..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Exp2OpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ceb70ed5423a36647a504a41de7dbfe6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader
deleted file mode 100644
index 83afb73c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ExpOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return exp(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta
deleted file mode 100644
index 53b5e1ef..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ExpOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6416ff506137d97479a7ebde790b45e5
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader
deleted file mode 100644
index d7116473..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FWidthOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return fwidth(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta
deleted file mode 100644
index c251ea4f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FWidthOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 81ea481faaef9c8459a555479ba64df7
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader
deleted file mode 100644
index 9cb44282..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/FaceVariableNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
- {
- return ase_vface;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta
deleted file mode 100644
index 9239bc98..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FaceVariableNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 4b0b5b9f16353b840a5f5ad2baab3c3c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader
deleted file mode 100644
index ad11b597..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FloorOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return floor(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta
deleted file mode 100644
index 11687b4f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FloorOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 46ae4a72a9a38de40a2d8f20cfccc67d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader
deleted file mode 100644
index 2149b14d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/FmodOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return fmod(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta
deleted file mode 100644
index 8bbfee68..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FmodOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 65083930f9d7812479fd6ff203ad2992
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader
deleted file mode 100644
index b2b5b937..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader
+++ /dev/null
@@ -1,75 +0,0 @@
-Shader "Hidden/FogAndAmbientColors"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return UNITY_LIGHTMODEL_AMBIENT;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- return unity_AmbientSky;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- return unity_AmbientEquator;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- return unity_AmbientGround;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- return unity_FogColor;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta
deleted file mode 100644
index 40a27fe2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogAndAmbientColors.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 937c7bde062f0f942b600d9950d2ebb2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader
deleted file mode 100644
index c2914ce9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/FogParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_FogParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta
deleted file mode 100644
index bef96887..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FogParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 42abde3281b1848438c3b53443c91a1e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader
deleted file mode 100644
index d85eaf69..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FractNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return frac(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta
deleted file mode 100644
index 4de2ceeb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 53a335f8f18d4694b8d94e8aee21fdca
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader
deleted file mode 100644
index 256a4d66..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader
+++ /dev/null
@@ -1,358 +0,0 @@
-Shader "Hidden/FresnelNode"
-{
- Properties
- {
- _A ("_Normal", 2D) = "white" {}
- _B ("_Bias", 2D) = "white" {}
- _C ("_Scale", 2D) = "white" {}
- _D ("_Power", 2D) = "white" {}
- _E ("_View", 2D) = "white" {}
- }
- SubShader
- {
- Pass //not connected world
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldNormal = normalize(float3(xy, z));
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //connected world
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldNormal = tex2D( _A, i.uv );
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //connected tangent
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldNormal = normalize(float3(xy, z));
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float2 sphereUVs = i.uv;
-
- sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
-
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //not connected half vector
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
- float4 _EditorWorldLightPos;
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-(dot(xy,xy)));
- float3 vertexPos = normalize(float3(xy, z));
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- float3 halfVector = normalize(worldViewDir+lightDir);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( halfVector, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( halfVector, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( halfVector, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //connected both
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldNormal = tex2D( _A, i.uv );
- float3 worldViewDir = tex2D( _E, i.uv );;
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //not connected world and light
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- int _FresnelType;
- float4 _EditorWorldLightPos;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-(dot(xy,xy)));
- float3 vertexPos = normalize(float3(xy, z));
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, lightDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, lightDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, lightDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //connected view
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- int _FresnelType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
- float3 worldViewDir = tex2D( _E, i.uv );
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( worldNormal, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( worldNormal, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
-
- Pass //not connected half vector with connected view
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- int _FresnelType;
- float4 _EditorWorldLightPos;
- float4 frag(v2f_img i) : SV_Target
- {
- float b = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float pw = tex2D( _D, i.uv ).r;
-
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-(dot(xy,xy)));
- float3 vertexPos = normalize(float3(xy, z));
- float3 worldViewDir = tex2D( _E, i.uv );
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- float3 halfVector = normalize(worldViewDir+lightDir);
-
- float fresnel = 0;
- if(_FresnelType == 0)
- fresnel = (b + s*pow(1 - dot( halfVector, worldViewDir ) , pw));
- else if(_FresnelType == 1)
- fresnel = (b + (1-b) * pow(1 - dot( halfVector, worldViewDir ) , 5));
- else if(_FresnelType == 2)
- {
- float f0 = pow((1-s)/(1+s),2);
- fresnel = (f0 + (1-f0) * pow(1 - dot( halfVector, worldViewDir ) , 5));
- }
- return fresnel;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta
deleted file mode 100644
index c98c0fe3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 240145eb70cf79f428015012559f4e7d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader
deleted file mode 100644
index 898706af..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/FunctionInputNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- int _Type;
-
- float4 frag(v2f_img i) : SV_Target
- {
- if( _Type == 1 )
- {
- return tex2D( _A, i.uv ).r;
- } else if( _Type == 2 )
- {
- return float4(tex2D( _A, i.uv ).rg,0,0);
- } else if( _Type == 3 )
- {
- return float4(tex2D( _A, i.uv ).rgb,0);
- }
- else
- {
- return tex2D( _A, i.uv );
- }
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta
deleted file mode 100644
index e2cf164b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionInputNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 04bc8e7b317dccb4d8da601680dd8140
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader
deleted file mode 100644
index e8b7c4a8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FunctionNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta
deleted file mode 100644
index 7209bcd2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: aca70c900c50c004e8ef0b47c4fac4d4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader
deleted file mode 100644
index 5fa7d2d1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/FunctionOutputNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta
deleted file mode 100644
index 689efb66..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FunctionOutputNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e6d5f64114b18e24f99dc65290c0fe98
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader
deleted file mode 100644
index 585f4038..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/GammaToLinearNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 c = tex2D( _A, i.uv );
- c.rgb = GammaToLinearSpace( c.rgb );
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta
deleted file mode 100644
index 9ebe8def..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GammaToLinearNode.shader.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: e82a888a6ebdb1443823aafceaa051b9
-timeCreated: 1489078120
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _MainTex: {instanceID: 0}
- - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader
deleted file mode 100644
index f9398ac0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/GetLocalVarNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta
deleted file mode 100644
index 513bcad1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GetLocalVarNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f21a6e44c7d7b8543afacd19751d24c6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader
deleted file mode 100644
index 28aebf55..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader
+++ /dev/null
@@ -1,123 +0,0 @@
-Shader "Hidden/GradientSample"
-{
- Properties
- {
- _GTime( "_Time", 2D ) = "white" {}
- _GType( "_GType", Int ) = 0
- _GColorNum( "_GColorNum", Int ) = 0
- _GAlphaNum( "_GAlphaNum", Int ) = 0
- _Col0( "_Col0", Vector ) = ( 0, 0, 0, 0 )
- _Col1( "_Col1", Vector ) = ( 0, 0, 0, 0 )
- _Col2( "_Col2", Vector ) = ( 0, 0, 0, 0 )
- _Col3( "_Col3", Vector ) = ( 0, 0, 0, 0 )
- _Col4( "_Col4", Vector ) = ( 0, 0, 0, 0 )
- _Col5( "_Col5", Vector ) = ( 0, 0, 0, 0 )
- _Col6( "_Col6", Vector ) = ( 0, 0, 0, 0 )
- _Col7( "_Col7", Vector ) = ( 0, 0, 0, 0 )
- _Alp0( "_Alp0", Vector ) = ( 0, 0, 0, 0 )
- _Alp1( "_Alp1", Vector ) = ( 0, 0, 0, 0 )
- _Alp2( "_Alp2", Vector ) = ( 0, 0, 0, 0 )
- _Alp3( "_Alp3", Vector ) = ( 0, 0, 0, 0 )
- _Alp4( "_Alp4", Vector ) = ( 0, 0, 0, 0 )
- _Alp5( "_Alp5", Vector ) = ( 0, 0, 0, 0 )
- _Alp6( "_Alp6", Vector ) = ( 0, 0, 0, 0 )
- _Alp7( "_Alp7", Vector ) = ( 0, 0, 0, 0 )
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _GTime;
- int _GType;
- int _GColorNum;
- int _GAlphaNum;
- float4 _Col0;
- float4 _Col1;
- float4 _Col2;
- float4 _Col3;
- float4 _Col4;
- float4 _Col5;
- float4 _Col6;
- float4 _Col7;
- float4 _Alp0;
- float4 _Alp1;
- float4 _Alp2;
- float4 _Alp3;
- float4 _Alp4;
- float4 _Alp5;
- float4 _Alp6;
- float4 _Alp7;
-
- struct Gradient
- {
- int type;
- int colorsLength;
- int alphasLength;
- float4 colors[ 8 ];
- float2 alphas[ 8 ];
- };
-
- Gradient NewGradient( int type, int colorsLength, int alphasLength,
- float4 colors0, float4 colors1, float4 colors2, float4 colors3, float4 colors4, float4 colors5, float4 colors6, float4 colors7,
- float2 alphas0, float2 alphas1, float2 alphas2, float2 alphas3, float2 alphas4, float2 alphas5, float2 alphas6, float2 alphas7 )
- {
- Gradient g;
- g.type = type;
- g.colorsLength = colorsLength;
- g.alphasLength = alphasLength;
- g.colors[ 0 ] = colors0;
- g.colors[ 1 ] = colors1;
- g.colors[ 2 ] = colors2;
- g.colors[ 3 ] = colors3;
- g.colors[ 4 ] = colors4;
- g.colors[ 5 ] = colors5;
- g.colors[ 6 ] = colors6;
- g.colors[ 7 ] = colors7;
- g.alphas[ 0 ] = alphas0;
- g.alphas[ 1 ] = alphas1;
- g.alphas[ 2 ] = alphas2;
- g.alphas[ 3 ] = alphas3;
- g.alphas[ 4 ] = alphas4;
- g.alphas[ 5 ] = alphas5;
- g.alphas[ 6 ] = alphas6;
- g.alphas[ 7 ] = alphas7;
- return g;
- }
-
- float4 SampleGradient( Gradient gradient, float time )
- {
- float3 color = gradient.colors[ 0 ].rgb;
- UNITY_UNROLL
- for( int c = 1; c < 8; c++ )
- {
- float colorPos = saturate( ( time - gradient.colors[ c - 1 ].w ) / ( gradient.colors[ c ].w - gradient.colors[ c - 1 ].w ) ) * step( c, (float)gradient.colorsLength - 1 );
- color = lerp( color, gradient.colors[ c ].rgb, lerp( colorPos, step( 0.01, colorPos ), gradient.type ) );
- }
- #ifndef UNITY_COLORSPACE_GAMMA
- color = GammaToLinearSpace( color );
- #endif
- float alpha = gradient.alphas[ 0 ].x;
- UNITY_UNROLL
- for( int a = 1; a < 8; a++ )
- {
- float alphaPos = saturate( ( time - gradient.alphas[ a - 1 ].y ) / ( gradient.alphas[ a ].y - gradient.alphas[ a - 1 ].y ) ) * step( a, (float)gradient.alphasLength - 1 );
- alpha = lerp( alpha, gradient.alphas[ a ].x, lerp( alphaPos, step( 0.01, alphaPos ), gradient.type ) );
- }
- return float4( color, alpha );
- }
-
- float4 frag( v2f_img i ) : SV_Target
- {
- Gradient gradient = NewGradient( _GType, _GColorNum, _GAlphaNum, _Col0, _Col1, _Col2, _Col3, _Col4, _Col5, _Col6, _Col7, _Alp0.xy, _Alp1.xy, _Alp2.xy, _Alp3.xy, _Alp4.xy, _Alp5.xy, _Alp6.xy, _Alp7.xy );
- float time = tex2D( _GTime, i.uv ).r;
- return SampleGradient( gradient, time );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta
deleted file mode 100644
index 5082a60c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GradientSample.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8a09124cd6e4aa54a996e7487ec16b90
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
deleted file mode 100644
index 2f604607..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader
+++ /dev/null
@@ -1,62 +0,0 @@
-Shader "Hidden/GrayscaleNode"
-{
- Properties
- {
- _A ("_RGB", 2D) = "white" {}
- }
- SubShader
- {
- Pass //Luminance
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float lum = Luminance( tex2D( _A, i.uv ) );
- return float4( lum.xxx, 1);
- }
- ENDCG
- }
-
- Pass //Natural Classic
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float lum = dot ( tex2D ( _A, i.uv ), float3( 0.299,0.587,0.114 ) );
- return float4( lum.xxx, 1 );
- }
- ENDCG
- }
-
- Pass //Old School
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgbValue = tex2D ( _A, i.uv ).rgb;
- float lum = ( rgbValue.r + rgbValue.g + rgbValue.b ) / 3;
- return float4( lum.xxx, 1 );
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta
deleted file mode 100644
index 329b7091..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_GrayscaleNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 56781cd022be9124597f0f396a46a35f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
deleted file mode 100644
index 3bb972a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader
+++ /dev/null
@@ -1,41 +0,0 @@
-Shader "Hidden/HSVToRGBNode"
-{
- Properties
- {
- _A ( "_Hue", 2D ) = "white" {}
- _B ( "_Saturation", 2D ) = "white" {}
- _C ( "_Value", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
- uniform sampler2D _C;
-
- float3 HSVToRGB( float3 c )
- {
- float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
- float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
- return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float h = tex2D ( _A, i.uv ).r;
- float s = tex2D ( _B, i.uv ).r;
- float v = tex2D ( _C, i.uv ).r;
-
- return float4( HSVToRGB(float3(h,s,v)), 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta
deleted file mode 100644
index 952938e0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fab445eb945d63047822a7a6b81b959d
-timeCreated: 1515421907
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader
deleted file mode 100644
index f15f92e6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/HeightMapTextureBlend"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float heightmap = tex2D( _A, i.uv ).x;
- float splatMask = tex2D( _B, i.uv ).x;
- float blendStrength = tex2D( _C, i.uv ).x;
- float result = saturate( pow((( heightmap*splatMask ) * 4 ) + ( splatMask * 2 ), blendStrength ));
- return float4( result.x , 0, 0, 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta
deleted file mode 100644
index 35ffff5c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HeightMapTextureBlend.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b2ac23d6d5dcb334982b6f31c2e7a734
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader
deleted file mode 100644
index 65695576..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader
+++ /dev/null
@@ -1,106 +0,0 @@
-Shader "Hidden/IndirectDiffuseLight"
-{
- Properties
- {
- _Intensity ("Intensity", Float) = 1
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- float _Intensity;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- float3 vertexPos = float3(xy, z);
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float4 back = lerp(float4(0.4117,0.3843,0.3647,1),float4(0.4117,0.5059,0.6470,1),worldPos.y * 0.5 + 0.5);
- return float4(GammaToLinearSpace(back.rgb * _Intensity),1);
- }
- ENDCG
- }
-
- Pass // connected tangent
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- float _Intensity;
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float2 sphereUVs = i.uv;
-
- sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
- // Needs further checking
- //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
-
- float4 back = lerp(float4(0.4117,0.3843,0.3647,1),float4(0.4117,0.5059,0.6470,1),worldNormal.y * 0.5 + 0.5);
-
- return float4(GammaToLinearSpace(back.rgb * _Intensity),1);
- }
- ENDCG
- }
-
- Pass // connected world
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- float _Intensity;
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt( 1 - saturate( dot( xy,xy ) ) );
- float3 vertexPos = float3( xy, z );
- float3 normal = normalize( vertexPos );
- float3 worldNormal = tex2D( _A, i.uv );
-
- float4 back = lerp( float4( 0.4117,0.3843,0.3647,1 ),float4( 0.4117,0.5059,0.6470,1 ),worldNormal.y * 0.5 + 0.5 );
-
- return float4( GammaToLinearSpace( back.rgb * _Intensity ),1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta
deleted file mode 100644
index 59f74619..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b45d57fa606c1ea438fe9a2c08426bc7
-timeCreated: 1512043114
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader
deleted file mode 100644
index 6c48d9e6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader
+++ /dev/null
@@ -1,128 +0,0 @@
-Shader "Hidden/IndirectSpecularLight"
-{
- Properties
- {
- _Skybox("_Skybox", CUBE) = "white" {}
- _A ("Normal", 2D) = "white" {}
- _B ("Smoothness", 2D) = "white" {}
- _C ("Occlusion", 2D) = "white" {}
- }
-
- SubShader
- {
- Pass // not connected
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- uniform samplerCUBE _Skybox;
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- float3 vertexPos = float3(xy, z);
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 worldRefl = -worldViewDir;
- worldRefl = normalize(reflect( worldRefl, worldNormal ));
-
- float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
-
- return float4(sky * tex2D(_C,i.uv).r, 1);
- }
- ENDCG
- }
-
- Pass // connected tangent
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- uniform samplerCUBE _Skybox;
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float3 worldRefl = -worldViewDir;
-
- float2 sphereUVs = i.uv;
- sphereUVs.x = atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5;
-
- // Needs further checking
- //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldRefl = reflect( worldRefl, half3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ) );
-
- float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
-
- return float4(sky * tex2D(_C,i.uv).r, 1);
- }
- ENDCG
- }
-
- Pass // connected world
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
-
- uniform samplerCUBE _Skybox;
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = tex2D( _A, i.uv );
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 worldRefl = reflect( -worldViewDir, worldNormal );
-
- float3 sky = texCUBElod( _Skybox, float4(worldRefl, (1-saturate(tex2D(_B,i.uv).r)) * 6) ).rgb;
-
- return float4(sky * tex2D(_C,i.uv).r, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta
deleted file mode 100644
index 44a99df2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectSpecularLight.shader.meta
+++ /dev/null
@@ -1,13 +0,0 @@
-fileFormatVersion: 2
-guid: d6e441d0a8608954c97fa347d3735e92
-timeCreated: 1512052132
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _Skybox: {fileID: 8900000, guid: ef7513b54a0670140b9b967af7620563, type: 3}
- - _A: {instanceID: 0}
- - _B: {instanceID: 0}
- - _C: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader
deleted file mode 100644
index 828da9fa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/InstanceIDNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag (v2f_img i) : SV_Target
- {
- uint currInstanceId = 0;
- #ifdef UNITY_INSTANCING_ENABLED
- currInstanceId = unity_InstanceID;
- #endif
-
- return currInstanceId;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta
deleted file mode 100644
index acd68c49..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_InstanceIDNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 03febce56a8cf354b90e7d5180c1dbd7
-timeCreated: 1542641929
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader
deleted file mode 100644
index 5e1b367d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/IntNode"
-{
- Properties {
- _InputInt ("_InputInt", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _InputInt;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _InputInt;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta
deleted file mode 100644
index 6854db4a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IntNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0f64d695b6ffacc469f2dd31432a232a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader
deleted file mode 100644
index b855246b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/LODFadeNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_LODFade;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta
deleted file mode 100644
index 9fee1f6c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LODFadeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fcd4d93f57ffc51458d4ade10df2fdb4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader
deleted file mode 100644
index bf562c30..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader
+++ /dev/null
@@ -1,90 +0,0 @@
-Shader "Hidden/LayeredBlendNode"
-{
- Properties
- {
- _A ( "_Weights", 2D) = "white" {}
- _B ( "_LayerBase", 2D) = "white" {}
- _C ( "_Layer1", 2D) = "white" {}
- _D ( "_Layer2", 2D ) = "white" {}
- _E ( "_Layer3", 2D ) = "white" {}
- _F ( "_Layer4", 2D ) = "white" {}
- }
- SubShader
- {
-
- CGINCLUDE
-
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 Weights = tex2D( _A, i.uv );
- float4 LayerBase = tex2D( _B, i.uv );
- float4 Layer1 = tex2D( _C, i.uv );
- return lerp ( LayerBase, Layer1, Weights.x );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _D;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 LayerBase = tex2D ( _B, i.uv );
- float4 Layer1 = tex2D ( _C, i.uv );
- float4 Layer2 = tex2D ( _D, i.uv );
- return lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _D;
- sampler2D _E;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 LayerBase = tex2D ( _B, i.uv );
- float4 Layer1 = tex2D ( _C, i.uv );
- float4 Layer2 = tex2D ( _D, i.uv );
- float4 Layer3 = tex2D ( _E, i.uv );
- return lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 LayerBase = tex2D ( _B, i.uv );
- float4 Layer1 = tex2D ( _C, i.uv );
- float4 Layer2 = tex2D ( _D, i.uv );
- float4 Layer3 = tex2D ( _E, i.uv );
- float4 Layer4 = tex2D ( _F, i.uv );
- return lerp ( lerp ( lerp ( lerp ( LayerBase, Layer1, Weights.x ), Layer2, Weights.y ), Layer3, Weights.z ), Layer4, Weights.w );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta
deleted file mode 100644
index 81f601e3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LayeredBlendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 48faca2f6506fc44c97adb1e2b79c37d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader
deleted file mode 100644
index 213607da..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader
+++ /dev/null
@@ -1,73 +0,0 @@
-Shader "Hidden/LengthOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D (_A, i.uv).x );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv).xy );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv).xyz );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return length( tex2D(_A, i.uv));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta
deleted file mode 100644
index 641415af..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LengthOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1c1f6d6512b758942a8b9dd1bea12f34
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader
deleted file mode 100644
index 3b95b837..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-Shader "Hidden/LerpOp"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_Alpha", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 alpha = tex2D( _C, i.uv );
- return lerp(a,b,alpha);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta
deleted file mode 100644
index 07b4fbcc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LerpOp.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 34d9c4cdcf1fadb49af2de3f90bbc57d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
deleted file mode 100644
index a3fc3842..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/LightAttenuation"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorWorldLightPos;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- return saturate(dot(worldNormal ,lightDir) * 10 + 0.1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta
deleted file mode 100644
index 7f133af6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 4b12227498a5c8d46b6c44ea018e5b56
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader
deleted file mode 100644
index ad3d5ebd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader
+++ /dev/null
@@ -1,56 +0,0 @@
-Shader "Hidden/LightColorNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return _EditorLightColor;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return float4(_EditorLightColor.rgb, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return _EditorLightColor.a;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta
deleted file mode 100644
index fcd86897..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 43f5d3c033eb5044e9aeb40241358349
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
deleted file mode 100644
index 0bcf7794..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader
+++ /dev/null
@@ -1,43 +0,0 @@
-Shader "Hidden/LinearDepthNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float depthValue = tex2D( _A, i.uv ).r;
- return LinearEyeDepth( depthValue );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float depthValue = tex2D( _A, i.uv ).r;
- return Linear01Depth( depthValue );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta
deleted file mode 100644
index 754a2f47..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearDepthNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2b0785cc8b854974ab4e45419072705a
-timeCreated: 1546440865
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader
deleted file mode 100644
index b2468804..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/LinearToGammaNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 c = tex2D( _A, i.uv );
- c.rgb = LinearToGammaSpace( c.rgb );
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta
deleted file mode 100644
index 2c413a8e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LinearToGammaNode.shader.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 9027c408b928c5c4d8b450712049d541
-timeCreated: 1489078120
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _MainTex: {instanceID: 0}
- - _BackGround: {fileID: 2800000, guid: 750b1bd7ba8bd28489650de6d0a95cc5, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader
deleted file mode 100644
index 6259c6cc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/Log10OpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return log10(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta
deleted file mode 100644
index 981dbc50..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log10OpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9e7cfa357dd261f499d0ba8637ff2614
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader
deleted file mode 100644
index 44dabdb9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/Log2OpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return log2(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta
deleted file mode 100644
index a8a3888d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Log2OpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5975a154432d4c64cacd78d015ed08ba
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader
deleted file mode 100644
index b95abb03..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/LogOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return log(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta
deleted file mode 100644
index 317db1f7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LogOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a3293e0a73834b24682775f5d8ee1e7c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader
deleted file mode 100644
index a56bbe32..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader
+++ /dev/null
@@ -1,26 +0,0 @@
-Shader "Hidden/LuminanceNode"
-{
- Properties
- {
- _A ("_RGB", 2D) = "white" {}
- }
- SubShader
- {
- Pass //Luminance
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float lum = Luminance( tex2D( _A, i.uv ) );
- return float4( lum.xxx, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta
deleted file mode 100644
index a3039712..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LuminanceNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 81e1d8ffeec8a4b4cabb1094bc981048
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader
deleted file mode 100644
index 9d94ffbc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/NegateNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return -(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta
deleted file mode 100644
index 8cff94e0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NegateNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b035bc40da1ac7c4eafad4116382ec79
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader
deleted file mode 100644
index b129cccb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader
+++ /dev/null
@@ -1,55 +0,0 @@
-Shader "Hidden/NodeMasking"
-{
- Properties {
- _Ports ("_Ports", Vector) = (0,0,0,0)
- _MainTex("_MainTex", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _MainTex;
- float4 _Ports;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _MainTex, i.uv );
- return a * _Ports;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _MaskTex;
- float _Port;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _MaskTex, i.uv );
- float4 c = 0;
- if ( _Port == 1 )
- c = a.x;
- else if ( _Port == 2 )
- c = a.y;
- else if ( _Port == 3 )
- c = a.z;
- else if ( _Port == 4 )
- c = a.w;
-
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta
deleted file mode 100644
index 4a020c31..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NodeMasking.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9c34f18ebe2be3e48b201b748c73dec0
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader
deleted file mode 100644
index a8b92866..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader
+++ /dev/null
@@ -1,267 +0,0 @@
-Shader "Hidden/NoiseGeneratorNode"
-{
- Properties
- {
- _A ("_RGB", 2D) = "white" {}
- _B ("_RGB", 2D) = "white" {}
- _To01Range ("_To01Range", Float) = 0
- }
-
- SubShader
- {
- CGINCLUDE
- sampler2D _A;
- sampler2D _B;
- float _To01Range;
- ENDCG
-
- Pass //Simplex2D
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
-
- float3 mod2D289 ( float3 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; }
- float2 mod2D289 ( float2 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; }
- float3 permute ( float3 x ) { return mod2D289 ( ( ( x * 34.0 ) + 1.0 ) * x ); }
-
- float snoise ( float2 v )
- {
- const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
- float2 i = floor ( v + dot ( v, C.yy ) );
- float2 x0 = v - i + dot ( i, C.xx );
- float2 i1;
- i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
- float4 x12 = x0.xyxy + C.xxzz;
- x12.xy -= i1;
- i = mod2D289 ( i );
- float3 p = permute ( permute ( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
- float3 m = max ( 0.5 - float3( dot ( x0, x0 ), dot ( x12.xy, x12.xy ), dot ( x12.zw, x12.zw ) ), 0.0 );
- m = m * m;
- m = m * m;
- float3 x = 2.0 * frac ( p * C.www ) - 1.0;
- float3 h = abs ( x ) - 0.5;
- float3 ox = floor ( x + 0.5 );
- float3 a0 = x - ox;
- m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
- float3 g;
- g.x = a0.x * x0.x + h.x * x0.y;
- g.yz = a0.yz * x12.xz + h.yz * x12.yw;
- return 130.0 * dot ( m, g );
- }
- float4 frag(v2f_img i) : SV_Target
- {
- float2 size = tex2D( _A, i.uv ).rg;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = snoise ( size * scale );
- noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
- return float4( noiseVal.xxx, 1);
- }
- ENDCG
- }
-
- Pass //Simplex3D
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float3 mod3D289 ( float3 x ) { return x - floor ( x / 289.0 ) * 289.0; }
-
- float4 mod3D289 ( float4 x ) { return x - floor ( x / 289.0 ) * 289.0; }
-
- float4 permute ( float4 x ) { return mod3D289 ( ( x * 34.0 + 1.0 ) * x ); }
-
- float4 taylorInvSqrt ( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }
-
- float snoise ( float3 v )
- {
- const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );
- float3 i = floor ( v + dot ( v, C.yyy ) );
- float3 x0 = v - i + dot ( i, C.xxx );
- float3 g = step ( x0.yzx, x0.xyz );
- float3 l = 1.0 - g;
- float3 i1 = min ( g.xyz, l.zxy );
- float3 i2 = max ( g.xyz, l.zxy );
- float3 x1 = x0 - i1 + C.xxx;
- float3 x2 = x0 - i2 + C.yyy;
- float3 x3 = x0 - 0.5;
- i = mod3D289 ( i );
- float4 p = permute ( permute ( permute ( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );
- float4 j = p - 49.0 * floor ( p / 49.0 ); // mod(p,7*7)
- float4 x_ = floor ( j / 7.0 );
- float4 y_ = floor ( j - 7.0 * x_ ); // mod(j,N)
- float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;
- float4 h = 1.0 - abs ( x ) - abs ( y );
- float4 b0 = float4( x.xy, y.xy );
- float4 b1 = float4( x.zw, y.zw );
- float4 s0 = floor ( b0 ) * 2.0 + 1.0;
- float4 s1 = floor ( b1 ) * 2.0 + 1.0;
- float4 sh = -step ( h, 0.0 );
- float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
- float4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
- float3 g0 = float3( a0.xy, h.x );
- float3 g1 = float3( a0.zw, h.y );
- float3 g2 = float3( a1.xy, h.z );
- float3 g3 = float3( a1.zw, h.w );
- float4 norm = taylorInvSqrt ( float4( dot ( g0, g0 ), dot ( g1, g1 ), dot ( g2, g2 ), dot ( g3, g3 ) ) );
- g0 *= norm.x;
- g1 *= norm.y;
- g2 *= norm.z;
- g3 *= norm.w;
- float4 m = max ( 0.6 - float4( dot ( x0, x0 ), dot ( x1, x1 ), dot ( x2, x2 ), dot ( x3, x3 ) ), 0.0 );
- m = m* m;
- m = m* m;
- float4 px = float4( dot ( x0, g0 ), dot ( x1, g1 ), dot ( x2, g2 ), dot ( x3, g3 ) );
- return 42.0 * dot ( m, px );
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 size = tex2D ( _A, i.uv ).rgb;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = snoise ( size * scale );
- noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
- return float4( noiseVal.xxx, 1 );
- }
- ENDCG
- }
-
- Pass // Gradient - Shader Toy
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- //https://www.shadertoy.com/view/XdXGW8
- float2 GradientNoiseDir (float2 x)
- {
- const float2 k = float2(0.3183099, 0.3678794);
- x = x * k + k.yx;
- return -1.0 + 2.0 * frac (16.0 * k * frac (x.x * x.y * (x.x + x.y)));
- }
-
- float GradientNoise (float2 UV, float Scale)
- {
- float2 p = UV * Scale;
- float2 i = floor (p);
- float2 f = frac (p);
- float2 u = f * f * (3.0 - 2.0 * f);
- return lerp (lerp (dot (GradientNoiseDir (i + float2(0.0, 0.0)), f - float2(0.0, 0.0)),
- dot (GradientNoiseDir (i + float2(1.0, 0.0)), f - float2(1.0, 0.0)), u.x),
- lerp (dot (GradientNoiseDir (i + float2(0.0, 1.0)), f - float2(0.0, 1.0)),
- dot (GradientNoiseDir (i + float2(1.0, 1.0)), f - float2(1.0, 1.0)), u.x), u.y);
- }
-
- float4 frag (v2f_img i) : SV_Target
- {
- float3 size = tex2D (_A, i.uv).rgb;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = GradientNoise (size , scale);
- noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
- return float4(noiseVal.xxx, 1);
- }
- ENDCG
- }
-
- Pass // Gradient - Unity
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float2 UnityGradientNoiseDir (float2 p)
- {
- p = fmod (p , 289);
- float x = fmod ((34 * p.x + 1) * p.x , 289) + p.y;
- x = fmod ((34 * x + 1) * x , 289);
- x = frac (x / 41) * 2 - 1;
- return normalize (float2(x - floor (x + 0.5), abs (x) - 0.5));
- }
-
- float UnityGradientNoise (float2 UV, float Scale)
- {
- float2 p = UV * Scale;
- float2 ip = floor (p);
- float2 fp = frac (p);
- float d00 = dot (UnityGradientNoiseDir (ip), fp);
- float d01 = dot (UnityGradientNoiseDir (ip + float2(0, 1)), fp - float2(0, 1));
- float d10 = dot (UnityGradientNoiseDir (ip + float2(1, 0)), fp - float2(1, 0));
- float d11 = dot (UnityGradientNoiseDir (ip + float2(1, 1)), fp - float2(1, 1));
- fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
- return lerp (lerp (d00, d01, fp.y), lerp (d10, d11, fp.y), fp.x) + 0.5;
- }
-
- float4 frag (v2f_img i) : SV_Target
- {
- float3 size = tex2D (_A, i.uv).rgb;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = UnityGradientNoise(size , scale);
- noiseVal = (_To01Range > 0) ? noiseVal * 0.5 + 0.5 : noiseVal;
- return float4(noiseVal.xxx, 1);
- }
- ENDCG
- }
-
- Pass // Simple
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- inline float noise_randomValue (float2 uv) { return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453); }
- inline float noise_interpolate (float a, float b, float t) { return (1.0-t)*a + (t*b); }
- inline float valueNoise (float2 uv)
- {
- float2 i = floor(uv);
- float2 f = frac( uv );
- f = f* f * (3.0 - 2.0 * f);
- uv = abs( frac(uv) - 0.5);
- float2 c0 = i + float2( 0.0, 0.0 );
- float2 c1 = i + float2( 1.0, 0.0 );
- float2 c2 = i + float2( 0.0, 1.0 );
- float2 c3 = i + float2( 1.0, 1.0 );
- float r0 = noise_randomValue( c0 );
- float r1 = noise_randomValue( c1 );
- float r2 = noise_randomValue( c2 );
- float r3 = noise_randomValue( c3 );
- float bottomOfGrid = noise_interpolate( r0, r1, f.x );
- float topOfGrid = noise_interpolate( r2, r3, f.x );
- float t = noise_interpolate( bottomOfGrid, topOfGrid, f.y );
- return t;
- }
-
- float SimpleNoise(float2 UV)
- {
- float t = 0.0;
- float freq = pow( 2.0, float( 0 ) );
- float amp = pow( 0.5, float( 3 - 0 ) );
- t += valueNoise( UV/freq )*amp;
- freq = pow(2.0, float(1));
- amp = pow(0.5, float(3-1));
- t += valueNoise( UV/freq )*amp;
- freq = pow(2.0, float(2));
- amp = pow(0.5, float(3-2));
- t += valueNoise( UV/freq )*amp;
- return t;
- }
-
- float4 frag (v2f_img i) : SV_Target
- {
- float3 size = tex2D (_A, i.uv).rgb;
- float scale = tex2D (_B, i.uv).r;
- float noiseVal = SimpleNoise(size * scale);
- noiseVal = (_To01Range == 0) ? noiseVal * 2 - 1 : noiseVal;
- return float4(noiseVal.xxx, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta
deleted file mode 100644
index d92bbfc3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: cd2d37ef5da190b42a91a5a690ba2a7d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader
deleted file mode 100644
index 8fce5f63..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/NormalVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 normal = normalize(float3(xy, z));
- return float4(normal, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta
deleted file mode 100644
index 9ec1526f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6b24b06c33f9fe84c8a2393f13ab5406
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader
deleted file mode 100644
index fdcc64f1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/NormalizeNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return normalize(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta
deleted file mode 100644
index 98ea8d36..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalizeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a51b11dfb6b32884e930595e5f9defa8
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader
deleted file mode 100644
index 4aa3e889..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/ObjSpaceLightDirHlpNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 _EditorWorldLightPos;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 lightDir = mul(unity_WorldToObject, normalize( _EditorWorldLightPos.xyz ) );
- return float4 ( lightDir, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta
deleted file mode 100644
index a1d64ecc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceLightDirHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c7852de24cec4a744b5358921e23feee
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader
deleted file mode 100644
index 3535052d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ObjSpaceViewDirHlpNode"
-{
-Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4(ObjSpaceViewDir(tex2D( _A, i.uv )),0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta
deleted file mode 100644
index 4c8fc971..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjSpaceViewDirHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b6b985e165d0dd44c96a05b46e267e64
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader
deleted file mode 100644
index 445c6274..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader
+++ /dev/null
@@ -1,36 +0,0 @@
-Shader "Hidden/ObjectScaleNode"
-{
- SubShader
- {
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
- return float4(objectScale, 1);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag (v2f_img i) : SV_Target
- {
- float3 objectScale = 1.0 / float3(length (unity_WorldToObject[0].xyz), length (unity_WorldToObject[1].xyz), length (unity_WorldToObject[2].xyz));
- return float4(objectScale, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta
deleted file mode 100644
index 3c410d62..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5540033c6c52f51468938c1a42bd2730
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader
deleted file mode 100644
index b85a4103..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader
+++ /dev/null
@@ -1,28 +0,0 @@
-Shader "Hidden/ObjectToClipPos"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 pos = tex2D( _A, i.uv ).xyz;
- return UnityObjectToClipPos(pos);
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta
deleted file mode 100644
index 929708b9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToClipPos.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 14ec765a147a53340877b489e73f1c9f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
deleted file mode 100644
index 6acf81a9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/ObjectToViewPos"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 pos = tex2D( _A, i.uv ).xyz;
- float3 result = UnityObjectToViewPos(pos);
- return float4(result, 1.0);
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta
deleted file mode 100644
index 94537742..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToViewPos.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b790bc1d468a51840a9facef372b4729
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader
deleted file mode 100644
index 57050b8b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/ObjectToWorldTransfNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return mul(unity_ObjectToWorld, tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta
deleted file mode 100644
index 9aa0dd96..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectToWorldTransfNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a4044ee165813654486d0cecd0de478c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader
deleted file mode 100644
index 6c290ee1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/OneMinusNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return 1-tex2D(_A, i.uv);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta
deleted file mode 100644
index 84d6766d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OneMinusNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bed5300b92e7bb0419d0f4accb853312
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader
deleted file mode 100644
index 119867b4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/OrthoParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_OrthoParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta
deleted file mode 100644
index b619a3a8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_OrthoParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 88a910ece3dce224793e669bb1bc158d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader
deleted file mode 100644
index be63723a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader
+++ /dev/null
@@ -1,40 +0,0 @@
-Shader "Hidden/PannerNode"
-{
- Properties
- {
- _A ("_UVs", 2D) = "white" {}
- _B ("_PanTime", 2D) = "white" {}
- _C ("_PanSpeed", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- Name "Panner" // 14 - UV panner node
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float _UsingEditor;
- float _EditorTime;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float multiplier = tex2D ( _B, i.uv ).r;
- float time = _EditorTime*multiplier;
- if ( _UsingEditor == 0 )
- {
- time = multiplier;
- }
- float2 speed = tex2D ( _C, i.uv ).rg;
- return tex2D( _A, i.uv) + time * float4( speed, 0, 0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta
deleted file mode 100644
index d3b5057f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6f89a5d96bdad114b9bbd0c236cac622
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader
deleted file mode 100644
index 5ea1a1bb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader
+++ /dev/null
@@ -1,44 +0,0 @@
-Shader "Hidden/ParallaxMappingNode"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- _B ("_Height", 2D) = "white" {}
- _C ("_Scale", 2D) = "white" {}
- _D ("_ViewDirTan", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- float _ParallaxType;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float h = tex2D( _B, i.uv ).r;
- float s = tex2D( _C, i.uv ).r;
- float3 vt = tex2D( _D, i.uv ).xyz;
- float2 parallaxed = uv;
- if ( _ParallaxType == 1 ) {
- parallaxed = ( ( h - 1 )*( vt.xy / vt.z ) * s ) + uv;
- }
- else {
- parallaxed = ( ( h - 1 )*( vt.xy ) * s ) + uv;
- }
-
- return float4(parallaxed, 0 , 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta
deleted file mode 100644
index 35dfe966..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 589f12f68e00ac74286815aa56053fcc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader
deleted file mode 100644
index 0db961ad..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/ParallaxOffset"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float h = tex2D( _A, i.uv ).x;
- float height = tex2D( _B, i.uv ).x;
- float3 viewDir = tex2D( _C, i.uv ).xyz;
- float2 result = ParallaxOffset (h, height, viewDir);
- return float4(result, 0, 1);
-
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta
deleted file mode 100644
index 5c74486d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxOffset.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6085f804c6fbf354eac039c11feaa7cc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader
deleted file mode 100644
index 000e8c04..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader
+++ /dev/null
@@ -1,21 +0,0 @@
-Shader "Hidden/PiNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv ).r * UNITY_PI;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta
deleted file mode 100644
index a3cac8ce..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PiNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bf4a65726dab3d445a69fb1d0945c33e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader
deleted file mode 100644
index 15f3ad94..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/PosVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- return float4(vertexPos, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta
deleted file mode 100644
index b86aa1a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a5c14f759dd021b4b8d4b6eeb85ac227
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader
deleted file mode 100644
index 099d105c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/PosterizeNode"
-{
- Properties
- {
- _A ( "_RGBA", 2D ) = "white" {}
- _B ( "_Power", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 rgba = tex2D ( _B, i.uv );
- float power = tex2D ( _A, i.uv ).r;
- if ( power < 1 )
- return float4(0,0,0,0);
- float divideOp = 256.0 / float ( (int)power );
- float4 finalColor = ( floor ( rgba * divideOp ) / divideOp );
-
- return finalColor;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta
deleted file mode 100644
index e652f83e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosterizeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ecb3048ef0eec1645bad1d72a98d8279
-timeCreated: 1515421907
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader
deleted file mode 100644
index 721fe1d1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/PowerNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return pow(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta
deleted file mode 100644
index 205e0379..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PowerNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 758cc2f8b537b4e4b93d9833075d138c
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader
deleted file mode 100644
index 30dc0ca9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/PrimitiveIDVariableNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target
- {
- return ase_primitiveId;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta
deleted file mode 100644
index f2438c30..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PrimitiveIDVariableNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 92c1b588d7658594cb219696f593f64b
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader
deleted file mode 100644
index 835f8865..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/ProjectionParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _ProjectionParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta
deleted file mode 100644
index acd54338..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ProjectionParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 97ae846cb0a6b044388fad3bc03bb4c2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader
deleted file mode 100644
index 510fb753..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader
+++ /dev/null
@@ -1,37 +0,0 @@
-Shader "Hidden/RGBToHSVNode"
-{
- Properties
- {
- _A ( "_RGB", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
-
- float3 RGBToHSV(float3 c)
- {
- float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
- float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
- float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
- float d = q.x - min( q.w, q.y );
- float e = 1.0e-10;
- return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float3 rgb = tex2D ( _A, i.uv ).rgb;
- return float4( RGBToHSV(rgb), 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta
deleted file mode 100644
index 87cdb899..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RGBToHSVNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0f2f09b49bf4954428aafa2dfe1a9a09
-timeCreated: 1515423140
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader
deleted file mode 100644
index 48c8343d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RadiansOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return radians(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta
deleted file mode 100644
index aa740942..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RadiansOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d27d189eaf6eeb04fae9913d9617ece5
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader
deleted file mode 100644
index 62a378ed..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/RangedFloatNode"
-{
- Properties {
- _InputFloat ("_InputFloat", Float) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float _InputFloat;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _InputFloat;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta
deleted file mode 100644
index 35db24d8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d9ca47581ac157145bff6f72ac5dd73e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader
deleted file mode 100644
index c9f2a559..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/ReflectOpNode"
-{
- Properties
- {
- _A ("_Incident", 2D) = "white" {}
- _B ("_Normal", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return reflect(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta
deleted file mode 100644
index 48ebfd45..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ReflectOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fb520f2145c0fa0409320a9e6d720758
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader
deleted file mode 100644
index 0aee3cf1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-Shader "Hidden/RefractOpVec"
-{
- Properties
- {
- _A ("_Incident", 2D) = "white" {}
- _B ("_Normal", 2D) = "white" {}
- _C ("_Eta", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 inc = tex2D( _A, i.uv );
- float4 nor = tex2D( _B, i.uv );
- float4 eta = tex2D( _C, i.uv );
- return refract( inc, nor, eta );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta
deleted file mode 100644
index 47b5f3d3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RefractOpVec.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5ab44ca484bed8b4884b03b1c00fdc3d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader
deleted file mode 100644
index 8538155e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RegisterLocalVarNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta
deleted file mode 100644
index af9e1bed..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RegisterLocalVarNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5aaa1d3ea9e1fa64781647e035a82334
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader
deleted file mode 100644
index 598f22bd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RelayNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta
deleted file mode 100644
index 29421efd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RelayNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 74e4d859fbdb2c0468de3612145f4929
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader
deleted file mode 100644
index 59c2d434..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader
+++ /dev/null
@@ -1,43 +0,0 @@
-Shader "Hidden/RotatorNode"
-{
- Properties
- {
- _A ("_UVs", 2D) = "white" {}
- _B ("_Anchor", 2D) = "white" {}
- _C ("_RotTimeTex", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- float _UsingEditor;
- float _EditorTime;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float multiplier = tex2D ( _C, i.uv ).r;
- float time = _EditorTime*multiplier;
-
- if ( _UsingEditor == 0 )
- {
- time = multiplier;
- }
-
- float cosT = cos( time );
- float sinT = sin( time );
-
- float2 a = tex2D( _B, i.uv ).rg;
- return float4( mul( tex2D( _A, i.uv ).xy - a, float2x2( cosT, -sinT, sinT, cosT ) ) + a, 0, 1 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta
deleted file mode 100644
index c9a283ee..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RotatorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e21408a1c7f12f14bbc2652f69bce1fc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader
deleted file mode 100644
index 85226ad2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RoundOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return round(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta
deleted file mode 100644
index 21a0a034..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RoundOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 554d561417b207c4bb3cd4a0c86b6907
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader
deleted file mode 100644
index b15f1ebc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/RSqrtOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return rsqrt(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta
deleted file mode 100644
index 077ff4f7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c58c17cb1f7f6e6429a2c7a6cdaef87d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader
deleted file mode 100644
index ca573ce4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader
+++ /dev/null
@@ -1,141 +0,0 @@
-Shader "Hidden/SamplerNode"
-{
- Properties
- {
- _B ("_UVs", 2D) = "white" {}
- _C ("_Level", 2D) = "white" {}
- _F ("_NormalScale", 2D) = "white" {}
- _CustomUVs ("_CustomUVs", Int) = 0
- _Unpack ("_Unpack", Int) = 0
- _LodType ("_LodType", Int) = 0
-
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube( "_Cube", CUBE) = "white" {}
- _Default ("_Default", Int) = 0
- _Type ("_Type", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _F;
- int _CustomUVs;
- int _Unpack;
- int _Default;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- if( _Default == 1 )
- {
- return 1;
- }
- else if( _Default == 2 )
- {
- return 0;
- }
- else if( _Default == 3 )
- {
- return 0.5f;
- }
- else if( _Default == 4 )
- {
- float4 h = float4(0.5,0.5,1,1);
- if ( _Unpack == 1 )
- {
- h.rgb = UnpackScaleNormal( h.xxyy, tex2D( _F, i.uv ).r );
- }
- return h;
- }
- return 1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _B;
- sampler2D _C;
- sampler2D _F;
- int _CustomUVs;
- int _Unpack;
- int _LodType;
-
- UNITY_DECLARE_TEX2DARRAY (_Array);
- samplerCUBE _Cube;
- sampler2D _Sampler;
- sampler3D _Sampler3D;
- int _Type;
-
- float4 frag (v2f_img i) : SV_Target
- {
- if (_Type == 4)
- {
- return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
- }
- else if (_Type == 3)
- {
- float3 uvs = float3(i.uv,0);
-
- if (_CustomUVs == 1)
- uvs = tex2D (_B, i.uv).xyz;
-
- return texCUBE (_Cube, uvs);
- }
- else if (_Type == 2)
- {
- return tex3D (_Sampler3D, float3(i.uv,0));
- }
- else
- {
- float2 uvs = i.uv;
- float4 c = 0;
-
- if (_CustomUVs == 1)
- uvs = tex2D (_B, i.uv).xy;
-
- if (_LodType == 1)
- {
- float lod = tex2D (_C, i.uv).r;
- c = tex2Dlod (_Sampler, float4(uvs,0,lod));
- }
- else if (_LodType == 2)
- {
- float bias = tex2D (_C, i.uv).r;
- c = tex2Dbias (_Sampler, float4(uvs,0,bias));
- }
- else
- {
- c = tex2D (_Sampler, uvs);
- }
-
- if (_Unpack == 1)
- {
- float nscale = tex2D (_F, i.uv).r;
- c.rgb = UnpackScaleNormal (c, nscale);
- }
-
- return c;
- }
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta
deleted file mode 100644
index c212b3bd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 7b4e86a89b70ae64993bf422eb406422
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader
deleted file mode 100644
index 53af8e0a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SaturateNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return saturate(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta
deleted file mode 100644
index 9dc04ea1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SaturateNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d9e53418dc8b9d34fb395e3ea3c75985
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader
deleted file mode 100644
index fadf9919..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/ScaleAndOffsetNode"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_Scale", 2D) = "white" {}
- _C ("_Offset", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 v = tex2D( _A, i.uv );
- float4 s = tex2D( _B, i.uv );
- float4 o = tex2D( _C, i.uv );
-
- return v * s + o;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta
deleted file mode 100644
index 6bb63824..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleAndOffsetNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a1f1053d4d9c3be439e0382038b74771
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader
deleted file mode 100644
index 4a8f15cb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader
+++ /dev/null
@@ -1,27 +0,0 @@
-Shader "Hidden/ScaleNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- float _ScaleFloat;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- return a * _ScaleFloat;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta
deleted file mode 100644
index 1f8ba8e7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScaleNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6d8ec9d9dab62c44aa2dcc0e3987760d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader
deleted file mode 100644
index 65e42baf..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/ScreenParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _ScreenParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta
deleted file mode 100644
index 697cc330..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 78173633b803de4419206191fed3d61e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader
deleted file mode 100644
index 4c0338c4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader
+++ /dev/null
@@ -1,62 +0,0 @@
-Shader "Hidden/ScreenPosInputsNode"
-{
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- inline float4 PrevComputeNonStereoScreenPos (float4 pos) {
- float4 o = pos * 0.5f;
- o.xy = float2(o.x, o.y*_ProjectionParams.x) + o.w;
- o.zw = pos.zw;
- return o;
- }
-
- inline float4 CalculateScreenPos (float2 uv)
- {
- float2 xy = 2 * uv - 1;
- float z = -sqrt (1 - saturate (dot (xy,xy)));
- float3 vertexPos = float3(xy, z);
- float4x4 P = float4x4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_P
- float4x4 V = UNITY_MATRIX_V;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //UNITY_MATRIX_V
- float4x4 M = unity_ObjectToWorld;//float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1); //unity_ObjectToWorld
- float4x4 VPmatrix = mul (P, V);
- float4 clipPos = mul (VPmatrix, mul (M, float4(vertexPos, 1.0))); //same as object to clip pos
- float4 screenPos = ComputeScreenPos (clipPos);
- return screenPos;
- }
- ENDCG
-
- //Normalized
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return CalculateScreenPos(i.uv);
- }
- ENDCG
- }
-
- //Screen
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform float4 _ASEPreviewSize;
-
- float4 frag (v2f_img i) : SV_Target
- {
- float4 screenPos = CalculateScreenPos (i.uv);
- screenPos.xy *= _ASEPreviewSize.xy;
- return screenPos;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta
deleted file mode 100644
index f6c791da..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ScreenPosInputsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a5e7295278a404175b732f1516fb68a6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
deleted file mode 100644
index 23dc3b3f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader
+++ /dev/null
@@ -1,34 +0,0 @@
-Shader "Hidden/ShadeVertexLights"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _LightCount( "_LightCount", Int ) = 4
- _IsSpotlight ("_IsSpotlight", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- int _LightCount;
- int _IsSpotlight;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 vertexPosition = tex2D( _A, i.uv );
- float3 vertexNormal = tex2D( _B, i.uv ).xyz;
- float3 result = ShadeVertexLightsFull (vertexPosition, vertexNormal, _LightCount, (_IsSpotlight > 0));
- return float4(result, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta
deleted file mode 100644
index 73b03f3b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ShadeVertexLights.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3b6075034a85ad047be2d31dd213fb4f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader
deleted file mode 100644
index 45da74aa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SignOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return sign(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta
deleted file mode 100644
index 6a6b6fdd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SignOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 3aca80b49aadf5046b7133730818e18f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader
deleted file mode 100644
index e8965d92..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader
+++ /dev/null
@@ -1,66 +0,0 @@
-Shader "Hidden/SimpleAddOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- _J ("_J", 2D) = "white" {}
- _Count ("_Count", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- sampler2D _J;
- int _Count;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 final = a + b;
-
- if( _Count > 2 )
- final += tex2D( _C, i.uv );
- if( _Count > 3 )
- final += tex2D( _D, i.uv );
- if( _Count > 4 )
- final += tex2D( _E, i.uv );
- if( _Count > 5 )
- final += tex2D( _F, i.uv );
- if( _Count > 6 )
- final += tex2D( _G, i.uv );
- if( _Count > 7 )
- final += tex2D( _H, i.uv );
- if( _Count > 8 )
- final += tex2D( _I, i.uv );
- if( _Count > 9 )
- final += tex2D( _J, i.uv );
-
- return final;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta
deleted file mode 100644
index acd038b4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleAddOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9eb150cbc752cbc458a0a37984b9934a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
deleted file mode 100644
index 96fa3b1b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/SimpleContrastNode"
-{
- Properties
- {
- _A ( "_RBG", 2D ) = "white" {}
- _B ( "_Fraction", 2D ) = "white" {}
- }
-
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- uniform sampler2D _A;
- uniform sampler2D _B;
-
- float4 CalculateContrast ( float contrastValue, float4 colorTarget )
- {
- float t = 0.5 * ( 1.0 - contrastValue );
- return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget );
- }
-
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 rgba = tex2D ( _B, i.uv );
- float value = tex2D ( _A, i.uv ).r;
-
- float4 finalColor = CalculateContrast( value , rgba );
-
- return finalColor;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta
deleted file mode 100644
index 5c780fe9..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8d76799413f9f0547ac9b1de7ba798f1
-timeCreated: 1515421907
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader
deleted file mode 100644
index 5f414cd8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleDivideOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return a / b;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta
deleted file mode 100644
index 582a69b2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleDivideOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 409f06d00d1094849b0834c52791fa72
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader
deleted file mode 100644
index f9739070..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleMaxOp"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return max( a, b );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta
deleted file mode 100644
index 9575af56..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMaxOp.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 79d7f2a11092ac84a95ef6823b34adf2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader
deleted file mode 100644
index 183d0dd6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleMinNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return min( a, b );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta
deleted file mode 100644
index 0f2a2665..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMinNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d6033298044f0f14aa9932ca46e58ce6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader
deleted file mode 100644
index 5bd25e3e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader
+++ /dev/null
@@ -1,272 +0,0 @@
-Shader "Hidden/SimpleMultiplyOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- _J ("_J", 2D) = "white" {}
- _Count ("_Count", Int) = 0
- }
-
- SubShader
- {
- Pass //2
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
-
- return a * b;
- }
- ENDCG
- }
-
- Pass //3
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
-
- return a * b * c;
- }
- ENDCG
- }
-
- Pass //4
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
-
- return a * b * c * d;
- }
- ENDCG
- }
-
- Pass //5
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
-
- return a * b * c * d * e;
- }
- ENDCG
- }
-
- Pass //6
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
-
- return a * b * c * d * e * f;
- }
- ENDCG
- }
-
- Pass //7
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
-
- return a * b * c * d * e * f * g;
- }
- ENDCG
- }
-
- Pass //8
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
-
- return a * b * c * d * e * f * g * h;
- }
- ENDCG
- }
-
- Pass //9
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
- float4 is = tex2D( _I, i.uv );
-
- return a * b * c * d * e * f * g * h * is;
- }
- ENDCG
- }
-
- Pass //10
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- sampler2D _J;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- float4 c = tex2D( _C, i.uv );
- float4 d = tex2D( _D, i.uv );
- float4 e = tex2D( _E, i.uv );
- float4 f = tex2D( _F, i.uv );
- float4 g = tex2D( _G, i.uv );
- float4 h = tex2D( _H, i.uv );
- float4 is = tex2D( _I, i.uv );
- float4 j = tex2D( _J, i.uv );
-
- return a * b * c * d * e * f * g * h * is * j;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta
deleted file mode 100644
index 721b5dfc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleMultiplyOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1ba1e43e86415ff4bbdf4d81dfcf035b
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader
deleted file mode 100644
index b62c655f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleRemainderNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return a % b;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta
deleted file mode 100644
index 1cf624d8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleRemainderNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8fdfc429d6b191c4985c9531364c1a95
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader
deleted file mode 100644
index 7282f978..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleSubtractOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return a - b;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta
deleted file mode 100644
index 89565019..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleSubtractOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5725e8300be208449973f771ab6682f2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader
deleted file mode 100644
index 428eea6c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimpleTimeNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _Count ("_Count", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
- float _EditorTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 t = _EditorTime;
- return t * a.x;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta
deleted file mode 100644
index 2fa56549..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleTimeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 45b7107d5d11f124fad92bcb1fa53661
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader
deleted file mode 100644
index 8cc3d4ab..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SimplifiedFModOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return frac( a / b ) * b;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta
deleted file mode 100644
index 29f7167c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimplifiedFModOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2688236fb4f37ce47b81cc818c53321d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader
deleted file mode 100644
index 0645bf41..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SinOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return sin(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta
deleted file mode 100644
index bf7ab483..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bcd9f8749ddd3ac4f94f4c2071c1d0d4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader
deleted file mode 100644
index 443f807f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SinTimeNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float _EditorTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorTime;
- t.x = _EditorTime / 8;
- t.y = _EditorTime / 4;
- t.z = _EditorTime / 2;
- return sin(t);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta
deleted file mode 100644
index 2cbb3c16..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinTimeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e4ba809e0badeb94994170b2cbbbba10
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader
deleted file mode 100644
index b1c09847..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SinhOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return sinh(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta
deleted file mode 100644
index e9890543..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SinhOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 4e9c00e6dceb4024f80d4e3d7786abad
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader
deleted file mode 100644
index bcfb8763..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader
+++ /dev/null
@@ -1,32 +0,0 @@
-Shader "Hidden/SmoothstepOpNode"
-{
- Properties
- {
- _A ("_Alpha", 2D) = "white" {}
- _B ("_Min", 2D) = "white" {}
- _C ("_Max", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 alpha = tex2D( _A, i.uv );
- float4 min = tex2D( _B, i.uv );
- float4 max = tex2D( _C, i.uv );
- return smoothstep(min, max, alpha);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta
deleted file mode 100644
index 817fd470..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SmoothstepOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 954cdd40a7a528344a0a4d3ff1db5176
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader
deleted file mode 100644
index b45f3251..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/SqrtOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return sqrt(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta
deleted file mode 100644
index a5ab372b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SqrtOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1791e2fbf36af084da7ecfc289e89b6e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader
deleted file mode 100644
index 4931a07c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader
+++ /dev/null
@@ -1,59 +0,0 @@
-Shader "Hidden/StaticSwitchNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- int _Condition;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- if( _Condition == 0)
- return tex2D( _B, i.uv ); // A nd B are switched
- else if( _Condition == 1 )
- return tex2D( _A, i.uv );
- else if( _Condition == 2 )
- return tex2D( _C, i.uv );
- else if( _Condition == 3 )
- return tex2D( _D, i.uv );
- else if( _Condition == 4 )
- return tex2D( _E, i.uv );
- else if( _Condition == 5 )
- return tex2D( _F, i.uv );
- else if( _Condition == 6 )
- return tex2D( _G, i.uv );
- else if( _Condition == 7 )
- return tex2D( _H, i.uv );
- else
- return tex2D( _I, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta
deleted file mode 100644
index 306b9811..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StaticSwitchNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0b708c11c68e6a9478ac97fe3643eab1
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader
deleted file mode 100644
index 86fdf066..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/StepOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return step(a, b);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta
deleted file mode 100644
index a23d36dc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_StepOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2c757add7f97ecd4abd9ce6ec4659697
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader
deleted file mode 100644
index 86a2adcc..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader
+++ /dev/null
@@ -1,53 +0,0 @@
-Shader "Hidden/SubstanceSamplerNode"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _GenTex;
- int _CustomUVs;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 uvs = i.uv;
- if( _CustomUVs == 1 )
- uvs = tex2D( _A, i.uv ).xy;
- float4 genTex = tex2D( _GenTex, uvs);
- return genTex;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _GenTex;
- int _CustomUVs;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 uvs = i.uv;
- if( _CustomUVs == 1 )
- uvs = tex2D( _A, i.uv ).xy;
- float3 genTex = UnpackNormal( tex2D( _GenTex, uvs ) );
- return float4( genTex, 0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta
deleted file mode 100644
index 322d7848..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6f322c1da33f1e744941aafcb0ad1a2d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader
deleted file mode 100644
index 4f3b670d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader
+++ /dev/null
@@ -1,85 +0,0 @@
-Shader "Hidden/SummedBlendNode"
-{
- Properties
- {
- _A ( "_Weights", 2D) = "white" {}
- _B ( "_Layer1", 2D) = "white" {}
- _C ( "_Layer2", 2D ) = "white" {}
- _D ( "_Layer3", 2D ) = "white" {}
- _E ( "_Layer4", 2D ) = "white" {}
- }
-
- SubShader
- {
-
- CGINCLUDE
-
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
-
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D( _B, i.uv );
- return Weights*Layer1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D ( _B, i.uv );
- float4 Layer2 = tex2D ( _C, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- sampler2D _D;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D( _A, i.uv );
- float4 Layer1 = tex2D( _B, i.uv );
- float4 Layer2 = tex2D( _C, i.uv );
- float4 Layer3 = tex2D( _D, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D ( _B, i.uv );
- float4 Layer2 = tex2D ( _C, i.uv );
- float4 Layer3 = tex2D ( _D, i.uv );
- float4 Layer4 = tex2D ( _E, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta
deleted file mode 100644
index 700d2e68..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: eda18b96e13f78b49bbdaa4da3fead19
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader
deleted file mode 100644
index 0f8176c3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/SwitchByFaceNode"
-{
- Properties
- {
- _A ("_Front", 2D) = "white" {}
- _B ("_Back", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
- {
- float4 front = tex2D( _A, i.uv );
- float4 back = tex2D( _B, i.uv );
- return ( ( ase_vface > 0 ) ? ( front ) : ( back ) );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta
deleted file mode 100644
index 1dbf813d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchByFaceNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f4edf6febb54dc743b25bd5b56facea8
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader
deleted file mode 100644
index d7978725..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader
+++ /dev/null
@@ -1,59 +0,0 @@
-Shader "Hidden/SwitchNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_C", 2D) = "white" {}
- _D ("_D", 2D) = "white" {}
- _E ("_E", 2D) = "white" {}
- _F ("_F", 2D) = "white" {}
- _G ("_G", 2D) = "white" {}
- _H ("_H", 2D) = "white" {}
- _I ("_I", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- sampler2D _G;
- sampler2D _H;
- sampler2D _I;
- float _Current;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- if( _Current == 0 )
- return tex2D( _A, i.uv );
- else if( _Current == 1 )
- return tex2D( _B, i.uv );
- else if( _Current == 2 )
- return tex2D( _C, i.uv );
- else if( _Current == 3 )
- return tex2D( _D, i.uv );
- else if( _Current == 4 )
- return tex2D( _E, i.uv );
- else if( _Current == 5 )
- return tex2D( _F, i.uv );
- else if( _Current == 6 )
- return tex2D( _G, i.uv );
- else if( _Current == 7 )
- return tex2D( _H, i.uv );
- else
- return tex2D( _I, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta
deleted file mode 100644
index 8319d2a0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwitchNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a58e46feaa5e3d14383bfeac24d008bc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader
deleted file mode 100644
index 9433c797..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader
+++ /dev/null
@@ -1,3103 +0,0 @@
-Shader "Hidden/SwizzleNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _Mask("_Mask", Vector) = (0,0,0,0)
- }
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 _Mask;
- ENDCG
- ///////////////////////////////////////////////////////////////////////////////
- Pass
- {
- Name "xxxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "xxyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xxww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.x,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xywx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xywy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xywz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xyww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.y,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xzww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.z,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "xwyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "xwww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.x,a.w,a.w,a.w)*_Mask;
- }
- ENDCG
- }
- ///////////////////////////////////////////////////////////////////////////////
- Pass
- {
- Name "yxxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "yxyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yxww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.x,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yywx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yywy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yywz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yyww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.y,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "yzww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.z,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "ywyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "ywww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.y,a.w,a.w,a.w)*_Mask;
- }
- ENDCG
- }
- ///////////////////////////////////////////////////////////////////////////////
- Pass
- {
- Name "zxxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "zxyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zxww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.x,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zywx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zywy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zywz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zyww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.y,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zzww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.z,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "zwyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "zwww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.z,a.w,a.w,a.w)*_Mask;
- }
- ENDCG
- }
- ///////////////////////////////////////////////////////////////////////////////
- Pass
- {
- Name "wxxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "wxyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wxww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.x,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wywx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wywy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wywz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wyww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.y,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wzww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.z,a.w,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwxx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.x,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwxy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.x,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwxz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.x,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwxw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.x,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwyx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.y,a.x)*_Mask;
- }
- ENDCG
- }
-
-
- Pass
- {
- Name "wwyy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.y,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwyz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.y,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwyw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.y,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwzx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.z,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwzy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.z,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwzz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.z,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwzw"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.z,a.w)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwwx"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.w,a.x)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwwy"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.w,a.y)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwwz"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.w,a.z)*_Mask;
- }
- ENDCG
- }
-
- Pass
- {
- Name "wwww"
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 a = tex2D(_A, i.uv);
- return float4(a.w,a.w,a.w,a.w)*_Mask;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta
deleted file mode 100644
index 0fdc1114..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SwizzleNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d20531704ce28b14bafb296f291f6608
-timeCreated: 1510580676
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader
deleted file mode 100644
index 83bf4a8f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A == B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta
deleted file mode 100644
index 730c9a8a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareEqual.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6904de6cf8c08e7439672390b425ab50
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader
deleted file mode 100644
index 3c5d9349..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareGreater"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A > B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta
deleted file mode 100644
index bd60bd3a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreater.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 363192dbd019ad2478f2fe6c277b7e48
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader
deleted file mode 100644
index 9da87b1f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareGreaterEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A >= B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta
deleted file mode 100644
index 0b28956f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareGreaterEqual.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f4ff76282a117c2429a1bcd8ba3a9112
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader
deleted file mode 100644
index e5eb1987..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareLess"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A < B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta
deleted file mode 100644
index 6cca1105..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLessNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8024509244392ed44b37c28473e66a8a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader
deleted file mode 100644
index be9b7f0e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareLessEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A <= B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta
deleted file mode 100644
index 471968d7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareLowerEqual.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9a3e17508793b9d42b1efaaf5bcd2554
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader
deleted file mode 100644
index b40f85e5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCCompareNotEqual"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_True", 2D) = "white" {}
- _D ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float A = tex2D( _A, i.uv ).x;
- float B = tex2D( _B, i.uv ).x;
- float4 True = tex2D( _C, i.uv );
- float4 False = tex2D ( _D, i.uv );
- return ( ( A != B ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta
deleted file mode 100644
index 44e64f91..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareNotEqual.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 75f433376eef1ad4a881d99124e08008
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader
deleted file mode 100644
index 516727f2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader
+++ /dev/null
@@ -1,38 +0,0 @@
-Shader "Hidden/TFHCCompareWithRange"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_RangeMin", 2D) = "white" {}
- _C ("_RangeMax", 2D) = "white" {}
- _D ( "_True", 2D ) = "white" {}
- _E ( "_False", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 Value = tex2D( _A, i.uv ).x;
- float4 RangeMin = tex2D( _B, i.uv ).x;
- float4 RangeMax = tex2D( _C, i.uv );
- float4 True = tex2D ( _D, i.uv );
- float4 False = tex2D ( _E, i.uv );
- return ( ( Value >= RangeMin && Value <= RangeMax ) ? True : False );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta
deleted file mode 100644
index 65b4bf68..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCCompareWithRange.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 127d114eed178d7409f900134a6c00d1
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader
deleted file mode 100644
index a3778980..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader
+++ /dev/null
@@ -1,89 +0,0 @@
-Shader "Hidden/TFHCFlipBookUVAnimation"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- _B ("_Columns", 2D) = "white" {}
- _C ("_Rows", 2D) = "white" {}
- _D ("_Speed", 2D) = "white" {}
- _E ("_StartFrame", 2D) = "white" {}
- _F ("_Speed", 2D) = "white" {}
- }
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
- float _EditorTime;
- ENDCG
-
- //Time port disconnected
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float col = tex2D( _B, i.uv ).r;
- float row = tex2D( _C, i.uv ).r;
- float spd = tex2D( _D, i.uv ).r;
- float str = tex2D( _E, i.uv ).r;
-
- float fbtotaltiles = col * row;
- float fbcolsoffset = 1.0f / col;
- float fbrowsoffset = 1.0f / row;
- float fbspeed = _EditorTime * spd;
- float2 fbtiling = float2(fbcolsoffset, fbrowsoffset);
- float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) );
- fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0;
- float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) );
- float fboffsetx = fblinearindextox * fbcolsoffset;
- float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) );
- fblinearindextoy = (int)(row-1) - fblinearindextoy;
- float fboffsety = fblinearindextoy * fbrowsoffset;
- float2 fboffset = float2(fboffsetx, fboffsety);
- float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset;
- return float4(fbuv, 0 , 0);
- }
- ENDCG
- }
-
- //Time port connected
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float col = tex2D( _B, i.uv ).r;
- float row = tex2D( _C, i.uv ).r;
- float spd = tex2D( _D, i.uv ).r;
- float str = tex2D( _E, i.uv ).r;
- float time = tex2D( _F, i.uv ).r;
- float fbtotaltiles = col * row;
- float fbcolsoffset = 1.0f / col;
- float fbrowsoffset = 1.0f / row;
- float fbspeed = time * spd;
- float2 fbtiling = float2(fbcolsoffset, fbrowsoffset);
- float fbcurrenttileindex = round( fmod( fbspeed + str, fbtotaltiles) );
- fbcurrenttileindex += ( fbcurrenttileindex < 0) ? fbtotaltiles : 0;
- float fblinearindextox = round ( fmod ( fbcurrenttileindex, col ) );
- float fboffsetx = fblinearindextox * fbcolsoffset;
- float fblinearindextoy = round( fmod( ( fbcurrenttileindex - fblinearindextox ) / col, row ) );
- fblinearindextoy = (int)(row-1) - fblinearindextoy;
- float fboffsety = fblinearindextoy * fbrowsoffset;
- float2 fboffset = float2(fboffsetx, fboffsety);
- float2 fbuv = float4( uv, 0.0 , 0.0 ) * fbtiling + fboffset;
- return float4(fbuv, 0 , 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta
deleted file mode 100644
index 9f796804..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCFlipBookUVAnimation.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 04fe24be792bfd5428b92132d7cf0f7d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader
deleted file mode 100644
index fb605cb2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader
+++ /dev/null
@@ -1,41 +0,0 @@
-Shader "Hidden/TFHCIf"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- _C ("_AGreaterB", 2D) = "white" {}
- _D ( "_AEqualsB", 2D ) = "white" {}
- _E ( "_ALessB", 2D ) = "white" {}
- _F ( "_EqualThreshold", 2D ) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- sampler2D _F;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 A = tex2D( _A, i.uv ).x;
- float4 B = tex2D( _B, i.uv ).x;
- float4 AGreaterB = tex2D( _C, i.uv );
- float4 AEqualsB = tex2D ( _D, i.uv );
- float4 ALessB = tex2D ( _E, i.uv );
- float4 EqualThreshold = tex2D ( _F, i.uv );
- return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta
deleted file mode 100644
index 5d187167..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCIf.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5c7bc7e3cab81da499e4864ace0d86c5
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
deleted file mode 100644
index f9d3d8a6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader
+++ /dev/null
@@ -1,35 +0,0 @@
-Shader "Hidden/TFHCPixelateUV"
-{
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- _B ("_PixelX", 2D) = "white" {}
- _C ("_PixelY", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 uv = tex2D( _A, i.uv ).rg;
- float pix = tex2D( _B, i.uv ).r;
- float piy = tex2D( _C, i.uv ).r;
-
- float2 steppedPixel = float2( pix, piy );
- float2 pixelatedUV = floor( uv * steppedPixel ) / steppedPixel;
- return float4(pixelatedUV, 0 , 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta
deleted file mode 100644
index bfaaa63c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCPixelateUV.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e2f7e3c513ed18340868b8cbd0d85cfb
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader
deleted file mode 100644
index bf10c8a1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader
+++ /dev/null
@@ -1,49 +0,0 @@
-Shader "Hidden/TFHCRemap"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_MinOld", 2D) = "white" {}
- _C ("_MaxOld", 2D) = "white" {}
- _D ("_MinNew", 2D) = "white" {}
- _E ("_MaxNew", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float4 value = tex2D( _A, i.uv );
- float4 minold = tex2D( _B, i.uv );
- float4 maxold = tex2D( _C, i.uv );
- float4 minnew = tex2D( _D, i.uv );
- float4 maxnew = tex2D( _E, i.uv );
-
- float4 denom = maxold - minold;
- if(denom.x == 0)
- denom.x = 0.000001;
- if(denom.y == 0)
- denom.y = 0.000001;
- if(denom.z == 0)
- denom.z = 0.000001;
- if(denom.w == 0)
- denom.w = 0.000001;
-
- return (minnew + (value - minold) * (maxnew - minnew) / denom);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta
deleted file mode 100644
index 8ebceb4a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TFHCRemap.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 72dd1cbea889fa047b929d5191e360c0
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader
deleted file mode 100644
index 475be371..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/TanOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tan(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta
deleted file mode 100644
index f7a22d2c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 312e291832cac5749a3626547dfc8607
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
deleted file mode 100644
index c84d7f2f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader
+++ /dev/null
@@ -1,31 +0,0 @@
-Shader "Hidden/TangentVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- //float2 tp = 2 * i.uv - 1;
- //float tr = sqrt( dot(tp,tp) );
- //tr = saturate( tr );
-
- //float2 tuvs;
- //float f = ( 1 - sqrt( 1 - tr ) ) / tr;
-
- //float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
-
- //float4((tangent), 1);
-
- //TODO: needs revision at some point
- return -1;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta
deleted file mode 100644
index 15b2740c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentSignVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f5466d126f4bb1f49917eac88b1cb6af
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader
deleted file mode 100644
index e465eaf2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/TangentVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- return float4((tangent), 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta
deleted file mode 100644
index f3c7c387..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TangentVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0a44bb521d06d6143a4acbc3602037f8
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader
deleted file mode 100644
index f4c54f82..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/TanhOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tanh(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta
deleted file mode 100644
index b3565b6b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TanhOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 52f78d3a1c66d1c489cd63b0a9300b38
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader
deleted file mode 100644
index 4bd66c51..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/TauNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- return UNITY_PI * 2;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta
deleted file mode 100644
index e46f21a7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TauNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 701bc295c0d75d8429eabcf45e8e008d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader
deleted file mode 100644
index 9285b9b8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader
+++ /dev/null
@@ -1,47 +0,0 @@
-Shader "Hidden/TemplateShaderProperty"
-{
- Properties
- {
- [HideFromInspector]_IntData ( "_IntData", Int ) = 0
- [HideFromInspector]_FloatData ( "_FloatData", Float ) = 0
- [HideFromInspector]_VectorData ( "_VectorData", Vector ) = ( 0,0,0,0 )
- [HideFromInspector]_Sampler2DData ( "_Sampler2DData", 2D ) = "white" {}
- [HideFromInspector]_Sampler3DData ( "_Sampler3DData", 3D ) = "white" {}
- [HideFromInspector]_SamplerCubeData ( "_SamplerCubeData", Cube ) = "white" {}
- }
-
- CGINCLUDE
- #include "UnityCG.cginc"
- uniform int _IntData;
- uniform float _FloatData;
- uniform float4 _VectorData;
- uniform sampler2D _Sampler2DData;
- uniform sampler3D _Sampler3DData;
- uniform samplerCUBE _SamplerCubeData;
-
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 CalculatePreviewColor ( v2f_img i, const int dataType )
- {
- /*Int*/ if ( dataType == 0 ) return float4( _IntData.xxx,1);
- /*Float*/ if ( dataType == 1 ) return float4( _FloatData.xxx, 1 );
- /*Vector4/Color*/ if ( dataType == 2 ) return _VectorData;
- /*Sampler 2D*/ if ( dataType == 3 ) return tex2D ( _Sampler2DData, i.uv );
- /*Sampler 3D*/ if ( dataType == 4 ) return tex3D ( _Sampler3DData, float3( i.uv, 0.0 ) );
- /*Sampler Cube*/ if ( dataType == 5 ) return texCUBE ( _SamplerCubeData, float3( i.uv, 0.0 ) );
- return (0).xxxx;
- }
-
- ENDCG
-
- SubShader
- {
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,0); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,1); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,2); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,3); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,4); } ENDCG }
- Pass{ CGPROGRAM float4 frag ( v2f_img i ) : SV_Target { return CalculatePreviewColor(i,5); } ENDCG }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta
deleted file mode 100644
index 4a4090d5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TemplateShaderProperty.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 4feb2016be0ece148b8bf234508f6aa4
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader
deleted file mode 100644
index e03aca73..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/TexCoordVertexDataNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4( i.uv, 0, 0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta
deleted file mode 100644
index 01ddea9f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexCoordVertexDataNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6c1bee77276896041bbb73b1b9e7f8ac
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader
deleted file mode 100644
index b3e43ff4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader
+++ /dev/null
@@ -1,80 +0,0 @@
-Shader "Hidden/TexelSize"
-{
- Properties
- {
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube ("_Cube", CUBE) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _Sampler;
- float4 _Sampler_TexelSize;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _Sampler_TexelSize;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler3D _Sampler3D;
- float4 _Sampler3D_TexelSize;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Sampler3D_TexelSize;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- UNITY_DECLARE_TEX2DARRAY (_Array);
- float4 _Array_TexelSize;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Array_TexelSize;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- samplerCUBE _Cube;
- float4 _Cube_TexelSize;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Cube_TexelSize;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta
deleted file mode 100644
index b4773e81..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexelSize.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6b20226576a059443b58aa2d0b942276
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader
deleted file mode 100644
index b1f48be2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/Texture2D"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return 0;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta
deleted file mode 100644
index 92979229..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Texture2D.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 13bd295c44d04e1419f20f792d331e33
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader
deleted file mode 100644
index 9b9c8bec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader
+++ /dev/null
@@ -1,63 +0,0 @@
-Shader "Hidden/TextureArrayNode"
-{
- Properties
- {
- _A ("_UVs", 2D) = "white" {}
- _B ("_Index", 2D) = "white" {}
- _C ("_Lod", 2D) = "white" {}
- _D ("_NormalScale", 2D) = "white" {}
- _G ("_Tex", 2D) = "white" {}
- _TexConnected ("_TexConnected", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.5
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- uniform UNITY_DECLARE_TEX2DARRAY( _Sampler );
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _G;
- float _CustomUVs;
- float _LodType;
- float _Unpack;
- int _TexConnected;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 uvs = i.uv;
- if ( _CustomUVs == 1 )
- uvs = tex2D( _A, i.uv ).xy;
-
- float n = tex2D( _D, i.uv ).r;
- float4 c = 0;
- if ( _LodType == 1 ) {
- float lod = tex2D( _C, i.uv ).r;
- c = UNITY_SAMPLE_TEX2DARRAY_LOD( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ), lod );
- }
- else if( _TexConnected == 0) {
- c = UNITY_SAMPLE_TEX2DARRAY( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ) );
- }
- else {
- c = tex2D( _G, uvs );
- }
-
- if ( _Unpack == 1 )
- {
- c.rgb = UnpackScaleNormal(c, n);
- }
-
- return c;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta
deleted file mode 100644
index 936540b3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2e6d093df2d289f47b827b36efb31a81
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader
deleted file mode 100644
index aaa78e0b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader
+++ /dev/null
@@ -1,29 +0,0 @@
-Shader "Hidden/TextureCoordinatesNode"
-{
- Properties
- {
- _A ("_Tilling", 2D) = "white" {}
- _B ("_Offset", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = tex2D( _A, i.uv );
- float4 o = tex2D( _B, i.uv );
- return float4( i.uv * t.xy + o.xy, 0, 0 );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta
deleted file mode 100644
index 656fedd4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureCoordinatesNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 085e462b2de441a42949be0e666cf5d2
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
deleted file mode 100644
index 28079d64..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader
+++ /dev/null
@@ -1,84 +0,0 @@
-Shader "Hidden/TexturePropertyNode"
-{
- Properties
- {
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube( "_Cube", CUBE) = "white" {}
- _Default ("_Default", Int) = 0
- _Type ("_Type", Int) = 0
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
- int _Default;
- float4 frag( v2f_img i ) : SV_Target
- {
- if(_Default == 1)
- {
- return 1;
- }
- else if(_Default == 2)
- {
- return 0;
- }
- else if(_Default == 3)
- {
- return 0.5f;
- }
- else if(_Default == 4)
- {
- return float4(0.5,0.5,1,1);
- }
-
- return 1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma exclude_renderers d3d9
- #pragma target 3.5
- #include "UnityCG.cginc"
-
- UNITY_DECLARE_TEX2DARRAY (_Array);
- samplerCUBE _Cube;
- sampler2D _Sampler;
- sampler3D _Sampler3D;
- int _Type;
-
- float4 frag (v2f_img i) : SV_Target
- {
- if (_Type == 4)
- {
- return UNITY_SAMPLE_TEX2DARRAY (_Array, float3(i.uv, 0));
- }
- else if (_Type == 3)
- {
- return texCUBE (_Cube, float3(i.uv,0));
- }
- else if (_Type == 2)
- {
- return tex3D (_Sampler3D, float3(i.uv,0));
- }
- else
- {
- return tex2D (_Sampler, i.uv);
- }
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta
deleted file mode 100644
index c2ac2c0e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TexturePropertyNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e53988745ec6e034694ee2640cd3d372
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader
deleted file mode 100644
index 55adec1b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader
+++ /dev/null
@@ -1,87 +0,0 @@
-Shader "Hidden/TextureTransform"
-{
- Properties
- {
- _Sampler ("_Sampler", 2D) = "white" {}
- _Sampler3D ("_Sampler3D", 3D) = "white" {}
- _Array ("_Array", 2DArray) = "white" {}
- _Cube ("_Cube", CUBE) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _PreviewID = 0;
- sampler2D _Sampler;
- float4 _Sampler_ST;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _PreviewID == 0?float4(_Sampler_ST.xy,0,0): float4(_Sampler_ST.zw,0,0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _PreviewID = 0;
- sampler3D _Sampler3D;
- float4 _Sampler3D_ST;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Sampler3D_ST;
- return _PreviewID == 0 ? float4(_Sampler3D_ST.xy, 0, 0) : float4(_Sampler3D_ST.zw, 0, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _PreviewID = 0;
- UNITY_DECLARE_TEX2DARRAY (_Array);
- float4 _Array_ST;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Array_ST;
- return _PreviewID == 0 ? float4(_Array_ST.xy, 0, 0) : float4(_Array_ST.zw, 0, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- int _PreviewID = 0;
- samplerCUBE _Cube;
- float4 _Cube_ST;
-
- float4 frag (v2f_img i) : SV_Target
- {
- return _Cube_ST;
- return _PreviewID == 0 ? float4(_Cube_ST.xy, 0, 0) : float4(_Cube_ST.zw, 0, 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta
deleted file mode 100644
index 6d5bc4e4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureTransform.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 25ba2903568b00343ae06788994cab54
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader
deleted file mode 100644
index 7a5fc9ef..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/TimeNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float _EditorTime;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 t = _EditorTime;
- t.x = _EditorTime / 20;
- t.z = _EditorTime * 2;
- t.w = _EditorTime * 3;
- return t;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta
deleted file mode 100644
index 43a36984..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TimeNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 73abc10c8d1399444827a7eeb9c24c2a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader
deleted file mode 100644
index e9d0eec4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader
+++ /dev/null
@@ -1,30 +0,0 @@
-Shader "Hidden/ToggleSwitchNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- _B ("_B", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _B;
- float _Current;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 a = tex2D( _A, i.uv );
- float4 b = tex2D( _B, i.uv );
- return lerp(a,b,_Current);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta
deleted file mode 100644
index a6c388c0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ToggleSwitchNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: beeb138daeb592a4887454f81dba2b3f
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader
deleted file mode 100644
index b5fc2b69..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader
+++ /dev/null
@@ -1,103 +0,0 @@
-Shader "Hidden/TriplanarNode"
-{
- Properties
- {
- _A ("_TopTex", 2D) = "white" {}
- _B ("_MidTex", 2D) = "white" {}
- _C ("_BotTex", 2D) = "white" {}
- _D ("_Tilling", 2D) = "white" {}
- _E ("_Falloff", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- float _IsNormal;
- float _IsSpherical;
-
- inline float3 TriplanarSamplingCNF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling )
- {
- float3 projNormal = ( pow( abs( worldNormal ), falloff ) );
- projNormal /= projNormal.x + projNormal.y + projNormal.z;
- float3 nsign = sign( worldNormal );
- float negProjNormalY = max( 0, projNormal.y * -nsign.y );
- projNormal.y = max( 0, projNormal.y * nsign.y );
- half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;
- xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) );
- yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
- yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
- zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) );
- xNorm.xyz = half3( UnpackNormal( xNorm ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;
- yNorm.xyz = half3( UnpackNormal( yNorm ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;
- zNorm.xyz = half3( UnpackNormal( zNorm ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;
- yNormN.xyz = half3( UnpackNormal( yNormN ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;
- return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + yNormN.xyz * negProjNormalY + zNorm.xyz * projNormal.z );
- }
-
- inline float4 TriplanarSamplingCF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling )
- {
- float3 projNormal = ( pow( abs( worldNormal ), falloff ) );
- projNormal /= projNormal.x + projNormal.y + projNormal.z;
- float3 nsign = sign( worldNormal );
- float negProjNormalY = max( 0, projNormal.y * -nsign.y );
- projNormal.y = max( 0, projNormal.y * nsign.y );
- half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;
- xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) );
- yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
- yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
- zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) );
- return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z;
- }
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
- float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz;
-
- float falloff = tex2D( _E, xy ).r;
- float tilling = tex2D( _D, xy ).r * 0.625;
- float4 triplanar = 1;
-
- if ( _IsNormal == 1 ) {
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float3x3 worldToTangent = float3x3( worldTangent, worldBinormal, worldNormal );
- if ( _IsSpherical == 1 )
- triplanar.xyz = TriplanarSamplingCNF( _A, _A, _A, worldPos, worldNormal, falloff, tilling );
- else
- triplanar.xyz = TriplanarSamplingCNF( _A, _B, _C, worldPos, worldNormal, falloff, tilling );
-
- triplanar.xyz = mul( worldToTangent, triplanar.xyz );
- }
- else
- {
- if ( _IsSpherical == 1 )
- triplanar = TriplanarSamplingCF( _A, _A, _A, worldPos, worldNormal, falloff, tilling );
- else
- triplanar = TriplanarSamplingCF( _A, _B, _C, worldPos, worldNormal, falloff, tilling );
- }
-
- return triplanar;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta
deleted file mode 100644
index d990502b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TriplanarNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8723015ec59743143aadfbe480e34391
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader
deleted file mode 100644
index 31b23c11..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/TruncOpNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return trunc(tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta
deleted file mode 100644
index 40189d21..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TruncOpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c717aaa68f4ac9e469b15763e82933e1
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader
deleted file mode 100644
index 72e2fcf6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/UnpackScaleNormalNode"
-{
- Properties
- {
- _A ("_Value", 2D) = "white" {}
- _B ("_NormalScale", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- #include "UnityStandardUtils.cginc"
-
- sampler2D _A;
- sampler2D _B;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float4 c = tex2D( _A, i.uv );
- float n = tex2D( _B, i.uv ).r;
- c.rgb = UnpackScaleNormal( c, n );
-
- return float4(c.rgb, 0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta
deleted file mode 100644
index 7cf87f1e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_UnpackScaleNormalNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8b0ae05e25d280c45af81ded56f8012e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader
deleted file mode 100644
index 4edf77fe..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/Vector2Node"
-{
- Properties {
- _InputVector ("_InputVector", Vector) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 _InputVector;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4(_InputVector.x,_InputVector.y,0,0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta
deleted file mode 100644
index b9e7d39e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector2Node.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 88b4191eb06084d4da85d1dd2f984085
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader
deleted file mode 100644
index 299f3adb..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/Vector3Node"
-{
- Properties {
- _InputVector ("_InputVector", Vector) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 _InputVector;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4(_InputVector.x,_InputVector.y,_InputVector.z,0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta
deleted file mode 100644
index 677eadca..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector3Node.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8a44d38f06246bf48944b3f314bc7920
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader
deleted file mode 100644
index 044be7a4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader
+++ /dev/null
@@ -1,24 +0,0 @@
-Shader "Hidden/Vector4Node"
-{
- Properties {
- _InputVector ("_InputVector", Vector) = (0,0,0,0)
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 _InputVector;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _InputVector;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta
deleted file mode 100644
index e90efaf2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_Vector4Node.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: aac241d0e47a5a84fbd2edcd640788dc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader
deleted file mode 100644
index f54cf44b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader
+++ /dev/null
@@ -1,31 +0,0 @@
-Shader "Hidden/VertexBinormalNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, vertexPos).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
-
- return float4(worldBinormal, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta
deleted file mode 100644
index ec27e263..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexBinormalNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 76873532ab67d2947beaf07151383cbe
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader
deleted file mode 100644
index 99b62ca8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/VertexColorNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return 1;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta
deleted file mode 100644
index 0ac109c2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexColorNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ca1d22db6470c5f4d9f93a9873b4f5bc
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader
deleted file mode 100644
index a3ef76f5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/VertexIdVariableNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert
- #pragma fragment frag
-
- struct appdata_custom
- {
- float4 vertex : POSITION;
- uint vertexId : SV_VertexID;
- };
-
- struct v2f_custom
- {
- float4 pos : SV_POSITION;
- half vertexId : TEXCOORD0;
- };
-
- v2f_custom vert( appdata_custom v )
- {
- v2f_custom o;
- o.pos = UnityObjectToClipPos (v.vertex);
- o.vertexId = v.vertexId;
- return o;
- }
-
- float4 frag( v2f_custom i ) : SV_Target
- {
- return i.vertexId;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta
deleted file mode 100644
index e7ac67a5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexIdVariableNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5934bf2c10b127a459177a3b622cea65
-timeCreated: 1542641929
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
deleted file mode 100644
index 3769192e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader
+++ /dev/null
@@ -1,31 +0,0 @@
-Shader "Hidden/VertexTangentNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 tp = 2 * i.uv - 1;
- float tr = sqrt( dot(tp,tp) );
- tr = saturate( tr );
- //if ( tr < 1 ) {
- float2 tuvs;
- float f = ( 1 - sqrt( 1 - tr ) ) / tr;
-
- float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
- return float4((tangent), 1);
- //}
- //else {
- // return 0;
- //}
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta
deleted file mode 100644
index 93c49b13..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VertexTangentNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 61f0b80493c9b404d8c7bf56d59c3f81
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
deleted file mode 100644
index 7bf6d619..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader
+++ /dev/null
@@ -1,57 +0,0 @@
-Shader "Hidden/WorldPosInputsNode"
-{
- SubShader
- {
- Pass //world space
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- return float4(worldViewDir, 1);
- }
- ENDCG
- }
-
- Pass //tangent space
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- fixed3 viewDirTan = tSpace0.xyz * worldViewDir.x + tSpace1.xyz * worldViewDir.y + tSpace2.xyz * worldViewDir.z;
-
- return float4(viewDirTan, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta
deleted file mode 100644
index 6fdc1d17..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ViewDirInputsCoordNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 07b57d9823df4bd4d8fe6dcb29fca36a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader
deleted file mode 100644
index 81543702..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader
+++ /dev/null
@@ -1,251 +0,0 @@
-Shader "Hidden/VoronoiNode"
-{
- Properties
- {
- _A("_RGB", 2D) = "white" {}
- _B("_RGB", 2D) = "white" {}
- _C("_RGB", 2D) = "white" {}
- _D ("_RGB", 2D) = "white" {}
- _UseTileScale("_UseTileScale", Float) = 0
- _TileScale ("_TileScale", Int) = 1
- _MinkowskiPower("_MinkowskiPower", Float) = 0
- _DistFunc("_DistFunc", Int) = 0
- _MethodType("_MethodType", Int) = 0
- _SearchQuality("_SearchQuality", Int) = 1
- _Octaves("_Octaves", Int) = 1
- _UseSmoothness("_UseSmoothness", Int ) = 0
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- CGINCLUDE
- sampler2D _A;
- sampler2D _B;
- sampler2D _C;
- sampler2D _D;
- float _UseTileScale = 0;
- int _TileScale = 1;
- float _MinkowskiPower = 1;
- int _DistFunc = 0;
- int _MethodType = 0;
- int _SearchQuality = 0;
- int _Octaves = 1;
- int _PreviewID = 0;
- int _UseSmoothness = 0;
-
- float2 VoronoiHash( float2 p )
- {
- p = lerp( p, p - _TileScale * floor (p / _TileScale), _UseTileScale );
- p = float2(dot (p, float2(127.1, 311.7)), dot (p, float2(269.5, 183.3)));
- return frac (sin (p) *43758.5453);
- }
-
- float Voronoi( float2 v, float time, inout float2 id , float smoothness )
- {
- float2 n = floor(v);
- float2 f = frac(v);
- float F1 = 8.0;
- float F2 = 8.0;
- float2 mr = 0;
- float2 mg = 0;
- for (int j = -_SearchQuality; j <= _SearchQuality; j++)
- {
- for (int i = -_SearchQuality; i <= _SearchQuality; i++)
- {
- float2 g = float2(i, j);
- float2 o = VoronoiHash (n + g);
- o = (sin (time + o * 6.2831) * 0.5 + 0.5); float2 r = g - f + o;
- float d = 0;
- //Euclidean^2
- if (_DistFunc == 0)
- {
- d = 0.5 * dot (r, r);
- }
- //Euclidean
- else if (_DistFunc == 1)
- {
- d = 0.707 * sqrt (dot (r, r));
- }
- //Manhattan
- else if (_DistFunc == 2)
- {
- d = 0.5 * (abs (r.x) + abs (r.y));
- }
- //Chebyshev
- else if (_DistFunc == 3)
- {
- d = max (abs (r.x), abs (r.y));
- }
- //Minkowski
- else if (_DistFunc == 4)
- {
- d = (1 / pow(2, 1 / _MinkowskiPower)) * pow( ( pow( abs( r.x ), _MinkowskiPower) + pow( abs( r.y ), _MinkowskiPower) ), (1 / _MinkowskiPower));
- }
-
- if (_MethodType == 0 && _UseSmoothness == 1)
- {
- float h = smoothstep (0.0, 1.0, 0.5 + 0.5 * (F1 - d) / smoothness);
- F1 = lerp (F1, d, h) - smoothness * h * (1.0 - h);
- mg = g; mr = r; id = o;
- }
- else
- {
- if (d < F1)
- {
- F2 = F1;
- F1 = d; mg = g; mr = r; id = o;
- }
- else if (d < F2)
- {
- F2 = d;
- }
-
- }
-
- }
- }
-
- //Cells
- if(_MethodType == 0)
- {
- return F1;
- }
- //Crystal
- else if (_MethodType == 1)
- {
- return F2;
- }
- //Glass
- else if (_MethodType == 2)
- {
- return F2 - F1;
- }
- //Caustic
- else if (_MethodType == 3)
- {
- return (F2 + F1) * 0.5;
- }
- //Distance
- else if (_MethodType == 4)
- {
- F1 = 8.0;
- for (int j = -2; j <= 2; j++)
- {
- for (int i = -2; i <= 2; i++)
- {
- float2 g = mg + float2(i, j);
- float2 o = VoronoiHash (n + g);
- o = ( sin (time + o * 6.2831) * 0.5 + 0.5);
- float2 r = g - f + o;
- float d = dot (0.5 * (mr + r), normalize (r - mr));
- F1 = min (F1, d);
- }
- }
- return F1;
- }
- else
- return F1;
- }
-
-
- ENDCG
-
- Pass // Voronoi - Unity
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- inline float2 UnityVoronoiRandomVector (float2 UV, float offset)
- {
- float2x2 m = float2x2(15.27, 47.63, 99.41, 89.98);
- UV = frac (sin (mul (UV, m)) * 46839.32);
- return float2(sin (UV.y* +offset) * 0.5 + 0.5, cos (UV.x* offset) * 0.5 + 0.5);
- }
-
- //x - Out y - Cells
- float3 UnityVoronoi (float2 UV, float AngleOffset, float CellDensity)
- {
- float2 g = floor (UV * CellDensity);
- float2 f = frac (UV * CellDensity);
- float t = 8.0;
- float3 res = float3(8.0, 0.0, 0.0);
-
- for (int y = -1; y <= 1; y++)
- {
- for (int x = -1; x <= 1; x++)
- {
- float2 lattice = float2(x, y);
- float2 offset = UnityVoronoiRandomVector (lattice + g, AngleOffset);
- float d = distance (lattice + offset, f);
-
- if (d < res.x)
- {
- res = float3(d, offset.x, offset.y);
- }
- }
- }
- return res;
- }
-
- float4 frag (v2f_img i) : SV_Target
- {
- float2 uvValue = tex2D(_A, i.uv).rg;
- float angleOffset = tex2D(_B, i.uv).r;
- float cellDensity = tex2D(_C, i.uv).r;
- float3 voronoiVal = UnityVoronoi( uvValue, angleOffset , cellDensity );
- if( _PreviewID == 1 )
- return float4( voronoiVal.yz, 0, 1 );
- else
- return float4( voronoiVal.xxx, 1);
- }
- ENDCG
- }
-
- Pass // Voronoi - ASE
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag (v2f_img i) : SV_Target
- {
- float2 uvValue = tex2D (_A, i.uv).rg;
- float time = tex2D (_B, i.uv).r;
- float scale = tex2D (_C, i.uv).r;
- float smoothness = tex2D (_D, i.uv).r;
-
- float2 id = 0;
- float voronoiVal = Voronoi( uvValue*scale,time, id, smoothness );
- if (_Octaves == 1)
- {
- if( _PreviewID == 1)
- return float4( id, 0, 1 );
- else
- return float4(voronoiVal.xxx, 1);
- }
- else
- {
- float fade = 0.5;
- float voroi = 0;
- float rest = 0;
- for (int it = 0; it < _Octaves; it++)
- {
- voroi += fade * Voronoi( uvValue*scale, time, id, smoothness);
- rest += fade;
- uvValue *= 2;
- fade *= 0.5;
- }
- voroi /= rest;
- if( _PreviewID == 1 )
- return float4( id, 0, 1 );
- else
- return float4(voroi.xxx, 1);
- }
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta
deleted file mode 100644
index 420e71ca..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_VoronoiNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: bc1498ccdade442479038b24982fc946
-timeCreated: 1566905239
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader
deleted file mode 100644
index e0a46b51..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader
+++ /dev/null
@@ -1,84 +0,0 @@
-Shader "Hidden/WeightedBlendNode"
-{
- Properties
- {
- _A ( "_Weights", 2D) = "white" {}
- _B ( "_Layer1", 2D) = "white" {}
- _C ( "_Layer2", 2D ) = "white" {}
- _D ( "_Layer3", 2D ) = "white" {}
- _E ( "_Layer4", 2D ) = "white" {}
- }
-
- SubShader
- {
-
- CGINCLUDE
-
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- sampler2D _A;
- sampler2D _B;
-
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 frag(v2f_img i) : SV_Target
- {
- float4 Layer1 = tex2D( _B, i.uv );
- return Layer1;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D ( _B, i.uv );
- float4 Layer2 = tex2D ( _C, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 ) / ( Weights.x + Weights.y );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- sampler2D _D;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D( _A, i.uv );
- float4 Layer1 = tex2D( _B, i.uv );
- float4 Layer2 = tex2D( _C, i.uv );
- float4 Layer3 = tex2D( _D, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 ) / ( Weights.x + Weights.y + Weights.z );
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- sampler2D _C;
- sampler2D _D;
- sampler2D _E;
- float4 frag ( v2f_img i ) : SV_Target
- {
- float4 Weights = tex2D ( _A, i.uv );
- float4 Layer1 = tex2D ( _B, i.uv );
- float4 Layer2 = tex2D ( _C, i.uv );
- float4 Layer3 = tex2D ( _D, i.uv );
- float4 Layer4 = tex2D ( _E, i.uv );
- return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 ) / ( Weights.x + Weights.y + Weights.z + Weights.w );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta
deleted file mode 100644
index 9738a46c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6076cbeaa41ebb14c85ff81b58df7d88
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader
deleted file mode 100644
index 7d040599..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/WireNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return tex2D( _A, i.uv );
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta
deleted file mode 100644
index 255c3362..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WireNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fa1e3e404e6b3c243b5527b82739d682
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader
deleted file mode 100644
index 7a6983b8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader
+++ /dev/null
@@ -1,66 +0,0 @@
-Shader "Hidden/WorldNormalVector"
-{
- Properties
- {
- _A ("_WorldNormal", 2D) = "white" {}
- }
- SubShader
- {
- Pass //not connected
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 worldNormal = normalize(float3(xy, z));
- return float4(worldNormal, 1);
- }
- ENDCG
- }
-
- Pass //connected
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float2 sphereUVs = i.uv;
-
- sphereUVs.x = (atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5);
- // Needs further checking
- //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldNormal = fixed3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) );
-
- return float4(worldNormal, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta
deleted file mode 100644
index dfc9ffac..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldNormalVector.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5f55f4841abb61e45967957788593a9d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader
deleted file mode 100644
index c36df0f5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader
+++ /dev/null
@@ -1,23 +0,0 @@
-Shader "Hidden/WorldPosInputsNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float4 vertexPos = float4(xy, z,1);
- float4 worldPos = mul(unity_ObjectToWorld, vertexPos);
- return float4 (worldPos.xyz, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta
deleted file mode 100644
index 713d2ac0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldPosInputsNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 70d5405009b31a349a4d8285f30cf5d9
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader
deleted file mode 100644
index e3cfb4e2..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader
+++ /dev/null
@@ -1,77 +0,0 @@
-Shader "Hidden/WorldReflectionVector"
-{
- Properties
- {
- _A ("_TangentNormal", 2D) = "white" {}
- }
- SubShader
- {
- Pass //not connected
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
- float3 worldRefl = -worldViewDir;
- worldRefl = reflect( worldRefl, worldNormal );
-
- return float4((worldRefl), 1);
- }
- ENDCG
- }
-
- Pass //connected
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 vertexPos = float3(xy, z);
- float3 normal = normalize(vertexPos);
- float3 worldNormal = UnityObjectToWorldNormal(normal);
-
- float3 tangent = normalize(float3( -z, xy.y*0.01, xy.x ));
- float3 worldPos = mul(unity_ObjectToWorld, float4(vertexPos,1)).xyz;
- float3 worldViewDir = normalize(float3(0,0,-5) - vertexPos);
-
- float3 worldTangent = UnityObjectToWorldDir(tangent);
- float tangentSign = -1;
- float3 worldBinormal = normalize( cross(worldNormal, worldTangent) * tangentSign);
- float4 tSpace0 = float4(worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x);
- float4 tSpace1 = float4(worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y);
- float4 tSpace2 = float4(worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z);
-
- float3 worldRefl = -worldViewDir;
-
- float2 sphereUVs = i.uv;
- sphereUVs.x = atan2(vertexPos.x, -vertexPos.z) / (UNITY_PI) + 0.5;
-
- // Needs further checking
- //float3 tangentNormal = tex2Dlod(_A, float4(sphereUVs,0,0)).xyz;
- float3 tangentNormal = tex2D(_A, sphereUVs).xyz;
-
- worldRefl = reflect( worldRefl, half3( dot( tSpace0.xyz, tangentNormal ), dot( tSpace1.xyz, tangentNormal ), dot( tSpace2.xyz, tangentNormal ) ) );
-
- return float4((worldRefl), 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta
deleted file mode 100644
index 44034b50..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldReflectionVector.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8e267e9aa545eeb418585a730f50273e
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader
deleted file mode 100644
index 9f04ac18..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader
+++ /dev/null
@@ -1,20 +0,0 @@
-Shader "Hidden/WorldSpaceCameraPos"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- //_WorldSpaceCameraPos
- return float4(float3(0,0,-5),0);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta
deleted file mode 100644
index 78177cec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceCameraPos.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6b0c78411043dd24dac1152c84bb63ba
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader
deleted file mode 100644
index 742e4928..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader
+++ /dev/null
@@ -1,22 +0,0 @@
-Shader "Hidden/WorldSpaceLightDirHlpNode"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 _EditorWorldLightPos;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- return float4 ( lightDir, 1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta
deleted file mode 100644
index 10ed2757..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightDirHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2e8dc46eb6fb2124d9f0007caf9567e3
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader
deleted file mode 100644
index 3bb5ef16..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader
+++ /dev/null
@@ -1,33 +0,0 @@
-Shader "Hidden/WorldSpaceLightPosNode"
-{
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 _EditorWorldLightPos;
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- return float4 ( lightDir, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- float4 frag( v2f_img i ) : SV_Target
- {
- return (0).xxxx;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta
deleted file mode 100644
index f9fa58c7..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceLightPosNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 2292a614672283c41a367b22cdde4620
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader
deleted file mode 100644
index e90bacb6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/WorldSpaceViewDirHlpNode"
-{
-Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _A;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return float4( float3( 0,0,-5 ) - tex2D( _A, i.uv ).rgb,1);
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta
deleted file mode 100644
index edeada69..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldSpaceViewDirHlpNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: fe0e09756a8a0ba408015b43e66cb8a6
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader
deleted file mode 100644
index d3ff2a76..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader
+++ /dev/null
@@ -1,25 +0,0 @@
-Shader "Hidden/WorldToObjectTransfNode"
-{
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return mul(unity_WorldToObject, tex2D( _A, i.uv ));
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta
deleted file mode 100644
index 069ac0b0..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldToObjectTransfNode.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 79a5efd1e3309f54d8ba3e7fdf5e459b
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader
deleted file mode 100644
index 92726760..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader
+++ /dev/null
@@ -1,20 +0,0 @@
-Shader "Hidden/WorldTransformParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return unity_WorldTransformParams;
- }
- ENDCG
- }
-
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta
deleted file mode 100644
index b6b2479d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WorldTransformParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5a2642605f085da458d6e03ade47b87a
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader
deleted file mode 100644
index 9f817b1e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader
+++ /dev/null
@@ -1,19 +0,0 @@
-Shader "Hidden/ZBufferParams"
-{
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- float4 frag( v2f_img i ) : SV_Target
- {
- return _ZBufferParams;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta
deleted file mode 100644
index c7caf5ec..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ZBufferParams.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 56c42c106bcb497439187f5bb6b6f94d
-timeCreated: 1488289785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
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deleted file mode 100644
index af90b623..00000000
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/BlinnPhongLightWrap.asset b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/BlinnPhongLightWrap.asset
deleted file mode 100644
index 5ae17466..00000000
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- m_functionName:
- m_description: Creates a zig zag pattern.
- m_additionalIncludes:
- m_additionalIncludes: []
- m_outsideIncludes: []
- m_additionalPragmas:
- m_additionalPragmas: []
- m_outsidePragmas: []
- m_additionalDirectives:
- m_validData: 0
- m_isDirty: 0
- m_moduleName: ' Additional Directives'
- m_independentModule: 1
- m_additionalDirectives: []
- m_shaderFunctionDirectives: []
- m_nativeDirectives: []
- m_nativeDirectivesIndex: -1
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- m_directivesSaveItems: []
- m_nodeCategory: 9
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Zig Zag.asset.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Zig Zag.asset.meta
deleted file mode 100644
index 79e99a92..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Zig Zag.asset.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 8cd734fbcae021148a58931ed7d68679
-timeCreated: 1586786476
-licenseType: Store
-NativeFormatImporter:
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary.meta
deleted file mode 100644
index 11a87f3b..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c7d59e8c9057675458e07a7d532c321b
-folderAsset: yes
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary/ShaderLibrary.txt b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary/ShaderLibrary.txt
deleted file mode 100644
index b3bd7975..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary/ShaderLibrary.txt
+++ /dev/null
@@ -1 +0,0 @@
-CustomCategory/ricardo#Hidden/CubeMapReflection#Hidden/DoLSimpleTexture \ No newline at end of file
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary/ShaderLibrary.txt.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary/ShaderLibrary.txt.meta
deleted file mode 100644
index 92684e74..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderLibrary/ShaderLibrary.txt.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders.meta
deleted file mode 100644
index 5fce785d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-guid: dd999f0c55d995740a0376d84237f80c
-folderAsset: yes
-timeCreated: 1481126945
-licenseType: Store
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader
deleted file mode 100644
index a0a93f4c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader
+++ /dev/null
@@ -1,39 +0,0 @@
-Shader "Hidden/ASESShaderSelectorUnlit"
-{
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- };
-
- uniform fixed4 _Color;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- return _Color;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader.meta
deleted file mode 100644
index 1a85ab1c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/ASESShaderSelectorUnlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: b83de440f4e137948bdb40a67a2f6dbe
-timeCreated: 1490375492
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader
deleted file mode 100644
index 7638151f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader
+++ /dev/null
@@ -1,165 +0,0 @@
-Shader "Unlit/Colored Transparent" {
- Properties {
- _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
- _SecondTex ("Second (RGB) Trans (A)", 2D) = "white" {}
- _ThirdTex ("Third (RGB) Trans (A)", 2D) = "white" {}
- _FourthTex ("Fourth (RGB) Trans (A)", 2D) = "white" {}
- _Color ("Color", Color) = (1,1,1,1)
- }
-
- SubShader {
- Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
- LOD 100
-
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
-
- Pass { // SINGLE LINE
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #include "UnityCG.cginc"
-
- struct appdata_t {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_Position;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
- float4 _Color;
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
-
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.color = v.color * _Color;
- o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float4 l1 = tex2D( _MainTex, i.texcoord);
- float clipAlpha = tex2D( _GUIClipTexture, i.clipUV ).a;
- l1.rgb *= i.color.rgb;
- l1.a *= clipAlpha;
- return l1;
- }
- ENDCG
- }
-
- Pass { // MULTI LINE
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #include "UnityCG.cginc"
-
- struct appdata_t {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
-
- struct v2f {
- float4 vertex : SV_Position;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float2 clipUV : TEXCOORD1;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
- sampler2D _SecondTex;
- float4 _SecondTex_ST;
- sampler2D _ThirdTex;
- float4 _ThirdTex_ST;
- sampler2D _FourthTex;
- float4 _FourthTex_ST;
- float4 _Color;
- uniform float4x4 unity_GUIClipTextureMatrix;
- sampler2D _GUIClipTexture;
- float _InvertedZoom;
-
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.color = v.color * _Color;
- o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
- float3 eyePos = UnityObjectToViewPos( v.vertex );
- o.clipUV = mul( unity_GUIClipTextureMatrix, float4( eyePos.xy, 0, 1.0 ) );
- return o;
- }
-
- fixed4 frag( v2f i ) : SV_Target
- {
- float4 l1 = tex2D( _MainTex, i.texcoord);
- float clipAlpha = tex2D( _GUIClipTexture, i.clipUV ).a;
- l1.rgb *= i.color.rgb;
- l1.a *= clipAlpha;
-
- float4 l2 = tex2D( _SecondTex, i.texcoord);
- float4 l3 = tex2D( _ThirdTex, i.texcoord);
- float4 l4 = tex2D( _FourthTex, i.texcoord);
-
- float2 coords2 = i.texcoord;
- coords2.y *= 2;
- float4 m2 = tex2D( _MainTex, coords2 );
- m2 = pow( m2, 0.9 );
-
- float2 coords3 = i.texcoord;
- coords3.y *= 3;
- float4 m3 = tex2D( _MainTex, coords3 );
- m3 = pow( m3, 0.8 );
-
- float2 coords4 = i.texcoord;
- coords4.y *= 4;
- float4 m4 = tex2D( _MainTex, coords4 );
- m4 = pow( m4, 0.7 );
-
- l2.rgb *= i.color.rgb;
- l3.rgb *= i.color.rgb;
- l4.rgb *= i.color.rgb;
-
- m2.rgb *= i.color.rgb;
- m3.rgb *= i.color.rgb;
- m4.rgb *= i.color.rgb;
-
- l2.a *= clipAlpha;
- l3.a *= clipAlpha;
- l4.a *= clipAlpha;
-
- m2.a *= clipAlpha;
- m3.a *= clipAlpha;
- m4.a *= clipAlpha;
-
- float zoomLerp = saturate( ( ( _InvertedZoom ) * 2 ) - 0.0 );
-
- if ( i.color.a >= 1 )
- return lerp( l4, m4, zoomLerp );
- else if ( i.color.a >= 0.75 )
- return lerp( l3, m3, zoomLerp );
- else if ( i.color.a >= 0.5 )
- return lerp( l2, m2, zoomLerp );
- else
- return l1;
- }
- ENDCG
- }
- }
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader.meta
deleted file mode 100644
index 528ef296..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Shaders/Unlit-ColoredAlpha.shader.meta
+++ /dev/null
@@ -1,13 +0,0 @@
-fileFormatVersion: 2
-guid: 50fc796413bac8b40aff70fb5a886273
-timeCreated: 1491397480
-licenseType: Store
-ShaderImporter:
- defaultTextures:
- - _MainTex: {fileID: 2800000, guid: 02f71419854c0d845a930c9e0a0bf775, type: 3}
- - _SecondTex: {fileID: 2800000, guid: 03a7d169469c1af41bb03241a7b7e23d, type: 3}
- - _ThirdTex: {fileID: 2800000, guid: c3512c25766a40245ac94c6b1722d76e, type: 3}
- - _FourthTex: {fileID: 2800000, guid: e0f922c44762291498cc62e0917609be, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta
deleted file mode 100644
index f5784b72..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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-guid: 211faf49d0bea6c4081e4e1135d19686
-folderAsset: yes
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/CustomRTTemplates.unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/CustomRTTemplates.unitypackage
deleted file mode 100644
index 41ce47b3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/CustomRTTemplates.unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/CustomRTTemplates.unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/CustomRTTemplates.unitypackage.meta
deleted file mode 100644
index 0ca30b9d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/CustomRTTemplates.unitypackage.meta
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/HDSRPTemplates.unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/HDSRPTemplates.unitypackage
deleted file mode 100644
index 0fc50bfa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/HDSRPTemplates.unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/HDSRPTemplates.unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/HDSRPTemplates.unitypackage.meta
deleted file mode 100644
index f46c626f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/HDSRPTemplates.unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/LWSRPTemplates.unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/LWSRPTemplates.unitypackage
deleted file mode 100644
index 131fb679..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/LWSRPTemplates.unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/LWSRPTemplates.unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/LWSRPTemplates.unitypackage.meta
deleted file mode 100644
index 89ca7fea..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/LWSRPTemplates.unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy.meta
deleted file mode 100644
index 55a974ea..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6e848a1cd56b4c4489af03626db2de58
-folderAsset: yes
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-licenseType: Store
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diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader
deleted file mode 100644
index cac22d89..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader
+++ /dev/null
@@ -1,78 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/DefaultUnlit" /*end*/
-{
- Properties
- {
- _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- /*ase_props*/
- }
-
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
- Cull Off
-
- /*ase_pass*/
- Pass
- {
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 texcoord : TEXCOORD0;
- float4 texcoord1 : TEXCOORD1;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0.xy;uv1=tc1.xy*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- float4 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc0.zw*/
- };
-
- uniform sampler2D _MainTex;
- uniform fixed4 _Color;
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
- o.texcoord.xy = v.texcoord.xy;
- o.texcoord.zw = v.texcoord1.xy;
-
- // ase common template code
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3*/ float3(0,0,0) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- fixed4 myColorVar;
- // ase common template code
- /*ase_frag_code:i=v2f*/
-
- myColorVar = /*ase_frag_out:Frag Color;Float4*/fixed4(1,0,0,1)/*end*/;
- return myColorVar;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta
deleted file mode 100644
index 05481633..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/DefaultUnlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6e114a916ca3e4b4bb51972669d463bf
-timeCreated: 1496328687
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader
deleted file mode 100644
index b0eab5dd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader
+++ /dev/null
@@ -1,289 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/Multi Pass Unlit" /*end*/
-{
- Properties
- {
- /*ase_props*/
- }
-
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- Cull Off
- CGINCLUDE
- #pragma target 3.0
- ENDCG
-
- /*ase_pass*/
- Pass
- {
- /*ase_main_pass*/
- Name "ForwardBase"
- Tags { "LightMode"="ForwardBase" }
-
- /*ase_all_modules*/
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fwdbase
- #define UNITY_PASS_FORWARDBASE
- #include "UnityCG.cginc"
- /*ase_pragma*/
- /*ase_globals*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;n=n*/
- };
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw*/
- };
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f,o);
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.pos = UnityObjectToClipPos(v.vertex);
- #if ASE_SHADOWS
- #if UNITY_VERSION >= 560
- UNITY_TRANSFER_SHADOW( o, v.texcoord );
- #else
- TRANSFER_SHADOW( o );
- #endif
- #endif
- return o;
- }
-
- float4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- float3 outColor;
- float outAlpha;
-
- /*ase_frag_code:i=v2f*/
-
- outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/;
- outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/;
- clip(outAlpha);
- return float4(outColor,outAlpha);
- }
- ENDCG
- }
-
- /*ase_pass*/
- Pass
- {
- Name "ForwardAdd"
- Tags { "LightMode" = "ForwardAdd" }
- ZWrite Off
- Blend One One
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fwdadd_fullshadows
- #define UNITY_PASS_FORWARDADD
- #include "UnityCG.cginc"
- /*ase_pragma*/
- /*ase_globals*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;n=n*/
- };
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw*/
- };
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f,o);
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.pos = UnityObjectToClipPos(v.vertex);
- #if ASE_SHADOWS
- #if UNITY_VERSION >= 560
- UNITY_TRANSFER_SHADOW( o, v.texcoord );
- #else
- TRANSFER_SHADOW( o );
- #endif
- #endif
- return o;
- }
-
- float4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- float3 outColor;
- float outAlpha;
-
- /*ase_frag_code:i=v2f*/
-
- outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/;
- outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/;
- clip(outAlpha);
- return float4(outColor,outAlpha);
- }
- ENDCG
- }
-
- /*ase_pass*/
- Pass
- {
- Name "Deferred"
- Tags { "LightMode" = "Deferred" }
-
- /*ase_all_modules*/
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_prepassfinal
- #define UNITY_PASS_DEFERRED
- #include "UnityCG.cginc"
- /*ase_pragma*/
- /*ase_globals*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;n=n*/
- };
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw*/
- };
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f,o);
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.pos = UnityObjectToClipPos(v.vertex);
- #if ASE_SHADOWS
- #if UNITY_VERSION >= 560
- UNITY_TRANSFER_SHADOW( o, v.texcoord );
- #else
- TRANSFER_SHADOW( o );
- #endif
- #endif
- return o;
- }
-
- void frag (v2f i /*ase_frag_input*/, out half4 outGBuffer0 : SV_Target0, out half4 outGBuffer1 : SV_Target1, out half4 outGBuffer2 : SV_Target2, out half4 outGBuffer3 : SV_Target3)
- {
- /*ase_frag_code:i=v2f*/
-
- outGBuffer0 = /*ase_frag_out:GBuffer0;Float4*/0/*end*/;
- outGBuffer1 = /*ase_frag_out:GBuffer1;Float4*/0/*end*/;
- outGBuffer2 = /*ase_frag_out:GBuffer2;Float4*/0/*end*/;
- outGBuffer3 = /*ase_frag_out:GBuffer3;Float4*/0/*end*/;
- }
- ENDCG
- }
-
- /*ase_pass*/
- Pass
- {
- /*ase_hide_pass:SyncP*/
- Name "ShadowCaster"
- Tags { "LightMode"="ShadowCaster" }
- ZWrite On
- ZTest LEqual
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_shadowcaster
- #define UNITY_PASS_SHADOWCASTER
- #include "UnityCG.cginc"
- /*ase_pragma*/
- /*ase_globals*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;n=n*/
- };
-
- struct v2f
- {
- V2F_SHADOW_CASTER;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw*/
- };
-
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_INITIALIZE_OUTPUT(v2f,o);
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
- return o;
- }
-
- float4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- float3 outColor;
- float outAlpha;
-
- /*ase_frag_code:i=v2f*/
-
- outColor = /*ase_frag_out:Color;Float3;_Color*/float3(1,1,1)/*end*/;
- outAlpha = /*ase_frag_out:Alpha;Float;_Alpha*/1/*end*/;
- clip(outAlpha);
- SHADOW_CASTER_FRAGMENT(i)
- }
- ENDCG
- }
- /*ase_pass_end*/
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta
deleted file mode 100644
index aab11e92..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/MultiPassUnlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e1de45c0d41f68c41b2cc20c8b9c05ef
-timeCreated: 1496328687
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader
deleted file mode 100644
index c501235e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader
+++ /dev/null
@@ -1,123 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/Particles Alpha Blended" /*end*/
-{
- Properties
- {
- _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
- _MainTex ("Particle Texture", 2D) = "white" {}
- _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
- /*ase_props*/
- }
-
-
- Category
- {
- SubShader
- {
- Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask RGB
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest LEqual
- /*ase_pass*/
- Pass {
-
- CGPROGRAM
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
-
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #pragma multi_compile_instancing
- #pragma multi_compile_particles
- #pragma multi_compile_fog
- /*ase_pragma*/
-
- #include "UnityCG.cginc"
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float4 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0;c=c*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float4 texcoord : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- #ifdef SOFTPARTICLES_ON
- float4 projPos : TEXCOORD2;
- #endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(3,):sp=sp.xyzw;uv0=tc0;c=c*/
- };
-
-
- #if UNITY_VERSION >= 560
- UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
- #else
- uniform sampler2D_float _CameraDepthTexture;
- #endif
-
- //Don't delete this comment
- // uniform sampler2D_float _CameraDepthTexture;
-
- uniform sampler2D _MainTex;
- uniform fixed4 _TintColor;
- uniform float4 _MainTex_ST;
- uniform float _InvFade;
- /*ase_globals*/
-
- v2f vert ( appdata_t v /*ase_vert_input*/ )
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
- /*ase_vert_code:v=appdata_t;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- #ifdef SOFTPARTICLES_ON
- o.projPos = ComputeScreenPos (o.vertex);
- COMPUTE_EYEDEPTH(o.projPos.z);
- #endif
- o.color = v.color;
- o.texcoord = v.texcoord;
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
-
- fixed4 frag ( v2f i /*ase_frag_input*/ ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID( i );
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i );
-
- #ifdef SOFTPARTICLES_ON
- float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
- float partZ = i.projPos.z;
- float fade = saturate (_InvFade * (sceneZ-partZ));
- i.color.a *= fade;
- #endif
-
- /*ase_frag_code:i=v2f*/
-
- fixed4 col = /*ase_frag_out:Color;Float4*/2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord.xy*_MainTex_ST.xy + _MainTex_ST.zw )/*end*/;
- UNITY_APPLY_FOG(i.fogCoord, col);
- return col;
- }
- ENDCG
- }
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta
deleted file mode 100644
index 8880a98e..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0b6a9f8b4f707c74ca64c0be8e590de0
-timeCreated: 1496654572
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader
deleted file mode 100644
index e862731a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader
+++ /dev/null
@@ -1,94 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/PostProcess" /*end*/
-{
- Properties
- {
- _MainTex ( "Screen", 2D ) = "black" {}
- /*ase_props*/
- }
-
- SubShader
- {
- Tags{ }
-
- ZTest Always
- Cull Off
- ZWrite Off
-
- /*ase_pass*/
- Pass
- {
- CGPROGRAM
-
- #pragma vertex vert_img_custom
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata_img_custom
- {
- float4 vertex : POSITION;
- half2 texcoord : TEXCOORD0;
- /*ase_vdata:p=p;uv0=tc0*/
- };
-
- struct v2f_img_custom
- {
- float4 pos : SV_POSITION;
- half2 uv : TEXCOORD0;
- half2 stereoUV : TEXCOORD2;
- #if UNITY_UV_STARTS_AT_TOP
- half4 uv2 : TEXCOORD1;
- half4 stereoUV2 : TEXCOORD3;
- #endif
- /*ase_interp(4,):sp=sp.xyzw;uv0=tc0.xy;uv1=tc1;uv2=tc2;uv3=tc3*/
- };
-
- uniform sampler2D _MainTex;
- uniform half4 _MainTex_TexelSize;
- uniform half4 _MainTex_ST;
-
- /*ase_globals*/
-
- v2f_img_custom vert_img_custom ( appdata_img_custom v /*ase_vert_input*/ )
- {
- v2f_img_custom o;
- /*ase_vert_code:v=appdata_img_custom;o=v2f_img_custom*/
- o.pos = UnityObjectToClipPos( v.vertex );
- o.uv = float4( v.texcoord.xy, 1, 1 );
-
- #if UNITY_UV_STARTS_AT_TOP
- o.uv2 = float4( v.texcoord.xy, 1, 1 );
- o.stereoUV2 = UnityStereoScreenSpaceUVAdjust ( o.uv2, _MainTex_ST );
-
- if ( _MainTex_TexelSize.y < 0.0 )
- o.uv.y = 1.0 - o.uv.y;
- #endif
- o.stereoUV = UnityStereoScreenSpaceUVAdjust ( o.uv, _MainTex_ST );
- return o;
- }
-
- half4 frag ( v2f_img_custom i /*ase_frag_input*/) : SV_Target
- {
- #ifdef UNITY_UV_STARTS_AT_TOP
- half2 uv = i.uv2;
- half2 stereoUV = i.stereoUV2;
- #else
- half2 uv = i.uv;
- half2 stereoUV = i.stereoUV;
- #endif
-
- half4 finalColor;
-
- // ase common template code
- /*ase_frag_code:i=v2f_img_custom*/
-
- finalColor = /*ase_frag_out:Frag Color;Float4*/half4( 1, 1, 1, 1 )/*end*/;
-
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta
deleted file mode 100644
index 010915cf..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/PostProcess.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: c71b220b631b6344493ea3cf87110c93
-timeCreated: 1499337997
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader
deleted file mode 100644
index 89b5eac5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader
+++ /dev/null
@@ -1,108 +0,0 @@
-Shader /*ase_name*/"Hidden/Templates/Legacy/Sprites Default"/*end*/
-{
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
- [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
- /*ase_props*/
- }
-
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
-
- Cull Off
- Lighting Off
- ZWrite Off
- Blend One OneMinusSrcAlpha
-
- /*ase_pass*/
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
- #pragma multi_compile _ PIXELSNAP_ON
- #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0.xy;c=c*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw;uv0=tc0.xy;c=c*/
- };
-
- uniform fixed4 _Color;
- uniform float _EnableExternalAlpha;
- uniform sampler2D _MainTex;
- uniform sampler2D _AlphaTex;
- /*ase_globals*/
-
- v2f vert( appdata_t IN /*ase_vert_input*/ )
- {
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID(IN);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
- /*ase_vert_code:IN=appdata_t;OUT=v2f*/
-
- IN.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3(0,0,0) /*end*/;
- OUT.vertex = UnityObjectToClipPos(IN.vertex);
- OUT.texcoord = IN.texcoord;
- OUT.color = IN.color * _Color;
- #ifdef PIXELSNAP_ON
- OUT.vertex = UnityPixelSnap (OUT.vertex);
- #endif
-
- return OUT;
- }
-
- fixed4 SampleSpriteTexture (float2 uv)
- {
- fixed4 color = tex2D (_MainTex, uv);
-
-#if ETC1_EXTERNAL_ALPHA
- // get the color from an external texture (usecase: Alpha support for ETC1 on android)
- fixed4 alpha = tex2D (_AlphaTex, uv);
- color.a = lerp (color.a, alpha.r, _EnableExternalAlpha);
-#endif //ETC1_EXTERNAL_ALPHA
-
- return color;
- }
-
- fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target
- {
- /*ase_frag_code:IN=v2f*/
- fixed4 c = /*ase_frag_out:Color;Float4*/SampleSpriteTexture (IN.texcoord) * IN.color/*end*/;
- c.rgb *= c.a;
- return c;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta
deleted file mode 100644
index 560e691d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Sprites-Default.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0f8ba0101102bb14ebf021ddadce9b49
-timeCreated: 1500572363
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader
deleted file mode 100644
index 7fa34ee5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader
+++ /dev/null
@@ -1,127 +0,0 @@
-Shader /*ase_name*/"Hidden/Templates/Legacy/UIDefault"/*end*/
-{
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
-
- _StencilComp ("Stencil Comparison", Float) = 8
- _Stencil ("Stencil ID", Float) = 0
- _StencilOp ("Stencil Operation", Float) = 0
- _StencilWriteMask ("Stencil Write Mask", Float) = 255
- _StencilReadMask ("Stencil Read Mask", Float) = 255
-
- _ColorMask ("Color Mask", Float) = 15
-
- [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
- /*ase_props*/
- }
-
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
-
- Stencil
- {
- Ref [_Stencil]
- Comp [_StencilComp]
- Pass [_StencilOp]
- ReadMask [_StencilReadMask]
- WriteMask [_StencilWriteMask]
- }
-
- Cull Off
- Lighting Off
- ZWrite Off
- ZTest [unity_GUIZTestMode]
- Blend SrcAlpha OneMinusSrcAlpha
- ColorMask [_ColorMask]
-
- /*ase_pass*/
- Pass
- {
- Name "Default"
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
-
- #include "UnityCG.cginc"
- #include "UnityUI.cginc"
-
- #pragma multi_compile __ UNITY_UI_CLIP_RECT
- #pragma multi_compile __ UNITY_UI_ALPHACLIP
-
- /*ase_pragma*/
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;uv0=tc0.xy;c=c*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- half2 texcoord : TEXCOORD0;
- float4 worldPosition : TEXCOORD1;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(2,):sp=sp.xyzw;uv0=tc0.xy;c=c;uv1=tc1.xyzw*/
- };
-
- uniform fixed4 _Color;
- uniform fixed4 _TextureSampleAdd;
- uniform float4 _ClipRect;
- uniform sampler2D _MainTex;
- /*ase_globals*/
-
- v2f vert( appdata_t IN /*ase_vert_input*/ )
- {
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID( IN );
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
- UNITY_TRANSFER_INSTANCE_ID(IN, OUT);
- OUT.worldPosition = IN.vertex;
- /*ase_vert_code:IN=appdata_t;OUT=v2f*/
-
- OUT.worldPosition.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/;
- OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
-
- OUT.texcoord = IN.texcoord;
-
- OUT.color = IN.color * _Color;
- return OUT;
- }
-
- fixed4 frag(v2f IN /*ase_frag_input*/ ) : SV_Target
- {
- /*ase_frag_code:IN=v2f*/
- half4 color = /*ase_frag_out:Color;Float4*/(tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color/*end*/;
-
- #ifdef UNITY_UI_CLIP_RECT
- color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
- #endif
-
- #ifdef UNITY_UI_ALPHACLIP
- clip (color.a - 0.001);
- #endif
-
- return color;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta
deleted file mode 100644
index 0d8bdf79..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UIDefault.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 5056123faa0c79b47ab6ad7e8bf059a4
-timeCreated: 1496313583
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader
deleted file mode 100644
index 6f6ba830..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader
+++ /dev/null
@@ -1,103 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Unlit" /*end*/
-{
- Properties
- {
- /*ase_props*/
- }
-
- SubShader
- {
- /*ase_subshader_options:Name=Additional Options
- Option:Vertex Position,InvertActionOnDeselection:Absolute,Relative:Relative
- Absolute:SetDefine:ASE_ABSOLUTE_VERTEX_POS 1
- Absolute:SetPortName:1,Vertex Position
- Relative:SetPortName:1,Vertex Offset
- */
-
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- /*ase_all_modules*/
-
- /*ase_pass*/
- Pass
- {
- Name "Unlit"
- Tags { "LightMode" = "ForwardBase" }
- CGPROGRAM
-
- #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
- //only defining to not throw compilation error over Unity 5.5
- #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
- #endif
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_instancing
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p;c=c*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- float3 worldPos : TEXCOORD0;
-#endif
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(1,):sp=sp.xyzw;wp=tc0*/
- };
-
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
-
- /*ase_vert_code:v=appdata;o=v2f*/
- float3 vertexValue = float3(0, 0, 0);
- #if ASE_ABSOLUTE_VERTEX_POS
- vertexValue = v.vertex.xyz;
- #endif
- vertexValue = /*ase_vert_out:Vertex Offset;Float3*/vertexValue/*end*/;
- #if ASE_ABSOLUTE_VERTEX_POS
- v.vertex.xyz = vertexValue;
- #else
- v.vertex.xyz += vertexValue;
- #endif
- o.vertex = UnityObjectToClipPos(v.vertex);
-
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
-#endif
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID(i);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- fixed4 finalColor;
-#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
- /*ase_local_var:wp*/float3 WorldPosition = i.worldPos;
-#endif
- /*ase_frag_code:i=v2f*/
-
- finalColor = /*ase_frag_out:Frag Color;Float4*/fixed4(1,1,1,1)/*end*/;
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta
deleted file mode 100644
index 0c928b0a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 0770190933193b94aaa3065e307002fa
-timeCreated: 1496328687
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader
deleted file mode 100644
index 562ad4e1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader
+++ /dev/null
@@ -1,119 +0,0 @@
-Shader /*ase_name*/ "Hidden/Templates/Legacy/UnlitLightmap" /*end*/
-{
- Properties
- {
- /*ase_props*/
- }
-
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
- /*ase_all_modules*/
-
- Pass
- {
- /*ase_main_pass*/
- Tags{ "LightMode" = "VertexLMRGBM" "RenderType" = "Opaque" }
- Name "Unlit LM"
- CGPROGRAM
- #pragma target 2.0
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(0,):sp=sp.xyzw*/
- };
-
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- UNITY_TRANSFER_INSTANCE_ID(v, o);
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- fixed4 finalColor;
- /*ase_frag_code:i=v2f*/
-
- finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/;
- return finalColor;
- }
- ENDCG
- }
-
- Pass
- {
- /*ase_hide_pass*/
- Tags{ "LightMode" = "VertexLM" "RenderType" = "Opaque" }
- Name "Unlit LM Mobile"
- CGPROGRAM
- #pragma target 2.0
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- /*ase_pragma*/
-
- struct appdata
- {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- /*ase_vdata:p=p*/
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- /*ase_interp(0,):sp=sp.xyzw*/
- };
-
- /*ase_globals*/
-
- v2f vert ( appdata v /*ase_vert_input*/)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- /*ase_vert_code:v=appdata;o=v2f*/
-
- v.vertex.xyz += /*ase_vert_out:Local Vertex;Float3;_Vertex*/ float3(0,0,0) /*end*/;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target
- {
- fixed4 finalColor;
- /*ase_frag_code:i=v2f*/
-
- finalColor = /*ase_frag_out:Frag Color;Float4;_Color*/fixed4(1,1,1,1)/*end*/;
- return finalColor;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
-}
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta
deleted file mode 100644
index 38c7e305..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/UnlitLightmap.shader.meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 899e609c083c74c4ca567477c39edef0
-timeCreated: 1528987785
-licenseType: Store
-ShaderImporter:
- defaultTextures: []
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage
deleted file mode 100644
index 9f38ece8..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage.meta
deleted file mode 100644
index d2aa6b0f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/PPStackTemplates.unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f86c907c9d9e85846835ba31e656bd60
-timeCreated: 1550245105
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy).meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy).meta
deleted file mode 100644
index 1d7537c6..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy).meta
+++ /dev/null
@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: cc9e432e1a0a4764f80870c080173cb7
-folderAsset: yes
-timeCreated: 1520621311
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 3xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 3xx (Legacy).unitypackage
deleted file mode 100644
index bf432af5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 3xx (Legacy).unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 3xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 3xx (Legacy).unitypackage.meta
deleted file mode 100644
index 36f907ad..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 3xx (Legacy).unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 4dc1afbcc68875c4780502f5e6b80158
-timeCreated: 1540292246
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant: \ No newline at end of file
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 4xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 4xx (Legacy).unitypackage
deleted file mode 100644
index 5e8f93ce..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 4xx (Legacy).unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 4xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 4xx (Legacy).unitypackage.meta
deleted file mode 100644
index 723e586d..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 4xx (Legacy).unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 5d615bf612f33364e96fb9fd2959ae9c
-timeCreated: 1555497476
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage
deleted file mode 100644
index 4e4e509f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage.meta
deleted file mode 100644
index e1e2fdf1..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 572 (Legacy).unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f51b7b861facbc3429fcc5f1f6f91183
-timeCreated: 1557327368
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 5xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 5xx (Legacy).unitypackage
deleted file mode 100644
index 9aee1ad5..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 5xx (Legacy).unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 5xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 5xx (Legacy).unitypackage.meta
deleted file mode 100644
index 70832901..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 5xx (Legacy).unitypackage.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 2d7fe4f7c19e90f41b893bc01fc17230
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage
deleted file mode 100644
index 484784d4..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage.meta
deleted file mode 100644
index 152e7efa..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/HDSRPTemplates 6xx (Legacy).unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: e137dba02f4d0f542ab09dcedea27314
-timeCreated: 1583243128
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage
deleted file mode 100644
index 8ec17ecd..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage.meta
deleted file mode 100644
index e46ecb35..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 3xx (Legacy).unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: b53d2f3b156ff104f90d4d7693d769c8
-timeCreated: 1540215707
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage
deleted file mode 100644
index 1db1be92..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage
+++ /dev/null
Binary files differ
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage.meta
deleted file mode 100644
index 5dc90742..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/LWSRPTemplates 4xx (Legacy).unitypackage.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3e8eabcfae1e5aa4397de89fedeb48db
-timeCreated: 1555497476
-licenseType: Store
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt
deleted file mode 100644
index e2c4956c..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt
+++ /dev/null
@@ -1,36 +0,0 @@
-Both High Definition and Lightweight rendering pipelines are in development and in a preview state, so Amplify Shader Editor may have some nodes that are not fully updated for them.
-At the moment there are, for each SRP, two separate packages inside Amplify Shader Editor. They contemplate two major SRP versions that exist at the moment.
-For Unity 2018.2 and below, users can only install v3.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages containing the 3xx (Legacy) tag.
-For Unity 2018.3, users can only install v4.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages containing the 4xx (Legacy) tag.
-For Unity 2019.1 and above, users can only install v5.x.x for both HD and LW rendering pipelines and as such they will need to unpack the unity packages NOT containing the (Legacy) tag.
-
-Unity 2018.2.x, HD and LW v3.x.x:
-* HDSRPTemplates 3xx (Legacy).unitypackage
- * HD PBR
- * HD Unlit
-
-* LWSRPTemplates 3xx (Legacy).unitypackage
- * Lightweight PBR
- * Lightweight Unlit
-
-Unity 2018.3.x, HD and LW v4.x.x:
-* HDSRPTemplates 4xx (Legacy).unitypackage
- * HD Lit
- * HD PBR
- * HD Unlit
-
-* LWSRPTemplates 4xx (Legacy).unitypackage
- * Lightweight PBR
- * Lightweight Unlit
-
-Unity 2019.1.x, HD and LW v5.x.x:
-* HDSRPTemplates.unitypackage
- * HD Lit
- * HD PBR
- * HD Unlit
-
-* LWSRPTemplates.unitypackage
- * Lightweight PBR
- * Lightweight Unlit
-
-Upon unpacking, the templates they may not be instantly available at the ( Create > Amplify Shader > ... ) menu over you project view, but a user can create p.e. a new Amplify Surface Shader, go to its Shader Type menu over the left Node Properties window and select its newly installed template. \ No newline at end of file
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt.meta b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt.meta
deleted file mode 100644
index 0357e65a..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP (Legacy)/README.txt.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 2700348f89ce70c45a61d215e6999fee
-timeCreated: 1541774040
-licenseType: Store
-TextScriptImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage b/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage
deleted file mode 100644
index 51088c72..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/USRPTemplates.unitypackage
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