diff options
author | chai <chaifix@163.com> | 2021-04-25 19:13:28 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-04-25 19:13:28 +0800 |
commit | 783a3c0dcfb80fa016953ff141e6de12e262525e (patch) | |
tree | 6c1873b309ef997b9e61af1eb2649b0c1d07f16b | |
parent | 08b84b4f21e650a1c8694c592442d508abeb39f0 (diff) |
-proflares
154 files changed, 0 insertions, 53105 deletions
diff --git a/Assets/ProFlares/DemoScripts.meta b/Assets/ProFlares/DemoScripts.meta deleted file mode 100644 index e7411a5..0000000 --- a/Assets/ProFlares/DemoScripts.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 369e09fa3a91e5c4893296a0db2cfa86 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/AddForceToTarget.cs b/Assets/ProFlares/DemoScripts/AddForceToTarget.cs deleted file mode 100644 index 3179773..0000000 --- a/Assets/ProFlares/DemoScripts/AddForceToTarget.cs +++ /dev/null @@ -1,27 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - -using UnityEngine; -using System.Collections; -namespace ProFlares { -public class AddForceToTarget : MonoBehaviour { - public Transform target; - public float force; - - public ForceMode mode; - - void FixedUpdate () { - - - float dist = (Vector3.Distance(transform.position,target.position)*0.01f); - - - Vector3 dir = target.position-transform.position; -#if UNITY_5_0 - GetComponent<Rigidbody>().AddForce(dir*(force*dist),mode); -#else - GetComponent<Rigidbody>().AddForce(dir*(force*dist),mode); -#endif - - } -} -}
\ No newline at end of file diff --git a/Assets/ProFlares/DemoScripts/AddForceToTarget.cs.meta b/Assets/ProFlares/DemoScripts/AddForceToTarget.cs.meta deleted file mode 100644 index 69fcd6e..0000000 --- a/Assets/ProFlares/DemoScripts/AddForceToTarget.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 32d1adcc0c51347b5920c96fb9e60544 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/DemoControls.cs b/Assets/ProFlares/DemoScripts/DemoControls.cs deleted file mode 100644 index 7d41771..0000000 --- a/Assets/ProFlares/DemoScripts/DemoControls.cs +++ /dev/null @@ -1,253 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - -using UnityEngine; -using System.Collections; - -public class DemoControls : MonoBehaviour { - - public GameObject Setup1; - - public GameObject Setup1Extra; - public Color Setup1Ambient; - - public GameObject Setup2; - - public GameObject Setup2Extra; - public Color Setup2Ambient; - public GameObject Setup3; - - public GameObject Setup3Extra; - public Color Setup3Ambient; - public bool Toggle; - - - - // Use this for initialization - void Start () { - Swap(1); - } - - - void Swap(int number){ - switch(number){ - - case(1):{ - Setup1.SetActive(true); - Setup2.SetActive(false); - if(Setup3)Setup3.SetActive(false); - - if(Setup1Extra) Setup1Extra.SetActive(true); - if(Setup2Extra) Setup2Extra.SetActive(false); - if(Setup3Extra) Setup3Extra.SetActive(false); - - RenderSettings.ambientLight = Setup1Ambient; - }break; - - case(2):{ - Setup1.SetActive(false); - Setup2.SetActive(true); - if(Setup3)Setup3.SetActive(false); - - if(Setup1Extra) Setup1Extra.SetActive(false); - if(Setup2Extra) Setup2Extra.SetActive(true); - if(Setup3Extra) Setup3Extra.SetActive(false); - - RenderSettings.ambientLight = Setup2Ambient; - - }break; - - case(3):{ - Setup1.SetActive(false); - Setup2.SetActive(false); - if(Setup3)Setup3.SetActive(true); - - if(Setup1Extra) Setup1Extra.SetActive(false); - if(Setup2Extra) Setup2Extra.SetActive(false); - if(Setup3Extra) Setup3Extra.SetActive(true); - - RenderSettings.ambientLight = Setup3Ambient; - - }break; - } - } - - public bool hideGUI; - - public ProFlareBatch batchLeft; - public ProFlareBatch batchRight; - - void Update(){ - - if(Input.GetKeyUp("1")){ - Swap(1); - } - if(Input.GetKeyUp("2")){ - Swap(2); - } - - - if(batchLeft&&batchRight){ - if(Input.GetKeyUp(KeyCode.M)){ - batchLeft.VR_Depth = batchLeft.VR_Depth+0.05f; - batchLeft.VR_Depth = Mathf.Clamp01(batchLeft.VR_Depth); - batchRight.VR_Depth = batchLeft.VR_Depth; - } - - if(Input.GetKeyUp(KeyCode.N)){ - batchLeft.VR_Depth = batchLeft.VR_Depth-0.05f; - batchLeft.VR_Depth = Mathf.Clamp01(batchLeft.VR_Depth); - batchRight.VR_Depth = batchLeft.VR_Depth; - } - } - - } - void OnGUI(){ - - if(hideGUI) - return; -#if UNITY_5 - - Rect texRect = new Rect(0,GetComponent<Camera>().pixelRect.height-120,GetComponent<Camera>().pixelRect.width,120); - - GUI.color = Color.white; - - GUI.DrawTexture(texRect, Black); - - GUIStyle LogoStyle = new GUIStyle(); - LogoStyle.active.background = Logo; - - LogoStyle.normal.background = Logo; - LogoStyle.richText = true; - LogoStyle.alignment = TextAnchor.MiddleCenter; - LogoStyle.normal.textColor = Color.white; - - GUIStyle style = new GUIStyle(); - style.active.background = Button1; - style.normal.background = Button1; - style.richText = true; - style.alignment = TextAnchor.MiddleCenter; - style.normal.textColor = Color.white; - - GUIStyle style2 = new GUIStyle(); - style2.active.background = Button2; - style2.normal.background = Button2; - style2.richText = true; - style2.alignment = TextAnchor.MiddleCenter; - style2.normal.textColor = Color.white; - - GUIStyle style3 = new GUIStyle(); - style3.active.background = Button3; - style3.normal.background = Button3; - style3.richText = true; - style3.alignment = TextAnchor.MiddleCenter; - style3.normal.textColor = Color.white; - - GUIStyle style4 = new GUIStyle(); - style4.active.background = INFO; - style4.normal.background = INFO; - style4.richText = true; - style4.alignment = TextAnchor.MiddleCenter; - style4.normal.textColor = Color.white; - - if(GUI.Button(new Rect(20,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",LogoStyle)){ - Application.OpenURL("http://proflares.com/store"); - } - - if(GUI.Button(new Rect(20+Button1.width,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",style)){ - Swap(1); - } - - if(GUI.Button(new Rect(0+Button1.width*2,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",style2)){ - Swap(2); - } - - if(GUI.Button(new Rect(0+Button1.width*3,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",style3)){ - Swap(3); - } - - if(GUI.Button(new Rect(0+Button1.width*4,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",style4)){ - } - -#else - - Rect texRect = new Rect(0,GetComponent<Camera>().pixelRect.height-120,GetComponent<Camera>().pixelRect.width,120); - - GUI.color = Color.white; - - GUI.DrawTexture(texRect, Black); - - GUIStyle LogoStyle = new GUIStyle(); - LogoStyle.active.background = Logo; - - LogoStyle.normal.background = Logo; - LogoStyle.richText = true; - LogoStyle.alignment = TextAnchor.MiddleCenter; - LogoStyle.normal.textColor = Color.white; - - GUIStyle style = new GUIStyle(); - style.active.background = Button1; - style.normal.background = Button1; - style.richText = true; - style.alignment = TextAnchor.MiddleCenter; - style.normal.textColor = Color.white; - - GUIStyle style2 = new GUIStyle(); - style2.active.background = Button2; - style2.normal.background = Button2; - style2.richText = true; - style2.alignment = TextAnchor.MiddleCenter; - style2.normal.textColor = Color.white; - - GUIStyle style3 = new GUIStyle(); - style3.active.background = Button3; - style3.normal.background = Button3; - style3.richText = true; - style3.alignment = TextAnchor.MiddleCenter; - style3.normal.textColor = Color.white; - - GUIStyle style4 = new GUIStyle(); - style4.active.background = INFO; - style4.normal.background = INFO; - style4.richText = true; - style4.alignment = TextAnchor.MiddleCenter; - style4.normal.textColor = Color.white; - - if(GUI.Button(new Rect(20,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",LogoStyle)){ - Application.OpenURL("http://proflares.com/store"); - } - - if(GUI.Button(new Rect(20+Button1.width,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",style)){ - Swap(1); - } - - if(GUI.Button(new Rect(0+Button1.width*2,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",style2)){ - Swap(2); - } - - if(GUI.Button(new Rect(0+Button1.width*3,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",style3)){ - Swap(3); - } - - if(GUI.Button(new Rect(0+Button1.width*4,GetComponent<Camera>().pixelRect.height-Button1.height,Button1.width,Button1.height),"",style4)){ - } - -#endif - - } - - public Texture2D Black; - public Texture2D Logo; - public Texture2D Button1; - public Texture2D Button2; - public Texture2D Button3; - public Texture2D INFO; - - void drawTexture(float x, float y, Texture2D texture) { - if(texture != null){ - Rect texRect = new Rect(x,y,texture.width,texture.height); - GUI.color = Color.white; - GUI.DrawTexture(texRect, texture); - } - } -} diff --git a/Assets/ProFlares/DemoScripts/DemoControls.cs.meta b/Assets/ProFlares/DemoScripts/DemoControls.cs.meta deleted file mode 100644 index cc78b6d..0000000 --- a/Assets/ProFlares/DemoScripts/DemoControls.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: defcfa9cc4dcb4446ac5f14e36139b64 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/MultiCameraDemo.cs b/Assets/ProFlares/DemoScripts/MultiCameraDemo.cs deleted file mode 100644 index c21a02e..0000000 --- a/Assets/ProFlares/DemoScripts/MultiCameraDemo.cs +++ /dev/null @@ -1,101 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - -using UnityEngine; -using System.Collections; - -public class MultiCameraDemo : MonoBehaviour { - - public Camera camera1; - public Camera camera2; - public Camera camera3; - public Camera camera4; - - int count; - - public ProFlareBatch batch; - void Start(){ - camera1.enabled = true; - camera2.enabled = false; - camera3.enabled = false; - camera4.enabled = false; - batch.SwitchCamera(camera1); - } - void Update () { - if(Input.GetKeyUp(KeyCode.Space)){ - count++; - if(count == 4) - count = 0; - - if(count == 0){ - - camera1.enabled = true; - camera2.enabled = false; - camera3.enabled = false; - camera4.enabled = false; - - batch.SwitchCamera(camera1); - } - if(count == 1){ - - camera1.enabled = false; - camera2.enabled = true; - camera3.enabled = false; - camera4.enabled = false; - - batch.SwitchCamera(camera2); - } - if(count == 2){ - - camera1.enabled = false; - camera2.enabled = false; - camera3.enabled = true; - camera4.enabled = false; - - batch.SwitchCamera(camera3); - } - if(count == 3){ - - camera1.enabled = false; - camera2.enabled = false; - camera3.enabled = false; - camera4.enabled = true; - - batch.SwitchCamera(camera4); - } - } - } - - - public Texture2D Logo; - - public Texture2D Info; - - void OnGUI(){ - - GUI.color = Color.white; - - GUIStyle LogoStyle = new GUIStyle(); - LogoStyle.active.background = Logo; - - LogoStyle.normal.background = Logo; - LogoStyle.richText = true; - LogoStyle.alignment = TextAnchor.MiddleCenter; - LogoStyle.normal.textColor = Color.white; - - if(GUI.Button(new Rect(10,0,Logo.width,Logo.height),"",LogoStyle)){ - Application.OpenURL("http://proflares.com/store"); - } - - GUIStyle styleInfo = new GUIStyle(); - styleInfo.active.background = Info; - styleInfo.normal.background = Info; - styleInfo.richText = true; - styleInfo.alignment = TextAnchor.MiddleCenter; - styleInfo.normal.textColor = Color.white; - - if(GUI.Button(new Rect((camera1.pixelRect.width*0.5f)-(Info.width*0.5f),camera1.pixelRect.height-Info.height,Info.width,Info.height),"",styleInfo)){ - //Application.OpenURL("http://proflares.com/store"); - } - } -} diff --git a/Assets/ProFlares/DemoScripts/MultiCameraDemo.cs.meta b/Assets/ProFlares/DemoScripts/MultiCameraDemo.cs.meta deleted file mode 100644 index dde7a8f..0000000 --- a/Assets/ProFlares/DemoScripts/MultiCameraDemo.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6069bb6d27ddb4b21848b259bad360a0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/PresetViewer.cs b/Assets/ProFlares/DemoScripts/PresetViewer.cs deleted file mode 100644 index b313501..0000000 --- a/Assets/ProFlares/DemoScripts/PresetViewer.cs +++ /dev/null @@ -1,99 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - -using UnityEngine; -using System.Collections; - -public class PresetViewer : MonoBehaviour { - - public Transform PresetParent; - - public Camera MainCamera; - - public Texture2D Logo; - - public Texture2D Info; - - public Texture2D Black; - - int currentFlare = 0; - public GameObject[] Flares; - - - void Start () { - //return; - - for(int i = 0; i < Flares.Length;i++){ - Flares[i].SetActive(false); - } - Flares[currentFlare].SetActive(true); - } - - // Update is called once per frame - void Update () { - - if(Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow)){ - for(int i = 0; i < Flares.Length;i++){ - Flares[i].SetActive(false); - } - - if(Input.GetKeyUp(KeyCode.LeftArrow)) - currentFlare--; - else - currentFlare++; - - if(currentFlare < 0) currentFlare = Flares.Length-1; - if(currentFlare > Flares.Length-1) currentFlare = 0; - - Flares[currentFlare].SetActive(true); - } - - //if(!hideGui) - if(Input.GetMouseButton(0)){ - float extra = 1.2f; - - Ray ray = MainCamera.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0)); - Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow); - RaycastHit hit; - if(Physics.Raycast(ray,out hit)){ - PresetParent.position = hit.point*extra; - } - } - } - public bool hideGui = false; - void OnGUI(){ - - if(hideGui) - return; - - GUIStyle LogoStyle = new GUIStyle(); - LogoStyle.active.background = Logo; - LogoStyle.normal.background = Logo; - LogoStyle.richText = true; - LogoStyle.alignment = TextAnchor.MiddleCenter; - LogoStyle.normal.textColor = Color.white; - - - GUIStyle styleInfo = new GUIStyle(); - styleInfo.active.background = Info; - styleInfo.normal.background = Info; - styleInfo.richText = true; - styleInfo.alignment = TextAnchor.MiddleCenter; - styleInfo.normal.textColor = Color.white; - - if(GUI.Button(new Rect(10,0,Logo.width,Logo.height),"",LogoStyle)){ - Application.OpenURL("http://proflares.com/store"); - } - - if(GUI.Button(new Rect((MainCamera.pixelRect.width*0.5f)-(Info.width*0.5f),MainCamera.pixelRect.height-Info.height,Info.width,Info.height),"",styleInfo)){} - - } - - void drawTexture(float x, float y, Texture2D texture) { - if(texture != null){ - Rect texRect = new Rect(x,y,texture.width,texture.height); - GUI.color = Color.white; - GUI.DrawTexture(texRect, texture); - } - } -} diff --git a/Assets/ProFlares/DemoScripts/PresetViewer.cs.meta b/Assets/ProFlares/DemoScripts/PresetViewer.cs.meta deleted file mode 100644 index 72bf83c..0000000 --- a/Assets/ProFlares/DemoScripts/PresetViewer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6d89df96c71494321b58e26500581984 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/RandomPos.cs b/Assets/ProFlares/DemoScripts/RandomPos.cs deleted file mode 100644 index 21cd117..0000000 --- a/Assets/ProFlares/DemoScripts/RandomPos.cs +++ /dev/null @@ -1,34 +0,0 @@ -using UnityEngine; -using System.Collections; - -public class RandomPos : MonoBehaviour { - - Transform thisTransform; - public float updateTime = 1; - public float maxRandomTime = 1.5f; - - public float range = 2; - Vector3 startPosition; - // Use this for initialization - void Start () { - - thisTransform = transform; - startPosition = transform.position; - StartCoroutine(update()); - } - - void OnEnable(){ - - StartCoroutine(update()); - - } - - IEnumerator update(){ - - yield return new WaitForSeconds(updateTime+Random.Range(0f,maxRandomTime)); - - thisTransform.position = startPosition+(Vector3.left*Random.Range(-range,range))+(Vector3.up*Random.Range(-range,range))+(Vector3.back*Random.Range(-range,range)); - StartCoroutine(update()); - } - -} diff --git a/Assets/ProFlares/DemoScripts/RandomPos.cs.meta b/Assets/ProFlares/DemoScripts/RandomPos.cs.meta deleted file mode 100644 index 0bc4e12..0000000 --- a/Assets/ProFlares/DemoScripts/RandomPos.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: affc9cd9eb66949bebeb2564770bba20 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/SplitScreenDemo.cs b/Assets/ProFlares/DemoScripts/SplitScreenDemo.cs deleted file mode 100644 index ac13675..0000000 --- a/Assets/ProFlares/DemoScripts/SplitScreenDemo.cs +++ /dev/null @@ -1,53 +0,0 @@ - -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - - -using UnityEngine; -using System.Collections; - -public class SplitScreenDemo : MonoBehaviour { - - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update () { - - } - - public Camera guiCamera; - public Texture2D Logo; - - public Texture2D Info; - - void OnGUI(){ - - GUI.color = Color.white; - - GUIStyle LogoStyle = new GUIStyle(); - LogoStyle.active.background = Logo; - - LogoStyle.normal.background = Logo; - LogoStyle.richText = true; - LogoStyle.alignment = TextAnchor.MiddleCenter; - LogoStyle.normal.textColor = Color.white; - - if(GUI.Button(new Rect(10,0,Logo.width,Logo.height),"",LogoStyle)){ - Application.OpenURL("http://proflares.com/store"); - } - - GUIStyle styleInfo = new GUIStyle(); - styleInfo.active.background = Info; - styleInfo.normal.background = Info; - styleInfo.richText = true; - styleInfo.alignment = TextAnchor.MiddleCenter; - styleInfo.normal.textColor = Color.white; - - if(GUI.Button(new Rect((guiCamera.pixelRect.width*0.5f)-(Info.width*0.5f),guiCamera.pixelRect.height*2-Info.height,Info.width,Info.height),"",styleInfo)){ - //Application.OpenURL("http://proflares.com/store"); - } - } -} diff --git a/Assets/ProFlares/DemoScripts/SplitScreenDemo.cs.meta b/Assets/ProFlares/DemoScripts/SplitScreenDemo.cs.meta deleted file mode 100644 index 1905f67..0000000 --- a/Assets/ProFlares/DemoScripts/SplitScreenDemo.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f82ab4ac698344a89b954007022764ff -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/SwitchCameraDemo.cs b/Assets/ProFlares/DemoScripts/SwitchCameraDemo.cs deleted file mode 100644 index 44971b2..0000000 --- a/Assets/ProFlares/DemoScripts/SwitchCameraDemo.cs +++ /dev/null @@ -1,39 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - -using UnityEngine; -using System.Collections; - -public class SwitchCameraDemo : MonoBehaviour { - - public ProFlareBatch flareBatch; - - public Camera camera1; - public Camera camera2; - - public bool switchNow; - - bool ping; - void Start () { - camera2.enabled = false; - } - - void Update () { - if(switchNow){ - - switchNow = false; - - if(!ping){ - ping = true; - flareBatch.SwitchCamera(camera2); - camera2.enabled = true; - camera1.enabled = false; - }else{ - ping = false; - flareBatch.SwitchCamera(camera1); - camera1.enabled = true; - camera2.enabled = false; - - } - } - } -} diff --git a/Assets/ProFlares/DemoScripts/SwitchCameraDemo.cs.meta b/Assets/ProFlares/DemoScripts/SwitchCameraDemo.cs.meta deleted file mode 100644 index d82264b..0000000 --- a/Assets/ProFlares/DemoScripts/SwitchCameraDemo.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 146d1f3d1abb64eb293a4bb0ce974f22 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/DemoScripts/TranslateCurve.cs b/Assets/ProFlares/DemoScripts/TranslateCurve.cs deleted file mode 100644 index 32619ae..0000000 --- a/Assets/ProFlares/DemoScripts/TranslateCurve.cs +++ /dev/null @@ -1,26 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - -using UnityEngine; -using System.Collections; - -namespace ProFlares { - public class TranslateCurve : MonoBehaviour { - Transform thisTransform; - Vector3 pos; - public float speed = 0.3f; - public WrapMode wrapMode; - public Vector3 axis = Vector3.one; - - public AnimationCurve Curve = new AnimationCurve(new Keyframe(0, 0.1f), new Keyframe(0.5f, 1.0f), new Keyframe(1.0f, 0.1f)); - void Start () { - thisTransform = transform; - pos = thisTransform.localPosition; - Curve.postWrapMode = wrapMode; - } - - void Update () { - thisTransform.transform.localPosition = pos+(axis*Curve.Evaluate(Time.time*speed)); - } - } -} diff --git a/Assets/ProFlares/DemoScripts/TranslateCurve.cs.meta b/Assets/ProFlares/DemoScripts/TranslateCurve.cs.meta deleted file mode 100644 index 6649aed..0000000 --- a/Assets/ProFlares/DemoScripts/TranslateCurve.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 901175919919246c990a265e0749f65a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor.meta b/Assets/ProFlares/Editor.meta deleted file mode 100644 index 93210d2..0000000 --- a/Assets/ProFlares/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a48ef5b663bcf2a44be4fdb8cd9f5278 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/FlareEditorHelper.cs b/Assets/ProFlares/Editor/FlareEditorHelper.cs deleted file mode 100644 index c12d828..0000000 --- a/Assets/ProFlares/Editor/FlareEditorHelper.cs +++ /dev/null @@ -1,305 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - -/// <summary> -/// FlareEditorHelper.cs -/// Helper class that contains a number of functions that other Editor Scripts use. -/// </summary> - -using UnityEngine; -using UnityEditor; -using System.Collections; - -public class FlareEditorHelper : MonoBehaviour { - - const int menuPos = 10000; - - //public static bool ProFlaresDebugMessages = false; - - [MenuItem ("Window/ProFlares/Create Setup",false,menuPos+0)] - static void CreateSetup () { - GameObject rootGO = new GameObject("ProFlareSetup"); - rootGO.layer = 8; - GameObject cameraGO = new GameObject("ProFlareCamera"); - cameraGO.layer = 8; - Camera camera = cameraGO.AddComponent<Camera>(); - - cameraGO.transform.parent = rootGO.transform; - - camera.clearFlags = CameraClearFlags.Depth; - - camera.orthographic = true; - - camera.orthographicSize = 1; - - camera.farClipPlane = 2; - - camera.nearClipPlane = -2; - - camera.depth++; - - camera.cullingMask = 1 << 8; - - GameObject batchGO = new GameObject("ProFlareBatch"); - - batchGO.layer = 8; - - batchGO.transform.parent = cameraGO.transform; - - ProFlareBatch batch = batchGO.AddComponent<ProFlareBatch>(); - - batch.FlareCamera = camera; - - GameObject MainCameraGo = GameObject.FindWithTag("MainCamera"); - if(MainCameraGo){ - -#if UNITY_5 - batch.GameCamera = MainCameraGo.GetComponent<Camera>(); - - batch.GameCameraTrans = MainCameraGo.transform; - -#else - batch.GameCamera = MainCameraGo.GetComponent<Camera>(); - - batch.GameCameraTrans = MainCameraGo.transform; - -#endif - } - Selection.activeGameObject = batchGO; - - } - - [MenuItem ("Window/ProFlares/Create Setup On Selected Camera",false,menuPos+0)] - static void CreateSetupOnExisting () { - - GameObject cameraGO = null; - Camera camera = null; - - if(Selection.activeGameObject){ - - camera = Selection.activeGameObject.GetComponent<Camera>(); - if(camera == null){ - Debug.LogError("ProFlares - No Camera Selected"); - return; - }else{ - cameraGO = Selection.activeGameObject; - } - }else{ - Debug.LogError("ProFlares - Nothing Selected"); - return; - } - - Vector3 worldScale = cameraGO.transform.localScale; - - Transform parent = cameraGO.transform.parent; - - while (parent != null) - { - worldScale = Vector3.Scale(worldScale,parent.localScale); - parent = parent.parent; - } - - // Debug.LogError(worldScale.x + " " + worldScale.y + " " + worldScale.z); - - // Debug.LogError(1f/worldScale.x + " " + 1f/worldScale.y + " " + 1f/worldScale.z); - - int layerNumber = cameraGO.layer; - - GameObject batchGO = new GameObject("ProFlareBatch"); - - batchGO.layer = layerNumber; - - batchGO.transform.parent = cameraGO.transform; - - batchGO.transform.localPosition = Vector3.zero; - - batchGO.transform.localScale = new Vector3(1f/worldScale.x,1f/worldScale.y,1f/worldScale.z); - - ProFlareBatch batch = batchGO.AddComponent<ProFlareBatch>(); - - batch.FlareCamera = camera; - batch.FlareCameraTrans = camera.transform; - - GameObject MainCameraGo = GameObject.FindWithTag("MainCamera"); - - if(MainCameraGo){ -#if UNITY_5 - batch.GameCamera = MainCameraGo.GetComponent<Camera>(); - batch.GameCameraTrans = MainCameraGo.transform; -#else - batch.GameCamera = MainCameraGo.GetComponent<Camera>(); - batch.GameCameraTrans = MainCameraGo.transform; -#endif - } - - Selection.activeGameObject = batchGO; - } - - [MenuItem ("Window/ProFlares/Create Single Camera Setup On Selected Main Camera",false,menuPos+1)] - static void CreateSetupOnExistingGameCamera () { - - GameObject cameraGO = null; - Camera camera = null; - - if(Selection.activeGameObject){ - camera = Selection.activeGameObject.GetComponent<Camera>(); - if(camera == null){ - Debug.LogError("ProFlares - No Camera Selected"); - return; - }else{ - cameraGO = Selection.activeGameObject; - } - }else{ - Debug.LogError("ProFlares - Nothing Selected"); - return; - } - - // Vector3 worldScale = cameraGO.transform.localScale; - - // Transform parent = cameraGO.transform.parent; - - int layerNumber = cameraGO.layer; - - GameObject batchGO = new GameObject("ProFlareBatch"); - - batchGO.layer = layerNumber; - - batchGO.transform.parent = cameraGO.transform; - - batchGO.transform.localPosition = Vector3.zero; - - batchGO.transform.localRotation = Quaternion.identity; - - batchGO.transform.localScale = Vector3.one; - - ProFlareBatch batch = batchGO.AddComponent<ProFlareBatch>(); - - batch.FlareCamera = camera; - - batch.GameCamera = camera; - - batch.FlareCameraTrans = camera.transform; - - batch.mode = ProFlareBatch.Mode.SingleCamera; - - batch.SingleCamera_Mode = true; - - batch.zPos = 1; - /* - GameObject MainCameraGo = GameObject.FindWithTag("MainCamera"); - - if(MainCameraGo){ - batch.GameCamera = MainCameraGo.camera; - batch.GameCameraTrans = MainCameraGo.transform; - }*/ - - Selection.activeGameObject = batchGO; - - } - - [MenuItem ("Window/ProFlares/Create Flare",false,menuPos+12)] - static void CreateFlare () { - - GameObject flareGO = new GameObject("Flare"); - flareGO.layer = 8; - flareGO.AddComponent<ProFlare>(); - Selection.activeGameObject = flareGO; - } - - - - - [MenuItem ("Window/ProFlares/Help",false,menuPos+71)] - static void ProFlareHelp () { - Application.OpenURL("http://www.proflares.com/help"); - } - - public static void DrawGuiInBoxDivider(){ - - GUILayout.Space(8f); - - if (Event.current.type == EventType.Repaint) - { - - int extra = 0; - #if UNITY_4_3 - extra = 10; - #endif - - Texture2D tex = EditorGUIUtility.whiteTexture; - Rect rect = GUILayoutUtility.GetLastRect(); - GUI.color = new Color(0.5f, 0.5f, 0.5f, 0.25f); - GUI.DrawTexture(new Rect(5f+extra, rect.yMin + 5f, Screen.width-11, 1f), tex); - GUI.color = Color.white; - } - } - - - public static void DrawGuiDivider(){ - - GUILayout.Space(12f); - - if (Event.current.type == EventType.Repaint) - { - Texture2D tex = EditorGUIUtility.whiteTexture; - Rect rect = GUILayoutUtility.GetLastRect(); - GUI.color = new Color(0f, 0f, 0f, 0.25f); - GUI.DrawTexture(new Rect(0f, rect.yMin + 6f, Screen.width, 4f), tex); - GUI.DrawTexture(new Rect(0f, rect.yMin + 6f, Screen.width, 1f), tex); - GUI.DrawTexture(new Rect(0f, rect.yMin + 9f, Screen.width, 1f), tex); - GUI.color = Color.white; - } - } - - public static GUIStyle TitleStyle(){ - GUIStyle title = new GUIStyle(EditorStyles.largeLabel); - - title.fontSize = 16; - - title.clipping = TextClipping.Overflow; - - return title; - } - - public static GUIStyle ThinButtonStyle(){ - GUIStyle thinButton = new GUIStyle(EditorStyles.toolbarButton); - thinButton.fontStyle = FontStyle.Bold; - thinButton.fixedHeight = 24f; - return thinButton; - } - - public static GUIStyle ThinButtonRedStyle(){ - GUIStyle thinButtonRed = new GUIStyle(EditorStyles.toolbarButton); - thinButtonRed.fontStyle = FontStyle.Bold; - thinButtonRed.fixedHeight = 24f; - thinButtonRed.normal.textColor = Color.red; - return thinButtonRed; - } - - public static GUIStyle ThinButtonPressedStyle(){ - GUIStyle thinButtonPressed = new GUIStyle(EditorStyles.toolbarButton); - thinButtonPressed.fontStyle = FontStyle.Bold; - thinButtonPressed.fixedHeight = 24f; - return thinButtonPressed; - } - - public static GUIStyle DropDownButtonStyle(){ - GUIStyle dropDownButton = new GUIStyle(EditorStyles.toolbarDropDown); - dropDownButton.fontStyle = FontStyle.Bold; - dropDownButton.fixedHeight = 20f; - return dropDownButton; - } - - public static GUIStyle EnumStyleButton(){ - GUIStyle enumStyleButton = new GUIStyle(EditorStyles.toolbarDropDown); - enumStyleButton.onActive.background = ThinButtonStyle().onActive.background; - enumStyleButton.fixedHeight = 24f; - return enumStyleButton; - } - - public static GUIStyle FoldOutButtonStyle(){ - GUIStyle foldOutButton = new GUIStyle(EditorStyles.foldout); - foldOutButton.fontStyle = FontStyle.Bold; - return foldOutButton; - } - -}
\ No newline at end of file diff --git a/Assets/ProFlares/Editor/FlareEditorHelper.cs.meta b/Assets/ProFlares/Editor/FlareEditorHelper.cs.meta deleted file mode 100644 index c26696a..0000000 --- a/Assets/ProFlares/Editor/FlareEditorHelper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 34cd8af729f81f94289f7610f88c5db5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/FlareJson.cs b/Assets/ProFlares/Editor/FlareJson.cs deleted file mode 100644 index f49d17f..0000000 --- a/Assets/ProFlares/Editor/FlareJson.cs +++ /dev/null @@ -1,1163 +0,0 @@ -using System; -using System.Collections; -using System.Text; -using System.Collections.Generic; -using UnityEngine; - -// Source: UIToolkit -- https://github.com/prime31/UIToolkit/blob/master/Assets/Plugins/MiniJSON.cs - -// Based on the JSON parser from -// http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html - -/// <summary> -/// This class encodes and decodes JSON strings. -/// Spec. details, see http://www.json.org/ -/// -/// JSON uses Arrays and Objects. These correspond here to the datatypes ArrayList and Hashtable. -/// All numbers are parsed to doubles. -/// </summary> - -public class FlareJson -{ - private const int TOKEN_NONE = 0; - private const int TOKEN_CURLY_OPEN = 1; - private const int TOKEN_CURLY_CLOSE = 2; - private const int TOKEN_SQUARED_OPEN = 3; - private const int TOKEN_SQUARED_CLOSE = 4; - private const int TOKEN_COLON = 5; - private const int TOKEN_COMMA = 6; - private const int TOKEN_STRING = 7; - private const int TOKEN_NUMBER = 8; - private const int TOKEN_TRUE = 9; - private const int TOKEN_FALSE = 10; - private const int TOKEN_NULL = 11; - private const int BUILDER_CAPACITY = 2000; - - /// <summary> - /// On decoding, this value holds the position at which the parse failed (-1 = no error). - /// </summary> - protected static int lastErrorIndex = -1; - protected static string lastDecode = ""; - - public static Color decodeColor(Hashtable table){ - - float r = float.Parse(table["r"].ToString()); - float g = float.Parse(table["g"].ToString()); - float b = float.Parse(table["b"].ToString()); - float a = float.Parse(table["a"].ToString()); - - return new Color(r,g,b,a); - } - - public static Vector4 decodeVector4(Hashtable table){ - - float r = float.Parse(table["r"].ToString()); - float g = float.Parse(table["g"].ToString()); - float b = float.Parse(table["b"].ToString()); - float a = float.Parse(table["a"].ToString()); - - return new Vector4(r,g,b,a); - } - - public static Vector3 decodeVector3(Hashtable table){ - - float r = float.Parse(table["r"].ToString()); - float g = float.Parse(table["g"].ToString()); - float b = float.Parse(table["b"].ToString()); - - return new Vector4(r,g,b); - } - - public static Vector2 decodeVector2(Hashtable table){ - - float x = float.Parse(table["x"].ToString()); - float y = float.Parse(table["y"].ToString()); - - return new Vector2(x,y); - } - - - public static AnimationCurve decodeAnimCurve(Hashtable table){ - - AnimationCurve curve = new AnimationCurve (); - - - foreach (System.Collections.DictionaryEntry key in table) { - - - Hashtable keyTable = (Hashtable)table [key.Key]; - - - float time = float.Parse(keyTable["time"].ToString()); - float value = float.Parse(keyTable["value"].ToString()); - float _in = float.Parse(keyTable["in"].ToString()); - float _out = float.Parse(keyTable["out"].ToString()); -// float tangentMode = float.Parse(keyTable["tangentMode"].ToString()); - - Keyframe newKey = new Keyframe(time,value,_in,_out); - // newKey.tangentMode = tangentMode; - - curve.AddKey(newKey); - - } - - return curve; - } - - public static bool decodeBool(string str){ - - int num = int.Parse(str); - if(num == 1) - return true; - else - return false; - } - - public static void LoadFlareData (ProFlare flare, TextAsset asset) - { - - string jsonString = asset.text; - -// Debug.Log ("LoadFlareData"); - - Hashtable decodedHash = jsonDecode (jsonString) as Hashtable; - - if (decodedHash == null) { - Debug.LogWarning ("Unable to parse Json file: " + asset.name); - return; - } - - Hashtable meta = (Hashtable)decodedHash["meta"]; - - flare.GlobalScale = float.Parse(meta["GlobalScale"].ToString()); - - flare.GlobalBrightness = float.Parse(meta["GlobalBrightness"].ToString()); - - flare.GlobalTintColor = FlareJson.decodeColor((Hashtable)meta["GlobalTintColor"]); - - flare.MultiplyScaleByTransformScale = FlareJson.decodeBool(meta["MultiplyScaleByTransformScale"].ToString()); - - //Distance Fall off - flare.useMaxDistance = FlareJson.decodeBool(meta["useMaxDistance"].ToString()); - - flare.useDistanceScale = FlareJson.decodeBool(meta["useDistanceScale"].ToString()); - - flare.useDistanceFade = FlareJson.decodeBool(meta["useDistanceFade"].ToString()); - - flare.GlobalMaxDistance = float.Parse(meta["GlobalMaxDistance"].ToString()); - - - //Angle Culling Properties - flare.UseAngleLimit = FlareJson.decodeBool(meta["UseAngleLimit"].ToString()); - - flare.maxAngle = float.Parse(meta["maxAngle"].ToString()); - - flare.UseAngleScale = FlareJson.decodeBool(meta["UseAngleScale"].ToString()); - - flare.UseAngleBrightness = FlareJson.decodeBool(meta["UseAngleBrightness"].ToString()); - - flare.UseAngleCurve = FlareJson.decodeBool(meta["UseAngleCurve"].ToString()); - - flare.AngleCurve = FlareJson.decodeAnimCurve ((Hashtable)meta ["AngleCurve"]); - - // public LayerMask mask = 1; - - flare.RaycastPhysics = FlareJson.decodeBool(meta["RaycastPhysics"].ToString()); - - flare.OffScreenFadeDist = float.Parse(meta["OffScreenFadeDist"].ToString()); - - flare.useDynamicEdgeBoost = FlareJson.decodeBool(meta["useDynamicEdgeBoost"].ToString()); - - flare.DynamicEdgeBoost = float.Parse(meta["DynamicEdgeBoost"].ToString()); - - flare.DynamicEdgeBrightness = float.Parse(meta["DynamicEdgeBrightness"].ToString()); - - flare.DynamicEdgeRange = float.Parse(meta["DynamicEdgeRange"].ToString()); - - flare.DynamicEdgeBias = float.Parse(meta["DynamicEdgeBias"].ToString()); - - flare.DynamicEdgeCurve = FlareJson.decodeAnimCurve ((Hashtable)meta ["DynamicEdgeCurve"]); - - flare.useDynamicCenterBoost = FlareJson.decodeBool(meta["useDynamicCenterBoost"].ToString()); - - flare.DynamicCenterBoost = float.Parse(meta["DynamicCenterBoost"].ToString()); - - flare.DynamicCenterBrightness = float.Parse(meta["DynamicCenterBrightness"].ToString()); - - flare.DynamicCenterRange = float.Parse(meta["DynamicCenterRange"].ToString()); - - flare.DynamicCenterBias = float.Parse(meta["DynamicCenterBias"].ToString()); - - flare.neverCull = FlareJson.decodeBool(meta["neverCull"].ToString()); - - flare.Elements.Clear (); - - Hashtable elements = (Hashtable)meta["Elements"]; - - foreach (System.Collections.DictionaryEntry item in elements) { - - Hashtable element = (Hashtable)elements[item.Key]; - - ProFlareElement elementNew = new ProFlareElement(); - - elementNew.Editing = FlareJson.decodeBool(element["Editing"].ToString()); - - elementNew.Visible = FlareJson.decodeBool(element["Visible"].ToString()); - - elementNew.SpriteName = element["SpriteName"].ToString(); - - elementNew.flare = flare; - - elementNew.flareAtlas = flare._Atlas; - - elementNew.Brightness = float.Parse(element["Brightness"].ToString()); - - elementNew.Scale = float.Parse(element["Scale"].ToString()); - - elementNew.ScaleRandom = float.Parse(element["ScaleRandom"].ToString()); - - elementNew.ScaleFinal = float.Parse(element["ScaleFinal"].ToString()); - - elementNew.RandomColorAmount = FlareJson.decodeVector4((Hashtable)element["RandomColorAmount"]); - -// //Element OffSet Properties - elementNew.position = float.Parse(element["position"].ToString()); - - elementNew.useRangeOffset = FlareJson.decodeBool(element["useRangeOffset"].ToString()); - - elementNew.SubElementPositionRange_Min = float.Parse(element["SubElementPositionRange_Min"].ToString()); - - elementNew.SubElementPositionRange_Max = float.Parse(element["SubElementPositionRange_Max"].ToString()); - - elementNew.SubElementAngleRange_Min = float.Parse(element["SubElementAngleRange_Min"].ToString()); - - elementNew.SubElementAngleRange_Max = float.Parse(element["SubElementAngleRange_Max"].ToString()); - - elementNew.OffsetPosition = FlareJson.decodeVector3((Hashtable)element["OffsetPosition"]); - - elementNew.Anamorphic = FlareJson.decodeVector3((Hashtable)element["Anamorphic"]); - - elementNew.OffsetPostion = FlareJson.decodeVector3((Hashtable)element["OffsetPostion"]); - -// //Element Rotation Properties - elementNew.angle = float.Parse(element["angle"].ToString()); - - elementNew.useRandomAngle = FlareJson.decodeBool(element["useRandomAngle"].ToString()); - - elementNew.useStarRotation = FlareJson.decodeBool(element["useStarRotation"].ToString()); - - elementNew.AngleRandom_Min = float.Parse(element["AngleRandom_Min"].ToString()); - - elementNew.AngleRandom_Max = float.Parse(element["AngleRandom_Max"].ToString()); - - elementNew.OrientToSource = FlareJson.decodeBool(element["OrientToSource"].ToString()); - - elementNew.rotateToFlare = FlareJson.decodeBool(element["rotateToFlare"].ToString()); - - elementNew.rotationSpeed = float.Parse(element["rotationSpeed"].ToString()); - - elementNew.rotationOverTime = float.Parse(element["rotationOverTime"].ToString()); - -// //Colour Properties, - elementNew.useColorRange = FlareJson.decodeBool(element["useColorRange"].ToString()); - - elementNew.OffsetPosition = FlareJson.decodeVector3((Hashtable)element["OffsetPosition"]); - - elementNew.ElementTint = FlareJson.decodeColor((Hashtable)element["ElementTint"]); - - elementNew.SubElementColor_Start = FlareJson.decodeColor((Hashtable)element["SubElementColor_Start"]); - - elementNew.SubElementColor_End = FlareJson.decodeColor((Hashtable)element["SubElementColor_End"]); - -// //Scale Curve - elementNew.useScaleCurve = FlareJson.decodeBool(element["useScaleCurve"].ToString()); - - elementNew.ScaleCurve = FlareJson.decodeAnimCurve ((Hashtable)element ["ScaleCurve"]); - -// //Override Properties - elementNew.OverrideDynamicEdgeBoost = FlareJson.decodeBool(element["OverrideDynamicEdgeBoost"].ToString()); - - elementNew.DynamicEdgeBoostOverride = float.Parse(element["DynamicEdgeBoostOverride"].ToString()); - - elementNew.OverrideDynamicCenterBoost = FlareJson.decodeBool(element["OverrideDynamicCenterBoost"].ToString()); - - elementNew.DynamicCenterBoostOverride = float.Parse(element["DynamicCenterBoostOverride"].ToString()); - - elementNew.OverrideDynamicEdgeBrightness = FlareJson.decodeBool(element["OverrideDynamicEdgeBrightness"].ToString()); - - elementNew.DynamicEdgeBrightnessOverride = float.Parse(element["DynamicEdgeBrightnessOverride"].ToString()); - - elementNew.OverrideDynamicCenterBrightness = FlareJson.decodeBool(element["OverrideDynamicCenterBrightness"].ToString()); - - elementNew.DynamicCenterBrightnessOverride = float.Parse(element["DynamicCenterBrightnessOverride"].ToString()); - - elementNew.type = (ProFlareElement.Type)(int.Parse(element["type"].ToString())); - - - elementNew.size = FlareJson.decodeVector2((Hashtable)element["size"]); - - Hashtable subElements = (Hashtable)element["subElements"]; - - if(subElements != null) - foreach (System.Collections.DictionaryEntry subItem in subElements) { - - Hashtable subElement = (Hashtable)subElements[subItem.Key]; - - SubElement subElementNew = new SubElement(); - - subElementNew.color = FlareJson.decodeColor((Hashtable)subElement["color"]); - - subElementNew.position = float.Parse(subElement["position"].ToString()); - - subElementNew.offset = FlareJson.decodeVector3((Hashtable)subElement["offset"]); - - subElementNew.angle = float.Parse(subElement["angle"].ToString()); - - subElementNew.scale = float.Parse(subElement["scale"].ToString()); - - subElementNew.random = float.Parse(subElement["random"].ToString()); - - subElementNew.random2 = float.Parse(subElement["random2"].ToString()); - - subElementNew.RandomScaleSeed = float.Parse(subElement["RandomScaleSeed"].ToString()); - - subElementNew.RandomColorSeedR = float.Parse(subElement["RandomColorSeedR"].ToString()); - - subElementNew.RandomColorSeedG = float.Parse(subElement["RandomColorSeedG"].ToString()); - - subElementNew.RandomColorSeedB = float.Parse(subElement["RandomColorSeedB"].ToString()); - - subElementNew.RandomColorSeedA = float.Parse(subElement["RandomColorSeedA"].ToString()); - - elementNew.subElements.Add(subElementNew); - } - - bool Found = false; - - for(int i2 = 0; i2 < flare._Atlas.elementsList.Count; i2++){ - if(elementNew.SpriteName == flare._Atlas.elementsList[i2].name){ - Found = true; - elementNew.elementTextureID = i2; - } - } - - if(Found) - flare.Elements.Add(elementNew); - else - Debug.LogWarning("ProFlares - Flare Element Missing From Atlas Not Adding - "+elementNew.SpriteName); - - } - - foreach (ProFlareBatch batch in flare.FlareBatches) { - batch.dirty = true; - } - } - /// <summary> - /// Parse the specified JSon file, loading sprite information for the specified atlas. - /// </summary> - - public static void LoadSpriteData (ProFlareAtlas atlas, TextAsset asset) - { - if (asset == null || atlas == null) return; - - string jsonString = asset.text; - - Hashtable decodedHash = jsonDecode(jsonString) as Hashtable; - - if (decodedHash == null) - { - Debug.LogWarning("Unable to parse Json file: " + asset.name); - return; - } - List<ProFlareAtlas.Element> oldElements = atlas.elementsList; - - atlas.elementsList = new List<ProFlareAtlas.Element>(); - - Vector2 TextureScale = Vector2.one; - - //Find Texture Size - Hashtable meta = (Hashtable)decodedHash["meta"]; - foreach (System.Collections.DictionaryEntry item in meta) - { - if(item.Key.ToString() == "size"){ - Hashtable sizeTable = (Hashtable)item.Value; - - TextureScale.x = int.Parse(sizeTable["w"].ToString()); - TextureScale.y = int.Parse(sizeTable["h"].ToString()); - } - } - - //Debug.LogError(TextureScale); - - Hashtable frames = (Hashtable)decodedHash["frames"]; - foreach (System.Collections.DictionaryEntry item in frames) - { - ProFlareAtlas.Element newElement = new ProFlareAtlas.Element(); - newElement.name = item.Key.ToString(); - - bool exists = false; - - // Check to see if this sprite exists - foreach (ProFlareAtlas.Element oldSprite in oldElements) - { - if (oldSprite.name.Equals(newElement.name, StringComparison.OrdinalIgnoreCase)) - { - exists = true; - break; - } - } - - if (!exists) - { - newElement.name = newElement.name.Replace(".png", ""); - newElement.name = newElement.name.Replace(".tga", ""); - newElement.name = newElement.name.Replace(".psd", ""); - newElement.name = newElement.name.Replace(".PSD", ""); - } - - Hashtable table = (Hashtable)item.Value; - Hashtable frame = (Hashtable)table["frame"]; - - int frameX = int.Parse(frame["x"].ToString()); - int frameY = int.Parse(frame["y"].ToString()); - int frameW = int.Parse(frame["w"].ToString()); - int frameH = int.Parse(frame["h"].ToString()); - - Rect finalUVs = new Rect(frameX, frameY, frameW, frameH); - - Rect rect = new Rect(frameX, frameY, frameW, frameH); - - float width = TextureScale.x; - float height = TextureScale.y; - - if (width != 0f && height != 0f) - { - finalUVs.xMin = rect.xMin / width; - finalUVs.xMax = rect.xMax / width; - finalUVs.yMin = 1f - rect.yMax / height; - finalUVs.yMax = 1f - rect.yMin / height; - } - - newElement.UV = finalUVs; - newElement.Imported = true; - - - - atlas.elementsList.Add(newElement); - } - - foreach (ProFlareAtlas.Element oldSprite in oldElements) - { - if (!oldSprite.Imported) - { - atlas.elementsList.Add(oldSprite); - } - } - - // Sort imported sprites alphabetically - - atlas.elementsList.Sort(CompareSprites); - - Debug.Log("PROFLARES - Imported " + atlas.elementsList.Count + " Elements"); - - // Unload the asset - asset = null; - Resources.UnloadUnusedAssets(); - } - - /// <summary> - /// Sprite comparison function for sorting. - /// </summary> - - static int CompareSprites (ProFlareAtlas.Element a, ProFlareAtlas.Element b) { return a.name.CompareTo(b.name); } - - /// <summary> - /// Copy the inner rectangle from one sprite to another. - /// </summary> - /* - static void CopyInnerRect (ProFlareAtlas.Element oldSprite, ProFlareAtlas.Element newElement) - { - float offsetX = oldSprite.inner.xMin - oldSprite.outer.xMin; - float offsetY = oldSprite.inner.yMin - oldSprite.outer.yMin; - float sizeX = oldSprite.inner.width; - float sizeY = oldSprite.inner.height; - - if (Mathf.Approximately(newElement.outer.width, oldSprite.outer.width)) - { - // The sprite has not been rotated or it's a square - newElement.inner = new Rect(newElement.outer.xMin + offsetX, newElement.outer.yMin + offsetY, sizeX, sizeY); - } - else if (Mathf.Approximately(newElement.outer.width, oldSprite.outer.height)) - { - // The sprite was rotated since the last time it was imported - newElement.inner = new Rect(newElement.outer.xMin + offsetY, newElement.outer.yMin + offsetX, sizeY, sizeX); - } - } - */ - /// <summary> - /// Parses the string json into a value - /// </summary> - /// <param name="json">A JSON string.</param> - /// <returns>An ArrayList, a Hashtable, a double, a string, null, true, or false</returns> - public static object jsonDecode( string json ) - { - // save the string for debug information - FlareJson.lastDecode = json; - - if( json != null ) - { - char[] charArray = json.ToCharArray(); - int index = 0; - bool success = true; - object value = FlareJson.parseValue( charArray, ref index, ref success ); - - if( success ){ - Debug.Log("jsonDecode success"); - FlareJson.lastErrorIndex = -1; - } - else{ - - FlareJson.lastErrorIndex = index; - } - return value; - } - else - { - return null; - } - } - - - /// <summary> - /// Converts a Hashtable / ArrayList / Dictionary(string,string) object into a JSON string - /// </summary> - /// <param name="json">A Hashtable / ArrayList</param> - /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns> - public static string jsonEncode( object json ) - { - var builder = new StringBuilder( BUILDER_CAPACITY ); - var success = FlareJson.serializeValue( json, builder ); - - return ( success ? builder.ToString() : null ); - } - - - /// <summary> - /// On decoding, this function returns the position at which the parse failed (-1 = no error). - /// </summary> - /// <returns></returns> - public static bool lastDecodeSuccessful() - { - return ( FlareJson.lastErrorIndex == -1 ); - } - - - /// <summary> - /// On decoding, this function returns the position at which the parse failed (-1 = no error). - /// </summary> - /// <returns></returns> - public static int getLastErrorIndex() - { - return FlareJson.lastErrorIndex; - } - - - /// <summary> - /// If a decoding error occurred, this function returns a piece of the JSON string - /// at which the error took place. To ease debugging. - /// </summary> - /// <returns></returns> - public static string getLastErrorSnippet() - { - if( FlareJson.lastErrorIndex == -1 ) - { - return ""; - } - else - { - int startIndex = FlareJson.lastErrorIndex - 5; - int endIndex = FlareJson.lastErrorIndex + 15; - if( startIndex < 0 ) - startIndex = 0; - - if( endIndex >= FlareJson.lastDecode.Length ) - endIndex = FlareJson.lastDecode.Length - 1; - - return FlareJson.lastDecode.Substring( startIndex, endIndex - startIndex + 1 ); - } - } - - - #region Parsing - - protected static Hashtable parseObject( char[] json, ref int index ) - { - Hashtable table = new Hashtable(); - int token; - - // { - nextToken( json, ref index ); - - bool done = false; - while( !done ) - { - token = lookAhead( json, index ); - if( token == FlareJson.TOKEN_NONE ) - { - return null; - } - else if( token == FlareJson.TOKEN_COMMA ) - { - nextToken( json, ref index ); - } - else if( token == FlareJson.TOKEN_CURLY_CLOSE ) - { - nextToken( json, ref index ); - return table; - } - else - { - // name - string name = parseString( json, ref index ); - if( name == null ) - { - return null; - } - - // : - token = nextToken( json, ref index ); - if( token != FlareJson.TOKEN_COLON ) - return null; - - // value - bool success = true; - object value = parseValue( json, ref index, ref success ); - if( !success ) - return null; - - table[name] = value; - } - } - - return table; - } - - - protected static ArrayList parseArray( char[] json, ref int index ) - { - ArrayList array = new ArrayList(); - - // [ - nextToken( json, ref index ); - - bool done = false; - while( !done ) - { - int token = lookAhead( json, index ); - if( token == FlareJson.TOKEN_NONE ) - { - return null; - } - else if( token == FlareJson.TOKEN_COMMA ) - { - nextToken( json, ref index ); - } - else if( token == FlareJson.TOKEN_SQUARED_CLOSE ) - { - nextToken( json, ref index ); - break; - } - else - { - bool success = true; - object value = parseValue( json, ref index, ref success ); - if( !success ) - return null; - - array.Add( value ); - } - } - - return array; - } - - - protected static object parseValue( char[] json, ref int index, ref bool success ) - { - switch( lookAhead( json, index ) ) - { - case FlareJson.TOKEN_STRING: - return parseString( json, ref index ); - case FlareJson.TOKEN_NUMBER: - return parseNumber( json, ref index ); - case FlareJson.TOKEN_CURLY_OPEN: - return parseObject( json, ref index ); - case FlareJson.TOKEN_SQUARED_OPEN: - return parseArray( json, ref index ); - case FlareJson.TOKEN_TRUE: - nextToken( json, ref index ); - return Boolean.Parse( "TRUE" ); - case FlareJson.TOKEN_FALSE: - nextToken( json, ref index ); - return Boolean.Parse( "FALSE" ); - case FlareJson.TOKEN_NULL: - nextToken( json, ref index ); - return null; - case FlareJson.TOKEN_NONE: - break; - } - - success = false; - return null; - } - - - protected static string parseString( char[] json, ref int index ) - { - string s = ""; - char c; - - eatWhitespace( json, ref index ); - - // " - c = json[index++]; - - bool complete = false; - while( !complete ) - { - if( index == json.Length ) - break; - - c = json[index++]; - if( c == '"' ) - { - complete = true; - break; - } - else if( c == '\\' ) - { - if( index == json.Length ) - break; - - c = json[index++]; - if( c == '"' ) - { - s += '"'; - } - else if( c == '\\' ) - { - s += '\\'; - } - else if( c == '/' ) - { - s += '/'; - } - else if( c == 'b' ) - { - s += '\b'; - } - else if( c == 'f' ) - { - s += '\f'; - } - else if( c == 'n' ) - { - s += '\n'; - } - else if( c == 'r' ) - { - s += '\r'; - } - else if( c == 't' ) - { - s += '\t'; - } - else if( c == 'u' ) - { - int remainingLength = json.Length - index; - if( remainingLength >= 4 ) - { - char[] unicodeCharArray = new char[4]; - Array.Copy( json, index, unicodeCharArray, 0, 4 ); - - // Drop in the HTML markup for the unicode character - s += "&#x" + new string( unicodeCharArray ) + ";"; - - /* -uint codePoint = UInt32.Parse(new string(unicodeCharArray), NumberStyles.HexNumber); -// convert the integer codepoint to a unicode char and add to string -s += Char.ConvertFromUtf32((int)codePoint); -*/ - - // skip 4 chars - index += 4; - } - else - { - break; - } - - } - } - else - { - s += c; - } - - } - - if( !complete ) - return null; - - return s; - } - - - protected static double parseNumber( char[] json, ref int index ) - { - eatWhitespace( json, ref index ); - - int lastIndex = getLastIndexOfNumber( json, index ); - int charLength = ( lastIndex - index ) + 1; - char[] numberCharArray = new char[charLength]; - - Array.Copy( json, index, numberCharArray, 0, charLength ); - index = lastIndex + 1; - return Double.Parse( new string( numberCharArray ) ); // , CultureInfo.InvariantCulture); - } - - - protected static int getLastIndexOfNumber( char[] json, int index ) - { - int lastIndex; - for( lastIndex = index; lastIndex < json.Length; lastIndex++ ) - if( "0123456789+-.eE".IndexOf( json[lastIndex] ) == -1 ) - { - break; - } - return lastIndex - 1; - } - - - protected static void eatWhitespace( char[] json, ref int index ) - { - for( ; index < json.Length; index++ ) - if( " \t\n\r".IndexOf( json[index] ) == -1 ) - { - break; - } - } - - - protected static int lookAhead( char[] json, int index ) - { - int saveIndex = index; - return nextToken( json, ref saveIndex ); - } - - - protected static int nextToken( char[] json, ref int index ) - { - eatWhitespace( json, ref index ); - - if( index == json.Length ) - { - return FlareJson.TOKEN_NONE; - } - - char c = json[index]; - index++; - switch( c ) - { - case '{': - return FlareJson.TOKEN_CURLY_OPEN; - case '}': - return FlareJson.TOKEN_CURLY_CLOSE; - case '[': - return FlareJson.TOKEN_SQUARED_OPEN; - case ']': - return FlareJson.TOKEN_SQUARED_CLOSE; - case ',': - return FlareJson.TOKEN_COMMA; - case '"': - return FlareJson.TOKEN_STRING; - case '0': - case '1': - case '2': - case '3': - case '4': - case '5': - case '6': - case '7': - case '8': - case '9': - case '-': - return FlareJson.TOKEN_NUMBER; - case ':': - return FlareJson.TOKEN_COLON; - } - index--; - - int remainingLength = json.Length - index; - - // false - if( remainingLength >= 5 ) - { - if( json[index] == 'f' && - json[index + 1] == 'a' && - json[index + 2] == 'l' && - json[index + 3] == 's' && - json[index + 4] == 'e' ) - { - index += 5; - return FlareJson.TOKEN_FALSE; - } - } - - // true - if( remainingLength >= 4 ) - { - if( json[index] == 't' && - json[index + 1] == 'r' && - json[index + 2] == 'u' && - json[index + 3] == 'e' ) - { - index += 4; - return FlareJson.TOKEN_TRUE; - } - } - - // null - if( remainingLength >= 4 ) - { - if( json[index] == 'n' && - json[index + 1] == 'u' && - json[index + 2] == 'l' && - json[index + 3] == 'l' ) - { - index += 4; - return FlareJson.TOKEN_NULL; - } - } - - return FlareJson.TOKEN_NONE; - } - - #endregion - - - #region Serialization - - protected static bool serializeObjectOrArray( object objectOrArray, StringBuilder builder ) - { - if( objectOrArray is Hashtable ) - { - return serializeObject( (Hashtable)objectOrArray, builder ); - } - else if( objectOrArray is ArrayList ) - { - return serializeArray( (ArrayList)objectOrArray, builder ); - } - else - { - return false; - } - } - - - protected static bool serializeObject( Hashtable anObject, StringBuilder builder ) - { - builder.Append( "{" ); - - IDictionaryEnumerator e = anObject.GetEnumerator(); - bool first = true; - while( e.MoveNext() ) - { - string key = e.Key.ToString(); - object value = e.Value; - - if( !first ) - { - builder.Append( ", " ); - } - - serializeString( key, builder ); - builder.Append( ":" ); - if( !serializeValue( value, builder ) ) - { - return false; - } - - first = false; - } - - builder.Append( "}" ); - return true; - } - - - protected static bool serializeDictionary( Dictionary<string,string> dict, StringBuilder builder ) - { - builder.Append( "{" ); - - bool first = true; - foreach( var kv in dict ) - { - if( !first ) - builder.Append( ", " ); - - serializeString( kv.Key, builder ); - builder.Append( ":" ); - serializeString( kv.Value, builder ); - - first = false; - } - - builder.Append( "}" ); - return true; - } - - - protected static bool serializeArray( ArrayList anArray, StringBuilder builder ) - { - builder.Append( "[" ); - - bool first = true; - for( int i = 0; i < anArray.Count; i++ ) - { - object value = anArray[i]; - - if( !first ) - { - builder.Append( ", " ); - } - - if( !serializeValue( value, builder ) ) - { - return false; - } - - first = false; - } - - builder.Append( "]" ); - return true; - } - - - protected static bool serializeValue( object value, StringBuilder builder ) - { - // Type t = value.GetType(); - // Debug.Log("type: " + t.ToString() + " isArray: " + t.IsArray); - - if( value == null ) - { - builder.Append( "null" ); - } - else if( value.GetType().IsArray ) - { - serializeArray( new ArrayList( (ICollection)value ), builder ); - } - else if( value is string ) - { - serializeString( (string)value, builder ); - } - else if( value is Char ) - { - serializeString( Convert.ToString( (char)value ), builder ); - } - else if( value is Hashtable ) - { - serializeObject( (Hashtable)value, builder ); - } - else if( value is Dictionary<string,string> ) - { - serializeDictionary( (Dictionary<string,string>)value, builder ); - } - else if( value is ArrayList ) - { - serializeArray( (ArrayList)value, builder ); - } - else if( ( value is Boolean ) && ( (Boolean)value == true ) ) - { - builder.Append( "true" ); - } - else if( ( value is Boolean ) && ( (Boolean)value == false ) ) - { - builder.Append( "false" ); - } - else if( value.GetType().IsPrimitive ) - { - serializeNumber( Convert.ToDouble( value ), builder ); - } - else - { - return false; - } - - return true; - } - - - protected static void serializeString( string aString, StringBuilder builder ) - { - builder.Append( "\"" ); - - char[] charArray = aString.ToCharArray(); - for( int i = 0; i < charArray.Length; i++ ) - { - char c = charArray[i]; - if( c == '"' ) - { - builder.Append( "\\\"" ); - } - else if( c == '\\' ) - { - builder.Append( "\\\\" ); - } - else if( c == '\b' ) - { - builder.Append( "\\b" ); - } - else if( c == '\f' ) - { - builder.Append( "\\f" ); - } - else if( c == '\n' ) - { - builder.Append( "\\n" ); - } - else if( c == '\r' ) - { - builder.Append( "\\r" ); - } - else if( c == '\t' ) - { - builder.Append( "\\t" ); - } - else - { - int codepoint = Convert.ToInt32( c ); - if( ( codepoint >= 32 ) && ( codepoint <= 126 ) ) - { - builder.Append( c ); - } - else - { - builder.Append( "\\u" + Convert.ToString( codepoint, 16 ).PadLeft( 4, '0' ) ); - } - } - } - - builder.Append( "\"" ); - } - - - protected static void serializeNumber( double number, StringBuilder builder ) - { - builder.Append( Convert.ToString( number ) ); // , CultureInfo.InvariantCulture)); - } - - #endregion - -} diff --git a/Assets/ProFlares/Editor/FlareJson.cs.meta b/Assets/ProFlares/Editor/FlareJson.cs.meta deleted file mode 100644 index 4dc6aab..0000000 --- a/Assets/ProFlares/Editor/FlareJson.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2a4a1342fbdb2a34a8ff038e0c2296c2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/ProFlareAtlasInspector.cs b/Assets/ProFlares/Editor/ProFlareAtlasInspector.cs deleted file mode 100644 index 1daf894..0000000 --- a/Assets/ProFlares/Editor/ProFlareAtlasInspector.cs +++ /dev/null @@ -1,236 +0,0 @@ - -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - -/// <summary> -/// ProFlareAtlasInspector.cs -/// Custom inspector for the ProFlareAtlas -/// </summary> - -using UnityEngine; -using UnityEditor; -using System.Collections; - - -[CustomEditor(typeof(ProFlareAtlas))] -public class ProFlareAtlasInspector : Editor { - - ProFlareAtlas _ProFlareAtlas; - - public string renameString; - - bool listeningForGuiChanges; - - bool guiChanged = false; - - private void CheckUndo() - { -#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 - Event e = Event.current; - - if ( e.type == EventType.MouseDown && e.button == 0 || e.type == EventType.KeyUp && ( e.keyCode == KeyCode.Tab ) ) { - //Debug.Log("record1"); - Undo.RecordObject(_ProFlareAtlas,"ProFlareAtlas Undo"); - - listeningForGuiChanges = true; - guiChanged = false; - } - - if ( listeningForGuiChanges && guiChanged ) { - //Debug.Log("record2"); - - Undo.RecordObject(_ProFlareAtlas,"ProFlareAtlas Undo"); - listeningForGuiChanges = false; - - } -#else - Event e = Event.current; - - if ( e.type == EventType.MouseDown && e.button == 0 || e.type == EventType.KeyUp && ( e.keyCode == KeyCode.Tab ) ) { - Undo.SetSnapshotTarget( _ProFlareAtlas, "ProFlareAtlas Undo" ); - Undo.CreateSnapshot(); - Undo.ClearSnapshotTarget(); - listeningForGuiChanges = true; - guiChanged = false; - } - - if ( listeningForGuiChanges && guiChanged ) { - Undo.SetSnapshotTarget( _ProFlareAtlas, "ProFlareAtlas Undo" ); - Undo.RegisterSnapshot(); - Undo.ClearSnapshotTarget(); - listeningForGuiChanges = false; - } -#endif - } - - public override void OnInspectorGUI () { - _ProFlareAtlas = target as ProFlareAtlas; - CheckUndo(); - // base.OnInspectorGUI(); - FlareEditorHelper.DrawGuiDivider(); - GUIStyle title = FlareEditorHelper.TitleStyle(); - GUIStyle thinButton = FlareEditorHelper.ThinButtonStyle(); - GUIStyle enumDropDown = FlareEditorHelper.EnumStyleButton(); - GUIStyle redButton = FlareEditorHelper.ThinButtonRedStyle(); - - - EditorGUILayout.LabelField("ProFlare Atlas Editor",title); - GUILayout.Space(10f); - - _ProFlareAtlas.texture = EditorGUILayout.ObjectField("Flare Atlas Texture", _ProFlareAtlas.texture, typeof(Texture2D), false) as Texture2D; - - if(_ProFlareAtlas.texture == null){ - EditorGUILayout.HelpBox("Assign a texture to the atlas.", MessageType.Warning,true); - return; - } - TextAsset ta = EditorGUILayout.ObjectField("Atlas JSON Import", null, typeof(TextAsset), false) as TextAsset; - - if (ta != null) - { - FlareJson.LoadSpriteData(_ProFlareAtlas, ta); - Updated = true; - } - - FlareEditorHelper.DrawGuiDivider(); - EditorGUILayout.LabelField("Atlas Elements",title); - GUILayout.Space(6f); - - EditorGUILayout.BeginHorizontal(); - - - if(_ProFlareAtlas.elementsList.Count < 1) - - EditorGUILayout.HelpBox("No Elements in flare atlas", MessageType.Warning,true); - else{ - - _ProFlareAtlas.elementNameList = new string[_ProFlareAtlas.elementsList.Count]; - - for(int i = 0; i < _ProFlareAtlas.elementNameList.Length; i++) - _ProFlareAtlas.elementNameList[i] = _ProFlareAtlas.elementsList[i].name; - - - int _ProFlareAtlasElementNumber = EditorGUILayout.Popup(_ProFlareAtlas.elementNumber, _ProFlareAtlas.elementNameList,enumDropDown); - - if(_ProFlareAtlasElementNumber != _ProFlareAtlas.elementNumber){ - _ProFlareAtlas.elementNumber = _ProFlareAtlasElementNumber; - renameString = _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].name; - } - - if(GUILayout.Button("EDIT",thinButton)){Updated = true; - if(_ProFlareAtlas.editElements) - _ProFlareAtlas.editElements = false; - else - _ProFlareAtlas.editElements = true; - } - } - - if(GUILayout.Button("ADD NEW",thinButton)){ - - _ProFlareAtlas.editElements = true; - - ProFlareAtlas.Element element = new ProFlareAtlas.Element(); - - element.name = "New Element " + _ProFlareAtlas.elementsList.Count; - - renameString = element.name; - element.Imported = false; - - _ProFlareAtlas.elementsList.Add(element); - - _ProFlareAtlas.elementNumber = _ProFlareAtlas.elementsList.Count-1; - - - Updated = true; - } - - EditorGUILayout.EndHorizontal(); - - if(_ProFlareAtlas.elementsList.Count < 1) - return; - - EditorGUILayout.BeginVertical("box"); - GUILayout.Space(20f); - - Rect lastRect = GUILayoutUtility.GetLastRect(); - - Rect outerRect2 = new Rect(lastRect.center.x,0+lastRect.yMin,200,200); - - if(_ProFlareAtlas.elementsList.Count > 0){ - GUI.DrawTextureWithTexCoords(outerRect2, _ProFlareAtlas.texture, _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV, false); - GUILayout.Space(200f); - } - GUI.enabled = _ProFlareAtlas.editElements; - - - - if(_ProFlareAtlas.editElements){ - int extra = 0; -#if UNITY_4_3 - extra = 10; -#endif - Rect outerRect3 = new Rect(107+extra,lastRect.yMin,0.5f,200); - - Rect rect = new Rect(0,0,1,1); - - GUI.DrawTextureWithTexCoords(outerRect3, EditorGUIUtility.whiteTexture, rect, false); - - Rect outerRect4 = new Rect(7+extra,100+lastRect.yMin,200,0.5f); - - GUI.DrawTextureWithTexCoords(outerRect4, EditorGUIUtility.whiteTexture, rect, true); - } - - GUILayout.BeginHorizontal(); - - if(!_ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].Imported){ - renameString = EditorGUILayout.TextField("Name",renameString); - if(GUILayout.Button("RENAME")){ - Updated = true; - _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].name = renameString; - } - }else - EditorGUILayout.LabelField("Name - "+renameString); - - GUILayout.EndHorizontal(); - - EditorGUILayout.Toggle("Imported :", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].Imported); - - float width = EditorGUILayout.Slider("Width", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.width,0f,1f); - float height = EditorGUILayout.Slider("Height", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.height,0f,1f); - - float CenterX = EditorGUILayout.Slider("Center X", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.center.x,0f,1f); - float CenterY = EditorGUILayout.Slider("Center Y", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.center.y,0f,1f); - - float xMin = _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.xMin; - float yMin = _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.yMin; - - Rect newRect = new Rect(xMin,yMin,width,height); - - newRect.center = new Vector2(CenterX,CenterY); - - GUILayout.Space(40f); - - _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV = newRect; - - if(GUILayout.Button("DELETE ELEMENT",redButton)){ - Updated = true; - _ProFlareAtlas.elementsList.Remove(_ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber]); - _ProFlareAtlas.elementNumber = 0; - } - - EditorGUILayout.EndVertical(); - - GUI.enabled = true; - - - if (GUI.changed || Updated) - { - Updated = false; - guiChanged = true; - EditorUtility.SetDirty (target); - } - - FlareEditorHelper.DrawGuiDivider(); - } - bool Updated = false; -} - diff --git a/Assets/ProFlares/Editor/ProFlareAtlasInspector.cs.meta b/Assets/ProFlares/Editor/ProFlareAtlasInspector.cs.meta deleted file mode 100644 index 042a8fe..0000000 --- a/Assets/ProFlares/Editor/ProFlareAtlasInspector.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 064d3469f306440458124e4ebd9e4038 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/ProFlareBatchInspector.cs b/Assets/ProFlares/Editor/ProFlareBatchInspector.cs deleted file mode 100644 index 30c9b9c..0000000 --- a/Assets/ProFlares/Editor/ProFlareBatchInspector.cs +++ /dev/null @@ -1,300 +0,0 @@ - -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - -/// <summary> -/// ProFlareBatchInspector.cs -/// Custom inspector for the ProFlareBatch -/// </summary> - -using UnityEngine; -using UnityEditor; -using System.Collections; - -[CustomEditor(typeof(ProFlareBatch))] -public class ProFlareBatchInspector : Editor { - - ProFlareBatch _ProFlareBatch; - // Use this for initialization - bool Updated; - string occluded = "Occluded"; - public override void OnInspectorGUI () { - - GUIStyle title = FlareEditorHelper.TitleStyle(); - - FlareEditorHelper.DrawGuiDivider(); - - EditorGUILayout.LabelField("Pro Flare Batch :",title); - - GUILayout.Space(10f); - - _ProFlareBatch = target as ProFlareBatch; - //base.DrawDefaultInspector(); - _ProFlareBatch.debugMessages = EditorGUILayout.Toggle("Debug Messages",_ProFlareBatch.debugMessages); - - EditorGUILayout.BeginHorizontal(); - - EditorGUILayout.LabelField("Mode",GUILayout.MaxWidth(100)); - - ProFlareBatch.Mode _mode = (ProFlareBatch.Mode)EditorGUILayout.EnumPopup(_ProFlareBatch.mode); - - if(_mode != _ProFlareBatch.mode){ - - _ProFlareBatch.mode = _mode; - - switch(_mode){ - case(ProFlareBatch.Mode.Standard):{ - _ProFlareBatch.SingleCamera_Mode = false; - _ProFlareBatch.VR_Mode = false; - }break; - case(ProFlareBatch.Mode.SingleCamera):{ - _ProFlareBatch.SingleCamera_Mode = true; - _ProFlareBatch.VR_Mode = false; - }break; - case(ProFlareBatch.Mode.VR):{ - _ProFlareBatch.SingleCamera_Mode = false; - _ProFlareBatch.VR_Mode = true; - }break; - } - - Updated = true; - - } - - - EditorGUILayout.EndHorizontal(); - - ProFlareAtlas _atlas = EditorGUILayout.ObjectField("Flare Atlas", _ProFlareBatch._atlas, typeof(ProFlareAtlas), false) as ProFlareAtlas; - - if(!_ProFlareBatch._atlas){ - EditorGUILayout.HelpBox("Assign a Flare Atlas.", MessageType.Error,false); - } - - - Camera _camera = EditorGUILayout.ObjectField("Game Camera", _ProFlareBatch.GameCamera, typeof(Camera), true) as Camera; - - if(_camera != _ProFlareBatch.GameCamera){ - - Updated = true; - - _ProFlareBatch.GameCamera = _camera; - - if(_ProFlareBatch.GameCamera) - _ProFlareBatch.GameCameraTrans = _camera.transform; - } - - if(_ProFlareBatch.GameCamera == null) - EditorGUILayout.HelpBox("Assign Game Camera.", MessageType.Warning,false); - - _ProFlareBatch.FlareCamera = EditorGUILayout.ObjectField("Flare Camera", _ProFlareBatch.FlareCamera, typeof(Camera), true) as Camera; - - Texture2D temp2D = null; - - if (_atlas != _ProFlareBatch._atlas) - { - if(_atlas == null) - _ProFlareBatch._atlas = null; - else - if(_atlas.texture != null){ - if(_ProFlareBatch.VR_Mode) - _ProFlareBatch.name = "ProFlareBatch_VR ("+_atlas.gameObject.name+")"; - else - _ProFlareBatch.name = "ProFlareBatch ("+_atlas.gameObject.name+")"; - - _ProFlareBatch._atlas = _atlas; - - _ProFlareBatch.ForceRefresh(); - - Updated = true; - - _ProFlareBatch.mat.mainTexture = _ProFlareBatch._atlas.texture; - - _ProFlareBatch.dirty = true; - - ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[]; - - foreach(ProFlare flare in flares){ - flare.ReInitialise(); - } - - }else{ - Debug.LogError("ProFlares - Atlas missing texture, Atlas not assigned."); - } - } - - if(_ProFlareBatch.mode == ProFlareBatch.Mode.VR){ - EditorGUILayout.BeginHorizontal(); - - EditorGUILayout.LabelField("VR Flare Depth"); - - _ProFlareBatch.VR_Depth = EditorGUILayout.Slider(_ProFlareBatch.VR_Depth,0f,1f); - - EditorGUILayout.EndHorizontal(); - } - - if (_ProFlareBatch._atlas) - { - if(_ProFlareBatch.mat) - if(Application.isPlaying || (_ProFlareBatch.mat.mainTexture == null)) - if(_atlas.texture != null) - _ProFlareBatch.mat.mainTexture = _atlas.texture; - - - FlareEditorHelper.DrawGuiDivider(); - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Connected Flares :",title); - if(GUILayout.Button("Force Refresh",GUILayout.MaxWidth(120))){ - - _ProFlareBatch.ForceRefresh(); - - ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[]; - - foreach(ProFlare flare in flares){ - flare.ReInitialise(); - } - - Updated = true; - } - EditorGUILayout.EndHorizontal(); - GUILayout.Space(9f); -// if(_ProFlareBatch.Flares.Count != ProFlareBatch.FlaresList.Count){ - - -// } - - if(_ProFlareBatch.FlaresList.Count < 1) - EditorGUILayout.LabelField("No Connected flares"); - else{ - EditorGUILayout.LabelField(_ProFlareBatch.FlaresList.Count.ToString()+" Flares Connected"); - - if(_ProFlareBatch.FlaresList.Count < 10) - _ProFlareBatch.showAllConnectedFlares = EditorGUILayout.Toggle("Show All Connected Flares",_ProFlareBatch.showAllConnectedFlares); - for(int i = 0; i < _ProFlareBatch.FlaresList.Count; i++){ - - if(_ProFlareBatch.FlaresList[i].flare == null) - continue; - - EditorGUILayout.BeginHorizontal(); - - if(_ProFlareBatch.FlaresList[i].occlusion == null) - continue; - - if(!_ProFlareBatch.FlaresList[i].occlusion.occluded) - - EditorGUILayout.LabelField((i+1).ToString()+" - "+_ProFlareBatch.FlaresList[i].flare.gameObject.name+" - "+_ProFlareBatch.FlaresList[i].occlusion._CullingState.ToString()); - else - EditorGUILayout.LabelField((i+1).ToString()+" - "+_ProFlareBatch.FlaresList[i].flare.gameObject.name+" - "+_ProFlareBatch.FlaresList[i].occlusion._CullingState.ToString()+" - "+occluded); - - if(GUILayout.Button("Select",GUILayout.Width(60))) - { - Selection.activeGameObject = _ProFlareBatch.FlaresList[i].flare.gameObject; - } - - - EditorGUILayout.EndHorizontal(); - if(i > 10){ - - if(!_ProFlareBatch.showAllConnectedFlares) - break; - } - } - } - - FlareEditorHelper.DrawGuiDivider(); - EditorGUILayout.LabelField("Settings :",title); - GUILayout.Space(9f); - _ProFlareBatch.zPos = EditorGUILayout.FloatField("Z Position",_ProFlareBatch.zPos); - FlareEditorHelper.DrawGuiDivider(); - EditorGUILayout.LabelField("Optimizations :",title); - - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Use Flare Culling"); - _ProFlareBatch.useCulling = EditorGUILayout.Toggle(_ProFlareBatch.useCulling); - GUI.enabled = _ProFlareBatch.useCulling; - EditorGUILayout.EndHorizontal(); - - - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Cull Flares After Seconds "); - _ProFlareBatch.cullFlaresAfterTime = EditorGUILayout.IntField(_ProFlareBatch.cullFlaresAfterTime); - EditorGUILayout.EndHorizontal(); - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Cull Flares when can cull # Flares "); - _ProFlareBatch.cullFlaresAfterCount = EditorGUILayout.IntField(_ProFlareBatch.cullFlaresAfterCount); - EditorGUILayout.EndHorizontal(); - - GUI.enabled = true; - GUILayout.Space(8f); - EditorGUILayout.BeginVertical("box"); - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Use Brightness Culling"); - _ProFlareBatch.useBrightnessThreshold = EditorGUILayout.Toggle(_ProFlareBatch.useBrightnessThreshold); - EditorGUILayout.EndHorizontal(); - GUI.enabled = _ProFlareBatch.useBrightnessThreshold; - _ProFlareBatch.BrightnessThreshold = Mathf.Clamp(EditorGUILayout.IntField(" Minimum Brightness",_ProFlareBatch.BrightnessThreshold),0,255); - GUI.enabled = true; - - EditorGUILayout.EndVertical(); - - - if(Application.isPlaying) - GUI.enabled = false; - else - GUI.enabled = true; - - FlareEditorHelper.DrawGuiDivider(); - - EditorGUILayout.LabelField("Debug :",title); - GUILayout.Space(8f); - - EditorGUILayout.BeginVertical("box"); - EditorGUILayout.LabelField("Flare Count : " + _ProFlareBatch.FlaresList.Count); - EditorGUILayout.LabelField("Flare Elements : " + _ProFlareBatch.FlareElements.Count); - //if(_ProFlareBatch.meshFilter){ - // EditorGUILayout.LabelField("Triangle Count : " + (_ProFlareBatch.meshFilter.sharedMesh.triangles.Length/3).ToString()); - // EditorGUILayout.LabelField("Vertex Count : " + _ProFlareBatch.meshFilter.sharedMesh.vertexCount.ToString()); - //} - EditorGUILayout.BeginHorizontal(); - - EditorGUILayout.LabelField("Show Overdraw",GUILayout.MaxWidth(160)); - //_ProFlareBatch.useBrightnessThreshold = EditorGUILayout.Toggle(_ProFlareBatch.useBrightnessThreshold); - bool overdraw = EditorGUILayout.Toggle(_ProFlareBatch.overdrawDebug); - EditorGUILayout.EndHorizontal(); - EditorGUILayout.EndVertical(); - - - - if(overdraw != _ProFlareBatch.overdrawDebug){ - - _ProFlareBatch.overdrawDebug = overdraw; - - if(overdraw){ - - temp2D = new Texture2D(1, 16); - temp2D.name = "[Generated] Debug"; - temp2D.hideFlags = HideFlags.DontSave; - - for (int i = 0; i < 16; ++i) - temp2D.SetPixel(0, i, Color.white); - - _ProFlareBatch.mat.mainTexture = temp2D; - - }else{ - if(_atlas.texture != null) - _ProFlareBatch.mat.mainTexture = _atlas.texture; - - if(temp2D != null) - Destroy(temp2D); - } - - } - FlareEditorHelper.DrawGuiDivider(); - - if (GUI.changed||Updated) - { - Updated = false; - EditorUtility.SetDirty (target); - } - } - } -} diff --git a/Assets/ProFlares/Editor/ProFlareBatchInspector.cs.meta b/Assets/ProFlares/Editor/ProFlareBatchInspector.cs.meta deleted file mode 100644 index 9cbaec4..0000000 --- a/Assets/ProFlares/Editor/ProFlareBatchInspector.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5f2ace44baae7294c8398d6a360622a9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/ProFlareExporter.cs b/Assets/ProFlares/Editor/ProFlareExporter.cs deleted file mode 100644 index 9a17eba..0000000 --- a/Assets/ProFlares/Editor/ProFlareExporter.cs +++ /dev/null @@ -1,305 +0,0 @@ -using System; -using System.Collections; -using System.Text; -using System.Collections.Generic; -using UnityEngine; -using System.IO; -using UnityEditor; - -public class ProFlareExporter { - - - public static string animCurveExport(AnimationCurve curve){ - string curveString = "{"; - - int keyCount = 0; - - foreach(Keyframe key in curve.keys){ - - curveString = curveString+"\"key"+keyCount+"\": {\"time\":"+key.time+",\"value\":"+key.value+",\"in\":"+key.inTangent+",\"out\":"+key.outTangent+",\"tangentMode\":"+key.tangentMode+"}"; - - keyCount++; - if(keyCount != curve.keys.Length) - curveString = curveString+","; - - } - curveString = curveString+"}"; - - return curveString; - } - - // Use this for initialization - public static void ExportFlare (ProFlare flare) { - Debug.Log ("Export Flare"); - - string fileName = "Assets/ProFlares/ExportedFlares/"+flare.gameObject.name+".txt"; - - if (File.Exists(fileName)) - { - Debug.Log(fileName+" already exists."); - //return; - } - var sr = File.CreateText(fileName); - sr.WriteLine ("{"); - - sr.WriteLine ("\"meta\": {"); - //sr.WriteLine (" \"frame\": {\"x\":768,\"y\":512,\"w\":256,\"h\":256},"); - - sr.WriteLine (" \"GlobalScale\": {0},",flare.GlobalScale); - - sr.WriteLine (" \"MultiplyScaleByTransformScale\": {0},",boolToString(flare.MultiplyScaleByTransformScale)); - - sr.WriteLine (" \"GlobalBrightness\": {0},",flare.GlobalBrightness); - - sr.WriteLine (" \"GlobalTintColor\": {\"r\":"+flare.GlobalTintColor.r+",\"g\":"+flare.GlobalTintColor.g+",\"b\":"+flare.GlobalTintColor.b+",\"a\":"+flare.GlobalTintColor.a+"},"); - - sr.WriteLine (" \"useMaxDistance\": {0},",boolToString(flare.useMaxDistance)); - - sr.WriteLine (" \"useDistanceScale\": {0},",boolToString(flare.useDistanceScale)); - - sr.WriteLine (" \"useDistanceFade\": {0},",boolToString(flare.useDistanceFade)); - - sr.WriteLine (" \"GlobalMaxDistance\": {0},",flare.GlobalMaxDistance); - -// //Angle Culling Properties - sr.WriteLine (" \"UseAngleLimit\": {0},",boolToString(flare.UseAngleLimit)); - - sr.WriteLine (" \"maxAngle\": {0},",flare.maxAngle); - - sr.WriteLine (" \"UseAngleScale\": {0},",boolToString(flare.UseAngleScale)); - - sr.WriteLine (" \"UseAngleBrightness\": {0},",boolToString(flare.UseAngleBrightness)); - - sr.WriteLine (" \"UseAngleCurve\": {0},",boolToString(flare.UseAngleCurve)); - - sr.WriteLine (" \"AngleCurve\": {0},",ProFlareExporter.animCurveExport(flare.AngleCurve)); - -// //Occlusion Properties -// public LayerMask mask = 1; - -///////////////////////////// sr.WriteLine (" \"mask\": {0},",(int)flare.mask); - - // public bool RaycastPhysics; - sr.WriteLine (" \"RaycastPhysics\": {0},",boolToString(flare.RaycastPhysics)); - - sr.WriteLine (" \"OffScreenFadeDist\": {0},",flare.OffScreenFadeDist); - -// -// //Dynamic Edge Properties - - sr.WriteLine (" \"useDynamicEdgeBoost\": {0},",boolToString(flare.useDynamicEdgeBoost)); - - sr.WriteLine (" \"DynamicEdgeBoost\": {0},",flare.DynamicEdgeBoost); - - sr.WriteLine (" \"DynamicEdgeBrightness\": {0},",flare.DynamicEdgeBrightness); - - sr.WriteLine (" \"DynamicEdgeRange\": {0},",flare.DynamicEdgeRange); - - sr.WriteLine (" \"DynamicEdgeBias\": {0},",flare.DynamicEdgeBias); - - sr.WriteLine (" \"DynamicEdgeCurve\": {0},",ProFlareExporter.animCurveExport(flare.DynamicEdgeCurve)); - -// //Dynamic Center Properties - sr.WriteLine (" \"useDynamicCenterBoost\": {0},",boolToString(flare.useDynamicCenterBoost)); - - sr.WriteLine (" \"DynamicCenterBoost\": {0},",flare.DynamicCenterBoost); - - sr.WriteLine (" \"DynamicCenterBrightness\": {0},",flare.DynamicCenterBrightness); - - sr.WriteLine (" \"DynamicCenterRange\": {0},",flare.DynamicCenterRange); - - sr.WriteLine (" \"DynamicCenterBias\": {0},",flare.DynamicCenterBias); - -// public bool neverCull; - sr.WriteLine (" \"neverCull\": {0},",boolToString(flare.neverCull)); - - sr.WriteLine (" \"Elements\": {"); - int count = 0; - - foreach (ProFlareElement element in flare.Elements) { - sr.WriteLine (" \"Element"+count+"\": {"); - - sr.WriteLine (" \"Editing\": {0},",boolToString(element.Editing)); - - sr.WriteLine (" \"Visible\": {0},",boolToString(element.Visible)); - -// //Element's texture index inside the texture atlas. -// public int elementTextureID; - sr.WriteLine (" \"elementTextureID\": {0},",element.elementTextureID); - -// -// //Elements Sprite name from the texture atlas, this isn't checked at runtime. Its only used to help stop flares breaking when the atlas changes. -// public string SpriteName; - - sr.WriteLine (" \"Brightness\": {0},",element.Brightness); - - sr.WriteLine (" \"Scale\": {0},",element.Scale); - - sr.WriteLine (" \"ScaleRandom\": {0},",element.ScaleRandom); - - sr.WriteLine (" \"ScaleFinal\": {0},",element.ScaleFinal); - - sr.WriteLine (" \"RandomColorAmount\": {\"r\":"+element.RandomColorAmount.x+",\"g\":"+element.RandomColorAmount.y+",\"b\":"+element.RandomColorAmount.z+",\"a\":"+element.RandomColorAmount.w+"},"); - -// //Element OffSet Properties - sr.WriteLine (" \"position\": {0},",element.position); - - sr.WriteLine (" \"useRangeOffset\": {0},",boolToString(element.useRangeOffset)); - - sr.WriteLine (" \"SubElementPositionRange_Min\": {0},",element.SubElementPositionRange_Min); - - sr.WriteLine (" \"SubElementPositionRange_Max\": {0},",element.SubElementPositionRange_Max); - - sr.WriteLine (" \"SubElementAngleRange_Min\": {0},",element.SubElementAngleRange_Min); - - sr.WriteLine (" \"SubElementAngleRange_Max\": {0},",element.SubElementAngleRange_Max); - - sr.WriteLine (" \"OffsetPosition\": {\"r\":"+element.OffsetPosition.x+",\"g\":"+element.OffsetPosition.y+",\"b\":"+element.OffsetPosition.z+"},"); - - sr.WriteLine (" \"Anamorphic\": {\"r\":"+element.Anamorphic.x+",\"g\":"+element.Anamorphic.y+",\"b\":"+element.Anamorphic.z+"},"); - - sr.WriteLine (" \"OffsetPostion\": {\"r\":"+element.OffsetPostion.x+",\"g\":"+element.OffsetPostion.y+",\"b\":"+element.OffsetPostion.z+"},"); - -// //Element Rotation Properties - sr.WriteLine (" \"angle\": {0},",element.angle); - - sr.WriteLine (" \"useRandomAngle\": {0},",boolToString(element.useRandomAngle)); - - sr.WriteLine (" \"useStarRotation\": {0},",boolToString(element.useStarRotation)); - - sr.WriteLine (" \"AngleRandom_Min\": {0},",element.AngleRandom_Min); - - sr.WriteLine (" \"AngleRandom_Max\": {0},",element.AngleRandom_Max); - - sr.WriteLine (" \"OrientToSource\": {0},",boolToString(element.OrientToSource)); - - sr.WriteLine (" \"rotateToFlare\": {0},",boolToString(element.rotateToFlare)); - - sr.WriteLine (" \"rotationSpeed\": {0},",element.rotationSpeed); - - sr.WriteLine (" \"rotationOverTime\": {0},",element.rotationOverTime); - -// //Colour Properties, - sr.WriteLine (" \"useColorRange\": {0},",boolToString(element.useColorRange)); - - sr.WriteLine (" \"ElementFinalColor\": {\"r\":"+element.ElementFinalColor.r+",\"g\":"+element.ElementFinalColor.g+",\"b\":"+element.ElementFinalColor.b+",\"a\":"+element.ElementFinalColor.a+"},"); - - sr.WriteLine (" \"ElementTint\": {\"r\":"+element.ElementTint.r+",\"g\":"+element.ElementTint.g+",\"b\":"+element.ElementTint.b+",\"a\":"+element.ElementTint.a+"},"); - - sr.WriteLine (" \"SubElementColor_Start\": {\"r\":"+element.SubElementColor_Start.r+",\"g\":"+element.SubElementColor_Start.g+",\"b\":"+element.SubElementColor_Start.b+",\"a\":"+element.SubElementColor_Start.a+"},"); - - sr.WriteLine (" \"SubElementColor_End\": {\"r\":"+element.SubElementColor_End.r+",\"g\":"+element.SubElementColor_End.g+",\"b\":"+element.SubElementColor_End.b+",\"a\":"+element.SubElementColor_End.a+"},"); - - sr.WriteLine (" \"useScaleCurve\": {0},",boolToString(element.useScaleCurve)); - - sr.WriteLine (" \"ScaleCurve\": {0},",ProFlareExporter.animCurveExport(element.ScaleCurve)); - -// //Override Properties - sr.WriteLine (" \"OverrideDynamicEdgeBoost\": {0},",boolToString(element.OverrideDynamicEdgeBoost)); - - sr.WriteLine (" \"DynamicEdgeBoostOverride\": {0},",element.DynamicEdgeBoostOverride); - - sr.WriteLine (" \"OverrideDynamicCenterBoost\": {0},",boolToString(element.OverrideDynamicCenterBoost)); - - sr.WriteLine (" \"DynamicCenterBoostOverride\": {0},",element.DynamicCenterBoostOverride); - - sr.WriteLine (" \"OverrideDynamicEdgeBrightness\": {0},",boolToString(element.OverrideDynamicEdgeBrightness)); - - sr.WriteLine (" \"DynamicEdgeBrightnessOverride\": {0},",element.DynamicEdgeBrightnessOverride); - - sr.WriteLine (" \"OverrideDynamicCenterBrightness\": {0},",boolToString(element.OverrideDynamicCenterBrightness)); - - sr.WriteLine (" \"DynamicCenterBrightnessOverride\": {0},",element.DynamicCenterBrightnessOverride); - - if(element.subElements.Count > 0){ - - sr.WriteLine (" \"subElements\": {"); - int count2 = 0; - - foreach (SubElement subElement in element.subElements) { - sr.WriteLine (" \"subElement"+count2+"\": {"); - - sr.WriteLine (" \"color\": {\"r\":"+subElement.color.r+",\"g\":"+subElement.color.g+",\"b\":"+subElement.color.b+",\"a\":"+subElement.color.a+"},"); - - sr.WriteLine (" \"position\": {0},",subElement.position); - - sr.WriteLine (" \"offset\": {\"r\":"+subElement.color.r+",\"g\":"+subElement.color.g+",\"b\":"+subElement.color.b+"},"); - - sr.WriteLine (" \"angle\": {0},",subElement.angle); - - sr.WriteLine (" \"scale\": {0},",subElement.scale); - - sr.WriteLine (" \"random\": {0},",subElement.random); - - sr.WriteLine (" \"random2\": {0},",subElement.random2); - - sr.WriteLine (" \"RandomScaleSeed\": {0},",subElement.RandomScaleSeed); - - sr.WriteLine (" \"RandomColorSeedR\": {0},",subElement.RandomColorSeedR); - - sr.WriteLine (" \"RandomColorSeedG\": {0},",subElement.RandomColorSeedG); - - sr.WriteLine (" \"RandomColorSeedB\": {0},",subElement.RandomColorSeedB); - - sr.WriteLine (" \"RandomColorSeedA\": {0}",subElement.RandomColorSeedA); - - count2++; - if(count2 == element.subElements.Count) - sr.WriteLine (" }"); - else - sr.WriteLine (" },"); - } - - sr.WriteLine (" },"); - } - - sr.WriteLine (" \"EditDynamicTriggering\": {0},",boolToString(element.EditDynamicTriggering)); - - sr.WriteLine (" \"EditOcclusion\": {0},",boolToString(element.EditOcclusion)); - - sr.WriteLine (" \"ElementSetting\": {0},",boolToString(element.ElementSetting)); - - sr.WriteLine (" \"OffsetSetting\": {0},",boolToString(element.OffsetSetting)); - - sr.WriteLine (" \"ColorSetting\": {0},",boolToString(element.ColorSetting)); - - sr.WriteLine (" \"ScaleSetting\": {0},",boolToString(element.ScaleSetting)); - - sr.WriteLine (" \"RotationSetting\": {0},",boolToString(element.RotationSetting)); - - sr.WriteLine (" \"OverrideSetting\": {0},",boolToString(element.OverrideSetting)); - - sr.WriteLine (" \"type\": \"{0}\"",(int)element.type); - - sr.WriteLine (" \"size\": {\"x\":"+element.size.x+",\"y\":"+element.size.y+"},"); - - sr.WriteLine (" \"SpriteName\": \"{0}\"",element.SpriteName); - - count++; - - if(count == flare.Elements.Count) - sr.WriteLine (" }"); - else - sr.WriteLine (" },"); - } - sr.WriteLine (" }"); - - sr.WriteLine ("}"); - - sr.WriteLine ("}"); - - sr.Close(); - - EditorUtility.SetDirty (flare); - - } - - static string boolToString(bool _bool){ - - if (_bool) - return "1"; - else - return "0"; - } - -} diff --git a/Assets/ProFlares/Editor/ProFlareExporter.cs.meta b/Assets/ProFlares/Editor/ProFlareExporter.cs.meta deleted file mode 100644 index 88d9a8b..0000000 --- a/Assets/ProFlares/Editor/ProFlareExporter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d45807196ac7d4b14936e8f01b552b1a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/ProFlareInspector.cs b/Assets/ProFlares/Editor/ProFlareInspector.cs deleted file mode 100644 index 7f5391c..0000000 --- a/Assets/ProFlares/Editor/ProFlareInspector.cs +++ /dev/null @@ -1,1390 +0,0 @@ - -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - - -/// <summary> -/// ProFlareInspector.cs -/// Custom inspector for the ProFlare -/// </summary> - -using UnityEngine; -using UnityEditor; -using System.Collections; -using System.Collections.Generic; - -[CanEditMultipleObjects] -[CustomEditor(typeof(ProFlare))] -public class ProFlareInspector : Editor { - - ProFlare _flare; - - GUIStyle title; - - GUIStyle thinButton; - - GUIStyle thinButtonRed; - - GUIStyle dropDownButton; - - GUIStyle enumStyleButton; - - private static Texture2D visibility_On; - - private static Texture2D visibility_Off; - - bool listeningForGuiChanges; - - bool guiChanged = false; - - int selectionCount = 0; - - private void CheckUndo() - { -#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 - - Event e = Event.current; - - if ( e.type == EventType.MouseDown && e.button == 0 || e.type == EventType.KeyUp && ( e.keyCode == KeyCode.Tab ) ) { - //Debug.Log("record1"); - Undo.RecordObject(target,"ProFlare Undo"); - - listeningForGuiChanges = true; - guiChanged = false; - } - - if ( listeningForGuiChanges && guiChanged ) { - //Debug.Log("record2"); - - Undo.RecordObject(target,"ProFlare Undo"); - listeningForGuiChanges = false; - //TODO - Undo Not Refreshing Flare Batches. - //for(int i = 0; i < _flare.FlareBatches.Length; i++){} - } -#else - Event e = Event.current; - - if ( e.type == EventType.MouseDown && e.button == 0 || e.type == EventType.KeyUp && ( e.keyCode == KeyCode.Tab ) ) { - Undo.SetSnapshotTarget( _flare, "ProFlare Undo" ); - Undo.CreateSnapshot(); - Undo.ClearSnapshotTarget(); - listeningForGuiChanges = true; - guiChanged = false; - } - - if ( listeningForGuiChanges && guiChanged ) { - Undo.SetSnapshotTarget( _flare, "ProFlare Undo" ); - Undo.RegisterSnapshot(); - Undo.ClearSnapshotTarget(); - listeningForGuiChanges = false; - //TODO - Undo Not Refreshing Flare Batches. - //for(int i = 0; i < _flare.FlareBatches.Length; i++){} - } -#endif - } - - public List<ProFlare> Flares = new List<ProFlare>(); - - public override void OnInspectorGUI () { - - selectionCount = 0; - - Flares.Clear(); - - foreach(GameObject go in Selection.gameObjects){ - - ProFlare selectedFlare = go.GetComponent<ProFlare>(); - if(selectedFlare){ - Flares.Add(selectedFlare); - selectionCount++; - } - } - - if(selectionCount > 1){ - EditorGUILayout.HelpBox("Multiple Flares selected.", MessageType.Warning,false); - //EditorGUI.showMixedValue = true; - } - - _flare = target as ProFlare; - - CheckUndo(); - -#if UNITY_4_3 - EditorGUI.BeginChangeCheck(); -#endif - - FlareEditorHelper.DrawGuiDivider(); - - bool error = false; - - title = FlareEditorHelper.TitleStyle(); - thinButton = FlareEditorHelper.ThinButtonStyle(); - enumStyleButton = FlareEditorHelper.EnumStyleButton(); - thinButtonRed = FlareEditorHelper.ThinButtonRedStyle(); - - EditorGUILayout.LabelField("Flare Setup :",title); - - GUILayout.Space(10f); - - dropDownButton = FlareEditorHelper.DropDownButtonStyle(); - - - if(selectionCount <= 1) - { - EditorGUILayout.BeginHorizontal(); - if((!_flare.EditingAtlas)&&(_flare._Atlas != null)) - GUI.enabled = false; - - ProFlareAtlas _Atlas = EditorGUILayout.ObjectField("Flare Atlas", _flare._Atlas, typeof(ProFlareAtlas), false) as ProFlareAtlas; - - GUI.enabled = true; - - if(_flare._Atlas) - if(GUILayout.Button("EDIT",GUILayout.Width(60))){ - _flare.EditingAtlas = _flare.EditingAtlas ? false : true; - } - - EditorGUILayout.EndHorizontal(); - - if((_flare.EditingAtlas)&&(_flare._Atlas != null)){ - - EditorGUILayout.HelpBox("Changing atlas can cause data loss if elements do NOT exist in the new atlas.", MessageType.Warning,false); - } - - GUI.enabled = true; - - if(_flare._Atlas != _Atlas){ - - _flare._Atlas = _Atlas; - - - ProFlareBatch[] flareBatchs = GameObject.FindObjectsOfType(typeof(ProFlareBatch)) as ProFlareBatch[]; - - int matchCount = 0; - foreach(ProFlareBatch flareBatch in flareBatchs){ - if(flareBatch._atlas == _Atlas){ - matchCount++; - } - } - _flare.FlareBatches = new ProFlareBatch[matchCount]; - int count = 0; - foreach(ProFlareBatch flareBatch in flareBatchs){ - if(flareBatch._atlas == _Atlas){ - _flare.FlareBatches[count] = flareBatch; - _flare.FlareBatches[count].dirty = true; - count++; - } - } - if(count != 0){ - if(_flare.Elements.Count == 0){ - ProFlareElement element = new ProFlareElement(); - element.flare = _flare; - element.SpriteName = _flare._Atlas.elementsList[0].name; - element.flareAtlas = _flare._Atlas; - element.position = -1; - element.Scale = 1; - _flare.Elements.Add(element); - } - } - } - - - bool missing = false; - for(int i = 0; i < _flare.FlareBatches.Length; i++){ - - if(_flare.FlareBatches[i] == null) - missing = true; - } - if(missing){ - - ProFlareBatch[] flareBatchs = GameObject.FindObjectsOfType(typeof(ProFlareBatch)) as ProFlareBatch[]; - - int matchCount = 0; - foreach(ProFlareBatch flareBatch in flareBatchs){ - if(flareBatch._atlas == _Atlas){ - matchCount++; - } - } - _flare.FlareBatches = new ProFlareBatch[matchCount]; - int count = 0; - foreach(ProFlareBatch flareBatch in flareBatchs){ - if(flareBatch._atlas == _Atlas){ - _flare.FlareBatches[count] = flareBatch; - _flare.FlareBatches[count].dirty = true; - count++; - } - } - } - - EditorGUILayout.LabelField("Rendered by : "); - if(_flare.FlareBatches.Length != 0) - for(int i = 0; i < _flare.FlareBatches.Length; i++){ - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField(" "+_flare.FlareBatches[i].gameObject.name); - if(GUILayout.Button("Select",GUILayout.Width(60))){ - Selection.activeGameObject = _flare.FlareBatches[i].gameObject; - } - EditorGUILayout.EndHorizontal(); - } - - if(error){ - EditorGUILayout.HelpBox("Fix Errors before continuing.", MessageType.Error); - } - } - FlareEditorHelper.DrawGuiDivider(); - - EditorGUILayout.LabelField("Global Settings :",title); - GUILayout.Space(10f); - - Rect r = EditorGUILayout.BeginVertical("box"); - { - Rect r2 = r; - r2.height = 20; - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - _flare.EditGlobals = _flare.EditGlobals ? false : true; - - GUILayout.Label("General"); - - if(_flare.EditGlobals){ - - GUILayout.Space(5f); - - //Scale - float _flareGlobalScale = EditorGUILayout.Slider("Scale",_flare.GlobalScale,0f,2000f); - - if(_flareGlobalScale != _flare.GlobalScale){ - - _flare.GlobalScale = _flareGlobalScale; - - foreach(ProFlare flare in Flares){ - flare.GlobalScale = _flare.GlobalScale; - } - } - - _flare.MultiplyScaleByTransformScale = EditorGUILayout.Toggle("Multiply Scale By Transform Scale",_flare.MultiplyScaleByTransformScale); - - float _flareGlobalBrightness = EditorGUILayout.Slider("Brightness",_flare.GlobalBrightness,0f,1f); - - if(_flareGlobalBrightness != _flare.GlobalBrightness){ - _flare.GlobalBrightness = _flareGlobalBrightness; - _flare.GlobalTintColor.a = _flare.GlobalBrightness; - - foreach(ProFlare flare in Flares){ - flare.GlobalBrightness = _flareGlobalBrightness; - flare.GlobalTintColor.a = _flare.GlobalBrightness; - } - } - - Color _flareGlobalTintColor = EditorGUILayout.ColorField("Tint",_flare.GlobalTintColor); - - if(_flareGlobalTintColor != _flare.GlobalTintColor){ - _flare.GlobalTintColor = _flareGlobalTintColor; - _flare.GlobalBrightness = _flare.GlobalTintColor.a; - - foreach(ProFlare flare in Flares){ - flare.GlobalTintColor = _flareGlobalTintColor; - flare.GlobalBrightness = _flare.GlobalTintColor.a; - } - } - - FlareEditorHelper.DrawGuiInBoxDivider(); - - //Angle Falloff Options - if(selectionCount <= 1){ - GUILayout.BeginHorizontal(); - { - _flare.UseAngleLimit = EditorGUILayout.Toggle("Use Angle Falloff",_flare.UseAngleLimit); - GUI.enabled = _flare.UseAngleLimit; - _flare.maxAngle = Mathf.Clamp(EditorGUILayout.FloatField("Max Angle",_flare.maxAngle),0,360); - } - GUILayout.EndHorizontal(); - - _flare.UseAngleScale = EditorGUILayout.Toggle(" Affect Scale",_flare.UseAngleScale); - - _flare.UseAngleBrightness = EditorGUILayout.Toggle(" Affect Brightness",_flare.UseAngleBrightness); - - GUILayout.BeginHorizontal(); - { - _flare.UseAngleCurve = EditorGUILayout.Toggle(" Use Curve",_flare.UseAngleCurve); - GUI.enabled = _flare.UseAngleCurve; - _flare.AngleCurve = EditorGUILayout.CurveField(_flare.AngleCurve); - if(GUILayout.Button("Reset",GUILayout.MaxWidth(50))){ _flare.AngleCurve = new AnimationCurve(new Keyframe(0, 0f), new Keyframe(1, 1.0f));} - GUI.enabled = true; - } - GUILayout.EndHorizontal(); - GUI.enabled = true; - - FlareEditorHelper.DrawGuiInBoxDivider(); - //Max Distance Options - - GUILayout.BeginHorizontal(); - { - _flare.useMaxDistance = EditorGUILayout.Toggle("Use Distance Falloff",_flare.useMaxDistance); - GUI.enabled = _flare.useMaxDistance; - _flare.GlobalMaxDistance = EditorGUILayout.FloatField(" Max Distance",_flare.GlobalMaxDistance); - } - GUILayout.EndHorizontal(); - _flare.useDistanceScale = EditorGUILayout.Toggle(" Affect Scale",_flare.useDistanceScale); - _flare.useDistanceFade = EditorGUILayout.Toggle(" Affect Brightness",_flare.useDistanceFade); - - - GUI.enabled = true; - FlareEditorHelper.DrawGuiInBoxDivider(); - _flare.OffScreenFadeDist = EditorGUILayout.FloatField("Off Screen Fade Distance",_flare.OffScreenFadeDist); - FlareEditorHelper.DrawGuiInBoxDivider(); - - _flare.neverCull = EditorGUILayout.Toggle("Never Cull Flare",_flare.neverCull); - } - } - } - - EditorGUILayout.EndVertical(); - - - if(selectionCount <= 1) - { - r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - r2.height = 20; - - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - _flare.EditDynamicTriggering = _flare.EditDynamicTriggering ? false : true; - - - GUILayout.Label("Dynamics Triggering"); - - if(_flare.EditDynamicTriggering){GUILayout.Space(5f); - - _flare.useDynamicEdgeBoost = EditorGUILayout.Toggle("Use Dynamic Edge Boost",_flare.useDynamicEdgeBoost); - GUI.enabled = _flare.useDynamicEdgeBoost; - _flare.DynamicEdgeBoost = EditorGUILayout.FloatField(" Dynamic Edge Scale",_flare.DynamicEdgeBoost); - _flare.DynamicEdgeBrightness = EditorGUILayout.FloatField(" Dynamic Edge Brightness",_flare.DynamicEdgeBrightness); - _flare.DynamicEdgeRange = EditorGUILayout.FloatField(" Dynamic Edge Range",_flare.DynamicEdgeRange); - _flare.DynamicEdgeBias = EditorGUILayout.FloatField(" Dynamic Edge Bias",_flare.DynamicEdgeBias); - - GUILayout.BeginHorizontal(); - { - _flare.DynamicEdgeCurve = EditorGUILayout.CurveField(" Dynamic Edge Curve", _flare.DynamicEdgeCurve); - if(GUILayout.Button("Reset",GUILayout.MaxWidth(50))) _flare.DynamicEdgeCurve = new AnimationCurve(new Keyframe(0, 0f), new Keyframe(0.5f, 1), new Keyframe(1, 0f)); - } - GUILayout.EndHorizontal(); - GUI.enabled = true; - FlareEditorHelper.DrawGuiInBoxDivider(); - - _flare.useDynamicCenterBoost = EditorGUILayout.Toggle("Use Dynamic Center Boost",_flare.useDynamicCenterBoost); - - GUI.enabled = _flare.useDynamicCenterBoost; - _flare.DynamicCenterRange = EditorGUILayout.FloatField(" Dynamic Center Range",_flare.DynamicCenterRange); - _flare.DynamicCenterBoost = EditorGUILayout.FloatField(" Dynamic Center Scale",_flare.DynamicCenterBoost); - _flare.DynamicCenterBrightness = EditorGUILayout.FloatField(" Dynamic Center Brightness",_flare.DynamicCenterBrightness); - - GUI.enabled = true; - } - - EditorGUILayout.EndVertical(); - } - - - if(selectionCount <= 1) - { - r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - r2.height = 20; - - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - _flare.EditOcclusion = _flare.EditOcclusion ? false : true; - - - GUILayout.Label("Occlusion"); - - if(_flare.EditOcclusion){GUILayout.Space(5f); - _flare.RaycastPhysics = EditorGUILayout.Toggle("Raycast Against Physics",_flare.RaycastPhysics); - GUI.enabled = _flare.RaycastPhysics; - _flare.mask = LayerMaskField(_flare.mask); - - FlareEditorHelper.DrawGuiInBoxDivider(); - EditorGUILayout.LabelField("Debug Info :"); - EditorGUILayout.Toggle(" Flare Occluded",_flare.Occluded); - EditorGUILayout.ObjectField(" Occluding GameObject", _flare.OccludingObject, typeof(GameObject), true); - GUI.enabled = true; - } - EditorGUILayout.EndVertical(); - } - - if(selectionCount <= 1) - { - r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - r2.height = 20; - - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - _flare.IoSetting = _flare.IoSetting ? false : true; - - - GUILayout.Label("Import/Export"); - - if(_flare.IoSetting){GUILayout.Space(5f); - - if(_flare._Atlas != null){ - TextAsset ta = EditorGUILayout.ObjectField("Flare JSON Import, Drag/Drop Here", null, typeof(TextAsset), false) as TextAsset; - - if (ta != null) - { - FlareJson.LoadFlareData(_flare, ta); - Updated = true; - } - - if(GUILayout.Button("Export Flare Json Data")){ - ProFlareExporter.ExportFlare(_flare); - } - }else{ - - GUILayout.Label("Connect Flare Atlast Before Import Or Exporting Flare."); - - - } - } - EditorGUILayout.EndVertical(); - } - - - - FlareEditorHelper.DrawGuiDivider(); - - EditorGUILayout.LabelField("Element Settings :",title); - GUILayout.Space(10f); - - if(selectionCount > 1){ - EditorGUILayout.HelpBox("Editing flare elements is not supported in while multiple flares selected.", MessageType.Warning,false); - }else{ - if(_flare._Atlas != null) - for(int i = 0; i < _flare.Elements.Count;i++) - ElementEditor(_flare.Elements[i],(i+1)); - - - if(_flare._Atlas != null) - if(GUILayout.Button("ADD NEW",thinButton)){ - ProFlareElement element = new ProFlareElement(); - - element.flare = _flare; - element.SpriteName = _flare._Atlas.elementsList[0].name; - element.flareAtlas = _flare._Atlas; - element.position = -1; - element.Scale = 1; - - for(int i = 0; i < _flare.FlareBatches.Length; i++){ - _flare.FlareBatches[i].dirty = true; - } - //_flare._FlareBatch.dirty = true; - _flare.Elements.Add(element); - } - } - FlareEditorHelper.DrawGuiDivider(); - - if (GUI.changed||Updated) - { - //Debug.Log("dirty:"); - Updated = false; - guiChanged = true; - EditorUtility.SetDirty (target); - - if(selectionCount > 1) - foreach(GameObject go in Selection.gameObjects){ - - ProFlare selectedFlare = go.GetComponent<ProFlare>(); - if(selectedFlare) - EditorUtility.SetDirty(selectedFlare); - } - } - } - - public bool Updated = false; - - - void ElementEditor(ProFlareElement element,int count){ - - ProFlareElement.Type elementType; - - EditorGUILayout.BeginHorizontal(); - { - // - if(GUILayout.Button(" ",thinButton,GUILayout.MaxWidth(35))){ - - } - if(GUILayout.Button(" ",thinButton,GUILayout.MaxWidth(32))) - element.Visible = element.Visible ? false : true; - - - Rect rect2 = GUILayoutUtility.GetLastRect(); - - int extra = 0; -#if UNITY_4_3 - extra = 15; -#endif - - Rect outerRect = new Rect(35+extra,rect2.yMin-4,32,32); - Rect final = new Rect(0,0,1,1); - - - if( visibility_On == null) { - visibility_On = Resources.Load("visibility-On") as Texture2D; - } - if( visibility_Off == null) { - visibility_Off = Resources.Load("visibility-Off") as Texture2D; - } - - if(element.Visible) - GUI.DrawTextureWithTexCoords(outerRect,visibility_On, final, true); - else - GUI.DrawTextureWithTexCoords(outerRect,visibility_Off, final, true); - - _flare._Atlas.UpdateElementNameList(); - - int id = EditorGUILayout.Popup(element.elementTextureID, _flare._Atlas.elementNameList,enumStyleButton,GUILayout.MaxWidth(200)); - - - if(element.elementTextureID != id){ - - Debug.Log("Changing Sprite " + element.flareAtlas.elementsList[id].name); - - element.elementTextureID = id; - element.SpriteName = element.flareAtlas.elementsList[id].name; - - for(int f = 0; f < element.flare.FlareBatches.Length; f++){ - element.flare.FlareBatches[f].dirty = true; - } - } - - - elementType = (ProFlareElement.Type)EditorGUILayout.EnumPopup(element.type,enumStyleButton,GUILayout.MaxWidth(100)); - - if(GUILayout.Button("EDIT",thinButton,GUILayout.MaxWidth(80))){ - if(element.Editing) - element.Editing = false; - else{ - - element.ElementSetting = false; - element.OffsetSetting = false; - element.ColorSetting = false; - element.ScaleSetting = false; - element.RotationSetting = false; - element.OverrideSetting = false; - - element.Editing = true; - } - } - - if(GUILayout.Button("CLONE",thinButton)){ - element.Editing = false; - _flare.Elements.Add(CloneElement(element)); - //_flare._FlareBatch.dirty = true; - for(int i = 0; i < _flare.FlareBatches.Length; i++){ - _flare.FlareBatches[i].dirty = true; - } - } - - - if(GUILayout.Button("REMOVE",thinButtonRed)){ - for(int i = 0; i < _flare.FlareBatches.Length; i++){ - _flare.FlareBatches[i].dirty = true; - } -// element.flare._FlareBatch.dirty = true; - element.flare.Elements.Remove(element); - return; - } - } - EditorGUILayout.EndHorizontal(); - //Preview Texture Renderer - { - int extra = 0; - #if UNITY_4_3 - extra = 15; - #endif - - Rect rect2 = GUILayoutUtility.GetLastRect(); - - Rect outerRect = new Rect(10+extra,rect2.yMin+1,22,22); - - if(_flare._Atlas) - if(_flare._Atlas.texture) - if((element.elementTextureID < _flare._Atlas.elementsList.Count)) - GUI.DrawTextureWithTexCoords(outerRect, _flare._Atlas.texture, _flare._Atlas.elementsList[element.elementTextureID].UV, false); - } - - { - if((element.colorTexture == null)||element.colorTextureDirty){ - if(element.useColorRange) - element.colorTexture = CreateGradientTex(element,element.SubElementColor_Start,element.SubElementColor_End); - else - element.colorTexture = CreateGradientTex(element,element.ElementTint,element.ElementTint); - } - - int extra = 0; - #if UNITY_4_3 - extra = 15; - #endif - - Rect rect2 = GUILayoutUtility.GetLastRect(); - Rect outerRect = new Rect(3+extra,rect2.yMin+1,6,22); - Rect UV = new Rect(0,0,1,1); - - GUI.DrawTextureWithTexCoords(outerRect, element.colorTexture, UV, false); - - } - - if(element.type != elementType){ - element.type = elementType; - - - switch(elementType){ - case(ProFlareElement.Type.Single): - break; - case(ProFlareElement.Type.Multi): - - if(element.subElements.Count == 0) - { - for(int i = 0; i < 5; i++){ - SubElement sub = new SubElement(); - sub.random = Random.Range(0f,1f); - sub.random2 = Random.Range(0f,1f); - sub.RandomColorSeedR = Random.Range(-1f,1f); - sub.RandomColorSeedG = Random.Range(-1f,1f); - sub.RandomColorSeedB = Random.Range(-1f,1f); - element.subElements.Add(sub); - } - element.useRangeOffset = true; - element.Editing = true; - } - break; - } - - for(int f = 0; f < element.flare.FlareBatches.Length; f++){ - element.flare.FlareBatches[f].dirty = true; - } - } - - if(element.Editing ){ - QuickEdit(element,count); - - if(element.type == ProFlareElement.Type.Multi) - ElementOptions(element,count); - - OffsetOptions(element,count); - ColorOptions(element,count); - ScaleOptions(element,count); - RotationOptions(element,count); - OverrideOptions(element,count); - } - } - - void QuickEdit(ProFlareElement element,int count){ - - EditorGUILayout.BeginVertical("box"); - - EditorGUILayout.BeginHorizontal(); - { - GUILayout.Label("Quick Edit -",GUILayout.MaxWidth(80)); - - element.Scale = EditorGUILayout.Slider(element.Scale,0f,5f,GUILayout.MaxWidth(180)); - GUILayout.FlexibleSpace(); - if(!element.useColorRange){ - element.ElementTint = EditorGUILayout.ColorField(element.ElementTint,GUILayout.MaxWidth(60)); - - if(GUI.changed) - element.colorTextureDirty = true; - - // byte TintA = (byte)EditorGUILayout.Slider(element.Tint.a,0f,1f,GUILayout.MaxWidth(180)); - - // if(TintA != element.Tint.a){ - // element.Tint.a = TintA; - // } - - float TintA = EditorGUILayout.Slider(element.ElementTint.a,0f,1f,GUILayout.MaxWidth(180)); - - if(TintA != element.ElementTint.a){ - element.ElementTint.a = TintA; - } - - }else{ - element.SubElementColor_Start = EditorGUILayout.ColorField(element.SubElementColor_Start,GUILayout.MaxWidth(60)); - element.SubElementColor_End = EditorGUILayout.ColorField(element.SubElementColor_End,GUILayout.MaxWidth(60)); - - if(GUI.changed) - element.colorTextureDirty = true; - - for(int i = 0; i < element.subElements.Count; i++){ - element.subElements[i].color = Color.Lerp(element.SubElementColor_Start,element.SubElementColor_End,element.subElements[i].random); - } - } - } - - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.EndVertical(); - } - - void ElementOptions(ProFlareElement element,int count){ - - Rect r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - - r2.height = 20; - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - element.ElementSetting = element.ElementSetting ? false : true; - - GUILayout.Label("Multi Element Options"); - - if(!element.ElementSetting){ - EditorGUILayout.EndVertical(); - return; - } - - GUILayout.Space(5f); - - if(element.type == ProFlareElement.Type.Multi){ - - EditorGUILayout.BeginHorizontal(); - { - - EditorGUILayout.LabelField("Sub Elements Count : "+element.subElements.Count); - - if(GUILayout.Button("+")){ - SubElement sub = new SubElement(); - - sub.random = Random.Range(0f,1f); - sub.random2 = Random.Range(0f,1f); - - sub.RandomScaleSeed = Random.Range(-1f,1f); - sub.RandomColorSeedR = Random.Range(-1f,1f); - sub.RandomColorSeedG = Random.Range(-1f,1f); - sub.RandomColorSeedB = Random.Range(-1f,1f); - sub.RandomColorSeedA = Random.Range(-1f,1f); - - element.subElements.Add(sub); - - for(int f = 0; f < element.flare.FlareBatches.Length; f++){ - element.flare.FlareBatches[f].dirty = true; - } - } - if(GUILayout.Button("-")){ - //SubElement sub = new SubElement(); - if(element.subElements.Count > 0){ - element.subElements.Remove(element.subElements[element.subElements.Count-1]); - - - for(int f = 0; f < element.flare.FlareBatches.Length; f++){ - element.flare.FlareBatches[f].dirty = true; - } - } - } - - if(GUILayout.Button("Update Random Seed")){ - for(int i = 0; i < element.subElements.Count; i++){ - Updated = true; - element.subElements[i].random = Random.Range(0f,1f); - element.subElements[i].random2 = Random.Range(0f,1f); - element.subElements[i].RandomScaleSeed = Random.Range(-1f,1f); - element.subElements[i].RandomColorSeedR = Random.Range(-1f,1f); - element.subElements[i].RandomColorSeedG = Random.Range(-1f,1f); - element.subElements[i].RandomColorSeedB = Random.Range(-1f,1f); - element.subElements[i].RandomColorSeedA = Random.Range(-1f,1f); - } - } - } - EditorGUILayout.EndHorizontal(); - } - EditorGUILayout.EndVertical(); - } - - - void ColorOptions(ProFlareElement element,int count){ - - Rect r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - r2.height = 20; - - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - element.ColorSetting = element.ColorSetting ? false : true; - - - GUILayout.Label("Color Options"); - { - - if(element.ColorSetting){ - GUILayout.Space(5f); - if(element.type == ProFlareElement.Type.Single){ - element.ElementTint = EditorGUILayout.ColorField("Tint",element.ElementTint); - - }else{ - - EditorGUILayout.BeginHorizontal(); - { - - element.useColorRange = EditorGUILayout.Toggle("Use Color Tint Range",element.useColorRange); - - if(!element.useColorRange){ - element.ElementTint = EditorGUILayout.ColorField("Tint",element.ElementTint); - }else{ - element.SubElementColor_Start = EditorGUILayout.ColorField(element.SubElementColor_Start); - element.SubElementColor_End = EditorGUILayout.ColorField(element.SubElementColor_End); - } - } - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.LabelField("Color Random"); - element.RandomColorAmount.x = EditorGUILayout.Slider(" R",element.RandomColorAmount.x,0f,1f); - element.RandomColorAmount.y = EditorGUILayout.Slider(" G",element.RandomColorAmount.y,0f,1f); - element.RandomColorAmount.z = EditorGUILayout.Slider(" B",element.RandomColorAmount.z,0f,1f); - element.RandomColorAmount.w = EditorGUILayout.Slider(" Brightness",element.RandomColorAmount.w,0f,1f); - } - } - - if(element.type == ProFlareElement.Type.Single){ - - }else{ - if(!element.useColorRange){ - - for(int i = 0; i < element.subElements.Count; i++){ - Color col = element.ElementTint; - - col.r = Mathf.Clamp01( col.r+(element.RandomColorAmount.x*element.subElements[i].RandomColorSeedR)); - col.g = Mathf.Clamp01( col.g+(element.RandomColorAmount.y*element.subElements[i].RandomColorSeedG)); - col.b = Mathf.Clamp01( col.b+(element.RandomColorAmount.z*element.subElements[i].RandomColorSeedB)); - col.a = Mathf.Clamp01( col.a+(element.RandomColorAmount.w*element.subElements[i].RandomColorSeedA)); - - element.subElements[i].color = col; - } - }else{ - - for(int i = 0; i < element.subElements.Count; i++){ - Color col = Color.Lerp(element.SubElementColor_Start,element.SubElementColor_End,element.subElements[i].random); - - col.r = Mathf.Clamp01(col.r+(element.RandomColorAmount.x*element.subElements[i].RandomColorSeedR)); - col.g = Mathf.Clamp01(col.g+(element.RandomColorAmount.y*element.subElements[i].RandomColorSeedG)); - col.b = Mathf.Clamp01(col.b+(element.RandomColorAmount.z*element.subElements[i].RandomColorSeedB)); - col.a = Mathf.Clamp01(col.a+(element.RandomColorAmount.w*element.subElements[i].RandomColorSeedA)); - - element.subElements[i].color = col; - } - - } - } - } - EditorGUILayout.EndVertical(); - } - - void OffsetOptions(ProFlareElement element,int count){ - - Rect r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - r2.height = 20; - - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - element.OffsetSetting = element.OffsetSetting ? false : true; - - - GUILayout.Label("Offset Options"); - - { - if(element.OffsetSetting){ - GUILayout.Space(5f); - if(element.type == ProFlareElement.Type.Single){ - element.position = EditorGUILayout.Slider("OffSet",element.position,-1.5f,2.5f); - - }else{ - - EditorGUILayout.BeginHorizontal(); - { - - element.useRangeOffset = EditorGUILayout.Toggle("Use offset range",element.useRangeOffset); - - if(element.useRangeOffset){ - - float minTemp = element.SubElementPositionRange_Min; - float maxTemp = element.SubElementPositionRange_Max; - - - EditorGUILayout.MinMaxSlider(ref element.SubElementPositionRange_Min ,ref element.SubElementPositionRange_Max,-4.5f,4.5f); - - if((minTemp != element.SubElementPositionRange_Min)||(maxTemp != element.SubElementPositionRange_Max)||Updated){ - - } - - for(int i = 0; i < element.subElements.Count; i++){ - element.subElements[i].position = Mathf.Lerp(element.SubElementPositionRange_Min,element.SubElementPositionRange_Max,element.subElements[i].random); - element.subElements[i].scale = Mathf.Lerp(-100f,100f,element.subElements[i].random2); - Updated = true; - } - - EditorGUILayout.FloatField(element.SubElementPositionRange_Min,GUILayout.MaxWidth(30)); - - EditorGUILayout.FloatField(element.SubElementPositionRange_Max,GUILayout.MaxWidth(30)); - - }else{ - element.position = EditorGUILayout.Slider(element.position,-1.5f,2.5f); - } - } - EditorGUILayout.EndHorizontal(); - } - - - EditorGUILayout.LabelField("Anamorphic"); - float x = EditorGUILayout.Slider("Vertical ",element.Anamorphic.x,0f,1f); - float y = EditorGUILayout.Slider("Horizontal ",element.Anamorphic.y,0f,1f); - element.Anamorphic = new Vector2(x,y); - - - element.OffsetPostion = EditorGUILayout.Vector2Field("Position Offset", element.OffsetPostion); - - } - - if(element.type == ProFlareElement.Type.Single){ - - } - if(element.type == ProFlareElement.Type.Multi){ - for(int i = 0; i < element.subElements.Count; i++){ - element.subElements[i].position = Mathf.Lerp(element.SubElementPositionRange_Min,element.SubElementPositionRange_Max,element.subElements[i].random); - element.subElements[i].scale = Mathf.Lerp(-100f,100f,element.subElements[i].random2); - } - } - - }EditorGUILayout.EndVertical(); - } - - - void ScaleOptions(ProFlareElement element,int count){ - - Rect r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - r2.height = 20; - - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - element.ScaleSetting = element.ScaleSetting ? false : true; - - - GUILayout.Label("Scale Options"); - - { - if(element.ScaleSetting){ - - GUILayout.Space(5f); - - EditorGUILayout.BeginHorizontal(); - { - EditorGUILayout.LabelField("Scale"); - element.Scale = EditorGUILayout.Slider(element.Scale,0f,5f); - } - EditorGUILayout.EndHorizontal(); - - //EditorGUILayout.BeginHorizontal(); - { - EditorGUILayout.LabelField("Aspect",GUILayout.MinWidth(120)); - element.size.x = Mathf.Max(0f, EditorGUILayout.FloatField(" X", element.size.x)); - element.size.y = Mathf.Max(0f, EditorGUILayout.FloatField(" Y",element.size.y)); - } - //EditorGUILayout.EndHorizontal(); - - - - - if(element.type == ProFlareElement.Type.Multi){ - - element.ScaleRandom = EditorGUILayout.Slider("Random Scale",element.ScaleRandom,0,1f); - - EditorGUILayout.BeginHorizontal(); - { - - element.useScaleCurve = EditorGUILayout.Toggle("Use Scale Range",element.useScaleCurve,GUILayout.MaxWidth(180)); - - GUI.enabled = element.useScaleCurve; - - if(element.useScaleCurve) - Updated = true; - - if(element.type == ProFlareElement.Type.Multi){ - element.ScaleCurve = EditorGUILayout.CurveField(element.ScaleCurve); - } - - if(GUILayout.Button("Reset",GUILayout.MaxWidth(50))){ - element.ScaleCurve = new AnimationCurve(new Keyframe(0, 0.1f), new Keyframe(0.5f, 1.0f), new Keyframe(1.0f, 0.1f)); - } - - GUI.enabled = true; - } - EditorGUILayout.EndHorizontal(); - } - } - } - - if(element.type == ProFlareElement.Type.Multi){ - for(int i = 0; i < element.subElements.Count; i++){ - if(element.useScaleCurve) - element.subElements[i].scale = (1+element.subElements[i].RandomScaleSeed*(element.ScaleRandom))*element.ScaleCurve.Evaluate(element.subElements[i].random); - else - element.subElements[i].scale = (1+element.subElements[i].RandomScaleSeed*(element.ScaleRandom)); - } - } - - EditorGUILayout.EndVertical(); - } - - void RotationOptions(ProFlareElement element,int count){ - - Rect r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - r2.height = 20; - - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - element.RotationSetting = element.RotationSetting ? false : true; - - - GUILayout.Label("Rotation Options"); - { - - if(element.RotationSetting){ - GUILayout.Space(5f); - - element.angle = EditorGUILayout.FloatField("Angle",element.angle); - - if(element.type == ProFlareElement.Type.Multi){ - element.useStarRotation = EditorGUILayout.Toggle("Use Star Rotation",element.useStarRotation); - element.useRandomAngle = EditorGUILayout.Toggle("Use Random Rotation",element.useRandomAngle); - - - if(element.useStarRotation){ - for(int i = 0; i < element.subElements.Count; i++){ - element.subElements[i].angle = (180f/element.subElements.Count)*i; - Updated = true; - } - }else{ - for(int i = 0; i < element.subElements.Count; i++){ - element.subElements[i].angle = 0; - Updated = true; - } - } - - if(element.useRandomAngle){ - - float minTemp = element.SubElementAngleRange_Min; - float maxTemp = element.SubElementAngleRange_Max; - - EditorGUILayout.BeginHorizontal(); - { - - EditorGUILayout.MinMaxSlider(ref element.SubElementAngleRange_Min ,ref element.SubElementAngleRange_Max,-180f,180f); - - EditorGUILayout.FloatField(element.SubElementAngleRange_Min); - - EditorGUILayout.FloatField(element.SubElementAngleRange_Max); - - if((minTemp != element.SubElementAngleRange_Min)||(maxTemp != element.SubElementAngleRange_Max)||Updated){ - for(int i = 0; i < element.subElements.Count; i++){ - - element.subElements[i].angle = element.subElements[i].angle+Mathf.Lerp(-element.SubElementAngleRange_Min,element.SubElementAngleRange_Max,element.subElements[i].random2); - Updated = true; - } - - } - - } - EditorGUILayout.EndHorizontal(); - - } - } - element.rotateToFlare = EditorGUILayout.Toggle("Rotate To Flare",element.rotateToFlare); - element.rotationSpeed = EditorGUILayout.FloatField("Movement Based Rotation",element.rotationSpeed); - element.rotationOverTime = EditorGUILayout.FloatField("Rotation Overtime Speed",element.rotationOverTime); - } - } - EditorGUILayout.EndVertical(); - } - - void OverrideOptions(ProFlareElement element,int count){ - - - Rect r = EditorGUILayout.BeginVertical("box"); - Rect r2 = r; - r2.height = 20; - - - if (GUI.Button(r2, GUIContent.none,dropDownButton)) - element.OverrideSetting = element.OverrideSetting ? false : true; - - - GUILayout.Label("Override Options"); - { - - if(element.OverrideSetting){ - GUILayout.Space(5f); - GUI.enabled = element.flare.useDynamicEdgeBoost; - EditorGUILayout.BeginHorizontal(); - { - element.OverrideDynamicEdgeBoost = EditorGUILayout.Toggle("Dynamic Edge Scale",element.OverrideDynamicEdgeBoost); - GUILayout.FlexibleSpace(); - if(element.OverrideDynamicEdgeBoost) - element.DynamicEdgeBoostOverride = EditorGUILayout.FloatField(" ",element.DynamicEdgeBoostOverride); - } - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.BeginHorizontal();{ - element.OverrideDynamicEdgeBrightness = EditorGUILayout.Toggle("Dynamic Edge Brightness",element.OverrideDynamicEdgeBrightness); - - if(element.OverrideDynamicEdgeBrightness) - element.DynamicEdgeBrightnessOverride = EditorGUILayout.FloatField(" ",element.DynamicEdgeBrightnessOverride); - } - EditorGUILayout.EndHorizontal(); - - GUI.enabled = true; - GUI.enabled = element.flare.useDynamicCenterBoost; - - EditorGUILayout.BeginHorizontal(); - { - element.OverrideDynamicCenterBoost = EditorGUILayout.Toggle("Dynamic Center Scale",element.OverrideDynamicCenterBoost); - - if(element.OverrideDynamicCenterBoost) - element.DynamicCenterBoostOverride = EditorGUILayout.FloatField(" ",element.DynamicCenterBoostOverride); - } - EditorGUILayout.EndHorizontal(); - - - EditorGUILayout.BeginHorizontal(); - { - element.OverrideDynamicCenterBrightness = EditorGUILayout.Toggle("Dynamic Center Brightness",element.OverrideDynamicCenterBrightness); - - if(element.OverrideDynamicCenterBrightness) - element.DynamicCenterBrightnessOverride = EditorGUILayout.FloatField(" ",element.DynamicCenterBrightnessOverride); - } - EditorGUILayout.EndHorizontal(); - - GUI.enabled = true; - } - - } - EditorGUILayout.EndVertical(); - } - - Texture2D CreateGradientTex (ProFlareElement element, Color c0, Color c1) - { - if(element.colorTexture != null){ - DestroyImmediate(element.colorTexture); - element.colorTexture = null; - } - - element.colorTexture = new Texture2D(1, 16); - element.colorTexture.name = "[ProFlare] Gradient Texture"; - element.colorTexture.hideFlags = HideFlags.DontSave; - - - for (int i = 0; i < 16; ++i) - { - float f = i*(1f/16f); - element.colorTexture.SetPixel(0, i, Color.Lerp(c0, c1, f)); - } - - element.colorTexture.Apply(); - element.colorTexture.filterMode = FilterMode.Bilinear; - return element.colorTexture; - } - - - public int LayerMaskField (LayerMask selected) { - - ArrayList layers = new ArrayList (); - - ArrayList layerNumbers = new ArrayList (); - - string name = ""; - - for (int i=0;i<32;i++) { - - string layerName = LayerMask.LayerToName (i); - - if (layerName != "") { - - if (selected == (selected | (1 << i))) { - - layers.Add ("✓ "+layerName); - - name += layerName+", "; - } else { - layers.Add (" "+layerName); - } - layerNumbers.Add (i); - } - } - - bool preChange = GUI.changed; - - GUI.changed = false; - - int[] LayerNumbers = layerNumbers.ToArray (typeof(int)) as int[]; - - int newSelected = EditorGUILayout.Popup ("Layer Mask",-1,layers.ToArray(typeof(string)) as string[],EditorStyles.layerMaskField); - - if (GUI.changed) { - - if (selected == (selected | (1 << LayerNumbers[newSelected]))) { - - selected &= ~(1 << LayerNumbers[newSelected]); - - Debug.Log ("Set Layer "+LayerMask.LayerToName (LayerNumbers[newSelected]) + " To False "+selected.value); - - } else { - - Debug.Log ("Set Layer "+LayerMask.LayerToName (LayerNumbers[newSelected]) + " To True "+selected.value); - - selected = selected | (1 << LayerNumbers[newSelected]); - - } - - } else { - - GUI.changed = preChange; - - } - return selected; - } - - ProFlareElement CloneElement(ProFlareElement element){ - - ProFlareElement _element = new ProFlareElement(); - - _element.Editing = true; - - _element.Visible = element.Visible; - - _element.elementTextureID = element.elementTextureID; - - _element.SpriteName = element.SpriteName; - - _element.flare = element.flare; - - _element.flareAtlas = element.flareAtlas; - - _element.Brightness = element.Brightness; - _element.Scale = element.Scale; - _element.ScaleRandom = element.ScaleRandom; - _element.ScaleFinal = element.ScaleFinal; - - _element.RandomColorAmount = element.RandomColorAmount; - - //Element OffSet Properties - _element.position = element.position; - - _element.useRangeOffset = element.useRangeOffset; - - _element.SubElementPositionRange_Min = element.SubElementPositionRange_Min; - _element.SubElementPositionRange_Max = element.SubElementPositionRange_Max; - - _element.SubElementAngleRange_Min = element.SubElementAngleRange_Min; - _element.SubElementAngleRange_Max = element.SubElementAngleRange_Max; - - - _element.OffsetPosition = element.OffsetPosition; - - _element.Anamorphic = element.Anamorphic; - - _element.OffsetPostion = element.OffsetPostion; - - _element.angle = element.angle; - _element.FinalAngle = element.FinalAngle; - _element.useRandomAngle = element.useRandomAngle; - _element.useStarRotation = element.useStarRotation; - _element.AngleRandom_Min = element.AngleRandom_Min; - _element.AngleRandom_Max = element.AngleRandom_Max; - _element.OrientToSource = element.OrientToSource; - _element.rotateToFlare = element.rotateToFlare; - _element.rotationSpeed = element.rotationSpeed; - _element.rotationOverTime = element.rotationOverTime; - - _element.useColorRange = element.useColorRange; - - _element.ElementFinalColor = element.ElementFinalColor; - - _element.ElementTint = element.ElementTint; - - _element.SubElementColor_Start = element.SubElementColor_Start; - _element.SubElementColor_End = element.SubElementColor_End; - - _element.useScaleCurve = element.useScaleCurve; - _element.ScaleCurve = new AnimationCurve(element.ScaleCurve.keys); - - - _element.OverrideDynamicEdgeBoost = element.OverrideDynamicEdgeBoost; - _element.DynamicEdgeBoostOverride = element.DynamicEdgeBoostOverride; - - _element.OverrideDynamicCenterBoost = element.OverrideDynamicCenterBoost; - _element.DynamicCenterBoostOverride = element.DynamicCenterBoostOverride; - - _element.OverrideDynamicEdgeBrightness = element.OverrideDynamicEdgeBrightness; - _element.DynamicEdgeBrightnessOverride = element.DynamicEdgeBrightnessOverride; - - _element.OverrideDynamicCenterBrightness = element.OverrideDynamicCenterBrightness; - _element.DynamicCenterBrightnessOverride = element.DynamicCenterBrightnessOverride; - - _element.size = element.size; - - for(int i = 0; i < element.subElements.Count; i++){ - - SubElement Sub = new SubElement(); - - Sub.color = element.subElements[i].color; - Sub.position = element.subElements[i].position; - Sub.offset = element.subElements[i].offset; - Sub.angle = element.subElements[i].angle; - Sub.scale = element.subElements[i].scale; - Sub.random = element.subElements[i].random; - Sub.random2= element.subElements[i].random2; - - - Sub.RandomScaleSeed = element.subElements[i].RandomScaleSeed; - Sub.RandomColorSeedR = element.subElements[i].RandomColorSeedR; - Sub.RandomColorSeedG = element.subElements[i].RandomColorSeedG; - Sub.RandomColorSeedB = element.subElements[i].RandomColorSeedB; - Sub.RandomColorSeedA = element.subElements[i].RandomColorSeedA; - - _element.subElements.Add(Sub); - } - - _element.type = element.type; - - return _element; - - } - - void OnSceneGUI () { - _flare = target as ProFlare; - if(!_flare.UseAngleLimit) - return; - - Handles.color = new Color(1f,1f,1f,0.2f); - - Handles.DrawSolidArc(_flare.transform.position, - _flare.transform.up, - _flare.transform.forward, - _flare.maxAngle/2, - 5); - - Handles.DrawSolidArc(_flare.transform.position, - _flare.transform.up, - _flare.transform.forward, - -_flare.maxAngle/2, - 5); - - Handles.color = Color.white; - - //Handles.ScaleValueHandle(_flare.maxAngle, - // _flare.transform.position + _flare.transform.forward*5, - // _flare.transform.rotation, - // 1, - // Handles.ConeCap, - // 2); - } -} diff --git a/Assets/ProFlares/Editor/ProFlareInspector.cs.meta b/Assets/ProFlares/Editor/ProFlareInspector.cs.meta deleted file mode 100644 index 0db9966..0000000 --- a/Assets/ProFlares/Editor/ProFlareInspector.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1fd7269d6f0ea374ba2efc6a89068ffb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/Resources.meta b/Assets/ProFlares/Editor/Resources.meta deleted file mode 100644 index 5bc65f8..0000000 --- a/Assets/ProFlares/Editor/Resources.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3d6b2216e2b2d7048b5d6bfe78890d72 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/Resources/visibility-Off.png b/Assets/ProFlares/Editor/Resources/visibility-Off.png Binary files differdeleted file mode 100644 index f42bc78..0000000 --- a/Assets/ProFlares/Editor/Resources/visibility-Off.png +++ /dev/null diff --git a/Assets/ProFlares/Editor/Resources/visibility-Off.png.meta b/Assets/ProFlares/Editor/Resources/visibility-Off.png.meta deleted file mode 100644 index 66bd174..0000000 --- a/Assets/ProFlares/Editor/Resources/visibility-Off.png.meta +++ /dev/null @@ -1,106 +0,0 @@ -fileFormatVersion: 2 -guid: fe1e62a8b79639046bdfd9e02caf8f15 -TextureImporter: - 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alphaIsTransparency: 0 - spriteTessellationDetail: -1 - textureType: 0 - textureShape: 1 - singleChannelComponent: 0 - maxTextureSizeSet: 0 - compressionQualitySet: 0 - textureFormatSet: 0 - ignorePngGamma: 0 - applyGammaDecoding: 1 - platformSettings: - - serializedVersion: 3 - buildTarget: DefaultTexturePlatform - maxTextureSize: 1024 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: iPhone - maxTextureSize: 32 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 0 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 1 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: - internalID: 0 - vertices: [] - indices: - edges: [] - weights: [] - secondaryTextures: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Editor/Resources/visibility-On.png b/Assets/ProFlares/Editor/Resources/visibility-On.png Binary files differdeleted file mode 100644 index 5ed55dc..0000000 --- a/Assets/ProFlares/Editor/Resources/visibility-On.png +++ /dev/null diff --git a/Assets/ProFlares/Editor/Resources/visibility-On.png.meta b/Assets/ProFlares/Editor/Resources/visibility-On.png.meta deleted file mode 100644 index 9ed2589..0000000 --- a/Assets/ProFlares/Editor/Resources/visibility-On.png.meta +++ /dev/null @@ -1,106 +0,0 @@ -fileFormatVersion: 2 -guid: 94ff086058450464b83a46b96da6ca48 -TextureImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 11 - mipmaps: - mipMapMode: 0 - enableMipMap: 0 - sRGBTexture: 1 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapsPreserveCoverage: 0 - 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applyGammaDecoding: 1 - platformSettings: - - serializedVersion: 3 - buildTarget: DefaultTexturePlatform - maxTextureSize: 1024 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: iPhone - maxTextureSize: 32 - resizeAlgorithm: 0 - textureFormat: 4 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 1 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: - internalID: 0 - vertices: [] - indices: - edges: [] - weights: [] - secondaryTextures: [] - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/OculusRift.zip b/Assets/ProFlares/OculusRift.zip Binary files differdeleted file mode 100644 index e062fb7..0000000 --- a/Assets/ProFlares/OculusRift.zip +++ /dev/null diff --git a/Assets/ProFlares/OculusRift.zip.meta b/Assets/ProFlares/OculusRift.zip.meta deleted file mode 100644 index f390c3b..0000000 --- a/Assets/ProFlares/OculusRift.zip.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: ad3b0a5f238004f28ae6feaf5fc7b98a -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/OculusRift_ReadMe.txt b/Assets/ProFlares/OculusRift_ReadMe.txt deleted file mode 100644 index f23f403..0000000 --- a/Assets/ProFlares/OculusRift_ReadMe.txt +++ /dev/null @@ -1,25 +0,0 @@ - -This version of ProFlares was tested with - OVR V0.5.0.1 - - -To add Oculus Rift Support to ProFlares. - -1 - Import the latest Oculus Rift SDK to your project. - -2 - Then Unzip the OculusRift.zip, This will add an extra option to your ProFlares Menu. - -3 - To use, select your OVRCameraRig then use option. : 'Window->ProFlares->Create VR Setup On Selected OVR Camera' - - This will add a ProFlares VR setup, on the LeftEyeAnchor. - -4 - Connect a ProFlareAtlas to the created ProFlareBatch. - - This is the basic setup complete, you can now add flares to your scene. - - -VR Flare Depth - -This is a new setting on a ProFlareBatch that is setup in VR mode. It used to control the depth of that is added to a flare. Zero is completely flat, 0.2 is Default. 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-Thank you for purchasing ProFlares, I hope you enjoy using it. By supporting ProFlares you allow me to spend time supporting ProFlares and adding more features and content for free. :) - -If you have any queries or issues please do not hesitate to contact support. Please include your invoice number. - proflaresunity@gmail.com - -Full Documentation and support can be found at www.proflares.com - -Have you created something awesome using ProFlares and want to share it? I can post it in the gallery section of my website with links to your game. - - -|————————————————————————————————————————————————————| - - - Getting Started - Demos scenes. - -Included in ProFlares are four demos scenes - -IslandDemo - This shows of a number of real world use cases for ProFlares. - -Use the on screen controls to change between setups, click dragging to pan the camera and use the mouse wheel to zoom. - -The scene contains three distinct setups, the first being a day time sun, a spooky night time setup and an overcast day setup. - -The day setup uses one sun flare with a number of elements to create a natural flare. This flare is a great example of the Dynamic triggering feature. - -In the night setup there are three flares, which are all rendered in one draw call. Also an additional flare is parented to the camera and is used to give an off screen glow effect. - -The overcast setup uses two flares, the first being the main sun flare which is occluded by the trees. The second is a soft glow that isn’t occluded by the trees. - -All flares in this scene use the IslandDemoAtlas. - - -Preset Preview - - -This scene is a great way to preview the example flares that ship with ProFlares, use the arrow keys to cycle through the flares and click drag anywhere on screen to move the flare. Try positioning the flare just of screen to see how the dynamic triggering feature causes flares to get brighter just as they leave the screen. - -All flares in this scene use the MegaAtlas. - - -Multiple Camera Demo - - -This scene demonstrates how to setup ProFlares to work with multiple cameras. The switching of cameras is handled by MultiCameraDemo.cs script. - -Split Screen Demo - - -This demo shows how to use pro flares in a split screen environment. Each flare is rendered by two ProFlareBatch setups, one for each camera perspective. - - -|————————————————————————————————————————————————————| - - -- Understanding ProFlare atlases - - -ProFlares is very efficient at rendering flares, one of the reasons for this as it utilises ‘Texture Atlases’. - -A texture atlas is a texture that contains multiple images of individual elements. - -ProFlares ships with three atlases, BasicAtlas, MegaAtlas and an additional Atlas for the IslandDemo Scene. - -The basic atlas contains the essential building blocks of many types of lens flares, but only contains a small number of elements from the library. For more advanced flares consider working with the mega atlas. - -The mega atlas is much larger and contains more varied flare elements. Using this atlas is great for testing out ideas, but you may find that your only using a small number of elements from the atlas. This will be waste full in texture memory especially on mobile. In this case you may wish to create an new atlas that is only using the flare elements that are used by your flare. If you use the same elements names in your new atlas you can swap out the mega atlas for your new one without any issues. - -You can mix multiple atlases in the same scene. You will just need to have an additional ProFlareBatch in your scene, e.g. one for each atlas used. - -For more information on using and creating texture atlas go to ProFlares.com - -|————————————————————————————————————————————————————| - - - Accessing the Elements Library - - -For convenience I have included the ‘ProFlares Element Library’ as a zip file. As it contains over 120 large images and can take a while to import directly into unity. It is recommend that you move the file before unzipping it to avoid unnecessarily long import times. - - -For more tutorials and documentation please visit www.ProFlares.com
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Its only used to help stop flares breaking when the atlas changes. - public string SpriteName; - - public ProFlare flare; - - public ProFlareAtlas flareAtlas; - - public float Brightness = 1; - public float Scale = 1; - public float ScaleRandom = 0; - public float ScaleFinal = 1; - - public Vector4 RandomColorAmount = Vector4.zero; - - //Element OffSet Properties - public float position; - - public bool useRangeOffset = false; - - public float SubElementPositionRange_Min = -1f; - public float SubElementPositionRange_Max = 1f; - - public float SubElementAngleRange_Min = -180f; - public float SubElementAngleRange_Max = 180f; - - - public Vector3 OffsetPosition; - - public Vector3 Anamorphic = Vector3.zero; - - public Vector3 OffsetPostion = Vector3.zero; - - - //Element Rotation Properties - public float angle = 0; - public float FinalAngle = 0; //Final angle used by FlareBatch - public bool useRandomAngle; - public bool useStarRotation; - public float AngleRandom_Min; - public float AngleRandom_Max; - public bool OrientToSource; - public bool rotateToFlare; - public float rotationSpeed; - public float rotationOverTime; - - - //Colour Properties, - public bool useColorRange; - - public Color ElementFinalColor; - - public Color ElementTint = new Color(1,1,1,0.33f); - - - public Color SubElementColor_Start = Color.white; - public Color SubElementColor_End = Color.white; - - //Scale Curve - public bool useScaleCurve; - public AnimationCurve ScaleCurve = new AnimationCurve(new Keyframe(0, 0.1f), new Keyframe(0.5f, 1.0f), new Keyframe(1.0f, 0.1f)); - - - //Override Properties - public bool OverrideDynamicEdgeBoost; - public float DynamicEdgeBoostOverride = 1f; - - public bool OverrideDynamicCenterBoost; - public float DynamicCenterBoostOverride = 1f; - - public bool OverrideDynamicEdgeBrightness; - public float DynamicEdgeBrightnessOverride = 0.4f; - - public bool OverrideDynamicCenterBrightness; - public float DynamicCenterBrightnessOverride = 0.4f; - - //public SubElement[] subElements; - public List<SubElement> subElements = new List<SubElement>(); - - - - public Vector2 size = Vector2.one; - - public enum Type{ - Single, - Multi - } - -#if UNITY_EDITOR - - public bool EditDynamicTriggering; - public bool EditOcclusion; - - public bool ElementSetting; - public bool OffsetSetting; - public bool ColorSetting; - public bool ScaleSetting; - public bool RotationSetting; - public bool OverrideSetting; - - public Texture2D colorTexture; - public bool colorTextureDirty; -#endif - - public Type type; -} - -[ExecuteInEditMode] -public class ProFlare : MonoBehaviour { - - - //Required External Objects - public ProFlareAtlas _Atlas; - - public ProFlareBatch[] FlareBatches = new ProFlareBatch[0]; - - public bool EditingAtlas; - - public bool isVisible = true; - // - public List<ProFlareElement> Elements = new List<ProFlareElement>(); - - //Cached Components - public Transform thisTransform; - - //Screen space Flare Position - public Vector3 LensPosition; - - //Global Settings - public bool EditGlobals; - public float GlobalScale = 100; - public bool MultiplyScaleByTransformScale = false; - - public float GlobalBrightness = 1; - public Color GlobalTintColor = Color.white; - - - //Distance Fall off - public bool useMaxDistance = true; - public bool useDistanceScale = true; - public bool useDistanceFade = true; - public float GlobalMaxDistance = 150f; - - //Angle Culling Properties - public bool UseAngleLimit; - public float maxAngle = 90f; - public bool UseAngleScale; - public bool UseAngleBrightness = true; - public bool UseAngleCurve; - public AnimationCurve AngleCurve = new AnimationCurve(new Keyframe(0, 0f), new Keyframe(1, 1.0f)); - - //Occlusion Properties - public LayerMask mask = 1; - public bool RaycastPhysics; - public bool Occluded = false; - public float OccludeScale = 1; - -#if UNITY_EDITOR - public GameObject OccludingObject; -#endif - - //Editor Inspector Toggles. -#if UNITY_EDITOR - public bool EditDynamicTriggering; - public bool EditOcclusion; - public bool IoSetting; - -#endif - - - public float OffScreenFadeDist = 0.2f; - - //Dynamic Edge Properties - public bool useDynamicEdgeBoost = false; - public float DynamicEdgeBoost = 1f; - public float DynamicEdgeBrightness = 0.1f; - public float DynamicEdgeRange = 0.3f; - public float DynamicEdgeBias = -0.1f; - - public AnimationCurve DynamicEdgeCurve = new AnimationCurve(new Keyframe(0, 0f), new Keyframe(0.5f, 1), new Keyframe(1, 0f)); - - //Dynamic Center Properties - public bool useDynamicCenterBoost = false; - public float DynamicCenterBoost = 1f; - public float DynamicCenterBrightness = 0.2f; - public float DynamicCenterRange = 0.3f; - public float DynamicCenterBias = 0.0f; - - public bool neverCull; - - - void Awake(){ - DisabledPlayMode = false; - Initialised = false; - thisTransform = transform; - } - - void Start(){ - //Cache Transform. - thisTransform = transform; - - if((_Atlas != null)&&(FlareBatches.Length == 0)){ - PopulateFlareBatches(); - } - - if(!Initialised){ - Init(); - } - - //Make Sure All elements reference the correct atlas. - for(int i = 0; i < Elements.Count; i++){ - Elements[i].flareAtlas = _Atlas; - Elements[i].flare = this; - } - } - - - void PopulateFlareBatches(){ - - //Atlas is set but Flare is not try and find a FlareBatch with the same atlas; - ProFlareBatch[] flareBatchs = GameObject.FindObjectsOfType(typeof(ProFlareBatch)) as ProFlareBatch[]; - int matchCount = 0; - - foreach (ProFlareBatch flareBatch in flareBatchs){ - if (flareBatch._atlas == _Atlas){ - matchCount++; - } - } - - FlareBatches = new ProFlareBatch[matchCount]; - - int count = 0; - - foreach (ProFlareBatch flareBatch in flareBatchs){ - if (flareBatch._atlas == _Atlas){ - FlareBatches[count] = flareBatch; - count++; - } - } - } - - bool Initialised; - - void Init(){ - - if(thisTransform == null) - thisTransform = transform; - - if(_Atlas == null) - return; - - PopulateFlareBatches(); - - - //Make Sure All elements reference the correct atlas. - for(int i = 0; i < Elements.Count; i++){ - Elements[i].flareAtlas = _Atlas; - } - - //All Conditions met, add flare to flare batch. - for(int i = 0; i < FlareBatches.Length; i++){ - if(FlareBatches[i] != null) - if(FlareBatches[i]._atlas == _Atlas) - FlareBatches[i].AddFlare(this); - } - - Initialised = true; - } - - public void ReInitialise(){ - Initialised = false; - Init(); - } - - /// <summary> - /// Rebuilding the FlareBatch geometry is more expensive than just updating it, and can cause a small hickup in the frame - /// While in play mode, we avoid doing a full rebuild by using a 'soft' enable/disable. If Flare isn't in the FlareBatches list it will always be added. - /// </summary> - - public bool DisabledPlayMode; - void OnEnable(){ - if(Application.isPlaying && DisabledPlayMode){ - DisabledPlayMode = false; - }else{ - if(_Atlas) - for(int i = 0; i < FlareBatches.Length; i++){ - if(FlareBatches[i] != null){ - FlareBatches[i].dirty = true; - }else{ - Initialised = false; - } - } - Init(); - } - } - - void OnDisable(){ - if(Application.isPlaying){ - DisabledPlayMode = true; - }else{ - - for(int i = 0; i < FlareBatches.Length; i++){ - - if(FlareBatches[i] != null){ - FlareBatches[i].RemoveFlare(this);// .Flares.Remove(this); - FlareBatches[i].dirty = true; - }else{ - - Initialised = false; - } - } - } - } - - /// <summary> - /// If Flare is destroyed, it will be removed from the FlaresBatch List. - /// </summary> - void OnDestroy(){ - for(int i = 0; i < FlareBatches.Length; i++){ - if(FlareBatches[i] != null){ -// FlareBatches[i].Flares.Remove(this); - FlareBatches[i].RemoveFlare(this);// .Flares.Remove(this); - FlareBatches[i].dirty = true; - }else{ - Initialised = false; - } - } - } - - /// <summary> - /// Helper piece of code that only runs while in the editor. - /// It checks the state of the flare against its atlas. - /// </summary> -#if UNITY_EDITOR - void LateUpdate(){ - for(int i = 0; i < Elements.Count; i++){ - if(Elements[i].SpriteName == ""){ - Elements[i].SpriteName = _Atlas.elementsList[Elements[i].elementTextureID].name; - } - } - - for(int i = 0; i < Elements.Count; i++){ - - bool error = false; - - if(!_Atlas) - continue; - - if(Elements[i].elementTextureID >= _Atlas.elementsList.Count){ - Debug.LogWarning("ProFlares - Elements ID No longer exists"); - error = true; - } - - if(!error) - if(Elements[i].SpriteName != _Atlas.elementsList[Elements[i].elementTextureID].name){ - Debug.LogWarning("Pro Flares - Where did my elements go? - Lets try and find it. -" + Elements[i].SpriteName,gameObject); - error = true; - } - - if(error){ - bool Found = false; - for(int i2 = 0; i2 < _Atlas.elementsList.Count; i2++){ - if(Elements[i].SpriteName == _Atlas.elementsList[i2].name){ - Debug.LogWarning("Pro Flares - Ah its ok i Found it = "+Elements[i].SpriteName); - Found = true; - Elements[i].elementTextureID = i2; - for(int f = 0; f < FlareBatches.Length; f++){ - FlareBatches[f].dirty = true; - } - } - } - if(!Found){ - Debug.LogError("Pro Flares - NOOOO.... It must of been deleted, resetting to first in list. :( -" +Elements[i].SpriteName,gameObject); - Elements[i].elementTextureID = 0; - Elements[i].SpriteName = _Atlas.elementsList[0].name; - for(int f = 0; f < FlareBatches.Length; f++){ - FlareBatches[f].dirty = true; - } - } - } - } - } -#endif - - - - void Update () { - if(!Initialised){ - Init(); - } - } - - void OnDrawGizmos() { - Gizmos.color = GlobalTintColor; - Gizmos.DrawSphere(transform.position,0.1f); - //Gizmos.DrawIcon(transform.position,"ProFlaresGizmo.tga",true); - } -} diff --git a/Assets/ProFlares/Scripts/ProFlare.cs.meta b/Assets/ProFlares/Scripts/ProFlare.cs.meta deleted file mode 100644 index bc04f71..0000000 --- a/Assets/ProFlares/Scripts/ProFlare.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 15b6679336c128b459f37ee207e8c880 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Scripts/ProFlareAtlas.cs b/Assets/ProFlares/Scripts/ProFlareAtlas.cs deleted file mode 100644 index 069b88b..0000000 --- a/Assets/ProFlares/Scripts/ProFlareAtlas.cs +++ /dev/null @@ -1,36 +0,0 @@ - -/// ProFlares - v1.08- Copyright 2014-2015 All rights reserved - ProFlares.com - - -using UnityEngine; -using System.Collections.Generic; -using System; - -public class ProFlareAtlas : MonoBehaviour { - - [System.Serializable] - public class Element - { - public string name = "Flare Element"; - public Rect UV = new Rect(0f, 0f, 1f, 1f); - public bool Imported; - } - - public Texture2D texture; - - public int elementNumber = 0; - - public bool editElements = false; - - [SerializeField] public List<Element> elementsList = new List<Element>(); - - public string[] elementNameList; - - public void UpdateElementNameList(){ - elementNameList = new string[elementsList.Count]; - - for(int i = 0; i < elementNameList.Length; i++) - elementNameList[i] = elementsList[i].name; - } - -} diff --git a/Assets/ProFlares/Scripts/ProFlareAtlas.cs.meta b/Assets/ProFlares/Scripts/ProFlareAtlas.cs.meta deleted file mode 100644 index 7966c72..0000000 --- a/Assets/ProFlares/Scripts/ProFlareAtlas.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 983d17c1d441e7143bebbe304c0e50f2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Scripts/ProFlareBatch.cs b/Assets/ProFlares/Scripts/ProFlareBatch.cs deleted file mode 100644 index 3063111..0000000 --- a/Assets/ProFlares/Scripts/ProFlareBatch.cs +++ /dev/null @@ -1,1318 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - -/// <summary> -/// ProFlareBatch.cs -/// Processes all the ProFlares in a scene, converts them into geometry that can be rendered. -/// </summary> - -using UnityEngine; -using System.Collections; -using System.Collections.Generic; - - - -[System.Serializable] -public class FlareData { - public ProFlare flare; - public FlareOcclusion occlusion; -} - -[System.Serializable] -public class FlareOcclusion { - public bool occluded = false; - public float occlusionScale = 1; - - public CullingState _CullingState; - public float CullTimer = 0; - public float cullFader = 1; - - public enum CullingState{ - Visible, - CullCountDown, - CanCull, - Culled, - NeverCull - } -} - -[ExecuteInEditMode] -[RequireComponent (typeof (MeshRenderer))] -[RequireComponent (typeof (MeshFilter))] -public class ProFlareBatch : MonoBehaviour { - - public enum Mode{ - Standard = 0, - SingleCamera = 1, - VR = 2 - } - - public bool debugMessages = true; - - public Mode mode = Mode.Standard; - - public ProFlareAtlas _atlas; - - //List of flares - //public List<ProFlare> Flares = new List<ProFlare>(); - - public List<FlareData> FlaresList = new List<FlareData>(); - - //List of FlareElements - - public List<ProFlareElement> FlareElements = new List<ProFlareElement>(); - public ProFlareElement[] FlareElementsArray; - - public Camera GameCamera; - public Transform GameCameraTrans; - - //Camera that the flare geometry will be rendered from. - public Camera FlareCamera; - public Transform FlareCameraTrans; - //Cached Components - public MeshFilter meshFilter; - public Transform thisTransform; - - public MeshRenderer meshRender; - - public float zPos; - - //Multiple meshes used for double buffering technique - private Mesh bufferMesh; - private Mesh meshA; - private Mesh meshB; - - //Ping pong value for double Buffering - bool PingPong; - - //Material used for the Flares, this is automatically created. - public Material mat; - - //Geometry Arrays - Vector3[] vertices; - Vector2[] uv; - Color32[] colors; - - int[] triangles; - - public FlareOcclusion[] FlareOcclusionData; - - //Debug Propertys - public bool useBrightnessThreshold = true; - public int BrightnessThreshold = 1; - public bool overdrawDebug; - - //When set to true the Flarebatches' geomerty will be rebuilt. - public bool dirty = false; - - public bool useCulling = true; - public int cullFlaresAfterTime = 5; - public int cullFlaresAfterCount = 5; - - public bool culledFlaresNowVisiable = false; - private float reshowCulledFlaresTimer = 0; - public float reshowCulledFlaresAfter = 0.3f; - - //HelperTransform used for FlarePositions calculations. - public Transform helperTransform; - - public bool showAllConnectedFlares; - - public bool VR_Mode = false; - public float VR_Depth = 0.2f; - public bool SingleCamera_Mode = false; - - void Reset(){ - if(helperTransform == null) - CreateHelperTransform(); - - - mat = new Material(Shader.Find("ProFlares/Textured Flare Shader")); - - if(meshFilter == null) - meshFilter = GetComponent<MeshFilter>(); - - if(meshFilter == null) - meshFilter = gameObject.AddComponent<MeshFilter>(); - - meshRender = gameObject.GetComponent<MeshRenderer>(); - - if(meshRender == null) - meshRender = gameObject.AddComponent<MeshRenderer>(); - - - if(FlareCamera == null){ - FlareCamera = transform.root.GetComponentInChildren<Camera>(); - } - - meshRender.material = mat; - - SetupMeshes(); - - dirty = true; - } - - void Awake(){ - PI_Div180 = Mathf.PI / 180; - Div180_PI = 180 / Mathf.PI; - - ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[]; - - for(int i = 0; i < flares.Length; i++){ - if(flares[i]._Atlas == _atlas) - this.AddFlare(flares[i]); - } - - } - - void Start () { - //Turn off overdraw debug mode. - if(Application.isPlaying){ - overdrawDebug = false; - //dirty = true; - } - - if(GameCamera == null){ - GameObject GameCameraGo = GameObject.FindWithTag("MainCamera"); - -#if UNITY_5 - if(GameCameraGo) - if(GameCameraGo.GetComponent<Camera>()) - GameCamera = GameCameraGo.GetComponent<Camera>(); - -#else - if(GameCameraGo) - if(GameCameraGo.GetComponent<Camera>()) - GameCamera = GameCameraGo.GetComponent<Camera>(); -#endif - } - - if(GameCamera) - GameCameraTrans = GameCamera.transform; - - //Make sure we have the transform cached - thisTransform = transform; - - SetupMeshes(); - - } - - void CreateMat(){ -// Debug.LogError("CreateMat"); - mat = new Material(Shader.Find("ProFlares/Textured Flare Shader")); - meshRender.material = mat; - if(_atlas) - if(_atlas.texture) - mat.mainTexture = _atlas.texture; - } - - - - //Call when you switch your main render. - public void SwitchCamera(Camera newCamera){ - GameCamera = newCamera; - GameCameraTrans = newCamera.transform; - - - //Update Occlusion data on changing camera new in v1.03 - FixedUpdate(); - - for(int F = 0; F < FlaresList.Count; F++){ - if(FlaresList[F].occlusion != null){ - if(FlaresList[F].occlusion.occluded) - FlaresList[F].occlusion.occlusionScale = 0; - - } - } - - } - - void OnDestroy(){ - //Remove the helper transform. - if(Application.isPlaying){ - Destroy(helperTransform.gameObject); - Destroy(mat); - } - else{ - DestroyImmediate(helperTransform.gameObject); - DestroyImmediate(mat); - } - } - - public void RemoveFlare(ProFlare _flare){ - bool found = false; - FlareData targetFlare = null; - for(int i = 0; i < FlaresList.Count; i++){ - if(_flare == FlaresList[i].flare){ - targetFlare = FlaresList[i]; - found = true; - break; - } - } - - if(found) - FlaresList.Remove(targetFlare); - } - - - //Called from ProFlare.cs - //First checks if the flare is already in the list, if not adds it and rebuils the Flarebatch Geometry - public void AddFlare(ProFlare _flare){ - bool found = false; - - for(int i = 0; i < FlaresList.Count; i++){ - if(_flare == FlaresList[i].flare){ - found = true; - break; - } - } - - if(!found){ - - FlareData FlareData_ = new FlareData(); - FlareData_.flare = _flare; - - FlareOcclusion data = new FlareOcclusion(); - - if(_flare.neverCull) - data._CullingState = FlareOcclusion.CullingState.NeverCull; - - FlareData_.occlusion = data; - - - FlaresList.Add(FlareData_); - - - dirty = true; - } - } - - void CreateHelperTransform(){ - - GameObject HelpTransformGo = new GameObject("_HelperTransform"); - - helperTransform = HelpTransformGo.transform; - helperTransform.parent = transform; - helperTransform.localScale = Vector3.one; - helperTransform.localPosition = Vector3.zero; - } - - void Update(){ - - if(thisTransform) - thisTransform.localPosition = Vector3.forward*zPos; - - //Checks if you have deleted the helper transform. If its missing recreate it..... - if(helperTransform == null) - CreateHelperTransform(); - - if(meshRender){ - if(meshRender.sharedMaterial == null) - CreateMat(); - }else - meshRender = gameObject.GetComponent<MeshRenderer>(); - - bool meshMissing = false; - if(meshA == null){ - meshMissing = true; - // meshA = SetupSingleMesh(); - // meshA.name = "MeshA"; - // meshA.MarkDynamic(); - } - - if(meshB == null){ - meshMissing = true; - - // meshB = SetupSingleMesh(); - // meshB.name = "MeshB"; - // meshB.MarkDynamic(); - } - - if(meshMissing) - if(_atlas != null) - SetupMeshes(); - - if(dirty) - ReBuildGeometry(); - } - - //Late update - void LateUpdate () { - - if(_atlas == null) - return; - - UpdateFlares(); - - } - - public void UpdateFlares(){ - - bufferMesh = PingPong ? meshA : meshB; - - PingPong = !PingPong; - - UpdateGeometry(); - - //Profiler.BeginSample("Set Arrays"); - - bufferMesh.vertices = vertices; - - bufferMesh.colors32 = colors; - - meshFilter.sharedMesh = bufferMesh; - //Profiler.EndSample(); - } - - public void ForceRefresh(){ - - FlaresList.Clear(); - - ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[]; - - for(int i = 0; i < flares.Length; i++){ - if(flares[i]._Atlas == _atlas) - this.AddFlare(flares[i]); - } - - dirty = true; - } - - - void ReBuildGeometry(){ -#if UNITY_EDITOR - //See when the geometry is built, try and avoid triggering this in the middle of your game. - //This can be triggered by the new culling system, if your only using a few flares you may want to turn it off as the speed increase from culling will be more limited. - if(debugMessages) - Debug.Log("ProFlares - Rebuilding Geometry : "+ gameObject.name,gameObject); -#endif - - FlareElements.Clear(); - - int flareElementsCount = 0; - bool missingFlare = false; - for(int i = 0; i < FlaresList.Count; i++){ - - if(FlaresList[i].flare == null){ - missingFlare = true; - break; - } - - for(int i2 = 0; i2 < FlaresList[i].flare.Elements.Count; i2++){ - // FlareElements.Add(Flares[i].Elements[i2]); - - if(FlaresList[i].occlusion._CullingState == FlareOcclusion.CullingState.CanCull){ - FlaresList[i].occlusion._CullingState = FlareOcclusion.CullingState.Culled; - FlaresList[i].occlusion.cullFader = 0; - } - - - if(FlaresList[i].occlusion._CullingState != FlareOcclusion.CullingState.Culled){ - flareElementsCount++; - } - - } - } - - FlareElementsArray = new ProFlareElement[flareElementsCount]; - - flareElementsCount = 0; - if(!missingFlare) - for(int i = 0; i < FlaresList.Count; i++){ - - for(int i2 = 0; i2 < FlaresList[i].flare.Elements.Count; i2++){ - if(FlaresList[i].occlusion._CullingState != FlareOcclusion.CullingState.Culled){ - - FlareElementsArray[flareElementsCount] = (FlaresList[i].flare.Elements[i2]); - flareElementsCount++; - } - } - } - - if(missingFlare){ - ForceRefresh(); - ReBuildGeometry(); - missingFlare = false; - - } - meshA = null; - meshB = null; - bufferMesh = null; - - SetupMeshes(); - dirty = false; - } - - void SetupMeshes() - { - - if(_atlas == null) - return; - - if(FlareElementsArray == null) - return; - - meshA = new Mesh(); - meshB = new Mesh(); - - - int vertSize = 0; - int uvSize = 0; - int colSize = 0; - int triCount = 0; - - //Calculate how big each array needs to be based on the Flares - for(int i = 0; i < FlareElementsArray.Length; i++){ - switch(FlareElementsArray[i].type){ - case(ProFlareElement.Type.Single): - { - vertSize = vertSize+4; - uvSize = uvSize+4; - colSize = colSize+4; - triCount = triCount+6; - } - break; - case(ProFlareElement.Type.Multi): - { - int subCount = FlareElementsArray[i].subElements.Count; - vertSize = vertSize+(4*subCount); - uvSize = uvSize+(4*subCount); - colSize = colSize+(4*subCount); - triCount = triCount+(6*subCount); - } - break; - } - } - - - //Create Built in arrays - vertices = new Vector3[vertSize]; - uv = new Vector2[uvSize]; - colors = new Color32[colSize]; - triangles = new int[triCount]; - - - //Set Inital valuse for each vertex - for(int i = 0; i < vertices.Length/4; i++){ - int extra = i * 4; - vertices[0+extra] = new Vector3(1,1,0); //((Vector3.right)+(Vector3.up)); - vertices[1+extra] = new Vector3(1,-1,0);//((Vector3.right)+(Vector3.down)); - vertices[2+extra] = new Vector3(-1,1,0);//((Vector3.left)+(Vector3.up)); - vertices[3+extra] = new Vector3(-1,-1,0);//((Vector3.left)+(Vector3.down)); - } - - //Set UV coordinates for each vertex, this only needs to be done in the mesh rebuild. - int count = 0; - for(int i = 0; i < FlareElementsArray.Length; i++){ - switch(FlareElementsArray[i].type){ - case(ProFlareElement.Type.Single): - { - int extra = (count) * 4; - Rect final = _atlas.elementsList[FlareElementsArray[i].elementTextureID].UV; - uv[0+extra] = new Vector2(final.xMax,final.yMax); - uv[1+extra] = new Vector2(final.xMax,final.yMin); - uv[2+extra] = new Vector2(final.xMin,final.yMax); - uv[3+extra] = new Vector2(final.xMin,final.yMin); - count++; - }break; - case(ProFlareElement.Type.Multi): - { - for(int i2 = 0; i2 < FlareElementsArray[i].subElements.Count; i2++){ - - int extra2 = (count+i2) * 4; - - Rect final = _atlas.elementsList[FlareElementsArray[i].elementTextureID].UV; - - uv[0+extra2] = new Vector2(final.xMax,final.yMax); - uv[1+extra2] = new Vector2(final.xMax,final.yMin); - uv[2+extra2] = new Vector2(final.xMin,final.yMax); - uv[3+extra2] = new Vector2(final.xMin,final.yMin); - - } - count = count+FlareElementsArray[i].subElements.Count; - }break; - } - } - Color32 newColor = new Color32(255,255,255,255); - //Set inital vertex colors. - for(int i = 0; i < colors.Length/4; i++){ - int extra = i * 4; - colors[0+extra] = newColor; - colors[1+extra] = newColor; - colors[2+extra] = newColor; - colors[3+extra] = newColor; - } - - - - //Set triangle array, this is only done in the mesh rebuild. - for(int i = 0; i < triangles.Length/6; i++){ - int extra = i * 4; - int extra2 = i * 6; - triangles[0+extra2] = 0+extra; - triangles[1+extra2] = 1+extra; - triangles[2+extra2] = 2+extra; - triangles[3+extra2] = 2+extra; - triangles[4+extra2] = 1+extra; - triangles[5+extra2] = 3+extra; - } - - meshA.vertices = vertices; - meshA.uv = uv; - meshA.triangles = triangles; - meshA.colors32 = colors; - - meshA.bounds = new Bounds(Vector3.zero,Vector3.one*1000); - - meshB.vertices = vertices; - meshB.uv = uv; - meshB.triangles = triangles; - meshB.colors32 = colors; - meshB.bounds = new Bounds(Vector3.zero,Vector3.one*1000); - - } - - - Vector3[] verts; - Vector2 _scale; - Color32 _color; - - float PI_Div180; - float Div180_PI; - - int visibleFlares = 0; - - /* - public Vector3 RotatePoint(Vector3 p, float d,float ct,float st) { - //float r = d * (Mathf.PI / 180); - //float ct = Mathf.Cos(r); - //float st = Mathf.Sin(r); - float x = (ct * p.x - st * p.y); - float y = (st * p.x + ct * p.y); - return new Vector3(x,y,0); - }*/ - - void FixedUpdate(){ - - - if(!dirty) - for(int F = 0; F < FlaresList.Count; F++){ - - if(FlaresList[F].flare == null) - continue; - - ProFlare flare_ = FlaresList[F].flare; - FlareOcclusion data = FlaresList[F].occlusion; - - - if(flare_.RaycastPhysics){ - - RaycastHit hit; - - Vector3 direction = GameCameraTrans.position-flare_.thisTransform.position; - - float distanceRay = Vector3.Distance(GameCameraTrans.position,flare_.thisTransform.position); - - data.occluded = true; - - if(flare_.isVisible){ - - Ray ray = new Ray(flare_.thisTransform.position,direction); - - if (Physics.Raycast(ray, out hit,distanceRay,flare_.mask)){ - - //Flares[F].Occluded = true; - - data.occluded = true; - - #if UNITY_EDITOR - Debug.DrawRay(flare_.thisTransform.position,direction,Color.red); - - flare_.OccludingObject = hit.collider.gameObject; - #endif - }else{ - data.occluded = false; - - #if UNITY_EDITOR - flare_.OccludingObject = null; - - - Debug.DrawRay(flare_.thisTransform.position,direction); - #endif - } - } - } - } - } - - - - void UpdateGeometry(){ - - if(GameCamera == null){ - meshRender.enabled = false; - return; - } - - meshRender.enabled = true; - //Profiler.BeginSample("Update Pos"); - visibleFlares = 0; - int canCullFlares = 0; - for(int F = 0; F < FlaresList.Count; F++){ - //Profiler.BeginSample("Lens Pos"); - - ProFlare flare_ = FlaresList[F].flare; - FlareOcclusion data = FlaresList[F].occlusion; - - if(flare_ == null) - continue; - -// Debug.Log("UpdateGeometry"); - - - flare_.LensPosition = GameCamera.WorldToViewportPoint(flare_.thisTransform.position); - - Vector3 LensPosition = flare_.LensPosition; - - //LensPosition = new Vector3(Random.Range(-1f,1f),Random.Range(-1f,1f),Random.Range(-1f,1f)); - - bool isVisible = (LensPosition.z > 0f && LensPosition.x+flare_.OffScreenFadeDist > 0f && LensPosition.x-flare_.OffScreenFadeDist < 1f && LensPosition.y+flare_.OffScreenFadeDist > 0f && LensPosition.y-flare_.OffScreenFadeDist < 1f); - flare_.isVisible = isVisible; - //Profiler.EndSample(); - //Profiler.BeginSample("offScreen Fading"); - - //Off Screen fading - float offScreenFade = 1; - if(!(LensPosition.x > 0f && LensPosition.x < 1f && LensPosition.y > 0f && LensPosition.y < 1f)){ - float offScreenNorm = 1f/flare_.OffScreenFadeDist; - float xPos = 0; - float yPos = 0; - - if(!(LensPosition.x > 0f && LensPosition.x < 1f)) - xPos = LensPosition.x > 0.5f ? LensPosition.x-1f : Mathf.Abs(LensPosition.x); - - if(!(LensPosition.y > 0f && LensPosition.y < 1f)) - yPos = LensPosition.y > 0.5f ? LensPosition.y-1f : Mathf.Abs(LensPosition.y); - - offScreenFade = Mathf.Clamp01( offScreenFade - (Mathf.Max(xPos,yPos))*offScreenNorm); - } - - - //Profiler.EndSample(); - //Profiler.BeginSample("Dynamic Triggering"); - - //Dynamic Triggering Center - float centerBoost = 0; - if(LensPosition.x > 0.5f-flare_.DynamicCenterRange && LensPosition.x < 0.5f+flare_.DynamicCenterRange && LensPosition.y > 0.5f-flare_.DynamicCenterRange && LensPosition.y < 0.5f+flare_.DynamicCenterRange){ - if(flare_.DynamicCenterRange > 0){ - float centerBoostNorm = 1/(flare_.DynamicCenterRange); - centerBoost = 1-Mathf.Max(Mathf.Abs(LensPosition.x-0.5f),Mathf.Abs(LensPosition.y-0.5f))*centerBoostNorm; - } - } - - //Dynamic Triggering Edge - float DynamicEdgeAmount = 0; - - bool isInEdgeZone1 = ( - LensPosition.x > 0f+flare_.DynamicEdgeBias+(flare_.DynamicEdgeRange) && - LensPosition.x < 1f-flare_.DynamicEdgeBias-(flare_.DynamicEdgeRange) && - LensPosition.y > 0f+flare_.DynamicEdgeBias+(flare_.DynamicEdgeRange) && - LensPosition.y < 1f-flare_.DynamicEdgeBias-(flare_.DynamicEdgeRange) - ); - - bool isInEdgeZone2 = ( - LensPosition.x+(flare_.DynamicEdgeRange) > 0f+flare_.DynamicEdgeBias && - LensPosition.x-(flare_.DynamicEdgeRange) < 1f-flare_.DynamicEdgeBias && - LensPosition.y+(flare_.DynamicEdgeRange) > 0f+flare_.DynamicEdgeBias && - LensPosition.y-(flare_.DynamicEdgeRange) < 1f-flare_.DynamicEdgeBias - ); - - if(!isInEdgeZone1&&isInEdgeZone2){ - - float DynamicEdgeNormalizeValue = 1/(flare_.DynamicEdgeRange); - float DynamicEdgeX = 0; - float DynamicEdgeY = 0; - - bool isInEdgeZoneX1 = (LensPosition.x > 0f+flare_.DynamicEdgeBias+(flare_.DynamicEdgeRange) && LensPosition.x < 1f-flare_.DynamicEdgeBias-(flare_.DynamicEdgeRange)); - bool isInEdgeZoneX2 = (LensPosition.x+(flare_.DynamicEdgeRange) > 0f+flare_.DynamicEdgeBias && LensPosition.x-(flare_.DynamicEdgeRange) < 1f-flare_.DynamicEdgeBias); - bool isInEdgeZoneY1 = (LensPosition.y > 0f+flare_.DynamicEdgeBias+(flare_.DynamicEdgeRange) && LensPosition.y < 1f-flare_.DynamicEdgeBias-(flare_.DynamicEdgeRange)); - bool isInEdgeZoneY2 = (LensPosition.y+(flare_.DynamicEdgeRange) > 0f+flare_.DynamicEdgeBias && LensPosition.y-(flare_.DynamicEdgeRange) < 1f-flare_.DynamicEdgeBias); - - if(!isInEdgeZoneX1&&isInEdgeZoneX2){ - DynamicEdgeX = LensPosition.x > 0.5f ? (LensPosition.x - 1 +flare_.DynamicEdgeBias) + (flare_.DynamicEdgeRange) : Mathf.Abs(LensPosition.x -flare_.DynamicEdgeBias - (flare_.DynamicEdgeRange)); - - DynamicEdgeX = (DynamicEdgeX*DynamicEdgeNormalizeValue)*0.5f; - } - - if(!isInEdgeZoneY1&&isInEdgeZoneY2){ - DynamicEdgeY = LensPosition.y > 0.5f ? (LensPosition.y - 1 + flare_.DynamicEdgeBias) + (flare_.DynamicEdgeRange) : Mathf.Abs(LensPosition.y-flare_.DynamicEdgeBias - (flare_.DynamicEdgeRange)); - - DynamicEdgeY = (DynamicEdgeY*DynamicEdgeNormalizeValue)*0.5f; - } - - DynamicEdgeAmount = Mathf.Max(DynamicEdgeX,DynamicEdgeY); - } - - - DynamicEdgeAmount = flare_.DynamicEdgeCurve.Evaluate(DynamicEdgeAmount); - - //Profiler.EndSample(); - //Profiler.BeginSample("Angle Fall Off"); - - - - /* - float AngleFallOff = 1; - - - - if(flare_.UseAngleLimit){ - Vector3 playerAngle = flare_.thisTransform.forward; - - - Vector3 cameraAngle = GameCameraTrans.forward; - - float horizDiffAngle = Vector3.Angle(cameraAngle, playerAngle); - - - horizDiffAngle = Mathf.Abs( Mathf.Clamp(180-horizDiffAngle,-flare_.maxAngle,flare_.maxAngle)); - - AngleFallOff = 1f-(horizDiffAngle*(1f/(flare_.maxAngle*0.5f))); - - if(flare_.UseAngleCurve) - AngleFallOff = flare_.AngleCurve.Evaluate(AngleFallOff); - }*/ - - - float AngleFallOff = 1; - - if(flare_.UseAngleLimit){ - Vector3 playerAngle = flare_.thisTransform.forward; - //Vector3 cameraAngle = GameCameraTrans.forward; - - //the direct vector from flare point to camera point - Vector3 camToPoint = GameCameraTrans.position - flare_.thisTransform.position; - float horizDiffAngle = Vector3.Angle(playerAngle, camToPoint); - - horizDiffAngle = Mathf.Abs( Mathf.Clamp(horizDiffAngle,-flare_.maxAngle,flare_.maxAngle)); - - if (horizDiffAngle > flare_.maxAngle) - AngleFallOff = 0; - else - { - AngleFallOff = 1f - (horizDiffAngle * (1f / (flare_.maxAngle * 0.5f))); - if (flare_.UseAngleCurve) - AngleFallOff = flare_.AngleCurve.Evaluate(AngleFallOff); - } - } - - - //Profiler.EndSample(); - //Profiler.BeginSample("Distance Check"); - - - float distanceFalloff = 1f; - - if(flare_.useMaxDistance){ - - Vector3 heading = flare_.thisTransform.position - GameCameraTrans.position; - - float distance = Vector3.Dot(heading, GameCameraTrans.forward); - - float distanceNormalised = 1f-(distance/flare_.GlobalMaxDistance); - - distanceFalloff = 1f*distanceNormalised; - if(distanceFalloff < 0.001f) - flare_.isVisible = false; - - } - //Profiler.EndSample(); - //Profiler.BeginSample("Check Occlusion Data"); - - if(!dirty) - if(data != null) - if(data.occluded){ - - data.occlusionScale = Mathf.Lerp(data.occlusionScale,0,Time.deltaTime*16); - }else{ - data.occlusionScale = Mathf.Lerp(data.occlusionScale,1,Time.deltaTime*16); - } - - //Profiler.EndSample(); - //Profiler.BeginSample("Final Lens Pos Set"); - -// Debug.Log("Visible = "+Flares[F].isVisible+" | offScreenFade "+offScreenFade); -// Debug.Log("distanceFalloff "+distanceFalloff); - - if(!flare_.isVisible) - offScreenFade = 0; - - float tempScale = 1; - - if(FlareCamera) - helperTransform.position = FlareCamera.ViewportToWorldPoint(LensPosition); - - LensPosition = helperTransform.localPosition; - - //Profiler.EndSample(); - - if((!VR_Mode) && (!SingleCamera_Mode)) - LensPosition.z = 0f; - - float finalAlpha; - - //Profiler.BeginSample("Elements Loo["); - for(int i = 0; i < flare_.Elements.Count; i++){ - ProFlareElement _element = flare_.Elements[i]; - Color GlobalColor = flare_.GlobalTintColor; - if(isVisible) - switch(_element.type){ - case(ProFlareElement.Type.Single): - //Do the color stuff. - - _element.ElementFinalColor.r = (_element.ElementTint.r * GlobalColor.r); - _element.ElementFinalColor.g = (_element.ElementTint.g * GlobalColor.g); - _element.ElementFinalColor.b = (_element.ElementTint.b * GlobalColor.b); - - finalAlpha = _element.ElementTint.a * GlobalColor.a; - - if(flare_.useDynamicEdgeBoost){ - if(_element.OverrideDynamicEdgeBrightness) - finalAlpha = finalAlpha + (_element.DynamicEdgeBrightnessOverride*DynamicEdgeAmount); - else - finalAlpha = finalAlpha + (flare_.DynamicEdgeBrightness*DynamicEdgeAmount); - } - - if(flare_.useDynamicCenterBoost){ - if(_element.OverrideDynamicCenterBrightness) - finalAlpha += (_element.DynamicCenterBrightnessOverride*centerBoost); - else - finalAlpha += (flare_.DynamicCenterBrightness*centerBoost); - } - - if(flare_.UseAngleBrightness) - finalAlpha *= AngleFallOff; - - if(flare_.useDistanceFade) - finalAlpha *= distanceFalloff; - - finalAlpha *= data.occlusionScale; - - finalAlpha *= data.cullFader; - - finalAlpha *= offScreenFade; - - _element.ElementFinalColor.a = finalAlpha; - - break; - - case(ProFlareElement.Type.Multi): - //Profiler.BeginSample("Color Mutli Loop"); - for(int i2 = 0; i2 < _element.subElements.Count; i2++){ - //Do the color stuff. - SubElement _subElement = _element.subElements[i2]; - _subElement.colorFinal.r = (_subElement.color.r * GlobalColor.r); - _subElement.colorFinal.g = (_subElement.color.g * GlobalColor.g); - _subElement.colorFinal.b = (_subElement.color.b * GlobalColor.b); - - finalAlpha = _subElement.color.a * GlobalColor.a; - - if(flare_.useDynamicEdgeBoost){ - if(_element.OverrideDynamicEdgeBrightness) - finalAlpha = finalAlpha + (_element.DynamicEdgeBrightnessOverride*DynamicEdgeAmount); - else - finalAlpha = finalAlpha + (flare_.DynamicEdgeBrightness*DynamicEdgeAmount); - } - - if(flare_.useDynamicCenterBoost){ - if(_element.OverrideDynamicCenterBrightness) - finalAlpha += (_element.DynamicCenterBrightnessOverride*centerBoost); - else - finalAlpha += (flare_.DynamicCenterBrightness*centerBoost); - } - - if(flare_.UseAngleBrightness) - finalAlpha *= AngleFallOff; - - if(flare_.useDistanceFade) - finalAlpha *= distanceFalloff; - - finalAlpha *= data.occlusionScale; - - finalAlpha *= data.cullFader; - - finalAlpha *= offScreenFade; - - _subElement.colorFinal.a = finalAlpha; - - } - //Profiler.EndSample(); - break; - } - else{ - switch(_element.type){ - case(ProFlareElement.Type.Single): - // _element.ElementFinalColor = Color.black; - tempScale = 0; - break; - case(ProFlareElement.Type.Multi): - // for(int i2 = 0; i2 < _element.subElements.Count; i2++){ - // _element.subElements[i2].colorFinal = Color.black; - // } - tempScale = 0; - break; - } - } - - //Element Scale - float finalScale = tempScale; - - if(flare_.useDynamicEdgeBoost){ - if(_element.OverrideDynamicEdgeBoost) - finalScale = finalScale+((DynamicEdgeAmount)*_element.DynamicEdgeBoostOverride); - else - finalScale = finalScale+((DynamicEdgeAmount)*flare_.DynamicEdgeBoost); - } - - if(flare_.useDynamicCenterBoost){ - if(_element.OverrideDynamicCenterBoost) - finalScale = finalScale+(_element.DynamicCenterBoostOverride*centerBoost); - else - finalScale = finalScale+(flare_.DynamicCenterBoost*centerBoost); - } - - if(finalScale < 0) finalScale = 0; - - if(flare_.UseAngleScale) - finalScale *= AngleFallOff; - - if(flare_.useDistanceScale) - finalScale *= distanceFalloff; - - finalScale *= data.occlusionScale; - - if(!_element.Visible) - finalScale = 0; - - if(!isVisible) - finalScale = 0; - - _element.ScaleFinal = finalScale; - - - //Apply final screen position. - if(isVisible) - switch(_element.type){ - case(ProFlareElement.Type.Single):{ - Vector3 pos = LensPosition*-_element.position; - - - float zpos = LensPosition.z; - - if(VR_Mode){ - float flarePos = (_element.position*-1)-1; - zpos = LensPosition.z *((flarePos*VR_Depth)+1); - } - - Vector3 newVect = new Vector3( - Mathf.Lerp(pos.x,LensPosition.x,_element.Anamorphic.x), - Mathf.Lerp(pos.y,LensPosition.y,_element.Anamorphic.y), - zpos - ); - - newVect = newVect + _element.OffsetPostion; - _element.OffsetPosition = newVect; - - }break; - case(ProFlareElement.Type.Multi):{ - //Profiler.BeginSample("Scale Mutli Loop"); - for(int i2 = 0; i2 < _element.subElements.Count; i2++){ - SubElement _subElement = _element.subElements[i2]; - if(_element.useRangeOffset){ - - Vector3 posM = LensPosition*-_subElement.position; - - - float zpos = LensPosition.z; - - if(VR_Mode){ - float flarePos = (_subElement.position*-1)-1; - - zpos = LensPosition.z *((flarePos*VR_Depth)+1); - } - - Vector3 newVectM = new Vector3( - Mathf.Lerp(posM.x,LensPosition.x,_element.Anamorphic.x), - Mathf.Lerp(posM.y,LensPosition.y,_element.Anamorphic.y), - zpos - ); - - newVectM = newVectM + _element.OffsetPostion; - - _subElement.offset = newVectM; - - - } - else - _subElement.offset = LensPosition*-_element.position; - } - //Profiler.EndSample(); - }break; - } - - //Apply final element angle. - float angles = 0; - - if(_element.rotateToFlare){ - angles = (Div180_PI)*(Mathf.Atan2(LensPosition.y - 0,LensPosition.x - 0)); - } - angles = angles + (LensPosition.x*_element.rotationSpeed); - - angles = angles + (LensPosition.y*_element.rotationSpeed); - - angles = angles + (Time.time*_element.rotationOverTime); - - _element.FinalAngle = (_element.angle)+angles; - - - } - //Profiler.EndSample(); - - - - if((!flare_.neverCull)&&useCulling){ - FlareOcclusion.CullingState _CullingState = data._CullingState; - - if(flare_.isVisible){ - visibleFlares++; - - - if(data.occluded){ - if(_CullingState == FlareOcclusion.CullingState.Visible){ - //Debug.Log("Culled via Occlusion"); - data.CullTimer = cullFlaresAfterTime; - _CullingState = FlareOcclusion.CullingState.CullCountDown; - } - }else{ - if(_CullingState == FlareOcclusion.CullingState.Culled){ - //Debug.Log("Re show not occluded"); - culledFlaresNowVisiable = true; - - } - _CullingState = FlareOcclusion.CullingState.Visible; - } - - - }else{ - if(_CullingState == FlareOcclusion.CullingState.Visible){ - //Debug.Log("Culled via Not Vis"); - data.CullTimer = cullFlaresAfterTime; - _CullingState = FlareOcclusion.CullingState.CullCountDown; - } - } - - switch(_CullingState){ - case(FlareOcclusion.CullingState.Visible):{ - - - }break; - case(FlareOcclusion.CullingState.CullCountDown):{ - - data.CullTimer = data.CullTimer-Time.deltaTime; - - if(data.CullTimer < 0) - _CullingState = FlareOcclusion.CullingState.CanCull; - - }break; - } - - if(_CullingState != FlareOcclusion.CullingState.Culled) - data.cullFader = Mathf.Clamp01(data.cullFader+(Time.deltaTime)); - - - if(_CullingState == FlareOcclusion.CullingState.CanCull) - canCullFlares++; - - data._CullingState = _CullingState; - - } - - reshowCulledFlaresTimer += Time.deltaTime; - - if(reshowCulledFlaresTimer > reshowCulledFlaresAfter){ - reshowCulledFlaresTimer = 0; - - if(culledFlaresNowVisiable){ - //Debug.Log("A culled flare has now become visiable"); - dirty = true; - culledFlaresNowVisiable = false; - - } - } - - if(!dirty) - if(canCullFlares >= cullFlaresAfterCount){ - - Debug.Log("Culling Flares");dirty = true; - } - } - - //Profiler.BeginSample("Rendering Bit"); - //Rendering Bit - int count = 0; - if(FlareElementsArray != null) - for(int i = 0; i < FlareElementsArray.Length; i++){ - - - float scaleMulti = 1; - - ProFlare flare = FlareElementsArray[i].flare; - if(flare.MultiplyScaleByTransformScale) - scaleMulti = flare.thisTransform.localScale.x; - - - switch(FlareElementsArray[i].type){ - case(ProFlareElement.Type.Single): - { - int extra = (count) * 4; - - //Check for DisabledPlayMode, then scale to zero. then skip over the rest of the calculations - if(FlareElementsArray[i].flare.DisabledPlayMode){ - - - vertices[0+extra] = Vector3.zero; - vertices[1+extra] = Vector3.zero; - vertices[2+extra] = Vector3.zero; - vertices[3+extra] = Vector3.zero; - - } - - _scale = (((FlareElementsArray[i].size*FlareElementsArray[i].Scale*0.01f)*flare.GlobalScale)*FlareElementsArray[i].ScaleFinal)*scaleMulti; - - //Avoid Negative scaling - if((_scale.x < 0)||(_scale.y < 0)) - _scale = Vector3.zero; - - Vector3 offset = FlareElementsArray[i].OffsetPosition; - - float angle = FlareElementsArray[i].FinalAngle; - - _color = FlareElementsArray[i].ElementFinalColor; - - if(useBrightnessThreshold){ - - if(_color.a < BrightnessThreshold){ - _scale = Vector2.zero; - }else if(_color.r+_color.g+_color.b < BrightnessThreshold){ - _scale = Vector2.zero; - } - } - - if(overdrawDebug) - _color = new Color32(20,20,20,100); - - if(!FlareElementsArray[i].flare.DisabledPlayMode){ - //Precalculate some of the RotatePoint function to avoid repeat math. - float r = angle * (PI_Div180); - float ct = Mathf.Cos(r); - float st = Mathf.Sin(r); - - vertices[0+extra] = new Vector3((ct * (1*_scale.x) - st * (1*_scale.y)),(st * (1*_scale.x) + ct * (1*_scale.y)),0)+offset; - vertices[1+extra] = new Vector3((ct * (1*_scale.x) - st * (-1*_scale.y)),(st * (1*_scale.x) + ct * (-1*_scale.y)),0)+offset; - vertices[2+extra] = new Vector3((ct * (-1*_scale.x) - st * (1*_scale.y)),(st * (-1*_scale.x) + ct * (1*_scale.y)),0)+offset; - vertices[3+extra] = new Vector3((ct * (-1*_scale.x) - st * (-1*_scale.y)),(st * (-1*_scale.x) + ct * (-1*_scale.y)),0)+offset; - - - } - - - Color32 _color32 = _color; - colors[0+extra] = _color32; - colors[1+extra] = _color32; - colors[2+extra] = _color32; - colors[3+extra] = _color32; - - count++; - } - break; - - case(ProFlareElement.Type.Multi): - { - for(int i2 = 0; i2 < FlareElementsArray[i].subElements.Count; i2++){ - int extra2 = (count+i2) * 4; - - //Check for DisabledPlayMode, then scale to zero. then skip over the rest of the calculations - if(FlareElementsArray[i].flare.DisabledPlayMode){ - vertices[0+extra2] = Vector3.zero; - vertices[1+extra2] = Vector3.zero; - vertices[2+extra2] = Vector3.zero; - vertices[3+extra2] = Vector3.zero; - continue; - } - - ////Profiler.BeginSample("Calc Scale"); - _scale = (((FlareElementsArray[i].size*FlareElementsArray[i].Scale*0.01f)*FlareElementsArray[i].flare.GlobalScale)*FlareElementsArray[i].subElements[i2].scale)*FlareElementsArray[i].ScaleFinal; - //Avoid Negative scaling - - _scale = _scale*scaleMulti; - if((_scale.x < 0)||(_scale.y < 0)) - _scale = Vector3.zero; - - ////Profiler.EndSample(); - - ////Profiler.BeginSample("Calc Extras"); - - Vector3 offset = FlareElementsArray[i].subElements[i2].offset; - - float angle = FlareElementsArray[i].FinalAngle; - - angle += FlareElementsArray[i].subElements[i2].angle; - - _color = FlareElementsArray[i].subElements[i2].colorFinal; - - if(useBrightnessThreshold){ - if(_color.a < BrightnessThreshold){ - _scale = Vector2.zero; - }else if(_color.r+_color.g+_color.b < BrightnessThreshold){ - _scale = Vector2.zero; - } - } - - if(overdrawDebug) - _color = new Color32(20,20,20,100); - // //Profiler.EndSample(); - ////Profiler.BeginSample("Set Pos and Rot"); - - if(!FlareElementsArray[i].flare.DisabledPlayMode){ - - //Precalculate some of the RotatePoint function to avoid repeat math. - float r = angle * (PI_Div180); - float ct = Mathf.Cos(r); - float st = Mathf.Sin(r); - - vertices[0+extra2] = new Vector3((ct * (1*_scale.x) - st * (1*_scale.y)),(st * (1*_scale.x) + ct * (1*_scale.y)),0)+offset; - vertices[1+extra2] = new Vector3((ct * (1*_scale.x) - st * (-1*_scale.y)),(st * (1*_scale.x) + ct * (-1*_scale.y)),0)+offset; - vertices[2+extra2] = new Vector3((ct * (-1*_scale.x) - st * (1*_scale.y)),(st * (-1*_scale.x) + ct * (1*_scale.y)),0)+offset; - vertices[3+extra2] = new Vector3((ct * (-1*_scale.x) - st * (-1*_scale.y)),(st * (-1*_scale.x) + ct * (-1*_scale.y)),0)+offset; - - } - ////Profiler.EndSample(); - ////Profiler.BeginSample("SetColors"); - - Color32 _color32 = _color; - colors[0+extra2] = _color32; - colors[1+extra2] = _color32; - colors[2+extra2] = _color32; - colors[3+extra2] = _color32; - - ////Profiler.EndSample(); - } - count = count+FlareElementsArray[i].subElements.Count; - } - break; - } - } - - //Profiler.EndSample(); -// Debug.Log("updare Done"); - } -}
\ No newline at end of file diff --git a/Assets/ProFlares/Scripts/ProFlareBatch.cs.meta b/Assets/ProFlares/Scripts/ProFlareBatch.cs.meta deleted file mode 100644 index 12b2235..0000000 --- a/Assets/ProFlares/Scripts/ProFlareBatch.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 072f366d927a4a44a941cf77607b9848 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 100 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Shaders.meta b/Assets/ProFlares/Shaders.meta deleted file mode 100644 index 1ff6368..0000000 --- a/Assets/ProFlares/Shaders.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 33a9cc70b9da1644584178ba8f85f297 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Shaders/ProFlareShader.shader b/Assets/ProFlares/Shaders/ProFlareShader.shader deleted file mode 100644 index 571bbbb..0000000 --- a/Assets/ProFlares/Shaders/ProFlareShader.shader +++ /dev/null @@ -1,65 +0,0 @@ -// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' - -Shader "ProFlares/Textured Flare Shader" -{ - Properties - { - _MainTex ( "Texture", 2D ) = "black" {} - } - - SubShader - { - Tags { "Queue"="Transparent+100" "IgnoreProjector"="True" "RenderType"="Transparent" } - - Pass - { - ZWrite Off - ZTest Always - Blend One One - - CGPROGRAM - - #pragma vertex vert - #pragma fragment frag - #pragma fragmentoption ARB_precision_hint_fastest - - #include "UnityCG.cginc" - - sampler2D _MainTex; - - struct VertInput - { - half4 vertex : POSITION; - half2 texcoord : TEXCOORD0; - fixed4 color : COLOR; - }; - - struct Verts - { - half4 pos : SV_POSITION; - half2 uv : TEXCOORD0; - fixed4 _color : COLOR; - }; - - Verts vert ( VertInput vert ) - { - Verts v; - - v._color = vert.color*(vert.color.a*3); - v.pos = UnityObjectToClipPos ( vert.vertex ); - v.uv = (vert.texcoord.xy); - - return v; - } - - fixed4 frag ( Verts v ):COLOR - { - return tex2D ( _MainTex, v.uv ) * v._color; - } - - ENDCG - } - } -} - - diff --git a/Assets/ProFlares/Shaders/ProFlareShader.shader.meta b/Assets/ProFlares/Shaders/ProFlareShader.shader.meta deleted file mode 100644 index 2963093..0000000 --- a/Assets/ProFlares/Shaders/ProFlareShader.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a5af361ae391c994c86f3f97bf278f2a -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Shaders/ProFlaresBumpSpecShader.shader b/Assets/ProFlares/Shaders/ProFlaresBumpSpecShader.shader deleted file mode 100644 index 53e61f1..0000000 --- a/Assets/ProFlares/Shaders/ProFlaresBumpSpecShader.shader +++ /dev/null @@ -1,95 +0,0 @@ -Shader "ProFlares/Demo/Bumped Specular" { - -Properties { - _Color ("Main Color", Color) = (1,1,1,1) - _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) - _SpecPower ("SpecPower", Range (0.03, 2)) = 0.078125 - _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 - _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} - _SpecTex ("Spec ", 2D) = "white" {} - _BumpMap ("Normalmap", 2D) = "bump" {} -} -SubShader { - Tags { "RenderType"="Opaque" } - LOD 400 - -CGPROGRAM -#pragma surface surf BlinnPhongExtra addshadow - - -sampler2D _MainTex; -sampler2D _SpecTex; -sampler2D _BumpMap; -fixed4 _Color; -half _SpecPower; -half _Shininess; - -struct Input { - float2 uv_MainTex; - float2 uv_BumpMap; - fixed4 color : COLOR; -}; - -half4 LightingBlinnPhongExtra (SurfaceOutput s, fixed3 lightDir, half3 viewDir, fixed atten) -{ - half3 h = normalize (lightDir + viewDir); - - fixed diff = max (0, dot (s.Normal, lightDir)); - - float nh = max (0, dot (s.Normal, h)); - float spec = pow (nh, s.Specular*128.0) * s.Gloss; - - fixed4 c; - c.rgb = (s.Albedo * _LightColor0.rgb * diff + _LightColor0.rgb * _SpecColor.rgb * spec) * (atten * 2); - c.a = s.Alpha + _LightColor0.a * _SpecColor.a * spec * atten; - return c; -} - - -inline fixed4 LightingBlinnPhongExtra_PrePass (SurfaceOutput s, half4 light) -{ - fixed spec = light.a * s.Gloss; - - fixed4 c; - c.rgb = (s.Albedo * light.rgb + light.rgb * _SpecColor.rgb * spec); - c.a = s.Alpha + spec * _SpecColor.a; - return c; -} - -inline half4 LightingBlinnPhongExtra_DirLightmap (SurfaceOutput s, fixed4 color, fixed4 scale, half3 viewDir, bool surfFuncWritesNormal, out half3 specColor) -{ - UNITY_DIRBASIS - half3 scalePerBasisVector; - - half3 lm = DirLightmapDiffuse (unity_DirBasis, color, scale, s.Normal, surfFuncWritesNormal, scalePerBasisVector); - - half3 lightDir = normalize (scalePerBasisVector.x * unity_DirBasis[0] + scalePerBasisVector.y * unity_DirBasis[1] + scalePerBasisVector.z * unity_DirBasis[2]); - half3 h = normalize (lightDir + viewDir); - - float nh = max (0, dot (s.Normal, h)); - float spec = pow (nh, s.Specular * 128.0); - - // specColor used outside in the forward path, compiled out in prepass - specColor = lm * _SpecColor.rgb * s.Gloss * spec; - - // spec from the alpha component is used to calculate specular - // in the Lighting*_Prepass function, it's not used in forward - return half4(lm, spec); -} - - - -void surf (Input IN, inout SurfaceOutput o) { - fixed4 tex = tex2D(_MainTex, IN.uv_MainTex)*IN.color; - fixed4 spec = tex2D(_SpecTex, IN.uv_MainTex)*IN.color; - o.Albedo = tex.rgb * _Color.rgb; - o.Gloss = spec.r; - o.Alpha = tex.a * _Color.a; - o.Specular = tex.a;//_Shininess*_SpecPower; - o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); -} -ENDCG -} - -FallBack "Specular" -}
\ No newline at end of file diff --git a/Assets/ProFlares/Shaders/ProFlaresBumpSpecShader.shader.meta b/Assets/ProFlares/Shaders/ProFlaresBumpSpecShader.shader.meta deleted file mode 100644 index 10d8f18..0000000 --- a/Assets/ProFlares/Shaders/ProFlaresBumpSpecShader.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4141c8675e40df94d872ab4943e84b2d -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ProFlares/Shaders/ProFlaresLeavesShader.shader b/Assets/ProFlares/Shaders/ProFlaresLeavesShader.shader deleted file mode 100644 index 997312a..0000000 --- a/Assets/ProFlares/Shaders/ProFlaresLeavesShader.shader +++ /dev/null @@ -1,218 +0,0 @@ -// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' -// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' - -Shader "ProFlares/Demo/LeavesShader" { -Properties { - _Color ("Main Color", Color) = (1,1,1,1) - _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 - _MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {} - _BumpMap ("Normalmap", 2D) = "bump" {} - _GlossMap ("Gloss (A)", 2D) = "black" {} - _TranslucencyMap ("Translucency (A)", 2D) = "white" {} - _ShadowOffset ("Shadow Offset (A)", 2D) = "black" {} - - // These are here only to provide default values - _Cutoff ("Alpha cutoff", Range(0,1)) = 0.3 - _Scale ("Scale", Vector) = (1,1,1,1) - _Amount ("Amount", Float) = 1 - - _Wind("Wind params",Vector) = (1,1,1,1) - _WindEdgeFlutter("Wind edge fultter factor", float) = 0.5 - _WindEdgeFlutterFreqScale("Wind edge fultter freq scale",float) = 0.5 -} - -SubShader { - Tags { "IgnoreProjector"="True" "RenderType"="TreeLeaf" } - LOD 200 - Cull Off -CGPROGRAM -#pragma surface surf TreeLeaf alphatest:_Cutoff vertex:vert addshadow nolightmap -//#pragma surface surf TreeLeaf alphatest:_Cutoff vertex:TreeVertLeaf addshadow nolightmap -#include "TerrainEngine.cginc" -#pragma target 3.0 -#pragma exclude_renderers flash -#pragma glsl_no_auto_normalization -//#include "Tree.cginc" - -sampler2D _MainTex; -sampler2D _BumpMap; -sampler2D _GlossMap; -sampler2D _TranslucencyMap; -half _Shininess; - - -fixed4 _Color; -fixed3 _TranslucencyColor; -fixed _TranslucencyViewDependency; -half _ShadowStrength; - -float _WindEdgeFlutter; -float _WindEdgeFlutterFreqScale; - -struct Input { - float2 uv_MainTex; - fixed4 color : COLOR; // color.a = AO -}; - -struct LeafSurfaceOutput { - fixed3 Albedo; - fixed3 Normal; - fixed3 Emission; - fixed3 Translucency; - half Specular; - fixed Gloss; - fixed Alpha; -}; - -float _Amount; - -inline float4 AnimateVertex2(float4 pos, float3 normal, float4 animParams,float4 wind,float2 time) -{ - // animParams stored in color - // animParams.x = branch phase - // animParams.y = edge flutter factor - // animParams.z = primary factor - // animParams.w = secondary factor - - float fDetailAmp = 0.1f; - float fBranchAmp = 0.3f; - - // Phases (object, vertex, branch) - float fObjPhase = dot(unity_ObjectToWorld[3].xyz, 1); - float fBranchPhase = fObjPhase + animParams.x; - - float fVtxPhase = dot(pos.xyz, animParams.y + fBranchPhase); - - // x is used for edges; y is used for branches - float2 vWavesIn = time + float2(fVtxPhase, fBranchPhase ); - - // 1.975, 0.793, 0.375, 0.193 are good frequencies - float4 vWaves = (frac( vWavesIn.xxyy * float4(1.975, 0.793, 0.375, 0.193) ) * 2.0 - 1.0); - - vWaves = SmoothTriangleWave( vWaves ); - float2 vWavesSum = vWaves.xz + vWaves.yw; - - // Edge (xz) and branch bending (y) - float3 bend = animParams.y * fDetailAmp * normal.xyz; - bend.y = animParams.w * fBranchAmp; - pos.xyz += ((vWavesSum.xyx * bend) + (wind.xyz * vWavesSum.y * animParams.w)) * wind.w; - - // Primary bending - // Displace position - pos.xyz += animParams.z * wind.xyz; - - return pos; -} - -void vert (inout appdata_full v) { - //v.vertex.xyz += v.normal * _Amount; - - - float4 wind; - - float bendingFact = v.color.a;//_Amount;//v.color.a; - - wind.xyz = mul((float3x3)unity_WorldToObject,_Wind.xyz); - wind.w = _Wind.w * bendingFact; - - - float4 windParams = float4(0,_WindEdgeFlutter,bendingFact.xx); - float windTime = _Time.y * float2(_WindEdgeFlutterFreqScale,1); - float4 mdlPos = AnimateVertex2(v.vertex,v.normal,windParams,wind,windTime); - - //o.pos = mul(UNITY_MATRIX_MVP,mdlPos); - //o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); - - v.vertex.xyz = mdlPos;//mul(UNITY_MATRIX_MVP,mdlPos); - //v.vertex.y = v.vertex.y + _Amount; -} - - - -void surf (Input IN, inout LeafSurfaceOutput o) { - fixed4 c = tex2D(_MainTex, IN.uv_MainTex); - //o.Albedo = c.rgb * _Color.rgb * IN.color.a; - o.Albedo = c.rgb * _Color.rgb * IN.color; - o.Translucency = tex2D(_TranslucencyMap, IN.uv_MainTex).rgb; - o.Gloss = _Shininess; - o.Alpha = c.a; - o.Specular = UNITY_SAMPLE_1CHANNEL(_GlossMap, IN.uv_MainTex); - o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); -} - -inline half4 LightingTreeLeaf_PrePass (LeafSurfaceOutput s, half4 light) -{ - fixed spec = light.a * s.Gloss; - - fixed4 c; - c.rgb = (s.Albedo * light.rgb + light.rgb * _SpecColor.rgb * spec); - c.a = s.Alpha + spec * _SpecColor.a; - return c; -} - - -inline half4 LightingTreeLeaf_DirLightmap (LeafSurfaceOutput s, fixed4 color, fixed4 scale, half3 viewDir, bool surfFuncWritesNormal, out half3 specColor) -{ - UNITY_DIRBASIS - half3 scalePerBasisVector; - - half3 lm = DirLightmapDiffuse (unity_DirBasis, color, scale, s.Normal, surfFuncWritesNormal, scalePerBasisVector); - - half3 lightDir = normalize (scalePerBasisVector.x * unity_DirBasis[0] + scalePerBasisVector.y * unity_DirBasis[1] + scalePerBasisVector.z * unity_DirBasis[2]); - half3 h = normalize (lightDir + viewDir); - - float nh = max (0, dot (s.Normal, h)); - float spec = pow (nh, s.Specular * 128.0); - - // specColor used outside in the forward path, compiled out in prepass - specColor = lm * _SpecColor.rgb * s.Gloss * spec; - - // spec from the alpha component is used to calculate specular - // in the Lighting*_Prepass function, it's not used in forward - return half4(lm, spec); -} - - -half4 LightingTreeLeaf (LeafSurfaceOutput s, half3 lightDir, half3 viewDir, half atten) -{ - half3 h = normalize (lightDir + viewDir); - - half nl = dot (s.Normal, lightDir); - - half nh = max (0, dot (s.Normal, h)); - half spec = pow (nh, s.Specular * 128.0) * s.Gloss; - - // view dependent back contribution for translucency - fixed backContrib = saturate(dot(viewDir, -lightDir)); - - // normally translucency is more like -nl, but looks better when it's view dependent - backContrib = lerp(saturate(-nl), backContrib, _TranslucencyViewDependency); - - fixed3 translucencyColor = backContrib * s.Translucency * _TranslucencyColor; - - // wrap-around diffuse - nl = max(0, nl * 0.6 + 0.4); - - fixed4 c; - c.rgb = s.Albedo * (translucencyColor * 2 + nl); - c.rgb = c.rgb * _LightColor0.rgb + spec; - - - c.rgb = c.rgb * _LightColor0.rgb; - - // For directional lights, apply less shadow attenuation - // based on shadow strength parameter. - //#if defined(DIRECTIONAL) || defined(DIRECTIONAL_COOKIE) - //c.rgb *= lerp(2, atten * 2, _ShadowStrength); - //#else - //c.rgb *= 2*atten; - //#endif - - return c; -} - -ENDCG -} - - FallBack "Transparent/Cutout/Diffuse" -} diff --git a/Assets/ProFlares/Shaders/ProFlaresLeavesShader.shader.meta b/Assets/ProFlares/Shaders/ProFlaresLeavesShader.shader.meta deleted file mode 100644 index 35b7db2..0000000 --- a/Assets/ProFlares/Shaders/ProFlaresLeavesShader.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2c0c374f74ce3734aade082f5c3d07d0 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: |