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authorchai <chaifix@163.com>2019-07-31 21:35:12 +0800
committerchai <chaifix@163.com>2019-07-31 21:35:12 +0800
commit084623519e95f0ab0cf4bc328b5fa736d679c5bd (patch)
tree9d409dceda50335e9fb881fc5107c9c1c561f988 /source/modules/asura-core/graphics
parent012a44bd13ab41d056e7d3884a39027b6cea62b5 (diff)
*修改名称空间风格
Diffstat (limited to 'source/modules/asura-core/graphics')
-rw-r--r--source/modules/asura-core/graphics/binding/_canvas.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_color.cpp241
-rw-r--r--source/modules/asura-core/graphics/binding/_color32.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_gfx_device.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_gpu_buffer.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_image.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_index_buffer.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_mesh2d.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_shader.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_sprite_batch.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_texture.cpp7
-rw-r--r--source/modules/asura-core/graphics/binding/_vertex_buffer.cpp7
-rw-r--r--source/modules/asura-core/graphics/blend_mode.h18
-rw-r--r--source/modules/asura-core/graphics/canvas.cpp83
-rw-r--r--source/modules/asura-core/graphics/canvas.h77
-rw-r--r--source/modules/asura-core/graphics/color.cpp110
-rw-r--r--source/modules/asura-core/graphics/color.h90
-rw-r--r--source/modules/asura-core/graphics/color32.cpp94
-rw-r--r--source/modules/asura-core/graphics/color32.h69
-rw-r--r--source/modules/asura-core/graphics/gfx_device.cpp361
-rw-r--r--source/modules/asura-core/graphics/gfx_device.h180
-rw-r--r--source/modules/asura-core/graphics/gpu_buffer.cpp256
-rw-r--r--source/modules/asura-core/graphics/gpu_buffer.h150
-rw-r--r--source/modules/asura-core/graphics/image.cpp180
-rw-r--r--source/modules/asura-core/graphics/image.h54
-rw-r--r--source/modules/asura-core/graphics/index_buffer.cpp23
-rw-r--r--source/modules/asura-core/graphics/index_buffer.h38
-rw-r--r--source/modules/asura-core/graphics/matrix_stack.cpp122
-rw-r--r--source/modules/asura-core/graphics/matrix_stack.h73
-rw-r--r--source/modules/asura-core/graphics/mesh2d.h46
-rw-r--r--source/modules/asura-core/graphics/render_state.h74
-rw-r--r--source/modules/asura-core/graphics/render_target.h80
-rw-r--r--source/modules/asura-core/graphics/shader.cpp464
-rw-r--r--source/modules/asura-core/graphics/shader.h152
-rw-r--r--source/modules/asura-core/graphics/sprite_batch.h36
-rw-r--r--source/modules/asura-core/graphics/texture.cpp78
-rw-r--r--source/modules/asura-core/graphics/texture.h176
-rw-r--r--source/modules/asura-core/graphics/vertex_buffer.cpp24
-rw-r--r--source/modules/asura-core/graphics/vertex_buffer.h38
39 files changed, 1706 insertions, 1758 deletions
diff --git a/source/modules/asura-core/graphics/binding/_canvas.cpp b/source/modules/asura-core/graphics/binding/_canvas.cpp
index 6728ff3..6dda773 100644
--- a/source/modules/asura-core/graphics/binding/_canvas.cpp
+++ b/source/modules/asura-core/graphics/binding/_canvas.cpp
@@ -2,10 +2,9 @@
using namespace std;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(Canvas)
{
diff --git a/source/modules/asura-core/graphics/binding/_color.cpp b/source/modules/asura-core/graphics/binding/_color.cpp
index f06622c..c990d8b 100644
--- a/source/modules/asura-core/graphics/binding/_color.cpp
+++ b/source/modules/asura-core/graphics/binding/_color.cpp
@@ -3,129 +3,128 @@
using namespace std;
using namespace Luax;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
- LUAX_REGISTRY(Color)
- {
- LUAX_REGISTER_METHODS(state,
- { "ToColor32", _ToColor32 },
- { "SetColor", _SetColor },
- { "GetColor", _GetColor },
- { "GetR", _GetR },
- { "GetG", _GetG },
- { "GetB", _GetB },
- { "GetA", _GetA },
- { "__eq", ___eq },
- { "__add", ___add },
- { "__sub", ___sub },
- { "__mul", ___mul },
- { "__div", ___div }
- );
- }
-
- LUAX_POSTPROCESS(Color)
- {
-
- }
-
- // color:ToColor32()
- LUAX_IMPL_METHOD(Color, _ToColor32)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:SetColor()
- LUAX_IMPL_METHOD(Color, _SetColor)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:GetColor()
- LUAX_IMPL_METHOD(Color, _GetColor)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:GetR()
- LUAX_IMPL_METHOD(Color, _GetR)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:GetG()
- LUAX_IMPL_METHOD(Color, _GetG)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:GetB()
- LUAX_IMPL_METHOD(Color, _GetB)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:GetA()
- LUAX_IMPL_METHOD(Color, _GetA)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:__eq()
- LUAX_IMPL_METHOD(Color, ___eq)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:__add()
- LUAX_IMPL_METHOD(Color, ___add)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:__sub()
- LUAX_IMPL_METHOD(Color, ___sub)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
-
- // color:__mul()
- LUAX_IMPL_METHOD(Color, ___mul)
- {
- LUAX_PREPARE(L, Color);
-
- return 0;
- }
+LUAX_REGISTRY(Color)
+{
+ LUAX_REGISTER_METHODS(state,
+ { "ToColor32", _ToColor32 },
+ { "SetColor", _SetColor },
+ { "GetColor", _GetColor },
+ { "GetR", _GetR },
+ { "GetG", _GetG },
+ { "GetB", _GetB },
+ { "GetA", _GetA },
+ { "__eq", ___eq },
+ { "__add", ___add },
+ { "__sub", ___sub },
+ { "__mul", ___mul },
+ { "__div", ___div }
+ );
+}
+
+LUAX_POSTPROCESS(Color)
+{
+
+}
+
+// color:ToColor32()
+LUAX_IMPL_METHOD(Color, _ToColor32)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:SetColor()
+LUAX_IMPL_METHOD(Color, _SetColor)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:GetColor()
+LUAX_IMPL_METHOD(Color, _GetColor)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:GetR()
+LUAX_IMPL_METHOD(Color, _GetR)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:GetG()
+LUAX_IMPL_METHOD(Color, _GetG)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:GetB()
+LUAX_IMPL_METHOD(Color, _GetB)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:GetA()
+LUAX_IMPL_METHOD(Color, _GetA)
+{
+ LUAX_PREPARE(L, Color);
- // color:__div()
- LUAX_IMPL_METHOD(Color, ___div)
- {
- LUAX_PREPARE(L, Color);
+ return 0;
+}
+
+// color:__eq()
+LUAX_IMPL_METHOD(Color, ___eq)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:__add()
+LUAX_IMPL_METHOD(Color, ___add)
+{
+ LUAX_PREPARE(L, Color);
- return 0;
- }
+ return 0;
+}
+
+// color:__sub()
+LUAX_IMPL_METHOD(Color, ___sub)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:__mul()
+LUAX_IMPL_METHOD(Color, ___mul)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
+
+// color:__div()
+LUAX_IMPL_METHOD(Color, ___div)
+{
+ LUAX_PREPARE(L, Color);
+
+ return 0;
+}
- }
}
+} \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/binding/_color32.cpp b/source/modules/asura-core/graphics/binding/_color32.cpp
index f2f716a..96c63af 100644
--- a/source/modules/asura-core/graphics/binding/_color32.cpp
+++ b/source/modules/asura-core/graphics/binding/_color32.cpp
@@ -2,10 +2,9 @@
using namespace std;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(Color32)
{
diff --git a/source/modules/asura-core/graphics/binding/_gfx_device.cpp b/source/modules/asura-core/graphics/binding/_gfx_device.cpp
index 5ae475c..60a0b0b 100644
--- a/source/modules/asura-core/graphics/binding/_gfx_device.cpp
+++ b/source/modules/asura-core/graphics/binding/_gfx_device.cpp
@@ -3,10 +3,9 @@
using namespace std;
using namespace Luax;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(GfxDevice)
{
diff --git a/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp b/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp
index 785496e..479901e 100644
--- a/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp
+++ b/source/modules/asura-core/graphics/binding/_gpu_buffer.cpp
@@ -6,10 +6,9 @@
using namespace std;
using namespace Luax;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(GPUBuffer)
{
diff --git a/source/modules/asura-core/graphics/binding/_image.cpp b/source/modules/asura-core/graphics/binding/_image.cpp
index 99373e3..0e4cb16 100644
--- a/source/modules/asura-core/graphics/binding/_image.cpp
+++ b/source/modules/asura-core/graphics/binding/_image.cpp
@@ -2,10 +2,9 @@
using namespace std;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(Image)
{
diff --git a/source/modules/asura-core/graphics/binding/_index_buffer.cpp b/source/modules/asura-core/graphics/binding/_index_buffer.cpp
index 56bffb7..eb81699 100644
--- a/source/modules/asura-core/graphics/binding/_index_buffer.cpp
+++ b/source/modules/asura-core/graphics/binding/_index_buffer.cpp
@@ -3,10 +3,9 @@
using namespace std;
using namespace Luax;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(IndexBuffer)
{
diff --git a/source/modules/asura-core/graphics/binding/_mesh2d.cpp b/source/modules/asura-core/graphics/binding/_mesh2d.cpp
index 07e9f12..4e3f426 100644
--- a/source/modules/asura-core/graphics/binding/_mesh2d.cpp
+++ b/source/modules/asura-core/graphics/binding/_mesh2d.cpp
@@ -2,10 +2,9 @@
using namespace std;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(Mesh2D)
{
diff --git a/source/modules/asura-core/graphics/binding/_shader.cpp b/source/modules/asura-core/graphics/binding/_shader.cpp
index 71f4e28..85fd388 100644
--- a/source/modules/asura-core/graphics/binding/_shader.cpp
+++ b/source/modules/asura-core/graphics/binding/_shader.cpp
@@ -3,10 +3,9 @@
using namespace std;
using namespace Luax;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(Shader)
{
diff --git a/source/modules/asura-core/graphics/binding/_sprite_batch.cpp b/source/modules/asura-core/graphics/binding/_sprite_batch.cpp
index 8556c02..7795d26 100644
--- a/source/modules/asura-core/graphics/binding/_sprite_batch.cpp
+++ b/source/modules/asura-core/graphics/binding/_sprite_batch.cpp
@@ -2,10 +2,9 @@
using namespace std;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(SpriteBatch)
{
diff --git a/source/modules/asura-core/graphics/binding/_texture.cpp b/source/modules/asura-core/graphics/binding/_texture.cpp
index 305ac22..f5e5f17 100644
--- a/source/modules/asura-core/graphics/binding/_texture.cpp
+++ b/source/modules/asura-core/graphics/binding/_texture.cpp
@@ -2,10 +2,9 @@
using namespace std;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(Texture)
{
diff --git a/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp b/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp
index 666e529..b181df3 100644
--- a/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp
+++ b/source/modules/asura-core/graphics/binding/_vertex_buffer.cpp
@@ -3,10 +3,9 @@
using namespace std;
using namespace Luax;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
LUAX_REGISTRY(VertexBuffer)
{
diff --git a/source/modules/asura-core/graphics/blend_mode.h b/source/modules/asura-core/graphics/blend_mode.h
index 775cc45..73e1a41 100644
--- a/source/modules/asura-core/graphics/blend_mode.h
+++ b/source/modules/asura-core/graphics/blend_mode.h
@@ -1,17 +1,17 @@
#ifndef __ASURA_ENGINE_BLEND_MODE_H__
#define __ASURA_ENGINE_BLEND_MODE_H__
-namespace AsuraEngine
-{
- namespace Graphics
- {
+#include <asura-utils/classes.h>
+
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- enum BlendMode
- {
+enum BlendMode
+{
- };
+};
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/canvas.cpp b/source/modules/asura-core/graphics/canvas.cpp
index e922a51..60c8f87 100644
--- a/source/modules/asura-core/graphics/canvas.cpp
+++ b/source/modules/asura-core/graphics/canvas.cpp
@@ -1,50 +1,49 @@
#include "Canvas.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+Canvas::Canvas()
+ : m_Width(0)
+ , m_Height(0)
+ , m_FBO(0)
{
- namespace Graphics
- {
+ // Fix: ôСʼʱframebufferԴ
+ //glGenFramebuffers(1, &m_FBO);
+ //GLint current_fbo;
+ //glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
+ //glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
+ //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
+ //glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
+}
- Canvas::Canvas()
- : m_Width(0)
- , m_Height(0)
- , m_FBO(0)
+void Canvas::SetSize(uint w, uint h)
+{
+ if (m_FBO == 0)
+ {
+ glGenFramebuffers(1, &m_FBO);
+ if (m_FBO == 0)
+ throw Exception("OpenGL glGenFramebuffers cannot generate frame buffer object.");
+ //
+ if (m_TexID == 0)
{
- // Fix: ôСʼʱframebufferԴ
- //glGenFramebuffers(1, &m_FBO);
- //GLint current_fbo;
- //glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
- //glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
- //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
- //glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
+ glGenTextures(1, &m_TexID);
+ if (m_TexID == 0)
+ throw Exception("OpenGL glGenTextures cannot generate texture.");
}
+ GLint current_fbo;
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
+ }
+ GLint current_tex;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
+ glBindTexture(GL_TEXTURE_2D, m_TexID);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glBindTexture(GL_TEXTURE_2D, current_tex);
+}
- void Canvas::SetSize(uint w, uint h)
- {
- if (m_FBO == 0)
- {
- glGenFramebuffers(1, &m_FBO);
- if (m_FBO == 0)
- throw Exception("OpenGL glGenFramebuffers cannot generate frame buffer object.");
- //
- if (m_TexID == 0)
- {
- glGenTextures(1, &m_TexID);
- if (m_TexID == 0)
- throw Exception("OpenGL glGenTextures cannot generate texture.");
- }
- GLint current_fbo;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
- }
- GLint current_tex;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
- glBindTexture(GL_TEXTURE_2D, m_TexID);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, current_tex);
- }
+namespace_end
- }
-} \ No newline at end of file
+namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/canvas.h b/source/modules/asura-core/graphics/canvas.h
index 332e973..bbd098a 100644
--- a/source/modules/asura-core/graphics/canvas.h
+++ b/source/modules/asura-core/graphics/canvas.h
@@ -11,64 +11,63 @@
#include "render_target.h"
#include "render_state.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
- ///
- /// CanvasҲԳΪrender textureҲΪtextureȾ
- ///
- class Canvas ASURA_FINAL
- : public Scripting::Portable<Canvas, RenderTarget>
- {
- public:
+///
+/// CanvasҲԳΪrender textureҲΪtextureȾ
+///
+class Canvas ASURA_FINAL
+ : public Scripting::Portable<Canvas, RenderTarget>
+{
+public:
- Canvas();
+ Canvas();
- ~Canvas();
+ ~Canvas();
- ///
- /// render textureĴС
- ///
- void SetSize(uint w, uint h) ASURA_THROW(Exception);
+ ///
+ /// render textureĴС
+ ///
+ void SetSize(uint w, uint h) ASURA_THROW(Exception);
- void Clear(const Color& col = Color::Black) override;
+ void Clear(const Color& col = Color::Black) override;
/*
- void Clear(const Math::Recti& quad, const Color& col = Color::Black) override;
+ void Clear(const Math::Recti& quad, const Color& col = Color::Black) override;
*/
- void Render(const RenderTarget* rt, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);
+ void Render(const RenderTarget* rt, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);
- void Render(const RenderTarget* rt, const Math::Rectf& quad, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);
+ void Render(const RenderTarget* rt, const Math::Rectf& quad, const Math::Vector2i& pos, const Math::Vector2i& scale, const Math::Vector2i& center, float rot);
- void Draw(const Drawable* texture, const RenderState& state);
+ void Draw(const Drawable* texture, const RenderState& state);
- void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state);
+ void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state);
- private:
+private:
- GLuint m_FBO;
+ GLuint m_FBO;
- GLuint m_TexID;
+ GLuint m_TexID;
- uint m_Width, m_Height;
+ uint m_Width, m_Height;
- luaxport:
+luaxport:
- LUAX_DECL_FACTORY(Canvas, RenderTarget);
+ LUAX_DECL_FACTORY(Canvas, RenderTarget);
- LUAX_DECL_METHOD(_SetSize);
- LUAX_DECL_METHOD(_Bind);
- LUAX_DECL_METHOD(_Unbind);
+ LUAX_DECL_METHOD(_SetSize);
+ LUAX_DECL_METHOD(_Bind);
+ LUAX_DECL_METHOD(_Unbind);
- };
+};
- ///
- /// CanvasΪRenderTexture
- ///
- typedef Canvas RenderTexture;
+///
+/// CanvasΪRenderTexture
+///
+typedef Canvas RenderTexture;
- }
-}
+} // Graphics
+} // AsuraEngine
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/color.cpp b/source/modules/asura-core/graphics/color.cpp
index 76e0942..47e039f 100644
--- a/source/modules/asura-core/graphics/color.cpp
+++ b/source/modules/asura-core/graphics/color.cpp
@@ -1,60 +1,58 @@
#include "color.h"
#include "color32.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+Color::Color()
+{
+ r = g = b = a = 0;
+}
+
+Color::Color(const Color& c)
+{
+ r = c.r;
+ g = c.g;
+ b = c.b;
+ a = c.a;
+}
+
+Color::Color(float r, float g, float b, float a)
+{
+ this->r = r;
+ this->g = g;
+ this->b = b;
+ this->a = a;
+}
+
+Color::Color(const Color32& c)
+{
+ r = c.r / 255.f;
+ g = c.g / 255.f;
+ b = c.b / 255.f;
+ a = c.a / 255.f;
+}
+
+Color::~Color()
+{
+}
+
+void Color::Set(float r, float g, float b, float a)
{
- namespace Graphics
- {
-
- Color::Color()
- {
- r = g = b = a = 0;
- }
-
- Color::Color(const Color& c)
- {
- r = c.r;
- g = c.g;
- b = c.b;
- a = c.a;
- }
-
- Color::Color(float r, float g, float b, float a)
- {
- this->r = r;
- this->g = g;
- this->b = b;
- this->a = a;
- }
-
- Color::Color(const Color32& c)
- {
- r = c.r / 255.f;
- g = c.g / 255.f;
- b = c.b / 255.f;
- a = c.a / 255.f;
- }
-
- Color::~Color()
- {
- }
-
- void Color::Set(float r, float g, float b, float a)
- {
- this->r = r;
- this->g = g;
- this->b = b;
- this->a = a;
- }
-
- //Color Color::operator *(const Color& c)
- //{
- // r *= c.r;
- // g *= c.g;
- // b *= c.b;
- // a *= c.a;
-
- //}
-
- }
-} \ No newline at end of file
+ this->r = r;
+ this->g = g;
+ this->b = b;
+ this->a = a;
+}
+
+//Color Color::operator *(const Color& c)
+//{
+// r *= c.r;
+// g *= c.g;
+// b *= c.b;
+// a *= c.a;
+
+//}
+
+namespace_end
+namespace_end
diff --git a/source/modules/asura-core/graphics/color.h b/source/modules/asura-core/graphics/color.h
index b29c43f..99a9b00 100644
--- a/source/modules/asura-core/graphics/color.h
+++ b/source/modules/asura-core/graphics/color.h
@@ -2,69 +2,73 @@
#define __ASURA_ENGINE_COLOR_H__
#include <asura-utils/scripting/portable.hpp>
+#include <asura-utils/classes.h>
#include "../core_config.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- class Color32;
+class Color32;
- ///
- /// 淶ɫColor32иIJԡ
- ///
- class Color ASURA_FINAL
- : public Scripting::Portable<Color>
- {
- public:
+///
+/// 淶ɫColor32иIJԡ
+///
+class Color ASURA_FINAL
+ : public Scripting::Portable<Color>
+{
+public:
- static Color Black;
- static Color White;
- static Color Red;
- static Color Green;
- static Color Blue;
+ static Color Black;
+ static Color White;
+ static Color Red;
+ static Color Green;
+ static Color Blue;
- Color();
+ Color();
- Color(const Color& c);
+ Color(const Color& c);
- Color(float r, float g, float b, float a);
+ Color(float r, float g, float b, float a);
- Color(const Color32& c);
+ Color(const Color32& c);
- ~Color();
+ ~Color();
- Color operator *(const Color& c);
+ Color operator *(const Color& c);
- void Set(float r, float g, float b, float a);
+ void Set(float r, float g, float b, float a);
+
+ GET_SET(float, Red, r);
+ GET_SET(float, Green, g);
+ GET_SET(float, Blue, b);
+ GET_SET(float, Alpha, a);
- float r, g, b, a;
+ float r, g, b, a;
- luaxport:
+luaxport:
- LUAX_DECL_FACTORY(Color);
+ LUAX_DECL_FACTORY(Color);
- LUAX_DECL_METHOD(_ToColor32);
- LUAX_DECL_METHOD(_SetColor);
- LUAX_DECL_METHOD(_GetColor);
- LUAX_DECL_METHOD(_GetR);
- LUAX_DECL_METHOD(_GetG);
- LUAX_DECL_METHOD(_GetB);
- LUAX_DECL_METHOD(_GetA);
+ LUAX_DECL_METHOD(_ToColor32);
+ LUAX_DECL_METHOD(_SetColor);
+ LUAX_DECL_METHOD(_GetColor);
+ LUAX_DECL_METHOD(_GetR);
+ LUAX_DECL_METHOD(_GetG);
+ LUAX_DECL_METHOD(_GetB);
+ LUAX_DECL_METHOD(_GetA);
- // Ԫ
- LUAX_DECL_METHOD(___eq); // __eq
- LUAX_DECL_METHOD(___add); // __add
- LUAX_DECL_METHOD(___sub); // __sub
- LUAX_DECL_METHOD(___mul); // __mul
- LUAX_DECL_METHOD(___div); // __div
+ // Ԫ
+ LUAX_DECL_METHOD(___eq); // __eq
+ LUAX_DECL_METHOD(___add); // __add
+ LUAX_DECL_METHOD(___sub); // __sub
+ LUAX_DECL_METHOD(___mul); // __mul
+ LUAX_DECL_METHOD(___div); // __div
- };
+};
- }
-}
+namespace_end
+namespace_end
namespace AEGraphics = AsuraEngine::Graphics;
diff --git a/source/modules/asura-core/graphics/color32.cpp b/source/modules/asura-core/graphics/color32.cpp
index 28260d5..11239c8 100644
--- a/source/modules/asura-core/graphics/color32.cpp
+++ b/source/modules/asura-core/graphics/color32.cpp
@@ -1,55 +1,53 @@
#include "color.h"
#include "color32.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
#if ASURA_LITTLE_ENDIAN
- // СˣֽڵAlphaڸߵַ
- const uint32 Color32::RMASK = 0x000000ff;
- const uint32 Color32::GMASK = 0x0000ff00;
- const uint32 Color32::BMASK = 0x00ff0000;
- const uint32 Color32::AMASK = 0xff000000;
+// СˣֽڵAlphaڸߵַ
+const uint32 Color32::RMASK = 0x000000ff;
+const uint32 Color32::GMASK = 0x0000ff00;
+const uint32 Color32::BMASK = 0x00ff0000;
+const uint32 Color32::AMASK = 0xff000000;
#endif
- Color32::Color32()
- {
- r = g = b = a = 0;
- }
-
- Color32::Color32(const Color32& c)
- {
- r = c.r;
- g = c.g;
- b = c.b;
- a = c.a;
- }
-
- Color32::Color32(const Color& c)
- {
- r = 255.f * c.r;
- g = 255.f * c.g;
- b = 255.f * c.b;
- a = 255.f * c.a;
- }
-
- Color32::Color32(byte r, byte g, byte b, byte a)
- {
- this->r = r;
- this->g = g;
- this->b = b;
- this->a = a;
- }
-
- void Color32::Set(const Color32& c32)
- {
- r = c32.r;
- g = c32.g;
- b = c32.b;
- a = c32.a;
- }
-
- }
-} \ No newline at end of file
+Color32::Color32()
+{
+ r = g = b = a = 0;
+}
+
+Color32::Color32(const Color32& c)
+{
+ r = c.r;
+ g = c.g;
+ b = c.b;
+ a = c.a;
+}
+
+Color32::Color32(const Color& c)
+{
+ r = 255.f * c.r;
+ g = 255.f * c.g;
+ b = 255.f * c.b;
+ a = 255.f * c.a;
+}
+
+Color32::Color32(byte r, byte g, byte b, byte a)
+{
+ this->r = r;
+ this->g = g;
+ this->b = b;
+ this->a = a;
+}
+
+void Color32::Set(const Color32& c32)
+{
+ r = c32.r;
+ g = c32.g;
+ b = c32.b;
+ a = c32.a;
+}
+
+namespace_end
+namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/color32.h b/source/modules/asura-core/graphics/color32.h
index 9f14155..52405e9 100644
--- a/source/modules/asura-core/graphics/color32.h
+++ b/source/modules/asura-core/graphics/color32.h
@@ -1,59 +1,58 @@
#ifndef __ASURA_ENGINE_COLOR32_H__
#define __ASURA_ENGINE_COLOR32_H__
+#include <asura-utils/classes.h>
#include <asura-utils/scripting/portable.hpp>
#include "../core_config.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- class Color;
+class Color;
- ///
- /// 32bitsɫ
- ///
- class Color32 ASURA_FINAL
- : public Scripting::Portable<Color32>
- {
- public:
+///
+/// 32bitsɫ
+///
+class Color32 ASURA_FINAL
+ : public Scripting::Portable<Color32>
+{
+public:
- static const uint32 RMASK;
- static const uint32 GMASK;
- static const uint32 BMASK;
- static const uint32 AMASK;
+ static const uint32 RMASK;
+ static const uint32 GMASK;
+ static const uint32 BMASK;
+ static const uint32 AMASK;
- Color32();
+ Color32();
- ~Color32();
+ ~Color32();
- Color32(const Color32& c);
+ Color32(const Color32& c);
- Color32(const Color& c);
+ Color32(const Color& c);
- Color32(byte r, byte g, byte b, byte a);
+ Color32(byte r, byte g, byte b, byte a);
- void Set(const Color32& c32);
+ void Set(const Color32& c32);
- byte r, g, b, a;
+ byte r, g, b, a;
- luaxport:
+luaxport:
- LUAX_DECL_FACTORY(Color32);
+ LUAX_DECL_FACTORY(Color32);
- LUAX_DECL_METHOD(_ToColor);
- LUAX_DECL_METHOD(_SetColor);
- LUAX_DECL_METHOD(_GetColor);
- LUAX_DECL_METHOD(_GetRed);
- LUAX_DECL_METHOD(_GetGreen);
- LUAX_DECL_METHOD(_GetBlue);
- LUAX_DECL_METHOD(_GetAlpha);
+ LUAX_DECL_METHOD(_ToColor);
+ LUAX_DECL_METHOD(_SetColor);
+ LUAX_DECL_METHOD(_GetColor);
+ LUAX_DECL_METHOD(_GetRed);
+ LUAX_DECL_METHOD(_GetGreen);
+ LUAX_DECL_METHOD(_GetBlue);
+ LUAX_DECL_METHOD(_GetAlpha);
- };
+};
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/gfx_device.cpp b/source/modules/asura-core/graphics/gfx_device.cpp
index 83ea7f4..234ab23 100644
--- a/source/modules/asura-core/graphics/gfx_device.cpp
+++ b/source/modules/asura-core/graphics/gfx_device.cpp
@@ -9,201 +9,200 @@
using namespace AEMath;
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
#if ASURA_DEBUG
- static bool instantiated = false;
+static bool instantiated = false;
#endif
- GfxDevice gfx;
+GfxDevice gfx;
- GfxDevice::GfxDevice()
- {
+GfxDevice::GfxDevice()
+{
#if ASURA_DEBUG
- ASSERT(!instantiated);
- instantiated = true;
+ ASSERT(!instantiated);
+ instantiated = true;
#endif
- }
+}
- GfxDevice::~GfxDevice()
- {
- }
+GfxDevice::~GfxDevice()
+{
+}
- GfxDevice& GfxDevice::Get()
- {
- return gfx;
- }
+GfxDevice& GfxDevice::Get()
+{
+ return gfx;
+}
- static bool inited = false;
+static bool inited = false;
- bool GfxDevice::Init(const AEMath::Recti& view)
- {
- bool loaded = false;
+bool GfxDevice::Init(const AEMath::Recti& view)
+{
+ bool loaded = false;
#if ASURA_OPENGL_LOADER & ASURA_OPENGL_GLAD
- if (!loaded)
- loaded = gladLoadGL();
+ if (!loaded)
+ loaded = gladLoadGL();
#endif
- if (!loaded)
- return false;
- SetViewport(view);
-
- inited = true;
- return true;
- }
-
- bool GfxDevice::Inited()
- {
- return inited;
- }
-
- void GfxDevice::WipeError()
- {
- while (glGetError() != GL_NO_ERROR);
- }
-
- bool GfxDevice::HasError()
- {
- return glGetError() != GL_NO_ERROR;
- }
-
- GLenum GfxDevice::GetError()
- {
- return glGetError();
- }
-
- void GfxDevice::SetDrawColor(float r, float g, float b, float a)
- {
- state.drawColor.Set(r, g, b, a);
- }
-
- Color& GfxDevice::GetDrawColor()
- {
- return state.drawColor;
- }
-
- Canvas* GfxDevice::GetActiveCanvas() const
- {
- return state.canvas;
- }
-
- void GfxDevice::SetActiveCanvas(Canvas* canvas)
- {
- state.canvas = canvas;
- }
-
- void GfxDevice::SetViewport(const Recti v)
- {
- state.viewport = v;
- glViewport(v.x, v.y, v.w, v.h);
- }
-
- const Recti& GfxDevice::GetViewport()
- {
- return state.viewport;
- }
-
- void GfxDevice::SetActiveShader(Shader* shader)
- {
- if (state.shader == shader)
- return;
- if (state.shader)
- state.shader->OnDisable();
- state.shader = shader;
- if (shader)
- {
- GLint program = shader->GetGLProgram();
- glUseProgram(program);
+ if (!loaded)
+ return false;
+ SetViewport(view);
+
+ inited = true;
+ return true;
+}
+
+bool GfxDevice::Inited()
+{
+ return inited;
+}
+
+void GfxDevice::WipeError()
+{
+ while (glGetError() != GL_NO_ERROR);
+}
+
+bool GfxDevice::HasError()
+{
+ return glGetError() != GL_NO_ERROR;
+}
+
+GLenum GfxDevice::GetError()
+{
+ return glGetError();
+}
+
+void GfxDevice::SetDrawColor(float r, float g, float b, float a)
+{
+ state.drawColor.Set(r, g, b, a);
+}
+
+Color& GfxDevice::GetDrawColor()
+{
+ return state.drawColor;
+}
+
+Canvas* GfxDevice::GetActiveCanvas() const
+{
+ return state.canvas;
+}
+
+void GfxDevice::SetActiveCanvas(Canvas* canvas)
+{
+ state.canvas = canvas;
+}
+
+void GfxDevice::SetViewport(const Recti v)
+{
+ state.viewport = v;
+ glViewport(v.x, v.y, v.w, v.h);
+}
+
+const Recti& GfxDevice::GetViewport()
+{
+ return state.viewport;
+}
+
+void GfxDevice::SetActiveShader(Shader* shader)
+{
+ if (state.shader == shader)
+ return;
+ if (state.shader)
+ state.shader->OnDisable();
+ state.shader = shader;
+ if (shader)
+ {
+ GLint program = shader->GetGLProgram();
+ glUseProgram(program);
#if ASURA_GL_PROFILE
- ++stats.shaderSwitch;
+ ++stats.shaderSwitch;
#endif
- shader->OnEnable();
- }
- }
-
- Shader* GfxDevice::GetActiveShader() const
- {
- return state.shader;
- }
-
- void GfxDevice::DrawArrays(GLenum mode, GLint first, GLsizei count)
- {
- glDrawArrays(mode, first, count);
+ shader->OnEnable();
+ }
+}
+
+Shader* GfxDevice::GetActiveShader() const
+{
+ return state.shader;
+}
+
+void GfxDevice::DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ glDrawArrays(mode, first, count);
#if ASURA_GL_PROFILE
- ++stats.drawCall;
+ ++stats.drawCall;
#endif
- if (state.shader)
- state.shader->OnUsed();
- }
-
- void GfxDevice::SetMatrixMode (MatrixMode mode)
- {
- state.matrixMode = mode;
- }
-
- MatrixMode GfxDevice::GetMatrixMode ()
- {
- return state.matrixMode;
- }
-
- void GfxDevice::PushMatrix ()
- {
- state.matrix[state.matrixMode].Push ();
- }
-
- void GfxDevice::PopMatrix ()
- {
- state.matrix[state.matrixMode].Pop();
- }
-
- void GfxDevice::LoadIdentity()
- {
- state.matrix[state.matrixMode].LoadIdentity();
- }
-
- void GfxDevice::Rotate (float angle)
- {
- state.matrix[state.matrixMode].Rotate(angle);
- }
-
- void GfxDevice::Translate (float x, float y)
- {
- state.matrix[state.matrixMode].Translate(x, y);
- }
-
- void GfxDevice::Scale (float x, float y)
- {
- state.matrix[state.matrixMode].Scale(x, y);
- }
-
- void GfxDevice::Ortho(float l, float r, float b, float t, float n, float f)
- {
- state.matrix[state.matrixMode].Ortho(l, r, b, t, n, f);
- }
-
- AEMath::Matrix44& GfxDevice::GetMatrix(MatrixMode mode)
- {
- return state.matrix[mode].GetTop();
- }
-
- AEMath::Matrix44 GfxDevice::GetMVPMatrix()
- {
- return state.matrix[MATRIX_MODE_PROJECTION].GetTop()
- * state.matrix[MATRIX_MODE_VIEW].GetTop()
- * state.matrix[MATRIX_MODE_MODEL].GetTop();
- }
-
- uint GfxDevice::GetMatrixDepth()
- {
- return state.matrix[state.matrixMode].GetCapacity();
- }
-
- uint GfxDevice::GetMatrixIndex()
- {
- return state.matrix[state.matrixMode].GetTopIndex();
- }
-
- } // Graphics
-} // AsuraEngine \ No newline at end of file
+ if (state.shader)
+ state.shader->OnUsed();
+}
+
+void GfxDevice::SetMatrixMode (MatrixMode mode)
+{
+ state.matrixMode = mode;
+}
+
+MatrixMode GfxDevice::GetMatrixMode ()
+{
+ return state.matrixMode;
+}
+
+void GfxDevice::PushMatrix ()
+{
+ state.matrix[state.matrixMode].Push ();
+}
+
+void GfxDevice::PopMatrix ()
+{
+ state.matrix[state.matrixMode].Pop();
+}
+
+void GfxDevice::LoadIdentity()
+{
+ state.matrix[state.matrixMode].LoadIdentity();
+}
+
+void GfxDevice::Rotate (float angle)
+{
+ state.matrix[state.matrixMode].Rotate(angle);
+}
+
+void GfxDevice::Translate (float x, float y)
+{
+ state.matrix[state.matrixMode].Translate(x, y);
+}
+
+void GfxDevice::Scale (float x, float y)
+{
+ state.matrix[state.matrixMode].Scale(x, y);
+}
+
+void GfxDevice::Ortho(float l, float r, float b, float t, float n, float f)
+{
+ state.matrix[state.matrixMode].Ortho(l, r, b, t, n, f);
+}
+
+AEMath::Matrix44& GfxDevice::GetMatrix(MatrixMode mode)
+{
+ return state.matrix[mode].GetTop();
+}
+
+AEMath::Matrix44 GfxDevice::GetMVPMatrix()
+{
+ return state.matrix[MATRIX_MODE_PROJECTION].GetTop()
+ * state.matrix[MATRIX_MODE_VIEW].GetTop()
+ * state.matrix[MATRIX_MODE_MODEL].GetTop();
+}
+
+uint GfxDevice::GetMatrixDepth()
+{
+ return state.matrix[state.matrixMode].GetCapacity();
+}
+
+uint GfxDevice::GetMatrixIndex()
+{
+ return state.matrix[state.matrixMode].GetTopIndex();
+}
+
+
+namespace_end
+namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/gfx_device.h b/source/modules/asura-core/graphics/gfx_device.h
index 385f703..8d401dc 100644
--- a/source/modules/asura-core/graphics/gfx_device.h
+++ b/source/modules/asura-core/graphics/gfx_device.h
@@ -13,129 +13,127 @@
#include "color.h"
#include "matrix_stack.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- class Profiler;
- class Shader;
- class GPUBuffer;
- class Canvas;
+class Profiler;
+class Shader;
+class GPUBuffer;
+class Canvas;
- enum MatrixMode
- {
- MATRIX_MODE_PROJECTION = 0,
- MATRIX_MODE_MODEL = 1,
- MATRIX_MODE_VIEW = 2,
- };
+enum MatrixMode
+{
+ MATRIX_MODE_PROJECTION = 0,
+ MATRIX_MODE_MODEL = 1,
+ MATRIX_MODE_VIEW = 2,
+};
- enum GLParams
- {
- GL_PARAM_MAX_TEXTURE_UNIT = 1,
- };
+enum GLParams
+{
+ GL_PARAM_MAX_TEXTURE_UNIT = 1,
+};
- class GfxDevice : public AEScripting::Portable<GfxDevice>
- {
- public:
+class GfxDevice : public AEScripting::Portable<GfxDevice>
+{
+public:
- GfxDevice();
- ~GfxDevice();
+ GfxDevice();
+ ~GfxDevice();
- static GfxDevice& Get();
+ static GfxDevice& Get();
- int GetParam(GLParams param);
+ int GetParam(GLParams param);
- bool Init(const AEMath::Recti& viewport);
- bool Inited();
+ bool Init(const AEMath::Recti& viewport);
+ bool Inited();
- void SetViewport(const AEMath::Recti viewport);
+ void SetViewport(const AEMath::Recti viewport);
- const AEMath::Recti& GetViewport();
+ const AEMath::Recti& GetViewport();
- void SetMatrixMode(MatrixMode mode);
- MatrixMode GetMatrixMode();
+ void SetMatrixMode(MatrixMode mode);
+ MatrixMode GetMatrixMode();
- void PushMatrix();
- void PopMatrix();
+ void PushMatrix();
+ void PopMatrix();
- void LoadIdentity();
- void Rotate(float angle);
- void Translate(float x, float y);
- void Scale(float x, float y);
- void Ortho(float l, float r, float b, float t, float n, float f);
+ void LoadIdentity();
+ void Rotate(float angle);
+ void Translate(float x, float y);
+ void Scale(float x, float y);
+ void Ortho(float l, float r, float b, float t, float n, float f);
- uint GetMatrixDepth();
- uint GetMatrixIndex();
+ uint GetMatrixDepth();
+ uint GetMatrixIndex();
- AEMath::Matrix44& GetMatrix(MatrixMode mode);
- AEMath::Matrix44 GetMVPMatrix();
+ AEMath::Matrix44& GetMatrix(MatrixMode mode);
+ AEMath::Matrix44 GetMVPMatrix();
- void SetDrawColor(float r, float g, float b, float a);
- Color& GetDrawColor();
+ void SetDrawColor(float r, float g, float b, float a);
+ Color& GetDrawColor();
- void SetActiveCanvas(Canvas* = NULL);
- Canvas* GetActiveCanvas() const;
+ void SetActiveCanvas(Canvas* = NULL);
+ Canvas* GetActiveCanvas() const;
- void SetActiveShader(Shader* = NULL);
- Shader* GetActiveShader() const;
+ void SetActiveShader(Shader* = NULL);
+ Shader* GetActiveShader() const;
- void DrawArrays(GLenum mode, GLint first, GLsizei count);
+ void DrawArrays(GLenum mode, GLint first, GLsizei count);
- void WipeError();
- bool HasError();
- GLenum GetError();
+ void WipeError();
+ bool HasError();
+ GLenum GetError();
- private:
+private:
- friend class Profiler;
+ friend class Profiler;
- struct
- {
- AEMath::Recti viewport; ///< ǰлHDC߱ڴСı߲ˢʱ䶯
- MatrixStack matrix[3]; ///< model, view, projection
- MatrixMode matrixMode; ///< ǰľ
- Color drawColor; ///< Ƶɫ
- Canvas* canvas; ///< ǰcanvas
- Shader* shader; ///< ǰʹõshader
- } state;
+ struct
+ {
+ AEMath::Recti viewport; ///< ǰлHDC߱ڴСı߲ˢʱ䶯
+ MatrixStack matrix[3]; ///< model, view, projection
+ MatrixMode matrixMode; ///< ǰľ
+ Color drawColor; ///< Ƶɫ
+ Canvas* canvas; ///< ǰcanvas
+ Shader* shader; ///< ǰʹõshader
+ } state;
#if ASURA_GL_PROFILE
- struct
- {
- uint drawCall; ///< ͳdrawcall
- uint canvasSwitch; ///< лtextureĴ
- uint shaderSwitch; ///< лshaderĴ
- } stats;
+ struct
+ {
+ uint drawCall; ///< ͳdrawcall
+ uint canvasSwitch; ///< лtextureĴ
+ uint shaderSwitch; ///< лshaderĴ
+ } stats;
#endif
- luaxport:
+luaxport:
- LUAX_DECL_SINGLETON(GfxDevice);
+ LUAX_DECL_SINGLETON(GfxDevice);
- LUAX_DECL_ENUM(MatrixMode, 1);
- LUAX_DECL_ENUM(GLParams, 1);
+ LUAX_DECL_ENUM(MatrixMode, 1);
+ LUAX_DECL_ENUM(GLParams, 1);
- LUAX_DECL_METHOD(_SetMatrixMode);
- LUAX_DECL_METHOD(_GetMatrixMode);
- LUAX_DECL_METHOD(_PushMatrix);
- LUAX_DECL_METHOD(_PopMatrix);
- LUAX_DECL_METHOD(_LoadIdentity);
- LUAX_DECL_METHOD(_Rotate);
- LUAX_DECL_METHOD(_Translate);
- LUAX_DECL_METHOD(_Scale);
- LUAX_DECL_METHOD(_Ortho);
- LUAX_DECL_METHOD(_GetMatrixDepth);
- LUAX_DECL_METHOD(_GetMatrixIndex);
- LUAX_DECL_METHOD(_UseShader);
- LUAX_DECL_METHOD(_UnuseShader);
+ LUAX_DECL_METHOD(_SetMatrixMode);
+ LUAX_DECL_METHOD(_GetMatrixMode);
+ LUAX_DECL_METHOD(_PushMatrix);
+ LUAX_DECL_METHOD(_PopMatrix);
+ LUAX_DECL_METHOD(_LoadIdentity);
+ LUAX_DECL_METHOD(_Rotate);
+ LUAX_DECL_METHOD(_Translate);
+ LUAX_DECL_METHOD(_Scale);
+ LUAX_DECL_METHOD(_Ortho);
+ LUAX_DECL_METHOD(_GetMatrixDepth);
+ LUAX_DECL_METHOD(_GetMatrixIndex);
+ LUAX_DECL_METHOD(_UseShader);
+ LUAX_DECL_METHOD(_UnuseShader);
- };
+};
- // ȫ GfxDevice
- extern GfxDevice gfx;
+// ȫ GfxDevice
+extern GfxDevice gfx;
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/gpu_buffer.cpp b/source/modules/asura-core/graphics/gpu_buffer.cpp
index 4d59009..bf5ac6a 100644
--- a/source/modules/asura-core/graphics/gpu_buffer.cpp
+++ b/source/modules/asura-core/graphics/gpu_buffer.cpp
@@ -1,153 +1,151 @@
#include "gpu_buffer.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- GPUBuffer::GPUBuffer(BufferType type, BufferUsage usage, BufferDataType dataType, size_t size)
- : m_Target(GL_ZERO)
- , m_Buffer(GL_ZERO)
- , m_Size(0)
+GPUBuffer::GPUBuffer(BufferType type, BufferUsage usage, BufferDataType dataType, size_t size)
+ : m_Target(GL_ZERO)
+ , m_Buffer(GL_ZERO)
+ , m_Size(0)
#if ASURA_DEBUG
- , m_Data(nullptr)
+ , m_Data(nullptr)
#endif
- {
- m_Target = ConvertBufferType(type);
- m_Usage = ConvertBufferUsage(usage);
- m_DataType = ConvertBufferDataType(dataType);
- m_Size = size;
- }
+{
+ m_Target = ConvertBufferType(type);
+ m_Usage = ConvertBufferUsage(usage);
+ m_DataType = ConvertBufferDataType(dataType);
+ m_Size = size;
+}
- GPUBuffer::~GPUBuffer()
- {
+GPUBuffer::~GPUBuffer()
+{
#if ASURA_DEBUG
- if (m_Data)
- free(m_Data);
+ if (m_Data)
+ free(m_Data);
#endif
- glDeleteBuffers(1, &m_Buffer);
- }
+ glDeleteBuffers(1, &m_Buffer);
+}
- GLenum GPUBuffer::ConvertBufferType(BufferType type)
- {
- switch (type)
- {
- case BUFFER_TYPE_VERTEX:
- return GL_ARRAY_BUFFER;
- case BUFFER_TYPE_INDEX:
- return GL_ELEMENT_ARRAY_BUFFER;
- }
- }
+GLenum GPUBuffer::ConvertBufferType(BufferType type)
+{
+ switch (type)
+ {
+ case BUFFER_TYPE_VERTEX:
+ return GL_ARRAY_BUFFER;
+ case BUFFER_TYPE_INDEX:
+ return GL_ELEMENT_ARRAY_BUFFER;
+ }
+}
- GLenum GPUBuffer::ConvertBufferUsage(BufferUsage usage)
- {
- switch (usage)
- {
- case BUFFER_USAGE_STREAM:
- return GL_STREAM_DRAW;
- case BUFFER_USAGE_DYNAMIC:
- return GL_DYNAMIC_DRAW;
- case BUFFER_USAGE_STATIC:
- return GL_STATIC_DRAW;
- }
- }
+GLenum GPUBuffer::ConvertBufferUsage(BufferUsage usage)
+{
+ switch (usage)
+ {
+ case BUFFER_USAGE_STREAM:
+ return GL_STREAM_DRAW;
+ case BUFFER_USAGE_DYNAMIC:
+ return GL_DYNAMIC_DRAW;
+ case BUFFER_USAGE_STATIC:
+ return GL_STATIC_DRAW;
+ }
+}
- GLenum GPUBuffer::ConvertBufferDataType(BufferDataType type)
- {
- switch (type)
- {
- case BUFFER_DATA_TYPE_INT:
- return GL_INT;
- case BUFFER_DATA_TYPE_FLOAT:
- return GL_FLOAT;
- case BUFFER_DATA_TYPE_UNSIGNED_BYTE:
- return GL_UNSIGNED_BYTE;
- }
- }
+GLenum GPUBuffer::ConvertBufferDataType(BufferDataType type)
+{
+ switch (type)
+ {
+ case BUFFER_DATA_TYPE_INT:
+ return GL_INT;
+ case BUFFER_DATA_TYPE_FLOAT:
+ return GL_FLOAT;
+ case BUFFER_DATA_TYPE_UNSIGNED_BYTE:
+ return GL_UNSIGNED_BYTE;
+ }
+}
- bool GPUBuffer::Fill(const void * data, size_t size, uint offset)
+bool GPUBuffer::Fill(const void * data, size_t size, uint offset)
+{
+ if (data == nullptr)
+ return false;
+ if (m_Buffer == 0)
+ {
+ gfx.WipeError();
+ glGenBuffers(1, &m_Buffer);
+ if (m_Buffer == 0)
+ throw Exception("OpenGL glGenBuffers failed.");
+ glBindBuffer(m_Target, m_Buffer);
+ glBufferData(m_Target, m_Size, NULL, m_Usage);
+ if (gfx.HasError())
{
- if (data == nullptr)
- return false;
- if (m_Buffer == 0)
- {
- gfx.WipeError();
- glGenBuffers(1, &m_Buffer);
- if (m_Buffer == 0)
- throw Exception("OpenGL glGenBuffers failed.");
- glBindBuffer(m_Target, m_Buffer);
- glBufferData(m_Target, m_Size, NULL, m_Usage);
- if (gfx.HasError())
- {
- glBindBuffer(m_Target, 0);
- throw Exception("OpenGL glBufferData failed. Errorcode=%d.", gfx.GetError());
- }
+ glBindBuffer(m_Target, 0);
+ throw Exception("OpenGL glBufferData failed. Errorcode=%d.", gfx.GetError());
+ }
#if ASURA_DEBUG
- m_Data = (byte*)malloc(size);
- memset(m_Data, 0, size);
+ m_Data = (byte*)malloc(size);
+ memset(m_Data, 0, size);
#endif
- }
- else
- glBindBuffer(m_Target, m_Buffer);
- glBufferSubData(m_Target, offset, size, data);
- if (gfx.HasError())
- {
- glBindBuffer(m_Target, 0);
- throw Exception("OpenGL glBufferSubData failed. Errorcode=%d.", gfx.GetError());
- }
- glBindBuffer(m_Target, 0);
+ }
+ else
+ glBindBuffer(m_Target, m_Buffer);
+ glBufferSubData(m_Target, offset, size, data);
+ if (gfx.HasError())
+ {
+ glBindBuffer(m_Target, 0);
+ throw Exception("OpenGL glBufferSubData failed. Errorcode=%d.", gfx.GetError());
+ }
+ glBindBuffer(m_Target, 0);
#if ASURA_DEBUG
- memcpy(m_Data + offset, data, size);
+ memcpy(m_Data + offset, data, size);
#endif
- return true;
- }
+ return true;
+}
- void GPUBuffer::Bind()
- {
- glBindBuffer(m_Target, m_Buffer);
- }
+void GPUBuffer::Bind()
+{
+ glBindBuffer(m_Target, m_Buffer);
+}
- void GPUBuffer::UnBind()
- {
- glBindBuffer(m_Target, 0);
- }
-
- uint GPUBuffer::GetBufferSize()
- {
- return m_Size;
- }
+void GPUBuffer::UnBind()
+{
+ glBindBuffer(m_Target, 0);
+}
- GLenum GPUBuffer::GetDataType()
- {
- return m_DataType;
- }
+uint GPUBuffer::GetBufferSize()
+{
+ return m_Size;
+}
- size_t GPUBuffer::GetDataTypeSize()
- {
- //https://blog.csdn.net/nklinux/article/details/16919017
- switch (m_DataType)
- {
- case GL_UNSIGNED_BYTE:
- return sizeof(GLbyte);
- case GL_FLOAT :
- return sizeof(GLfloat);
- case GL_INT:
- return sizeof(GLint);
- }
- }
+GLenum GPUBuffer::GetDataType()
+{
+ return m_DataType;
+}
- size_t GPUBuffer::GetDataTypeSize(GLenum datatype)
- {
- switch (datatype)
- {
- case GL_UNSIGNED_BYTE:
- return sizeof(GLbyte);
- case GL_FLOAT:
- return sizeof(GLfloat);
- case GL_INT:
- return sizeof(GLint);
- }
- }
+size_t GPUBuffer::GetDataTypeSize()
+{
+ //https://blog.csdn.net/nklinux/article/details/16919017
+ switch (m_DataType)
+ {
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLbyte);
+ case GL_FLOAT :
+ return sizeof(GLfloat);
+ case GL_INT:
+ return sizeof(GLint);
+ }
+}
+size_t GPUBuffer::GetDataTypeSize(GLenum datatype)
+{
+ switch (datatype)
+ {
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLbyte);
+ case GL_FLOAT:
+ return sizeof(GLfloat);
+ case GL_INT:
+ return sizeof(GLint);
}
-} \ No newline at end of file
+}
+
+namespace_end
+namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/gpu_buffer.h b/source/modules/asura-core/graphics/gpu_buffer.h
index 09c5476..3153904 100644
--- a/source/modules/asura-core/graphics/gpu_buffer.h
+++ b/source/modules/asura-core/graphics/gpu_buffer.h
@@ -7,91 +7,89 @@
#include "gfx_device.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+enum BufferType
+{
+ BUFFER_TYPE_VERTEX, ///< 㻺壬position\tangent\normal\color\texcoord(n)
+ BUFFER_TYPE_INDEX, ///<
+};
+
+enum BufferUsage
+{
+ BUFFER_USAGE_STREAM, ///< ޸һΣʹô
+ BUFFER_USAGE_DYNAMIC, ///< ޸һΣʹ
+ BUFFER_USAGE_STATIC, ///< ޸ĺʹ
+};
+
+enum BufferDataType
+{
+ BUFFER_DATA_TYPE_INT,
+ BUFFER_DATA_TYPE_FLOAT,
+ BUFFER_DATA_TYPE_UNSIGNED_BYTE,
+};
+
+///
+/// VRAM壬ֶ㻺vboebo֣ÿζڴԴϴݡframeworkrenderers
+///
+///
+ASURA_ABSTRACT class GPUBuffer
{
- namespace Graphics
- {
-
- enum BufferType
- {
- BUFFER_TYPE_VERTEX, ///< 㻺壬position\tangent\normal\color\texcoord(n)
- BUFFER_TYPE_INDEX, ///<
- };
-
- enum BufferUsage
- {
- BUFFER_USAGE_STREAM, ///< ޸һΣʹô
- BUFFER_USAGE_DYNAMIC, ///< ޸һΣʹ
- BUFFER_USAGE_STATIC, ///< ޸ĺʹ
- };
-
- enum BufferDataType
- {
- BUFFER_DATA_TYPE_INT,
- BUFFER_DATA_TYPE_FLOAT,
- BUFFER_DATA_TYPE_UNSIGNED_BYTE,
- };
-
- ///
- /// VRAM壬ֶ㻺vboebo֣ÿζڴԴϴݡframeworkrenderers
- ///
- ///
- ASURA_ABSTRACT class GPUBuffer
- {
- public:
-
- GPUBuffer(BufferType type, BufferUsage usage, BufferDataType datatype, size_t size);
- virtual ~GPUBuffer();
-
- static size_t GetDataTypeSize(GLenum datatype);
-
- bool Fill(const void* data, size_t size, uint offset = 0) ASURA_THROW(Exception);
-
- void Bind();
- void UnBind();
-
- uint GetBufferSize();
- uint GetBufferCount();
- GLenum GetDataType();
- size_t GetDataTypeSize();
-
- private:
-
- GLenum ConvertBufferType(BufferType type);
- GLenum ConvertBufferUsage(BufferUsage type);
- GLenum ConvertBufferDataType(BufferDataType type);
-
- GLenum m_Target;
- GLuint m_Buffer;
- ///
- /// openglԴ滺岢ûж͵ҪֻglVertexAttribPointerʱָ
- /// drawcall ʱݸʼַʹbufferȡඥݣԲͬ
- /// ԱһbufferСΪ˱ֽӿڵļ࣬ڳʼbufferʱָ
- /// ͣڱ͵һ£Բͬͷͬbuffer
- ///
- GLenum m_DataType;
- GLuint m_Usage;
- uint m_Size;
+public:
+
+ GPUBuffer(BufferType type, BufferUsage usage, BufferDataType datatype, size_t size);
+ virtual ~GPUBuffer();
+
+ static size_t GetDataTypeSize(GLenum datatype);
+
+ bool Fill(const void* data, size_t size, uint offset = 0) ASURA_THROW(Exception);
+
+ void Bind();
+ void UnBind();
+
+ uint GetBufferSize();
+ uint GetBufferCount();
+ GLenum GetDataType();
+ size_t GetDataTypeSize();
+
+private:
+
+ GLenum ConvertBufferType(BufferType type);
+ GLenum ConvertBufferUsage(BufferUsage type);
+ GLenum ConvertBufferDataType(BufferDataType type);
+
+ GLenum m_Target;
+ GLuint m_Buffer;
+
+ /// openglԴ滺岢ûж͵ҪֻglVertexAttribPointerʱָdrawcall ʱݸ
+ /// ʼַʹbufferȡඥݣԲͬͿԱһbufferСΪ˱
+ /// ӿڵļ࣬ڳʼbufferʱָͣڱ͵һ£Բͬ
+ /// ͷͬbuffer
+
+ GLenum m_DataType;
+ GLuint m_Usage;
+ uint m_Size;
#if ASURA_DEBUG
- byte* m_Data;
+ byte* m_Data;
#endif
- luaxport:
+luaxport:
- LUAX_DECL_ABSTRACT_FACTORY(GPUBuffer);
+ LUAX_DECL_ABSTRACT_FACTORY(GPUBuffer);
- LUAX_DECL_ENUM(BufferType, 1);
- LUAX_DECL_ENUM(BufferUsage, 1);
- LUAX_DECL_ENUM(BufferDataType, 2);
+ LUAX_DECL_ENUM(BufferType, 1);
+ LUAX_DECL_ENUM(BufferUsage, 1);
+ LUAX_DECL_ENUM(BufferDataType, 2);
- LUAX_DECL_METHOD(_Fill);
- LUAX_DECL_METHOD(_GetSize);
- LUAX_DECL_METHOD(_GetCount);
+ LUAX_DECL_METHOD(_Fill);
+ LUAX_DECL_METHOD(_GetSize);
+ LUAX_DECL_METHOD(_GetCount);
- };
+};
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/image.cpp b/source/modules/asura-core/graphics/image.cpp
index a0dff8d..32fa870 100644
--- a/source/modules/asura-core/graphics/image.cpp
+++ b/source/modules/asura-core/graphics/image.cpp
@@ -9,97 +9,95 @@
using namespace AEIO;
using namespace AEImage;
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+Image::Image()
+ : m_Width(0)
+ , m_Height(0)
+{
+}
+
+Image::~Image()
+{
+}
+
+bool Image::Load(ImageData* imgData)
{
- namespace Graphics
+ if (!imgData) return false;
+
+ if (m_TexID == 0)
{
+ glGenTextures(1, &m_TexID);
+ if (m_TexID == 0)
+ throw Exception("OpenGL glGenTextures failed.");
+ }
+
+ glBindTexture(GL_TEXTURE_2D, m_TexID);
+ imgData->Lock();
+ int width = imgData->width;
+ int height = imgData->height;
+ TextureFormat tf = ConvertColorFormat(imgData->format);
+ glTexImage2D(
+ GL_TEXTURE_2D
+ , 0
+ , tf.internalformat
+ , width, height
+ , 0
+ , tf.externalformat
+ , tf.type
+ , imgData->pixels
+ );
+
+ m_Width = imgData->width;
+ m_Height = imgData->height;
+ imgData->Unlock();
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR)
+ throw Exception("OpenGL glTexImage2D cause error, error code=%d", err);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ return true;
+}
+
+bool Image::Load(ImageData* imgData, const AEMath::Vector2i& pos)
+{
+ if (!imgData) return false;
+
+ glBindTexture(GL_TEXTURE_2D, m_TexID);
+ imgData->Lock();
+ int width = imgData->width;
+ int height = imgData->height;
+ TextureFormat tf = ConvertColorFormat(imgData->format);
+ glTexSubImage2D(
+ GL_TEXTURE_2D
+ , 0
+ , pos.x
+ , pos.y
+ , imgData->width
+ , imgData->height
+ , tf.externalformat
+ , tf.type
+ , imgData->pixels
+ );
+ imgData->Unlock();
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR)
+ throw Exception("OpenGL glTexSubImage2D cause error, error code=%d", err);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ return true;
+}
+
+uint32 Image::GetWidth()
+{
+ return m_Width;
+}
+
+uint32 Image::GetHeight()
+{
+ return m_Height;
+}
- Image::Image()
- : m_Width(0)
- , m_Height(0)
- {
- }
-
- Image::~Image()
- {
- }
-
- bool Image::Load(ImageData* imgData)
- {
- if (!imgData) return false;
-
- if (m_TexID == 0)
- {
- glGenTextures(1, &m_TexID);
- if (m_TexID == 0)
- throw Exception("OpenGL glGenTextures failed.");
- }
-
- glBindTexture(GL_TEXTURE_2D, m_TexID);
- imgData->Lock();
- int width = imgData->width;
- int height = imgData->height;
- TextureFormat tf = ConvertColorFormat(imgData->format);
- glTexImage2D(
- GL_TEXTURE_2D
- , 0
- , tf.internalformat
- , width, height
- , 0
- , tf.externalformat
- , tf.type
- , imgData->pixels
- );
-
- m_Width = imgData->width;
- m_Height = imgData->height;
- imgData->Unlock();
- GLenum err = glGetError();
- if (err != GL_NO_ERROR)
- throw Exception("OpenGL glTexImage2D cause error, error code=%d", err);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return true;
- }
-
- bool Image::Load(ImageData* imgData, const AEMath::Vector2i& pos)
- {
- if (!imgData) return false;
-
- glBindTexture(GL_TEXTURE_2D, m_TexID);
- imgData->Lock();
- int width = imgData->width;
- int height = imgData->height;
- TextureFormat tf = ConvertColorFormat(imgData->format);
- glTexSubImage2D(
- GL_TEXTURE_2D
- , 0
- , pos.x
- , pos.y
- , imgData->width
- , imgData->height
- , tf.externalformat
- , tf.type
- , imgData->pixels
- );
- imgData->Unlock();
- GLenum err = glGetError();
- if (err != GL_NO_ERROR)
- throw Exception("OpenGL glTexSubImage2D cause error, error code=%d", err);
- glBindTexture(GL_TEXTURE_2D, 0);
-
- return true;
- }
-
- uint32 Image::GetWidth()
- {
- return m_Width;
- }
-
- uint32 Image::GetHeight()
- {
- return m_Height;
- }
-
- } // Graphics
-} // AsuraEngine \ No newline at end of file
+namespace_end
+namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/image.h b/source/modules/asura-core/graphics/image.h
index 229a849..72f1281 100644
--- a/source/modules/asura-core/graphics/image.h
+++ b/source/modules/asura-core/graphics/image.h
@@ -19,46 +19,44 @@
#include "gpu_buffer.h"
#include "texture.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- class Image ASURA_FINAL : public AEScripting::Portable<Image, Texture>
- {
- public:
+class Image ASURA_FINAL : public AEScripting::Portable<Image, Texture>
+{
+public:
- Image();
- ~Image();
+ Image();
+ ~Image();
- bool Load(AEImage::ImageData* decodeData);
- bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos);
+ bool Load(AEImage::ImageData* decodeData);
+ bool Load(AEImage::ImageData* decodeData, const AEMath::Vector2i& pos);
- uint GetWidth();
- uint GetHeight();
+ uint GetWidth();
+ uint GetHeight();
- GPUBuffer* GenGPUBuffer();
+ GPUBuffer* GenGPUBuffer();
- private:
+private:
- uint32 m_Width, m_Height;
+ uint32 m_Width, m_Height;
- luaxport:
+luaxport:
- LUAX_DECL_FACTORY(Image, Texture);
+ LUAX_DECL_FACTORY(Image, Texture);
- LUAX_DECL_METHOD(_New);
- LUAX_DECL_METHOD(_Load);
- LUAX_DECL_METHOD(_GetWidth);
- LUAX_DECL_METHOD(_GetHeight);
- LUAX_DECL_METHOD(_GetSize);
- LUAX_DECL_METHOD(_GetPixel);
- LUAX_DECL_METHOD(_Render);
+ LUAX_DECL_METHOD(_New);
+ LUAX_DECL_METHOD(_Load);
+ LUAX_DECL_METHOD(_GetWidth);
+ LUAX_DECL_METHOD(_GetHeight);
+ LUAX_DECL_METHOD(_GetSize);
+ LUAX_DECL_METHOD(_GetPixel);
+ LUAX_DECL_METHOD(_Render);
- };
+};
- } // Graphics
-} // AsuraEngine
+namespace_end
+namespace_end
namespace AEGraphics = AsuraEngine::Graphics;
diff --git a/source/modules/asura-core/graphics/index_buffer.cpp b/source/modules/asura-core/graphics/index_buffer.cpp
index fd0295d..9d7416f 100644
--- a/source/modules/asura-core/graphics/index_buffer.cpp
+++ b/source/modules/asura-core/graphics/index_buffer.cpp
@@ -1,18 +1,17 @@
#include "index_buffer.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- IndexBuffer::IndexBuffer(BufferUsage usage, BufferDataType datatype, size_t size)
- : GPUBuffer(BUFFER_TYPE_INDEX, usage, datatype, size)
- {
- }
- IndexBuffer::~IndexBuffer()
- {
- }
+IndexBuffer::IndexBuffer(BufferUsage usage, BufferDataType datatype, size_t size)
+ : GPUBuffer(BUFFER_TYPE_INDEX, usage, datatype, size)
+{
+}
- }
+IndexBuffer::~IndexBuffer()
+{
}
+
+namespace_end
+namespace_end
diff --git a/source/modules/asura-core/graphics/index_buffer.h b/source/modules/asura-core/graphics/index_buffer.h
index 98e901a..538b43b 100644
--- a/source/modules/asura-core/graphics/index_buffer.h
+++ b/source/modules/asura-core/graphics/index_buffer.h
@@ -5,32 +5,30 @@
#include "gpu_buffer.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+///
+///
+///
+class IndexBuffer ASURA_FINAL
+ : public AEScripting::Portable<IndexBuffer>
+ , public GPUBuffer
{
- namespace Graphics
- {
+public:
- ///
- ///
- ///
- class IndexBuffer ASURA_FINAL
- : public AEScripting::Portable<IndexBuffer>
- , public GPUBuffer
- {
- public:
+ IndexBuffer(BufferUsage usage, BufferDataType datatype, size_t size);
+ ~IndexBuffer();
- IndexBuffer(BufferUsage usage, BufferDataType datatype, size_t size);
- ~IndexBuffer();
+luaxport:
- luaxport:
+ LUAX_DECL_FACTORY(IndexBuffer);
- LUAX_DECL_FACTORY(IndexBuffer);
+ LUAX_DECL_METHOD(_New);
- LUAX_DECL_METHOD(_New);
+};
- };
-
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/matrix_stack.cpp b/source/modules/asura-core/graphics/matrix_stack.cpp
index 2211158..eaa686f 100644
--- a/source/modules/asura-core/graphics/matrix_stack.cpp
+++ b/source/modules/asura-core/graphics/matrix_stack.cpp
@@ -1,77 +1,75 @@
#include "matrix_stack.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- MatrixStack::MatrixStack()
- : top(0)
- {
- // ջʼջô˱֤ջԶǿգȡֵ
- m_Stack[top].SetIdentity();
- }
+MatrixStack::MatrixStack()
+ : top(0)
+{
+ // ջʼջô˱֤ջԶǿգȡֵ
+ m_Stack[top].SetIdentity();
+}
- MatrixStack::~MatrixStack()
- {
- }
+MatrixStack::~MatrixStack()
+{
+}
- void MatrixStack::LoadIdentity()
- {
- m_Stack[top].SetIdentity();
- }
+void MatrixStack::LoadIdentity()
+{
+ m_Stack[top].SetIdentity();
+}
- bool MatrixStack::Push()
- {
- if (top == ASURA_MAX_MATRIX_STACK_DEPTH - 1)
- return false;
- ++top;
- m_Stack[top] = m_Stack[top - 1];
- return true;
- }
+bool MatrixStack::Push()
+{
+ if (top == ASURA_MAX_MATRIX_STACK_DEPTH - 1)
+ return false;
+ ++top;
+ m_Stack[top] = m_Stack[top - 1];
+ return true;
+}
- bool MatrixStack::Pop()
- {
- if (top == 0)
- return false;
- --top;
- return true;
- }
+bool MatrixStack::Pop()
+{
+ if (top == 0)
+ return false;
+ --top;
+ return true;
+}
- AEMath::Matrix44& MatrixStack::GetTop()
- {
- return m_Stack[top];
- }
+AEMath::Matrix44& MatrixStack::GetTop()
+{
+ return m_Stack[top];
+}
- uint MatrixStack::GetTopIndex()
- {
- return top;
- }
+uint MatrixStack::GetTopIndex()
+{
+ return top;
+}
- uint MatrixStack::GetCapacity()
- {
- return ASURA_MAX_MATRIX_STACK_DEPTH;
- }
+uint MatrixStack::GetCapacity()
+{
+ return ASURA_MAX_MATRIX_STACK_DEPTH;
+}
- void MatrixStack::Ortho(float left, float right, float bottom, float top, float near, float far)
- {
- m_Stack[this->top].Ortho(left, right, bottom, top, near, far);
- }
+void MatrixStack::Ortho(float left, float right, float bottom, float top, float near, float far)
+{
+ m_Stack[this->top].Ortho(left, right, bottom, top, near, far);
+}
- void MatrixStack::Rotate(float angle)
- {
- m_Stack[top].Rotate(angle);
- }
+void MatrixStack::Rotate(float angle)
+{
+ m_Stack[top].Rotate(angle);
+}
- void MatrixStack::Translate(float x, float y)
- {
- m_Stack[top].Translate(x, y);
- }
+void MatrixStack::Translate(float x, float y)
+{
+ m_Stack[top].Translate(x, y);
+}
- void MatrixStack::Scale(float x, float y)
- {
- m_Stack[top].Scale(x, y);
- }
+void MatrixStack::Scale(float x, float y)
+{
+ m_Stack[top].Scale(x, y);
+}
- }
-} \ No newline at end of file
+namespace_end
+namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/matrix_stack.h b/source/modules/asura-core/graphics/matrix_stack.h
index 67401d0..ad32bb4 100644
--- a/source/modules/asura-core/graphics/matrix_stack.h
+++ b/source/modules/asura-core/graphics/matrix_stack.h
@@ -3,57 +3,56 @@
#include <asura-utils/type.h>
#include <asura-utils/math/matrix44.h>
+#include <asura-utils/classes.h>
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- ///
- /// ջľȡ
- ///
+///
+/// ջľȡ
+///
#define ASURA_MAX_MATRIX_STACK_DEPTH 32 // 2KB
- ///
- /// ջ״ָ̬֮ǰ״̬ջеһstack[i]ֵstack[0]*..*stack[i-1]
- /// ֵһϵtransform
- ///
- /// TODO: template<uint _capacity> MatrixStack
- ///
- class MatrixStack
- {
- public:
+///
+/// ջ״ָ̬֮ǰ״̬ջеһstack[i]ֵstack[0]*..*stack[i-1]
+/// ֵһϵtransform
+///
+/// TODO: template<uint _capacity> MatrixStack
+///
+class MatrixStack
+{
+public:
- MatrixStack();
- ~MatrixStack();
+ MatrixStack();
+ ~MatrixStack();
- void LoadIdentity();
- bool Push();
- bool Pop();
+ void LoadIdentity();
+ bool Push();
+ bool Pop();
- AEMath::Matrix44& GetTop();
- void GetTop(ASURA_OUT AEMath::Matrix44& mat44);
+ AEMath::Matrix44& GetTop();
+ void GetTop(ASURA_OUT AEMath::Matrix44& mat44);
- void LoadMatrix(const AEMath::Matrix44& mat44);
- void MultMatrix(const AEMath::Matrix44& mat44);
+ void LoadMatrix(const AEMath::Matrix44& mat44);
+ void MultMatrix(const AEMath::Matrix44& mat44);
- void Rotate(float angle);
- void Translate(float x, float y);
- void Scale(float x, float y);
+ void Rotate(float angle);
+ void Translate(float x, float y);
+ void Scale(float x, float y);
- void Ortho(float l, float r, float b, float t, float n, float f);
+ void Ortho(float l, float r, float b, float t, float n, float f);
- uint GetTopIndex();
- uint GetCapacity();
+ uint GetTopIndex();
+ uint GetCapacity();
- private:
+private:
- AEMath::Matrix44 m_Stack[ASURA_MAX_MATRIX_STACK_DEPTH];
- uint8 top;
+ AEMath::Matrix44 m_Stack[ASURA_MAX_MATRIX_STACK_DEPTH];
+ uint8 top;
- };
+};
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/mesh2d.h b/source/modules/asura-core/graphics/mesh2d.h
index 8c26564..d2d7d3b 100644
--- a/source/modules/asura-core/graphics/mesh2d.h
+++ b/source/modules/asura-core/graphics/mesh2d.h
@@ -16,39 +16,37 @@
#include "vertex_buffer.h"
#include "index_buffer.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- ///
- /// 2D meshһЩ㶯
- /// https://en.wikipedia.org/wiki/Polygon_mesh
- ///
- class Mesh2D ASURA_FINAL
- : public Scripting::Portable<Mesh2D>
- {
- public:
+///
+/// 2D meshһЩ㶯
+/// https://en.wikipedia.org/wiki/Polygon_mesh
+///
+class Mesh2D ASURA_FINAL
+ : public Scripting::Portable<Mesh2D>
+{
+public:
- Mesh2D();
- ~Mesh2D();
+ Mesh2D();
+ ~Mesh2D();
- bool Load(AEMesh::Mesh2DData* data);
+ bool Load(AEMesh::Mesh2DData* data);
- private:
+private:
- VertexBuffer* m_VBO; ///< vertex buffer
- IndexBuffer* m_IBO; ///< index buffer
+ VertexBuffer* m_VBO; ///< vertex buffer
+ IndexBuffer* m_IBO; ///< index buffer
- luaxport:
+luaxport:
- LUAX_DECL_FACTORY(Mesh2D);
+ LUAX_DECL_FACTORY(Mesh2D);
- LUAX_DECL_METHOD(_SetVertex);
+ LUAX_DECL_METHOD(_SetVertex);
- };
+};
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/render_state.h b/source/modules/asura-core/graphics/render_state.h
index b5814d3..9f138c0 100644
--- a/source/modules/asura-core/graphics/render_state.h
+++ b/source/modules/asura-core/graphics/render_state.h
@@ -6,44 +6,42 @@
#include "blend_mode.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+class Shader;
+
+///
+/// Ⱦǰķʽ
+///
+struct RenderState ASURA_FINAL
{
- namespace Graphics
- {
-
- class Shader;
-
- ///
- /// Ⱦǰķʽ
- ///
- struct RenderState ASURA_FINAL
- {
- ///
- /// Ĭϵrender state
- ///
- static RenderState Default;
-
- RenderState();
- ~RenderState();
-
- ///
- /// λášλúת
- ///
- Math::Transform transform;
-
- ///
- /// ɫ
- ///
- Shader* shader;
-
- ///
- /// Ϸʽ
- ///
- BlendMode blendMode;
-
- };
-
- }
-}
+ ///
+ /// Ĭϵrender state
+ ///
+ static RenderState Default;
+
+ RenderState();
+ ~RenderState();
+
+ ///
+ /// λášλúת
+ ///
+ Math::Transform transform;
+
+ ///
+ /// ɫ
+ ///
+ Shader* shader;
+
+ ///
+ /// Ϸʽ
+ ///
+ BlendMode blendMode;
+
+};
+
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/render_target.h b/source/modules/asura-core/graphics/render_target.h
index 1992f6c..a52e7b0 100644
--- a/source/modules/asura-core/graphics/render_target.h
+++ b/source/modules/asura-core/graphics/render_target.h
@@ -8,47 +8,45 @@
#include "texture.h"
#include "color.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+///
+/// ɱΪȾĿ࣬
+/// Canvas(RenderTexture)
+/// Window(RenderWindow)
+///
+class RenderTarget : public AEScripting::Object
{
- namespace Graphics
- {
-
- ///
- /// ɱΪȾĿ࣬
- /// Canvas(RenderTexture)
- /// Window(RenderWindow)
- ///
- class RenderTarget : public AEScripting::Object
- {
- public:
-
- RenderTarget() {};
-
- virtual ~RenderTarget() {};
-
- ///
- /// ɫcolRT
- ///
- virtual void Clear(const Color& col = Color::Black) = 0;
-
- ///
- /// ɫcolղRT
- ///
- virtual void Clear(const Math::Recti& quad, const Color& col = Color::Black) = 0;
-
- ///
- /// textureRT
- ///
- virtual void Draw(const Drawable* texture, const RenderState& state) = 0;
-
- ///
- /// һtextureRT
- ///
- virtual void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state) = 0;
-
- };
-
- }
-}
+public:
+
+ RenderTarget() {};
+
+ virtual ~RenderTarget() {};
+
+ ///
+ /// ɫcolRT
+ ///
+ virtual void Clear(const Color& col = Color::Black) = 0;
+
+ ///
+ /// ɫcolղRT
+ ///
+ virtual void Clear(const Math::Recti& quad, const Color& col = Color::Black) = 0;
+
+ ///
+ /// textureRT
+ ///
+ virtual void Draw(const Drawable* texture, const RenderState& state) = 0;
+
+ ///
+ /// һtextureRT
+ ///
+ virtual void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state) = 0;
+
+};
+
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/shader.cpp b/source/modules/asura-core/graphics/shader.cpp
index 8606e79..eff62f0 100644
--- a/source/modules/asura-core/graphics/shader.cpp
+++ b/source/modules/asura-core/graphics/shader.cpp
@@ -5,280 +5,278 @@
using namespace std;
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+// texture unit
+static uint8 texUnit = 0;
+
+Shader::Shader()
+{
+}
+
+Shader::~Shader()
{
- namespace Graphics
+ if(m_VertShader) glDeleteShader(m_VertShader);
+ if(m_FragShader) glDeleteShader(m_FragShader);
+ if(m_Program) glDeleteProgram(m_Program);
+}
+
+void Shader::SetActive(Shader* shader)
+{
+ gfx.SetActiveShader(shader);
+}
+
+Shader* Shader::GetActive()
+{
+ return gfx.GetActiveShader();
+}
+
+bool Shader::Load(const string& vert, const string& frag)
+{
+ string warnning = "";
+
+ if (!m_Program)
{
+ m_Program = glCreateProgram();
+ if (!m_Program)
+ throw Exception("Cannot create OpenGL shader program.");
+ }
- // texture unit
- static uint8 texUnit = 0;
+ if (!CompileVertexShader(vert, warnning))
+ {
+ throw Exception("Compile vertex shader failed:%s", warnning);
+ }
- Shader::Shader()
- {
- }
+ if (!CompileFragementShader(frag, warnning))
+ {
+ throw Exception("Compile fragment shader failed:%s", warnning);
+ }
- Shader::~Shader()
- {
- if(m_VertShader) glDeleteShader(m_VertShader);
- if(m_FragShader) glDeleteShader(m_FragShader);
- if(m_Program) glDeleteProgram(m_Program);
- }
+ glAttachShader(m_Program, m_VertShader);
+ glAttachShader(m_Program, m_FragShader);
- void Shader::SetActive(Shader* shader)
- {
- gfx.SetActiveShader(shader);
- }
+ glLinkProgram(m_Program);
+ GLint success;
+ glGetProgramiv(m_Program, GL_LINK_STATUS, &success);
+ if (success == GL_FALSE)
+ {
+ warnning = GetProgramWarnings();
+ throw Exception("Link shader program failed:\n%s", warnning.c_str());
+ }
- Shader* Shader::GetActive()
- {
- return gfx.GetActiveShader();
- }
+ return true;
+}
- bool Shader::Load(const string& vert, const string& frag)
+bool Shader::CompileVertexShader(const string& vert, string& outError)
+{
+ if (!m_VertShader)
+ {
+ m_VertShader = glCreateShader(GL_VERTEX_SHADER);
+ if (!m_VertShader)
{
- string warnning = "";
-
- if (!m_Program)
- {
- m_Program = glCreateProgram();
- if (!m_Program)
- throw Exception("Cannot create OpenGL shader program.");
- }
-
- if (!CompileVertexShader(vert, warnning))
- {
- throw Exception("Compile vertex shader failed:%s", warnning);
- }
-
- if (!CompileFragementShader(frag, warnning))
- {
- throw Exception("Compile fragment shader failed:%s", warnning);
- }
-
- glAttachShader(m_Program, m_VertShader);
- glAttachShader(m_Program, m_FragShader);
-
- glLinkProgram(m_Program);
- GLint success;
- glGetProgramiv(m_Program, GL_LINK_STATUS, &success);
- if (success == GL_FALSE)
- {
- warnning = GetProgramWarnings();
- throw Exception("Link shader program failed:\n%s", warnning.c_str());
- }
-
- return true;
+ outError = "Cannot create OpenGL Vertex shader.";
+ return false;
}
+ }
- bool Shader::CompileVertexShader(const string& vert, string& outError)
- {
- if (!m_VertShader)
- {
- m_VertShader = glCreateShader(GL_VERTEX_SHADER);
- if (!m_VertShader)
- {
- outError = "Cannot create OpenGL Vertex shader.";
- return false;
- }
- }
-
- const GLchar* source = vert.c_str();
- GLint success;
-
- glShaderSource(m_VertShader, 1, &source, NULL);
- glCompileShader(m_VertShader);
- glGetShaderiv(m_VertShader, GL_COMPILE_STATUS, &success);
- if (success == GL_FALSE)
- {
- outError = GetShaderWarnings(m_VertShader);
- return false;
- }
-
- return true;
- }
+ const GLchar* source = vert.c_str();
+ GLint success;
- bool Shader::CompileFragementShader(const string& frag, string& outError)
- {
- if (!m_FragShader)
- {
- m_FragShader = glCreateShader(GL_FRAGMENT_SHADER);
- if (!m_FragShader)
- {
- outError = "Cannot create OpenGL fragment shader.";
- return false;
- }
- }
-
- const GLchar* source = frag.c_str();
- GLint success;
-
- source = frag.c_str();
- glShaderSource(m_FragShader, 1, &source, NULL);
- glCompileShader(m_FragShader);
- glGetShaderiv(m_FragShader, GL_COMPILE_STATUS, &success);
- if (success == GL_FALSE)
- {
- outError = GetShaderWarnings(m_FragShader);
- return false;
- }
-
- return true;
- }
+ glShaderSource(m_VertShader, 1, &source, NULL);
+ glCompileShader(m_VertShader);
+ glGetShaderiv(m_VertShader, GL_COMPILE_STATUS, &success);
+ if (success == GL_FALSE)
+ {
+ outError = GetShaderWarnings(m_VertShader);
+ return false;
+ }
- void Shader::OnEnable()
- {
- texUnit = 0;
- }
+ return true;
+}
- void Shader::OnDisable()
+bool Shader::CompileFragementShader(const string& frag, string& outError)
+{
+ if (!m_FragShader)
+ {
+ m_FragShader = glCreateShader(GL_FRAGMENT_SHADER);
+ if (!m_FragShader)
{
- texUnit = 0;
+ outError = "Cannot create OpenGL fragment shader.";
+ return false;
}
+ }
- void Shader::OnUsed()
- {
- texUnit = 0;
- }
+ const GLchar* source = frag.c_str();
+ GLint success;
- uint Shader::GetUniformLocation(const std::string& uniform)
- {
- GLint loc = glGetUniformLocation(m_Program, uniform.c_str());
- return loc;
- }
+ source = frag.c_str();
+ glShaderSource(m_FragShader, 1, &source, NULL);
+ glCompileShader(m_FragShader);
+ glGetShaderiv(m_FragShader, GL_COMPILE_STATUS, &success);
+ if (success == GL_FALSE)
+ {
+ outError = GetShaderWarnings(m_FragShader);
+ return false;
+ }
- bool Shader::HasUniform(const std::string& uniform)
- {
- GLint loc = glGetUniformLocation(m_Program, uniform.c_str());
- return loc != -1;
- }
+ return true;
+}
- GLuint Shader::GetGLProgram()
- {
- return m_Program;
- }
+void Shader::OnEnable()
+{
+ texUnit = 0;
+}
- void Shader::SetUniformFloat(uint loc, float value)
- {
- if(gfx.GetActiveShader() == this)
- glUniform1f(loc, value);
- }
+void Shader::OnDisable()
+{
+ texUnit = 0;
+}
- bool Shader::SetUniformTexture(uint loc, const Texture& texture)
- {
- if (gfx.GetActiveShader() != this)
- return false;
-
- gfx.WipeError();
- glActiveTexture(GL_TEXTURE0 + texUnit);
- if (gfx.HasError())
- return false;
- GLint tex = texture.GetGLTexture();
- glBindTexture(GL_TEXTURE_2D, tex);
- if (gfx.HasError())
- return false;
- glUniform1i(loc, texUnit);
- if (gfx.HasError())
- return false;
- ++texUnit;
- }
+void Shader::OnUsed()
+{
+ texUnit = 0;
+}
- void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2)
- {
- if (gfx.GetActiveShader() == this)
- glUniform2f(loc, vec2.x, vec2.y);
- }
+uint Shader::GetUniformLocation(const std::string& uniform)
+{
+ GLint loc = glGetUniformLocation(m_Program, uniform.c_str());
+ return loc;
+}
- void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3)
- {
- if (gfx.GetActiveShader() == this)
- glUniform3f(loc, vec3.x, vec3.y, vec3.z);
- }
+bool Shader::HasUniform(const std::string& uniform)
+{
+ GLint loc = glGetUniformLocation(m_Program, uniform.c_str());
+ return loc != -1;
+}
- void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4)
- {
- if (gfx.GetActiveShader() == this)
- glUniform4f(loc, vec4.x, vec4.y, vec4.z, vec4.w);
- }
+GLuint Shader::GetGLProgram()
+{
+ return m_Program;
+}
- void Shader::SetUniformMatrix44(uint loc, const Math::Matrix44& mat)
- {
- if (gfx.GetActiveShader() == this)
- glUniformMatrix4fv(loc, 1, GL_FALSE, mat.GetElements());
- }
+void Shader::SetUniformFloat(uint loc, float value)
+{
+ if(gfx.GetActiveShader() == this)
+ glUniform1f(loc, value);
+}
- void Shader::SetUniformColor(uint loc, const Color& color)
- {
- if (gfx.GetActiveShader() == this)
- glUniform4f(loc, color.r, color.g, color.b, color.a);
- }
+bool Shader::SetUniformTexture(uint loc, const Texture& texture)
+{
+ if (gfx.GetActiveShader() != this)
+ return false;
+
+ gfx.WipeError();
+ glActiveTexture(GL_TEXTURE0 + texUnit);
+ if (gfx.HasError())
+ return false;
+ GLint tex = texture.GetGLTexture();
+ glBindTexture(GL_TEXTURE_2D, tex);
+ if (gfx.HasError())
+ return false;
+ glUniform1i(loc, texUnit);
+ if (gfx.HasError())
+ return false;
+ ++texUnit;
+}
+
+void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2)
+{
+ if (gfx.GetActiveShader() == this)
+ glUniform2f(loc, vec2.x, vec2.y);
+}
- uint Shader::GetGLTextureUnitCount()
- {
- GLint maxTextureUnits;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
- return (uint)maxTextureUnits;
- }
+void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3)
+{
+ if (gfx.GetActiveShader() == this)
+ glUniform3f(loc, vec3.x, vec3.y, vec3.z);
+}
- std::string Shader::GetProgramWarnings()
- {
- GLint strsize, nullpos;
- glGetProgramiv(m_Program, GL_INFO_LOG_LENGTH, &strsize);
+void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4)
+{
+ if (gfx.GetActiveShader() == this)
+ glUniform4f(loc, vec4.x, vec4.y, vec4.z, vec4.w);
+}
- if (strsize == 0)
- return "";
+void Shader::SetUniformMatrix44(uint loc, const Math::Matrix44& mat)
+{
+ if (gfx.GetActiveShader() == this)
+ glUniformMatrix4fv(loc, 1, GL_FALSE, mat.GetElements());
+}
- char *tempstr = new char[strsize];
+void Shader::SetUniformColor(uint loc, const Color& color)
+{
+ if (gfx.GetActiveShader() == this)
+ glUniform4f(loc, color.r, color.g, color.b, color.a);
+}
- memset(tempstr, '\0', strsize);
- glGetProgramInfoLog(m_Program, strsize, &nullpos, tempstr);
- tempstr[nullpos] = '\0';
+uint Shader::GetGLTextureUnitCount()
+{
+ GLint maxTextureUnits;
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
+ return (uint)maxTextureUnits;
+}
- std::string warnings(tempstr);
- delete[] tempstr;
+std::string Shader::GetProgramWarnings()
+{
+ GLint strsize, nullpos;
+ glGetProgramiv(m_Program, GL_INFO_LOG_LENGTH, &strsize);
- return warnings;
- }
+ if (strsize == 0)
+ return "";
- std::string Shader::GetShaderWarnings(GLuint shader)
- {
- GLint strsize, nullpos;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &strsize);
+ char *tempstr = new char[strsize];
- if (strsize == 0)
- return "";
+ memset(tempstr, '\0', strsize);
+ glGetProgramInfoLog(m_Program, strsize, &nullpos, tempstr);
+ tempstr[nullpos] = '\0';
- char *tempstr = new char[strsize];
+ std::string warnings(tempstr);
+ delete[] tempstr;
- memset(tempstr, '\0', strsize);
- glGetShaderInfoLog(shader, strsize, &nullpos, tempstr);
- tempstr[nullpos] = '\0';
+ return warnings;
+}
- std::string warnings(tempstr);
- delete[] tempstr;
+std::string Shader::GetShaderWarnings(GLuint shader)
+{
+ GLint strsize, nullpos;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &strsize);
- return warnings;
- }
+ if (strsize == 0)
+ return "";
- void Shader::SetAttribute(int loc, VertexBuffer* vbo, uint offseti, uint stridei, bool normalized)
- {
- GLsizei offset = offseti * vbo->GetDataTypeSize();
- GLsizei stride = stridei * vbo->GetDataTypeSize();
- glEnableVertexAttribArray(loc);
- vbo->Bind();
- glVertexAttribPointer(loc, 2, vbo->GetDataType(), normalized, stride, (GLvoid*)offset);
- vbo->UnBind();
- }
+ char *tempstr = new char[strsize];
- int Shader::GetAttributeLocation(const std::string& attribute)
- {
- int loc = glGetAttribLocation(m_Program, attribute.c_str());
- return loc;
- }
+ memset(tempstr, '\0', strsize);
+ glGetShaderInfoLog(shader, strsize, &nullpos, tempstr);
+ tempstr[nullpos] = '\0';
- void Shader::DisableAttribute(int loc)
- {
- glDisableVertexAttribArray(loc);
- }
+ std::string warnings(tempstr);
+ delete[] tempstr;
- }
-} \ No newline at end of file
+ return warnings;
+}
+
+void Shader::SetAttribute(int loc, VertexBuffer* vbo, uint offseti, uint stridei, bool normalized)
+{
+ GLsizei offset = offseti * vbo->GetDataTypeSize();
+ GLsizei stride = stridei * vbo->GetDataTypeSize();
+ glEnableVertexAttribArray(loc);
+ vbo->Bind();
+ glVertexAttribPointer(loc, 2, vbo->GetDataType(), normalized, stride, (GLvoid*)offset);
+ vbo->UnBind();
+}
+
+int Shader::GetAttributeLocation(const std::string& attribute)
+{
+ int loc = glGetAttribLocation(m_Program, attribute.c_str());
+ return loc;
+}
+
+void Shader::DisableAttribute(int loc)
+{
+ glDisableVertexAttribArray(loc);
+}
+
+namespace_end
+namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/shader.h b/source/modules/asura-core/graphics/shader.h
index dc8dbe0..c535570 100644
--- a/source/modules/asura-core/graphics/shader.h
+++ b/source/modules/asura-core/graphics/shader.h
@@ -20,100 +20,98 @@
#include "vertex_buffer.h"
#include "index_buffer.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+///
+/// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫ
+/// ķ༭ÿshaderͨshaderҵuniforms¶frameworkmaterial
+/// á
+///
+class Shader ASURA_FINAL
+ : public Scripting::Portable<Shader>
+ , public AEIO::Renewable
{
- namespace Graphics
- {
-
- ///
- /// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩ uniformsuseɫ
- /// ķ༭ÿshaderͨshaderҵuniforms¶frameworkmaterial
- /// á
- ///
- class Shader ASURA_FINAL
- : public Scripting::Portable<Shader>
- , public AEIO::Renewable
- {
- public:
-
- Shader();
-
- ~Shader();
-
- static void SetActive(Shader* shader);
- static Shader* GetActive();
-
- bool Load(const std::string& vert, const std::string& frag) ASURA_THROW(Exception);
-
- // ʹSetActiveлshaderʱ
- void OnEnable();
- void OnDisable();
- // Draw call֮
- void OnUsed();
+public:
+
+ Shader();
+
+ ~Shader();
+
+ static void SetActive(Shader* shader);
+ static Shader* GetActive();
+
+ bool Load(const std::string& vert, const std::string& frag) ASURA_THROW(Exception);
+
+ // ʹSetActiveлshaderʱ
+ void OnEnable();
+ void OnDisable();
+ // Draw call֮
+ void OnUsed();
- void SetAttribute(int loc, VertexBuffer* vbo, uint offseti = 0, uint stridei = 0, bool normalized = false);
- int GetAttributeLocation(const std::string& attribute);
- void DisableAttribute(int loc);
+ void SetAttribute(int loc, VertexBuffer* vbo, uint offseti = 0, uint stridei = 0, bool normalized = false);
+ int GetAttributeLocation(const std::string& attribute);
+ void DisableAttribute(int loc);
- bool HasUniform(const std::string& uniform);
- uint GetUniformLocation(const std::string& uniform);
- void SetUniformFloat(uint loc, float value);
- void SetUniformVector2(uint loc, const Math::Vector2f& vec2);
- void SetUniformVector3(uint loc, const Math::Vector3f& vec3);
- void SetUniformVector4(uint loc, const Math::Vector4f& vec4);
- void SetUniformColor(uint loc, const Color& color);
- void SetUniformMatrix44(uint loc, const Math::Matrix44& mat44);
- bool SetUniformTexture(uint loc, const Texture& texture);
+ bool HasUniform(const std::string& uniform);
+ uint GetUniformLocation(const std::string& uniform);
+ void SetUniformFloat(uint loc, float value);
+ void SetUniformVector2(uint loc, const Math::Vector2f& vec2);
+ void SetUniformVector3(uint loc, const Math::Vector3f& vec3);
+ void SetUniformVector4(uint loc, const Math::Vector4f& vec4);
+ void SetUniformColor(uint loc, const Color& color);
+ void SetUniformMatrix44(uint loc, const Math::Matrix44& mat44);
+ bool SetUniformTexture(uint loc, const Texture& texture);
- float GetUniformFloat(uint loc);
- AEMath::Vector2f GetUniformVector2(uint loc);
- AEMath::Vector3f GetUniformVector3(uint loc);
- AEMath::Vector4f GetUniformVector4s(uint loc);
- AEMath::Matrix44 GetUniformMatrix44(uint loc);
+ float GetUniformFloat(uint loc);
+ AEMath::Vector2f GetUniformVector2(uint loc);
+ AEMath::Vector3f GetUniformVector3(uint loc);
+ AEMath::Vector4f GetUniformVector4s(uint loc);
+ AEMath::Matrix44 GetUniformMatrix44(uint loc);
- GLuint GetGLProgram();
+ GLuint GetGLProgram();
- static uint GetGLTextureUnitCount();
+ static uint GetGLTextureUnitCount();
- private:
+private:
- bool CompileVertexShader(const std::string& vert, std::string& outError);
- bool CompileFragementShader(const std::string& frag, std::string& outError);
+ bool CompileVertexShader(const std::string& vert, std::string& outError);
+ bool CompileFragementShader(const std::string& frag, std::string& outError);
- std::string GetProgramWarnings();
- std::string GetShaderWarnings(GLuint shader);
+ std::string GetProgramWarnings();
+ std::string GetShaderWarnings(GLuint shader);
- GLuint m_Program;
- GLuint m_VertShader;
- GLuint m_FragShader;
+ GLuint m_Program;
+ GLuint m_VertShader;
+ GLuint m_FragShader;
- luaxport:
+luaxport:
- LUAX_DECL_FACTORY(Shader);
+ LUAX_DECL_FACTORY(Shader);
- LUAX_DECL_METHOD(_New);
- LUAX_DECL_METHOD(_Load);
- LUAX_DECL_METHOD(_Update);
- LUAX_DECL_METHOD(_HasUniform);
- LUAX_DECL_METHOD(_GetUniformLocation);
- LUAX_DECL_METHOD(_SetUniformFloat);
- LUAX_DECL_METHOD(_SetUniformTexture);
- LUAX_DECL_METHOD(_SetUniformVector2);
- LUAX_DECL_METHOD(_SetUniformVector3);
- LUAX_DECL_METHOD(_SetUniformVector4);
- LUAX_DECL_METHOD(_SetUniformColor);
+ LUAX_DECL_METHOD(_New);
+ LUAX_DECL_METHOD(_Load);
+ LUAX_DECL_METHOD(_Update);
+ LUAX_DECL_METHOD(_HasUniform);
+ LUAX_DECL_METHOD(_GetUniformLocation);
+ LUAX_DECL_METHOD(_SetUniformFloat);
+ LUAX_DECL_METHOD(_SetUniformTexture);
+ LUAX_DECL_METHOD(_SetUniformVector2);
+ LUAX_DECL_METHOD(_SetUniformVector3);
+ LUAX_DECL_METHOD(_SetUniformVector4);
+ LUAX_DECL_METHOD(_SetUniformColor);
- LUAX_DECL_METHOD(_GetAttributeLocation);
- LUAX_DECL_METHOD(_SetAttribute);
- LUAX_DECL_METHOD(_DisableAttribute);
+ LUAX_DECL_METHOD(_GetAttributeLocation);
+ LUAX_DECL_METHOD(_SetAttribute);
+ LUAX_DECL_METHOD(_DisableAttribute);
- LUAX_DECL_METHOD(_SetBuiltInUniforms);
+ LUAX_DECL_METHOD(_SetBuiltInUniforms);
- };
+};
- typedef Shader GpuProgram;
+typedef Shader GpuProgram;
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/sprite_batch.h b/source/modules/asura-core/graphics/sprite_batch.h
index b517334..7f22da0 100644
--- a/source/modules/asura-core/graphics/sprite_batch.h
+++ b/source/modules/asura-core/graphics/sprite_batch.h
@@ -5,32 +5,30 @@
#include "gpu_buffer.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+///
+/// Sprite batchȾͼƬĵطϵͳ
+///
+class SpriteBatch ASURA_FINAL
+ : public Scripting::Portable<SpriteBatch>
{
- namespace Graphics
- {
+public:
- ///
- /// Sprite batchȾͼƬĵطϵͳ
- ///
- class SpriteBatch ASURA_FINAL
- : public Scripting::Portable<SpriteBatch>
- {
- public:
+ SpriteBatch();
- SpriteBatch();
+ ~SpriteBatch();
- ~SpriteBatch();
+private:
- private:
+luaxport:
- luaxport:
+ LUAX_DECL_FACTORY(SpriteBatch);
- LUAX_DECL_FACTORY(SpriteBatch);
+};
- };
-
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/texture.cpp b/source/modules/asura-core/graphics/texture.cpp
index ef85ceb..42e3851 100644
--- a/source/modules/asura-core/graphics/texture.cpp
+++ b/source/modules/asura-core/graphics/texture.cpp
@@ -2,48 +2,46 @@
#include "Texture.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
-
- Texture::Texture()
- : m_TexID(0)
- {
- }
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- Texture::~Texture()
- {
- // ͷԴ
- if(m_TexID != 0)
- glDeleteTextures(1, &m_TexID);
- }
+Texture::Texture()
+ : m_TexID(0)
+{
+}
- GLuint Texture::GetGLTexture() const
- {
- return m_TexID;
- }
+Texture::~Texture()
+{
+ // ͷԴ
+ if(m_TexID != 0)
+ glDeleteTextures(1, &m_TexID);
+}
- TextureFormat Texture::ConvertColorFormat(const ColorFormat& colorformat)
- {
- TextureFormat t;
- switch (colorformat)
- {
- case COLOR_FORMAT_RGBA8:
- t.internalformat = GL_RGBA8; // 4*sizeof(byte) ~= 4 bytes
- t.externalformat = GL_RGBA;
- t.type = GL_UNSIGNED_BYTE;
- break;
- case COLOR_FORMAT_RGBA32F:
- t.internalformat = GL_RGBA32F; // 4*sizeof(float) = 16 bytes
- t.externalformat = GL_RGBA;
- t.type = GL_FLOAT;
- break;
- default:
- ASSERT(false);
- }
- return t;
- }
+GLuint Texture::GetGLTexture() const
+{
+ return m_TexID;
+}
+TextureFormat Texture::ConvertColorFormat(const ColorFormat& colorformat)
+{
+ TextureFormat t;
+ switch (colorformat)
+ {
+ case COLOR_FORMAT_RGBA8:
+ t.internalformat = GL_RGBA8; // 4*sizeof(byte) ~= 4 bytes
+ t.externalformat = GL_RGBA;
+ t.type = GL_UNSIGNED_BYTE;
+ break;
+ case COLOR_FORMAT_RGBA32F:
+ t.internalformat = GL_RGBA32F; // 4*sizeof(float) = 16 bytes
+ t.externalformat = GL_RGBA;
+ t.type = GL_FLOAT;
+ break;
+ default:
+ ASSERT(false);
}
-} \ No newline at end of file
+ return t;
+}
+
+namespace_end
+namespace_end \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/texture.h b/source/modules/asura-core/graphics/texture.h
index 5d754eb..458e35a 100644
--- a/source/modules/asura-core/graphics/texture.h
+++ b/source/modules/asura-core/graphics/texture.h
@@ -9,95 +9,93 @@
#include "render_state.h"
#include "gfx_device.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+class RenderTarget;
+
+/// UVʽ
+enum WrapMode
+{
+ WRAP_MODE_REPEAT,
+ WRAP_MODE_MIRROR,
+ WRAP_MODE_CLAMPTOEDGE,
+ WRAP_MODE_CLAMPTOBORDER,
+};
+
+/// ˲ģʽ
+enum FilterMode
{
- namespace Graphics
- {
-
- class RenderTarget;
-
- /// UVʽ
- enum WrapMode
- {
- WRAP_MODE_REPEAT,
- WRAP_MODE_MIRROR,
- WRAP_MODE_CLAMPTOEDGE,
- WRAP_MODE_CLAMPTOBORDER,
- };
-
- /// ˲ģʽ
- enum FilterMode
- {
- FILTER_MODE_NEAREST,
- FILTER_MODE_LINEAR,
- };
-
- /// ͼݵɫʽ
- enum ColorFormat
- {
- COLOR_FORMAT_UNKNOWN,
- COLOR_FORMAT_RGBA8, ///< RGBA8bits int
- COLOR_FORMAT_RGBA32F, ///< RGBA32bits float
- };
-
- /// ʽGPUڲCPUⲿʽ
- struct TextureFormat
- {
- GLenum internalformat; ///< GPUڲʽ
- GLenum externalformat; ///< CPUⲿʽ
- GLenum type; ///< ⲿʽÿchannelֵ
- };
-
- ///
- /// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿ
- /// ϵΪ׼EditorҲϽΪԭ㣬Ϊ˷㡣
- ///
- ASURA_ABSTRACT class Texture : public AEScripting::Object
- {
- public:
-
- LUAX_DECL_ABSTRACT_FACTORY(Texture);
-
- Texture();
- virtual ~Texture();
-
- GLuint GetGLTexture() const;
-
- void SetFilterMode(FilterMode min, FilterMode mag);
- void SetWrapMode(WrapMode wrapMode);
-
- void GetFilterMode();
- void GetWrapMode();
-
- /// UVfilterΪ
- bool IsGenMipmap();
-
- protected:
-
- /// תcolor formatΪtexture format
- TextureFormat ConvertColorFormat(const ColorFormat& colorformat);
-
- GLuint m_TexID;
- FilterMode m_MinFilter;
- FilterMode m_MagFilter;
- WrapMode m_WrapMode;
- bool m_IsGenMipmap;
-
- LUAX_DECL_ENUM(ColorFormat, 1);
- LUAX_DECL_ENUM(FilterMode, 1);
- LUAX_DECL_ENUM(WrapMode, 1);
-
- LUAX_DECL_METHOD(_SetFilterMode);
- LUAX_DECL_METHOD(_SetWrapMode);
- LUAX_DECL_METHOD(_GetFilterMode);
- LUAX_DECL_METHOD(_GetWrapMode);
- LUAX_DECL_METHOD(_IsGenMipmap);
-
- };
-
- typedef Texture Drawable;
-
- }
-}
+ FILTER_MODE_NEAREST,
+ FILTER_MODE_LINEAR,
+};
+
+/// ͼݵɫʽ
+enum ColorFormat
+{
+ COLOR_FORMAT_UNKNOWN,
+ COLOR_FORMAT_RGBA8, ///< RGBA8bits int
+ COLOR_FORMAT_RGBA32F, ///< RGBA32bits float
+};
+
+/// ʽGPUڲCPUⲿʽ
+struct TextureFormat
+{
+ GLenum internalformat; ///< GPUڲʽ
+ GLenum externalformat; ///< CPUⲿʽ
+ GLenum type; ///< ⲿʽÿchannelֵ
+};
+
+///
+/// 2D࣬2d meshrender targetбʹáTextureȾԭϽǣϷϲԵѿ
+/// ϵΪ׼EditorҲϽΪԭ㣬Ϊ˷㡣
+///
+ASURA_ABSTRACT class Texture : public AEScripting::Object
+{
+public:
+
+ LUAX_DECL_ABSTRACT_FACTORY(Texture);
+
+ Texture();
+ virtual ~Texture();
+
+ GLuint GetGLTexture() const;
+
+ void SetFilterMode(FilterMode min, FilterMode mag);
+ void SetWrapMode(WrapMode wrapMode);
+
+ void GetFilterMode();
+ void GetWrapMode();
+
+ /// UVfilterΪ
+ bool IsGenMipmap();
+
+protected:
+
+ /// תcolor formatΪtexture format
+ TextureFormat ConvertColorFormat(const ColorFormat& colorformat);
+
+ GLuint m_TexID;
+ FilterMode m_MinFilter;
+ FilterMode m_MagFilter;
+ WrapMode m_WrapMode;
+ bool m_IsGenMipmap;
+
+ LUAX_DECL_ENUM(ColorFormat, 1);
+ LUAX_DECL_ENUM(FilterMode, 1);
+ LUAX_DECL_ENUM(WrapMode, 1);
+
+ LUAX_DECL_METHOD(_SetFilterMode);
+ LUAX_DECL_METHOD(_SetWrapMode);
+ LUAX_DECL_METHOD(_GetFilterMode);
+ LUAX_DECL_METHOD(_GetWrapMode);
+ LUAX_DECL_METHOD(_IsGenMipmap);
+
+};
+
+typedef Texture Drawable;
+
+namespace_end
+namespace_end
#endif \ No newline at end of file
diff --git a/source/modules/asura-core/graphics/vertex_buffer.cpp b/source/modules/asura-core/graphics/vertex_buffer.cpp
index 437bd48..7fcd3d4 100644
--- a/source/modules/asura-core/graphics/vertex_buffer.cpp
+++ b/source/modules/asura-core/graphics/vertex_buffer.cpp
@@ -1,18 +1,16 @@
#include "vertex_buffer.h"
-namespace AsuraEngine
-{
- namespace Graphics
- {
-
- VertexBuffer::VertexBuffer(BufferUsage usage, BufferDataType datatype, size_t size)
- : GPUBuffer(BUFFER_TYPE_VERTEX, usage, datatype, size)
- {
- }
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
- VertexBuffer::~VertexBuffer()
- {
- }
+VertexBuffer::VertexBuffer(BufferUsage usage, BufferDataType datatype, size_t size)
+ : GPUBuffer(BUFFER_TYPE_VERTEX, usage, datatype, size)
+{
+}
- }
+VertexBuffer::~VertexBuffer()
+{
}
+
+namespace_end
+namespace_end
diff --git a/source/modules/asura-core/graphics/vertex_buffer.h b/source/modules/asura-core/graphics/vertex_buffer.h
index c16c6d2..f0bfb9e 100644
--- a/source/modules/asura-core/graphics/vertex_buffer.h
+++ b/source/modules/asura-core/graphics/vertex_buffer.h
@@ -5,32 +5,30 @@
#include "gpu_buffer.h"
-namespace AsuraEngine
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+///
+/// frameworkṩ˴Դ滺Ĺܣֱû壬ֱܶͨöݡ
+///
+class VertexBuffer ASURA_FINAL
+ : public AEScripting::Portable<VertexBuffer>
+ , public GPUBuffer
{
- namespace Graphics
- {
+public:
- ///
- /// frameworkṩ˴Դ滺Ĺܣֱû壬ֱܶͨöݡ
- ///
- class VertexBuffer ASURA_FINAL
- : public AEScripting::Portable<VertexBuffer>
- , public GPUBuffer
- {
- public:
+ VertexBuffer(BufferUsage usage, BufferDataType datatype, size_t size);
+ ~VertexBuffer();
- VertexBuffer(BufferUsage usage, BufferDataType datatype, size_t size);
- ~VertexBuffer();
+luaxport:
- luaxport:
+ LUAX_DECL_FACTORY(VertexBuffer);
- LUAX_DECL_FACTORY(VertexBuffer);
+ LUAX_DECL_METHOD(_New);
- LUAX_DECL_METHOD(_New);
+};
- };
-
- }
-}
+namespace_end
+namespace_end
#endif \ No newline at end of file